"The finest rockets ever seen. They burst in stars of blue and green."
Well its back!
After a long time of inactivity, I'm proud to announce the return of NB's Spotlight On...and what a return! Today, we re-enter with a bang, taking you to an antiquated card that has never seen its true potential, as its own, built-in infinite loop.
Today's Spotlight on...
Fireworks!First, as always, a look at the mechanics of the card.
(1). Twilight Cost. 1 twilight. Not too shabby. But in the way we'll be using it, either the low twilight will come in handy, or twilight cost won't matter much at all.
(2). Card Type. It is an event. Meaning that it works with other copies of itself in its gametext as we see later on. This is an EXTREMELY huge benefit.
(3). Text.
(A).
Spell. Well...Gandalf likes doing a bunch of stuff with spells, let's see if we can work with that.
.
Fellowship: Being a fellowship event, it allows you to work its magic with other fellowship events/actions that make it quite the useful card.
(C). "Spot Gandalf to shuffle up to 2
or up to two
events from your discard pile into your draw deck." Bingo. Here's where we see the combo. You use 1 copy to get the event you want, then use another copy to nab 2
Fireworks back. Now picture this. YOU ARE DECKED OUT WITH ONE OF THESE DUDES. You now have an infinite recursion engine.
(4). Rarity. 'Tis a common, easy to acquire, don't you agree?
Eh? Pretty nifty, don't ya say?
Here I deviate from the standard form of my articles and take a peek at something I call synergy. The point of
Fireworks is to operate whilst decked out. So...the point of the deck is to deck out. So, you build a shadow that cycles the deck like mad. And keep your deck at 30/30- 60 cards even.
A couple options come to mind.
1). Have a good shadow that cycles well.
Answer:
Goblin Armory x 4
Goblin Scimitar x 4
Goblin Swarms x 2
Relics of MoriaGoblin Runner x 4
Goblin Scrabbler x 4
Goblin Backstabber x 4
Goblin Scavengers x 4
Goblin Flankers x 3
Um...okay. THis is the most basic, fundamental deck of all time. Moria swarm, 30 card. You can go swarm out big with card drawing like crazy, anything that wins comes back again with
Goblin Swarms, and the
Armory/Relics of Moria combo = almost guaranteed 8 extra twilight, 4 extra cards per turn. Yeah? Yeah?
Or...
2). Have a shadow that cycles like insanity.
4x
Hides4x
Chasm's Edge4x
Slippery as Fishes4x
Captured by the Ring2x
Hidden Even From Her1x
Unabated in Malice4x
A Shadow Rises2x
Web4x
Gollum, Old Villain1x
Goblin RunnerThe point of this deck is get out all of Gollum's conditions and hopefully you'll have a massive fierce damage +1 Gollum knocking people around for dirt cheap.
Captured By The Ring nabs the Gollums in the deck,
Hides cycles, and you've got a sweet deck that can hit hard if they play the deck wrong. But mostly, this deck cycles and dumps cards like absolute MADNESS. That's the real point.
So...now that we've got some shadows out of the way, let's take a look at the capacitys of the deck.
Well, 1 copy shuffle 2 copies into your deck. So, you can stick 4 cards into your deck, then the 2
fireworks, and have another
fireworks left over. This allows you to set up 8 cards in your hand for the next site. What if we speed this up? Let's take a look at some possibilities of accelerating this and making it worth your while this turn. Unfortunately, Fellowship Phase drawing is limited to 4, thanks to the aptly names "Rule of 4", but we can still do some stuff outside of it.
Echoes of Valinor- Here come your skirmish events. But Gandalf has to win.
Mellon!- Possibilities. BUt its a one-shot thing. You play 2
Fireworks in the fellowship phase to get 2
Fireworks in your deck for the repeat of the loop and two other cards, then you've got
Mellon! to get 'em to ya.
Gloin, Son of Groin- Draws 3 cards.
Aggression/Memories of Darkness/Rohirrim Guard- Okay...so its a possibility. Don't shoot me. Open format, fair game.
City of the Trees- Has to be paired with elves, but from the next card we take a glance at, get, it's looking like a quite possible option.
Woodhall Elf, Exile- Bingo. Nabs in the Manuever phase. What more can you want? Other than
Aggression...
Elrond, Lord of Rivendell- The elf idea is looking better and better, now isn't it? But there may be better alternatives.
Okay, so there's more options, but this kinda gives us a cool idea for what we want to do with the deck. Now let's take another look at something else. What exactly would we to recur over and over?
Well...the strength of this strategy is not playing the same event over and over, but being able to grab ANY event necessary to your strategy. So, let's take a shot at this.
First format to nail, expanded.
(30 cards)
Galadriel, Bearer of WisdomThe One Ring, The Ring of RingsRumil, Silvan Elf (Starting)
Legolas, Greenleaf (Starting)
Elrond, Witness to HistoryGandalf, Returned x 4
Fireworks x 4
Mirror of Galadriel,
Dangerous GuideGlamdring, Foe-HammerElven Bow x 2
Shadowfax, Roaring WindAlatar, Final EnvoyWoodhall Elf, ExileCity of the TreesEchoes of ValinorNot the First HalflingUnder the Living EarthMighty Steed x 2
Deep in ThoughtStrength of Spirit x 3
Citadel to GateThe Terror of His ComingThe strategy of this deck is to get Mirror of Galadriel and
Woodhall Elf to combo for some massive cycling on top of flat-out card drawing to set up a barebones
Not The First Halfling engine (
Alatar and Returned helping greatly there). Then, once you cycle through/draw through and survive until you deck out,
Fireworks shoot off and you get whatever cards you need back.
Mighty Steed each turn, twice a turn, anyone?
Strength of Spirit/Greenleaf?
Strength of Spirit x 2/Citadel to Gate combo? Yup, seems like fun.
I used
Witness to History over
Lord of Rivendell because he can bring
Echoes of Valinor back over and over, and with
Strength of Spirit...yeah.
Shadowfax can also eat tokens to drop minions.
Seem fun? Sweet! Let's take a whack at another decktype in open that may be a little bit funner to use...bwahaha.
(32 cards)
Frodo, Resolute HobbitThe Great RingGandalf, Leader of MenGloin, Son of GroinDain Ironfoot, King under the MountainRohirrim Guard Aragorn, Heir to the Throne of GondorLegolas, GreenleafRumil, Silvan ElfOrophin, Silvan ElfAragorn's Bow, Ranger's LongbowRing of FuryGandalf's HatGlamdring, Foe-HammerDwarven AxeMirror of Galadriel,
Dangerous GuideAggression x 2
Memories of DarknessBrooding on TomorrowEchoes of ValinorProud and AbleCalculated Risk x 3
Fireworks x 4
Citadel to GateStrength of Spirit x 2
The Terror of His ComingEase the BurdenWell...the strategy here is to spot a dwarf. Then, once you've done that, you have
Memories of Darkness, a damage Gloin,
Aggression, and now you're drawing card in fellowship. Mirror of Galadriel once again ensures you get the cards you want, by perhaps sticking
Fireworks under your deck, and then you can go
Citadel to Gate/Gorn's Bow combo for some massive fun. Orophin can clean up any left-overs, assuming Gorn can't, and anything still left over, leave it to Dain and a condition discard (it comes back with
Memories of Darkness anyways...
).
Well thanks again guys for taking time to read this and learn a few tricks you may not have known about the old card,
Fireworks. And just a hint, the
Strength of Spirit/Citadel to Gate/Aragorn's Bow combo may see its way in some of the expanded games I play ya.
Until Next Time,
~NB