The Last Homely House

Middle-Earth => Chamber of Mazarbul => Topic started by: Thranduil on November 05, 2009, 10:14:55 AM

Title: Back to the Light - Review
Post by: Thranduil on November 05, 2009, 10:14:55 AM
Okay, so I threatened that my 3rd set of Light & Shadow block would be coming soon. You can find the first set Light & Shadow here (http://lotrtcgdb.com/forums/index.php/topic,1516.msg32838.html#msg32838) and the second set !The Twilight World here (http://lotrtcgdb.com/forums/index.php/topic,2851.msg40868.html#msg40868).

This is a brief summary of what this DC block has set out to do:

• It is supposed to follow on from Hunters block, making a new standard which consists of The War of the Ring (Shadows, !Black Rider and Bloodlines), Hunters (The Hunters, Rise of Saruman and !Treachery & !Deceit) and Light & Shadow (Light & Shadow, !The Twilight World and !Back to the Light). This means that all of movie block is rotated out and that the old Shadow cultures are out of standard (except for occasional splashes). (A quick aside: I decided to keep the new cultures rather than return to the old because, for better or for worse, this is the direction that the game has taken and would have continued with.)

• Its main themes are The One Ring and resistance - making resistance and the Ring truly matter.

• Its secondary theme is multiculture (facilitated in part by toil and the new keyword aggressor). This means that most cards are easily splashable (especially Shadow cards). I made this decision because I feel that the amount of cultural enforcement that is in the game at the moment is harming deck-building potential and creativity, and is ultimately unnecessary - FotR for example had very little of it, and it was not a real issue.

• To support multicultural decks, I've been making a point of using what I call "tribal" keywords wherever the flavour makes sense. Tribal keywords are things like "knight, ranger, tracker, besieger, engine, search, stealth, fortification, valiant" etc. and the new one I created for this block, "traitor". I am no longer confining them to a single culture, but allowing flavour to dictate where they belong - so there are [Rohan] knights, [Men] besiegers and so on. This allows for a different avenue of deckbuilding so that you can make tribal decks instead of just culture decks. That said, it is not one of the main themes of the block; it is just a seed which I am planting.

• This DC block is also supposed to be draftable. This is made possible by the very high percentage of characters (more or less 50% - which meant there was not enough room for followers) and the splashability of most of the cards. This is because I think drafting is the best thing about Magic: it means that cards (almost) always have a purpose. When you look through your MTG cards to make a deck, there are lots of cards you would never consider playing in constructed, but are decent, or sometimes excellent, in limited. Unless you allow drafting, then you just have a set made up of many bad cards that have no use whatsoever. This is why I will always push to have as many characters and as many non-culture specific cards as I can.

• Light & Shadow:
         • introduced the block mechanics, including aggressor, !unyielding and foresee (which are described below)
         • was 210 cards, 100 Shadow 100 FP, 2 Rings and 8 sites
         • changed the focus of cards to spot cultures instead of races (so a [Gondor] sword would say "Bearer must be a [Gondor] companion" instead of "Bearer must be a [Gondor] Man")
         • spent a lot of cardspace emphasising each culture's strengths and weaknesses

• !The Twilight World:
         • reintroduced toil into the mix
         • was 120 cards, 64 Shadow 52 FP and 4 sites
         • redefined the term corruption to apply to all companions

• !Back to the Light will:
         • reintroduce ambush
         • be 120 cards, 52 Shadow 64 FP and 4 sites
         • start shifting the culture stereotypes, as you'll see...


That was very wordy and probably not very interesting to anyone else but me. But never mind.

I will now summarise the block keywords before getting into some real cards:

Aggressor - (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
Ambush [X] - (Each time this minion is assigned to skirmish by the Free Peoples player, you may add [X]).
Corrupted - (Companions with resistance 0 are corrupted).
Foresee X - (To foresee X, look at the top X cards of your draw deck; place any number of those cards on top of or beneath your draw deck in any order).
Toil X - (When you play this card, you may exert any number of your characters that share a culture with it; its twilight cost is -X for each character you exert in this way).
Traitor - (Traitor is unloaded).
Unhasty - (This companion cannot be assigned to a skirmish by the Free Peoples player unless a Free Peoples card allows you to do so).
!Unyielding - (This companion's resistance is not reduced by the number of burdens).
Title: Re: Back to the Light - DWARVEN
Post by: Thranduil on November 05, 2009, 10:16:53 AM
Luckily, you don't have to read my boring rant above, because here are the first cards!

[3] •Thrarin, !Emissary of Erebor [Dwarven]
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Damage +1.
While Thrarin has resistance 4 or more, each [Dwarven] and [Gandalf] event is twilight cost -1.
B C 8

That is part of the multiculture theme. We'll explore this more in the next post.

(0) Forgotten Secrets [Dwarven]
Condition • Support Area
Tale.
Any phase: Spot a [Dwarven] companion with resistance 4 or more and discard this condition to remove a Shadow card in a Shadow player’s discard pile from the game.
B U 3

This is part of an "any phase" cycle. This is an attempt to simply make answers to possible threats - particularly to combat Shelob, Terror of the Mountains, which you can find in !The Twilight World link above.

(0) Hand Axe [Dwarven] (reprint)
Possession • Hand Weapon
Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon.
Archery: Discard this possession to make the fellowship archery total +1.
B U 5

This is part of emphasising different parts of what a culture is good at. [Dwarven] gets archery sometimes, and this is the classic example, so I thought I'd reprint it. Plus, I just love it!

[2] •Gimli’s Battleaxe, Axe of Moria [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a [Dwarven] companion.
Regroup: If bearer is Gimli and he is damage +X, exert him twice to make an opponent discard X Shadow cards from play (limit once per turn).
B R 4

This is part of a "spellshaper" cycle. I apologise for using these MTG terms, but essentially I mean cards that act like well-known events or abilities - the connection between this and the now rotated out Blood Runs Chill is no coincidence!
Title: Re: Back to the Light - DWARVEN
Post by: sickofpalantirs on November 05, 2009, 11:00:53 AM
[3] •Thrarin, !Emissary of Erebor [Dwarven]
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Damage +1. !Unyielding. (Thrarin's resistance is not reduced by the number of burdens).
While Thrarin has resistance 4 or more, each [Dwarven] and [Gandalf] event is twilight cost -1.
B C 8
I'm somewhat skeptical of Unyielding on this particular character.  I'd cut either that or the damage


(0) Forgotten Secrets [Dwarven]
Condition • Support Area
Tale.
Any phase: Spot a [Dwarven] companion with resistance 4 or more and discard this condition to remove a Shadow card in a Shadow player’s discard pile from the game.
B U 3
Any Phase...I don't really like being able to screw with them in the Shadow phase, but I don't know how you could change that.  Its probably fine.

[2] •Gimli’s Battleaxe, !Axe of Erebor [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a [Dwarven] companion.
Regroup: If bearer is Gimli and he is damage +X, exert him twice to make an opponent discard X Shadow cards from play.
B R 4
thats an interesting idea, throwing events on to possessions and such.  Its definitly powerful, but I wouldn't think overly so. though admittedly, the ability to do it every regroup phase is pretty snazzy, though you still need a way to heal him in between.
Title: Re: Back to the Light - DWARVEN
Post by: ket_the_jet on November 05, 2009, 11:34:32 AM
[3] •Thrarin, !Emissary of Erebor [Dwarven]
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Damage +1. !Unyielding. (Thrarin's resistance is not reduced by the number of burdens).
While Thrarin has resistance 4 or more, each [Dwarven] and [Gandalf] event is twilight cost -1.
B C 8

Neat card...but why Unyielding? I don't really understand what !Thrarin ever did except be a great speedbump.

(0) Forgotten Secrets [Dwarven]
Condition • Support Area
Tale.
Any phase: Spot a [Dwarven] companion with resistance 4 or more and discard this condition to remove a Shadow card in a Shadow player’s discard pile from the game.
B U 3

Okay...no good at any phase, especially if it is not unique. Fellowship, Maneuver, or Regroup (or any two of those three) sound good. This card is kind of out of the meta of Dwarves, but seeing as there is no more Blood Runs Chill, I will say it's okay.

(0) Hand Axe [Dwarven] (reprint)
Possession • Hand Weapon
Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon.
Archery: Discard this possession to make the fellowship archery total +1.
B U 5
Is Reflections part of this block?

[2] •Gimli’s Battleaxe, !Axe of Erebor [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a [Dwarven] companion.
Regroup: If bearer is Gimli and he is damage +X, exert him twice to make an opponent discard X Shadow cards from play.
B R 4
Eh...kind of a built in Blood Runs Chill and I don't know that it should be a repeatable action...there is some pretty okay healing that could make this a little too powerful. Plus, it is just so easy to make Dwarves damage +. Nice job combining the two names of his axes, but Gimli's Battle Axe was supposed to be Balin's axe taken from his smashed tomb. That's at least the case in the movie...

Neat stuff...keep more coming.
-wtk
Title: Re: Back to the Light - DWARVEN
Post by: legolas3333 on November 05, 2009, 12:09:32 PM
Luckily, you don't have to read my boring rant above, because here are the first cards!

right let's get to work and btw i did enjoy your intro

[3] •Thrarin, Emissary of Erebor [Dwarven]
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Damage +1. !Unyielding. (Thrarin's resistance is not reduced by the number of burdens).
While Thrarin has resistance 4 or more, each [Dwarven] and [Gandalf] event is twilight cost -1.
B C 8

I'm with SoP cut the unyielding

That is part of the multiculture theme. We'll explore this more in the next post.

hmm it seems your going back to the Dain Ironfoot teme

(0) Forgotten Secrets [Dwarven]
Condition • Support Area
Tale.
Any phase: Spot a [Dwarven] companion with resistance 4 or more and discard this condition to remove a Shadow card in a Shadow player’s discard pile from the game.
B U 3

This is part of an "any phase" cycle. This is an attempt to simply make answers to possible threats - particularly to combat Shelob, Terror of the Mountains, which you can find in !The Twilight World link above.

i don't know if im on the "any phase" train buuuuutttt, i like the idea, maybe make it Maneuver or skirmish

(0) Hand Axe [Dwarven] (reprint)
Possession • Hand Weapon
Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon.
Archery: Discard this possession to make the fellowship archery total +1.
B U 5

This is part of emphasising different parts of what a culture is good at. [Dwarven] gets archery sometimes, and this is the classic example, so I thought I'd reprint it. Plus, I just love it!

sheesh so overpowered you might as well dump the idea :P

[2] •Gimli’s Battleaxe, !Axe of Erebor [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a [Dwarven] companion.
Regroup: If bearer is Gimli and he is damage +X, exert him twice to make an opponent discard X Shadow cards from play.
B R 4

This is part of a "spellshaper" cycle. I apologise for using these MTG terms, but essentially I mean cards that act like well-known events or abilities - the connection between this and the now rotated out Blood Runs Chill is no coincidence!

hmm, super powerful, maybe make it at the start of the regroup phase or something the like.

nice batch overall
Title: Re: Back to the Light - DWARVEN
Post by: Thranduil on November 05, 2009, 03:14:01 PM
Thanks a lot guys! I was not expecting such swift or numerable responses, so :gp: to all of you! I've made 2 changes (and I had never noticed that Gimli's Battleax was from Balin's Tomb, so thanks ket!). A few words:

Forgotten Secrets - I think discard pile interaction is within the [Dwarven] culture, and given that there has never been a card like this in the game before, I think it works here. Let's also take a look at some of the more straightforward any phase actions before we make a decision on this one, but I will keep these comments in my mind. I hadn't considered the Shadow phase thing (nor Shadow cards doing stuff in the Fellowship phase) and I'm not sure what I'm going to do about it. And I'm not sure it's an issue, but it is something I will be considering now that it's been pointed out to me.

Gimli's Battleaxe - yes it's superpowerful, but I don't think it's broken. It would probably need to be playtested, but for the moment I'm going to let it sit in the file.

L3333, you pointed out Dáin Ironfoot theme - and nicely done! Yes we will indeed be talking about this in the next post... :hey:

And ket you asked about reflections. Reflections I think would rotate out with !Back to the Light. But, I would be following up this block with a Reflections II (which, because I don't seem to have anything else to do) I have indeed made some cards for and have some ideas for what it would look like. I might get to those ideas at some point...

Thranduil
Title: Re: Back to the Light - DWARVEN
Post by: ket_the_jet on November 05, 2009, 03:16:36 PM
I still don't support the "Any phase" idea...unless we were creating a new phase called "Any phase" to stick between maneuver and archery.
-wtk
Title: Re: Back to the Light - DWARVEN
Post by: Thranduil on November 05, 2009, 03:18:38 PM
Well as I said, I hope that you'll give it a chance - the [Dwarven] component of this cycle is probably not the best to introduce it.

Thranduil
Title: Re: Back to the Light - DWARVEN
Post by: ket_the_jet on November 05, 2009, 03:19:52 PM
Alright...I'll be patient!
-wtk
Title: Re: Back to the Light - DWARVEN
Post by: Not a Zombie on November 05, 2009, 07:36:05 PM
The intro was quite good, thanks for taking the time to write it :D

Luckily, you don't have to read my boring rant above, because here are the first cards!

[3] •Thrarin, !Emissary of Erebor [Dwarven]
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Damage +1.
While Thrarin has resistance 4 or more, each [Dwarven] and [Gandalf] event is twilight cost -1.
B C 8

That is part of the multiculture theme. We'll explore this more in the next post.

I really like this guy, but without unyielding you may be able to get away with res 7

(0) Forgotten Secrets [Dwarven]
Condition • Support Area
Tale.
Any phase: Spot a [Dwarven] companion with resistance 4 or more and discard this condition to remove a Shadow card in a Shadow player’s discard pile from the game.
B U 3

This is part of an "any phase" cycle. This is an attempt to simply make answers to possible threats - particularly to combat Shelob, Terror of the Mountains, which you can find in !The Twilight World link above.

I personally like the idea of any phase, but maybe you should make it any phase except shadow to be safe


(0) Hand Axe [Dwarven] (reprint)
Possession • Hand Weapon
Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon.
Archery: Discard this possession to make the fellowship archery total +1.
B U 5

This is part of emphasising different parts of what a culture is good at. [Dwarven] gets archery sometimes, and this is the classic example, so I thought I'd reprint it. Plus, I just love it!

[2] •Gimli’s Battleaxe, Axe of Moria [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a [Dwarven] companion.
Regroup: If bearer is Gimli and he is damage +X, exert him twice to make an opponent discard X Shadow cards from play.
B R 4

This is part of a "spellshaper" cycle. I apologise for using these MTG terms, but essentially I mean cards that act like well-known events or abilities - the connection between this and the now rotated out Blood Runs Chill is no coincidence!

With reflections out and no RoF, I don't think this is OP, but I would consider making it at the start of the regroup phase instead.

Title: Re: Back to the Light - DWARVEN
Post by: Thranduil on November 06, 2009, 01:50:01 AM
Now we come to the main focus of this multiculture set.

[1] Craft of Erebor [Dwarven]
Condition • Support Area
Fellowship: Exert a [Dwarven] companion and either an [Elven] companion or a [Gandalf] companion to add a [Dwarven] token here.
Regroup: Remove a [Dwarven] token here to play a possession from your discard pile.
B C 2

This is part of the NtFH/SotS etc. cycle from Siege of Gondor, now redone and put in FP and Shadow cultures alike.

Okay now it gets a bit more confusing. Part of this multiculture set is these sorts of events.

[3] Moria! Moria! [Gandalf]
Event • Response
Tale. Toil 2. (When you play this card, you may exert any number of [Gandalf] companions to make this card's twilight cost -3 for each companion exerted in this way).
If a minion is killed in a skirmish involving a [Dwarven] companion with resistance 4 or more, that minion’s owner must discard the top 8 cards of his or her draw deck.
B U 26

[3] Bilbo’s Legacy [Shire]
Event • Fellowship
Tale. Toil 2. (When you play this card, you may exert any number of [Shire] companions to make this card's twilight cost -2 for each companion exerted in this way).
Spot a [Dwarven] companion with resistance 4 or more to draw 3 cards.
B C 90

If you were just given the game text, you'd think "Ah, these are [Dwarven] cards" but if you'll notice the subtleties, they're off-culture with toil, essentially making them 2 culture support cards.

Then we come to the biggest theme: culture-shifted cards. This is a mechanic begun with Aragorn, Defender of Rohan, and now is being continued in many different cultures and places. I was going to originally post the companions that were shifted into the [Dwarven] culture, but in the end decided that posting the [Dwarven] cards shifted into other cultures was perhaps better. And with that, have some off-culture Dwarves!

[2] •Gimli, Elf-friend [Elven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1.
Each time Gimli wins a skirmish, you may make a [Dwarven] or [Elven] companion strength +2 until the regroup phase.
B U 15

[3] •Dáin Ironfoot, Heir of Durin [Gandalf]
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Damage +1. Valiant.
While you can spot a [Dwarven] companion Dáin Ironfoot’s twilight cost is -1.
Each time the fellowship moves, if Dáin Ironfoot has resistance 4 or more, you may reinforce a [Dwarven] or [Gandalf] token or draw a card.
B R 22
Title: Re: Back to the Light - DWARVEN
Post by: legolas3333 on November 06, 2009, 09:22:10 AM
Now we come to the main focus of this multiculture set.

[1] Craft of Erebor [Dwarven]
Condition • Support Area
Fellowship: Exert a [Dwarven] companion and either an [Elven] companion or a [Gandalf] companion to add a [Dwarven] token here.
Skirmish: Remove a [Dwarven] token here to play a possession from your discard pile.
B C 2

I like it; but, probably either make the second action a regroup or fellowship action or limit the use.

This is part of the NtFH/SotS etc. cycle from Siege of Gondor, now redone and put in FP and Shadow cultures alike.

Okay now it gets a bit more confusing. Part of this multiculture set is these sorts of events.

[3] Moria! Moria! [Gandalf]
Event • Response
Tale. Toil 3. (When you play this card, you may exert any number of [Gandalf] companions to make this card's twilight cost -3 for each companion exerted in this way).
If a minion is killed in a skirmish involving a [Dwarven] companion with resistance 4 or more, that minion’s owner must discard the top 8 cards of his or her draw deck.
B U 26

very specific, costly and powerful... I like it, and I'd like to point out that most cards with toil you have to go over the amount of twilight reduction, elevated fire for example is cost 7 toil 2 so to make it 0 you have to exert 4 times, that being said I would make it toil 2. (other examples - Dwarven Skill, seclusion, discoveries, Bold and Cunning, Barrage, Storming the Ramparts, Undisciplined, Champion Orc, Keening Wail and Broken Heirloom. The majority of these being events so there are precedents.)

[3] Bilbo’s Legacy [Shire]
Event • Fellowship
Tale. Toil 2. (When you play this card, you may exert any number of [Shire] companions to make this card's twilight cost -2 for each companion exerted in this way).
Spot a [Dwarven] companion with resistance 4 or more to draw 3 cards.
B C 90

I see this card and go "Calculated Risk," since it has the spotting requirement I think it's fine.

If you were just given the game text, you'd think "Ah, these are [Dwarven] cards" but if you'll notice the subtleties, they're off-culture with toil, essentially making them 2 culture support cards.

Then we come to the biggest theme: culture-shifted cards. This is a mechanic begun with Aragorn, Defender of Rohan, and now is being continued in many different cultures and places. I was going to originally post the companions that were shifted into the [Dwarven] culture, but in the end decided that posting the [Dwarven] cards shifted into other cultures was perhaps better. And with that, have some off-culture Dwarves!

[2] •Gimli, Elf-friend [Elven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1.
Each time Gimli wins a skirmish, you may make a [Dwarven] or [Elven] companion strength +2 until the regroup phase.
B U 15

As in the missing partner of Legolas, AoM, they go together like elven comrade and unbidden guest. I like him.

[3] •Dáin Ironfoot, Heir of Durin [Gandalf]
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Damage +1. Valiant.
While you can spot a [Dwarven] companion Dáin Ironfoot’s twilight cost is -1.
Each time the fellowship moves, if Dáin Ironfoot has resistance 4 or more, you may reinforce a [Dwarven] or [Gandalf] token or draw a card.
B R 22

hehehe I see I jumped the gun a bit in my last post, He's fine.

Title: Re: Back to the Light - DWARVEN
Post by: ket_the_jet on November 06, 2009, 10:12:46 AM
[1] Craft of Erebor [Dwarven]
Condition • Support Area
Fellowship: Exert a [Dwarven] companion and either an [Elven] companion or a [Gandalf] companion to add a [Dwarven] token here.
Skirmish: Remove a [Dwarven] token here to play a possession from your discard pile.
B C 2

Nice little common there...seems like it would end up in a few decks.

[3] Moria! Moria! [Gandalf]
Event • Response
Tale. Toil 3. (When you play this card, you may exert any number of [Gandalf] companions to make this card's twilight cost -3 for each companion exerted in this way).
If a minion is killed in a skirmish involving a [Dwarven] companion with resistance 4 or more, that minion’s owner must discard the top 8 cards of his or her draw deck.
B U 26
Seems very powerful. Toil 2 or [7] twilight.

[3] Bilbo’s Legacy [Shire]
Event • Fellowship
Tale. Toil 2. (When you play this card, you may exert any number of [Shire] companions to make this card's twilight cost -2 for each companion exerted in this way).
Spot a [Dwarven] companion with resistance 4 or more to draw 3 cards.
B C 90
Neat idea. I like this one quite a bit. Delving, or Calculated Risk like L3333 said.

[2] •Gimli, Elf-friend [Elven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1.
Each time Gimli wins a skirmish, you may make a [Dwarven] or [Elven] companion strength +2 until the regroup phase.
B U 15
That guy is cool. I wouldn't likely use him, but he is still a nice uncommon.

[3] •Dáin Ironfoot, Heir of Durin [Gandalf]
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Damage +1. Valiant.
While you can spot a [Dwarven] companion Dáin Ironfoot’s twilight cost is -1.
Each time the fellowship moves, if Dáin Ironfoot has resistance 4 or more, you may reinforce a [Dwarven] or [Gandalf] token or draw a card.
B R 22
This I like less. I think he should still be [Dwarven]...also, keep in mind when using Valiant that Let Us Be Swift and No Rest for the Weary makes a ton of other cultures superstars in expanded and open!

Edit: Nevermind...that is three Valiant Men... Whoops.
-wtk
Title: Re: Back to the Light - DWARVEN
Post by: Not a Zombie on November 06, 2009, 10:16:52 AM
Now we come to the main focus of this multiculture set.

[1] Craft of Erebor [Dwarven]
Condition • Support Area
Fellowship: Exert a [Dwarven] companion and either an [Elven] companion or a [Gandalf] companion to add a [Dwarven] token here.
Skirmish: Remove a [Dwarven] token here to play a possession from your discard pile.
B C 2

This is part of the NtFH/SotS etc. cycle from Siege of Gondor, now redone and put in FP and Shadow cultures alike.

Nice! I like it.

Okay now it gets a bit more confusing. Part of this multiculture set is these sorts of events.

[3] Moria! Moria! [Gandalf]
Event • Response
Tale. Toil 3. (When you play this card, you may exert any number of [Gandalf] companions to make this card's twilight cost -3 for each companion exerted in this way).
If a minion is killed in a skirmish involving a [Dwarven] companion with resistance 4 or more, that minion’s owner must discard the top 8 cards of his or her draw deck.
B U 26

This is crazy powerful, at a minimum I would make it spot a [Gandalf] companion, and I'd also drop it to 5 cards.


[3] Bilbo’s Legacy [Shire]
Event • Fellowship
Tale. Toil 2. (When you play this card, you may exert any number of [Shire] companions to make this card's twilight cost -2 for each companion exerted in this way).
Spot a [Dwarven] companion with resistance 4 or more to draw 3 cards.
B C 90

Its fine, but there are cards that are better. You could probably get away with 4 cards (No pauses, no spills)

If you were just given the game text, you'd think "Ah, these are [Dwarven] cards" but if you'll notice the subtleties, they're off-culture with toil, essentially making them 2 culture support cards.

Then we come to the biggest theme: culture-shifted cards. This is a mechanic begun with Aragorn, Defender of Rohan, and now is being continued in many different cultures and places. I was going to originally post the companions that were shifted into the [Dwarven] culture, but in the end decided that posting the [Dwarven] cards shifted into other cultures was perhaps better. And with that, have some off-culture Dwarves!

[2] •Gimli, Elf-friend [Elven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1.
Each time Gimli wins a skirmish, you may make a [Dwarven] or [Elven] companion strength +2 until the regroup phase.
B U 15

Sweet!

[3] •Dáin Ironfoot, Heir of Durin [Gandalf]
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Damage +1. Valiant.
While you can spot a [Dwarven] companion Dáin Ironfoot’s twilight cost is -1.
Each time the fellowship moves, if Dáin Ironfoot has resistance 4 or more, you may reinforce a [Dwarven] or [Gandalf] token or draw a card.
B R 22

Very Sweet!

Title: Re: Back to the Light - ELVEN
Post by: Thranduil on November 07, 2009, 04:13:22 PM
Made some changes. I'm glad that the off-culture companions in general made a good impact, and thanks all! :gp:

Given we're about to go into the [Elven] culture, we might as well start with Gimli, Elf-friend's companion:

[2] •Legolas, Dwarf-friend [Dwarven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer.
Each time Legolas wins a skirmish, you may heal a [Dwarven] or [Elven] companion.
B U 6

And another culture-shifted Elf - this time with some valiant tribal support.

[2] •Haldir, Naith Leader [Rohan]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Valiant.
While you can spot a valiant companion, Haldir’s twilight cost is -1.
B C 77

With these cross-culture events, I've tried to in general keep to territory that is approached by both cultures. So for example, pre-skirmish wounding is something that both [Elven] and [Dwarven] does (eg. QaMB, Baruk Khazad, Nocked, Weapons of Lothlorien etc.). The [Gandalf] culture has an event for each other culture (except [Gollum]) and so the rules are there a bit more flexible.

[2] Nimble Shot [Dwarven]
Event • Archery
Toil 2.
Spot an [Elven] companion with resistance 7 or more to wound a minion.
"'That one counts as mine!'"
B C 7

[3] !Treachery Exposed [Gandalf]
Event • Maneuver
Spell. Toil 2.
Spot an [Elven] companion with resistance 7 or more to reveal each Shadow player’s hand.
B U 31
Title: Re: Back to the Light - ELVEN
Post by: ket_the_jet on November 07, 2009, 06:16:15 PM
[2] •Legolas, Dwarf-friend [Dwarven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer.
Each time Legolas wins a skirmish, you may heal a [Dwarven] or [Elven] companion.
B U 6
Neat. I don't think that Legolas is winning too many skirmishes, but healing is what Elves do. I approve.

[2] •Haldir, Naith Leader [Rohan]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Valiant.
While you can spot a valiant companion, Haldir’s twilight cost is -1.
B C 77
I think it is known that I hate giving free archery to the Free Peoples...maybe not make him an archer? I don't remember him ever holding a bow at Helm's Deep in the movies.

[2] Nimble Shot [Dwarven]
Event • Archery
Toil 2.
Spot an [Elven] companion with resistance 7 or more to wound a minion.
B C 7
That's cool but I don't like the title of the card. I think it needs to play off being a Dwarven and Elven deal...like Quick as May Be. Is there an example of Gimli saving Legolas' #$&*@! (or vice versa) that we could draw the title from? Also, why not resistance 6? Base Legolas resistance.

[3] !Treachery Exposed [Gandalf]
Event • Maneuver
Spell. Toil 2.
Spot an [Elven] companion with resistance 7 or more to reveal each Shadow player’s hand.
B U 31
That's cool. I miss cards like Treachery Deeper Than You Know. Would you consider spot an [Elven] companion with resistance 7 or more (or spot Elrond or Galadriel)?
-wtk
Title: Re: Back to the Light - ELVEN
Post by: Elrohir on November 07, 2009, 06:22:27 PM
Your Legolas, Dwarf Friend is a copy of the one in EoF, I think. Except for his self healing possibiltiy...

EDIT: Legolas, Archer of Mirkwood... not from EoF  #-o
Title: Re: Back to the Light - ELVEN
Post by: ket_the_jet on November 07, 2009, 06:54:15 PM
Not quite, Elohir. If you look at the theme of the set, his card heals [Elven] or [Dwarven] companions, not Elves or Dwarves. That is, if there was an Aragorn, Shining Light [Elven] companion, Legolas could heal him.
-wtk
Title: Re: Back to the Light - ELVEN
Post by: legolas3333 on November 08, 2009, 01:04:42 AM
Made some changes. I'm glad that the off-culture companions in general made a good impact, and thanks all! :gp:

Given we're about to go into the [Elven] culture, we might as well start with Gimli, Elf-friend's companion:

[2] •Legolas, Dwarf-friend [Dwarven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer.
Each time Legolas wins a skirmish, you may heal a [Dwarven] or [Elven] companion.
B U 6

um you could just make it and AoM reprint...

And another culture-shifted Elf - this time with some valiant tribal support.

[2] •Haldir, Naith Leader [Rohan]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Valiant.
While you can spot a valiant companion, Haldir’s twilight cost is -1.
B C 77

I like him

With these cross-culture events, I've tried to in general keep to territory that is approached by both cultures. So for example, pre-skirmish wounding is something that both [Elven] and [Dwarven] does (eg. QaMB, Baruk Khazad, Nocked, Weapons of Lothlorien etc.). The [Gandalf] culture has an event for each other culture (except [Gollum]) and so the rules are there a bit more flexible.

[2] Nimble Shot [Dwarven]
Event • Archery
Toil 2.
Spot an [Elven] companion with resistance 7 or more to wound a minion.
B C 7

No toil

[3] !Treachery Exposed [Gandalf]
Event • Maneuver
Spell. Toil 2.
Spot an [Elven] companion with resistance 7 or more to reveal each Shadow player’s hand.
B U 31

nice!

Title: Re: Back to the Light - ELVEN
Post by: Thranduil on November 08, 2009, 08:52:01 AM
Yeah titles is not something I've really given much thought to - the titles I'm posting are more prototypes than finished products, so I will look at Nimble Shot, for example.

Good job you guys pointing out Archer of Mirkwood, though you may notice the two subtle differences: 1) as ket said, he deals with cultures not races, and 2) he's a [Dwarven] companion, not an [Elven] companion.

These cards trigger off resistance 7 because each culture has a resistance number that it likes, and the one for [Elven] is 7 (you may have noticed for example that the [Dwarven] cards posted before like resistance 4). But good point on the flavour there ket (EDIT: and I've worked out the flavour, as you can now see from its lore text - but any better suggestions for the title? The scene I'm talking about is in the Two Towers when Gimli's about to kill a Warg and Legolas kills it first).

Thanks guys!

