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Author Topic: Never-Ending DC Chain!  (Read 199751 times)

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February 27, 2009, 02:22:55 PM
Reply #345

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #345 on: February 27, 2009, 02:22:55 PM »
Jerba- what is up with that follower? Ability seems to be cancelling itself out.

[2]Barliman Butterbur, Friend of Gandalf [Gandalf]
Companion • Man
Strength: 4
Vitality: 3
Resistance: 7
At the start of the manuever phase, you may remove a [Gandalf] token to take a spell into hand from your draw deck.
Regroup: Exert Barliman Butterbur and make the move limit -1 to heal each other companion twice (limit once per a turn).

February 27, 2009, 02:31:53 PM
Reply #346

Jerba

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Re: Never-Ending DC Chain!
« Reply #346 on: February 27, 2009, 02:31:53 PM »
Jerba- what is up with that follower? Ability seems to be cancelling itself out.

[2] Bill Ferny, Of Bree [Wraith]
Follower  Man
Strength +1
Aid-  [2]
Skirmish: Exert a Nazgul bearing this follower twice to cancel a skirmish involving this follower, for the remainder of the turn this follower is strength +3 and it's bearer is fierce and may not have its skirmishes canceled.


The idea is actually quite broken on a non-fierce enduring nazgul. You would be forgoing the first skirmish in order to create a second skirmish wherein the nazgul gains at least an additional +3 strength from the follower (+7 if enduring with the two wounds) but the cost is that its wounded up and therfore more vulnerable. I kinda liked the idea. Black Captain would be awesome with that. Hope that makes sense.
« Last Edit: February 27, 2009, 02:36:20 PM by jerba »

February 28, 2009, 07:22:18 PM
Reply #347

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #347 on: February 28, 2009, 07:22:18 PM »
Yeah, what doesn't make sense is that macheteman posted a parody DC. Their is a thread for that you know; if you're bold enough to necromance it. ;)

March 01, 2009, 01:42:05 AM
Reply #348

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #348 on: March 01, 2009, 01:42:05 AM »
I guess the problem that I saw was the follower becoming strength +3 and not the minion. :-k

March 01, 2009, 04:52:16 AM
Reply #349

Jerba

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Re: Never-Ending DC Chain!
« Reply #349 on: March 01, 2009, 04:52:16 AM »
I guess the problem that I saw was the follower becoming strength +3 and not the minion. :-k

I see the confusion I'll have to reword it I guess. Thanks for the interest.

[2] Bill Ferny, Of Bree [Wraith]
Follower  Man
Strength +1
Aid- [2]
Skirmish: Exert a Nazgul bearing this follower twice to cancel a skirmish involving this minion, for the remainder of the turn this minion is strength +3 and fierce and may not have its skirmishes canceled.

March 01, 2009, 12:54:34 PM
Reply #350

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #350 on: March 01, 2009, 12:54:34 PM »
Much better now. =D>

March 01, 2009, 04:33:57 PM
Reply #351

Thranduil

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Re: Never-Ending DC Chain!
« Reply #351 on: March 01, 2009, 04:33:57 PM »
[2]Bill Ferny, Man of Bree [Men]
Minion • Man
Str: 4
Vit: 1
Sit: 2
Traitor.
While you can spot a companion with resistance 5 or less, Bill Ferny cannot be assigned to a skirmish by the Free Peoples player.
Skirmish: If Bill Ferny is skirmishing, play a minion from hand to remove him from that skirmish.

March 01, 2009, 09:52:53 PM
Reply #352

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #352 on: March 01, 2009, 09:52:53 PM »
(0) Breeland [Site]
Site
While in region one, each [Men] Man is twilight cost -2.

March 02, 2009, 05:30:03 AM
Reply #353

Jerba

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Re: Never-Ending DC Chain!
« Reply #353 on: March 02, 2009, 05:30:03 AM »
 [2] The Barrrows [Site]

While in Region One, the first twilight minion played here is twilight cost -2 and if a [Wraith] minion may add a burden.

March 02, 2009, 06:21:56 AM
Reply #354

Braler

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Re: Never-Ending DC Chain!
« Reply #354 on: March 02, 2009, 06:21:56 AM »
(0) Lonely Mountain [site]
Site
Smaug's twilight cost is -5. (if this site is in region 3, play Smaug from your draw deck)

March 02, 2009, 11:38:04 AM
Reply #355

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #355 on: March 02, 2009, 11:38:04 AM »
[2] Ere Break of Day [Dwarven]
Condition • Support-area
While you can spot Gandalf or Bilbo, each [Dwarven] companion is damage +1.
Regroup: Spot 7 [Dwarven] companions and discard this condition to make the move limit +2.
"'To seek the pale enchanted gold.'"
« Last Edit: March 02, 2009, 11:40:07 AM by MR. Lurtzy »

March 03, 2009, 01:57:49 PM
Reply #356

Thranduil

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Re: Never-Ending DC Chain!
« Reply #356 on: March 03, 2009, 01:57:49 PM »
[1] Thorin & Company [Dwarven]
Condition • Support Area
Maneuver: Exert Bilbo and spot Gandalf to remove a threat.
Skirmish: Spot Bilbo and add a threat to make a Dwarf strength +1 (limit +2).
Regroup: Exert 2 Dwarves to play Gandalf from your discard pile.
'And I am not going to allow you to back out now... You have to look after all these dwarves for me...'

MOD's note: Please keep joke DCs out of this thread - there is a Parody Never-Ending DC thread somewhere or other in the Chamber of Mazarbul and your cards would be greatly appreciated there. :up:

March 03, 2009, 11:49:18 PM
Reply #357

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #357 on: March 03, 2009, 11:49:18 PM »
[4]Elrond, Wise Counsellor [Elven]
Companion • Elf
Strength: 7
Vitality: 4
Resistance: 8
To play, spot Gandalf.
Fellowship: Exert Elrond and discard a [Elven] card from hand to heal another companion with resistance 7 or more.
Regroup: Discard X cards from your hand to draw the same amount of cards from your draw deck, where X is Elrond's vitality.

March 04, 2009, 06:03:50 AM
Reply #358

Braler

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Re: Never-Ending DC Chain!
« Reply #358 on: March 04, 2009, 06:03:50 AM »
[4]Gandalf, Seeker of Council [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 7
While you can spot Elrond, Gandalf is Strength +1 and Resistance +1.
At the start of the regroup phase, you may reveal the top card of your draw deck, if it is a [Gandalf] or [Elven] card you may wound a minion.

March 09, 2009, 02:38:23 PM
Reply #359

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #359 on: March 09, 2009, 02:38:23 PM »
[4]Always Seeking It [Gollum] Sh
Condition
Resistance -1
At the start of the manuever phase, remove 2 burdens to transfer this to the ring-bearer.
Each time a burden is added, exert Gollum twice to add an addition burden.