Yeah, you are. First, it's not likely you'll face a
Saruman's Power every turn. Secondly, you won't get all the
conditions out the first turn or even the second. It's more like:
Turn one: Birthday Present if lucky, play other
conditions maybe.
Turn two: Keep extra
Birthday Present, get
conditions ready. If conditions were discarded on your first turn you can get them back now.
Turn three: You probably have all the
conditions out. This is the turn you triple from 3 to 6. It hurts to lose your conditions but you are still likely to get at least one use out of them (eg. spam fellowship healing for
Not the First Halfling abuse)
Turn four: No
Conditions but it's the final stretch from 6-9 with 4x
Slaked Thirsts, nine companions, your choice of site 7 and lots of directed archery / Eowyn abuse ready. This is a potent setup regardless of whether you are playing
or not. Even if your companions are mostly exhausted at site 8, your opponent's minions are dead and their hand is clogging.
I've faced
Saruman's Power before and it's workable. I think Easterlings w/
Easterling Polearm's are the more dangerous threat. They are the only enemy that can't take
any wounds -- most others (
Broad-Bladed Sword,
High Vantage) can be exerted with
Slaked Thirsts and dealt with by
Eowyn LoI. You need to pull
Deep in Thought and
Roll of Thunder and hope you can knock out
Small Hope and
Easterling Captain.
The deck is obviously not perfect -- I've played it and made many mistakes.
Castamir with
Raider Halberd on site 2 will ruin your day. You have to carefully choose which cards help the most and decide if/when to play minions. But it's fun to be nearly invincible once you get rolling. If your opponent has poor cycling and lots of FP events, they can often be nearly completely clogged by the time your last turn rolls around. Either that or they've given up trying.