Thranduil
Title: Re: Back to the Light - ELVEN
Post by: ket_the_jet on November 08, 2009, 11:19:20 AM
For "Nimble Shot" I like the idea of Toil or resistance 6. The thing about a card like Quick as May Be (one of my all-time favorites, by the way) is that if you aren't starting a Dwarf and Elf, it is nowhere near as good. What if you draw two, or three, early with no way of increasing your resistance?

As for the card title, is there a card in your previous sets called something like, "That One Counts As Mine"? That'd be neat and explain the competition between [Dwarven] and [Elven] culture.
-wtk
Title: Re: Back to the Light - ELVEN
Post by: Thranduil on November 09, 2009, 10:59:23 AM
I'll definitely be looking at that Nimble Shot more as I overview the set, but I suspect that getting resistance 7 will not be that hard. Nevertheless, as much as I appreciate the aesthetics of attaching each culture to a particular resistance number as a designer (especially with regards to these culture-shifted cards), it may not always be appropriate.

So let's continue with the [Elven] culture through some cycles, first the sister of NtfH and SotS (which I didn't reprint because I didn't want a card to spot races).

[1] Resist the Shadow [Elven]
Condition • Support Area
Fellowship: Exert an [Elven] companion and either a [Gondor] companion or a [Dwarven] companion to add an [Elven] token here.
Maneuver: Remove an [Elven] token here to make an unbound companion resistance +2 until the regroup phase.
B C 18

Next the any phase cycle:

[1] Healing Draught [Elven]
Event • Any phase
Spot an [Elven] companion with resistance 7 or more to heal a companion.
B C 16

One of the things I've been doing is avoiding non-unique characters whenever I can, because, quite frankly, unique characters are much cooler! This means that players actually care about what they do and whether they die. And so one of the things I've been doing is making cool awesome characters very accessible in rarity (like a common Gríma, Saruman, Witch-King, Gorbag, Gothmog and many FP characters). These 2 both fall under this heading, and also are part of the "spellshapers". You may notice the similarities they have with the just rotated out Nenya, Ring of Adamant and Vilya, Ring of Air.

[4] •Elrond, Ring-bearer [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
Valiant.
At the start of each skirmish involving Elrond, you may exert him to discard the top card of your draw deck. Make a minion strength -X, where X is the twilight cost of the discarded card.
B C 12

[3] •Galadriel, Ring-bearer [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
At the start of the maneuver phase, you may place a card from your hand on top of your draw deck.
B C 14
Title: Re: Back to the Light - ELVEN
Post by: ket_the_jet on November 09, 2009, 11:10:26 AM
[1] Resist the Shadow [Elven]
Condition • Support Area
Fellowship: Exert an [Elven] companion and either a [Gondor] companion or a [Dwarven] companion to add an [Elven] token here.
Skirmish: Remove an [Elven] token here to make an unbound companion resistance +2.
B C 18
Neat card. I personally never used Not the First Halfling so I couldn't tell you how it would work. But it seems fine. Wouldn't the resistance bonus be "until the regroup phase" or is it just for that single skirmish?

[1] Healing Draught [Elven]
Event • Any phase
Spot an [Elven] companion with resistance 7 or more to heal a companion.
B C 16

I don't know what I think about the "any phase" stuff. I know Reflections is out, but as an example, someone uses Gollum, Dark as Darkness during the Shadow Phase. Should you be able to interrupt that to heal your Ring-Bearer?

[4] •Elrond, Ring-bearer [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
Valiant.
At the start of each skirmish involving Elrond, you may exert him to discard the top card of your draw deck. Make a minion strength -X, where X is the twilight cost of the discarded card.
B C 12
[3] •Galadriel, Ring-bearer [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
At the start of the maneuver phase, you may place a card from your hand on top of your draw deck.
B C 14

Can't complain about either of these guys.  I suppose my biggest qualm is that Galadriel isn't vastly overpowered. Like, on Lady Redeemed, Lady of Light, or Lady of the Golden Wood level. Just kidding of course...

My title, of course, would be "Galadriel, Bearer of a Perfect #$&*@!." But to each his or her own.
-wtk
Title: Re: Back to the Light - ELVEN
Post by: legolas3333 on November 09, 2009, 12:19:12 PM
I'll definitely be looking at that Nimble Shot more as I overview the set, but I suspect that getting resistance 7 will not be that hard. Nevertheless, as much as I appreciate the aesthetics of attaching each culture to a particular resistance number as a designer (especially with regards to these culture-shifted cards), it may not always be appropriate.

So let's continue with the [Elven] culture through some cycles, first the sister of NtfH and SotS (which I didn't reprint because I didn't want a card to spot races).

[1] Resist the Shadow [Elven]
Condition • Support Area
Fellowship: Exert an [Elven] companion and either a [Gondor] companion or a [Dwarven] companion to add an [Elven] token here.
Skirmish: Remove an [Elven] token here to make an unbound companion resistance +2.
B C 18

ok... i would still use measure of comfort

Next the any phase cycle:

[1] Healing Draught [Elven]
Event • Any phase
Spot an [Elven] companion with resistance 7 or more to heal a companion.
B C 16

no, definitely not, either fellowship or regroup

One of the things I've been doing is avoiding non-unique characters whenever I can, because, quite frankly, unique characters are much cooler! This means that players actually care about what they do and whether they die. And so one of the things I've been doing is making cool awesome characters very accessible in rarity (like a common Gríma, Saruman, Witch-King, Gorbag, Gothmog and many FP characters). These 2 both fall under this heading, and also are part of the "spellshapers". You may notice the similarities they have with the just rotated out Nenya, Ring of Adamant and Vilya, Ring of Air.

[4] •Elrond, Ring-bearer [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
Valiant.
At the start of each skirmish involving Elrond, you may exert him to discard the top card of your draw deck. Make a minion strength -X, where X is the twilight cost of the discarded card.
B C 12

like glorfindel eh?

[3] •Galadriel, Ring-bearer [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
At the start of the maneuver phase, you may place a card from your hand on top of your draw deck.
B C 14

ok, seems a little like uncertain future, but it;s ok, for a common
Title: Re: Back to the Light - ELVEN
Post by: lem0nhead on November 10, 2009, 01:48:43 AM

[1] Resist the Shadow [Elven]
Condition • Support Area
Fellowship: Exert an [Elven] companion and either a [Gondor] companion or a [Dwarven] companion to add an [Elven] token here.
Skirmish: Remove an [Elven] token here to make an unbound companion resistance +2.
B C 18

Yeesh! 2 exertions for one +2 bonus? Aye carumba thats not worth it. Either drop the cost to 0 and even then I wouldnt use it or make it cost a bit more but say spot the other companion.

[1] Healing Draught [Elven]
Event • Any phase
Spot an [Elven] companion with resistance 7 or more to heal a companion.
B C 16

Nice i like this.

[4] •Elrond, Ring-bearer [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
Valiant.
At the start of each skirmish involving Elrond, you may exert him to discard the top card of your draw deck. Make a minion strength -X, where X is the twilight cost of the discarded card.
B C 12

Nice enough.

[3] •Galadriel, Ring-bearer [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
At the start of the maneuver phase, you may place a card from your hand on top of your draw deck.
B C 14

Alright but I feel shes lacking something really considering shes a 3 strength companion. Maybe muster?

Title: Re: Back to the Light - Any phase
Post by: Thranduil on November 10, 2009, 02:37:15 AM
Changed Resist the Shadow to a maneuver action that lasts until the regroup. This cycle of cards is not supposed to be particularly good, just multicultural! ;) I hardly ever used that cycle from Siege of Gondor, but I liked the idea.

About Galadriel, I kind of agree with you lem0n (and obviously she could stand to be more broken... 8-) ) but I'm not using muster. What do we feel about an !unyielding Galadriel? Or perhaps a small cost reduction instead.

It seems like we need to talk a little about the any phase actions. I had actually never considered that these could be used in the Shadow/Fellowship phase for FP/Shadow players respectively until you guys pointed it out, and given that reaction to this idea is mixed, let me try and solve some problems. What would we think of this idea if I fixed the rules, so attached to "Any phase:" was that "FP cards can't use it during Shadow phases and Shadow cards can't use it during fellowship phases"? This is fairly intuitive anyway, and all it would need is a sentence in the rulebook.

I shall also try and post some other parts of this mechanic just to see if the idea itself is sound.

(0) !Scouting Ahead [Gondor]
Event • Any phase
Stealth.
Spot a [Gondor] companion with resistance 5 or more to foresee 1. (Look at the top card of your draw deck; place it on top of or beneath your draw deck).
B C 48

(0) Gathering to His Call [Orc]
Event • Any phase
Exert an [Orc] minion to add [2].
B C 67

[1] Brief Respite [Shire]
Event • Any phase
Spot a [Shire] companion to remove a burden.
B R 92

(0) Browbeat [Uruk]
Event • Any phase
Spot an [Uruk] minion to make a companion (except the Ring-bearer) resistance -2.
B U 99

[1] Hosts of Minas Morgul [Wraith]
Event • Any phase
Search.
Spot a [Wraith] minion to draw a card.
B C 112

There are also 2 cards from Light & Shadow:

[4] •Saruman, Fallen Istar [Isengard]
Minion • Wizard
Str: 8
Vit: 4
SIt: 4
Traitor.
While skirmishing a companion with resistance 6 or more, Saruman is strength +3 and damage +1.
Any Phase: Exert Saruman to make a companion (except the Ring-bearer) resistance +2 or -2.
“‘!Our list of allies grows thin.’”
L R 80

(0) •Sceptre of the Dark Lord, Weapon of !Despair [Sauron]
Artifact • Support Area
Each time you play a unique minion, you may add a [Sauron] token here.
Any phase: Remove X tokens from here to make a companion (except the Ring-bearer) resistance -X.
L R 142
Title: Re: Back to the Light - Any phase
Post by: lem0nhead on November 10, 2009, 02:47:44 AM

About Galadriel, I kind of agree with you lem0n (and obviously she could stand to be more broken... 8-) ) but I'm not using muster. What do we feel about an !unyielding Galadriel? Or perhaps a small cost reduction instead.

Cant see unyielding would make much difference to her, but probably not good flavour as she clearly is very tempted by the ring and her resistance is quite easy to lower as she points out herself. She needs something though.

It seems like we need to talk a little about the any phase actions. I had actually never considered that these could be used in the Shadow/Fellowship phase for FP/Shadow players respectively until you guys pointed it out, and given that reaction to this idea is mixed, let me try and solve some problems. What would we think of this idea if I fixed the rules, so attached to "Any phase:" was that "FP cards can't use it during Shadow phases and Shadow cards can't use it during fellowship phases"? This is fairly intuitive anyway, and all it would need is a sentence in the rulebook.

Fine by me. I like the any phase shizzle.

I shall also try and post some other parts of this mechanic just to see if the idea itself is sound.

(0) !Scouting Ahead [Gondor]
Event • Any phase
Stealth.
Spot a [Gondor] companion with resistance 5 or more to foresee 1. (Look at the top card of your draw deck; place it on top of or beneath your draw deck).
B C 48

Yeah ok, not amazing or that useful but im sure you could get some leg work out of it if you tried to make a deck with it.

(0) Gathering to His Call [Orc]
Event • Any phase
Exert an [Orc] minion to add [2].
B C 67

Powerful in the shadow phase though...

[1] Brief Respite [Shire]
Event • Any phase
Spot a [Shire] companion to remove a burden.
B R 92

Should probably cost 2.

(0) Browbeat [Uruk]
Event • Any phase
Spot an [Uruk] minion to make a companion (except the Ring-bearer) resistance -2.
B U 99

Fine.

[1] Hosts of Minas Morgul [Wraith]
Event • Any phase
Search.
Spot a [Wraith] minion to draw a card.
B C 112

Coolio.

[4] •Saruman, Fallen Istar [Isengard]
Minion • Wizard
Str: 8
Vit: 4
SIt: 4
Traitor.
While skirmishing a companion with resistance 6 or more, Saruman is strength +3 and damage +1.
Any Phase: Exert Saruman to make a companion (except the Ring-bearer) resistance +2 or -2.
“‘!Our list of allies grows thin.’”
L R 80

Is traitor unloaded? I havent been following your DCs for ages sorry... Alright but 4 is a lot for a guy who does this sort of thing.

(0) •Sceptre of the Dark Lord, Weapon of !Despair [Sauron]
Artifact • Support Area
Each time you play a unique minion, you may add a [Sauron] token here.
Any phase: Remove X tokens from here to make a companion (except the Ring-bearer) resistance -X.
L R 142

Ok, but very odd flavour i dont get a feel for it at all. Possibly the consequence being despairing of seeing saurons mace but why do minions boost it?

Title: Re: Back to the Light - ELVEN
Post by: FM on November 10, 2009, 02:56:47 AM
Why the heck MUST Galadriel have strength 3? Really, most versions of her suck as companions unless they have a really good ability... in which case they are too broken. Make a FIGHTING Galadriel, for God's sake! She's a ring-bearer! She is one of the strongest people in Middle-Earth, and she takes a beating from Orc Scout? Without doing nothing about it? Eeeessh. /endrant
Title: Re: Back to the Light - ELVEN
Post by: FM on November 10, 2009, 02:59:18 AM
Ok, but very odd flavour i dont get a feel for it at all. Possibly the consequence being despairing of seeing saurons mace but why do minions boost it?

Unique minions. "Generals", per say. Each one of them shows how terrible Sauron is, for having that sort of power on his side. And then... you see the mace! o.O
Title: Re: Back to the Light - ELVEN
Post by: legolas3333 on November 10, 2009, 03:43:27 AM
Changed Resist the Shadow to a maneuver action that lasts until the regroup. This cycle of cards is not supposed to be particularly good, just multicultural! ;) I hardly ever used that cycle from Siege of Gondor, but I liked the idea.

About Galadriel, I kind of agree with you lem0n (and obviously she could stand to be more broken... 8-) ) but I'm not using muster. What do we feel about an !unyielding Galadriel? Or perhaps a small cost reduction instead.

Make her cost 0 at least

It seems like we need to talk a little about the any phase actions. I had actually never considered that these could be used in the Shadow/Fellowship phase for FP/Shadow players respectively until you guys pointed it out, and given that reaction to this idea is mixed, let me try and solve some problems. What would we think of this idea if I fixed the rules, so attached to "Any phase:" was that "FP cards can't use it during Shadow phases and Shadow cards can't use it during fellowship phases"? This is fairly intuitive anyway, and all it would need is a sentence in the rulebook.

I shall also try and post some other parts of this mechanic just to see if the idea itself is sound.

(0) !Scouting Ahead [Gondor]
Event • Any phase
Stealth.
Spot a [Gondor] companion with resistance 5 or more to foresee 1. (Look at the top card of your draw deck; place it on top of or beneath your draw deck).
B C 48

ok... i guess.

(0) Gathering to His Call [Orc]
Event • Any phase
Exert an [Orc] minion to add [2].
B C 67

powerful in shadow, but ok i guess

[1] Brief Respite [Shire]
Event • Any phase
Spot a [Shire] companion to remove a burden.
B R 92

raise the cost to [3] or at the very least, cause cards like nffatrod cost an exert and the more the merrier cost 6 (granted it has toil) [2]

(0) Browbeat [Uruk]
Event • Any phase
Spot an [Uruk] minion to make a companion (except the Ring-bearer) resistance -2.
B U 99

ok, our foes are weak

[1] Hosts of Minas Morgul [Wraith]
Event • Any phase
Search.
Spot a [Wraith] minion to draw a card.
B C 112

Nice!

There are also 2 cards from Light & Shadow:

[4] •Saruman, Fallen Istar [Isengard]
Minion • Wizard
Str: 8
Vit: 4
SIt: 4
Traitor.
While skirmishing a companion with resistance 6 or more, Saruman is strength +3 and damage +1.
Any Phase: Exert Saruman to make a companion (except the Ring-bearer) resistance +2 or -2.
“‘!Our list of allies grows thin.’”
L R 80

ok, i can't see how the -2 of the second ability would be helpful.

(0) •Sceptre of the Dark Lord, Weapon of Despair [Sauron]
Artifact • Support Area
Each time you play a unique minion, you may add a [Sauron] token here.
Any phase: Remove X tokens from here to make a companion (except the Ring-bearer) resistance -X.
L R 142

hmm, ok, i can't see how it could be useful but it is balanced.
Title: Re: Back to the Light - ELVEN
Post by: ket_the_jet on November 10, 2009, 03:49:34 AM
(0) !Scouting Ahead [Gondor]
Event • Any phase
Stealth.
Spot a [Gondor] companion with resistance 5 or more to foresee 1. (Look at the top card of your draw deck; place it on top of or beneath your draw deck).
B C 48
I think Foresee is a cool but [Gondor] telepathy never had the same ring (or flavor) as [Elven] telepathy. I think that any reference to telepathy in Gondor should be titled after Denethor or Aragorn's use of the Palantir.

(0) Gathering to His Call [Orc]
Event • Any phase
Exert an [Orc] minion to add [2].
B C 67
Wildly powerful during the Shadow phase. And a common!

[1] Brief Respite [Shire]
Event • Any phase
Spot a [Shire] companion to remove a burden.
B R 92
See, this could just as easily be a "response event" that is:
Response: If a Shadow card is about to add a burden, spot a [Hobbit] to prevent that.

(0) Browbeat [Uruk]
Event • Any phase
Spot an [Uruk] minion to make a companion (except the Ring-bearer) resistance -2.
B U 99
I don't know the [Uruk] culture well enough to know how this fits in.

[1] Hosts of Minas Morgul [Wraith]
Event • Any phase
Search.
Spot a [Wraith] minion to draw a card.
B C 112
That's neat, but I feel like it has the most application during the Shadow phase...so why not just make it Shadow phase? Or, like above, make it a response to a Free People's action where it could conceptually be used, like:
Response: If a companion exerts, spot a [Wraith] minion to draw a card.

That wouldn't work during the Fellowship phase, but if you are implementing that new rule, then it wouldn't matter!

[4] •Saruman, Fallen Istar [Isengard]
Minion • Wizard
Str: 8
Vit: 4
SIt: 4
Traitor.
While skirmishing a companion with resistance 6 or more, Saruman is strength +3 and damage +1.
Any Phase: Exert Saruman to make a companion (except the Ring-bearer) resistance +2 or -2.
“‘!Our list of allies grows thin.’”
L R 80
Maybe I am missing something, but what would be the benefit of making a companion +2 resistance?

(0) •Sceptre of the Dark Lord, Weapon of !Despair [Sauron]
Artifact • Support Area
Each time you play a unique minion, you may add a [Sauron] token here.
Any phase: Remove X tokens from here to make a companion (except the Ring-bearer) resistance -X.
L R 142[/quote]
As a support area Artifact, it might see more play than you'd expect...I don't really have other thoughts on this except how does a Sceptre inspire fear when it is sitting in a support area and not grasped by the Dark Lord?
-wtk
Title: Re: Back to the Light - ELVEN
Post by: lem0nhead on November 10, 2009, 05:00:35 AM
[1] Brief Respite [Shire]
Event • Any phase
Spot a [Shire] companion to remove a burden.
B R 92
See, this could just as easily be a "response event" that is:
Response: If a Shadow card is about to add a burden, spot a [Hobbit] to prevent that.

Thats not so helpful if you dont have the card in hand when the burden is added.

[4] •Saruman, Fallen Istar [Isengard]
Minion • Wizard
Str: 8
Vit: 4
SIt: 4
Traitor.
While skirmishing a companion with resistance 6 or more, Saruman is strength +3 and damage +1.
Any Phase: Exert Saruman to make a companion (except the Ring-bearer) resistance +2 or -2.
“‘!Our list of allies grows thin.’”
L R 80
Maybe I am missing something, but what would be the benefit of making a companion +2 resistance?

Yeah to trigger his first line of gametext.

Title: Re: Back to the Light - ELVEN
Post by: Thranduil on November 10, 2009, 06:11:35 AM
Thanks for the incredible number of reviews here - I haven't seen this much interest in the forums for months! =D> Now we need some other people's DCs so that it's not an autocracy... But :gp: to everyone involved, and you've given me a lot of food for thought.

What I think I will do is I will keep the any phase actions sprinkled throughout the set but I think it's not the best material for a global culture cycle, and so I will replace this cycle with another one. Some of these events will stay (I'm a big fan of Browbeat and Healing Drought for example). So this will probably become a foreseeing cycle, because one of the things I was conscious of was that there was not enough foresight in !The Twilight World. Which also answers the question about [Gondor] telepathy - in this block, foresee is an evergreen keyword (ie. it appears in all cultures) and so everyone has some telepathic interactions. Obviously, the [Elven] culture is by far the best at it.

I will repost some changed cards later today, but in the meantime any further comments or thoughts would be greatly appreciated.

Thranduil
Title: Re: Back to the Light - ELVEN
Post by: ket_the_jet on November 10, 2009, 07:33:14 AM
Thats not so helpful if you dont have the card in hand when the burden is added.
Yeah, but you could say that about most cards.

Yeah to trigger his first line of gametext.
Haha...whoops.
-wtk
Title: Re: Back to the Light - ELVEN
Post by: lem0nhead on November 10, 2009, 08:21:29 AM
Yeah i suppose you could but thats why a blanket card like Thran printed is better than a response. Unconditonal removal is far better than prevention imho.
Title: Re: Back to the Light - ELVEN
Post by: sickofpalantirs on November 10, 2009, 12:08:43 PM


(0) !Scouting Ahead [Gondor]
Event • Any phase
Stealth.
Spot a [Gondor] companion with resistance 5 or more to foresee 1. (Look at the top card of your draw deck; place it on top of or beneath your draw deck).
B C 48
maybe or 2 if they are a ranger?

(0) Gathering to His Call [Orc]
Event • Any phase
Exert an [Orc] minion to add [2].
B C 67
thats powerful...but I think ok.

[1] Brief Respite [Shire]
Event • Any phase
Spot a [Shire] companion to remove a burden.
B R 92
fine.

(0) Browbeat [Uruk]
Event • Any phase
Spot an [Uruk] minion to make a companion (except the Ring-bearer) resistance -2.
B U 99
fine.  perhaps until the regroup phase?

[1] Hosts of Minas Morgul [Wraith]
Event • Any phase
Search.
Spot a [Wraith] minion to draw a card.
B C 112
wraith and card drawing? forestguls maybe...maybe or place a card form hand beneath your drak deck?

There are also 2 cards from Light & Shadow:

[4] •Saruman, Fallen Istar [Isengard]
Minion • Wizard
Str: 8
Vit: 4
SIt: 4
Traitor.
While skirmishing a companion with resistance 6 or more, Saruman is strength +3 and damage +1.
Any Phase: Exert Saruman to make a companion (except the Ring-bearer) resistance +2 or -2.
“‘!Our list of allies grows thin.’”
L R 80
kewl.

(0) •Sceptre of the Dark Lord, Weapon of !Despair [Sauron]
Artifact • Support Area
Each time you play a unique minion, you may add a [Sauron] token here.
Any phase: Remove X tokens from here to make a companion (except the Ring-bearer) resistance -X.
L R 142
fine
Title: Re: Back to the Light - ELVEN
Post by: Thranduil on November 10, 2009, 12:25:04 PM
How about this for Galadriel:

[3] •Galadriel, Ring-bearer [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
While you can spot an [Elven] companion, Galadriel’s twilight cost is -3.
At the start of the maneuver phase, you may place a card from your hand on top of your draw deck.
B C 14

Other changes:

(0) Forgotten Secrets [Dwarven]
Condition • Support Area
Tale.
Maneuver: Spot a [Dwarven] companion and discard this condition to remove up to 2 Shadow cards in a Shadow player’s discard pile from the game.
B U 3

[1] Resist the Shadow [Elven]
Condition • Support Area
Fellowship: Exert an [Elven] companion and either a [Gondor] companion or a [Dwarven] companion to add an [Elven] token here.
Maneuver: Remove an [Elven] token here to make an unbound companion resistance +2 until the regroup phase.
B C 18

We'll deal with the other any phase cards when we come to them, and we'll have some new cards some time tomorrow.

Thranduil
Title: Re: Back to the Light - ELVEN
Post by: Not a Zombie on November 10, 2009, 05:29:26 PM
How about this for Galadriel:

[3] •Galadriel, Ring-bearer [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
While you can spot an [Elven] companion, Galadriel’s twilight cost is -3.
At the start of the maneuver phase, you may place a card from your hand on top of your draw deck.
B C 14

I'd make her title more like bearer of Nenya (or whichever ring she bears). Ring-bearer is kinda misleading. I really like it otherwise, she'd be in all my telepathy decks :D

Other changes:

(0) Forgotten Secrets [Dwarven]
Condition • Support Area
Tale.
Maneuver: Spot a [Dwarven] companion and discard this condition to remove a Shadow card in a Shadow player’s discard pile from the game.
B U 3

good

[1] Resist the Shadow [Elven]
Condition • Support Area
Fellowship: Exert an [Elven] companion and either a [Gondor] companion or a [Dwarven] companion to add an [Elven] token here.
Maneuver: Remove an [Elven] token here to make an unbound companion resistance +2 until the regroup phase.
B C 18

Fine.

We'll deal with the other any phase cards when we come to them, and we'll have some new cards some time tomorrow.

Thranduil
Title: Re: Back to the Light - ELVEN
Post by: Thranduil on November 11, 2009, 12:08:53 AM
While we're talking about rings, let's take a look at these 3 (the first is actually from Light & Shadow, but it quite obviously fits this cycle):

(0) •Narya, Hidden Fire [Gandalf]
Artifact • Ring
Vit: +1
Bearer must be Gandalf.
Response: If a Shadow card is about to add any number of twilight tokens, discard a [Gandalf] card from hand to prevent that.
"'I am the !servant of the Secret Fire, !wielder of the flame or Anor.'"
L R 40

(0) •Nenya, Hidden Ring [Elven]
Artifact • Ring
Vit: +1
Bearer must be Galadriel.
Response: If a burden is about to be added by a Shadow card, discard an [Elven] card from hand to prevent that.
B R 17

(0) •Vilya, Hidden Ring [Elven]
Artifact • Ring
Vit: +1
Bearer must be Elrond.
Response: If a companion is about to be wounded or exerted by a Shadow card, exert 2 other companions to prevent that.
B R 20
Title: Re: Back to the Light - ELVEN
Post by: lem0nhead on November 11, 2009, 03:37:51 AM
How about this for Galadriel:

[3] •Galadriel, Ring-bearer [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
While you can spot an [Elven] companion, Galadriel’s twilight cost is -3.
At the start of the maneuver phase, you may place a card from your hand on top of your draw deck.
B C 14

Better but still not useful enough. Good for a common though.

(0) Forgotten Secrets [Dwarven]
Condition • Support Area
Tale.
Maneuver: Spot a [Dwarven] companion and discard this condition to remove a Shadow card in a Shadow player’s discard pile from the game.
B U 3

Id make it two cards as this is a lot of effort for 1 removal.

[1] Resist the Shadow [Elven]
Condition • Support Area
Fellowship: Exert an [Elven] companion and either a [Gondor] companion or a [Dwarven] companion to add an [Elven] token here.
Maneuver: Remove an [Elven] token here to make an unbound companion resistance +2 until the regroup phase.
B C 18

My previous point stands. Would never exert 2 companions for such a paltry bonus.

Thranduil
Title: Re: Back to the Light - ELVEN
Post by: Thranduil on November 11, 2009, 06:44:32 AM
My previous point stands. Would never exert 2 companions for such a paltry bonus.
Yeah - I never said it was a good card! ;) I might play it in a limited deck, but definitely not constructed.

Thranduil
Title: Re: Back to the Light - ELVEN
Post by: sickofpalantirs on November 11, 2009, 07:15:35 PM

(0) •Narya, Hidden Fire [Gandalf]
Artifact • Ring
Vit: +1
Bearer must be Gandalf.
Response: If a Shadow card is about to add any number of twilight tokens, discard a [Gandalf] card from hand to prevent that.
"'I am the !servant of the Secret Fire, !wielder of the flame or Anor.'"
L R 40
I almost feel like doing something with spells or resistance for an added bonus, like if its a spell remove 1 or something, but its fine as is.

(0) •Nenya, Hidden Ring [Elven]
Artifact • Ring
Vit: +1
Bearer must be Galadriel.
Response: If a burden is about to be added by a Shadow card, discard an [Elven] card from hand to prevent that.
B R 17
I'm slightly worried about elven burden control, as to my knowledge aside from elf song they don't have a whole lot.

(0) •Vilya, Hidden Ring [Elven]
Artifact • Ring
Vit: +1
Bearer must be Elrond.
Response: If a companion is about to be wounded or exerted by a Shadow card, exert 2 other companions to prevent that.
B R 20
fine.
Title: Re: Back to the Light - ELVEN
Post by: ket_the_jet on November 11, 2009, 07:48:42 PM
(0) •Narya, Hidden Fire [Gandalf]
Artifact • Ring
Vit: +1
Bearer must be Gandalf.
Response: If a Shadow card is about to add any number of twilight tokens, discard a [Gandalf] card from hand to prevent that.
"'I am the !servant of the Secret Fire, !wielder of the flame or Anor.'"
L R 40
Neat. That's pretty cool with me...but not too many cards add significant twilight...Goblin Runner is the only one that comes to mind.

(0) •Nenya, Hidden Ring [Elven]
Artifact • Ring
Vit: +1
Bearer must be Galadriel.
Response: If a burden is about to be added by a Shadow card, discard an [Elven] card from hand to prevent that.
B R 17
I don't like the subtitle "Hidden Ring." That applies to !Nenya and !Vilya. You could make it more like the Towers Common Sam if you wanted where it is "any number of burdens..." I don't like seeing over-powered cultures get stronger though.

Furthermore, when you think about Nenya, how did it help anyone resist burdens? If anything, it made Galadriel want the One Ring more. I think you should think about that from a flavor standpoint.

(0) •Vilya, Hidden Ring [Elven]
Artifact • Ring
Vit: +1
Bearer must be Elrond.
Response: If a companion is about to be wounded or exerted by a Shadow card, exert 2 other companions to prevent that.
B R 20

This fits well in the sense that L. Ron was a healer...This is my favorite one.
-wtk
Title: Re: Back to the Light - ELVEN
Post by: lem0nhead on November 12, 2009, 03:42:17 AM

(0) •Narya, Hidden Fire [Gandalf]
Artifact • Ring
Vit: +1
Bearer must be Gandalf.
Response: If a Shadow card is about to add any number of twilight tokens, discard a [Gandalf] card from hand to prevent that.
"'I am the !servant of the Secret Fire, !wielder of the flame or Anor.'"
L R 40

Yeah this is ok.

(0) •Nenya, Hidden Ring [Elven]
Artifact • Ring
Vit: +1
Bearer must be Galadriel.
Response: If a burden is about to be added by a Shadow card, discard an [Elven] card from hand to prevent that.
B R 17

Any number of burdens would be OP, SoP is right about giving elves this kind of power. Ket is right on flavour as well.

