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February 10, 2014, 04:17:29 PM
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Invincible

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Horn deck nonsense
« on: February 10, 2014, 04:17:29 PM »
I don't realy know where to put this, it's just that I realy feel like the rule of 4 should have been modified to include cards played from the draw deck, after all, the horn is way better than Elrond was... Anyway, Since Gemp is pretty much what's left of LotR TCG, NPE decks pretty much ruins a part of the fun of a great game on the verge of extinction.

Feel free to yell at me if you disagree, it's just that every time I play against this nonsense, I feel like I wasted my time.

February 10, 2014, 04:45:41 PM
Reply #1

Zurcamos

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Re: Horn deck nonsense
« Reply #1 on: February 10, 2014, 04:45:41 PM »
Even when there's debate over an official rule, things don't change.  There's zero chance of a change happening that ISN'T supported by rules.

February 11, 2014, 09:08:08 AM
Reply #2

Invincible

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Re: Horn deck nonsense
« Reply #2 on: February 11, 2014, 09:08:08 AM »
Sadly, I know that all too well.

February 11, 2014, 01:05:06 PM
Reply #3

sgtdraino

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Re: Horn deck nonsense
« Reply #3 on: February 11, 2014, 01:05:06 PM »
I used to feel like the Gamling Horn Filter was the only truly broken thing in Expanded... but now I'm not sure I really consider it all that broken. You just need to know how to counter it, how to beat it, and prepare for that. I can't even remember the last time I lost to a Gamling Horn Filter.

Probably the best overall counter is Mouth of Sauron + Rapid Reload, especially if you are lucky enough to get that going in your initial draw. As you know, those Horn decks generate a HUGE amount of twilight in the first turn, and the one thing they DON'T do well, is heal their limited number of companions. So wound the crap out of everybody, and then plonk down Tomb at Site 3. Archery will eventually kill the rest.

Gamling using the Horn to discard Followers to boost strength is also pretty key, so either kill his butt, or at the very least discard that Horn. There are plenty of ways to discard possessions, so use one of those to get rid of it.

The Balrog, Demon of Might at an Underground site is great for circumventing a lot of Follower hijinks. Just make sure at least one of his guys is Strength 7, or it's not worth your time. Cavern Entrance is, of course, also a great counter to this deck.

A well-timed Grima, Wormtongue can also help whittle down his guys, since he'll only be able to safely pile the Followers on Ringbound dudes. Just make sure you can play enough minions to take out other members of his fellowship. Grima also works great with Saruman's Power, if he's relying on using New Chapter later in the game to play more Followers and heal his guys.

Direct-wounding Orcs are also a great supplemental counter to the Horn Filter, once you've exhausted everybody. Who cares how strong they are? Exert to wound, and they're still just as dead.

The strongest thing about the Horn Filter deck remains its filter properties: He'll have a nearly pure Shadow hand with which to pummel you. Because of that, you will probably not beat him to Site 9. So... don't try! Accept the strategy he is using, and concentrate on murdering his fellowship.
"I would have followed you, my brother... my captain... my king." - Boromir

February 11, 2014, 11:48:08 PM
Reply #4

ramolnar

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Re: Horn deck nonsense
« Reply #4 on: February 11, 2014, 11:48:08 PM »
Gamling Horn filter is annoying but it's nowhere near as powerful or as annoying as Madril or Gil-galad manipulation. Yes, site 1 is boring. I usually just read something for 10 minutes.

In addition to what sgtdraino mentioned, there's also Streets of Bree (which most decks should run anyway, thanks Woodhall Elf). The deck tends to play little help beyond followers, so blocking them makes things go poorly.

February 12, 2014, 01:28:04 AM
Reply #5

Valtor

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Re: Horn deck nonsense
« Reply #5 on: February 12, 2014, 01:28:04 AM »
... The strongest thing about the Horn Filter deck remains its filter properties ...

Excuse my ignorance of Expanded cards and combos, but which is the key card(S) that provides the filter?

Presumably Gamling, Defender of the Hornburg is the Gamling in question, but it seems his ability can only be used once at start of Fellowship phase. Gamling's Horn does not of itself trigger card drawing.

February 12, 2014, 02:11:53 AM
Reply #6

Eukalyptus

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Re: Horn deck nonsense
« Reply #6 on: February 12, 2014, 02:11:53 AM »
Try Erkenbrand's Horn ;) Use it twice on Gamling, shove to another Rohan guy, use it on him. If you got New Chapter, you empty your freeps from your draw deck on turn one.

February 12, 2014, 03:12:18 AM
Reply #7

Valtor

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Re: Horn deck nonsense
« Reply #7 on: February 12, 2014, 03:12:18 AM »
Try Erkenbrand's Horn ;) ...

Thanks Euk, I got the wrong horn. :roll: Awesome :o (I think). I can see where Invincible is coming from ...  :-S

PS - I notice you joined the Sealed TT league, and played a game! Come on back, main thing is to play LotR ;D, not collect virtual cards (though that is fun too)!


February 12, 2014, 04:50:22 AM
Reply #8

sgtdraino

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Re: Horn deck nonsense
« Reply #8 on: February 12, 2014, 04:50:22 AM »
Gamling Horn filter is annoying but it's nowhere near as powerful or as annoying as Madril or Gil-galad manipulation. Yes, site 1 is boring. I usually just read something for 10 minutes.

I use Madril myself, but taken alone, Madril is really not a strong strategy. There are a number of one-card counters, chief among them Ships of Great Draught, that easily drop into any deck. I don't normally have much trouble beating Madril decks. If you're not ready for this strategy, it's your own fault. Madril decks also generally don't create NPEs like making you wait ten minutes to do something, or choking you of twilight so you can barely play anything. I guess it can be a bit of an NPE to play powerful minions and watch them instantly disappear... but again you really should be prepared with one of the easy counters out there.

Gil-galad condition/event loop decks, on the other hand, can be very tough. One of the strongest things out there, IMO. And they make you wait every regroup phase, not just at the beginning of the game. Still, once you know their weaknesses, it is definitely beatable. Still tough though.

Smeagol/Aragorn choke decks are annoying and pretty tough.

Hobbit Hospital with its dozen-or-more conditions that are hard to discard can be pretty tricky, although most of the time I can now take this out with a little strategy.

More annoying to me is The Number Must Be Few deck, normally using tentacles. If you have a big fellowship, you can pretty much forget about getting to site 9. If you have a small fellowship, those tentacles are probably going to swarm you. This deck feels cheap to me because the Shadow truly doesn't require much thought or strategy, and it can be paired with pretty much any FP side, so your opponent will probably be able to move pretty fast, while you're stuck crawling with your hand jammed up with cards.

BUT IMO the toughest thing out there right now is the Powerful Guide deck. Very tough, no clear or easy counters.

Excuse my ignorance of Expanded cards and combos, but which is the key card(S) that provides the filter?

Try Erkenbrand's Horn ;) Use it twice on Gamling, shove to another Rohan guy, use it on him. If you got New Chapter, you empty your freeps from your draw deck on turn one.

Yeah, what they do is start two Hobbits, Gamling, and Smeagol. Site 1 is Dammed Gate Stream, which they use to pull Something Slimy, which they use to get New Chapter. Full setup at site 1, guaranteed.
"I would have followed you, my brother... my captain... my king." - Boromir

February 12, 2014, 02:06:23 PM
Reply #9

ramolnar

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Re: Horn deck nonsense
« Reply #9 on: February 12, 2014, 02:06:23 PM »

I use Madril myself, but taken alone, Madril is really not a strong strategy. There are a number of one-card counters, chief among them Ships of Great Draught, that easily drop into any deck. I don't normally have much trouble beating Madril decks. If you're not ready for this strategy, it's your own fault. Madril decks also generally don't create NPEs like making you wait ten minutes to do something, or choking you of twilight so you can barely play anything. I guess it can be a bit of an NPE to play powerful minions and watch them instantly disappear... but again you really should be prepared with one of the easy counters out there.

We appear to have different definitions of powerful and annoying. In my mind, anytime I have to run a silver bullet card ONLY for a particular thing, with no benefit to the rest of my deck, that makes the thing too powerful. It's like needing Erland during the Palantir of Orthanc - Moria era. Madril has several bad points:

1) He's free in the starting fellowship. It is no surprise that the most annoying card in Movie Block, Galadriel, Lady Redeemed, is also free. Free bonus starting companions are really bad.

