Now its time to take a look at the first Great Goblin to be spoiled. He's pretty weak 12/3/3 for
![8 [8]](https://lotrtcgdb.com/forums/Smileys/classic/8.png)
twilight, but don't be fooled. He's
Damage +1, Fierce and
Toil 2 and he has some sweet advantages based on the Fellowship's current region as well as an ability to make the Fellowship move again.
![8 [8]](https://lotrtcgdb.com/forums/Smileys/classic/8.png)
•
The Great Goblin, Magnificent One ![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
Minion • Goblin
Strength: 12
Vitality: 3
Site: 3
Damage +1. Fierce. Toil 2.While the fellowship is in Region 1 the Great Goblin is strength +3.
While the fellowship is in Region 2 each Goblin is strength +1 and
Fierce.While the fellowship is in Region 3 each time you play a Goblin you may add
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
.
""Who are these miserable persons?" said the Great Goblin."
This minion keys in with the theme of
Underground bonuses as well as making the Fellowship move again.
Goblin Swordsman ![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
Minion • Goblin
Strength: 9
Vitality: 1
Site: 3
Fierce.
Each time you play a Hand Weapon on this minion you may add
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
.
Regroup: If the Fellowship is at an Underground site you may remove
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
to
make the move limit +1 and to make the Fellowship move again.
"…and armed goblins were standing round him carrying the axes and bent swords that they use."Close to
Goblin Runner but different. Runner adds
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
no matter what, Goblin Scout can
add up to
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
in the right conditions.
Goblin Scout ![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
Minion • Goblin
Strength: 5
Vitality: 1
Site: 3
Lurker. When you play this minion, if you may add
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
(or if you
are at a
Mountain or
Underground site you may add
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
).
"…and they chose their very quickest runners with the sharpest ears and eyes."Simple as it gets. Goblin archery with an
Underground twilight reduction
Goblin Bow ![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
Possession • Ranged Weapon
When you play Goblin Bow, if the Fellowship is at a
Underground site
you may add
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
. Bearer must be a Goblin. Bearer is an
Archer.
Goblin bows are crude, but deadly in large numbersThis event is a nasty piece of work. Don't have any minions in hand but have plenty of twilight?
This can resurrect the Great Goblin and other baddies to help you out.
Ambushed ![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
Event • Assignment
Spot two Goblins to play a Goblin from your discard pile.
That Goblin is strength +3 until the
Regroup phase.
"Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins…"