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Author Topic: Never-Ending DC Chain!  (Read 199682 times)

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June 03, 2009, 02:39:04 PM
Reply #465

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #465 on: June 03, 2009, 02:39:04 PM »
[2] Heavy Price [Gandalf]
Event • Response
If Gandalf is killed in a skirmish involving a unique minion, you may remove all [Gandalf] cards in your draw deck from the game to discard all non-unique minions and heal each companion.

June 03, 2009, 04:36:06 PM
Reply #466

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #466 on: June 03, 2009, 04:36:06 PM »
(0) Victory at any Price [Sauron]
Event • Skirmish
Spot a [Sauron] minion and discard 5 cards
from hand to wound a companion twice.
« Last Edit: June 03, 2009, 04:38:14 PM by Gate Troll »

June 03, 2009, 04:58:27 PM
Reply #467

Elessar's Socks

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Re: Never-Ending DC Chain!
« Reply #467 on: June 03, 2009, 04:58:27 PM »
Now the theme is death and destruction. :lol:

[1]Out of Thought and Time [Gandalf]
Condition • Support Area
Fellowship: Take Gandalf into hand from your draw deck or discard pile.
Fellowship: Play Gandalf (even if another copy of him is in your dead pile).
"...while the stars wheeled over, and each day was as long as a life-age of the earth."
« Last Edit: June 03, 2009, 05:07:10 PM by Elessar's Socks »

June 04, 2009, 12:31:10 PM
Reply #468

Foresight

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Re: Never-Ending DC Chain!
« Reply #468 on: June 04, 2009, 12:31:10 PM »
[2]Gandalf's Staff, White and Brilliant Stave [Gandalf]
Artifact • Staff
Vitality: +1
Bearer must be Gandalf.
While Gandalf has 3 or more vitality, discard all Shadow conditions borne by companions and Shadow conditions cannot be played on or borne by companions.
Regroup:  Discard this artifact to search your draw deck for a Staff and take it into hand.
Like a force of nature, the Uruks are Unstoppable. [Uruk]

June 04, 2009, 01:07:49 PM
Reply #469

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #469 on: June 04, 2009, 01:07:49 PM »
[3]Saruman's Staff, Stave of Curunir [Isengard]
Artifact • Staff
Strength +2
Vitality +1
Bearer must be Saruman. He is damage +1.
Skirmish: Discard a Spell to wound a
companion.

June 04, 2009, 11:27:01 PM
Reply #470

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #470 on: June 04, 2009, 11:27:01 PM »
[2]Gríma, Snake [Isengard]
Minion • Man
Strength: 4
Vitality: 3
Site: 4
Lurker.
Each spell played is twilight cost -1.
Response: If a companion (except the ring-bearer) is exhausted, discard Gríma to return that companion to its owner's hand. The Free People's player may add 2 burdens to prevent this.
"'See, Théoden, here is a snake! To slay it would be just. But it was not always as it now is. Once it was a man, and it did you service in its fashion.'"

June 25, 2009, 12:04:19 PM
Reply #471

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #471 on: June 25, 2009, 12:04:19 PM »
[1] Exiled [Isengard]
Condition • Support Area
Response: If a companion loses a skirmish involving an [Isengard] Man, remove [1] to transfer this condition from your support area to that companion.
Each time another companion or ally of bearer's culture loses a skirmish, bearer must exert.
"‘You are banished forthwith from the Kingdom of Rohan and all its domains under pain of death.'"

That and Snake would make for a tasty combo. :twisted:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

June 25, 2009, 01:18:30 PM
Reply #472

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #472 on: June 25, 2009, 01:18:30 PM »
[2] Banished Forthwith [Isengard]
Event • Maneuver
Discard a minion to search your opponent's draw deck.
You may remove [X] to discard a companion with a
twilight cost of [X].




June 25, 2009, 02:54:43 PM
Reply #473

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #473 on: June 25, 2009, 02:54:43 PM »
[3] Out of Thought and Time [Gandalf]
Event • Response
If Gandalf wins a skirmish, place him on the bottom of your draw deck to kill all minions skirmishing the ring-bearer.

