I know this is an old topic, but if the offer's still open, I'd like to contribute, I'm not at the required 25 posts yet.
I have an article for the card
Gandalf, Mithrandir:
General Strategy:
Gandalf, Mithrandir is an extremely powerful companion with built in strength and damage bonuses, at the cost of a wound each turn. Although he is used infrequently due to a deck requiring a lot of healing, the benefits can well outweigh the costs. As he has the Aragorn signet, you get strong synergy with
Aragorn, King in Exile who effectively cancels out the wounding, and you can also use
Hard Choice to heal him. Of his own culture,
Have Patience,
Intimidate,
Gandalf's Staff and
Narya are all effective. There are also other options such as
Elrond, Herald to Gil-Galad, and
Moment of Respite (Return of the King). Finally, some sites such as
Westemnet Hills (Healing Gandalf immediately after his wound if he has
Shadowfax) and
Minas Tirith Fifth Circle are effective.
Provided you can keep
Mithrandir's vitality in check, he has the potential to decimate minions. With a strength of 12 with
Shadowfax (Or
Glamdring), and no way for the Shadow Player to reduce his base strength (Unlike
The White Wizard and
Defender of the West) he is a strong and deadly addition to your fellowship. Be wary of giving him a ring, staff and horse/weapon, as he is then susceptible to
Grima, Wormtongue, and a sudden loss of vitality could spell his end.
Strengths and Weaknesses
Strong versus...
- Powerful minions, such as Nazgul and Uruks.
- Vitality heavy minions, such as Isengard Orcs and
Warg-Riders
Weak versus...
- Wounding decks.
- High damage large minions, such as
Cave Troll of Moria, SOTBP with
Cave Troll's Hammer.