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Author Topic: Never-Ending DC Chain!  (Read 174563 times)

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September 26, 2008, 02:38:49 PM
Reply #180

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #180 on: September 26, 2008, 02:38:49 PM »
[2] Breeland Halfling [Men]
Minion - Hobbit
Strength 5
Vitality 4
Site 2
Muster.
When you play this minion, you may remove a [Men] token to exert the ring-bearer.
While you can spot 6 [Men] tokens, this minion is strength +4.
The halflings of Bree regarded Frodo and his Shire companions with suspicion.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

September 26, 2008, 06:50:42 PM
Reply #181

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #181 on: September 26, 2008, 06:50:42 PM »
[1] Breelander Sword [Shire]
Possession • Hand Weapon
Strength: +2
Skirmish: Exert bearer to wound a minion he is skirmishing.

September 26, 2008, 08:38:20 PM
Reply #182

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #182 on: September 26, 2008, 08:38:20 PM »
[2](0) Breeland Mob [Men]
Minion • Man
Strength: 36
Vitality: 5
Site: 2
Damage +1. Fierce.
This minion is twilight  cost -1 for each rare card you can spot.
« Last Edit: September 26, 2008, 10:03:50 PM by AgentDrake »

September 27, 2008, 04:40:41 AM
Reply #183

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #183 on: September 27, 2008, 04:40:41 AM »
[2] Spy of Saruman [Isengard]
Minion • Man
Strength: 4
Vitality: 3
Site: 2
Lurker. Maneuver: Remove [X] to look at the top X cards of your opponent's draw deck and
 remove X threats to discard X of the revealed cards.
"...Saruman had many spies among the Bree-folk."

September 27, 2008, 12:53:49 PM
Reply #184

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #184 on: September 27, 2008, 12:53:49 PM »
[4]Saruman's Influence [Isengard]
Condition • Support-area
To play spot two [Isengard] men.
Shadow: Remove [5] and discard an [Isengard] minion to spot a companion. That companion is now a minion until the regroup phase. Each [Isengard] minion is damage +1 until the regroup phase.

September 27, 2008, 12:57:57 PM
Reply #185

Thranduil

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Re: Never-Ending DC Chain!
« Reply #185 on: September 27, 2008, 12:57:57 PM »
 :o OMG guys! Let someone else post here for a change! You really don't have to post something immediately - this isn't the ML/GT Never-ending DC thread! :cpunch:

Thranduil

September 27, 2008, 01:00:32 PM
Reply #186

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #186 on: September 27, 2008, 01:00:32 PM »
I did wait 8 hours...

October 09, 2008, 05:14:59 PM
Reply #187

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #187 on: October 09, 2008, 05:14:59 PM »
*BUMP*

October 09, 2008, 05:18:58 PM
Reply #188

Thranduil

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Re: Never-Ending DC Chain!
« Reply #188 on: October 09, 2008, 05:18:58 PM »
(0)A Mind of Metal [Isengard]
Condition • Support Area
Machine.
To play, spot Saruman or a machine.
Each machine's twilight cost is -1.
Maneuver or Regroup: Discard this condition to discard a spell from play, or make the Free Peoples player discard a spell from hand.

Meh. It's an [Isengard] condition, it's about Saruman... :whistle:

October 09, 2008, 06:55:18 PM
Reply #189

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #189 on: October 09, 2008, 06:55:18 PM »
[1][1] Sauron, Corrupt Lord [Sauron]
Minion • Maia
Strength: 6
Vitality: 20
Site: 9
Damage +1. Fierce. Lurker
Each time the free peoples player assigns Sauron to skirmish, add 3 burdens.
If Sauron wins a skirmish, discard 3 cards from hand and discard a [Sauron] minion to make the free people's player choose to move again this turn (regardless of if the move limit allows).
« Last Edit: October 09, 2008, 07:07:08 PM by MR. Lurtzy »

October 10, 2008, 08:23:30 AM
Reply #190

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #190 on: October 10, 2008, 08:23:30 AM »
[3] Corrupt Noble [Sauron]
Minion • Man
Strength: 6
Vitality: 3
Site: 4
Lurker. To play, spot a [Gondor] man.
Assignment: Assign this minion to Denethor or Faramir, he is strength +2.



October 10, 2008, 01:18:48 PM
Reply #191

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #191 on: October 10, 2008, 01:18:48 PM »
[3] Weak-minded [Wraith]
Event • Shadow
Add a burden for each companion with resistance 2 or less.
You may then exert a nazgul to place this at the bottom of your draw deck.

October 12, 2008, 10:06:49 AM
Reply #192

TheJord

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Re: Never-Ending DC Chain!
« Reply #192 on: October 12, 2008, 10:06:49 AM »
[2] Tempting Shadow  [Wraith]
Condition
To play, spot 3 [Wraith] minions. Plays on a companion. Limit 1 per bearer
Each time another companion is killed in a skirmish involving a Nazgul, add X burdens, where X is this companions vitality
"The rule of Gondor is mine!"

October 12, 2008, 03:03:45 PM
Reply #193

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #193 on: October 12, 2008, 03:03:45 PM »
[5] Morgul Shadow [Wraith]
Minion • Orc
Strength: 10
Vitality: 3
Site: 6
Lurker. Assignment: Make this minion
strength -2 to assign it to the ringbearer.

 :-[ Oops, thanks for telling me, Lurtzy.
« Last Edit: October 13, 2008, 10:03:53 AM by Gate Troll »

October 12, 2008, 08:29:02 PM
Reply #194

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #194 on: October 12, 2008, 08:29:02 PM »
Two different vitalities?

[2] Massing Strength (V) [Wraith]
Condition • Support-area
Skirmish: Exert each [Wraith] orc to make it strength -4 (limit -8) . For each exertion, wound a companion it is skirmishing.
« Last Edit: February 09, 2009, 04:37:23 PM by MR. Lurtzy »