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Author Topic: Never-Ending DC Chain!  (Read 199678 times)

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April 19, 2010, 08:07:50 AM
Reply #540

Thranduil

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Re: Never-Ending DC Chain!
« Reply #540 on: April 19, 2010, 08:07:50 AM »
[3]Council of the White Wizards [Elven]
Condition • Support Area
Tale. Toil 2.
Maneuver: Place an [Elven] companion or [Gandalf] Wizard in the dead pile to remove 2 burdens and heal 2 companions.
Regroup: Add 2 burdens, exert 2 companions and discard this condition to remove an [Elven] companion or [Gandalf] Wizard in your dead pile from the game.

April 21, 2010, 01:35:28 PM
Reply #541

Sam, Great Elf Warrior

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Re: Never-Ending DC Chain!
« Reply #541 on: April 21, 2010, 01:35:28 PM »
(0) Meat's Back on the Menu [Isengard]
Event • Skirmish
Choose one: discard a [Sauron] tracker to make an [Isengard] tracker unable to take wounds; or discard an [Isengard] tracker to heal a [Sauron] tracker.

May 03, 2010, 01:53:36 PM
Reply #542

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #542 on: May 03, 2010, 01:53:36 PM »
(0) Ranger of the Shire [Gandalf]
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ranger.
To play, spot 3 forest or dwelling sites.

May 03, 2010, 04:50:13 PM
Reply #543

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #543 on: May 03, 2010, 04:50:13 PM »
[1]Ranger of Arnor [Gondor]
Companion • Man
Strength: 3
Vitality: 3
Resistance: 3
Ranger. Defender +1.
Ranger of Arnor is strength +1 and resistance +1 for each hobbit you can spot.

May 07, 2010, 06:56:59 PM
Reply #544

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #544 on: May 07, 2010, 06:56:59 PM »
[1][5] Fallen Maia, Shadow Demon (R)
Minion • Balrog
Strength: 19
Vitality: 3
Site: 7
Damage +1. Enduring. Fierce. Lurker.
When you play this minion, if you cannot spot an [Elven] or [Gandalf] companion, each companion is resistance -4 until the start of the regroup phase.
Response: If an event is played, exert this minion to remove that event from the game.
'For of the Maiar many were drawn to his splendour in the days of his greatness, and remained in that allegiance down into his darkness; and others he corrupted afterwards to his service with lies and treacherous gifts. Dreadful among these spirits were the Valaraukar, the scourges of fire that in Middle-earth were called the Balrogs, demons of terror.'

May 08, 2010, 08:42:48 AM
Reply #545

legolas3333

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Re: Never-Ending DC Chain!
« Reply #545 on: May 08, 2010, 08:42:48 AM »
[1][4] The Balrog, Soldier Of Morgoth's Army
Minion - Balrog
Strength 17
Vitality 5
Site 5
Each other Balrog is twilight cost -X where X is the current region number
If you cannot spot any other minions, the Balrog is Fierce and Damage+1
« Last Edit: May 08, 2010, 08:44:38 AM by legolas3333 »
A Promo Saved is a Promo Earned

May 08, 2010, 01:04:38 PM
Reply #546

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #546 on: May 08, 2010, 01:04:38 PM »
No uniqueness?

May 08, 2010, 01:46:17 PM
Reply #547

legolas3333

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Re: Never-Ending DC Chain!
« Reply #547 on: May 08, 2010, 01:46:17 PM »
i honestly don't know how to make it on windows
A Promo Saved is a Promo Earned

May 08, 2010, 01:55:15 PM
Reply #548

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #548 on: May 08, 2010, 01:55:15 PM »
You can always copy it from a previous post (that's what I do).

May 08, 2010, 02:28:57 PM
Reply #549

ket_the_jet

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Re: Never-Ending DC Chain!
« Reply #549 on: May 08, 2010, 02:28:57 PM »
Alt -  7 on Windows.
-wtk

May 09, 2010, 11:47:05 AM
Reply #550

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #550 on: May 09, 2010, 11:47:05 AM »
(0) Unending Terror (R)
Condition • Support-area
Resistance -3
At the start of a Balrog's skirmish, you may transfer this condition to a companion (except the ring-bearer) in that skirmish.
If bearer's resistance is 2 or less, he or she loses all bonuses from possessions.
« Last Edit: May 09, 2010, 11:49:56 AM by Minion of the White Whale »

May 10, 2010, 08:36:24 PM
Reply #551

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #551 on: May 10, 2010, 08:36:24 PM »
[4] Ending Terror [Gondor]
Event • Skimish
Make a [Gondor] man strength +X (or strength +X and damage +X if that man is Aragorn).
Discard X [Gondor] cards from hand, or remove [X] [Gondor] cards in the discard pile from the game.

May 11, 2010, 02:02:47 AM
Reply #552

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #552 on: May 11, 2010, 02:02:47 AM »
(0) No Equals (R)
Event • Response
If a Balrog is about to lose a skirmish, you may remove X threats and X burdens to make that Balrog strength +X and damage -X.

May 11, 2010, 07:03:31 AM
Reply #553

Faelach

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Re: Never-Ending DC Chain!
« Reply #553 on: May 11, 2010, 07:03:31 AM »
(0) Unending Terror (R)
Condition • Support-area
Resistance -3
At the start of a Balrog's skirmish, you may transfer this condition to a companion (except the ring-bearer) in that skirmish.
If bearer's resistance is 2 or less, he or she loses all bonuses from possessions.

I like this one! :up:  Bravo.
Do not take dragons lightly.  They are heavier than you think.

May 12, 2010, 04:51:56 AM
Reply #554

Thranduil

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Re: Never-Ending DC Chain!
« Reply #554 on: May 12, 2010, 04:51:56 AM »
[X] The Veil of Shadow [Wraith]
Event • Assignment
Twilight.
(You choose the value of X. Except when you play this card, its twilight cost is 0).
To play, spot a [Wraith] minion and the Ring-bearer wearing The One Ring.
Assign a twilight minion to the Ring-bearer. The Free Peoples player may add X burdens to prevent this.