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Author Topic: Stragglers  (Read 9858 times)

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September 24, 2008, 03:26:39 PM
Reply #15

Hobbit_Pizza

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Re: Stragglers
« Reply #15 on: September 24, 2008, 03:26:39 PM »
« Last Edit: September 24, 2008, 03:29:21 PM by Hobbit_Pizza »

September 24, 2008, 03:30:50 PM
Reply #16

TheJord

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Re: Stragglers
« Reply #16 on: September 24, 2008, 03:30:50 PM »
"The rule of Gondor is mine!"

September 24, 2008, 03:31:44 PM
Reply #17

Hobbit_Pizza

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Re: Stragglers
« Reply #17 on: September 24, 2008, 03:31:44 PM »
Thank you  ;)

September 24, 2008, 04:53:59 PM
Reply #18

SomeRandomDude

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Re: Stragglers
« Reply #18 on: September 24, 2008, 04:53:59 PM »
Yeah, but Namarie is the main problem.
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September 24, 2008, 06:21:45 PM
Reply #19

Hobbit_Pizza

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Re: Stragglers
« Reply #19 on: September 24, 2008, 06:21:45 PM »
Quote
Yeah, but Namarie is the main problem.

Sunland Scout  :hey:

September 24, 2008, 06:25:27 PM
Reply #20

Elf_Lvr

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Re: Stragglers
« Reply #20 on: September 24, 2008, 06:25:27 PM »
Scout's not bad, but they still get to nuke one of your conditions with their first action.

Fleet of Corsair Ships is a possible solution, with the mass reinforcement you should be running for Stragglers anyway (Grappling Hooks, anyone?)
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September 25, 2008, 06:01:04 AM
Reply #21

SomeRandomDude

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Re: Stragglers
« Reply #21 on: September 25, 2008, 06:01:04 AM »
Hm...I built the deck before T&D, but Fleet of Corsair Ships is nice. Never noticed it before.
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan