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Author Topic: Never-Ending DC Chain!  (Read 173208 times)

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May 13, 2008, 10:28:17 AM
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Thranduil

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Never-Ending DC Chain!
« on: May 13, 2008, 10:28:17 AM »
[0 ] The Straight Road [Elven]
Event • Regroup
Exert any number of Elves with a combined resistance of 13 or greater to play the fellowship's next site, and remove [2] for each Elf exerted in this way.
... yet the Eldar were permitted still to depart and to come to the Ancient West... Therefore the loremasters of Men said that a Straight Road must still be, for those that were permitted to find it.

Just thought I'd start those creative juices flowing again!

May 13, 2008, 10:40:07 AM
Reply #1

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #1 on: May 13, 2008, 10:40:07 AM »
[1] The Road Goes Ever On and On [Shire]
Condition • Support Area
Tale.
Fellowship:
If the fellowship is at a dwelling site, spot 2 Hobbits and discard this condition to play the fellowship's next site (replacing an opponent's site if necessary).
"‘...down from the door where it began. Now far ahead the Road has gone, and I must follow, if I can.'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 13, 2008, 10:51:28 AM
Reply #2

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #2 on: May 13, 2008, 10:51:28 AM »
[Site] Buckland Forest Road [ 0]
Forest.
Each companion is strength -1. Each minion is strength +1.

Edit: Changed from "Old Forest Road" because the title was already taken. Supposed to be the road though the Old Forest
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

May 13, 2008, 10:55:59 AM
Reply #3

Gil-Estel

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Re: Never-Ending DC Chain!
« Reply #3 on: May 13, 2008, 10:55:59 AM »
[2]Uncertain Roads [Gondor]
event - maneuver
If you can spot Gimli and Legolas exert Aragorn to play the next site (or the next two sites if the fellowship is in the same region as The Dimholt).
"Dangerous indeed, but not to all', said Aragorn."

« Last Edit: May 13, 2008, 11:15:13 AM by Gil-Estel »
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

May 13, 2008, 11:11:51 AM
Reply #4

sickofpalantirs

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Re: Never-Ending DC Chain!
« Reply #4 on: May 13, 2008, 11:11:51 AM »
oh not again...its the spammers dream...:)
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

May 13, 2008, 11:24:35 AM
Reply #5

Thranduil

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Re: Never-Ending DC Chain!
« Reply #5 on: May 13, 2008, 11:24:35 AM »
(W)The Dimholt [1]
Underground. At the start of the fellowship phase, you may play an enduring companion from your draw deck. At the start of the shadow phase, each Shadow player may play an enduring minion from their draw deck.

May 13, 2008, 11:51:00 AM
Reply #6

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #6 on: May 13, 2008, 11:51:00 AM »
[4]King of the Dead, Lord of the Shadow Host [Gondor]
Companion • Wraith
Strength: 7
Vitality: 4
Signet: Aragorn
Enduring. To play, spot Andúril and add 2 threats (or 1 threat if you can spot another [Gondor] Wraith).
Maneuver: Spot a controlled site and exert 3 [Gondor] Wraiths to liberate a site.
Regroup: Heal King of the Dead twice to return a [Gondor] Wraith to hand from your discard pile.
"Then he bowed low and turned away; and swiftly the whole grey host drew off...."

Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 13, 2008, 12:10:03 PM
Reply #7

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #7 on: May 13, 2008, 12:10:03 PM »
[3] •Anduril, Sign of the King [Gondor]
Artifact - Hand Weapon
Strength +2
Vitality +1
Bearer must be Aragorn.
He is damage +1.
At the start of each skirmish involving Aragorn, you may add two threats to draw a card.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

May 13, 2008, 01:19:02 PM
Reply #8

Thranduil

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Re: Never-Ending DC Chain!
« Reply #8 on: May 13, 2008, 01:19:02 PM »
[1] Muster of Mordor [Sauron]
Event • Shadow
Remove a threat to draw a card.

May 13, 2008, 01:23:46 PM
Reply #9

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #9 on: May 13, 2008, 01:23:46 PM »
Kind of a tenuous connection, but so was the last one. :roll:

[2]Send Forth All Legions [Wraith]
Condition • Support Area
To play, spot a Nazgûl.
While you have initiative and control X sites, each [Wraith] and [Sauron] Orc is twilight cost -X.
At the end of each regroup phase, discard a [Wraith] minion or discard this condition.
"‘Do not stop the attack until the city is taken. Slay them all.'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 13, 2008, 05:15:04 PM
Reply #10

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #10 on: May 13, 2008, 05:15:04 PM »
[2] One Last Effort  [Gondor]
Event • Regroup
Discard an exhausted companion from play to liberate a site.

May 13, 2008, 10:51:12 PM
Reply #11

menace64

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Re: Never-Ending DC Chain!
« Reply #11 on: May 13, 2008, 10:51:12 PM »
[3] To the Last Breath [Gondor]
Event • Regroup
If the move limit allows, choose to move again this turn and exert X Free Peoples Men to remove X cards in a Shadow player's discard pile from the game.

May 14, 2008, 01:33:44 AM
Reply #12

lem0nhead

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Re: Never-Ending DC Chain!
« Reply #12 on: May 14, 2008, 01:33:44 AM »
[1] • The Deep Breath [Gandalf]
Condition • Support Area
Response: If a minion is played spot 5 minions and discard this condition to return that minion to it's owner's hand.
"....before the plunge."
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

May 14, 2008, 02:38:43 AM
Reply #13

Gil-Estel

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Re: Never-Ending DC Chain!
« Reply #13 on: May 14, 2008, 02:38:43 AM »
[3] Mocking his Power [Wraith]
Event - Maneuver
Exert the Witch-king twice to wound Gandalf twice. The Free Peoplesplayer may wound two other companions instead.
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

May 14, 2008, 03:37:28 AM
Reply #14

Elessar's Socks

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Re: Never-Ending DC Chain!
« Reply #14 on: May 14, 2008, 03:37:28 AM »
[5]Made in Mockery [Sauron]
Condition • Support Area
Add X to the number of Free Peoples cultures you can spot, where X is the number of Shadow cultures you can spot minus the number of Free Peoples cultures you can spot (to a minimum of 0). Discard this condition at the end of your turn.
"But Trolls are only counterfeits, made by the Enemy in the Great Darkness, in mockery of Ents, as Orcs were of Elves."
« Last Edit: May 14, 2008, 03:40:07 AM by Socks »