July 14, 2009, 11:45:17 AM
Reply #474

Disco Stu

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Re: Never-Ending DC Chain!
« Reply #474 on: July 14, 2009, 11:45:17 AM »
0 •Frodo
Strength: 3
Vitality: 4
Resistance: 10
Ring-bearer
Your adventure deck may contain an additional site.

2 •Sam
Strength: 3
Vitality: 4
Resistance: 10
While Sam bears The One Ring, he is resistance -5.
Response: If Frodo is killed, transfer The One Ring to Sam.
Response: If an opponent is about to play a site, exert Sam to make that opponent choose the site at random from his adventure deck.

1 •Merry
Strength: 3
Vitality: 4
Resistance: 9
Response: If an opponent is about to exchange a site, exert Merry to prevent that.

1 •Pippin
Strength: 3
Vitality: 4
Resistance: 9
When you play Pippin, you may choose an opponent to look at that opponent´s adventure deck.

July 14, 2009, 11:50:32 AM
Reply #475

Olorin

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Re: Never-Ending DC Chain!
« Reply #475 on: July 14, 2009, 11:50:32 AM »
0 •Frodo
Strength: 3
Vitality: 4
Resistance: 10
Ring-bearer
Your adventure deck may contain an additional site.

2 •Sam
Strength: 3
Vitality: 4
Resistance: 10
While Sam bears The One Ring, he is resistance -5.
Response: If Frodo is killed, transfer The One Ring to Sam.
Response: If an opponent is about to play a site, exert Sam to make that opponent choose the site at random from his adventure deck.

1 •Merry
Strength: 3
Vitality: 4
Resistance: 9
Response: If an opponent is about to exchange a site, exert Merry to prevent that.

1 •Pippin
Strength: 3
Vitality: 4
Resistance: 9
When you play Pippin, you may choose an opponent to look at that opponent´s adventure deck.

Great ideas - great cards - they seem to be well balanced and got much flavour.
Well, I would apprecciate though if there was a [Shire] condition that refers to that companions... maybe something with sitepath control or other bonuses.

--> While you can spot 4 [Shire] companions, each [Shire] character is strength +1 and gains muster.
Mithrandir I am known to the Elves, Tharkun to the dwarves; Olorin was the name in my youth in the West which is forgotten, in the South Incanus, in the North Gandalf; into the East I will not go."

July 18, 2009, 08:19:46 PM
Reply #476

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #476 on: July 18, 2009, 08:19:46 PM »
[2] Pity and Mercy [Shire]
Event • Skirmish
To play, spot a [Shire] ringbearer.
Exert Frodo twice to cancel a skirmish involving Gollum and a ring-bound companion.

July 23, 2009, 11:23:40 AM
Reply #477

Ungoliant

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Re: Never-Ending DC Chain!
« Reply #477 on: July 23, 2009, 11:23:40 AM »
 [1] No Mercy  [Elven]
Condition Support Area
To Play, Exert 2 Elves
Each time a Minion takes a wound during the archery phase exert an archer companion to wound that minion again (Limit Once Per Site)
"Show them no mercy, for you shall recieve none"

July 23, 2009, 11:26:42 PM
Reply #478

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #478 on: July 23, 2009, 11:26:42 PM »
[4] Fountain Guard [Gondor]
Companion • Man
Strength: 9
Vitality: 3
Resistance: 6
Knight.
This companion is strength -2 for each other companion you can spot.
At the start of the manuever phase, you may discard a [Gondor] condition from hand to wound each unwounded minion.
« Last Edit: July 28, 2009, 05:34:33 PM by MR. Lurtzy »

August 16, 2009, 12:08:57 AM
Reply #479

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #479 on: August 16, 2009, 12:08:57 AM »
[4] A Wizard Should Know Better [Gandalf]
Event • Response
If a machine or engine is played, you may remove a threat for each unhasty Ent you can spot.
« Last Edit: August 16, 2009, 12:13:41 AM by MR. Lurtzy »