Travellers Pack-
Betsy Butterbur: She's ok, except that lacks her surname in the gametext. I'd use a picture of her serving food to Gandalf, since without the Wizard the loretext makes little sense.
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Burning Fir Cones: The idea of taking a cone and carrying it as a possession to use in any future time of need (
Dol Guldur? Battle of the Five Armies?) seems a bit artificial to me; should be an event, a portrayal of improvisation as events are. The need of skirmish events to make it work and (even worse) the revealing of your whole hand, don't seem right in my opinion. I'd try with something like this:
Burning Fir Cones
Event • Archery
Spell.Exert Gandalf and return X attached
followers to your support area to spot X minions (except Smaug). Wound those minions twice.
The idea is to make it a group effort depending not only on Gandalf, but also on Dwarf followers (and the toll of their aid costs). More powerful than the possession (2* X wounds) but more costly, and cannot focus all wounds on a single minion (like Sauron or a Troll). It can weaken Sauron before Assignment.
If you keep the possession, I'd broaden it to any FP event (skirmish or not, with a "limit 3" or 4). And change the revealing of the whole hand to "reveal X Free Peoples
skirmish events from your hand".
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Scouting Warg: Scouts must be cheap,
was a bit absurd (and could turn Azog/Fimbul into the Cave Troll/Lurtz!), and
is still a bit too high for me. I mean,
+
(and +[3] if from discard) consumes a good part of the twilight meant for the main forces of the Shadow pack. Nazguls for instance are expensive and don't have any support for Orcs...
The regroup skill requires bearer to survive Thorin, twice. That's very unbalanced: too hard for Yazneg, and too easy for The Orc Army. So I'd much rather have something like this:
Scouting Warg [Gundabad]
Possession • Mount
Strength +2 Vitality +1
Bearer must be an Orc.
Bearer is
fierce.If bearer is Yazneg, he is strength +5 and
each time a event is played or a follower is attached, you may exert a companion."Send word to the Master: we have found the Dwarf-scum!"Punishing events should be powerful in a Pack with so much FP event-support (discarding possessions is better when the Pack provides many weapons/mounts). Exerting a companion whenever the Company tries to escape (or to gather together and fight) gives a good hunting flavor. The most disuptive
tricks are during Maneuver (Dwarf followers, Azanulbizar, AK,
LoI) and most need exertions, so this combo will make them sweat twice for each one as Yazneg will always be alive during the that phase. So this combo makes any Shadow much more perilous, by blocking or taxing
events and followers that often make, say a Moria Swarm or Esgaroth Beatdown, somewhat easy to survive.
Pumps can help to defeat this str 12 Orc hunter, but even so the Company won't
escape unharmed (and like
Promise Keeping, direct exertions mid-skirmish can be lethal). All that for a 2-card combo costing
(or
with Goblin Footman)! If is excessively powerful, might also require to "
remove to exert a companion".
The current loretext is counter-wise (Yazneg excusing his defeat), so I propose a new one which is more menacing.
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Bill Ferny Sr: The assignment skill is OP, blocks Thorin completely when trying to face Azog/Smaug (like
Desertion). Although can be nullified by a single wound (by Kili/Burning Cones), it's worrisome given the skill to return over and over...
Perhaps the answer is to
make Thorin defender +1:
that way, Ferny Sr becomes a +4 str pump like his son, but in his own manner (and returning anytime he wants). Thorin is no longer totally focused on Ferny, but his skirmish becomes much more perilous; perhaps Ferny should also be
dmg+1 to make that skirmish deadly dangerous (he'd be the backstabber).
He should also be able to choose other Royal Dwarves than only Thorin (in case he's already dead). "A Dwarf companion with a damage bonus" would include also Glóin, Dwalin and Fili. That'd make Dwalin much more unlikely to survive if using his def+X skill (even if using support from Dori + Bofur/Fili).
•Bill Ferny Sr., Agent of Azog [Gundabad]
Minion • Man
Strength 4
Vitality 2 Site 2
Damage +1.Shadow: Discard
2 cards from hand to play Bill Ferny Sr. from your discard pile.
Assignment: If Bill Ferny Sr. is unwounded, Assign Bill Ferny Sr. to
a Dwarf companion with a damage bonus. That Dwarf is defender +1."A promise of payment... for your head."2 vitality now, but no "must be unwounded" requirement; thus, only Kili twice, Dawn Take You All or the Burning Cones can nullify his assignment effect. The returning skill is cheaper also.
