Back when I used to play daily tournaments, I got kind of tired of seeing the same old, same old for Shadow strategies.
You have the typical face-roll Besiegers and Ninja Gollum...strong, but along with being weak sometimes to
Lady Redeemed, they offer a cookie cutter solution, which you follow step by step, and feels neither creative or versatile. For me the players that I noted playing them the most, played them like a crutch, which hinders in pulling off a complex strategy, based on variance in their opponent's playing style.
Corsairs came across even more cookie-cutter for me...haha don'y get me started on them
Ok...well those were my
personal feelings on what was out there...I know some disagree.
Altogether, I just wanted to develop a Shadow strategy that was viable, but didn't require me to stoop for one of those overused ones...For the same reason I didn't use
Galadriel, LR...I really wanted to see if those top tier decks were survivable without her...and I believe they can be if you tech right.
For the purposes of the deck's validity in competition, this is the first time I've ever looked at my overall win % in my little statics tab.
The deck is 19 - 1 in Casual, and 14 - 2 total for League and Tournament games.
In the most recent league:
1 loss was to an incredibly well-done isengard orc deck, that I got blindsided by. Not necessarily a bad match-up, I would say, but definitely left me with some teching to do for the Fellowship side.
1 loss was due to a simple missclick, but I could have been playing slower and more carefully to prevent such things.
On the whole, each of my losses was due to my Fellowship side failing and never my Shadow. My goal with my Shadow is to keep them constantly worried about their ability to double move, and subsequently punish them hard for doubling or adding a lot to the twilight pool.
Nearly 1/4 of the shadow side is comprised of cards that either exclusively or indirectly double as filter cards, allowing me to pull out minions from either my deck or discard, which will punish my opponent in whichever area hurts them the most.
The replay I chose is a good example of the deck's versatility and ability to stop the show, even when it's starting point looks bleak. The fellowship I went up against is one of the beefier ones you can face in Movie...I almost chose Gandalf/Ents over Elves myself.
http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$9e71l5k321krgaldYou can notice that my draws for shadow were less than stellar for the first half of the game. Even though I made some really stupid moves with my fellowship (I always goof up against Dunland for some reason), I was still poised to move into the win, forcing my opponent to drop
Radagast for the attempted triple.
His entire fellowship was looking really nice moving to site 7, but by site 9 I had gotten enough out to secure a win. The shadow is almost ALL minions, and is 40 cards. With all of the other Shadows I've tried for Movie, I've always been in at least one situation where I either ran out of cards, or just didn't draw enough minions. I feel like being very minion-heavy is useful in Movie, as most of the top-tier decks tend to just completely flood the twilight pool for you. The Morgul Squealers just love this.
I feel like there are some changes I could make to the fellowship side...I really don't want to go the telepathy route though...don't want to invest any other cards to make it work, and altogether it may come across a little lame.
Before I give the deck, don't get mad at me for using
Shelob, Her Ladyship. In my defense, I
didn't build the deck around her, and after a lot of searching, I've found her to really be the ONLY practical solution to a good
Cirdan/Telepathy deck.
Fellowship:Galadriel, Bearer of WisdomThe One Ring, Answer to All RiddlesGlorfindel, Revealed in WrathLegolas, GreenleafArwen, Fair Elf MaidenCeleborn, Lord of the GaladhrimCirdan, the Shipwright x2
Gil-Galad, Elven High King x2
Naith WarbandSam, Son of Hamfast x2
Calaglin, Elf of LorienElrond, Herald to Gil-Galad x2
Rumil, Elven ProtectorAsfalothElven Sword x2
AiglosNenya, Ring of Adamant x2
VilyaAlliance Reforged x4
Company of Archers x2
Secret Sentinels x3
Stand Against Darkness x2
Supporting Fire x4
That is No Orc HornGlimpse of FateHosts of the Last AllianceShadow:Gollum, Old VillainGollum, StinkerShelob, Her Ladyship x3
Grima, Chief Counselor Grima, Wormtongue Isengard SmithOrthanc ChampionDesert Lord x2
Tower Assassin Bill Ferny, Swarthy Sneering FellowMorgul DetachmentMorgul Squealer x3
The Witch King, Morgul King x2
Ulaire Attea, Keeper of Dol GuldurUlaire Cantea, Faster than Winds x2
Ulaire Cantea, Lieutenant of Dol GuldurUlaire Enquea, Lieutenant of Morgul x2
Ulaire Nertea, Thrall of the OneUlaire Toldea, Messenger of MorgulWeb x2
Captured by the Ring x4
We Must Have ItSaruman's Power x2
Evil-Smelling Fens x4
Just realized that the only reason I use
We Must Have It is for pulling Gollum from deck or discard...Maybe there's another better card for that...
Sorry, I see now that I talked a whole lot about the deck before getting any feedback, haha. I guess just overall I'm pleasantly surprised that the deck held together and am quite fond of it now