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The Last Homely House
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Middle-Earth
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Chamber of Mazarbul
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Never-Ending DC Chain!
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Topic: Never-Ending DC Chain! (Read 174563 times)
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September 26, 2008, 02:38:49 PM
Reply #180
AgentDrake
Information
Ranger
Posts:
959
Why me? No, seriously. WHY ME?!?
Re: Never-Ending DC Chain!
«
Reply #180 on:
September 26, 2008, 02:38:49 PM »
Breeland Halfling
Minion - Hobbit
Strength 5
Vitality 4
Site 2
Muster.
When you play this minion, you may remove a
token to exert the ring-bearer.
While you can spot 6
tokens, this minion is strength +4.
The halflings of Bree regarded Frodo and his Shire companions with suspicion.
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Forget it. I'm not arguing with the computer anymore to try to get the sig I want....
September 26, 2008, 06:50:42 PM
Reply #181
Gate Troll
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Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #181 on:
September 26, 2008, 06:50:42 PM »
Breelander Sword
Possession • Hand Weapon
Strength: +2
Skirmish: Exert bearer to wound a minion he is skirmishing.
Logged
September 26, 2008, 08:38:20 PM
Reply #182
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #182 on:
September 26, 2008, 08:38:20 PM »
Breeland Mob
Minion • Man
Strength: 36
Vitality: 5
Site: 2
Damage +1. Fierce.
This minion is twilight cost -1 for each rare card you can spot.
«
Last Edit: September 26, 2008, 10:03:50 PM by AgentDrake
»
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September 27, 2008, 04:40:41 AM
Reply #183
Gate Troll
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Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #183 on:
September 27, 2008, 04:40:41 AM »
Spy of Saruman
Minion • Man
Strength: 4
Vitality: 3
Site: 2
Lurker.
Maneuver:
Remove
to look at the top X cards of your opponent's draw deck and
remove X threats to discard X of the revealed cards.
"...Saruman had many spies among the Bree-folk."
Logged
September 27, 2008, 12:53:49 PM
Reply #184
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #184 on:
September 27, 2008, 12:53:49 PM »
•
Saruman's Influence
Condition • Support-area
To play spot two
men.
Shadow:
Remove
and discard an
minion to spot a companion. That companion is now a minion until the regroup phase. Each
minion is
damage +1
until the regroup phase.
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September 27, 2008, 12:57:57 PM
Reply #185
Thranduil
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Wizard
Posts:
4996
Re: Never-Ending DC Chain!
«
Reply #185 on:
September 27, 2008, 12:57:57 PM »
OMG guys! Let someone
else
post here for a change! You really don't have to post something immediately - this isn't the ML/GT
Never
-ending DC thread!
Thranduil
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September 27, 2008, 01:00:32 PM
Reply #186
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #186 on:
September 27, 2008, 01:00:32 PM »
I did wait 8 hours...
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October 09, 2008, 05:14:59 PM
Reply #187
Gate Troll
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Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #187 on:
October 09, 2008, 05:14:59 PM »
*BUMP*
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October 09, 2008, 05:18:58 PM
Reply #188
Thranduil
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Wizard
Posts:
4996
Re: Never-Ending DC Chain!
«
Reply #188 on:
October 09, 2008, 05:18:58 PM »
•
A Mind of Metal
Condition • Support Area
Machine
.
To play, spot Saruman or a machine.
Each machine's twilight cost is -1.
Maneuver
or
Regroup:
Discard this condition to discard a spell from play, or make the Free Peoples player discard a spell from hand.
Meh. It's an
condition, it's about Saruman...
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October 09, 2008, 06:55:18 PM
Reply #189
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #189 on:
October 09, 2008, 06:55:18 PM »
Sauron,
Corrupt
Lord
Minion • Maia
Strength: 6
Vitality: 20
Site: 9
Damage +1. Fierce. Lurker
Each time the free peoples player assigns Sauron to skirmish, add 3 burdens.
If Sauron wins a skirmish, discard 3 cards from hand and discard a
minion to make the free people's player choose to move again this turn (regardless of if the move limit allows).
«
Last Edit: October 09, 2008, 07:07:08 PM by MR. Lurtzy
»
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October 10, 2008, 08:23:30 AM
Reply #190
Gate Troll
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Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #190 on:
October 10, 2008, 08:23:30 AM »
Corrupt Noble
Minion • Man
Strength: 6
Vitality: 3
Site: 4
Lurker.
To play, spot a
man.
Assignment:
Assign this minion to Denethor or Faramir, he is strength +2.
Logged
October 10, 2008, 01:18:48 PM
Reply #191
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #191 on:
October 10, 2008, 01:18:48 PM »
Weak-minded
Event • Shadow
Add a burden for each companion with resistance 2 or less.
You may then exert a nazgul to place this at the bottom of your draw deck.
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October 12, 2008, 10:06:49 AM
Reply #192
TheJord
League Director
Information
King
Posts:
2294
High King of Rules
Re: Never-Ending DC Chain!
«
Reply #192 on:
October 12, 2008, 10:06:49 AM »
Tempting Shadow
Condition
To play, spot 3
minions. Plays on a companion. Limit 1 per bearer
Each time another companion is killed in a skirmish involving a Nazgul, add X burdens, where X is this companions vitality
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"The rule of Gondor is mine!"
October 12, 2008, 03:03:45 PM
Reply #193
Gate Troll
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Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #193 on:
October 12, 2008, 03:03:45 PM »
Morgul Shadow
Minion • Orc
Strength: 10
Vitality: 3
Site: 6
Lurker. Assignment:
Make this minion
strength -2 to assign it to the ringbearer.
Oops, thanks for telling me, Lurtzy.
«
Last Edit: October 13, 2008, 10:03:53 AM by Gate Troll
»
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October 12, 2008, 08:29:02 PM
Reply #194
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #194 on:
October 12, 2008, 08:29:02 PM »
Two different vitalities?
Massing Strength
(V)
Condition • Support-area
Skirmish:
Exert each
orc to make it strength -4 (limit -8) . For each exertion, wound a companion it is skirmishing.
«
Last Edit: February 09, 2009, 04:37:23 PM by MR. Lurtzy
»
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Never-Ending DC Chain!