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Author Topic: Never-Ending DC Chain!  (Read 199650 times)

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May 12, 2010, 11:10:26 AM
Reply #555

legolas3333

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Re: Never-Ending DC Chain!
« Reply #555 on: May 12, 2010, 11:10:26 AM »
[3] Fading Hope [Wraith]
Event - Maneuver
Exert each companion with resistance 3 or less,
A Promo Saved is a Promo Earned

May 12, 2010, 02:47:58 PM
Reply #556

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #556 on: May 12, 2010, 02:47:58 PM »
[7] Into Darkness (R)
Event • Regroup
Toil 3.
Spot a Balrog to play the next site and return that Balrog to your hand.
« Last Edit: May 12, 2010, 02:49:35 PM by Minion of the White Whale »

May 14, 2010, 02:42:30 PM
Reply #557

Faelach

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Re: Never-Ending DC Chain!
« Reply #557 on: May 14, 2010, 02:42:30 PM »
 [2] Hobbit Chess Player [Shire]
Companion • Hobbit
Strength: 4
Vitality: 2
Resitance: 5

Skirmish: Exert this companion to remove a minion from a skirmish involving an unbound companion and assign that minion to another unbound companion skirmishing no more than one minion.
« Last Edit: May 14, 2010, 02:44:12 PM by Faelach »
Do not take dragons lightly.  They are heavier than you think.

May 14, 2010, 03:00:18 PM
Reply #558

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #558 on: May 14, 2010, 03:00:18 PM »
[3] Watching Uruk [Uruk]
Strength: 8
Vitality: 2
Site: 6
Tribesman. Damage +1.
To play, spot a tribesman.
Skirmish: If this minion is unassigned, exert him to make him fierce until the regroup phase.
« Last Edit: May 16, 2010, 03:10:15 AM by Minion of the White Whale »

May 19, 2010, 12:42:40 PM
Reply #559

Witchkingx5

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Re: Never-Ending DC Chain!
« Reply #559 on: May 19, 2010, 12:42:40 PM »
[2] Hobbit Chess Player [Shire]
Companion • Hobbit
Strength: 4
Vitality: 2
Resitance: 5

Skirmish: Exert this companion to remove a minion from a skirmish involving an unbound companion and assign that minion to another unbound companion skirmishing no more than one minion.

OP, that's all I'm saying. And besides that, I'm a chess player ;) (but I'm not a hobbit, though)

June 01, 2010, 03:21:38 AM
Reply #560

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #560 on: June 01, 2010, 03:21:38 AM »
It would be better as an ally, and with only 1 or 2 strength, but I like the concept. XD

June 02, 2010, 11:38:11 AM
Reply #561

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #561 on: June 02, 2010, 11:38:11 AM »
[4] He Sees All  [Sauron]
Event • Maneuver
To play, spot a [Sauron] orc.
The free peoples player must reveal his hand, and the
minion player may discard a card from the revealed hand.
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

June 02, 2010, 08:42:15 PM
Reply #562

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #562 on: June 02, 2010, 08:42:15 PM »
(0)Ever-Present Eye [Sauron]
Condition • Support Area
Regroup: Each time the your opponent moves again you may force him to discard a card from hand.
If that card was a free people's card, add [4].

June 03, 2010, 08:35:22 PM
Reply #563

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #563 on: June 03, 2010, 08:35:22 PM »
[1] Constant Threat [Sauron]
Event • Response
If a non-companion card is about to remove any number of threats, you may prevent that, and discard that card.
« Last Edit: June 03, 2010, 08:37:00 PM by MR. Lurtzy »

June 04, 2010, 03:54:25 AM
Reply #564

Thranduil

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Re: Never-Ending DC Chain!
« Reply #564 on: June 04, 2010, 03:54:25 AM »
[2]Dangerous Paths [Dwarven]
Condition • Support Area
While threats cannot be added, each Dwarf is vitality +1.
"... all traveling expenses guaranteed in any event, funeral expenses to be defrayed by us and our representatives..."

June 10, 2010, 01:52:08 AM
Reply #565

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #565 on: June 10, 2010, 01:52:08 AM »
[7] Fearless Berserker [Isengard]
Minion • Uruk-hai
Strength: 14
Vitality: 3
Site: 5
Enduring 3.
While this minion has at least 2 vitality it is fierce.
While this minion has at least 3 vitality it is damage +1.
While this minion has at least 4 vitality the minion archery total is +1.
« Last Edit: July 27, 2010, 03:38:47 AM by MR. Lurtzy »

June 10, 2010, 02:02:43 AM
Reply #566

legolas3333

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Re: Never-Ending DC Chain!
« Reply #566 on: June 10, 2010, 02:02:43 AM »
[3] Fear Of The White Hand [Isengard]
Event - Response
If a companion takes a wound, exert two Uruk-Hai (or one Uruk-Hai twice) to wound that companion again.
« Last Edit: June 10, 2010, 02:10:11 AM by legolas3333 »
A Promo Saved is a Promo Earned

August 05, 2010, 05:16:02 PM
Reply #567

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #567 on: August 05, 2010, 05:16:02 PM »
[3] Relentless Pursuit [Isengard]
Event • Response
If a companion is about to heal, exert an Uruk-hai to prevent that.

August 10, 2010, 09:00:55 AM
Reply #568

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #568 on: August 10, 2010, 09:00:55 AM »
[4]Pursuing Tracker [Isengard]
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Damage +1. Fierce.
Shadow:
Exert Pursuing Tracker to add [1] for each hobbit you can spot.

August 11, 2010, 02:40:17 PM
Reply #569

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #569 on: August 11, 2010, 02:40:17 PM »
[2] Deeds Untold [Gandalf]
Event • Fellowship or Regroup
Exert a [Gandalf] ranger to heal a hobbit once (twice if you are at a dwelling).