2) He inverts something that should help the Shadow. Threats are supposed to hurt the FP player, which is why they're costs. It would be like printing a companion that was strength +1 for every twilight token. I know about the Gandalf, The White Wizard, but that's capped.

Gil-galad condition/event loop decks, on the other hand, can be very tough. One of the strongest things out there, IMO. And they make you wait every regroup phase, not just at the beginning of the game. Still, once you know their weaknesses, it is definitely beatable. Still tough though.

Smeagol/Aragorn choke decks are annoying and pretty tough.

Hobbit Hospital with its dozen-or-more conditions that are hard to discard can be pretty tricky, although most of the time I can now take this out with a little strategy.


Yes, Scouring of the Shire is a bad card because it blocks things too easily - I wish it said "other condition". So is Deceit, though Ninja Gollum has fragility issues - though there was a point around Set 8 where I splashed Clever Hobbits without Smeagol because things were getting bad in my meta. But there are site-based counters and Saruman's Power for those decks, including Gil-galad. There's no site-based counter to Madril.

More annoying to me is The Number Must Be Few deck, normally using tentacles. If you have a big fellowship, you can pretty much forget about getting to site 9. If you have a small fellowship, those tentacles are probably going to swarm you. This deck feels cheap to me because the Shadow truly doesn't require much thought or strategy, and it can be paired with pretty much any FP side, so your opponent will probably be able to move pretty fast, while you're stuck crawling with your hand jammed up with cards.

BUT IMO the toughest thing out there right now is the Powerful Guide deck. Very tough, no clear or easy counters.


I'm in the minority that likes swarm decks, because plenty of people call them "cheap" on Gemp. I find them in flavor - massing hordes overwhelm the good guys. And I used The Number Must be Few to win a state territorial.
One of the design challenges in LotR is making it possible to play small, medium, and big fellowships. Some formats don't do that. For instance, Towers Block has Uruk archery to punish small fellowships, and only Southron Commander for crowd control, so almost all decent decks play piles of companions. In Fellowship Block, very small fellowships can't survive because Uruks are undercosted and Moria is very cheap, while Nertea, Enquea, Savagery to Match Their Numbers, and Greed make large fellowships dicey. Savagery is overpowered (I would make the +4 in this skirmish but not the fierce one), but it makes the best fellowships medium sized. There's good in that.

In Extended, there are too many counters to shotgun Enquea in Madril's hands (What are They?, Ithilien Blade, Steward's Legacy, Sapling of the White Tree). The Number Must be Few is one of the few available counters. It would be fairer to require spotting a minion of any type, which would give the FP more chances to remove it, but it's necessary. I do well in Towers Block but watching people dump companions is not that exciting.

February 13, 2014, 07:48:34 AM
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sgtdraino

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Re: Horn deck nonsense
« Reply #10 on: February 13, 2014, 07:48:34 AM »
We appear to have different definitions of powerful and annoying. In my mind, anytime I have to run a silver bullet card ONLY for a particular thing, with no benefit to the rest of my deck, that makes the thing too powerful.

And in my mind, a card to which there is no silver bullet is far more powerful than a card to which there is. Counters to Madril have a benefit to the rest of your deck, because Madril is part of the Expanded meta. Powerful Guide is also part of the Expanded meta, and there is no silver bullet for him.

Madril has several bad points:

1) He's free in the starting fellowship. It is no surprise that the most annoying card in Movie Block, Galadriel, Lady Redeemed, is also free. Free bonus starting companions are really bad.

Smeagol is free. A bunch of Ents can be free. Galadriel, Sorceress of the Hidden Land is free (but sucks). A free starting companion is not in-and-of-itself "really bad." And there's always some sort of cost, even if that cost is the extra twilight when you move. In Madril's case, you have to spot two other Rangers in order to play him. Heck, frankly I'd rather start with one less companion, but I gotta have the redshirt ranger in order to make Madril "free."

2) He inverts something that should help the Shadow. Threats are supposed to hurt the FP player, which is why they're costs. It would be like printing a companion that was strength +1 for every twilight token. I know about the Gandalf, The White Wizard, but that's capped.

Everything in LOTR is about inversions. Twilight helps the shadow player, but you add twilight in, because it enables you to play your cards. Taking wounds is bad, but sometimes wounding is a cost of doing something. There are various companions that get stronger for each wound they have, no difference there. Having a whole bunch of threats is risky. A Madril deck with 9 threats suddenly facing a Greed attack or an underground Balrog is in serious trouble. But you take the risk of the threats, because of the inversion factor, because of the advantage that risk gains you. No different than taking the risk of adding a whole bunch of twilight, in order to gain the advantage of playing a whole bunch of cards.