(0) •Vilya, Hidden Ring [Elven]
Artifact • Ring
Vit: +1
Bearer must be Elrond.
Response: If a companion is about to be wounded or exerted by a Shadow card, exert 2 other companions to prevent that.
B R 20

This i feel is slightly underpowered, 2 exertions is imo a really bad cost for anything. Wounds are the most vital costs for freeps players over discard, pool adding etc. Maybe exert another and add 3?

Title: Re: Back to the Light - ELVEN
Post by: legolas3333 on November 12, 2009, 06:26:07 AM
While we're talking about rings, let's take a look at these 3 (the first is actually from Light & Shadow, but it quite obviously fits this cycle):

(0) •Narya, Hidden Fire [Gandalf]
Artifact • Ring
Vit: +1
Bearer must be Gandalf.
Response: If a Shadow card is about to add any number of twilight tokens, discard a [Gandalf] card from hand to prevent that.
"'I am the !servant of the Secret Fire, !wielder of the flame or Anor.'"
L R 40

Hmm, kinda a play on gandalf's hat? Nice

(0) •Nenya, Hidden Ring [Elven]
Artifact • Ring
Vit: +1
Bearer must be Galadriel.
Response: If a burden is about to be added by a Shadow card, discard an [Elven] card from hand to prevent that.
B R 17

A little to powerful i think maybe make it limit once per site

(0) •Vilya, Hidden Ring [Elven]
Artifact • Ring
Vit: +1
Bearer must be Elrond.
Response: If a companion is about to be wounded or exerted by a Shadow card, exert 2 other companions to prevent that.
B R 20

ok, nice

Title: Re: Back to the Light - ELVEN
Post by: Thranduil on November 12, 2009, 12:55:57 PM
Thanks for all your thoughts! A few words from me.

On [Elven] burden removal: In the current game environment, there is essentially 1 culture that does burden removal, obviously [Shire]. There are a few [Gandalf] cards, but most of them (except for the powerful rare ones like Watch and Wait and Foe-hammer) are not particularly good (Ease the Burden?). I think it's unhealthy when something can only be done by 1 culture, and so it's important to spread it out. As such, I have been pushing burden removal as secondary in [Gandalf] and [Elven] (and to an extent, [Gollum] - although it usually needs [Shire] support to do so), where the flavour makes perfect sense. It's just like Magic when they realised that only (R) got haste and so made it secondary in (B).

On Narya, Hidden Fire: You may remember Gandalf, Mover of All which you can find here (http://lotrtcgdb.com/forums/index.php/topic,1516.msg32838.html#msg32838) (a little down the page). This is one of the main reasons it deals with twilight tokens, and provided the inspiration to the other 2 rings.

On the other two rings: I completely see your point ket about the flavour. What I'm trying to get across in these two rings is the power they have in protecting the Elves and all those around them - it is because of Vilya and Nenya that Rivendell and Lothlórien respectively survived until the end of the Third Age. This is my justification for Nenya, Hidden Ring - it represents not Galadriel's strengths, but the power the Ring has over Lothlórien and those whop enter its protection.

So I will look over those 2 and probably post updated versions at a later date. Not sure about the subtitles though... Anyone have better suggestions? I obviously want it to fit in with Hidden Fire, and Hidden Water and Air sounds a bit bad...

Now for some plays on the Naith at the Battle of Helm's Deep. This also includes some valiant tribal support, and a remake of Valor.

[1] Unrelenting [Elven]
Event • Skirmish
Make a valiant or [Elven] companion strength +2 (or +3 if skirmishing a wounded minion).
B C 19

[2] Deflection [Elven]
Event • Response
If a Shadow event is played, spot an [Elven] companion to foresee 2. Then reveal the top card of your draw deck. If the revealed card is a Free Peoples card, cancel that Shadow event and place it on top of its owner’s draw deck. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards on top of or beneath your draw deck in any order).
B U 10

[1] •Dual Fighting [Elven]
Condition • Support Area
While you can spot 3 valiant companions with resistance 7 or more, each minion is strength -2 for each wound on that minion.
Discard this condition if the fellowship did not move during the regroup phase.
B R 11

The title of the that one is bad - other suggestions I would love (it's obviously a remake of one of my favourite cards from the Two Towers, Blades Drawn).
Title: Re: Back to the Light - ELVEN
Post by: ket_the_jet on November 12, 2009, 01:07:22 PM
Deflection is badass. I really like that card.

Dual Fighting could easily be renamed. Something like "Bow and Blade" or whatever the Elvish is that Aragorn speaks when he says, "Release Arrows!" at Helm's Deep. Yeah. That'd be badass.
-wtk
Title: Re: Back to the Light - ELVEN
Post by: legolas3333 on November 12, 2009, 11:06:31 PM
Thanks for all your thoughts! A few words from me.

On [Elven] burden removal: In the current game environment, there is essentially 1 culture that does burden removal, obviously [Shire]. There are a few [Gandalf] cards, but most of them (except for the powerful rare ones like Watch and Wait and Foe-hammer) are not particularly good (Ease the Burden?). I think it's unhealthy when something can only be done by 1 culture, and so it's important to spread it out. As such, I have been pushing burden removal as secondary in [Gandalf] and [Elven] (and to an extent, [Gollum] - although it usually needs [Shire] support to do so), where the flavour makes perfect sense. It's just like Magic when they realised that only (R) got haste and so made it secondary in (B).

On Narya, Hidden Fire: You may remember Gandalf, Mover of All which you can find here (http://lotrtcgdb.com/forums/index.php/topic,1516.msg32838.html#msg32838) (a little down the page). This is one of the main reasons it deals with twilight tokens, and provided the inspiration to the other 2 rings.

On the other two rings: I completely see your point ket about the flavour. What I'm trying to get across in these two rings is the power they have in protecting the Elves and all those around them - it is because of Vilya and Nenya that Rivendell and Lothlórien respectively survived until the end of the Third Age. This is my justification for Nenya, Hidden Ring - it represents not Galadriel's strengths, but the power the Ring has over Lothlórien and those whop enter its protection.

So I will look over those 2 and probably post updated versions at a later date. Not sure about the subtitles though... Anyone have better suggestions? I obviously want it to fit in with Hidden Fire, and Hidden Water and Air sounds a bit bad...

Now for some plays on the Naith at the Battle of Helm's Deep. This also includes some valiant tribal support, and a remake of Valor.

[1] Unrelenting [Elven]
Event • Skirmish
Make a valiant or [Elven] companion strength +2 (or +3 if skirmishing a wounded minion).
B C 19

Ok! i like it much since it works with multiple cultures

[2] Deflection [Elven]
Event • Response
If a Shadow event is played, spot an [Elven] companion to foresee 2. Then reveal the top card of your draw deck. If the revealed card is a Free Peoples card, cancel that Shadow event and place it on top of its owner’s draw deck. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards on top of or beneath your draw deck in any order).
B U 10

awesome! one of the things i like about other TCGs that lotr never got into much was preventing other peoples cards especially events and conditions, i like the idea a lot

[1] •Dual Fighting [Elven]
Condition • Support Area
While you can spot 3 valiant companions with resistance 7 or more, each minion is strength -2 for each wound on that minion.
Discard this condition if the fellowship did not move during the regroup phase.
B R 11

hmm i like the card, i can't think of a good title for it, and another thing is that unless you have [Elven] valiant companions i couldn't see me using it

The title of the that one is bad - other suggestions I would love (it's obviously a remake of one of my favourite cards from the Two Towers, Blades Drawn).
Title: Re: Back to the Light - GANDALF
Post by: Thranduil on November 13, 2009, 06:59:22 AM
Great thanks guys! I'll come up with some better title for that last card. Leithio i philinn! is what Aragorn says to the Elves (Release the Arrows) but I wasn't sure it looked good as a title.

In the meantime, that finishes off the [Elven] culture, so let's look at some [Gandalf] stuff. First some cross-culture cards from cultures we've already seen:

[8] Emissaries of the West [Elven]
Event • Fellowship
Spell. Toil 2. (When you play this card, you may exert any number of [Elven] companions to make its twilight cost -2 for each companion exerted in this way).
Spot a [Gandalf] companion with resistance 6 or more to discard each condition.
B U 13

Obviously the crossover here is condition discard, which is a strength of both the [Elven] and [Gandalf] cultures.

[2] •Brand, Ally of Erebor [Dwarven]
Companion • Man
Str: 6
Vit: 3
Res: 6
Archer. Valiant.
Skirmish: If Brand has resistance 6 or more, exert him to take a [Dwarven] or [Gandalf] skirmish event into hand from your discard pile.
B R 1

This one is a twin to Dáin Ironfoot, Heir of Durin that we saw before.

Then the first reprint for that reprinted cycle:

[1] Not the First Halfling [Gandalf] (reprint)
Condition • Support Area
Fellowship: Exert Gandalf and either an [Elven] companion or a [Shire] companion to add a [Gandalf] token here.
Skirmish: Remove a [Gandalf] token here to make a minion skirmishing an unbound companion strength -2.
B C 27

And finally an interesting idea for a Gandalf. I'm not sure about it, but you'll let me know what you think!

[4] •Gandalf, Olórin [Gandalf]
Companion • Wizard
Str: 8
Vit: 4
Res: 7
Valiant.
Gandalf gains the cultures of each other companion with resistance 6 or more.
B U 23
Title: Re: Back to the Light - GANDALF
Post by: ket_the_jet on November 13, 2009, 08:11:51 AM
[5] Emissaries of the West [Elven]
Event • Maneuver
Spell. Toil 2.
Spot a [Gandalf] companion with resistance 6 or more to discard each condition.
B U 13
I feel like this is nice but should probably be a Fellowship action or not have toil. In the fellowship, one exertion and it is Sleep, Caradhras. With no exertions it is Grown Suddenly Tall. Both of those are pretty good options.

[2] •Brand, Ally of Erebor [Dwarven]
Companion • Man
Str: 6
Vit: 3
Res: 6
Archer. Valiant.
Skirmish: If Brand has resistance 6 or more, exert him to take a [Dwarven] or [Gandalf] skirmish event into hand from your discard pile.
B R 1[/quote]
He is awesome. I haven't seen any [Gandalf] skirmish events yet but I know they'll be badass!

[4] •Gandalf, Friend of the Free Peoples [Gandalf]
Companion • Wizard
Str: 8
Vit: 4
Res: 7
Valiant.
Gandalf gains the cultures of each other companion with resistance 6 or more.
B U 23
That is actually a pretty cool idea. I am not sure that is how Decipher would have worded it (at least, back in their heyday)...but that is cool especially if your events don't spot Elves and Dwarves but [Elven] and [Dwarven] companions, like we have seen! I approve...except for of the subtitle. I know they are tough, but that is bland and not fun. Maybe Mithrandir or Greyhame-like--Olorin, Tharkun, Incanus (less likely)...one of these names that describes that he is known as different things to different people.

Hope these help!
-wtk
Title: Re: Back to the Light - GANDALF
Post by: Thranduil on November 13, 2009, 08:18:50 AM
Great ideas ket. I want to keep Emissaries of the West maneuver because that makes it more [Elven], but I've upped the cost quite considerably. Also changed Gandalf's subtitle according to your suggestion.

Thranduil
Title: Re: Back to the Light - GANDALF
Post by: ket_the_jet on November 13, 2009, 08:21:00 AM
Neat. I like those a lot more now! [8] might be overkill, but like Grown Suddenly Tall there has to be some reason not to play it!

Also, sorry about the typo...I'm sure it was understood that I meant Sleep, Caradhras.
-wtk
Title: Re: Back to the Light - GANDALF
Post by: sickofpalantirs on November 13, 2009, 11:22:16 AM
a few words?  your points make sense though.


[2] Deflection [Elven]
Event • Response
If a Shadow event is played, spot an [Elven] companion to foresee 2. Then reveal the top card of your draw deck. If the revealed card is a Free Peoples card, cancel that Shadow event and place it on top of its owner’s draw deck. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards on top of or beneath your draw deck in any order).
B U 10
I think this would be much cooler if it was foresee one.  Allowing you to place it beneath your draw deck and hope for better luck...

[1] •Dual Fighting [Elven]
Condition • Support Area
While you can spot 3 valiant companions with resistance 7 or more, each minion is strength -2 for each wound on that minion.
Discard this condition if the fellowship did not move during the regroup phase.
B R 11

fine by me.  except the title is kinda weird.  I would have just reprinted blades drawn personally, as that is a pretty kewl title.



[8] Emissaries of the West [Elven]
Event • Maneuver
Spell. Toil 2. (When you play this card, you may exert any number of [Elven] companions to make its twilight cost -2 for each companion exerted in this way).
Spot a [Gandalf] companion with resistance 6 or more to discard each condition.
B U 13
with each condition, I think 7 would be fine.


[2] •Brand, Ally of Erebor [Dwarven]
Companion • Man
Str: 6
Vit: 3
Res: 6
Archer. Valiant.
Skirmish: If Brand has resistance 6 or more, exert him to take a [Dwarven] or [Gandalf] skirmish event into hand from your discard pile.
B R 1
fine.




[4] •Gandalf, Olórin [Gandalf]
Companion • Wizard
Str: 8
Vit: 4
Res: 7
Valiant.
Gandalf gains the cultures of each other companion with resistance 6 or more.
B U 23
That is...sweet.  Honestly I don't know what else to say.  Kewl idea.
Title: Re: Back to the Light - GANDALF
Post by: legolas3333 on November 13, 2009, 01:59:10 PM
Great thanks guys! I'll come up with some better title for that last card. Leithio i philinn! is what Aragorn says to the Elves (Release the Arrows) but I wasn't sure it looked good as a title.

In the meantime, that finishes off the [Elven] culture, so let's look at some [Gandalf] stuff. First some cross-culture cards from cultures we've already seen:

[8] Emissaries of the West [Elven]
Event • Maneuver
Spell. Toil 2. (When you play this card, you may exert any number of [Elven] companions to make its twilight cost -2 for each companion exerted in this way).
Spot a [Gandalf] companion with resistance 6 or more to discard each condition.
B U 13

i would like to compare this to New-awakened which makes this somewhat powerful, maybe make the resistance requirement the same as gandalf's resistance to bring it down a bit.

Obviously the crossover here is condition discard, which is a strength of both the [Elven] and [Gandalf] cultures.

[2] •Brand, Ally of Erebor [Dwarven]
Companion • Man
Str: 6
Vit: 3
Res: 6
Archer. Valiant.
Skirmish: If Brand has resistance 6 or more, exert him to take a [Dwarven] or [Gandalf] skirmish event into hand from your discard pile.
B R 1

hmm i'm reluctant to have anyone start as archer, but he's ok i guess

This one is a twin to Dáin Ironfoot, Heir of Durin that we saw before.

Then the first reprint for that reprinted cycle:

[1] Not the First Halfling [Gandalf] (reprint)
Condition • Support Area
Fellowship: Exert Gandalf and either an [Elven] companion or a [Shire] companion to add a [Gandalf] token here.
Skirmish: Remove a [Gandalf] token here to make a minion skirmishing an unbound companion strength -2.
B C 27

great idea almost like a card D would've made back in the glory days of lotr!

And finally an interesting idea for a Gandalf. I'm not sure about it, but you'll let me know what you think!

[4] •Gandalf, Olórin [Gandalf]
Companion • Wizard
Str: 8
Vit: 4
Res: 7
Valiant.
Gandalf gains the cultures of each other companion with resistance 6 or more.
B U 23

wait, so he could be like 4 different cultures?? that's awesome!
Title: Re: Back to the Light - GANDALF
Post by: ket_the_jet on November 13, 2009, 02:23:01 PM
I have no problem with people who are archers starting as archers. Just throwing that out there. Brand was known as an archer.
-wtk
Title: Re: Back to the Light - GANDALF
Post by: Thranduil on November 14, 2009, 10:18:46 AM
I'm glad you guys liked my Gandalf! I think he might see some play - the ability to count as a [Gandalf] Wizard and the main culture of your deck seems powerful. I've changed Emissaries of the West to a fellowship event so that it loses some power and flexibility, and it still fits as a [Gandalf] card.

Apparently this post is going to be rare central. Here are 3 multicultural rares, the first two of which are part of the spellshaper cycle (notice Fireworks and Mighty Steed):

[1] •Gandalf’s Cart, Purveyor of !Fireworks [Gandalf]
Possession
Res: +1
Bearer must be Gandalf.
Fellowship or Regroup: Exert Gandalf to shuffle up to 2 [Shire] or [Gandalf] cards from your discard pile into your draw deck.
B R 24

[2] •Shadowfax, Pride of Rohan [Rohan]
Possession • Mount
Bearer must be Gandalf.
At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.
Skirmish: If Gandalf is not assigned to a skirmish, exert him twice to have him replace an unbound companion with resistance 6 or more in a skirmish.
B R 83

[1][8] Alliance of the Free Peoples [Gandalf]
Event • Maneuver
Toil 2.
[Gondor], [Rohan], [Shire], [Elven] and [Dwarven] companions may exert for this card’s toil.
Spot Gandalf to make each unbound companion strength and resistance +5 until the regroup phase.
B R 21
Title: Re: Back to the Light - GANDALF
Post by: ket_the_jet on November 14, 2009, 11:16:23 AM
[1] •Gandalf’s Cart, Purveyor of !Fireworks [Gandalf]
Possession
Res: +1
Bearer must be Gandalf.
Fellowship or Regroup: Exert Gandalf to shuffle up to 2 [Shire] or [Gandalf] cards from your discard pile into your draw deck.
B R 24
Fireworks was always one of my favorite cards so I approve!

[2] •Shadowfax, Pride of Rohan [Rohan]
Possession • Mount
Bearer must be Gandalf.
At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.
Skirmish: If Gandalf is not assigned to a skirmish, exert him twice to have him replace an unbound companion with resistance 6 or more in a skirmish.
B R 83
I am not sure that Pride of Rohan is a great subtitle, but I do agree that !Shadowfax should be a [Rohan] card. What are your thoughts on making it "Bearer must be a [Gandalf] Wizard?"

[1][8] Alliance of the Free Peoples [Gandalf]
Event • Maneuver
Toil 2.
[Gondor], [Rohan], [Shire], [Elven] and [Dwarven] companions may exert for this card’s toil.
Spot Gandalf to make each companion (except the Ring-bearer) strength and resistance +5 until the regroup phase.
B R 21

Here is an idea. And I don't know how you like it. But rather than listing characters that can exert for the toil cost, how about:
Toil 2.
When you play this card, you can spot Gandalf to make each companion gain the [Gandalf] culture until the regroup phase. Make each companion (except the Ring-bearer) strength +5 and resistance +5 until the regroup phase.

I don't know if that works because you would have to pay the cost before you get the "Each companion gains the [Gandalf] culture" part. But something like that. Also, I think that toil 3 or [1][5] would be reasonable.
-wtk
Title: Re: Back to the Light - GANDALF
Post by: legolas3333 on November 14, 2009, 12:13:02 PM
I'm glad you guys liked my Gandalf! I think he might see some play - the ability to count as a [Gandalf] Wizard and the main culture of your deck seems powerful. I've changed Emissaries of the West to a fellowship event so that it loses some power and flexibility, and it still fits as a [Gandalf] card.

Apparently this post is going to be rare central. Here are 3 multicultural rares, the first two of which are part of the spellshaper cycle (notice Fireworks and Mighty Steed):

[1] •Gandalf’s Cart, Purveyor of Fireworks [Gandalf]
Possession
Res: +1
Bearer must be Gandalf.
Fellowship or Regroup: Exert Gandalf to shuffle up to 2 [Shire] or [Gandalf] cards from your discard pile into your draw deck.
B R 24

so fireworks right...

[2] •Shadowfax, Pride of Rohan [Rohan]
Possession • Mount
Bearer must be Gandalf.
At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.
Skirmish: If Gandalf is not assigned to a skirmish, exert him twice to have him replace an unbound companion with resistance 6 or more in a skirmish.
B R 83

so it's shadowfax with a built in Mighty Steed...

[1][8] Alliance of the Free Peoples [Gandalf]
Event • Maneuver
Toil 2.
[Gondor], [Rohan], [Shire], [Elven] and [Dwarven] companions may exert for this card’s toil.
Spot Gandalf to make each companion (except the Ring-bearer) strength and resistance +5 until the regroup phase.
B R 21

I hate to say this but down from the hills is more powerful in the right deck, i'd lower the cost a little probably to 10 toil 3
Title: Re: Back to the Light - GANDALF
Post by: ket_the_jet on November 14, 2009, 12:16:49 PM
I hate to say this but down from the hills is more powerful in the right deck, i'd lower the cost a little probably to 10 toil 3

Down From the Hills affects one companion. This affects all of them (except the Ring-Bearer). Which actually makes me think...

Thranduil: Do you think it should only affect unbound companions?
-wtk
Title: Re: Back to the Light - GANDALF
Post by: Thranduil on November 14, 2009, 04:30:09 PM
Here is an idea. And I don't know how you like it. But rather than listing characters that can exert for the toil cost, how about:
Toil 2.
When you play this card, you can spot Gandalf to make each companion gain the [Gandalf] culture until the regroup phase. Make each companion (except the Ring-bearer) strength +5 and resistance +5 until the regroup phase.

I don't know if that works because you would have to pay the cost before you get the "Each companion gains the [Gandalf] culture" part. But something like that. Also, I think that toil 3 or [1][5] would be reasonable.
-wtk
I know what you mean. In fact, the original idea of this card was that the card itself was all those cultures, so that they could exert by default. But then I decided it was perhaps too complicated to present. I will certainly change it to unbound companions which actually fits the flavour better.

Thranduil
Title: Re: Back to the Light - GANDALF
Post by: ket_the_jet on November 14, 2009, 04:37:50 PM
Here's an idea: Make it a Fellowship event. That way you can just say, "Characters can exert for this event's toil cost, regardless of culture" and it doesn't affect Shadow cards.
-wtk
Title: Re: Back to the Light - GANDALF
Post by: Thranduil on November 14, 2009, 04:54:04 PM
It doesn't effect Shadow cards anyway. Toil X is explicitly: When you play this card, you may exert any number of your characters that share a culture with it to make its twilight cost -X for each companion exerted in this way.. You may remember I had to make wordy [Gollum] cards in the last set so that you could toil them off your opponent's guys.

Thranduil
Title: Re: Back to the Light - GANDALF
Post by: ket_the_jet on November 14, 2009, 05:13:01 PM
But...if you allowed all characters to exert for its toil cost, then there is no reason that would not include Shadow cards.
-wtk
Title: Re: Back to the Light - GANDALF
Post by: Thranduil on November 15, 2009, 03:01:21 PM
I also didn't think the flavour should allow it to include [Gollum] characters, which is why I've specified.  I will certainly appreciate any other thoughts on how to word it, but I'm glad the concept was well received.

To finish off the [Gandalf] culture, I thought I'd briefly touch on Ents. Now I used to hate unhasty because it's such an annoying useless keyword, but then flavour finally triumphed in my mind and so it's been on 3 companions, 1 in each set, 1) Radagast, 2) Treebeard and now 3) Lindenroot. I chose Lindenroot because he never got a second copy of him. So here is he: just a straight beatstick I think mainly for drafting.

[4] •Lindenroot, !Enraged Shepherd [Gandalf]
Companion • Ent
Str: 10
Vit: 4
Res: 6
Unhasty. !Unyielding.
Assignment: Exert another [Shire] or [Gandalf] companion with resistance 6 or more to allow Lindenroot to be assigned to skirmish until the regroup phase.
B C 25

[2] Rise of the Ents [Shire]
Condition • Support Area
While you can spot 2 [Shire] companions with resistance 8 or more, each unhasty companion may be assigned to skirmishes.
Maneuver: Discard this condition and spot a [Gandalf] companion to discard an engine.
B U 97

Now this card represents one of the angles of cross-culture, but requires a slight change in the rules to actually do anything (though I suppose, cards do trump rules). Obviously what I'm talking about is the current wording of unhasty is "This companion may not be assigned to a skirmish by the Free Peoples player unless a [Gandalf] card allows him to do so". So this just changes the word [Gandalf] to "Free Peoples" and then everything is cool. :mrgreen:

Just because there weren't many cards here, you may remember that in the last set was a Curunír (Saruman) companion in Free Peoples [Isengard] culture. Well, here is some two-edged kit:

[2] •Curunír’s Staff [Isengard] (FP)
Artifact • Staff
Vit: +1
Bearer must be Curunír.
Spells are twilight cost -2.
B R 50
Title: Re: Back to the Light - GANDALF
Post by: Thranduil on November 15, 2009, 03:07:01 PM
Literally after posting that lot, I realised that I'd missed such a trick! There is currently common versions of both Merry and Pippin in the [Shire] culture, but I've just realised that obviously I can put Lindenroot in [Shire], and to counterbalance, Merry and Pippin can make their way into [Gandalf]. Unfortunately, this might be a little complex to sort out. Do you guys think it's worth the effort? (I can tell you now that the rare Merry and Pippin are in [Rohan] and [Gondor] respectively, so that you don't suggest that as an alternative).

Thranduil
Title: Re: Back to the Light - GANDALF
Post by: ket_the_jet on November 15, 2009, 03:08:27 PM
[4] •Lindenroot, !Enraged Shepherd [Gandalf]
Companion • Ent
Str: 10
Vit: 4
Res: 6
Unhasty. !Unyielding.
Assignment: Exert a [Shire] or [Gandalf] companion with resistance 6 or more to allow Lindenroot to be assigned to skirmish until the regroup phase.
B C 25
I love unhasty, but you should keep discarding as an option because I love the Lindenroot, Elder Shepherd for the cycling. By making him unyielding, you have conceded that he will likely be able to exert to allow himself to skirmish...I am sure you intended this.

I think the subtitles in this set have been a little bland overall. Let's think of two cards from Towers Block...well, it's Lindenroot...what is another card you see around him...Um...Enraged! Okay. So he's !Enraged Shepherd. There has to be something better than that!

[2] Rise of the Ents [Shire]
Condition • Support Area
While you can spot 2 [Shire] companions with resistance 8 or more, each unhasty companion may be assigned to skirmishes.
Maneuver: Discard this condition and spot a [Gandalf] companion to discard an engine.
B U 97
I always thought this should be a card title! This one I like. I think more likely it should be "each companion loses Unhasty..."

[2] •Curunír’s Staff [Isengard] (FP)
Artifact • Staff
Vit: +1
Bearer must be Curunír.
Spells are twilight cost -2.
B R 50

Still think that he should be in the [Gandalf] culture and just rename it "Wizard" culture.
-wtk
Title: Re: Back to the Light - GANDALF
Post by: Thranduil on November 15, 2009, 03:20:43 PM
I love unhasty, but you should keep discarding as an option because I love the Lindenroot, Elder Shepherd for the cycling. By making him unyielding, you have conceded that he will likely be able to exert to allow himself to skirmish...I am sure you intended this.
No I did not! Good catch.... Hmmm.... I might actually fix that.

I think the subtitles in this set have been a little bland overall. Let's think of two cards from Towers Block...well, it's Lindenroot...what is another card you see around him...Um...Enraged! Okay. So he's !Enraged Shepherd. There has to be something better than that!
To be fair, it had nothing to do with Enraged -  I reused the subtitle from Treebeard, Enraged Shepherd! :P But yeah, I think I specified right at the start that most of these card titles are more playtest names or vague ideas than real titles. I am very aware of my bad titling! Rise of the Ents, however, was I think the first card I designed for this set, and so I was obviously possessed by some greater creative spirit!

What do you think about my idea of moving Lindenroot to [Shire] and bringing in the Hobbits to [Gandalf]?

Thranduil
Title: Re: Back to the Light - GANDALF
Post by: ket_the_jet on November 15, 2009, 03:57:58 PM
I don't mind the Hobbits at [Gandalf], but I'd leave the Ents be.
-wtk
Title: Re: Back to the Light - GANDALF
Post by: sickofpalantirs on November 16, 2009, 10:46:57 AM

[4] •Lindenroot, !Enraged Shepherd [Gandalf]
Companion • Ent
Str: 10
Vit: 4
Res: 6
Unhasty. !Unyielding.
Assignment: Exert another [Shire] or [Gandalf] companion with resistance 6 or more to allow Lindenroot to be assigned to skirmish until the regroup phase.
B C 25
i'd prefer leaving him as gandalf.  The hobbits can be changed though

[2] Rise of the Ents [Shire]
Condition • Support Area
While you can spot 2 [Shire] companions with resistance 8 or more, each unhasty companion may be assigned to skirmishes.
Maneuver: Discard this condition and spot a [Gandalf] companion to discard an engine.
B U 97
should unhasty be bold?  kewl stuff.

[2] •Curunír’s Staff [Isengard] (FP)
Artifact • Staff
Vit: +1
Bearer must be Curunír.
Spells are twilight cost -2.
B R 50
nice and too the point ;)
Title: Re: Back to the Light - GANDALF
Post by: Thranduil on November 16, 2009, 02:15:10 PM
Ah, except the thing is I need [Shire] characters at common and so if I move Merry and Pippin out of there, then I need to replace them with something. Is it worth losing an Ent to [Shire] to get the Hobbits in [Gandalf]?

In the mean time, let's talk about Gollum. Now I write [Gollum] cards like a mirror, as you will see below. The exception is with regards to Shelob, who obviously does not have a FP equivalent (though I suppose you could count Déagol...). Last set, amid great controversy, I reintroduced Shelob (given that all the good versions of her had just rotated out - sorry Menace) which you can see at the link given at the first post of this topic. Her strategy was to eat things and ambush people, and there is 1 card for Shelob kit in this set which is not mirrored, which you can see below.

