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Author Topic: Never-Ending DC Chain!  (Read 199714 times)

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March 27, 2009, 05:36:09 PM
Reply #405

Selrahc

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Re: Never-Ending DC Chain!
« Reply #405 on: March 27, 2009, 05:36:09 PM »
EDIT: What the heck does Smeagol have to do with Uruk trackers?
This is supposed to be a thread where each card is connected by a
similar word, culture or race, not just random post to enlarge your post count.

Quote
The basic idea is to create a chain of DCs. Each DC must relate to the previous DC in some way. Title, theme or similar game mechanics are the best ways. Whatever it is, it should be a reasonable link.

That's what I read in the old CC topic. I thought that the game mechanics were pretty similar. Sorry...

--Selrahc
Apres Moi, Le Deluge.

March 27, 2009, 05:54:33 PM
Reply #406

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #406 on: March 27, 2009, 05:54:33 PM »
[2]Gondor Swordsmaster[Gondor]
Companion•Man
Strength:6
Vitality:3
SN/R:5
Damage +1. Knight.
You may play this companion in the regroup phase like you would a skirmish event. When you play this companion,  you may spot more minions than companions to make each knight strength +1 and damage +1.
« Last Edit: March 27, 2009, 07:21:36 PM by Aragorn_Ellessar »
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 27, 2009, 07:16:19 PM
Reply #407

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #407 on: March 27, 2009, 07:16:19 PM »
Wait, you play companions during the fellowship phase, then minions, so you'd think his text would never work...

 [3] *Gondorian stable master [Gondor]
Companion*Man
str:7
Vit:3
Res:6
Damage+1
To play, spot 2 [Gondor] men.
When you play Gondorian Stable Master, you may play up to two mounts from your draw deck.
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

March 27, 2009, 07:22:07 PM
Reply #408

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #408 on: March 27, 2009, 07:22:07 PM »
Wait, you play companions during the fellowship phase, then minions, so you'd think his text would never work...

 [3] *Gondorian stable master [Gondor]
Companion*Man
str:7
Vit:3
Res:6
Damage+1
To play, spot 2 [Gondor] men.
When you play Gondorian Stable Master, you may play up to two mounts from your draw deck.

Fixed.

Make it only one mount.
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 27, 2009, 08:03:41 PM
Reply #409

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #409 on: March 27, 2009, 08:03:41 PM »
Wait, you play companions during the fellowship phase, then minions, so you'd think his text would never work...

 [3] *Gondorian stable master [Gondor]
Companion*Man
str:7
Vit:3
Res:6
Damage+1
To play, spot 2 [Gondor] men.
When you play Gondorian Stable Master, you may play up to two mounts from your draw deck.

Dude, he's a lowly stable master, he'd be strength 5, and automatic damage +1 is reserved only for dwarves like Gimli and Durin, not just for any random stable master. Heck, a gondorian stable master isn't even mentioned in LotR and if he were he wouldn't be a soldier.  ](*,)

March 28, 2009, 07:03:54 AM
Reply #410

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #410 on: March 28, 2009, 07:03:54 AM »
[1]Hobbiton Brewer[Shire]
FollowerHobbit
Follower-Aid [1]- Add [1] to transfer this follower to a companion.
Vitality +1
Each time the companion you transfer this follower to is a hobbit, you may heal that companion.
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 28, 2009, 07:23:39 AM
Reply #411

Elladan

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Re: Never-Ending DC Chain!
« Reply #411 on: March 28, 2009, 07:23:39 AM »
[1]Hobbiton Brewer[Shire]
FollowerHobbit
Follower-Aid [1]- Add [1] to transfer this follower to a companion.
Vitality +1
Each time the companion you transfer this follower to is a hobbit, you may heal that companion.


I think the wording on that is a little rough.

March 28, 2009, 07:33:50 AM
Reply #412

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #412 on: March 28, 2009, 07:33:50 AM »
Ok
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 28, 2009, 11:43:32 AM
Reply #413

Gerontius

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Re: Never-Ending DC Chain!
« Reply #413 on: March 28, 2009, 11:43:32 AM »
I think the name is already taken, and it should probably be Aid: Add a burden, but interesting enough!

[1] ºThe Old Took [Shire] 
Hobbit-Ally-Home 1
Str: 1
Vit:2
To play, spot a hobbit.
Bilbo is vitality +1.
Fellowship: Exert this ally to heal Bilbo.
Each time the fellowship moves, add a threat or discard this ally.

March 28, 2009, 03:34:49 PM
Reply #414

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #414 on: March 28, 2009, 03:34:49 PM »
[4] Bilbo, Thin and Stretched [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ringbound. Toil 2. Each time the ringbearer puts
on the ring, wound a companion. At the end of
each turn, if the ringbearer has not worn the ring
you may heal a companion X times, where X is
the number of wounds on Bilbo.

March 29, 2009, 07:06:27 PM
Reply #415

Thranduil

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Re: Never-Ending DC Chain!
« Reply #415 on: March 29, 2009, 07:06:27 PM »
(0) Out of Sight and Out of Mind [Shire]
Event • Maneuver
Spot a [Shire] Ring-bearer to make him wear The One Ring until the regroup phase. Until the regroup phase, for a Shadow player to play a card with 'The One Ring' in its game text, he or she must first remove [2].
It was a turning point in his career, but he did not know it. He put the ring in his pocket almost without thinking.

March 31, 2009, 01:03:43 PM
Reply #416

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #416 on: March 31, 2009, 01:03:43 PM »
[2]Worth Fighting For [Shire]
Condition
Vitality +1
At the start of the manuever phase, you may add 2 burdens to tranfer this condition to Sam.
Skirmish: Exert Sam thrice to add his resistance to Frodo's strength. Discard this condition.
"'What are we holding onto, Sam?'"
"'That there's some good in this world, Mr. Frodo... and it's worth fighting for.'"
« Last Edit: March 31, 2009, 01:12:28 PM by MR. Lurtzy »

April 06, 2009, 08:26:17 AM
Reply #417

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #417 on: April 06, 2009, 08:26:17 AM »
Just to dip my toes back in DCing before taking the full plunge.... ;D

(0)Frodo, Pale and Worn [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 12
Ring-bearer. Ring-bound. Each time Frodo takes a wound, add a burden.
Response: If Frodo is about to be overwhelmed, wound him to prevent that.
While you can spot 8 burdens, Frodo is enduring.
"...an attempt to wrest his treasure from him by force. He fought back with a sudden fury...."
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

April 06, 2009, 01:39:19 PM
Reply #418

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #418 on: April 06, 2009, 01:39:19 PM »
[2]Sam, Last of the the Company [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Ring-bound.
Sam's resistance cannot be modified by shadow cards while the fellowship is region three.
Fellowship: Exert Sam twice and add [6] to have him switch resistance with Frodo. (limit once per a turn)

April 06, 2009, 03:39:44 PM
Reply #419

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #419 on: April 06, 2009, 03:39:44 PM »
[3]*Pippin, Knight of Gondor [Gondor]
Companion*Hobbit
Strength
:6
Vitality:4
R/SN:7
Knight.
To play, spot a Gondor Knight.
When skirmishing a minion bearing a fortification, exert Pippin to wound that minion.
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.