Yes, Scouring of the Shire is a bad card because it blocks things too easily - I wish it said "other condition". So is Deceit, though Ninja Gollum has fragility issues - though there was a point around Set 8 where I splashed Clever Hobbits without Smeagol because things were getting bad in my meta. But there are site-based counters and Saruman's Power for those decks, including Gil-galad. There's no site-based counter to Madril.

A site-based counter would be inferior to a counter you can reliably use at more than one site (like Ships of Great Draught). Even a bomb like Saruman's Power generally only holds up Gil-galad for a turn.

I'm in the minority that likes swarm decks, because plenty of people call them "cheap" on Gemp. I find them in flavor - massing hordes overwhelm the good guys.

I have nothing against swarm decks in general, just specifically The Number Must Be Few/Tentacle deck, that plays no minions if you have 7 guys, or swarms your Fellowship if you have less than that. That, IMO, is cheap.

And I used The Number Must be Few to win a state territorial.

I'm not surprised. But did you go to the extent of not playing any more minions once you had The Number Must Be Few out? That's the NPE I'm talking about. They play TNMBF, and then that's it. And because there's not very many ways to discard conditions outside of Maneuver or Skirmish, and because the few ways that are available are not widely used (and also not that great), once they get TNMBF out, you probably won't get any opportunity to get rid of it, or ditch your extra guys. They use tentacles so that they can swarm if they need to, but also because they can play them out of their hand and they instantly get discarded at non-Marsh sites.

In Extended, there are too many counters to shotgun Enquea in Madril's hands (What are They?, Ithilien Blade, Steward's Legacy, Sapling of the White Tree). The Number Must be Few is one of the few available counters.

The Number Must Be Few is not a Madril counter, because Madril does not require 7 companions to be effective. And all Shotgun Enquea needs is a Ships of Great Draught, and maybe a little condition removal, which the Nazgul have in spades with Buckland Homestead and Ulaire Nelya, Third of the Nine Riders. In other words, there are plenty of counters to Madril. The Number Must be Few is a counter to big fellowships, not Madril.
« Last Edit: February 13, 2014, 07:52:13 AM by sgtdraino »
"I would have followed you, my brother... my captain... my king." - Boromir

February 14, 2014, 05:11:29 AM
Reply #11

Valtor

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Re: Horn deck nonsense
« Reply #11 on: February 14, 2014, 05:11:29 AM »
More annoying to me is The Number Must Be Few deck, normally using tentacles.
...
Yeah, what they do is start two Hobbits, Gamling, and Smeagol. Site 1 is Dammed Gate Stream, which they use to pull Something Slimy, which they use to get New Chapter. Full setup at site 1, guaranteed.

Thanks for an interesting couple of posts sgt (and ramolnar!) on Expanded combos.  =D>

I had never thought of using The Number Must Be Few in set 1-10 blocks. Plenty of punishment for big fellowships there anyway. Presumably the tentacles to which you refer are from Ages End - I have never managed to get the MoM tentacles to work well (or at all actually ;)).

As for Horn filter, fascinating as it is (and I do like discovering new (to me that is) combos), none of this encourages me to try anything after set 10.

February 14, 2014, 07:45:10 AM
Reply #12

dethwish07

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Re: Horn deck nonsense
« Reply #12 on: February 14, 2014, 07:45:10 AM »
I don't know how many of the folks around here play Magic: The Gathering (nor what level of competition they play at), but I think certain formats in LotR TCG are fairly analogous to certain formats in MTG.

Lotr Expanded : MTG Legacy
Lotr Standard : MTG Modern
Lotr Movie : MTG Standard

Now, to break that down:

In MTG's Legacy format, players can construct decks using cards from every set and product in the game's history (with the only exceptions being the Unhinged and Unglued silver bordered sets). There is a banned and restricted list for this format. In spite of this, Legacy obviously has the highest power level in MTG as far as formats go. Turn One wins are quite possible. However, there are certain cards that keep such things in check. An example of one such card is Force of Will (and by the way, this card is bitched about constantly... usually by casuals and people who don't want to spend the money on them, lol). Obviously, turn one wins aren't really a thing in LotR (okay, okay, so there are some insane decks in open format that can filter the deck, make the move limit +8 or more and get to site nine on their first turn, but that is neither here nor there).