[4] A Difficult Burden [Gollum] (SH)
Event • Maneuver
When you play this card, you may exert any number of [Gollum] characters to make its twilight cost -2 for each [Gollum] character exerted in this way.
Spot a [Sauron] card to make the Free Peoples player choose to add 2 burdens or discard 3 cards from their hand.
B U 34

[4] Share the Load [Gollum] (FP)
Event • Regroup
When you play this card, you may exert any number of [Gollum] characters to make its twilight cost -2 for each [Gollum] character exerted in this way.
Spot a [Shire] companion to remove 2 burdens.
B U 37

[1] Secret Plots [Gollum] (SH)
Condition • Support Area
Shadow: Exert Gollum and either a [Wraith] or [Sauron] minion to add a [Gollum] token here.
Regroup: Remove a [Gollum] token here to foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards on the bottom of your draw deck in any order, and the rest on top in any order).
B C 35

[1] Secret Ways [Gollum] (FP)
Condition • Support Area
Fellowship: Exert Sméagol and either a [Shire] or [Gondor] companion to add a [Gollum] token here.
Regroup: Remove a [Gollum] token here to play the fellowship’s next site.
B C 36

[1] •Covert Deeds [Gollum] (FP)
Condition • Support Area
Stealth.
To play, spot Sméagol.
Each Shadow player plays with the top card of their draw deck faceup.
Regroup: Discard this condition to discard a minion with the same twilight cost as the top card of a Shadow player’s draw deck.
B R 33

[1] •Treacherous Deeds [Gollum] (SH)
Condition • Support Area
Search.
To play, spot Gollum.
The Free Peoples player plays with the top card of his or her draw deck faceup.
Skirmish: Discard this condition to wound a companion skirmishing Gollum with the same twilight cost as the top card of the Free Peoples player’s draw deck.
B R 39

[1] Shelob’s !Web [Gollum] (SH)
Possession • Support Area
Response: If your minion is discarded or killed and you cannot spot 3 cards stacked here, exert a [Gollum] minion to stack that minion here.
Skirmish: Discard a minion stacked here to make a [Gollum] minion strength +2 or or play a [Gollum] minion from your discard pile.
B C 38
Title: Re: Back to the Light - GOLLUM
Post by: ket_the_jet on November 16, 2009, 02:25:34 PM
[4] A Difficult Burden [Gollum] (SH)
Event • Maneuver
When you play this card, you may exert any number of [Gollum] characters to make its twilight cost -2 for each [Gollum] character exerted in this way.
Spot a [Sauron] card to make the Free Peoples player choose to add 2 burdens or discard 3 cards from their hand.
B U 34
Okay...how many [Sauron] cards are there in sets 11-19 plus your three?

[4] Share the Burden [Gollum] (FP)
Event • Regroup
When you play this card, you may exert any number of [Gollum] characters to make its twilight cost -2 for each [Gollum] character exerted in this way.
Spot a [Shire] companion to remove 2 burdens.
B U 37
I think I like the title "Share the Load" better since Sam specifically says that and it is kind of slowed down and epic.

[1] Secret Plots [Gollum] (SH)
Condition • Support Area
Shadow: Exert Gollum and either a [Wraith] or [Sauron] minion to add a [Gollum] token here.
Regroup: Remove a [Gollum] token here to foresee 2.
B C 35
Don't see Gollum as a foresee type, but fair enough. Pretty nice before you reconcile!

[1] Secret Ways [Gollum] (FP)
Condition • Support Area
Fellowship: Exert Sméagol and either a [Shire] or [Gondor] companion to add a [Gollum] token here.
Regroup: Remove a [Gollum] token here to play the fellowship’s next site.
B C 36
This is within Smeagol's meta. I like this one, but why [Gondor] outside of needing a second culture. Just because of the rangers incident?

[1] •Covert Deeds [Gollum] (FP)
Condition • Support Area
Stealth.
To play, spot Sméagol.
Each Shadow player plays with the top card of their draw deck faceup.
Regroup: Discard this condition to discard a minion with the same twilight cost as the top card of a Shadow player’s draw deck.
B R 33
I have never really been a fan of the "playing with a card face up" idea but it works alright in other games. I think the regroup action is fine with just revealing the card!

[1] •Treacherous Deeds [Gollum] (SH)
Condition • Support Area
Search.
To play, spot Gollum.
The Free Peoples player plays with the top card of his or her draw deck faceup.
Skirmish: Discard this condition to wound a companion skirmishing Gollum with the same twilight cost as the top card of the Free Peoples player’s draw deck.
B R 39
I like how I can just say "ditto."

[1] Shelob’s !Web [Gollum] (SH)
Possession • Support Area
Response: If your minion is discarded or killed and you cannot spot 3 cards stacked here, exert a [Gollum] minion to stack that minion here.
Skirmish: Exert a [Gollum] minion to play a minion stacked here as if from hand. If you play a [Gollum] minion in this way, it is fierce until the regroup phase.
B C 38

This is neat. I like it overall and it doesn't seem to overpowered. I don't know of many Orcs who escaped the web, but alright. It may be an issue with free-exerting enduring [Gollum] minions...
-wtk
Title: Re: Back to the Light - GOLLUM
Post by: Thranduil on November 16, 2009, 02:31:08 PM
Okay...how many [Sauron] cards are there in sets 11-19 plus your three?
Well in Light & Shadow there were 3, all rare. In !The Twilight World, the distribution was 3C/3U/4R (so 10 overall) and in this set there are 5 (2C/1U/2R). So I think enough.

Don't see Gollum as a foresee type, but fair enough. Pretty nice before you reconcile!
He's plotting! ;)

This is within Smeagol's meta. I like this one, but why [Gondor] outside of needing a second culture. Just because of the rangers incident?
Yep, because of Faramir's rangers. Also Gollum has had dealings with Aragorn.

This is neat. I like it overall and it doesn't seem to overpowered. I don't know of many Orcs who escaped the web, but alright.
But I'm hoping that, given it's a skirmish action, most of the minions you get off it are going to be eaten by Shelob! In fact, that might be too good... Imagine Shelob in play, exert to play the minion, discard it to Shelob's strength pump, exert to stack it, repeat. I will fix this immediately! It is now radically changed.

Thranduil
Title: Re: Back to the Light - GOLLUM
Post by: ket_the_jet on November 16, 2009, 02:35:43 PM
Gollum has had dealings with the Elves too...

Yes, it is radically different and much less powerful. Good job because I missed the combo but it seems okay now!
-wtk
Title: Re: Back to the Light - GOLLUM
Post by: Not a Zombie on November 16, 2009, 05:56:24 PM
They look fun, but why the complex wording instead of just toil?
Title: Re: Back to the Light - GOLLUM
Post by: ket_the_jet on November 16, 2009, 06:39:28 PM
They look fun, but why the complex wording instead of just toil?

Toil would be able to exert your opponent's Smeagol. That just wouldn't be fair.
-wtk
Title: Re: Back to the Light - GOLLUM
Post by: Not a Zombie on November 16, 2009, 09:57:19 PM
I think you have that backwards, this allows you to whereas toil wouldn't. But I get it now.
Title: Re: Back to the Light - GOLLUM
Post by: Thranduil on November 17, 2009, 12:45:44 AM
I think you have that backwards, this allows you to whereas toil wouldn't. But I get it now.
Yep, this is right. Toil only allows you to exert your own characters - this way you can exert your opponent's [Gollum] characters as well! :twisted:

Thranduil
Title: Re: Back to the Light - GONDOR
Post by: Thranduil on November 17, 2009, 09:25:20 AM
Okay, quick aside before moving into the [Gondor] culture.

I had a brainwave about my Ent/Hobbit crisis. You liked the idea of Merry and Pippin in [Gandalf], but not Lindenroot in [Shire]. And so I've come up with this concept. What do we think?

[4] Old Forest Ent [Shire]
Companion • Ent
Str: 8
Vit: 4
Res: 6
Unhasty. !Unyielding.
Assignment: Exert another [Shire] or [Gandalf] companion with resistance 6 or more to allow this companion to be assigned to a skirmish.
"'They do say the trees can actually move, and can surround strangers and hem them in.'"
B C 96

Now obviously there has never been sighting or confirmation of Ents in the Old Forest, but it is suggested, as shown by the lore (a quote from Merry). And I'm also aware that the Old Forest is supposed to be very sinister, but this is imagining that the Fangorn Ents can tame them. Or do you think it would be better for this to be come kind of Huorn or Tree? How about a spotting requirement? Something like "To play, exert a [Shire] or [Gandalf] companion" to represent the difficulty in herding them?

As an introduction into the [Gondor] culture, let's have some [Gondor] cards in cultures that we've already seen:

[2] Stay at Your Posts! [Gandalf]
Condition • Support Area
Fortification. Toil 2.
Maneuver: Discard this condition and spot a [Gondor] companion with resistance 5 or more to discard a possession from play.
B C 30

[3] A Mortal Life [Elven]
Event • Maneuver
Tale. Toil 2.
Spot a [Gondor] companion with resistance 5 or more to heal up to 2 other companions.
B C 16
Title: Re: Back to the Light - GONDOR
Post by: ket_the_jet on November 17, 2009, 09:33:33 AM
[4] Old Forest Ent [Shire]
Companion • Ent
Str: 8
Vit: 4
Res: 6
Unhasty. !Unyielding.
Assignment: Exert another [Shire] or [Gandalf] companion with resistance 6 or more to allow this companion to be assigned to a skirmish.
"'They do say the trees can actually move, and can surround strangers and hem them in.'"
B C 96

What about the tree near Tom Bombadil's? That could be a Huorn or Tree at the least. Also, in one of the opening chapters of The Fellowship of the Ring it can be suggested that the Entwives are beyond the Shire. Probably not and they are all dead, but it is brought up about the moving tree...

As for the card, it is just fine. I think maybe it could stand to be a little weaker like Ent  Avenger, but it is fine as it is.

[2] Stay at Your Posts! [Gandalf]
Condition • Support Area
Fortification. Toil 2.
Maneuver: Discard this condition and spot a [Gondor] companion with resistance 5 or more to discard a possession from play.
B C 30


[Gondor]'s Arrow-Slits. Nice card, makes sense.

[3] A Mortal Life [Elven]
Event • Maneuver
Tale. Toil 2.
Spot a [Gondor] companion with resistance 5 or more to heal up to 2 other companions.
B C 16

Well, could you exert someone for the toil cost and then have that be one of the healed companions?
-wtk
Title: Re: Back to the Light - GONDOR
Post by: Thranduil on November 17, 2009, 10:06:49 AM
Yes you could.

Thranduil
Title: Re: Back to the Light - GONDOR
Post by: sickofpalantirs on November 17, 2009, 10:58:15 AM
Okay, quick aside before moving into the [Gondor] culture.

I had a brainwave about my Ent/Hobbit crisis. You liked the idea of Merry and Pippin in [Gandalf], but not Lindenroot in [Shire]. And so I've come up with this concept. What do we think?

[4] Old Forest Ent [Shire]
Companion • Ent
Str: 8
Vit: 4
Res: 6
Unhasty. !Unyielding.
Assignment: Exert another [Shire] or [Gandalf] companion with resistance 6 or more to allow this companion to be assigned to a skirmish.
"'They do say the trees can actually move, and can surround strangers and hem them in.'"
B C 96
thats fine.

[2] Stay at Your Posts! [Gandalf]
Condition • Support Area
Fortification. Toil 2.
Maneuver: Discard this condition and spot a [Gondor] companion with resistance 5 or more to discard a possession from play.
B C 30
so it gives gondor possession removal...I'm not sure I likey...or is condition removal Gondor isn't supposed to have?

[3] A Mortal Life [Elven]
Event • Maneuver
Tale. Toil 2.
Spot a [Gondor] companion with resistance 5 or more to heal up to 2 other companions.
B C 16
I'd put it as fellowship and drop the toil
Title: Re: Back to the Light - GONDOR
Post by: Thranduil on November 17, 2009, 11:04:28 AM
It's condition removal - note Nimble Attack for example.

Thranduil
Title: Re: Back to the Light - GONDOR
Post by: Not a Zombie on November 17, 2009, 01:06:17 PM
Okay, quick aside before moving into the [Gondor] culture.

I had a brainwave about my Ent/Hobbit crisis. You liked the idea of Merry and Pippin in [Gandalf], but not Lindenroot in [Shire]. And so I've come up with this concept. What do we think?

[4] Old Forest Ent [Shire]
Companion • Ent
Str: 8
Vit: 4
Res: 6
Unhasty. !Unyielding.
Assignment: Exert another [Shire] or [Gandalf] companion with resistance 6 or more to allow this companion to be assigned to a skirmish.
"'They do say the trees can actually move, and can surround strangers and hem them in.'"
B C 96

Seems very powerful as an ent, I'd make it a tree, unique (make it old man willow?), or drop the strength a bit.

Now obviously there has never been sighting or confirmation of Ents in the Old Forest, but it is suggested, as shown by the lore (a quote from Merry). And I'm also aware that the Old Forest is supposed to be very sinister, but this is imagining that the Fangorn Ents can tame them. Or do you think it would be better for this to be come kind of Huorn or Tree? How about a spotting requirement? Something like "To play, exert a [Shire] or [Gandalf] companion" to represent the difficulty in herding them?

As an introduction into the [Gondor] culture, let's have some [Gondor] cards in cultures that we've already seen:

[2] Stay at Your Posts! [Gandalf]
Condition • Support Area
Fortification. Toil 2.
Maneuver: Discard this condition and spot a [Gondor] companion with resistance 5 or more to discard a possession from play.
B C 30

Nice, I like.

[3] A Mortal Life [Elven]
Event • Maneuver
Tale. Toil 2.
Spot a [Gondor] companion with resistance 5 or more to heal up to 2 other companions.
B C 16

I like it, but would also think about making it a fellowship event.

Title: Re: Back to the Light - GONDOR
Post by: ket_the_jet on November 17, 2009, 02:28:41 PM
As a Free People's player, I would prefer A Mortal Life as a Maneuver event. As a Shadow player, I would prefer it as a Fellowship Event.

The more that I think about it, how does mortality heal people? I think flavor-wise, an Elf choosing a mortal life should exert to do something...
-wtk
Title: Re: Back to the Light - GONDOR
Post by: Thranduil on November 18, 2009, 10:31:31 AM
The more that I think about it, how does mortality heal people? I think flavor-wise, an Elf choosing a mortal life should exert to do something...
Yeah, I realised the flavour was lacking when I made it... I was just trying to think of a linking title for [Gondor]/ [Elven], and also a common ability (healing). But I also think that [Gondor] has enough healing in this set, so I will change and repost this concept.

In the meantime, let's have an (I hope) interesting cross-culture pair:

[4] •Aragorn, Estel [Elven]
Companion • Man
Str: 8
Vit: 4
Res: 8
Ranger.
While you can spot Arwen and she has resistance 7 or more, Aragorn’s twilight cost is -2.
Each time you play an event during a skirmish involving Aragorn, you may make a [Gondor] or [Elven] companion strength +2 until the regroup phase.
B U 9

[2] •Arwen, Queen of Gondor [Gondor]
Companion • Elf
Str: 6
Vit: 3
Res: 7
Ranger.
Each time you play an event during a skirmish involving Arwen, you may make an [Elven] or [Gondor] companion resistance +2 until the regroup phase.
B U 41

And some kit (also part of our spellshaper cycle - notice the similarity with Elessar Telcontar).

(0) •Elessar [Gondor]
Artifact
Res: +1
To play, spot an [Elven] card. Bearer must be Aragorn.
At the start of the fellowship phase, you may exert a companion of one culture to heal a companion of a different culture.
"In this hour take the name that was foretold for you, Elessar, the Elfstone of the house of Elendil!"
B R 44
Title: Re: Back to the Light - GONDOR
Post by: Not a Zombie on November 18, 2009, 10:46:28 AM
The more that I think about it, how does mortality heal people? I think flavor-wise, an Elf choosing a mortal life should exert to do something...
Yeah, I realised the flavour was lacking when I made it... I was just trying to think of a linking title for [Gondor]/ [Elven], and also a common ability (healing). But I also think that [Gondor] has enough healing in this set, so I will change and repost this concept.

In the meantime, let's have an (I hope) interesting cross-culture pair:

[4] •Aragorn, Estel [Elven]
Companion • Man
Str: 8
Vit: 4
Res: 8
Ranger.
While you can spot Arwen and she has resistance 7 or more, Aragorn’s twilight cost is -2.
Each time you play an event during a skirmish involving Aragorn or Arwen, you may make a [Gondor] or [Elven] companion strength +2 until the regroup phase.
B U 9

Cool! Kinda like the elven brother combo, I like it. One thing I might think about though: make it skirmish involving Arwen only, he'd be less of a splash then.

[2] •Arwen, Queen of Gondor [Gondor]
Companion • Elf
Str: 6
Vit: 3
Res: 7
Ranger.
Each time you play an event during a skirmish involving Arwen or Aragorn, you may heal a [Elven] or [Gondor] companion.
B U 41

Wow, powerful. Elrond is more of a healer, maybe do a damage or resistance bonus (or both?) instead. Definitely see abouve about who's skirmish.

And some kit (also part of our spellshaper cycle - notice the similarity with Elessar Telcontar).

(0) •Elessar [Gondor]
Artifact
Res: +1
To play, spot an [Elven] card. Bearer must be Aragorn.
At the start of the fellowship phase, you may exert a companion of one culture to heal a companion of a different culture.
"In this hour take the name that was foretold for you, Elessar, the Elfstone of the house of Elendil!"
B R 44

Cool! Not OP and still useful, very nice card.

Title: Re: Back to the Light - GONDOR
Post by: ket_the_jet on November 18, 2009, 11:02:08 AM
[4] •Aragorn, Estel [Elven]
Companion • Man
Str: 8
Vit: 4
Res: 8
Ranger.
While you can spot Arwen and she has resistance 7 or more, Aragorn’s twilight cost is -2.
Each time you play an event during a skirmish involving Aragorn or Arwen, you may make a [Gondor] or [Elven] companion strength +2 until the regroup phase.
B U 9
Sweet is right on point. I like the idea that when Aragorn gets stronger, people around him do...but how does Arwen getting stronger make others around her stronger? Also, I would say this is good enough to be a rare, or at least P card.

[2] •Arwen, Queen of Gondor [Gondor]
Companion • Elf
Str: 6
Vit: 3
Res: 7
Ranger.
Each time you play an event during a skirmish involving Arwen or Aragorn, you may heal a [Elven] or [Gondor] companion.
B U 41
I would rather see a resistance pump that mimics Aragorn's text. Sweet is right...Elrond is the healer in that family!

(0) •Elessar [Gondor]
Artifact
Res: +1
To play, spot an [Elven] card. Bearer must be Aragorn.
At the start of the fellowship phase, you may exert a companion of one culture to heal a companion of a different culture.
"In this hour take the name that was foretold for you, Elessar, the Elfstone of the house of Elendil!"
B R 44
This card is great. It seems pretty easy to spot [Elven] cards but it is a nice idea. I think it should be a condition, because I don't see a title as being an artifact. I know artifacts are harder to discard (near-impossible) but a (0) vitality bonus seems like a fair price as a condition.
-wtk
Title: Re: Back to the Light - GONDOR
Post by: Thranduil on November 18, 2009, 11:43:36 AM
This card is great. It seems pretty easy to spot [Elven] cards but it is a nice idea. I think it should be a condition, because I don't see a title as being an artifact. I know artifacts are harder to discard (near-impossible) but a (0) vitality bonus seems like a fair price as a condition.
It's an artifact because the Elessar is more than just Aragorn's name: it's a real gem (http://www.glyphweb.com/arda/e/elessar2.html).

Made the other changes. Thanks guys! :gp:

Thranduil
Title: Re: Back to the Light - GONDOR
Post by: sickofpalantirs on November 18, 2009, 11:56:25 AM


I don't have any complaints with any of them.  Nice cards.
Title: Re: Back to the Light - GONDOR
Post by: Thranduil on November 18, 2009, 12:08:31 PM
Well, if you guys are going to be like that, I might post some more!

[1] Kingsfoil [Gondor] (reprint)
Possession
Bearer must be a [Gondor] Man.
Fellowship: Discard this possession from play to heal a companion and, if that companion is a [Shire] companion, you may discard a condition he or she bears.
B C 48

I thought about making a new version of this card, but in the end, while there's already a card that does pretty much exactly what I want it to do, why would I change it?

[1] Hands of the King [Gondor]
Condition • Support Area
Fellowship: Exert a [Gondor] companion and either a [Shire] companion or a [Rohan] companion to add a [Gondor] token here.
Regroup: Remove a [Gondor] token here to heal a companion.
B C 46

So this is the [Gondor] component of the NtFH cycle.

[2] It is Not This Day! [Gondor]
Condition • Unbound Companion
Res: +1
Tale.
To play, spot a [Gondor] companion.
Limit 1 per companion.
Each time bearer wins a skirmish, you may reinforce a Free Peoples culture token or discard a Shadow culture token.
B U 47

One of the themes of this block is obviously resistance, and so there are a series of conditions that play on companions for resistance modifiers. And this also gives me the chance to reinforce one of [Gondor]'s strengths - culture tokens.

[2] •Pippin, !Knight of Gondor [Gondor]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Knight.
Skirmish: Exert Pippin twice to make him strength +1 for each [Gondor] companion you can spot.
B R 49

And here is another spellshaper. Notice that he's a Pippin, Guard of Minas Tirith that comes with an inbuilt Pippin's Sword!
Title: Re: Back to the Light - GONDOR
Post by: legolas3333 on November 18, 2009, 12:13:00 PM
Well, if you guys are going to be like that, I might post some more!

[1] Kingsfoil [Gondor] (reprint)
Possession
Bearer must be a [Gondor] Man.
Fellowship: Discard this possession from play to heal a companion and, if that companion is a [Shire] companion, you may discard a condition he or she bears.
B C 48

awful simply awful card what a waste

:P

I thought about making a new version of this card, but in the end, while there's already a card that does pretty much exactly what I want it to do, why would I change it?

[1] Hands of the King [Gondor]
Condition • Support Area
Fellowship: Exert a [Gondor] companion and either a [Dwarven] companion or a [Rohan] companion to add a [Gondor] token here.
Skirmish: Remove a [Gondor] token here to heal a companion.
B C 46

I like it though you should maybe change it to regroup.

So this is the [Gondor] component of the NtFH cycle.

[2] It is Not This Day! [Gondor]
Condition • Unbound Companion
Res: +1
Tale.
To play, spot a [Gondor] companion.
Limit 1 per companion.
Each time bearer wins a skirmish, you may reinforce a Free Peoples token or discard a Shadow token.
B U 47

do you mean remove a shadow culture token?

One of the themes of this block is obviously resistance, and so there are a series of conditions that play on companions for resistance modifiers. And this also gives me the chance to reinforce one of [Gondor]'s strengths - culture tokens.

[2] •Pippin, Knight of Gondor [Gondor]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Knight.
Skirmish: Exert Pippin twice to make him strength +1 for each [Gondor] companion you can spot.
B R 49

ok... maybe make a limit.

And here is another spellshaper. Notice that he's a Pippin, Guard of Minas Tirith that comes with an inbuilt Pippin's Sword!
Title: Re: Back to the Light - GONDOR
Post by: Not a Zombie on November 18, 2009, 12:33:10 PM
Well, if you guys are going to be like that, I might post some more!

[1] Kingsfoil [Gondor] (reprint)
Possession
Bearer must be a [Gondor] Man.
Fellowship: Discard this possession from play to heal a companion and, if that companion is a [Shire] companion, you may discard a condition he or she bears.
B C 48

I thought about making a new version of this card, but in the end, while there's already a card that does pretty much exactly what I want it to do, why would I change it?

[1] Hands of the King [Gondor]
Condition • Support Area
Fellowship: Exert a [Gondor] companion and either a [Dwarven] companion or a [Rohan] companion to add a [Gondor] token here.
Regroup: Remove a [Gondor] token here to heal a companion.
B C 46

Cool.

So this is the [Gondor] component of the NtFH cycle.

[2] It is Not This Day! [Gondor]
Condition • Unbound Companion
Res: +1
Tale.
To play, spot a [Gondor] companion.
Limit 1 per companion.
Each time bearer wins a skirmish, you may reinforce a Free Peoples culture token or discard a Shadow culture token.
B U 47

Awesome!

One of the themes of this block is obviously resistance, and so there are a series of conditions that play on companions for resistance modifiers. And this also gives me the chance to reinforce one of [Gondor]'s strengths - culture tokens.

[2] •Pippin, !Knight of Gondor [Gondor]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Knight.
Skirmish: Exert Pippin twice to make him strength +1 for each [Gondor] companion you can spot.
B R 49

Pretty neat, but I don't know of anyone  who used  the origional  [Gondor] pippin with his sword, mostly because of lack of other support. I'd love to see this more developed  :up:

And here is another spellshaper. Notice that he's a Pippin, Guard of Minas Tirith that comes with an inbuilt Pippin's Sword!
Title: Re: Back to the Light - GONDOR
Post by: Thranduil on November 18, 2009, 01:29:08 PM
Pretty neat, but I don't know of anyone  who used  the origional  [Gondor] pippin with his sword, mostly because of lack of other support. I'd love to see this more developed  :up:
I guess this guy already has an advantage being the [Gondor] culture himself, but I honestly don't know. I don't have enough support to work out what the meta would be after the "release" of my DC sets!

Thranduil
Title: Re: Back to the Light - GONDOR
Post by: ket_the_jet on November 18, 2009, 03:25:43 PM
[1] Hands of the King [Gondor]
Condition • Support Area
Fellowship: Exert a [Gondor] companion and either a [Dwarven] companion or a [Rohan] companion to add a [Gondor] token here.
Regroup: Remove a [Gondor] token here to heal a companion.
B C 46
Makes sense and plays with the healing abilities of Gondor royalty. But why a [Dwarven] companion?

[2] It is Not This Day! [Gondor]
Condition • Unbound Companion
Res: +1
Tale.
To play, spot a [Gondor] companion.
Limit 1 per companion.
Each time bearer wins a skirmish, you may reinforce a Free Peoples culture token or discard a Shadow culture token.
B U 47
This would get a lot of play, methinks.

[2] •Pippin, !Knight of Gondor [Gondor]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Knight.
Skirmish: Exert Pippin twice to make him strength +1 for each [Gondor] companion you can spot.
B R 49

Neat card. I always thought that the SoG Pippin was underrated. But this one is good too and a Knight to boot!

Just a side note, why haven't your last two batches of cards had lore?
-wtk
Title: Re: Back to the Light - GONDOR
Post by: Thranduil on November 18, 2009, 03:36:01 PM
Makes sense and plays with the healing abilities of Gondor royalty. But why a [Dwarven] companion?
Ah you're right - I was copying the cultures for A Path Appointed, but here it doesn't make sense. I will change it to [Shire] because Merry was healed by Aragorn too.

Just a side note, why haven't your last two batches of cards had lore?
I have done hardly any lore texts for this block except for the Light & Shadow, which is also why the card titles for the first set are so much better than for the follow-up sets. The only lores I've been putting on here is when I'm trying to push a particular flavour that might not be immediately obvious, or if I had already made a similar card and found lore for it.

Thranduil
Title: Re: Back to the Light - GONDOR
Post by: Thranduil on November 19, 2009, 07:14:10 AM
I basically hate designing [Shire] cards. This set gave me a lot of opportunity to write cards in the [Shire] culture that were actually from other cultures, in this case [Gondor]. And so we'll have a cross-culture event followed by a whole host of [Shire] Men.

[2] Old Alliance [Rohan]
Event • Skirmish
Toil 2. (When you play this card, you may exert any number of your [Rohan] characters to make this card's twilight cost -2 for each character exerted in this way).
Make a [Gondor] companion with resistance 5 or more strength +2 for each wound on each minion he or she is skirmishing.
B C 82

[3] •Boromir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 5
Valiant.
At the start of the assignment phase, you may exert Boromir and another [Shire] or [Gondor] companion to make Boromir defender +1 and unable to take more than 1 wound in a skirmish until the regroup phase.
B U 92

[3] •Faramir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 7
Ring-bound.
At the start of the maneuver phase, you may exert Faramir and another [Shire] or [Gondor] companion to cancel a minion’s game text until the regroup phase.
B U 94

[2] •Beregond, Friend to Pippin [Shire]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight. Valiant.
Skirmish: Exert Beregond twice to make an unbound companion strength +1 for each [Shire] or [Gondor] card in your discard pile.
B R 90

Boromir and Faramir were always in this set, and I made a version of Beregond in the last set (his first) at common. When I posted him, I think it was ket who said that it was a shame to have such a kickass character without a kickass version, and at that point I suddenly realised that I could put him as a rare [Shire] guy as well. And as a cross between Pippin's Sword (or Pippin, !Knight of Gondor above) and GEW, with a hint of Chance Observation thrown in, he sort of counts as a spellshaper. He also touches on a theme that will be dealt with on a lot of rare Shadow cards in this set.

Thranduil
Title: Re: Back to the Light - GONDOR
Post by: legolas3333 on November 19, 2009, 08:15:56 AM
I basically hate designing [Shire] cards. This set gave me a lot of opportunity to write cards in the [Shire] culture that were actually from other cultures, in this case [Gondor]. And so we'll have a cross-culture event followed by a whole host of [Shire] Men.

[3] Old Alliance [Rohan]
Event • Skirmish
Toil 2. (When you play this card, you may exert any number of your [Rohan] characters to make this card's twilight cost -2 for each character exerted in this way).
Make a [Gondor] companion with resistance 5 or more strength +2 for each wound on each minion he or she is skirmishing.
B C 82

um flashes of rally cry??? drop the cost to 1 an lose the toil

[3] •Boromir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 5
Valiant.
At the start of the assignment phase, you may exert 2 other [Shire] or [Gondor] companions to make Boromir defender +1 and unable to take more than 1 wound in a skirmish until the regroup phase.
B U 92

hmm, seems a bit powerful with all the vitality 4 hobbits, maybe make it exert him and another [Shire] or [Gondor]

[3] •Faramir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 7
Ring-bound.
At the start of the maneuver phase, you may exert 2 other [Shire] or [Gondor] companions to cancel a minion’s game text until the regroup phase.
B U 94

same comment as above, make it exert him and another companion

[2] •Beregond, Friend to Pippin [Shire]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight. Valiant.
Skirmish: Exert Beregond twice to make an unbound companion strength +1 for each [Shire] or [Gondor] card in your discard pile.
B R 90

kewl, nice card

Boromir and Faramir were always in this set, and I made a version of Beregond in the last set (his first) at common. When I posted him, I think it was ket who said that it was a shame to have such a kickass character without a kickass version, and at that point I suddenly realised that I could put him as a rare [Shire] guy as well. And as a cross between Pippin's Sword (or Pippin, !Knight of Gondor above) and GEW, with a hint of Chance Observation thrown in, he sort of counts as a spellshaper. He also touches on a theme that will be dealt with on a lot of rare Shadow cards in this set.

Thranduil
Title: Re: Back to the Light - GONDOR
Post by: ket_the_jet on November 19, 2009, 10:13:41 PM
[3] Old Alliance [Rohan]
Event • Skirmish
Toil 2. (When you play this card, you may exert any number of your [Rohan] characters to make this card's twilight cost -2 for each character exerted in this way).
Make a [Gondor] companion with resistance 5 or more strength +2 for each wound on each minion he or she is skirmishing.
B C 82
I don't mind the toil cost because it works for [Gondor] companions, but I think the pump should just make a Man strength + for each wound...so that Rohan, Gondor, and Gandalf can get the benefits from it.

[3] •Boromir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 5
Valiant.
At the start of the assignment phase, you may exert other 2 [Shire] or [Gondor] companions to make Boromir defender +1 and unable to take more than 1 wound in a skirmish until the regroup phase.
B U 92
Can you exert one of each? You should probably word that as so.

[3] •Faramir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 7
Ring-bound.
At the start of the maneuver phase, you may exert 2 other [Shire] or [Gondor] companions to cancel a minion’s game text until the regroup phase.
B U 94
And make the minion unable to gain keywords?

