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Author Topic: Never-Ending DC Chain!  (Read 174172 times)

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October 13, 2008, 10:06:11 AM
Reply #195

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #195 on: October 13, 2008, 10:06:11 AM »
(0) Growing Strength [Sauron]
Event • Skirmish
Discard a minion with twilight cost X to make another minion strength +X.

October 13, 2008, 03:31:14 PM
Reply #196

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #196 on: October 13, 2008, 03:31:14 PM »
[2] Strength of Old [Elven]
Condition
Strength +2
Resistance -1
Bearer must be an [Elven] companion.
At the start of the archery phase, add a threat or discard this condition.
Each time a shadow card discards one of your conditions, add two threats and discard this condition to prevent that and discard that shadow card instead.

October 16, 2008, 10:00:14 AM
Reply #197

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #197 on: October 16, 2008, 10:00:14 AM »
[3] Elf Archer [Elven]
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 7
Archer. Regroup: Exert this companion to remove [2].

Hey Lurtzy, do you think I should start a Never-Ending DC chain for just the two of us?
« Last Edit: October 16, 2008, 10:02:10 AM by Gate Troll »

October 16, 2008, 11:07:33 AM
Reply #198

Thranduil

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Re: Never-Ending DC Chain!
« Reply #198 on: October 16, 2008, 11:07:33 AM »
I thought this was it! :roll:

(0) Moving Swiftly [Gondor]
Event • Regroup
Spot 2 [Gondor] Men (or a ranger) to remove [1] for each of your sites on the adventure path.

October 16, 2008, 11:33:10 AM
Reply #199

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #199 on: October 16, 2008, 11:33:10 AM »
I thought this was it! :roll:

I had seen your earlier comment and I didn't want to annoy you too much. :)

October 16, 2008, 11:35:16 AM
Reply #200

Thranduil

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Re: Never-Ending DC Chain!
« Reply #200 on: October 16, 2008, 11:35:16 AM »
I thought this was it! :roll:

I had seen your earlier comment and I didn't want to annoy you too much. :)
It's not that you're annoying me, I'm just worried that all your bouncing back and forth between you and ML is discouraging other people from posting here.

Thranduil

October 17, 2008, 11:53:21 AM
Reply #201

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #201 on: October 17, 2008, 11:53:21 AM »
If anyone else wants to post, they are welcome to. It's just that no one else has been posting...

(0) No Resting! [Isengard]
Condition • Support-area
To play spot two [Isengard] orcs.
Shadow: Exert an [Isengard] orc twice to add a token here.
Shadow: Spot X tokens here to add [X]. Discard this condition.

October 20, 2008, 12:51:14 PM
Reply #202

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #202 on: October 20, 2008, 12:51:14 PM »
[2] The Mutilation of Elves [Sauron]
Event • Maneuver
Spot X [Elven] elves in the dead pile to add X threats.
But most of all, the orcs hated elves.



October 20, 2008, 12:58:43 PM
Reply #203

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #203 on: October 20, 2008, 12:58:43 PM »
Oh, fine. I'll join back in. Who knows how long it will last, though....

(0) Release The Prisoners! [Sauron]
Event • Archery
To play, spot a besieger and X Free Peoples characters in the dead pile.
Make the minion archery total -X (to a minimum of 0) to add [X] twice.
"‘Fear. The city is rank with it. Let us ease their pain....'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 20, 2008, 08:02:55 PM
Reply #204

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #204 on: October 20, 2008, 08:02:55 PM »
[4] •Gandalf, Olórin [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
Defender +1
Fellowship Add a burden to play a [Gandalf] condition from your draw deck.
Regroup Exert Gandalf twice and discard a [Gandalf] condition to remove [1] for each companion you spot.
« Last Edit: October 23, 2008, 02:29:22 PM by MR. Lurtzy »

October 22, 2008, 09:51:23 PM
Reply #205

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #205 on: October 22, 2008, 09:51:23 PM »
[4]Curunir, Bearer of Treachery [Gandalf]
Companion - Wizard
Strength 8
Vitality 4
Resistance 3 [Ring]
Curunir is resistance +1 for each Wizard you can spot.
While Curunir is your ring-bearer, at the start of each Shadow phase add [2] or a threat.
Skirmish: Add a burden to make another Wizard or Man companion strength +2.
"'Trust me, Frodo. He'll know what to do.'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

October 23, 2008, 04:46:17 AM
Reply #206

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #206 on: October 23, 2008, 04:46:17 AM »
[2] •Legolas, Bearer of Agility [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6 [Ring]
Archer. While Legolas is the ring-bearer each time he is assigned
to a skirmish you must exert an [Elven] elf once or exhaust a companion
not of the [Elven] culture. Legolas is resistance +1 for each [Elven] elf you
can spot and Resistance -1 for each companion of another culture.

October 23, 2008, 08:23:25 AM
Reply #207

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #207 on: October 23, 2008, 08:23:25 AM »
[1]Long-knives of Legolas, The White Knives [Elven]
Possession • Hand Weapon
Strength +1
Bearer must be Legolas.
While the Shadow has initiative or you can spot 3 threats, Legolas is damage +1.
"‘But my count is now two dozen. It has been knife-work up here.'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 24, 2008, 07:45:02 PM
Reply #208

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #208 on: October 24, 2008, 07:45:02 PM »
(0)Frodo's Cloak, Traveler's Cloak [Shire]
Possession • Cloak
Resistance +1
Bearer must be a [Shire] Frodo.
Fellowship: Discard this possession and add a burden to make each [Shire] companion damage +1.

October 27, 2008, 03:33:16 PM
Reply #209

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #209 on: October 27, 2008, 03:33:16 PM »
(0) Traveler's Cloak [Gondor]
Possession • Cloak
Bearer must be a Ranger. Bearer is strength +X
where you can spot X roaming minions.