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Author Topic: The Way Into Mordor - Raiders (10/9: Who says site control & archery don't mix?)  (Read 12077 times)

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October 09, 2008, 12:22:13 PM
Reply #15

DáinIronfoot

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Alright, sticking with site control this time, but also introducing something I have shamefully little of thus far with the Southrons...archery! #-o I'll probably focus on that in the near future. Maybe. :P Anyway...enjoy!

[6]Southron Headman [Raider]
Minion • Man
Strength: 11
Vitality: 3
Site: 4
Southron. Archer. Ambush [1]. Fierce. Hunter 1.
To play, spot a [Raider] minion.
Regroup: Exert Southron Headman and discard a Southron to take control of a site.
Only the fiercest of a fierce race rise up to command entire Southron tribes.

I found myself laughing at how many keywords I put on this guy, but they all seemed to fit with other Southrons in the set, so...yeah, I went a little nuts. Hopefully the cost justifies it all.

[3] Southron Archer [Raider] (reprint)
Minion • Man
Strength: 6
Vitality: 2
Site: 4
Southron. Archer.
While you can spot another Southron, the minion archery total is +1 for each site you control.
"‘They have passed on to the Black Gate; but more may follow.'"

I figured he made a PERFECT reprint to help boost archery and site control strategies all at the same time.

[4] Southron Marksman [Raider]
Minion • Man
Strength: 7
Vitality: 3
Site: 4
Southron. Archer. Hunter 1.
Archery: Exert this minion and remove a threat (or spot another [Raider] archer and 2 sites you control) to wound a companion (except the Ring-bearer).
From their high vantage point, Southron archers can quickly eliminate unprepared opponents on nearly any battlefield.

Since Southrons in this set are proficient at adding threats, I figured it wouldn't hurt to turn them (or your controlled sites) into some good old-fashioned [Raider] wounding. :twisted:
« Last Edit: October 10, 2008, 07:44:19 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 09, 2008, 02:45:18 PM
Reply #16

Gate Troll

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Alright, sticking with site control this time, but also introducing something I have shamefully little of thus far with the Southrons...archery! #-o I'll probably focus on that in the near future. Maybe. :P Anyway...enjoy!

[6]Southron Headman [Raider]
Minion • Man
Strength: 11
Vitality: 3
Site: 4
Southron. Archer. Ambush [1]. Fierce. Hunter 1.
To play, spot a [Raider] minion.
Regroup: Exert Southron Headman and discard a Southron to take control of a site.
Only the fiercest of a fierce race rise up to command entire Southron tribes.

I found myself laughing at how many keywords I put on this guy, but they all seemed to fit with other Southrons in the set, so...yeah, I went a little nuts. Hopefully the cost justifies it all.

I think the cost justifies it.


[3] Southron Archer [Raider] (reprint)
Minion • Man
Strength: 6
Vitality: 2
Site: 4
Southron. Archer.
While you can spot another Southron, the minion archery total is +1 for each site you control.
"‘They have passed on to the Black Gate; but more may follow.'"

I figured he made a PERFECT reprint to help boost archery and site control strategies all at the same time.

That was always a cool card. I used to have a Southron Archery deck and it had him in it...

[4] Southron Marksman [Raider]
Minion • Man
Strength: 7
Vitality: 3
Site: 4
Southron. Archer. Hunter 1.
Archery: Exert this minion and remove 2 threats (or liberate a site you control) to wound a companion.
From their high vantage point, Southron archers can quickly eliminate unprepared opponents on nearly any battlefield.

Since Southrons in this set are proficient at adding threats, I figured it wouldn't hurt to turn them (or your controlled sites) into some good old-fashioned [Raider] wounding. :twisted:

Maybe make it [5]?


October 09, 2008, 03:18:10 PM
Reply #17

Thranduil

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[6]Southron Headman [Raider]
Minion • Man
Strength: 11
Vitality: 3
Site: 4
Southron. Archer. Ambush [1]. Fierce. Hunter 1.
To play, spot a [Raider] minion.
Regroup: Exert Southron Headman and discard a Southron to take control of a site.
Only the fiercest of a fierce race rise up to command entire Southron tribes.
Yeah, he seems fine - his low strength is offsetted by the potential of his ambush and archer of horrible death!