[2] •Beregond, Friend to Pippin [Shire]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight. Valiant.
Skirmish: Exert Beregond twice to make an unbound companion strength +1 for each [Shire] or [Gondor] card in your discard pile.
B R 90

Meh...Beregond as a [Shire] companion? I understand why, but it is more likely that Pippin is a [Gondor] companion than Beregond in the Shire. He's certainly a good card, of course!
-wtk
Title: Re: Back to the Light - GONDOR
Post by: Thranduil on November 21, 2009, 02:22:49 PM
The last 2 [Gondor] cards today. Thanks for all the thoughts on that previous lot, and any further thoughts would also be appreciated. :gp:

(0) !Scouting Ahead [Gondor]
Event • Regroup
Stealth.
Exert a ranger companion to foresee 2. Then reveal the top card of your draw deck. Remove [X], where X is the twilight cost of the revealed card.
B C 50

[1] Defended Barricade [Gondor]
Condition • Support Area
Str: -1
Fortification.
Bearer’s game text may not be used.
Maneuver: Exert a knight companion with resistance 5 or more to transfer this condition to a minion.
B R 43
Title: Re: Back to the Light - GONDOR
Post by: legolas3333 on November 22, 2009, 01:14:01 AM
The last 2 [Gondor] cards today. Thanks for all the thoughts on that previous lot, and any further thoughts would also be appreciated. :gp:

(0) !Scouting Ahead [Gondor]
Event • Regroup
Stealth.
Exert a [Gondor] companion to foresee 2. Then reveal the top card of your draw deck. Remove [X], where X is the twilight cost of the revealed card.
B C 50

Nice card, the wording seems awkward but I'm not sure how to change it.

[1] Defended Barricade [Gondor]
Condition • Support Area
Str: -1
Fortification.
Bearer’s game text may not be used.
Maneuver: Spot a knight companion with resistance 5 or more to transfer this condition to a minion.
B R 43

a little powerful since it's maneuver, I would say exert a knight with resistance 5 or more
Title: Re: Back to the Light - GONDOR
Post by: ket_the_jet on November 22, 2009, 08:49:04 AM
(0) !Scouting Ahead [Gondor]
Event • Regroup
Stealth.
Exert a [Gondor] companion to foresee 2. Then reveal the top card of your draw deck. Remove [X], where X is the twilight cost of the revealed card.
B C 50
Seems like a nice card. Maybe you would want to make it exert a Ranger so it is more similar to An Able Guide? How many Knights are scouting ahead?

[1] Defended Barricade [Gondor]
Condition • Support Area
Str: -1
Fortification.
Bearer’s game text may not be used.
Maneuver: Spot a knight companion with resistance 5 or more to transfer this condition to a minion.
B R 43
I agree with l3333. Exerting seems pretty necessary because this fortification is better than the !Phial of Galadriel right now!
-wtk
Title: Re: Back to the Light - ISENGARD
Post by: Thranduil on November 23, 2009, 10:07:38 AM
Made some changes. Now I'm very busy, but I just have time to post the [Isengard] culture (apart from Curunír's Staff which we've already seen).

[4] Sharkey’s Men [Isengard]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor. (Traitor is unloaded).
When you play this minion, you may foresee 2. If you foresee a traitor minion, you may reveal it and take it into hand. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 54

[1] Mark of the White Hand [Isengard]
Condition • Support Area
Shadow: Remove [2] or spot an [Isengard] traitor character to make each minion gain the [Isengard] culture until the regroup phase.
Maneuver: Spot an [Isengard] minion and discard this condition to return all Free Peoples cards borne by a corrupted companion to their owner’s hand. (Companions with resistance 0 are corrupted).
B U 53

[1] •Lotho Sackville-Baggins, Chief Shirriff [Isengard]
Minion • Hobbit
Str: 3
Vit: 4
Sit: 2
Traitor.
When you play Lotho Sackville-Baggins, you may play a traitor minion from your draw deck.
Assignment: Assign Lotho Sackville-Baggins to a [Shire] companion. The Free Peoples player may add a burden to prevent this and assign Lotho Sackville-Baggins.
B R 52

[1][2] Uniting the Two Towers [Isengard]
Event • Maneuver
Toil 2.
[Sauron], [Men], [Wraith], [Orc] and [Uruk] minions may exert for this card’s toil.
Spot a unique [Isengard] minion to allow you to decide the order of skirmishes until the regroup phase.
B R 55
Title: Re: Back to the Light - ISENGARD
Post by: sickofpalantirs on November 23, 2009, 12:17:32 PM
Made some changes. Now I'm very busy, but I just have time to post the [Isengard] culture (apart from Curunír's Staff which we've already seen).

[4] Sharkey’s Men [Isengard]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor. (Traitor is unloaded).
When you play this minion, you may foresee 2. If you foresee a traitor minion, you may reveal it and take it into hand. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 54
:gp: for helper text.  he's fine.

[1] Mark of the White Hand [Isengard]
Condition • Support Area
Shadow: Remove [2] or spot an [Isengard] traitor character to make each minion gain the [Isengard] culture until the regroup phase.
Maneuver: Spot an [Isengard] minion and discard this condition to return all Free Peoples cards borne by a corrupted companion to their owner’s hand. (Companions with resistance 0 are corrupted).
B U 53
well this combos nicely with the 2 towers..

[1] •Lotho Sackville-Baggins, Chief Shirriff [Isengard]
Minion • Hobbit
Str: 3
Vit: 4
Sit: 2
Traitor.
When you play Lotho Sackville-Baggins, you may play a traitor minion from your draw deck.
Assignment: Assign Lotho Sackville-Baggins to a [Shire] companion. The Free Peoples player may add a burden to prevent this and assign Lotho Sackville-Baggins.
B R 52
fine.

[1][2] Uniting the Two Towers [Isengard]
Event • Maneuver
Toil 2.
[Sauron], [Men], [Wraith], [Orc] and [Uruk] minions may exert for this card’s toil.
Spot a unique [Isengard] minion to allow you to decide the order of skirmishes until the regroup phase.
B R 55
why not just say any minion can exert? you already have the cultural enforcement with Isengard.
Title: Re: Back to the Light - ISENGARD
Post by: legolas3333 on November 23, 2009, 01:11:41 PM
Made some changes. Now I'm very busy, but I just have time to post the [Isengard] culture (apart from Curunír's Staff which we've already seen).

[4] Sharkey’s Men [Isengard]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor. (Traitor is unloaded).
When you play this minion, you may foresee 2. If you foresee a traitor minion, you may reveal it and take it into hand. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 54

ok, i like it

[1] Mark of the White Hand [Isengard]
Condition • Support Area
Shadow: Remove [2] or spot an [Isengard] traitor character to make each minion gain the [Isengard] culture until the regroup phase.
Maneuver: Spot an [Isengard] minion and discard this condition to return all Free Peoples cards borne by a corrupted companion to their owner’s hand. (Companions with resistance 0 are corrupted).
B U 53

aha, a play on wormtoungue, and would the minions with the first ability retain their own culture?

[1] •Lotho Sackville-Baggins, Chief Shirriff [Isengard]
Minion • Hobbit
Str: 3
Vit: 4
Sit: 2
Traitor.
When you play Lotho Sackville-Baggins, you may play a traitor minion from your draw deck.
Assignment: Assign Lotho Sackville-Baggins to a [Shire] companion. The Free Peoples player may add a burden to prevent this and assign Lotho Sackville-Baggins.
B R 52

second ability you can drop the line "and assign Lotho Sackville-Baggins"

[1][2] Uniting the Two Towers [Isengard]
Event • Maneuver
Toil 2.
[Sauron], [Men], [Wraith], [Orc] and [Uruk] minions may exert for this card’s toil.
Spot a unique [Isengard] minion to allow you to decide the order of skirmishes until the regroup phase.
B R 55

i agree with SoP
Title: Re: Back to the Light - ISENGARD
Post by: Thranduil on November 23, 2009, 01:16:37 PM
and would the minions with the first ability retain their own culture?
Yes they would.

second ability you can drop the line "and assign Lotho Sackville-Baggins"
No I can't! Otherwise Lotho can do that infinitely. Note for example Reclaim the Precious.

Thranduil
Title: Re: Back to the Light - ISENGARD
Post by: ket_the_jet on November 23, 2009, 02:04:00 PM
[4] Sharkey’s Men [Isengard]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor. (Traitor is unloaded).
When you play this minion, you may foresee 2. If you foresee a traitor minion, you may reveal it and take it into hand. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 54

Neat. Seems okay...but maybe make exerting part of the cost?

[1] Mark of the White Hand [Isengard]
Condition • Support Area
Shadow: Remove [2] or spot an [Isengard] traitor character to make each minion gain the [Isengard] culture until the regroup phase.
Maneuver: Spot an [Isengard] minion and discard this condition to return all Free Peoples cards borne by a corrupted companion to their owner’s hand. (Companions with resistance 0 are corrupted).
B U 53
Why not just "spot an [Isengard] traitor? Are there traitors that aren't minions?

[1] •Lotho Sackville-Baggins, Chief Shirriff [Isengard]
Minion • Hobbit
Str: 3
Vit: 4
Sit: 2
Traitor.
When you play Lotho Sackville-Baggins, you may play a traitor minion from your draw deck.
Assignment: Assign Lotho Sackville-Baggins to a [Shire] companion. The Free Peoples player may add a burden to prevent this and assign Lotho Sackville-Baggins.
B R 52
I like this guy. Pretty cool.

[1][2] Uniting the Two Towers [Isengard]
Event • Maneuver
Toil 2.
[Sauron], [Men], [Wraith], [Orc] and [Uruk] minions may exert for this card’s toil.
Spot a unique [Isengard] minion to allow you to decide the order of skirmishes until the regroup phase.
B R 55
That was a good point by L3333...why not just "Each minion can exert for this card's toil cost (regardless of culture)."

Neat stuff...sorry I didn't get to it sooner!
-wtk
Title: Re: Back to the Light - MORIA
Post by: Thranduil on November 24, 2009, 01:33:16 AM
Why not just "spot an [Isengard] traitor? Are there traitors that aren't minions?
There is one - Curunír companion. Also I've got into the habit of mentioning minion/companion/character specifically (where previous cards would have said just [Isengard] traitor) just for clarity and to avoid any possible mess-ups.

Just 1 card for today. Let me know what you think.

[4] •The Mines of Moria [Moria]
Condition • Support Area
Toil 2.
While the fellowship is at an underground site, each of your [Orc] cards in play, in hand, in your draw deck and in your discard pile gain the [Moria] culture, and each of your [Moria] cards in play, in hand, in your draw deck and in your discard pile gain the [Orc] culture.
B R 66

Title: Re: Back to the Light - MORIA
Post by: lem0nhead on November 24, 2009, 02:20:04 AM

[4] •The Mines of Moria [Moria]
Condition • Support Area
Toil 2.
While the fellowship is at an underground site, each of your [Orc] cards in play, in hand, in your draw deck or in your discard pile gain the [Moria] culture, and each time an [Orc] culture symbol is used on a card, you may replace it with the [Moria] symbol.
B R 66


Ok. You do realise without going through every card in the orc culture I cannot truly evaluate this for borken combos, power and usefulness?

Nice idea, good flavour but thats as far as I can review as I dont have time to trawl through 9 sets!
Title: Re: Back to the Light - MORIA
Post by: Thranduil on November 24, 2009, 05:32:23 AM
Ok. You do realise without going through every card in the orc culture I cannot truly evaluate this for borken combos, power and usefulness?

Nice idea, good flavour but thats as far as I can review as I dont have time to trawl through 9 sets!
I'm just posting the concept, which I'm glad you like! Obviously without proper playtesting, we'll never know how broken it really is.

Thranduil
Title: Re: Back to the Light - MORIA
Post by: ket_the_jet on November 24, 2009, 01:32:08 PM
I will add my thoughts to the card...lemon is right...great in concept, probably broken as #$&*@!.

It is already a great card if it just adds the [Moria] symbol to each Orc at an underground site and is well worth the [4]. Luckily, not too many cards spot the [Moria] culture, except Hate and Anger and the unique minions one (off the top of my head).
-wtk
Title: Re: Back to the Light - MEN
Post by: Thranduil on November 24, 2009, 03:24:28 PM
I've slightly changed it. Hopefully it's still good (and broken! ;) ).

Now I've mentioned that !Back to the Light is a FP heavy set, but now we're onto some Shadow cultures. Let's start with [Men]!

One of the things I've done, as you can see in this card, is to transplant the NtFH cycle into Shadow cultures as well. So this is the [Men] version.

[1] Planned Ambush [Men]
Condition • Support Area
Shadow: Exert a [Men] minion and either an [Orc] or [Wraith] minion to add a [Men] token here.
Skirmish: Remove a [Men] token here to add [2].
B C 61

And you may also remember me saying that I've brought back ambush in this set. This is because one of the themes was aggressor, and both of the throwback keywords for this block (toil and ambush) fit in with this theme quite nicely. Plus, I like both keywords, and ambush always felt underused in design to me.

[2] Southron Ambusher [Men]
Minion • Man
Str: 5
Vit: 2
Sit: 4
Aggressor. Ambush [1]. (For each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
B C 62

[3] Traitor of Edoras [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 4
Traitor.
When you play this minion, you may foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B C 64

Simple. Run of the mill. One of the ways I've rectified the underuse of foresee in !The Twilight World.

[4] •Southron Champion [Men]
Minion • Man
Str: 7
Vit: 2
Sit: 4
Aggressor. Ambush [1]. Besieger.
While there is a [Sauron] card in your discard pile, Southron Champion is strength +1 for each twilight token.
B R 63

In general, I prefer to use named characters but I couldn't think of anyone specific who I have not yet used. But let me know if you think of one! Basically, this is one of the themes in Shadow cards that I was eluding to with Beregond - spotting Shadow cards in the discard pile. In this case, it's to represent the fact that Sauron has sent these Southrons to fight his wars.
Title: Re: Back to the Light - MEN
Post by: legolas3333 on November 24, 2009, 11:00:16 PM
I've slightly changed it. Hopefully it's still good (and broken! ;) ).

Now I've mentioned that !Back to the Light is a FP heavy set, but now we're onto some Shadow cultures. Let's start with [Men]!

One of the things I've done, as you can see in this card, is to transplant the NtFH cycle into Shadow cultures as well. So this is the [Men] version.

[1] Planned Ambush [Men]
Condition • Support Area
Shadow: Exert a [Men] minion and either an [Orc] or [Wraith] minion to add a [Men] token here.
Skirmish: Remove a [Men] token here to add [2].
B C 61

Nice!

And you may also remember me saying that I've brought back ambush in this set. This is because one of the themes was aggressor, and both of the throwback keywords for this block (toil and ambush) fit in with this theme quite nicely. Plus, I like both keywords, and ambush always felt underused in design to me.

[2] Southron Ambusher [Men]
Minion • Man
Str: 5
Vit: 2
Sit: 4
Aggressor. Ambush [1]. (For each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
B C 62

... seems weak but ok for a common i guess.

[3] Southron Tracker [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 4
Tracker.
When you play this minion, you may foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B C 64

there has never been a [Men] or [Raider] tracker, so i would dump the keyword.

Simple. Run of the mill. One of the ways I've rectified the underuse of foresee in !The Twilight World.

[4] •Southron Champion [Men]
Minion • Man
Str: 7
Vit: 2
Sit: 4
Aggressor. Ambush [1]. Besieger.
While there is a [Sauron] card in your discard pile, Southron Champion is strength +1 for each twilight token.
B R 63

hmm same comment as above about tracker but this time about besieger.

In general, I prefer to use named characters but I couldn't think of anyone specific who I have not yet used. But let me know if you think of one! Basically, this is one of the themes in Shadow cards that I was eluding to with Beregond - spotting Shadow cards in the discard pile. In this case, it's to represent the fact that Sauron has sent these Southrons to fight his wars.
Title: Re: Back to the Light - MEN
Post by: Thranduil on November 25, 2009, 04:35:44 AM
there has never been a [Men] or [Raider] tracker, so i would dump the keyword.
hmm same comment as above about tracker but this time about besieger.
But there's no flavour reason why there can't be [Men] trackers or [Men] besiegers. One of the things I'm doing is putting flavourful keywords wherever the flavour makes sense so that they can then be used as "tribal" keywords. You wouldn't just have to make a [Men] deck or a [Sauron] besieger deck - you could make a tracker deck featuring [Isengard], [Uruk] and [Orc] or a [Sauron] / [Men] besieger deck etc.

Thranduil
Title: Re: Back to the Light - MEN
Post by: ket_the_jet on November 25, 2009, 05:41:46 AM
[1] Planned Ambush [Men]
Condition • Support Area
Shadow: Exert a [Men] minion and either an [Orc] or [Wraith] minion to add a [Men] token here.
Skirmish: Remove a [Men] token here to add [2].
B C 61
There are a ton of [Raider] cards that have done similar things (albeit, exerting just [Raider] minions)...but this seems to be okay and fits the [Men] culture.

[2] Southron Ambusher [Men]
Minion • Man
Str: 5
Vit: 2
Sit: 4
Aggressor. Ambush [1]. (For each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
B C 62
I like this guy as a cheap minion.

[3] Southron Tracker [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 4
Tracker.
When you play this minion, you may foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B C 64
I am waiting to see Shadow cards that use "foresee" well, but I can see how it would be helpful.

[4] •Southron Champion [Men]
Minion • Man
Str: 7
Vit: 2
Sit: 4
Aggressor. Ambush [1]. Besieger.
While there is a [Sauron] card in your discard pile, Southron Champion is strength +1 for each twilight token.
B R 63

This guy is pretty good, but maybe make it a [Sauron] minion or two...it is pretty easy to just throw in some [Sauron] splash minions (like Sauron!) and toss them in the discard pile.
-wtk
Title: Re: Back to the Light - MEN
Post by: legolas3333 on November 25, 2009, 09:48:10 AM
there has never been a [Men] or [Raider] tracker, so i would dump the keyword.
hmm same comment as above about tracker but this time about besieger.
But there's no flavour reason why there can't be [Men] trackers or [Men] besiegers. One of the things I'm doing is putting flavourful keywords wherever the flavour makes sense so that they can then be used as "tribal" keywords. You wouldn't just have to make a [Men] deck or a [Sauron] besieger deck - you could make a tracker deck featuring [Isengard], [Uruk] and [Orc] or a [Sauron] / [Men] besieger deck etc.

Thranduil

ok, but i don't see in the books where there could be a man tracker since they were more or less just heading straight for Mordor.
Title: Re: Back to the Light - MEN
Post by: ket_the_jet on November 25, 2009, 11:16:31 PM
ok, but i don't see in the books where there could be a man tracker since they were more or less just heading straight for Mordor.

Southron Sentry...that kind of has a tracker feel...

Also, I never realized I was in your signature! BOOSH!
-wtk
Title: Re: Back to the Light - MEN
Post by: Thranduil on November 26, 2009, 01:54:24 AM
Really good point L333. I probably was thinking of the scouts/sentries of those sorts of groups Faramir found in Ithilien, and also it just fits quite well with the flavour of ambush. It probably does make more sense for Dunlending [Men] trackers who are tracking down villages and villagers, which ties in with guys like Dunlending Trapper. I will probably change the keywords/title of that guy.

Just like in FP cards we had these "dual-culture" events, the Shadow side also has them, like this one:

[2] Armies of Mordor [Orc]
Event • Skirmish
Toil 2. (When you play this card, you may exert any number of your [Orc] characters to make its twilight cost -2 for each character exerted in this way).
Play a [Men] minion from your hand; it is strength +3 and fierce until the regroup phase.
B U 67

Note that one of the things you can do with aggressor (described above) is play minions during the skirmish phase, like the old [Dunland] cards from EoF used to. [Men] are the best at this, hence the previous card, and this cross-cultural one:

[3] Isengard Ambusher [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
Ambush [1]. Damage +1. Tracker.
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Men] minion, make a companion lose all gametext keywords until the regroup phase.
B U 101

Then to finish off the [Men] culture, first some much needed common resistance reduction (with some tribal support for traitors), then a use for foreseeing, followed by part of the foreseeing cycle.

[1] Betrayed [Men]
Condition • Unbound Companion
Res: -2
To play, spot a [Men] or traitor minion.
B C 56

[4] Death From Above [Men]
Event • Archery
Spot a [Men] card to reveal the top X cards of your draw deck where X is the number of companions with resistance 5 or less. Make the minion archery total +1 for each Shadow card revealed.
B R 58

(0) Informers of the Enemy [Men]
Condition • Support Area
When you play this condition, you may foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
Maneuver: Spot a traitor character and discard this condition to reveal the top card of your draw deck. If that card is a Shadow card, reveal the Free Peoples player’s hand and discard a revealed Free Peoples card.
B R 60
Title: Re: Back to the Light - MEN
Post by: legolas3333 on November 26, 2009, 02:56:21 AM
Really good point L333. I probably was thinking of the scouts/sentries of those sorts of groups Faramir found in Ithilien, and also it just fits quite well with the flavour of ambush. It probably does make more sense for Dunlending [Men] trackers who are tracking down villages and villagers, which ties in with guys like Dunlending Trapper. I will probably change the keywords/title of that guy.

Just like in FP cards we had these "dual-culture" events, the Shadow side also has them, like this one:

[2] Armies of Mordor [Orc]
Event • Skirmish
Toil 2. (When you play this card, you may exert any number of your [Orc] characters to make its twilight cost -2 for each character exerted in this way).
Play a [Men] minion from your hand; it is strength +3 and fierce until the regroup phase.
B U 67

ok, toil 1 me thinks

Note that one of the things you can do with aggressor (described above) is play minions during the skirmish phase, like the old [Dunland] cards from EoF used to. [Men] are the best at this, hence the previous card, and this cross-cultural one:

[3] Isengard Ambusher [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
Ambush [1]. Damage +1. Tracker.
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Men] or [Isengard] minion, make a companion lose all gametext keywords until the regroup phase.
B U 101

Nice! except maybe make it just one culture or the other not either [Men] or [Isengard]

Then to finish off the [Men] culture, first some much needed common resistance reduction (with some tribal support for traitors), then a use for foreseeing, followed by part of the foreseeing cycle.

[1] Betrayed [Men]
Condition • Unbound Companion
Res: -2
To play, spot a [Men] or traitor minion.
B C 56

the text should be Condition bearer must be an unbound companion

[6] Death From Above [Men]
Event • Archery
Toil 1.
Spot a [Men] card to reveal the top X cards of your draw deck where X is the number of companions with resistance 5 or less. Make the minion archery total +1 for each Shadow card revealed.
B R 58

I like the resistance flavor

(0) Informers of the Enemy [Men]
Condition • Support Area
When you play this condition, you may spot a traitor character to foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
Maneuver: Discard this condition to reveal the top card of your draw deck. If that card is a Shadow card, reveal the Free Peoples player’s hand and discard a revealed Free Peoples card.
B R 60

hmm it seems super puwerful but I'm not sure what to change
Title: Re: Back to the Light - MEN
Post by: Thranduil on November 26, 2009, 03:57:51 AM
hmm it seems super puwerful but I'm not sure what to change
It was deliberately very powerful. Disruption is not a strategy that is prevalent in LotR, and though I find it really annoying, I acknowledge that some people like it and it should be possible. And I know that in general Magic tries to avoid making powerful disruption cards because it's not very fun, but having a small amount seems fine.

Made some changes. Thanks! :gp:

Thranduil
Title: Re: Back to the Light - MEN
Post by: ket_the_jet on November 26, 2009, 06:43:16 AM
[2] Armies of Mordor [Orc]
Event • Skirmish
Toil 2. (When you play this card, you may exert any number of your [Orc] characters to make its twilight cost -2 for each character exerted in this way).
Play a [Men] minion from your hand; it is strength +3 and fierce until the regroup phase.
B U 67
Seems fair enough. Those Dunlenders were a #$&*@! to deal with...but I like the idea.

[3] Isengard Ambusher [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
Ambush [1]. Damage +1. Tracker.
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Men] minion, make a companion lose all gametext keywords until the regroup phase.
B U 101
First damage +1 Uruk-Hai tracker since...Uruk Scout! Neat...with ambush too!

[1] Betrayed [Men]
Condition • Unbound Companion
Res: -2
To play, spot a [Men] or traitor minion.
B C 56
I don't mind that this a condition that plays directly on a companion.

[6] Death From Above [Men]
Event • Archery
Toil 1.
Spot a [Men] card to reveal the top X cards of your draw deck where X is the number of companions with resistance 5 or less. Make the minion archery total +1 for each Shadow card revealed.
B R 58
Does it need to cost six? Sure Rapid Fire and others cost similarly...but I don't think that [6] is worth getting, at tops, 9 archery. You are more likely going to get two or three...Then again, I am not as familiar with Shadows and beyond...

(0) Informers of the Enemy [Men]
Condition • Support Area
When you play this condition, you may spot a traitor character to foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
Maneuver: Discard this condition to reveal the top card of your draw deck. If that card is a Shadow card, reveal the Free Peoples player’s hand and discard a revealed Free Peoples card.
B R 60

I love this card! Kicks some serious #$&*@!! It is (0) and non-unique and has no spotting requirements!
-wtk
Title: Re: Back to the Light - MEN
Post by: Thranduil on November 26, 2009, 07:34:15 AM
Does it need to cost six? Sure Rapid Fire and others cost similarly...but I don't think that [6] is worth getting, at tops, 9 archery. You are more likely going to get two or three...Then again, I am not as familiar with Shadows and beyond...
You're probably right - it's not very good. Took out the toil and brought it down to [4].

I love this card! Kicks some serious #$&*@!! It is (0) and non-unique and has no spotting requirements!
Well it does need a traitor to foresee... In fact, I will actually invert those two so that it always foresees but needs a traitor to reveal their hand - more flavourful that way anyway.

Thranduil
Title: Re: Back to the Light - MEN
Post by: legolas3333 on November 26, 2009, 01:56:35 PM
ok this is kinda a mior thing but me being a perfectionist must say...
the format of betrayed is wrong, the format should be

[1] Betrayed [Men]
Condition
Res: -2
To play, spot a [Men] or traitor minion. Bearer must be an unbound companion.
B C 56

see Our Foes Are Weak and Wielding The Ring for precedents
Title: Re: Back to the Light - MEN
Post by: ket_the_jet on November 28, 2009, 02:05:24 PM
L3333: There is no reason that it has to be like that except that it always has been.
-wtk
Title: Re: Back to the Light - ORC
Post by: Thranduil on November 30, 2009, 04:50:22 AM
That is my feeling L333. I think the "Condition • Support Area" sets a precedent for slightly redefining the sub-type to include location, which is why I've used notation like "Condition • Unbound Companion" or "Condition • Minion" etc.

We're now onto the multi-cultural part of the [orc] culture. So why don't you take a look!

[1] March of !Despair [Orc]
Condition • Support Area
Shadow: Exert an [Orc] minion and either an [Uruk] or [Wraith] minion to add an [Orc] token here.
Skirmish: Remove an [Orc] token here to make an unbound companion strength -1.
B C 70

[2] Southron Assaulter [Men]
Minion • Man
Str: 5
Vit: 2
Sit: 4
Aggressor. Besieger. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
Skirmish: Exert this minion to play a minion from your hand. If that minion is an [Orc] minion, you may discard a condition.
B U 62

[2] Tear Them All Down! [Uruk]
Event • Skirmish
Toil 2.
Spot an [Orc] minion to discard a condition. The Free Peoples player may discard the top 5 cards of his or her draw deck to prevent this.
B U 105

[1] •Ufthak, Tasty Snack [Orc]
Minion • Orc
Str: 5
Vit: 1
Sit: 6
Traitor.
While a card with the title Ufthak is in your discard pile or stacked on a [Gollum] possession, Shelob is strength +2 and damage +1.
B R 76
Title: Re: Back to the Light - ORC
Post by: ket_the_jet on November 30, 2009, 06:20:44 AM
[1] March of !Despair [Orc]
Condition • Support Area
Shadow: Exert an [Orc] minion and either an [Uruk] or [Wraith] minion to add an [Orc] token here.
Skirmish: Remove an [Orc] token here to make an unbound companion strength -1.
B C 70
Seems fair enough. I don't know that two exertions is worth -1 strength, but fair enough.

[2] Southron Assaulter [Men]
Minion • Man
Str: 5
Vit: 3
Sit: 4
Aggressor. Besieger. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
Skirmish: Exert this minion to play a minion from your hand. If that minion is an [Orc] minion, you may discard a condition.
B U 62
Wow...very cool! I would think he would be a rare just for the sake of the ability to discard conditions.

[2] Tear Them All Down! [Uruk]
Event • Skirmish
Toil 2.
Spot an [Orc] minion to discard a condition. The Free Peoples player may discard the top 5 cards of his or her draw deck to prevent this.
B U 105
That's a neat concept. I would probably let them discard the condition. What if there was something to allow the free peoples to foresee five and discard the top three or something?

[1] •Ufthak, Tasty Snack [Orc]
Minion • Orc
Str: 5
Vit: 1
Sit: 6
Traitor.
While Ufthak is in your discard pile or stacked on a [Gollum] possession, Shelob is strength +2 and damage +1.
B R 76
Seen this guy. He's neat...but I don't see why he is a traitor.
-wtk
Title: Re: Back to the Light - ORC
Post by: legolas3333 on November 30, 2009, 08:27:02 AM
That is my feeling L333. I think the "Condition • Support Area" sets a precedent for slightly redefining the sub-type to include location, which is why I've used notation like "Condition • Unbound Companion" or "Condition • Minion" etc.

ok I just have way more shadows commons than anything else so that's how I'd make it but hey, your call

We're now onto the multi-cultural part of the [orc] culture. So why don't you take a look!