Now, like MTG's Legacy, Lotr Expanded has some powerful combos. The ones being discussed in this thread, such as the Madril/IB style decks, Horn filter decks, and Gil-Galad cycling, etc. And while they are powerful, there are tools at everyone's disposal in expanded to address these issues. This is why building your deck to suit your meta is so important. In MTG, they have a sideboard of 15 cards for this purpose. And while we don't have a sideboard in Lotr, we still have the option to include so-called silver bullet cards in our decks. Take a look at deck lists you can dredge up from any major tournaments in years past. If you inspect those lists carefully, you will find silver bullet cards, i.e. meta choices.

To continue with the format analogies, Lotr Standard : MTG Modern.
In Modern format, players can use all cards printed in standard legal produces since the 8th edition core set and the Mirrodin expert set. Reprints in non-standard legal products of cards that did appear in standard at some point are also legal. This is kinda like Lotr's version of rotation.

So, since standard in Lotr is King block and forward, power level greats pretty high towards the end. Modern is considered a "turn 4 format" meaning the game should be ending around that point (or at least that is what people say, and it is quite possible with combo decks like Kiki Jikki and Splinter Twin decks, the Urzatron decks, and the Melira/Non-Melira Birthing Pod decks). Modern's power level in magic compared to Legacy is to Lotr Standard compared to Expanded. Powerful cards and combos available thanks to high-powered sets. But again, the tools a player needs to play against the field are there.

Lastly, MTG's Standard to Lotr's Movie. In MTG's standard, power level is tightly controlled by Wizards of the Coast. During the movie block sets, Decipher was also much more careful about power level. I think the comparison of Anduril, Flame of the West to Anduril, Sword that was Broken is a good one for obviously demonstrating power creep. And power creep tends to have an inevitability in it unless you do like Wizards does and intentional make low-power-level sets to break up a constant stream of powerful sets. Combo decks are basically not printed in MTG standard (meaning control, aggro, and midrange are the field).

I seem to be rambling a bit, but my overall point is this: Yes, formats have power levels. Some are higher than others. Some are lower. Every one has the tools they need at their disposal. We just hafta build our decks for the meta, rather than in a vacuum. When I build my decks, I hafta assume that pretty much everything that can go wrong, will. Then I have to tune my deck to address as much of that is as feasible and then just take my losses to the things I can't address.

Anecdote:
Earlier in my lotr tcg career, I loved playing Last Alliance Elf/Gondor (ever since the FotR set released, basically). Then, King block rolled around and Corsair Marauder was printed. Jeez, did I hate Marauder... Discard one of my freeps possessions and get two tokens on their Black Sails?! Well, yeah. Tossing a ton of possessions on your freeps to tank them up was a big deal and shadow sides needed a way to deal with that (we had Grima earlier to try and address the same thing). I was frustrated as I loved to play decks that made heavy use of possessions, especially when Corsairs were so popular. But it occurred to me, what if I build a deck that took away their advantage of discarding my possessions? I wasn't the only one to see this. Elf/Gondor decks began to rely on artifacts, forgoing possessions almost completely. And those that did this performed really well.

Anyway, I realized we have a finite number of sets to work with, so there aren't going to be new decks popping out of the woodwork. But! We hafta adjust to what other people are playing. Does that mean we hafta put our pet decks aside? Maybe that is what it takes to win for that period of time until the meta shifts. Maybe winning isn't as important and we just hafta take our licks and enjoy playing that pet deck and just do the best we can against the opposition. And maybe in some cases, we just hafta realize that our deck isn't good. For example, I wanted (and still want) so badly to make a deck using Final Count and My Axe is Notched with Defender of the Free Peoples. The closest I have ever gotten to it working was throwing a Gandalf + TMAYOD package in their. But guess what... It still sucked. Sometimes things just don't work.

I don't think rules or formats or banned/restricted lists need to be changed. We have to. If a strategy is really that oppressive, the meta should shift to hate it out. Then another deck will be top dog for a while until the meta shifts and hates it out. Granted, I'm grossly over-simplifying this as the cycle is more complex than that but you get the gist of it.

