"Simple" as that, huh?
(The link's broken, you shouldn't "my images" link, but I tracked back to the first topic) Nice cards! Visually, I mean, I know the content will be different. I don't know if you design them because I'm not used to the newer sets, only FotR and TTT, but they look great.
I'd like to know how we are going to play it. Do you mean for people to print the cards and play? Play on Gemp? On GCCG (lol, who uses it besides me?)? Build a new platform? A new platform would be GREAT. That would really motivate me to help.
And that's a lot more important than thinking about the cards used! (Unless you already decided that)
To select the best parts out of what we have...
From Gemp:
- autorules would be of utmost importance!
- tournaments and leagues, sealed and constructed (only more often)
- possibility to play with any card you want (but this must be SECONDARY! Like a sandbox mode that doesn't give you any rewards or win/lose status)
From GCCG:
- platform should be based on COLLECTION - this should a TRADING/COLLECTIBLE card game above all
- you should get money for each match you finish (but not in "sandbox"), but a loooot less than what you get at GCCG.
- more comprehensive deck statistics (but not bugged, like GCCG's /deckstats lol)
From my stormed brain:
- (we maaaay consider levels for players to increase the sense of progress)
- I agree with some ppl from Gemp who says draft tournaments should be at least the price you'd pay for the draft boosters. Like booster prices + entry fee. But you should keep the cards when it's over. Great prizes for top players, of course, and some candy for losers.
- don't EVER EVER EVER charge real money! this should be
from fans to fans! (just to be sure

)
- unwanted cards should be sold to "merchant" for really low prices. between players, negotiable and ultimately a bit more expensive
And that's just for starters...