[1] March of !Despair [Orc]
Condition • Support Area
Shadow: Exert an [Orc] minion and either an [Uruk] or [Wraith] minion to add an [Orc] token here.
Skirmish: Remove an [Orc] token here to make an unbound companion strength -1.
B C 70

ok, i just think that always threatening is more useful

[2] Southron Assaulter [Men]
Minion • Man
Str: 5
Vit: 3
Sit: 4
Aggressor. Besieger. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
Skirmish: Exert this minion to play a minion from your hand. If that minion is an [Orc] minion, you may discard a condition.
B U 62

seems a little too much like Treebeard, KotW for it to be balanced, maybe exert twice

[2] Tear Them All Down! [Uruk]
Event • Skirmish
Toil 2.
Spot an [Orc] minion to discard a condition. The Free Peoples player may discard the top 5 cards of his or her draw deck to prevent this.
B U 105

um dread and despair is much better, i would make it (0)

[1] •Ufthak, Tasty Snack [Orc]
Minion • Orc
Str: 5
Vit: 1
Sit: 6
Traitor.
While Ufthak is in your discard pile or stacked on a [Gollum] possession, Shelob is strength +2 and damage +1.
B R 76

ok in relation to how cards like this usually work and that 4x of him in the discard pile would make shelob ridiculous, , I would say that you should make it Skirmish: If Ufthak is in you discard pile or stacked on a possession remove him from the game to make Shelob strength +4 and Damage +2. so it's more powerful but a one time use.
Title: Re: Back to the Light - ORC
Post by: Thranduil on November 30, 2009, 09:46:57 AM
Seen this guy. He's neat...but I don't see why he is a traitor.
Because the Orcs and Uruks of Cirith Ungol got the tribal keyword traitor in Light & Shadow because they start fighting, against the will of Sauron.

ok, i just think that always threatening is more useful
Yep, you're almost certainly right! Also about Dread and Despair below, but I'm happy for these to be simply less powerful cards.

seems a little too much like Treebeard, KotW for it to be balanced, maybe exert twice
I also thought he was probably too powerful. I will lower his vitality to 2.

ok in relation to how cards like this usually work and that 4x of him in the discard pile would make shelob ridiculous, , I would say that you should make it Skirmish: If Ufthak is in you discard pile or stacked on a possession remove him from the game to make Shelob strength +4 and Damage +2. so it's more powerful but a one time use.
You could well be right, in which case your wording is the one I will go with, but I'm not sure if that is the ruling or not. I will check. I might go with "While there is a card named "Ufthak" in your discard pile..." if it is.

Thranduil
Title: Re: Back to the Light - ORC
Post by: legolas3333 on November 30, 2009, 01:06:17 PM
ok in relation to how cards like this usually work and that 4x of him in the discard pile would make shelob ridiculous, , I would say that you should make it Skirmish: If Ufthak is in you discard pile or stacked on a possession remove him from the game to make Shelob strength +4 and Damage +2. so it's more powerful but a one time use.
You could well be right, in which case your wording is the one I will go with, but I'm not sure if that is the ruling or not. I will check. I might go with "While there is a card named "Ufthak" in your discard pile..." if it is.

Thranduil

yeah in hindsight my wording is strange but the point is just toss 4x of him in any Ninja gollum deck and shelob is strength +8 damage +4 which seems way to powerful, honestly i was thinking of the smeagol, simple stoor/ gollum, her sneak combined with deagol for reference.
Title: Re: Back to the Light - ORC
Post by: Thranduil on November 30, 2009, 04:53:57 PM
Okay some more [Orc] cards for now. Some splashable ideas I think. Let me know what you think.

(0) Gathering to His Call [Orc]
Event • Shadow or Skirmish
Exert an [Orc] minion to foresee 2, then reveal the top card of your draw deck. If it is a search card, you may add [2].
B C 68

[2] Hidden in the Depths [Orc]
Condition • Support Area
When you play this condition, you may spot another [Orc] card to search your draw deck for a minion and place it in your discard pile.
Skirmish: Discard this condition and an [Orc] minion to play a minion from your discard pile; its twilight cost is -8.
B R 69

[5] Time of the Orc [Orc]
Event • Skirmish
Spot an [Orc] card to reveal the top X cards of your draw deck, where X is the number of companions with resistance 4 or less. Play any number of [Orc] or besieger minions revealed as if from hand.
B R 75
Title: Re: Back to the Light - ORC
Post by: ket_the_jet on November 30, 2009, 05:28:24 PM
(0) Gathering to His Call [Orc]
Event • Shadow or Skirmish
Exert an [Orc] minion to foresee 2. Then reveal the top card of your draw deck. If it is a search card, you may add [2].
B C 68
Sweet! Search card support! Trackers rock!

[2] Hidden in the Depths [Orc]
Condition • Support Area
When you play this condition, you may spot another [Orc] card to search your draw deck for a minion and place it in your discard pile.
Skirmish: Discard this condition and an [Orc] minion to play a minion from your discard pile.
B R 69
That's kind of a neat card. I would think there is a deck that can be built around it.

[5] Time of the Orc [Orc]
Event • Skirmish
Spot an [Orc] card to reveal the top X cards of your draw deck, where X is the number of companions with resistance 4 or less. Play any number of [Orc] or besieger minions revealed as if from hand.
B R 75
Time of the Orc...for [5]...how many Besiegers do you expect to be able to play?
-wtk
Title: Re: Back to the Light - ORC
Post by: Thranduil on December 01, 2009, 01:34:54 AM
Time of the Orc...for [5]...how many Besiegers do you expect to be able to play?
I never said it was particularly good! But do remember ambush and aggressor.

Thranduil
Title: Re: Back to the Light - ORC
Post by: Thranduil on December 01, 2009, 03:25:24 PM
Meh - I'm unbothered at only having 1 review for that lot. Unless you think I should reduce the cost of Time of the Orc, I think I'll now leave them.

So this time we have a pile of semi-reprints. You'll see what I mean:

[3] Orkish Footpad [Orc] (Goblin Sneak)
Minion • Orc
Str: 8
Vit: 1
Sit: 4
Ambush [1]. Tracker.
When you play this minion, you may place an [Orc] or tracker minion in your discard pile on the bottom of your draw deck.
B C 72

[3] Orkish Officer [Orc] (Orc Officer)
Minion • Orc
Str: 7
Vit: 3
Sit: 4
Besieger.
Each time a companion is overwhelmed in a skirmish involving an [Orc] or besieger minion, you may add 3 burdens.
B U 73

[4] Orkish Underling [Orc] (Isengard Underling)
Minion • Orc
Str: 9
Vit: 2
Sit: 4
Ambush [1]. Tracker.
When you play this minion, you may spot a companion with resistance 4 or less to take into hand a Shadow event from your discard pile.
B C 74

And let's top it off with a cross-culture minion:

[4] •Uglúk, Minion of Isengard [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
Aggressor. Fierce. Tracker. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
The roaming penalty for each tracker minion you play is -2.
While you can spot an [Orc] minion in your discard pile, each other tracker minion is strength +2.
B R 106
Title: Re: Back to the Light - ORC
Post by: Not a Zombie on December 01, 2009, 03:33:54 PM
Meh - I'm unbothered at only having 1 review for that lot. Unless you think I should reduce the cost of Time of the Orc, I think I'll now leave them.

So this time we have a pile of semi-reprints. You'll see what I mean:

[3] Orkish Footpad [Orc] (Goblin Sneak)
Minion • Orc
Str: 8
Vit: 2
Sit: 4
Tracker.
When you play this minion, you may place a minion in your discard pile on the bottom of your draw deck.
B C 72

Make it a tracker minion, or an [Orc] minion.

[3] Orkish Officer [Orc] (Orc Officer)
Minion • Orc
Str: 7
Vit: 3
Sit: 4
Besieger.
Each time a companion is overwhelmed, you may add 3 burdens.
B U 73

Same as above, specify a bit.

[4] Orkish Underling [Orc] (Isengard Underling)
Minion • Orc
Str: 9
Vit: 2
Sit: 4
Ambush [1]. Tracker.
When you play this minion, you may spot a companion with resistance 4 or less to take into hand a Shadow event from your discard pile.
B C 74

hmm... I don't like the idea of having him and underling in the same deck.

And let's top it off with a cross-culture minion:

[4] •Uglúk, Minion of Isengard [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
Aggressor. Tracker. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
The roaming penalty for each tracker minion you play is -2.
While you can spot an [Orc] minion in your discard pile, each tracker minion is strength +2.
B R 106

I like it!

Title: Re: Back to the Light - ORC
Post by: ket_the_jet on December 01, 2009, 03:39:29 PM
[3] Orkish Footpad [Orc] (Goblin Sneak)
Minion • Orc
Str: 8
Vit: 2
Sit: 4
Tracker.
When you play this minion, you may place a minion in your discard pile on the bottom of your draw deck.
B C 72
You don't specify what kind of minion I can put under my deck.

[3] Orkish Officer [Orc] (Orc Officer)
Minion • Orc
Str: 7
Vit: 3
Sit: 4
Besieger.
Each time a companion is overwhelmed, you may add 3 burdens.
B U 73
Does this mean in any skirmish? Or just besiegers?

[4] Orkish Underling [Orc] (Isengard Underling)
Minion • Orc
Str: 9
Vit: 2
Sit: 4
Ambush [1]. Tracker.
When you play this minion, you may spot a companion with resistance 4 or less to take into hand a Shadow event from your discard pile.
B C 74
This guy is really strong. If he can recycle any event that is probably overpowered. I don't know the events from Shadows and beyond well enough to comment though.

[4] •Uglúk, Minion of Isengard [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
Aggressor. Tracker. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
The roaming penalty for each tracker minion you play is -2.
While you can spot an [Orc] minion in your discard pile, each tracker minion is strength +2.
B R 106

It is pretty easy to dump an Orc in the discard pile...so I would consider that strength +2 bonus nearly permanent. Also, this guy is different from Grishnakh, Orc Captain and those trackers in that he doesn't decrease the site number (they can still be made roaming easily). Is that a problem to you?
-wtk
Title: Re: Back to the Light - ORC
Post by: Thranduil on December 01, 2009, 03:45:05 PM
It is pretty easy to dump an Orc in the discard pile...so I would consider that strength +2 bonus nearly permanent.
I'm not sure it is that easy - you have to build a dual-culture deck, which in the current format is very difficult and very rare. Obviously this block changes that, but I still think it's enough to completely define what deck you play.

Also, this guy is different from Grishnakh, Orc Captain and those trackers in that he doesn't decrease the site number (they can still be made roaming easily). Is that a problem to you?
He's different from Grishnákh, but he is keeping with Uglúk, Servant of Saruman.

Changed the other cards. I'm also not sure the underling is that powerful - he does cost [4] (okay, essentially [3] I suppose...). I was thinking I might instead make a guy to take the place of Orkish Smith but obviously much less good instead. Good idea?

Thranduil
Title: Re: Back to the Light - ORC
Post by: ket_the_jet on December 01, 2009, 03:51:42 PM
I like the spotting requirements now.
-wtk
Title: Re: Back to the Light - ORC
Post by: legolas3333 on December 01, 2009, 10:36:50 PM
they're all good except for Ugluk, i would make it strength +1
Title: Re: Back to the Light - ORC
Post by: ket_the_jet on December 02, 2009, 11:50:30 AM
they're all good except for Ugluk, i would make it strength +1

Well, from some sort of consistency standpoint, I would like to see Ugluk get some sort of conditional strength +3 bonus. But I like the card as it stands as well.
-wtk
Title: Re: Back to the Light - ORC
Post by: FM on December 02, 2009, 12:21:19 PM
[3] Orkish Footpad [Orc] (Goblin Sneak)
Minion • Orc
Str: 8
Vit: 1
Sit: 4
Ambush [1]. Tracker.
When you play this minion, you may place an [Orc] or tracker minion in your discard pile on the bottom of your draw deck.
B C 72

I love the flavor of it having Tracker and Ambush, but whiel you're at that, he SHOULD cost less and be a really small guy. Scouts ARE small and expendable, after all... (side note: don't EVER serve the boy scouts alongside myself, I WILL leave you to your death in the woods... :D)

[3] Orkish Officer [Orc] (Orc Officer)
Minion • Orc
Str: 7
Vit: 3
Sit: 4
Besieger.
Each time a companion is overwhelmed in a skirmish involving an [Orc] or besieger minion, you may add 3 burdens.
B U 73

I'd make it rare, lower its vitality by 1 and give it lurker.

[4] Orkish Underling [Orc] (Isengard Underling)
Minion • Orc
Str: 9
Vit: 2
Sit: 4
Ambush [1]. Tracker.
When you play this minion, you may spot a companion with resistance 4 or less to take into hand a Shadow event from your discard pile.
B C 74

I would make it vitality 1 (thus making ambush less useful) and lose the resistance requirement, or lower the minion's cost by 1 to keep the requirement (and STILL keep ambush).

[4] •Uglúk, Minion of Isengard [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
Aggressor. Tracker. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
The roaming penalty for each tracker minion you play is -2.
While you can spot an [Orc] minion in your discard pile, each tracker minion is strength +2.
B R 106

I'd cap it, and let you spot X minions to give them strength +X. Seriously. He's not even fierce, after all.
Title: Re: Back to the Light - ORC
Post by: FM on December 02, 2009, 12:34:20 PM
(0) Gathering to His Call [Orc]
Event • Shadow or Skirmish
Exert an [Orc] minion to foresee 2 , then reveal the top card of your draw deck. If it is a search card, you may add [2].
B C 68

Really cool, I have always loved foresee anyway.

[2] Hidden in the Depths [Orc]
Condition • Support Area
When you play this condition, you may spot another [Orc] card to search your draw deck for a minion and place it in your discard pile.
Skirmish: Discard this condition and an [Orc] minion to play a minion from your discard pile.
B R 69

Graveyard fodder? really? Well, most reanimation decks let you "cheat" the mana cost, which is what makes them appealing in the first place, so I'd let it play a minion for FREE, as long as it's twilight cost was close to the one discarded (maybe cost of discarded minion + 2-3)

[5] Time of the Orc [Orc]
Event • Skirmish
Spot an [Orc] card to reveal the top X cards of your draw deck, where X is the number of companions with resistance 4 or less. Play any number of [Orc] or besieger minions revealed as if from hand.
B R 75

Make it spot corrupted companions instead (if you're using the concept on the set), and let the cards be played FOR FREE - like, they're corrupted, so they betrayed the party and sold them out to the orcs.

Title: Re: Back to the Light - ORC
Post by: Thranduil on December 03, 2009, 02:24:42 AM
Thanks for some great thoughts FM! :gp:

Graveyard fodder? really? Well, most reanimation decks let you "cheat" the mana cost, which is what makes them appealing in the first place, so I'd let it play a minion for FREE, as long as it's twilight cost was close to the one discarded (maybe cost of discarded minion + 2-3)
Good point - I had forgotten that this game wasn't Magic!

Make it spot corrupted companions instead (if you're using the concept on the set), and let the cards be played FOR FREE - like, they're corrupted, so they betrayed the party and sold them out to the orcs.
I think I'd rather add a corrupted clause, like "Play any number of [Orc] or besieger minions revealed as if from hand (and those minion's are each twilight cost -2 if you can spot a corrupted companion)." What do you think of that?

I would make it vitality 1 (thus making ambush less useful) and lose the resistance requirement, or lower the minion's cost by 1 to keep the requirement (and STILL keep ambush).
The way I generally look at minions with ambush is I see their twilight cost as essentially -1. So I think I would pay [3] for his other abilities, and so I'm not sure about reducing his cost. I want to keep the requirement (because almost by definition, cards in this block have to care about resistance).

I'd cap it, and let you spot X minions to give them strength +X. Seriously. He's not even fierce, after all.
That's a good point, he should be fierce (or at least damage +1). And I'm not sure about reducing his pump to 1 - he doesn't seem that good to me, even if he's fierce. I could change it to other trackers? In fact, I might do that.

Thranduil
Title: Re: Back to the Light - ROHAN
Post by: Thranduil on December 03, 2009, 03:50:12 PM
Now we leave the Shadow for a while and return to the light (Back to the Light! See what I did there? 8-) :roll: ).

Let's start with some multiculture [Rohan]:

[1] Muster the Host [Rohan]
Condition • Support Area
Fellowship: Exert a [Rohan] companion and either a [Gondor] companion or a [Shire] companion to add a [Rohan] token here.
Regroup: Remove a [Rohan] token here to draw a card.
B C 81

[5] Unstoppable Charge [Gandalf]
Event • Regroup
Toil 3.
Spot 2 [Rohan] companions with resistance 3 or more to discard each minion.
B C 33

[3] Dauntless Protectors [Gondor]
Event • Skirmish
Toil 2.
Prevent all wounds to a [Rohan] or valiant companion with resistance 3 or more.
B U 42

[3] •Théoden, !Returned [Gandalf]
Companion • Man
Str: 7
Vit: 3
Res: 6
Valiant.
While you can spot a [Rohan] or [Gandalf] companion, Théoden’s twilight cost is -1.
Each time you play a [Rohan] or [Gandalf] event, you may exert Théoden to exert a minion.
B U 31
Title: Re: Back to the Light - ORC
Post by: ket_the_jet on December 03, 2009, 03:55:01 PM
[1] Muster the Host [Rohan]
Condition • Support Area
Fellowship: Exert a [Rohan] companion and either a [Gondor] companion or a [Shire] companion to add a [Rohan] token here.
Regroup: Remove a [Rohan] token here to draw a card.
B C 81
Regroup drawing for [Rohan] is something I always thought would make them better. They are already great at expanding the move limit!

[5] Unstoppable Charge [Gandalf]
Event • Regroup
Toil 3.
Spot 2 [Rohan] companions with resistance 3 or more to discard each minion.
B C 33
I guess resistance is not very important in the !Westfold, is it?

[3] Dauntless Protectors [Gondor]
Event • Skirmish
Toil 2.
Prevent all wounds to a [Rohan] or valiant companion with resistance 3 or more.
B U 42
This card is pretty cool. You have expanded valiant to make this a lot more universal as well. I like this one a lot.

[3] •Théoden, !Returned [Gandalf]
Companion • Man
Str: 7
Vit: 3
Res: 6
Valiant.
While you can spot a [Rohan] or [Gandalf] companion, Théoden’s twilight cost is -1.
Each time you play a [Rohan] or [Gandalf] event, you may exert Théoden to exert a minion.
B U 31
Hmm...this guy is a little curious. I am not 100% sure that I like Theoden as a [Gandalf] culture companion...I mean, he is the King of Rohan and all. But I don't mind him being similar to Dain where he gets bonuses from his culture and [Gandalf].

I like the exerting minions bit. He is like an even better version of Leader of Spears. On record, Theoden, Leader of Spears is probably the coolest foil card ever.
-wtk
Title: Re: Back to the Light - ROHAN
Post by: legolas3333 on December 04, 2009, 12:56:53 AM
Now we leave the Shadow for a while and return to the light (Back to the Light! See what I did there? 8-) :roll: ).

Let's start with some multiculture [Rohan]:

[1] Muster the Host [Rohan]
Condition • Support Area
Fellowship: Exert a [Rohan] companion and either a [Gondor] companion or a [Shire] companion to add a [Rohan] token here.
Regroup: Remove a [Rohan] token here to draw a card.
B C 81

Make it remove 2 tokens

[5] Unstoppable Charge [Gandalf]
Event • Regroup
Toil 3.
Spot 2 [Rohan] companions with resistance 3 or more to discard each minion.
B C 33

ok, it seems a little like Guarded,but i like it

[3] Dauntless Protectors [Gondor]
Event • Skirmish
Toil 2.
Prevent all wounds to a [Rohan] or valiant companion with resistance 3 or more.
B U 42

it just seems a little... boring? I don't know maybe it's the title, it's ok for cost and ability though

[3] •Théoden, !Returned [Gandalf]
Companion • Man
Str: 7
Vit: 3
Res: 6
Valiant.
While you can spot a [Rohan] or [Gandalf] companion, Théoden’s twilight cost is -1.
Each time you play a [Rohan] or [Gandalf] event, you may exert Théoden to exert a minion.
B U 31

hmm i see a Powerful Guide combo here, i think it should be stylized like Aragorn, Guide and Protector, so make it a "exert a minion he is skirmishing.
Title: Re: Back to the Light - ROHAN
Post by: menace64 on December 04, 2009, 05:36:32 PM
I think that Theoden was written to start with Gandalf, Leader of Men. And that's cool.
Title: Re: Back to the Light - ROHAN
Post by: Thranduil on December 07, 2009, 03:48:18 AM
Okay, apart from my substandard titles, I'm ready to move on. This is the last of the [Rohan] culture.

[1] Rohirrim !Armory [Rohan]
Event • Maneuver or Skirmish
Spot a [Rohan] companion with resistance 3 or more to foresee 2. Then reveal the top card of your draw deck. If it is a possession or artifact, you may play it. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B U 83

[2] •Herugrim [Rohan] (reprint)
Possession • Hand Weapon
Str: +2
Vit: +1
Bearer must be Théoden.
He is damage +1.
B U 79

[3] •Éomer, Saviour of Helm's Deep [Rohan]
Companion • Man
Str: 7
Vit: 3
Res: 5
Knight. Valiant.
Regroup: Exert Éomer to play a companion from your hand. If that companion is a knight or valiant companion, you may discard a minion.
B U 77

[2] •Merry, !Rider of Rohan [Rohan]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Valiant.
Maneuver: Exert Merry twice to exert a minion once for each [Rohan] companion you can spot.
B R 80

Notice Merry's Sword. I know, I'm so sneaky! :uh-huh:
Title: Re: Back to the Light - ROHAN
Post by: ket_the_jet on December 07, 2009, 09:19:45 AM
[1] Rohirrim !Armory [Rohan]
Event • Maneuver or Skirmish
Spot a [Rohan] companion with resistance 3 or more to foresee 2. Then reveal the top card of your draw deck. If it is a possession or artifact, you may play it. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B U 83
This is a very helpful card. I like this one quite a bit and is flavorful to the [Rohan] culture.

[2] •Herugrim [Rohan] (reprint)
Possession • Hand Weapon
Str: +2
Vit: +1
Bearer must be Théoden.
He is damage +1.
B U 79
Reprint Sword of the Mark. They set the precedent by creating a newer, stronger sword for Theoden. It would be non-sense for you to revert to a weaker one. Or, have a little fun and bump the twilight cost up [1] and give it extra text.

[3] •Erkenbrand, Saviour of Helm's Deep [Rohan]
Companion • Man
Str: 7
Vit: 3
Res: 5
Knight. Valiant.
Regroup: Exert Erkenbrand to play a companion from your hand. If that companion is a knight or valiant companion, you may discard a minion.
”!Down from the hills leaped Erkenbrand, lord of !Westfold.”
B U 77
This guy seems really really good. I am not sure what brokenness potential there is, but I can't wait to find out!

[2] •Merry, !Rider of Rohan [Rohan]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Valiant.
Maneuver: Exert Merry twice to exert a minion once for each [Rohan] companion you can spot.
B R 80

This guy is pretty nice. I always thought that the Siege of Gondor Pippin and Merry should have Knight and Valiant, respectively.
-wtk
Title: Re: Back to the Light - ROHAN
Post by: legolas3333 on December 07, 2009, 09:25:43 AM
they're all good
Title: Re: Back to the Light - ROHAN
Post by: Thranduil on December 07, 2009, 09:48:37 AM
Reprint Sword of the Mark. They set the precedent by creating a newer, stronger sword for Theoden. It would be non-sense for you to revert to a weaker one. Or, have a little fun and bump the twilight cost up [1] and give it extra text.
I can justify this. Firstly, I needed a common/uncommon possession for [Rohan], and making it rare like Sword of the Mark wouldn't have helped me. Secondly, all versions of Herugrim have just rotated out so I was already in favour of having a replacement. Thirdly, I very much liked the idea of juxtaposing a card with text like "Bearer must be Théoden" when there is a [Gandalf] Théoden in the set - just mixing up the cultures a little bit. Fourthly, with all these things in mind I looked back at some older expanded cards (which is what I normally do when there's a whole I need filled) and reminded myself of this card. It ticked all the boxes, so it was better to reprint it than make a new card.

Thranduil
Title: Re: Back to the Light - ROHAN
Post by: ket_the_jet on December 07, 2009, 09:51:17 AM
Sword of the Mark has to be borne by Theoden as well. Reprint that card as an uncommon (see Nobody Tosses a Dwarf versus Nobody Tosses a Dwarf*).

Personally, I think it is in poor form to revert to a less powerful version of the same card because then more people are just going to want to play expanded.
-wtk
Title: Re: Back to the Light - ROHAN
Post by: Thranduil on December 07, 2009, 09:53:29 AM
Sword of the Mark has to be borne by Theoden as well. Reprint that card as an uncommon (see Nobody Tosses a Dwarf versus Nobody Tosses a Dwarf*).

Personally, I think it is in poor form to revert to a less powerful version of the same card because then more people are just going to want to play expanded.
-wtk
But you have to, otherwise the power level just creeps up and up and up. Occasionally you have to take a stand and make a less powerful version of another card. As it is, Sword of the Mark does not work as uncommon, and as it's only uncommon, no one's going to be annoyed opening the original in the way they would be with a crap rare. Magic does this all the time.
Title: Re: Back to the Light - ROHAN
Post by: ket_the_jet on December 07, 2009, 11:13:32 AM
Well, I would argue that the second Herugrim isn't power-creep because it costs more and supplies the same strength/vitality bonus.

Power creep would be if it cost the same and gave more of a bonus, or cost less and had the same bonus. Plus, I love Sword of the Mark, but I rarely (and I mean rarely!) use it's extra game text except if I have to recycle threats (put a threat wound on Theoden and prevent it by adding two more).
-wtk
Title: Re: Back to the Light - ROHAN
Post by: sickofpalantirs on December 07, 2009, 01:39:03 PM
On the armory, is their any way to word it so just any possessions/artifacts in those 2 cards? I think that would be preferable.

Erkenbrand is kewl.  With Merry, it seems kinda weird throwing a possession text on a companion, I'd rather reprint the sword and give him something else.  This is fine though.
Title: Re: Back to the Light - ROHAN
Post by: Thranduil on December 07, 2009, 03:35:01 PM
Okay I realised something - I'm not sure why the companion there is Erkenbrand given that he could just as easily be Éomer, which would then put his count in this block up to 3 (which is consistent with pretty much every other important character!). So, any objections if I replace him with Éomer and raise his resistance to 7?

Also, I realise that I forgot to post one of the cards! #-o Well here she is:

[2] •Éowyn, Lady of Gondor [Gondor]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight.
Maneuver: Play a possession on Éowyn from your hand (that she can bear) to heal her.
B C 45
Title: Re: Back to the Light - ROHAN
Post by: sickofpalantirs on December 08, 2009, 10:52:38 AM
is the that she can bear neccasary?  isn't it implied ( but I guess thats all your doing implying their...)

and I'm fine with Eomer, though it seems to fit better with erkenbrand to me.  Whatev though.
Title: Re: Back to the Light - SAURON
Post by: Thranduil on December 10, 2009, 02:53:40 AM
and I'm fine with Eomer, though it seems to fit better with erkenbrand to me.  Whatev though.
Yeah, but it depends if you're following the movie or the book.

Well, I would argue that the second Herugrim isn't power-creep because it costs more and supplies the same strength/vitality bonus.
Yeah fair enough, you're right. But I would still rather keep things simple and uncommon.

So we're now taking our brief dip into the [Sauron] culture. In fact I think I will post (almost) all the cards now:

[5] Agent of Sauron [Sauron]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor.
When you play this minion, you may foresee X, where X is the number of Shadow cultures you can spot (limit 3). (To foresee X, look at the top X cards of your draw deck; place any number of those cards on the bottom of your draw deck in any order, and the rest on top of your draw deck in any order).
B C 85

(0) Mark of the Red Eye [Sauron]
Condition • Support Area
Shadow: Remove a burden or spot a [Sauron] traitor character to make each minion gain the [Sauron] culture until the regroup phase.
Skirmish: Discard this condition to exert a corrupted companion. (Companions with resistance 0 are corrupted).
B C 87

cf:

[1] Mark of the White Hand [Isengard]
Condition • Support Area
Shadow: Remove [2] or spot an [Isengard] traitor character to make each minion gain the [Isengard] culture until the regroup phase.
Maneuver: Discard this condition to return all Free Peoples cards borne by a corrupted companion to their owner’s hand.
B U 53


You may remember the Mark of the White Hand from a while back - similar principle.

[2] Spies in His Service [Sauron]
Condition • Support Area
While you can spot a traitor character, the roaming penalty for your minions is -1.
Skirmish: Discard this condition to make a traitor minion strength +1 for each culture you can spot.
B R 88

I imagine this will be a very useful traitor tribal card, but it might facilitate traitors + other minions (most traitors' site numbers are fairly low).

[X] The Call to War [Sauron]
Condition • Support Area
(You choose the value of X. Except when you play this card, its twilight cost is 0)
When you play this condition, spot a unique minion to place X [Sauron] tokens here.
Shadow: Remove 3 tokens from here to draw a card.
Skirmish: Remove 2 tokens from here to make a minion strength +1.
Regroup: Remove a token from here to add [2].
B R 86

This is the natural extension of the [X] Shadow events that were sprinkled in the last set. It's supposed to be ultimately splashable, though some decks will be able to abuse it more than others. Not sure what I think about it, but let me know what you do!
Title: Re: Back to the Light - SAURON
Post by: legolas3333 on December 10, 2009, 07:14:41 AM
and I'm fine with Eomer, though it seems to fit better with erkenbrand to me.  Whatev though.
Yeah, but it depends if you're following the movie or the book.

Well, I would argue that the second Herugrim isn't power-creep because it costs more and supplies the same strength/vitality bonus.
Yeah fair enough, you're right. But I would still rather keep things simple and uncommon.

So we're now taking our brief dip into the [Sauron] culture. In fact I think I will post (almost) all the cards now:

[5] Agent of Sauron [Sauron]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor.
When you play this minion, you may foresee X, where X is the number of Shadow cultures you can spot (limit 3). (To foresee X, look at the top X cards of your draw deck; place any number of those cards on the bottom of your draw deck in any order, and the rest on top of your draw deck in any order).
B C 85

hmm kinda like Orc Captain only not...

(0) Mark of the Red Eye [Sauron]
Condition • Support Area
Shadow: Remove a burden or spot a [Sauron] traitor character to make each minion gain the [Sauron] culture until the regroup phase.
B C 87

ok, why don't you make it a one time use condition like dwarven embassy or all those cards which say discard at the start of the regroup phase.

You may remember the Mark of the White Hand from a while back - similar principle.

[2] Spies in His Service [Sauron]
Condition • Support Area
While you can spot a traitor character, the roaming penalty for your minions is -1.
Skirmish: Discard this condition to make a traitor minion strength +1 for each culture you can spot.
B R 88

you have no cultural enforcement, maybe make it a [Sauron] traitor or roaming penalty for each [Sairon] minion

I imagine this will be a very useful traitor tribal card, but it might facilitate traitors + other minions (most traitors' site numbers are fairly low).

[X] The Call to War [Sauron]
Condition • Support Area
(You choose the value of X. Except when you play this card, its twilight cost is 0)
When you play this condition, spot a unique minion to place X [Sauron] tokens here.
Shadow: Remove 3 tokens from here to draw a card.
Skirmish: Remove 2 tokens from here to make a minion strength +1.
Regroup: Remove a token from here to add [2].
B R 86

make it cost 0 and then the text should be "when you play this conditon you may spot a unique minion to place X [Sauron] tokens here"

This is the natural extension of the [X] Shadow events that were sprinkled in the last set. It's supposed to be ultimately splashable, though some decks will be able to abuse it more than others. Not sure what I think about it, but let me know what you do!
Title: Re: Back to the Light - SAURON
Post by: ket_the_jet on December 10, 2009, 08:27:32 AM
[5] Agent of Sauron [Sauron]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor.
When you play this minion, you may foresee X, where X is the number of Shadow cultures you can spot (limit 3). (To foresee X, look at the top X cards of your draw deck; place any number of those cards on the bottom of your draw deck in any order, and the rest on top of your draw deck in any order).
B C 85
This guy is pretty cool. A copy or two of him in a multi-cultural wounding deck would never hurt (and he's a pretty neat replacement for Orc Insurgent).