On silver bullets specifically:   They are incredibly important! Ulaire Enquea, LoM is the most well-known silver bullet of all time. I grant you he is versatile and has no cultural enforcement, so he is flexible (and his stats just make him solid). However, he exists to threaten big fellowships (just like Greed and Cantea, Black Assassin do). Just like Wormtongue exists to threaten tanking up your freeps. Just like Chief Councilor threatens decks that splash multiple cultures for powerful versatility. Just like Demon of Might addresses careless giving of twilight and the use of speedbump freeps characters. Saruman's Power and Sleep, Caradhras are there to stop decks that rely on many conditions. There Number Must Be Few exists to stop large fellowships from just running wild down the site path. All these things exist to counter certain things, and in turn, they all have things that counter them. That is the way this works. The game is about who can eek out as much advantage from all of this.

Lastly, we (those of us who have played the game at least little while) know what we are getting ourselves into when we step into a game of a certain format. You know when you go into Movie that you may very likely see Dwarf/Sauron discard or Besiegers... You know going into Expanded that you may very likely see Horn Filter/Troll Swarm.

Don't want those two copies of Ships of Great Draught to have no use beyond removing Madril's threats? Throw in a few copies of Castamir of Umbar, or perhaps Southron Commander, or even Desert Lord? Corsair Brutes? With the exception of the last one, all those minions are quite good even if they aren't playing Madril and you have no threats to put tokens on Ships of Great Draught with...

And with people playing decks as large as they do these days (which is really foreign to me), what is another couple cards if it helps you play better in a matchup you are expecting to come up against? I realize there is no perfect deck (though it sounds like Sgtdraino's Madril deck might be getting there? Honestly, I think win percentage might likely speak more to his skill as a pilot as opposed to solely the deck's raw power).

In conclusion, try not to feel like you waste your time even when you play against Horn Filter and Madril. Try to appreciate it on a deckbuilding level. At least that is what I try to do. Card interaction thrills me. I could get beat over and over again and I'm fine. I just love to see cards interact. (For those familiar with magic, it is probably obvious I'm a major Johnny at heart, but am willing to put my Spike face on).

Sorry for this mangled attempt at a post. I hope someone gleans some value from it on some level or other. Remember, you have the tools. And if you think you don't, raise the issue to this community and let us work together on addressing so-called "problem" cards.
« Last Edit: February 14, 2014, 08:23:07 AM by dethwish07 »

February 14, 2014, 04:12:30 PM
Reply #13

sgtdraino

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Re: Horn deck nonsense
« Reply #13 on: February 14, 2014, 04:12:30 PM »
Well-said, dethwish. Just one question:

The Number Must Be Few exists to stop large fellowships from just running wild down the site path. All these things exist to counter certain things, and in turn, they all have things that counter them.

I have yet to find a counter to The Number Must Be Few that I'm happy with. Any ideas? My deck is designed to get 7 or more companions out very quickly, and generally TNMBF/tentacle decks don't reveal what they're doing until you plonk down that 7th guy. Once that happens, it's too late. Their MO is to never play any more minions that last past the Shadow phase, so unless you're packing condition removal that works in Fellowship or Regroup (which tends to be sucky condition removal to start with), you're up doo-doo creek. You won't have the opportunity to discard the conditions, nor will you have the opportunity to get rid of the extra guys. I've added Radagast to help somewhat, but all the opponent really needs to do is plonk down another TNMBF and the move limit is back to 1 again. I suppose I could make sure I'm at a marsh so any minions they play will stick around, but if they're smart they just won't play any that turn. I'm trying to think; TNMBF is a Search card... are there any magic bullets that specifically target Search cards?
"I would have followed you, my brother... my captain... my king." - Boromir

February 14, 2014, 04:52:49 PM
Reply #14

dethwish07

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Re: Horn deck nonsense
« Reply #14 on: February 14, 2014, 04:52:49 PM »
No, there aren't. At least, not in any way that will help in this circumstance. You are running gandalf, so perhaps some New-Awakened are necessary. Or, since you are running site manipulation, Introspection. Obviously these aren't as powerful as things like Deep in Though or Grown Suddenly Tall, but they will address TNMBF in circumstances those latter two will not. Alternatively, you could just roll with the move limit reduction and focus on getting the shadow win (which from what I have seen, your deck can do).