[3] Southron Archer [Raider] (reprint)
Minion • Man
Strength: 6
Vitality: 2
Site: 4
Southron. Archer.
While you can spot another Southron, the minion archery total is +1 for each site you control.
"‘They have passed on to the Black Gate; but more may follow.'"
Meh - he's a bit bad, unless you actually have some feasible ways to take sites for Southrons (apart from Siege Troop :lol:)

[4] Southron Marksman [Raider]
Minion • Man
Strength: 7
Vitality: 3
Site: 4
Southron. Archer. Hunter 1.
Archery: Exert this minion and remove 2 threats (or liberate a site you control) to wound a companion.
From their high vantage point, Southron archers can quickly eliminate unprepared opponents on nearly any battlefield.
Um... Except the Ring-bearer? Otherwise, I would increase his strength and drop his vitality to 2.

Thranduil

October 09, 2008, 06:50:25 PM
Reply #18

sickofpalantirs

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Alright, sticking with site control this time, but also introducing something I have shamefully little of thus far with the Southrons...archery! #-o I'll probably focus on that in the near future. Maybe. :P Anyway...enjoy!

[6]Southron Headman [Raider]
Minion • Man
Strength: 11
Vitality: 3
Site: 4
Southron. Archer. Ambush [1]. Fierce. Hunter 1.
To play, spot a [Raider] minion.
Regroup: Exert Southron Headman and discard a Southron to take control of a site.
Only the fiercest of a fierce race rise up to command entire Southron tribes.
he works...though personally, i would cut the hunter or fierce.


[4] Southron Marksman [Raider]
Minion • Man
Strength: 7
Vitality: 3
Site: 4
Southron. Archer. Hunter 1.
Archery: Exert this minion and remove 2 threats (or liberate a site you control) to wound a companion.
From their high vantage point, Southron archers can quickly eliminate unprepared opponents on nearly any battlefield.
I'd and remove one threat would be fine...up to you though.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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October 10, 2008, 07:06:18 AM
Reply #19

lem0nhead

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[6]Southron Headman [Raider]
Minion • Man
Strength: 11
Vitality: 3
Site: 4
Southron. Archer. Ambush [1]. Fierce. Hunter 1.
To play, spot a [Raider] minion.
Regroup: Exert Southron Headman and discard a Southron to take control of a site.
Only the fiercest of a fierce race rise up to command entire Southron tribes.

Cool.


[4] Southron Marksman [Raider]
Minion • Man
Strength: 7
Vitality: 3
Site: 4
Southron. Archer. Hunter 1.
Archery: Exert this minion and remove 2 threats (or liberate a site you control) to wound a companion.
From their high vantage point, Southron archers can quickly eliminate unprepared opponents on nearly any battlefield.

Seems overly costly ability plus it hurts rb.

Ban shampoo, demand real poo.
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October 10, 2008, 07:44:54 AM
Reply #20

DáinIronfoot

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Tweaked the Marksman, excluding the Ring-bearer (#-o) and making the ability a little less costly. Good now?
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 11, 2008, 01:55:02 PM
Reply #21

Thranduil

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No, the Marksman is far too complex now - i would just remove the parentheses or leave it as "remove a threat (or spot a site you control)".

Thranduil

October 11, 2008, 07:00:08 PM
Reply #22

Elf_Lvr

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The Marksman could just as easily be split up into two cards, you know. One for threat strategies - one for site control.

Happy Hunting!
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Thou cannot unjack what doth hath been jacked. - Menace64
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

October 12, 2008, 11:21:58 AM
Reply #23

sickofpalantirs

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I'd go with EL's idea personally...
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

October 13, 2008, 07:21:12 AM
Reply #24

Thranduil

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I wholeheartedly agree with SoP, and by extension EL!

Thranduil

October 13, 2008, 10:28:59 AM
Reply #25

sickofpalantirs

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I wholeheartedly agree with thranduil, and by extension myself, and by extensions EL!
(waiting for lem0n to continue it ;))

*blatant spam*
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

October 14, 2008, 12:50:21 AM
Reply #26

lem0nhead

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I wholehe....

Wait a minute! I dont agree its overly complicated. How hard is it to understand or follow? The parenthesis hardly makes it complex, although i do think EL has the beginnings of a point regardless.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

October 14, 2008, 10:38:46 AM
Reply #27

sickofpalantirs

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the beginnings of a point?
not every card has to be useful...not every card has to be amazing...splitting it into 2 versions would make 2, ok cards. both useful in the proper circumstances but not amazing.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com