(0) Mark of the Red Eye [Sauron]
Condition • Support Area
Shadow: Remove a burden or spot a [Sauron] traitor character to make each minion gain the [Sauron] culture until the regroup phase.
B C 87
I don't know that this as a condition would be a good idea. I guess my thoughts would just be as a condition borne by a minion (Mordor Enraged, anyone?!) or an event such as High Vantage would be good. Did I not think the same about Mark of the White Hand?

[2] Spies in His Service [Sauron]
Condition • Support Area
While you can spot a traitor character, the roaming penalty for your minions is -1.
Skirmish: Discard this condition to make a traitor minion strength +1 for each culture you can spot.
This is cool. Nice little condition that does two things. Kind of reminds me of Fires Raged Unchecked.
B R 88

[X] The Call to War [Sauron]
Condition • Support Area
(You choose the value of X. Except when you play this card, its twilight cost is 0)
When you play this condition, spot a unique minion to place X [Sauron] tokens here.
Shadow: Remove 3 tokens from here to draw a card.
Skirmish: Remove 2 tokens from here to make a minion strength +1.
Regroup: Remove a token from here to add [2].
B R 86
It is pretty splash-able, but a very cool idea. I am not sure that much text would fit onto a card, but I like the idea of a token card that can do different things.
-wtk
Title: Re: Back to the Light - SAURON
Post by: Thranduil on December 10, 2009, 04:24:26 PM
I don't know that this as a condition would be a good idea. I guess my thoughts would just be as a condition borne by a minion (Mordor Enraged, anyone?!) or an event such as High Vantage would be good. Did I not think the same about Mark of the White Hand?
Thing is, Mark of the White Hand is uncommon and has another ability as well that discards it, so it made much more sense as a condition. I needed Mark of the Red Eye to be common, and I couldn't think of a good ability that fit... Let me rethink it. What do we think of the new version? Or I could turn both cards into Dwarven Embassy-type cards, which is an idea I quite like. Or "Condition • Minion". Or simply events.

Thranduil
Title: Re: Back to the Light - SAURON
Post by: ket_the_jet on December 10, 2009, 04:48:16 PM
Hmm...new version seems better. But I almost like the one-turn and done idea because it is a much more powerful concept to give other minions [Sauron] powers. They are, by default, the strongest abilities because they were the hardest to play.
-wtk
Title: Re: Back to the Light - SHIRE
Post by: Thranduil on December 13, 2009, 09:11:22 AM
I will give those some thought. For now though, let's move into the [Shire] culture. This is very short, and the main reason for this is that I don't like designing [Shire] cards and took this set as an opportunity for making as many non- [Shire] cards in the [Shire] culture as possible! So here are some off-culture [Shire] cards (you may remember that the rare version of Merry and Pippin have already been posted in the [Rohan] and [Gondor] cultures respectively).

[2] Sound Advice [Gandalf]
Event • Maneuver
Stealth. Toil 2.
Make a [Shire] companion with resistance 8 or more strength +2 until the regroup phase.
B C 29

Á la Depart Silently.

[4] Share the Load [Gollum] (FP)
Event • Regroup
Toil 2.
Spot a [Shire] companion to remove 2 burdens.
B U 37

[1] •Merry, Hasty Hobbit [Gandalf]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Skirmish: Exert Merry to make another [Shire] or [Gandalf] companion strength +1.
B C 25

[1] •Pippin, Hasty Hobbit [Gandalf]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Each [Shire] and [Gandalf] companion (except in your starting fellowship) is twilight cost -1.
B C 28
Title: Re: Back to the Light - SHIRE
Post by: legolas3333 on December 13, 2009, 10:42:26 AM
I will give those some thought. For now though, let's move into the [Shire] culture. This is very short, and the main reason for this is that I don't like designing [Shire] cards and took this set as an opportunity for making as many non- [Shire] cards in the [Shire] culture as possible! So here are some off-culture [Shire] cards (you may remember that the rare version of Merry and Pippin have already been posted in the [Rohan] and [Gondor] cultures respectively).

[2] Sound Advice [Gandalf]
Event • Maneuver
Stealth. Toil 2.
Make a [Shire] companion with resistance 8 or more strength +2 until the regroup phase.
B C 29

ok

Á la Depart Silently.

[4] Share the Load [Gollum] (FP)
Event • Regroup
Toil 2.
Spot a [Shire] companion to remove 2 burdens.
B U 37

Á la the more the merrier

[1] •Merry, Hasty Hobbit [Gandalf]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Skirmish: Exert Merry to make another [Shire] or [Gandalf] companion strength +1.
B C 25

maybe you should give him a bonus if he's boosting Pippin

[1] •Pippin, Hasty Hobbit [Gandalf]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Each [Shire] and [Gandalf] companion (except in your starting fellowship) is twilight cost -1.
B C 28

is the except in your starting fellowship necessary? i think that would make the possibilities more intriguing

Title: Re: Back to the Light - SHIRE
Post by: Thranduil on December 14, 2009, 03:44:39 AM
is the except in your starting fellowship necessary? i think that would make the possibilities more intriguing
Definitely so, but I was worried that might be a bit too good... :-k

Thranduil
Title: Re: Back to the Light - SHIRE
Post by: ket_the_jet on December 14, 2009, 04:03:48 AM
[2] Sound Advice [Gandalf]
Event • Maneuver
Stealth. Toil 2.
Make a [Shire] companion with resistance 8 or more strength +2 until the regroup phase.
B C 29
Seems reasonable. I'm sure there are better pumps that are more cost-effective, but I wouldn't know!

[4] Share the Load [Gollum] (FP)
Event • Regroup
Toil 2.
Spot a [Shire] companion to remove 2 burdens.
B U 37
Nice burden removal card. I miss the discarding Smeagol stuff like No Help For It!

[1] •Merry, Hasty Hobbit [Gandalf]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Skirmish: Exert Merry to make another [Shire] or [Gandalf] companion strength +1.
B C 25
I like him because he helps Ents and Hobbits and has limited application for helping Wizards too. He's not the strongest Merry, but he'd see some play!

[1] •Pippin, Hasty Hobbit [Gandalf]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Each [Shire] and [Gandalf] companion (except in your starting fellowship) is twilight cost -1.
B C 28
Yeah, you can't have this card without the starting fellowship bit. Merry, Pippin, !Rosie Cotton, !Filibert Bolger, Farmer Maggot all for free? Don't think so sir!
-wtk
Title: Re: Back to the Light - SHIRE
Post by: Thranduil on December 14, 2009, 11:25:13 AM
Okay, the rest of the [Shire] culture for today then - and these are actually in [Shire]!

[1] Song of the Shire [Shire] (reprint)
Condition • Support Area
Fellowship: Exert a [Shire] companion and either a [Rohan] companion or a [Gandalf] companion to add a [Shire] token here.
Skirmish: Remove a [Shire] token here to prevent an unbound companion from being overwhelmed unless his or her strength is tripled.
B C 98

[1] Brief Respite [Shire]
Event • Maneuver or Regroup
Spot a [Shire] companion to foresee 2. Then reveal the top card of your draw deck. If it is a stealth card, you may heal a companion 3 times. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B R 93

(0) •Phial of Galadriel, A Light in !Dark Places [Shire]
Artifact
Res: +1
To play, spot an [Elven] character. Bearer must be the Ring-bearer.
Skirmish: Discard this artifact to reveal the top card of your draw deck. If it is a Free Peoples card, you may discard a Shadow card with twilight cost equal to or less than the revealed card.
B R 95
Title: Re: Back to the Light - SHIRE
Post by: sickofpalantirs on December 14, 2009, 11:59:46 AM
Okay, the rest of the [Shire] culture for today then - and these are actually in [Shire]!


[1] Brief Respite [Shire]
Event • Maneuver or Regroup
Spot a [Shire] companion to foresee 2. Then reveal the top card of your draw deck. If it is a stealth card, you may heal a companion 3 times. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B R 93
I'd like an option to remove twilight instead perhaps.

(0) •Phial of Galadriel, A Light in !Dark Places [Shire]
Artifact
Res: +1
To play, spot an [Elven] character. Bearer must be the Ring-bearer.
Skirmish: Discard this artifact to reveal the top card of your draw deck. If it is a Free Peoples card, you may discard a Shadow card with twilight cost equal to or less than the revealed card.
B R 95
fine.
Title: Re: Back to the Light - URUK
Post by: Thranduil on December 16, 2009, 09:52:33 AM
Well that was an uninspiring response. Let's move on to the [Uruk] culture. And here is all of it that hasn't so far been posted. It also appears to be uninspiring, but luckily afterward we'll be moving to a much more interesting culture.

(0) Browbeat [Uruk]
Event • Maneuver
Exert an Uruk minion to foresee 2. Then reveal the top card of your draw deck. If it is a Shadow card, you may make an unbound companion resistance -X until the regroup phase, where X is the twilight cost of the revealed card. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 99

[2] Fury of Isengard [Uruk]
Condition • Support Area
Shadow: Exert an [Uruk] minion and either an [Orc] or [Men] minion to add an [Uruk] token here.
Skirmish: Remove an [Uruk] token here to exert an unbound companion.
B U 100

[2] Marked [Uruk]
Condition • Unbound Companion
Str: -1
Res: -1
Search.
To play, exert an [Uruk] or tracker minion.
Bearer may not use his or her special abilities.
B R 104

[4] Isengard Scourer [Uruk]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Ambush [1]. Damage +1. Tracker.
When you play this minion, you may foresee 2.
B C 102

[2] Isengard Searcher [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
While you can spot a companion with resistance 3 or less, this minion is an aggressor. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
B C 103
Title: Re: Back to the Light - URUK
Post by: legolas3333 on December 16, 2009, 10:51:14 AM
Well that was an uninspiring response. Let's move on to the [Uruk] culture. And here is all of it that hasn't so far been posted. It also appears to be uninspiring, but luckily afterward we'll be moving to a much more interesting culture.

(0) Browbeat [Uruk]
Event • Maneuver
Exert an Uruk minion to foresee 2. Then reveal the top card of your draw deck. If it is a Shadow card, you may make an unbound companion resistance -X until the regroup phase, where X is the twilight cost of the revealed card. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 99

make it cost and no exertion

[2] Fury of Isengard [Uruk]
Condition • Support Area
Shadow: Exert an [Uruk] minion and either an [Orc] or [Men] minion to add an [Uruk] token here.
Skirmish: Remove an [Uruk] token here to exert an unbound companion.
B U 100

hmm ok i guess...

[2] Marked [Uruk]
Condition • Unbound Companion
Str: -1
Res: -1
Search.
To play, exert an [Uruk] or tracker minion.
Bearer may not use his or her special abilities.
B R 104

i would say the ability is enough, it would be better if you dropped eitehr the str -1 or res -1

[4] Isengard Scourer [Uruk]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Ambush [1]. Damage +1. Tracker.
When you play this minion, you may foresee 2.
B C 102

fine

[2] Isengard Searcher [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
While you can spot a companion with resistance 3 or less, this minion is an aggressor. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
B C 103

fine
Title: Re: Back to the Light - URUK
Post by: ket_the_jet on December 18, 2009, 10:52:17 AM
(0) Browbeat [Uruk]
Event • Maneuver
Exert an Uruk minion to foresee 2. Then reveal the top card of your draw deck. If it is a Shadow card, you may make an unbound companion resistance -X until the regroup phase, where X is the twilight cost of the revealed card. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 99

Seems fine. My understanding is that [Uruk] minions use resistance a lot, so that's good. And unlike L3333, I like it as a (0) exertion event.

[2] Fury of Isengard [Uruk]
Condition • Support Area
Shadow: Exert an [Uruk] minion and either an [Orc] or [Men] minion to add an [Uruk] token here.
Skirmish: Remove an [Uruk] token here to exert an unbound companion.
B U 100
Skirmish exerting before damage + minions...dastardly!

[2] Marked [Uruk]
Condition • Unbound Companion
Str: -1
Res: -1
Search.
To play, exert an [Uruk] or tracker minion.
Bearer may not use his or her special abilities.
B R 104
Very cool. [2] is a fair price for a great benefit.

[4] Isengard Scourer [Uruk]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Ambush [1]. Damage +1. Tracker.
When you play this minion, you may foresee 2.
B C 102
Neat.

[2] Isengard Searcher [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
While you can spot a companion with resistance 3 or less, this minion is an aggressor. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
B C 103

Seems fine.

Sorry it took me a few days to get back to you on this batch.
-wtk

[/quote]
Title: Re: Back to the Light - URUK
Post by: Thranduil on December 21, 2009, 06:32:50 AM
I do believe that these are 2 cards that i forgot earlier, and so I'll post them now before we move onto the [Wraith] culture:

[3] A Difficult Burden [Gollum] (SH)
Event • Maneuver
Toil 2.
Spot a [Sauron] card to make the Free Peoples player choose to add 2 burdens or discard 3 cards from their hand.
B U 35

[3] Swift Strike [Wraith]
Event • Skirmish
Search. Toil 2.
Exert a [Gollum] minion to foresee 2. Then, reveal the top card of your draw deck. It it is a Shadow card, you may wound a skirmishing companion with resistance 6 or less.
B U 114
Title: Re: Back to the Light - URUK
Post by: ket_the_jet on December 21, 2009, 09:44:31 AM
[3] A Difficult Burden [Gollum] (SH)
Event • Maneuver
Toil 2.
Spot a [Sauron] card to make the Free Peoples player choose to add 2 burdens or discard 3 cards from their hand.
B U 35
Very cool. I like this one quite a bit as [Sauron] and [Gollum] play together very naturally.

[3] Swift Strike [Wraith]
Event • Skirmish
Search. Toil 2.
Exert a [Gollum] minion to foresee 2. Then, reveal the top card of your draw deck. It it is a Shadow card, you may wound a skirmishing companion with resistance 6 or less.
B U 114

There may be some exceptions in Shadows and Beyond (and Hobbitses are Dead is one I can think of) but I thought [Gollum] wasn't supposed to have synergy with [Ringwraith]?
-wtk
Title: Re: Back to the Light - WRAITH
Post by: Thranduil on December 21, 2009, 01:47:21 PM
In what sense "supposed"? I don't really see an issue with [Wraith] and [Gollum]. Obviously Gollum doesn't like the Nazgûl and is trying to avoid them, but his actions (as helped along by the Ring) leads Sam and Frodo to Cirith Ungol, for example. I can see what you mean, but I would interpret that flavour as Sméagol having a particular hatred for [Wraith] but not Gollum.

Anyway, I'm really bored of that stuff. Now is the time for cool cards!

Let's start with the [Wraith] culture with these guys:

[6] •Úlairë Enquëa, !Black Shadow [Wraith]
Minion • Nazgûl
Str: 11
Vit: 4
Sit: 3
Ambush [2]. Fierce.
B C 115

[4] •Úlairë Otsëa, !Black Marshal [Wraith]
Minion • Nazgûl
Str: 9
Vit: 3
Sit: 3
Aggressor. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Úlairë Otsëa wins a skirmish, you may reveal the top card of your draw deck. If it is a minion, you may play it as if from hand; it is fierce until the regroup phase.
B R 116

[3] Dead Watcher [Wraith]
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Sauron] or [Gollum] minion, you may make an unbound companion strength -2 until the regroup phase.
B U 109
Title: Re: Back to the Light - WRAITH
Post by: legolas3333 on December 21, 2009, 02:17:58 PM
In what sense "supposed"? I don't really see an issue with [Wraith] and [Gollum]. Obviously Gollum doesn't like the Nazgûl and is trying to avoid them, but his actions (as helped along by the Ring) leads Sam and Frodo to Cirith Ungol, for example. I can see what you mean, but I would interpret that flavour as Sméagol having a particular hatred for [Wraith] but not Gollum.

Anyway, I'm really bored of that stuff. Now is the time for cool cards!

Let's start with the [Wraith] culture with these guys:

[6] •Úlairë Enquëa, Black Shadow [Wraith]
Minion • Nazgûl
Str: 11
Vit: 4
Sit: 3
Ambush [2]. Fierce.
B C 115

hmm i wish he was stronger but he is a common

[4] •Úlairë Otsëa, !Black Marshal [Wraith]
Minion • Nazgûl
Str: 9
Vit: 3
Sit: 3
Aggressor. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Úlairë Otsëa wins a skirmish, you may reveal the top card of your draw deck. If it is a minion, you may play it as if from hand; it is fierce until the regroup phase.
B R 116

nice

[3] Dead Watcher [Wraith]
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Sauron] or [Gollum] minion, you may make an unbound companion strength -2 until the regroup phase.
B U 109

i think you shoud change it to be more like easterling scout and last days and co, If that minion is a [Sauron] or [Gollum] minion it's twilight cost is -2 and it is Fierce.
Title: Re: Back to the Light - WRAITH
Post by: ket_the_jet on December 29, 2009, 10:33:54 AM
[6] •Úlairë Enquëa, !Black Shadow [Wraith]
Minion • Nazgûl
Str: 11
Vit: 4
Sit: 3
Ambush [2]. Fierce.
B C 115
Hmm...an ambush Nazgul? Very cool. [Ringwraith] has never really had good pumps (at least, in Movie Block) but there were a few that were [2] cost...this alleviates the price.

I think some extra text would be fine, but it doesn't have to be big. Like, while you can spot 6 companions, this minion's twilight cost is -1.

[4] •Úlairë Otsëa, !Black Marshal [Wraith]
Minion • Nazgûl
Str: 9
Vit: 3
Sit: 3
Aggressor. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Úlairë Otsëa wins a skirmish, you may reveal the top card of your draw deck. If it is a minion, you may play it as if from hand; it is fierce until the regroup phase.
B R 116
This, with the Enquea from this set, makes [Ringwraith] pumps usable!

[3] Dead Watcher [Wraith]
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Sauron] or [Gollum] minion, you may make an unbound companion strength -2 until the regroup phase.
B U 109
This guy is interesting...is that minion fierce? Either way, this guy would be great at preventing double moves if you have the leftover twilight (and card-drawing abilities during the maneuver/archery/assignment/skirmish phases).
-wtk
Title: Re: Back to the Light - WRAITH
Post by: Thranduil on January 04, 2010, 04:43:21 AM
I will have to think about the Dead Watcher a bit more, but for now let's post some more cards.

[2] Barrow-Wight Creeper [Wraith]
Minion • Wraith
Str: 5
Vit: 1
Sit: 3
Ambush [1].
When you play this minion, you may foresee 1.
B C 107

[1] Duplicitous Minions [Wraith]
Condition • Support Area
Shadow: Exert a [Wraith] minion and either an [Sauron] or [Men] minion to add a [Wraith] token here.
Skirmish: Remove a [Wraith] token here to make an unbound companion resistance -2 until the regroup phase.
B C 111

(0) Drift into Twilight [Wraith]
Event • Response
Twilight.
If a burden is added, spot a card !in twilight to add an additional burden.
B U 110

[2] Hosts of Minas Morgul [Wraith]
Event • Maneuver or Skirmish
Search.
Spot a [Wraith] minion to foresee 2. Then reveal the top card of your draw deck; if it is a Shadow card, you may exert the Ring-bearer twice.
B C 112

[2] •Seeking the Ring [Wraith]
Condition • Support Area
Twilight.
To play, spot a [Wraith] card in play or in your discard pile.
Each time a companion loses a skirmish, you may foresee 1.
Each time a corrupted companion loses a skirmish, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase.
B R 113
Title: Re: Back to the Light - WRAITH
Post by: FM on January 04, 2010, 05:08:16 AM
[2] Barrow-Wight Creeper [Wraith]
Minion • Wraith
Str: 5
Vit: 1
Sit: 3
Ambush [1].
When you play this minion, you may foresee 1.
B C 107

Fair. Most likely wouldn't be played outside Limited formats, but fair.

[1] Duplicitous Minions [Wraith]
Condition • Support Area
Shadow: Exert a [Wraith] minion and either an [Sauron] or [Men] minion to add a [Wraith] token here.
Skirmish: Remove a [Wraith] token here to make an unbound companion resistance -2 until the regroup phase.
B C 111

Seriously? Is it really that important that it requires cross-culture shadows and 2 exertions for one activation? And a common card doing that? I think that sort of thing is best left to uncommons. Common cards should be more straightforward so as to introduce players to game mechanics.

(0) Drift into Twilight [Wraith]
Event • Response
Twilight.
If a burden is added, spot a card !in twilight to add an additional burden.
B U 110

What the heck? Didn't get it.

[2] Hosts of Minas Morgul [Wraith]
Event • Maneuver or Skirmish
Search.
Spot a [Wraith] minion to foresee 2. Then reveal the top card of your draw deck; if it is a Shadow card, you may exert the Ring-bearer twice.
B C 112

Now this is a little overpowered. I'd make it cost only one, but just reveal, thus making that minion on top more playable.

[2] •Seeking the Ring [Wraith]
Condition • Support Area
Twilight.
To play, spot a [Wraith] card in play or in your discard pile.
Each time a companion loses a skirmish, you may foresee 1.
Each time a corrupted companion loses a skirmish, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase.
B R 113

I think it needs rewording. If you want the Shadow player to perform both actions if the condition for the second is met, then it should read: "Each time a companion loses a skirmish, you may foresee 1. If that companion was corrupted, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase". If you DON'T want him to perform both actions, it should read: "Each time a companion loses a skirmish, you may foresee 1. If that companion was corrupted, you may reveal the top card of your draw deck instead. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase.
Title: Re: Back to the Light - WRAITH
Post by: ket_the_jet on January 04, 2010, 08:38:19 AM
[2] Barrow-Wight Creeper [Wraith]
Minion • Wraith
Str: 5
Vit: 1
Sit: 3
Ambush [1].
When you play this minion, you may foresee 1.
B C 107

Don't see the problem with that card's mechanics as a common.

[1] Duplicitous Minions [Wraith]
Condition • Support Area
Shadow: Exert a [Wraith] minion and either an [Sauron] or [Men] minion to add a [Wraith] token here.
Skirmish: Remove a [Wraith] token here to make an unbound companion resistance -2 until the regroup phase.
B C 111

Maybe name it "Duplicity?"

(0) Drift into Twilight [Wraith]
Event • Response
Twilight.
If a burden is added, spot a card !in twilight to add an additional burden.
B U 110

For this, I like the title, "Succumb to the Shadow." It makes being corrupted sound more active than just drifting. Also, do you mean spot a "twilight card?"

[2] Hosts of Minas Morgul [Wraith]
Event • Maneuver or Skirmish
Search.
Spot a [Wraith] minion to foresee 2. Then reveal the top card of your draw deck; if it is a Shadow card, you may exert the Ring-bearer twice.
B C 112

I know a lot of decks this would fit into! How are Hosts stealth, though?

[2] •Seeking the Ring [Wraith]
Condition • Support Area
Twilight.
To play, spot a [Wraith] card in play or in your discard pile.
Each time a companion loses a skirmish, you may foresee 1.
Each time a corrupted companion loses a skirmish, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase.
B R 113

This is one of the most powerful cards in the set thusfar. Forced Ring-wearing is dangerous to have and an underused mechanic; however, this card does it a little too easily, I think. Then again, I don't know how easy it is to corrupt a companion!
-wtk

[/quote]
Title: Re: Back to the Light - WRAITH
Post by: Thranduil on January 04, 2010, 09:11:55 AM
Seriously? Is it really that important that it requires cross-culture shadows and 2 exertions for one activation? And a common card doing that? I think that sort of thing is best left to uncommons. Common cards should be more straightforward so as to introduce players to game mechanics.
It's not supposed to be very good - I can see it being used in limited where (I have a strong suspicion) resistance reducers are very important to have and you'll likely be playing multiculture anyway. It's just built around the Song of the Shire NtFH cycle which is also common in its original printing. My justification really is that multiculture is a core mechanic of this set, but I can understand what you mean.

For this, I like the title, "Succumb to the Shadow." It makes being corrupted sound more active than just drifting. Also, do you mean spot a "twilight card?"
Your title is certainly better - as I say, most of these names are basically playtest holders. And while I do mean "twilight card", I've been trying out a more flavourful way of saying it by using the term "card !in twilight". Do we like it?

Now this is a little overpowered. I'd make it cost only one, but just reveal, thus making that minion on top more playable.
I'd like to keep the foreseeing - it's part of a cycle. What if it exerted the Ring-bearer once? Or only triggered off minions? Or both?

I think it needs rewording. If you want the Shadow player to perform both actions if the condition for the second is met, then it should read: "Each time a companion loses a skirmish, you may foresee 1. If that companion was corrupted, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase". If you DON'T want him to perform both actions, it should read: "Each time a companion loses a skirmish, you may foresee 1. If that companion was corrupted, you may reveal the top card of your draw deck instead. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase.
You're probably right about the wording, but actually I think the card I posted is wrong! I was much cleverer than this I think. I do believe the card should be:

[2] •Seeking the Ring [Wraith]
Condition • Support Area
Search.
To play, spot a [Wraith] card in play or in your discard pile.
Each time a companion loses a skirmish, foresee 1.
Each time a corrupted companion loses a skirmish, you may reveal the top card of your draw deck. If that card is !in twilight, the Ring-bearer puts on The One Ring until the regroup phase.
B R 113

This way the mandatory/optional timing tells you that you can foresee, then reveal.

I'm also not sure the power level is that high - wearing the Ring is essentially a combo strategy as you need stuff like the Twilight World to really abuse it. It is also one of the block's main themes.

Thranduil
Title: Re: Back to the Light - WRAITH
Post by: Witchkingx5 on January 04, 2010, 09:18:44 AM
What about saying "twilight minion, twilight condition" and so on?

Witchkingx5
Title: Re: Back to the Light - WRAITH
Post by: Thranduil on January 04, 2010, 09:20:57 AM
Well I'm trying out "minion !in twilight" and "condition !in twilight" and "Nazgûl !in twilight" and such things just to see if it works. I have to say that I'm not convinced, but I wanted to know what you guys thought!

Thranduil
Title: Re: Back to the Light - WRAITH
Post by: Witchkingx5 on January 04, 2010, 09:46:48 AM
yeah, that would be good, like His Terrible Servants, It Wants to be Found, Resistance Becomes Unbearable, or better, "Twilight Minion" like Dead Ones!

Witchkingx5
Title: Re: Back to the Light - WRAITH
Post by: Thranduil on January 04, 2010, 02:35:04 PM
Yeah fair enough. Like I said, I was only trying it out. I will keep to "twilight minion" in future.

Thranduil
Title: Re: Back to the Light - WRAITH
Post by: Thranduil on January 07, 2010, 02:36:05 PM
Given there seem to be no more forthcoming opinions, I'll make some changes to that lot. Right now, I'm going to finish the set. :(

We'll start off with some fairly standard sites. All of these cards are supporting tribal strategies to promote multiculture.

(W) •Bree Gate [1]
Shadow: Spot a companion with resistance 5 or less and exert your traitor minion to reveal a player’s hand.
B U 117

(W) •Helm’s Deep [3]
Battleground.
Valiant companions with resistance 3 or more are strength +2.
B U 118

(W) •Morgul Vale (0)
While you can spot 3 burdens, each twilight card is twilight cost -2.
B U 119

(W) •Slopes of Amon Hen [2]
Battleground.
When the fellowship moves to this site, you may spot your ranger or tracker to foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B U 120

I did that not because I'd finished posting the other cards, but because I wanted to end on more of a high than "woo sites" which is not very interesting. So, the final 3 cards in the set in order of (I think) increasing coolness! 8)

(0) Beast of Terror [Wraith]
Possession • Mount
Str: +1
Vit: +1
To play, discard 2 cards (or 1 [Wraith] card) from hand
Bearer must be a Nazgûl.
Bearer is fierce.
Bearer cannot take wounds (except during skirmish phases).
B R 108

I wasn't sure about this beast. Essentially I wanted a replacement Fell Beast (because I love that card and Winged Mount always felt very disappointing to me) and I wanted it to take a rare slot. So I went back to what it means to be on a flying horribly beastie and thought about not being able to be hit by archery and such things. Hence the card which is uninspiring, so if you guys can think of a different direction to take this guy's flavour, I would love to hear it!

[6] •Úlairë Attëa, Khamûl [Men]
Minion • Nazgûl
Str: 12
Vit: 3
Sit: 4
Fierce. Traitor.
At the start of each skirmish involving Úlairë Attëa, you may remove [3] to add a burden.
B U 65

So this guy is the only named Nazgûl apart from The Witch-King and Khamûl was assigned to Attëa in the Mines of Moria with The Easterling. So this card is a blurring between [Wraith] and [Men].

[8] •The Witch-King, General of Mordor [Sauron]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 5
Aggressor. Besieger. Fierce. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
Each other besieger minion is fierce.
While The Witch-King is in your discard pile, your minions are strength -1.
B U 89

I've had a [Sauron] Witch-King in the proverbial pipe-works for a very long time. In fact one of my first dream card projects was a set called Alliances which featured every major character shifted into different cultures, but I liked hardly any of them. This set allowed me to revisit this dream and reimagine. So this guy I love in general. You may recognise it from my VDC contest (I borrowed it from this set for the contest, not the other way around) but it is slightly different. So it looks like a besieger and I also wanted to tie into the minor discard pile theme I've been sprinkling in this set, hence the second line which I also think makes a lot of flavour sense. Originally it prevented your minions from being fierce which had very nice symmetry, but I was unsure if that was just bad or how to allow you to play a new version of this guy and get the bonus again, and decided it was too complicated. Though do tell me what you think about that.

Enough rambling - now reviews! ;)
Title: Re: Back to the Light - WRAITH
Post by: ket_the_jet on January 07, 2010, 03:15:08 PM
(W) •Bree Gate [1]
Shadow: Spot a companion with resistance 5 or less and exert your traitor minion to reveal a player’s hand.
B U 117
Neat. I like this one.

(W) •Helm’s Deep [3]
Battleground.
Valiant companions with resistance 3 or more are strength +2.
B U 118
Also a nice card. Especially since Valiant is no longer limited to Rohan.

(W) •Morgul Vale (0)
While you can spot 3 burdens, each twilight card is twilight cost -2.
B U 119
Okay...would "twilight" be capitalized?

(W) •Slopes of Amon Hen [2]
Battleground.
When the fellowship moves to this site, you may spot your ranger or tracker to foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B U 120
I'm not sure if that all fits onto a card, but makes sense without the explanation of what "foresee" is.