With the aforementioned, can fight a Royal Dwarf alone (absorbing him as defender), or support another minion facing that Royal Dwarf (not blocking the defender, but making the deed really dangerous). If alone and lucky enough, might even kill Fili/Dwalin if pumped by
Anger!
Balin Pack-
Thrór: The
SFTF effect is a really ingenious way of portraying his influence over the years! But killing 2 Dwarves for that effect is too much. I'd change it to Thrór only, + add
(like
SFTF) + exert "a Dwarf companion"/Thorin twice (which makes the early game more dangerous with all the twilight just added). But killing Thrór + a member of the Company is too much a load for the dead pile/rule of 9, and also is unaccurate with the story. One dead Dwarf is enough to trigger Not At Home, and to weaken Thorin with Dragon Sickness.
•Thrór, Overthrown King
Companion • Dwarf
Strength 7 Vitality 5
At the end of any phase, place Thrór in your dead pile.
Fellowship: Exert Thorin twice, add and place Thrór in your dead pile to take
up to 3
cards into hand from your draw deck.
The first line was changed to do exactly the same, but mirroring
Isildur Heir of Elendil.
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Iron Hills Chariot: The 1st skill is great. But I always loathed the fact that
Cirdan played against the rules (only
you can look at the cards in your discard pile, and thus opponent cannot verify if your X
events in discard are true or not). To avoid that, can be reworded to "exert Balin
and reveal X events with a twilight cost of 0 from your discard pile". The same, but clearer for your opponent.
Blue Mountains Pack-
Catapult Troll: I think it should have more
precision targeting than just revealing a card at random. You improved it a lot by revealing a card from the Shadow player's hand (so Hatred Rekindled can filter), but that'll often be far from enough. If instead
you chose the twilight by paying a cost, it'd be much better considering it's a hit-or-miss situation: the Troll is a bonus card with 1 or 2 copies in deck, drawn at total random, unlikely to be replayed and costing
...
Catapult Troll
Minion • Troll
Strength 11 Vitality 3
Site 5Maneuver: Exert this minion and
wound an Orc X times to make the Free Peoples player discard his or her card in play (except a companion) whose twilight cost is X.
"It is not unlikely that they invented... the ingenious devices for killing large numbers of people at once...(That loretext is a line I always loved in the book!) You now choose what value will take X: the Orc wounds itself by charging the device. Since you cannot wound 0 times, Rings will always be protected. I made it cost -1, but also made the site number +1, so it doesn't absorb too much twilight (along with the Orc-fuel) at the late game. Azanulbizar can weaken or erase some of the Orc-fuel, so under some circumstances expensive FP cards can be protected.
Errata-
Sauron: I don't like the changing of culture of the whole Bolg Pack, to fix the unbalance of this single card. The OP combo of a fierce, dmg+1 minion direct-assignable CAN STILL be done with Fimbul (and enhanced by possessions / pumps). So why not excluding specifically that troublesome keyword? "Each Orc
that has no damage bonus is strength +1 and
fierce." That erases almost any possible combination of those 2 keywords + a direct assignment, regardless of cultures (the only way of mixing them is a dmg+1 Orc on a mount, but that's very expensive and hand-dependant).
But now the 1st skill uses +1 line, so the Assignment skill must be reduced: "
Assignment: Exert Sauron to assign
an Orc or Nazgul to a companion (except Bilbo).
That companion may exert or add 2 doubts to prevent this." Exactly the same effect, but shorter: just like
Saruman SotE's wording, "that companion" is always under the FP player's control, so that translates to "the Free Peoples player may exert or add 2 doubts".
A new loretext, showing his persuation attempt on Galadriel:
"You cannot fight the Shadow. Even now you fade..." =============
Just for fun, I rearranged in 3 minutes the old idea of a Molten Gold Monument artifact, although there's no room and its effects are very limited:
•Molten Gold Monument
Artifact • Support Area
Strength -2
Vitality -2Fortification. To play, exert 3 Dwarves.
Skirmish: If no card is stacked here, transfer this from your support area to a minion at site 7 or 8. If bearer is killed, return this to your support area and stack bearer here.
"This is Dwarf gold! And we will have our revenge!"The idea was to trap a key minion under all that gold. If that minion has only 1 copy in the deck (SMAUG!), that means it vanishes from the game. If not, less copies of
Goblin Runner / Footman always mean gain.
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I should be updating this with more ideas in the following minutes/hours, just want to post what I got before my connection fails / my health crumbles as a house of cards / a new earthquake / nuclear war begins / aliens invade / Jimi Hendrix resurrects and knocks on my door for a guitar...
No more updates in this post.