Today we're exploring the Uruk culture and the return of machines. Machines in this set require minions stacked on them to function, but once they have the enough minions stacked, they can unleash powerful effects. To make this viable, the set also introduces a handful of low-cost minions that support machine use. Let me know what you think, and what cultures you'd like to see next.
Other cultures:
The One Ring and SitesDwarvesGandalfWraith •Berserk Slayer, Torchbearer Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Damage +1. Shadow: Exert this minion twice to play
Berserker Torch on it from your discard pile.
•Lurtz, Frenzied Fighter Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Damage +1. At the start of the archery phase, you may exert an unbound companion. That companion is strength -2 until the regroup phase.
•Orthanc Artifax Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.This minion is strength +1 for each card stacked on a machine.
Orthanc Carrier Minion • Uruk-hai
Strength: 4
Vitality: 1
Site Number: 5
Damage +1. Each time you stack this minion on a machine, you may add
.
Orthanc Engineer Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. While this minion is stacked on a machine, that machine may not be discarded by Free Peoples cards.
Orthanc Machinist Minion • Uruk-hai
Strength: 5
Vitality: 3
Site Number: 5
Damage +1. When you play this minion, you may play an
machine from your draw deck or discard pile.
Orthanc Tinkerer Minion • Uruk-hai
Strength: 6
Vitality: 1
Site Number: 5
Damage +1. When you play this minion from a machine, you may add
.
Uruk Assassin Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Skirmish: Discard 2 cards from hand to make this minion
damage +1.
Ballista Possession • Support Area
Machine. At the start of the Archery phase, you may stack an
uruk-hai from play here to make the minion archery total +1.
While there are two minions stacked here, the twilight cost of each machine is -1.
Blasting Fire Possession • Support Area
Machine. Regroup: Stack an
uruk-hai from play here.
At the start of the regroup phase, you may spot 3 cards stacked here and a minion bearing
Berserker Torch to wound every character. Remove that minion, this possession, and all cards stacked here from the game.
Crossbow Possession • Ranged Weapon
Machine. Bearer must be an
uruk-hai.
At the start of the archery phase, you may exert bearer to make the Free People's player exert an unbound companion.
Isengard Ram Possession • Support Area
Machine. Manuever: Stack an
uruk-hai from play here.
Assignment: Discard X cards stacked here to assign an
minion with a twilight cost of X to skirmish an unbound companion. That companion may exert to prevent that.
Seige Ladder Possession • Support Area
Machine. Shadow: If no card is stacked here, stack an
uruk-hai from play here.
Assignment: Exert an
minion to play a minion stacked here as if from hand.
Uruk Armor Possession • Armor
Bearer must be an
uruk-hai.
Bearer takes no more than 1 wound during each skirmish or archery phase and cannot be discarded by the Free Peoples player.
Uruk Shield Possession • Shield
Vitality: +1
Bearer must be an
uruk-hai.
The Fellowship archery total is -1.
Bearer cannot be exerted by Free People's cards.
•The Breaking of the Fellowship Condition • Support Area
While you can spot more unbound companions than ring-bound companions, each time the Free Peoples player assigns a ring-bound companion to skirmish an
uruk-hai, you may add a threat.
A Mind of Metal and Wheels Condition • Support Area
Each time you use a machine's special ability, you may spot Saruman to draw a card.
A Number Beyond Reckoning Condition • Support Area
Shadow: Discard 3 cards from hand to play a minion stacked on a machine. That minion gains
Toil 1.
Bring them to Me Condition
Plays on a fierce
hunter. Bearer loses fierce and hunter and cannot gain fierce or hunter.
At the end of each skirmish involving bearer, discard the loser of that skirmish.
Freezing Rain Condition
Weather.
Plays on a site. While the fellowship is at this site, skirmishes involving
minions may not be cancelled. At the end of the turn, discard this condition.
Isenwash Dam Condition
To play, spot an
minion. Plays on a site. When you play this condition on a river site, add
(or add
if you control that site).
This site loses river and is unable to gain river.
Lesser Son Condition
Resistance: -1
To play, spot Saruman or exert an
minion. Plays on a Free Peoples man.
Bearer loses Valiant, Knight, and Ranger and cannot gain Valiant, Knight, or Ranger.
If bearer is Theoden, he is strength -1.
The Forests will Fall Condition
To play, spot an
minion. Plays on a site. When you play this condition on a forest site, add
(or add
if you control that site).
This site loses forest and is unable to gain forest.
We Truly are Alone Condition • Support Area
To play, spot an
minion. The twilight cost of each companion whose culture you cannot spot is +3.
Broken Through Event • Shadow
Spot a machine and discard X cards stacked on that machine to play an
minion with a twilight cost of X from your discard pile.
Crebain Event • Shadow
Toil 2. Spot an
minion to make the Free People's player reveal a card at random from hand for each companion you can spot. Place all Free People's events revealed on top of the Free People's player's draw deck.
Dotard! Event • Manuever
Spot Saruman or exert an
minion to make an unbound companion resistance -2 until the regroup phase for each wound on that companion.
Fires of Industry Event • Skirmish
Make an
uruk-hai strength +1 for each minion stacked on a machine you can spot (limit +4).
Fruitless Search Event • Response
If the Free People's player discards or returns to hand a companion, spot an
card and remove X threats to make the Free People's player place X wounds on his or her companions.
Kill the Others Event • Manuever
Toil 2. Spot an
uruk-hai to exhaust an unbound companion with less strength than that minion.
They Will Be Slow Event • Skirmish
Spot a companion bearing a follower skirmishing an
minion. That companion is strength -1 for each attached follower. If that companion loses that skirmish, the Free Peoples player must discard all followers attached to that companion or make the move limit -1 for this turn.