(0) Beast of Terror [Wraith]
Possession • Mount
Str: +1
Vit: +1
To play, discard 2 cards (or 1 [Wraith] card) from hand
Bearer must be a Nazgûl.
Bearer is fierce.
Bearer cannot take wounds (except during skirmish phases).
B R 108
Wow, this kicks the #$&*@! out of every other Fell Beast. I think it has to cost at least [2] for what you are getting...

[6] •Úlairë Attëa, Khamûl [Men]
Minion • Nazgûl
Str: 12
Vit: 3
Sit: 4
Fierce. Traitor.
At the start of each skirmish involving Úlairë Attëa, you may remove [3] to add a burden.
B U 65
Thanks for giving me credit for the subtitle! Hey, didn't you use Khamul as a subtitle in another set?

[8] •The Witch-King, General of Mordor [Sauron]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 5
Aggressor. Besieger. Fierce. (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1).
Each other besieger minion is fierce.
While The Witch-King is in your discard pile, your minions are strength -1.
B U 89

Seems familiar! I liked it then and I like it now.
-wtk
Title: Re: Back to the Light - WRAITH
Post by: legolas3333 on January 08, 2010, 12:59:55 AM
I like all of them!
Title: Re: Back to the Light - Review
Post by: Thranduil on January 14, 2010, 07:46:47 AM
Okay so the set (and consequently the whole DC block) is now finished. :'(

What I will do now is post each culture in its entirety with a day or two in between for any final comments.

DWARVEN - 8 (3/3/2)
[2] •Brand, Ally of Erebor [Dwarven]
Companion • Man
Str: 6
Vit: 3
Res: 6
Archer. Valiant.
Skirmish: If Brand has resistance 6 or more, exert him to take a [Dwarven] or [Gandalf] skirmish event into hand from your discard pile.
B R 1

[1] Craft of Erebor [Dwarven]
Condition • Support Area
Fellowship: Exert a [Dwarven] companion and either an [Elven] companion or a [Gandalf] companion to add a [Dwarven] token here.
Regroup: Remove a [Dwarven] token here to play a possession from your discard pile.
B C 2

(0) Forgotten Secrets [Dwarven]
Condition • Support Area
Tale.
When you play this condition, you may spot a [Dwarven] companion to foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
Maneuver: Discard this condition to reveal the top card of your draw deck. Remove X Shadow cards in an opponent’s discard pile from the game, where X is the twilight cost of the card revealed.
B U 3

[2] •Gimli’s Battleaxe, Axe of Moria [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a [Dwarven] companion.
Regroup: If bearer is Gimli and he is damage +X, exert him twice to make an opponent discard X Shadow cards from play.
B R 4

(0) Hand Axe [Dwarven] (reprint)
Possession • Hand Weapon
Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon.
Archery: Discard this possession to make the fellowship archery total +1.
B U 5

[2] •Legolas, Dwarf-friend [Dwarven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer.
Each time Legolas wins a skirmish, you may heal a [Dwarven] or [Elven] companion.
B U 6

[2] Nimble Shot [Dwarven]
Event • Archery
Toil 2.
Spot an [Elven] companion with resistance 7 or more to wound a minion.
”’That one counts as mine!’”
B C 7

[3] •Thrarin, !Emissary of Erebor [Dwarven]
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Damage +1.
While Thrarin has resistance 4 or more, each [Dwarven] and [Gandalf] event is twilight cost -1.
B C 8
Title: Re: Back to the Light - Review
Post by: legolas3333 on January 14, 2010, 09:36:09 AM
legolas should be resistance 7 like his other versions i think
Title: Re: Back to the Light - Review
Post by: Thranduil on January 14, 2010, 04:17:13 PM
I know what you mean, but there is a precedence for resistance 6 in Of the Grey Company, Of the Woodland Realm and some others. At the moment I'd prefer 6 to better mirror Gimli who always has resistance 6, but definitely worth thinking about.

Thranduil
Title: Re: Back to the Light - Review
Post by: Thranduil on January 15, 2010, 04:27:41 AM
I felt like [Dwarven] was fairly straightforward. So [Elven] now! Some changes since last time, particularly the Rings (I'd love suggestions for better subtitles!).

ELVEN - 12 (5/4/3)
[4] •Aragorn, Estel [Elven]
Companion • Man
Str: 8
Vit: 4
Res: 8
Ranger.
While you can spot Arwen and she has resistance 7 or more, Aragorn’s twilight cost is -2.
Each time you play an event during a skirmish involving Aragorn, you may make an [Elven] or [Gondor] companion strength +2 until the regroup phase.
B U 9

[1] •Blade and Bow [Elven]
Condition • Support Area
While you can spot 3 valiant companions with resistance 7 or more, each minion is strength -2 for each wound on that minion.
Discard this condition if the fellowship did not move during the regroup phase.
B R 10

[2] Deflection [Elven]
Event • Response
If a Shadow event is played, spot an [Elven] companion to foresee 2. Then reveal the top card of your draw deck. If the revealed card is a Free Peoples card, cancel that Shadow event and place it on top of its owner’s draw deck.
B U 11

[4] •Elrond, Ring-bearer [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
Valiant.
At the start of each skirmish involving Elrond, you may exert him to discard the top card of your draw deck. Make a minion strength -X, where X is the twilight cost of the discarded card.
B C 12

[8] Emissaries of the West [Elven]
Event • Fellowship
Spell. Toil 2.
Spot a [Gandalf] companion with resistance 6 or more to discard each condition.
B U 13

[3] •Galadriel, Ring-bearer [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
While you can spot an [Elven] companion, Galadriel’s twilight cost is -3.
At the start of the maneuver phase, you may place a card from your hand on top of your draw deck.
B C 14

[2] •Gimli, Elf-friend [Elven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1.
Each time Gimli wins a skirmish, you may make a [Dwarven] or [Elven] companion strength +2 until the regroup phase.
B U 15

[3] A Mortal Life [Elven]
Event • Maneuver
Tale. Toil 2.
Spot a [Gondor] companion with resistance 5 or more to heal up to 2 other companions.
B C 16

(0) •!Nenya, Secret Defence [Elven]
Artifact • Ring
Vit: +1
Bearer must be Galadriel.
Shadow events are twilight cost +1.
B R 17

[1] Resist the Shadow [Elven]
Condition • Support Area
Fellowship: Exert an [Elven] companion and either a [Gondor] companion or a [Dwarven] companion to add an [Elven] token here.
Maneuver: Remove an [Elven] token here to make an unbound companion resistance +2 until the regroup phase.
B C 18

[1] Unrelenting [Elven]
Event • Skirmish
Make a valiant or [Elven] companion strength +2 (or +3 if skirmishing a wounded minion).
B C 19

(0) •!Vilya, Secret Defence [Elven]
Artifact • Ring
Vit: +1
Bearer must be Elrond.
Response: If a minion uses a special ability, discard 2 cards from hand to cancel its effects.
B R 20
Title: Re: Back to the Light - Review
Post by: legolas3333 on January 15, 2010, 05:03:55 AM
aragorn is to powerful for an uncommon, make it only +1,  a mortal life is bad compared to farewell to lorien, either cut the cost to 1 or make it a skirmish event, unrelenting should have more cultural enforcement, i.e. spot an elf to make a valiant or [elf] companion...
Title: Re: Back to the Light - Review
Post by: chompers on January 17, 2010, 11:01:32 PM
First time i have looked so it has probably been said before, but interesting concept making Gimli and Aragorn on elven template cards. Makes it a bit easier to play a one culture deck, but still include the characters you want. I like it  :up:
Title: Re: Back to the Light - Review
Post by: Thranduil on January 18, 2010, 04:19:55 AM
First time i have looked so it has probably been said before, but interesting concept making Gimli and Aragorn on elven template cards. Makes it a bit easier to play a one culture deck, but still include the characters you want. I like it  :up:
This is in fact the whole point of the set! You'll notice above there is Brand and Legolas in [Dwarven], and so on.

aragorn is to powerful for an uncommon, make it only +1,  a mortal life is bad compared to farewell to lorien, either cut the cost to 1 or make it a skirmish event,
My issue with the Aragorn is that I want to mirror the Arwen (which obviously we haven't seen yet because she's in [Gondor] ) and for her adding resistance +1 would be a little bit weak I thought. And I don't mind pushing the power level of an Arwen Aragorn deck, because it's really awesome! Though I suspect the easiest power fix would be to remove Aragorn's cost reduction.

Also A Mortal Life is already a maneuver event, where Farewell to Lorien is fellowship. Do you think it would be better skirmish?

Thranduil
Title: Re: Back to the Light - Review
Post by: Thranduil on January 19, 2010, 12:29:13 PM

GANDALF - 13 (6/4/3)
[1][8] Alliance of the Free Peoples [Gandalf]
Event • Maneuver
Toil 2.
[Gondor], [Rohan], [Shire], [Elven] and [Dwarven] companions may exert for this card’s toil.
Spot Gandalf to make each unbound companion strength and resistance +5 until the regroup phase.
B R 21

[3] •Dáin Ironfoot, Heir of Durin [Gandalf]
Companion • Dwarf
Str: 7
Vit: 3
Res: 6
Damage +1. Valiant.
While you can spot a [Dwarven] or [Gandalf] companion Dáin Ironfoot’s twilight cost is -1.
Each time the fellowship moves, if Dáin Ironfoot has resistance 4 or more, you may reinforce a [Dwarven] or [Gandalf] token or draw a card.
B R 22

[4] •Gandalf, Olórin [Gandalf]
Companion • Wizard
Str: 8
Vit: 4
Res: 7
Valiant.
Gandalf gains the cultures of each other companion with resistance 6 or more.
B U 23

[1] •!Gandalf’s Cart, Purveyor of !Fireworks [Gandalf]
Possession
Res: +1
Bearer must be Gandalf.
Fellowship or Regroup: Exert Gandalf to shuffle up to 2 [Shire] or [Gandalf] cards from your discard pile into your draw deck.
B R 24

[1] •Merry, Hasty Hobbit [Gandalf]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Skirmish: Exert Merry to make another [Shire] or [Gandalf] companion strength +1.
B C 25

[3] Moria! Moria! [Gandalf]
Event • Response
Tale. Toil 2.
If a minion is killed in a skirmish involving a [Dwarven] companion with resistance 4 or more, that minion’s owner must discard the top 8 cards of his or her draw deck.
B U 26

[1] Not the First Halfling [Gandalf] (reprint)
Condition • Support Area
Fellowship: Exert Gandalf and either an [Elven] companion or a [Shire] companion to add a [Gandalf] token here.
Skirmish: Remove a [Gandalf] token here to make a minion skirmishing an unbound companion strength -2.
B C 27

[1] •Pippin, Hasty Hobbit [Gandalf]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Each [Shire] and [Gandalf] companion (except in your starting fellowship) is twilight cost -1.
B C 28

[2] Sound Advice [Gandalf]
Event • Maneuver
Stealth. Toil 2.
Make a [Shire] companion with resistance 8 or more strength +2 until the regroup phase.
B C 29

[2] Stay at Your Posts! [Gandalf]
Condition • Support Area
Fortification. Toil 2.
Maneuver: Discard this condition and spot a [Gondor] companion with resistance 5 or more to discard a possession from play.
B C 30

[3] •Théoden, Returned [Gandalf]
Companion • Man
Str: 7
Vit: 3
Res: 6
Valiant.
While you can spot a [Gandalf] or [Rohan] companion, Théoden’s twilight cost is -1.
Each time you play a [Gandalf] or [Rohan] event, you may exert Théoden to exert a minion.
B U 31

[3] !Treachery Exposed [Gandalf]
Event • Maneuver
Spell. Toil 2.
Spot an [Elven] companion with resistance 7 or more to reveal each Shadow player’s hand.
B U 32

[5] Unstoppable Charge [Gandalf]
Event • Regroup
Toil 3.
Spot 2 [Rohan] companions with resistance 3 or more to discard each minion.
B C 33
Title: Re: Back to the Light - Review
Post by: Thranduil on January 22, 2010, 03:58:21 AM
GOLLUM - 7 (3/2/2) (4SH/3FP)
[1] •Covert Deeds [Gollum] (FP)
Condition • Support Area
Stealth.
To play, spot Sméagol.
Each Shadow player plays with the top card of their draw deck faceup.
Regroup: Discard this condition to discard a minion with the same twilight cost as the top card of a Shadow player’s draw deck.
B R 34

[3] A Difficult Burden [Gollum] (SH)
Event • Maneuver
Toil 2.
Spot a [Sauron] card to make the Free Peoples player choose to add 2 burdens or discard 3 cards from their hand.
B U 35

[1] Secret Plots [Gollum] (SH)
Condition • Support Area
Shadow: Exert Gollum and either a [Wraith] or [Sauron] minion to add a [Gollum] token here.
Regroup: Remove a [Gollum] token here to foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards on the bottom of your draw deck in any order and the rest on the top of your draw deck in any order).
B C 36

[1] Secret Ways [Gollum] (FP)
Condition • Support Area
Fellowship: Exert Sméagol and either a [Shire] or [Gondor] companion to add a [Gollum] token here.
Regroup: Remove a [Gollum] token here to play the fellowship’s next site.
B C 37

[4] Share the Load [Gollum] (FP)
Event • Regroup
Toil 2.
Spot a [Shire] companion to remove 2 burdens.
B U 38

[1] Shelob’s !Web [Gollum] (SH)
Possession • Support Area
Response: If your minion is killed or discarded and you cannot spot 3 cards stacked here, exert a [Gollum] minion to stack that minion here.
Skirmish: Discard a minion stacked here to make a [Gollum] minion strength +2 or play a [Gollum] minion from your discard pile as if from hand.
B C 39

[1] •Treacherous Deeds [Gollum] (SH)
Condition • Support Area
Search.
To play, spot Gollum.
The Free Peoples player plays with the top card of his or her draw deck faceup.
Skirmish: Discard this condition to wound a companion skirmishing Gollum with the same twilight cost as the top card of the Free Peoples player’s draw deck.
B R 40
Title: Re: Back to the Light - Review
Post by: legolas3333 on January 22, 2010, 04:27:11 AM
I cannot see secret ways being used any more than follow smeagol, heck well-traveled is better, if you make it fellowship or regroup that would even it out a bit, and for Shelob's !Web maybe make it so if a minion is killed or discarded stack it here.
Title: Re: Back to the Light - Review
Post by: Not a Zombie on January 22, 2010, 06:48:03 AM
GOLLUM - 7 (3/2/2) (4SH/3FP)
[1] •Covert Deeds [Gollum] (FP)
Condition • Support Area
Stealth.
To play, spot Sméagol.
Each Shadow player plays with the top card of their draw deck faceup.
Regroup: Discard this condition to discard a minion with the same twilight cost as the top card of a Shadow player’s draw deck.
B R 34

Brings up the potential problem of what happens when you reconcile, but otherwise cool.

[3] A Difficult Burden [Gollum] (SH)
Event • Maneuver
Toil 2.
Spot a [Sauron] card to make the Free Peoples player choose to add 2 burdens or discard 3 cards from their hand.
B U 35

Cool.

[1] Secret Plots [Gollum] (SH)
Condition • Support Area
Shadow: Exert Gollum and either a [Wraith] or [Sauron] minion to add a [Gollum] token here.
Regroup: Remove a [Gollum] token here to foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards on the bottom of your draw deck in any order and the rest on the top of your draw deck in any order).
B C 36

With enduring nazzies this is very powerful

[1] Secret Ways [Gollum] (FP)
Condition • Support Area
Fellowship: Exert Sméagol and either a [Shire] or [Gondor] companion to add a [Gollum] token here.
Regroup: Remove a [Gollum] token here to play the fellowship’s next site.
B C 37

fine.

[4] Share the Load [Gollum] (FP)
Event • Regroup
Toil 2.
Spot a [Shire] companion to remove 2 burdens.
B U 38

fine.

[1] Shelob’s !Web [Gollum] (SH)
Possession • Support Area
Response: If your minion is discarded and you cannot spot 3 cards stacked here, exert a [Gollum] minion to stack that minion here.
Skirmish: Discard a minion stacked here to make a [Gollum] minion strength +2 or play a [Gollum] minion from your discard pile as if from hand.
B C 39

:o enduring shelob exerting in the skirmish phase to boost her strength... crazy good.

[1] •Treacherous Deeds [Gollum] (SH)
Condition • Support Area
Search.
To play, spot Gollum.
The Free Peoples player plays with the top card of his or her draw deck faceup.
Skirmish: Discard this condition to wound a companion skirmishing Gollum with the same twilight cost as the top card of the Free Peoples player’s draw deck.
B R 40

Same issue as above, but good otherwise.

Title: Re: Back to the Light - Review
Post by: Thranduil on January 23, 2010, 02:30:06 PM
Brings up the potential problem of what happens when you reconcile, but otherwise cool.
Each other player sees every card they draw.

for Shelob's !Web maybe make it so if a minion is killed or discarded stack it here.
I see the point. Both of the Shelobs from the previous set have a thing for discarding minions which is why it's the way it is and I thought you should at least have to work on getting the web working rather than having it work for you. But I see your point.

GONDOR - 10 (4/3/3)
[2] •Arwen, Queen of Gondor [Gondor]
Companion • Elf
Str: 6
Vit: 3
Res: 7
Ranger.
Each time you play an event during a skirmish involving Arwen, you may make an [Elven] or [Gondor] companion resistance +2 until the regroup phase.
B U 41

[3] Dauntless Protectors [Gondor]
Event • Skirmish
Toil 2.
Prevent all wounds to a [Rohan] or valiant companion with resistance 3 or more.
B U 42

[1] Defended Barricade [Gondor]
Condition • Support Area
Str: -1
Fortification.
Bearer’s game text may not be used.
Maneuver: Exert a knight companion with resistance 5 or more to transfer this condition to a minion.
B R 43

(0) •Elessar [Gondor]
Artifact
Res: +1
To play, spot an [Elven] card. Bearer must be Aragorn.
At the start of the fellowship phase, you may exert a companion of one culture to heal a companion of a different culture.
"In this hour take the name that was foretold for you, Elessar, the Elfstone of the house of Elendil!"
B R 44

[2] •Éowyn, Lady of Gondor [Gondor]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight.
Maneuver: Play a possession on Éowyn from your hand (that she can bear) to heal her.
B C 45

[1] Hands of the King [Gondor]
Condition • Support Area
Fellowship: Exert a [Gondor] companion and either a [Shire] companion or a [Rohan] companion to add a [Gondor] token here.
Regroup: Remove a [Gondor] token here to heal a companion.
B C 46

[2] It is Not This Day! [Gondor]
Condition • Companion
Res: +1
Tale.
To play, spot a [Gondor] companion.
Each time bearer wins a skirmish, you may reinforce a Free Peoples culture token or remove a Shadow culture token.
B U 47

[1] Kingsfoil [Gondor] (reprint)
Possession
Bearer must be a [Gondor] Man.
Fellowship: Discard this possession from play to heal a companion and, if that companion is a [Shire] companion, you may discard a condition he or she bears.
B C 48

[2] •Pippin, !Knight of Gondor [Gondor]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Knight.
Skirmish: Exert Pippin twice to make him strength +1 for each [Gondor] companion you can spot.
B R 49

(0) !Scouting Ahead [Gondor]
Event • Regroup
Stealth.
Exert a [Gondor] companion to foresee 2. Then reveal the top card of your draw deck; if that card is an event, you may remove [4]. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B C 50
Title: Re: Back to the Light - Review
Post by: legolas3333 on January 23, 2010, 02:36:03 PM
for it is not this day i think the wording is off, remove not discard a shadow token and for ewoyn, i think the "(that she can bear)" is unnecessary.
Title: Re: Back to the Light - Review
Post by: Thranduil on January 23, 2010, 03:05:59 PM
Discard has been used in the past (see Fereveldir). But you are right that it hasn't been used in a while.
Title: Re: Back to the Light - Review
Post by: Thranduil on January 25, 2010, 03:31:45 AM
One of the cards in this culture only makes sense with a card from the previous set:

[4] •Curunír, !The White Wizard [Isengard] (FP)
Companion • Wizard
Str: 8
Vit: 4
Res: 5
Traitor. !Unyielding. (Curunír's resistance is not reduced by the number of burdens).
Play with the top card of your draw deck revealed. Curunír is resistance -X, where X is the twilight cost of the revealed card.
Each time a spell is played, unless Curunír is corrupted, you may add a burden to discard a condition.
T R 45

ISENGARD - 5 (1/1/3) (1FP/4SH)
[2] •Curunír’s Staff [Isengard] (FP)
Artifact • Staff
Vit: +1
Bearer must be Curunír.
Spells are twilight cost -2.
B R 51

[1] •Lotho Sackville-Baggins, Chief Shirriff [Isengard]
Minion • Hobbit
Str: 3
Vit: 4
Sit: 2
Traitor. (Traitor is unloaded).
When you play Lotho Sackville-Baggins, you may take a traitor minion into hand from your draw deck.
Assignment: Assign Lotho Sackville-Baggins to a [Shire] companion. The Free Peoples player may add a burden to prevent this and assign Lotho Sackville-Baggins.
B R 52

[1] Mark of the White Hand [Isengard]
Condition • Support Area
To play, exert a minion or spot an [Isengard] traitor character.
Each minion gains the [Isengard] culture (and strength +1 if at a battleground site).
Discard this condition at the end of the turn.
B U 53

[4] Sharkey’s Men [Isengard]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor.
When you play this minion, you may foresee 2. If you foresee a traitor minion, you may reveal it and take it into hand. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B C 54

[1][2] Uniting the Two Towers [Isengard]
Event • Maneuver
Toil 2.
[Sauron], [Men], [Wraith], [Orc] and [Uruk] minions may exert for this card’s toil.
Spot a unique [Isengard] minion to allow you to decide the order of skirmishes until the regroup phase.
B R 55
Title: Re: Back to the Light - Review
Post by: Thranduil on January 26, 2010, 01:55:24 PM

MEN - 10 (4/3/3)
[1] Betrayed [Men]
Condition • Unbound Companion
Res: -2
To play, spot a [Men] or traitor minion.
B C 56

[3] Collusion with the Shadow [Men]
Event • Skirmish
Toil 2.
Spot a [Wraith] minion to make the Ring-bearer wear The One Ring until the regroup phase. The Free Peoples player may add a burden to prevent this.
B U 57

[4] Death From Above [Men]
Event • Archery
Spot a [Men] card to reveal the top X cards of your draw deck where X is the number of companions with resistance 5 or less. Make the minion archery total +1 for each Shadow card revealed.
B R 58

(0) Informers of the Enemy [Men]
Condition • Support Area
When you play this condition, you may foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
Maneuver: Spot a traitor character and discard this condition to reveal the top card of your draw deck. If that card is a Shadow card, reveal the Free Peoples player’s hand and discard a revealed Free Peoples card.
B R 59

[1] Planned Ambush [Men]
Condition • Support Area
Shadow: Exert a [Men] minion and either an [Orc] or [Wraith] minion to add a [Men] token here.
Skirmish: Remove a [Men] token here to add [2].
B C 60

[2] Southron Ambusher [Men]
Minion • Man
Str: 5
Vit: 2
Sit: 4
Aggressor. Ambush [1]. (For each aggressor minion assigned to a skirmish, each Shadow card you play is twilight cost -1).
B C 61

[2] Southron Assaulter [Men]
Minion • Man
Str: 5
Vit: 3
Sit: 4
Aggressor. Besieger.
Skirmish: Exert this minion to play a minion from your hand. If that minion is an [Orc] minion, you may discard a condition.
B U 62

[4] •Southron Champion [Men]
Minion • Man
Str: 7
Vit: 2
Sit: 4
Aggressor. Ambush [2]. Besieger.
While there is a [Sauron] card in your discard pile, Southron Champion is strength +1 for each twilight token.
B R 63

[3] Traitor of Edoras [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 3
Traitor. (Traitor is unloaded).
When you play this minion, you may foresee 2.
B C 64

[6] •Úlairë Attëa, Khamûl [Men]
Minion • Nazgûl
Str: 12
Vit: 3
Sit: 3
Fierce. Traitor.
At the start of each skirmish involving Úlairë Attëa, you may remove [3] to add a burden.
B U 65
Title: Re: Back to the Light - Review
Post by: FM on January 27, 2010, 09:57:45 AM

MEN - 10 (4/3/3)
[1] Betrayed [Men]
Condition • Unbound Companion
Res: -2
To play, spot a [Men] or traitor minion.
B C 56

Love the flavor, on how you can be betrayed more than once.

[4] Death From Above [Men]
Event • Archery
Spot a [Men] card to reveal the top X cards of your draw deck where X is the number of companions with resistance 5 or less. Make the minion archery total +1 for each Shadow card revealed.
B R 58

This card makes absolutely no sense at all. It's an archery event, involving archery, which doesn't even mention an archer anywhere! I mean, why not make it maneuver and make the FP player exert companions instead? Or count archers, I don't know.

(0) Informers of the Enemy [Men]
Condition • Support Area
When you play this condition, you may foresee 2. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
Maneuver: Spot a traitor character and discard this condition to reveal the top card of your draw deck. If that card is a Shadow card, reveal the Free Peoples player’s hand and discard a revealed Free Peoples card.
B R 59

I'd make this at least unique, limiting the usage per turn, otherwise it might be quite a killer. However, thinking game-wise, I don't see it being THAT killer, maybe disruptive to some combos, which is quite fine.
Title: Re: Back to the Light - Review
Post by: Thranduil on January 27, 2010, 10:30:05 AM
This card makes absolutely no sense at all. It's an archery event, involving archery, which doesn't even mention an archer anywhere! I mean, why not make it maneuver and make the FP player exert companions instead? Or count archers, I don't know.
Obviously I'm missing flavour text and picture, but imagine the image of a guy like Desert Runner to make the card make a bit more sense! But yeah, I take your point. The titles are bad - I just wanted an archery event, as I had not done very much with archery in this block.

Thranduil
Title: Re: Back to the Light - Review
Post by: ket_the_jet on January 27, 2010, 04:27:12 PM
Thranduil: I think I have !delved quite deeply into these cards already, but I was just thinking...are you comfortable with your Merry and Pippin not having spotting requirements?
-wtk
Title: Re: Back to the Light - Review
Post by: Thranduil on January 28, 2010, 04:08:57 AM
Thranduil: I think I have !delved quite deeply into these cards already, but I was just thinking...are you comfortable with your Merry and Pippin not having spotting requirements?
-wtk
I'm not sure I understand what your problem is - Merry and Pippin don't usually have spotting requirements, and they're limited to [Gandalf] / [Shire] decks to have any use. I can think of a lot more cards of mine that might need spotting requirements more that I've been resisting because I honestly believe there's too much cultural enforcement in the game!
Title: Re: Back to the Light - Review
Post by: ket_the_jet on January 28, 2010, 07:32:35 AM
Sure Merry and Pippin as 3/4 companions don't. But so far, the 5/4 companions did!

Spot something else...like a fortification or [Rohan] possession or something. I just am not sure about a Hobbit deck that could possibly start those two guys and a Ring-Bearer.
-wtk
Title: Re: Back to the Light - Review
Post by: Thranduil on January 28, 2010, 07:45:11 AM
Sure Merry and Pippin as 3/4 companions don't. But so far, the 5/4 companions did!

Spot something else...like a fortification or [Rohan] possession or something. I just am not sure about a Hobbit deck that could possibly start those two guys and a Ring-Bearer.
-wtk
Sorry - completely misunderstood which Merry and Pippin you were talking about! :whistle:

I'm still not that bothered, however. You only get the most out of them in dedicated [Rohan] or [Gondor] decks, and starting them with Frodo is not as good as say Faramir and Éowyn, or something, and for Hobbit decks they stop you being able to start Sam or Bilbo as well, so all in all it doesn't seem like an issue to me. I'm willing to be proved wrong though.

In the meantime:

MORIA - 1 (0/0/1)
[4] •The Mines of Moria [Moria]
Condition • Support Area
Toil 4.
While the fellowship is at an underground site, each of your [Orc] cards in play, in hand, in your draw deck or in your discard pile gain the [Moria] culture, and vice versa.
B R 66
Title: Re: Back to the Light - Review
Post by: ket_the_jet on January 28, 2010, 07:56:35 AM
You used to be able to start Frodo (strength X with Ring), Merry/Pippin 3/4 each, and Sam, Great Elf Warrior who was 7/4.

Now you could spread out the love with Frodo and two 5/4 companions and stack Great Elf Warrior in your deck.

I know this was supposed to cycle out King, but...
-wtk
Title: Re: Back to the Light - Review
Post by: TelTura on January 28, 2010, 08:23:37 AM
hmmm...interesting.  I had wondered how someone might put in extra loaded keywords, but it seems you've done so with "foresee" and "unyielding"(which may be volatile if used one doesn't watch oneself).  congrats, you've broken my game already...time to recode!  dang it.
Title: Re: Back to the Light - Review
Post by: Thranduil on January 30, 2010, 05:06:01 PM
hmmm...interesting.  I had wondered how someone might put in extra loaded keywords, but it seems you've done so with "foresee" and "unyielding"(which may be volatile if used one doesn't watch oneself).  congrats, you've broken my game already...time to recode!  dang it.
This is always going to happen! You can't prepare for every eventuality. Most keywords are normally summaries or special cases of others anyway, or just a way of saving text, so that should be built in already.

ORC - 10 (4/3/3)
[2] Armies of Mordor [Orc]
Event • Skirmish
Toil 2.
Play a [Men] minion from your hand; it is strength +3 and fierce until the regroup phase.
B U 67

(0) Gathering to His Call [Orc]
Event • Shadow or Skirmish
Exert an [Orc] minion to foresee 2. Then reveal the top card of your draw deck. If it is a search card, you may add [2]. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 68

[2] Hidden in the Depths [Orc]
Condition • Support Area
When you play this condition, you may spot another [Orc] card to search your draw deck for a minion and place it in your discard pile.
Skirmish: Discard this condition and an [Orc] minion to play a minion from your discard pile; its twilight cost is -8.
B R 69

[1] March of !Despair [Orc]
Condition • Support Area
Shadow: Exert an [Orc] minion and either an [Uruk] or [Wraith] minion to add an [Orc] token here.
Skirmish: Remove an [Orc] token here to make an unbound companion strength -1.
B C 70

[3] Morgul Garrison [Orc]
Minion • Orc
Str: 6
Vit: 2
Sit: 6
Ambush [1]. Traitor. (Traitor is unloaded).
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Wraith] minion, you may add a burden.
B U 71

[3] Orkish Footpad [Orc]
Minion • Orc
Str: 8
Vit: 1
Sit: 4
Ambush [1]. Tracker.
When you play this minion, you may place an [Orc] or tracker minion in your discard pile on the bottom of your draw deck.
B C 72

[3] Orkish Officer [Orc]
Minion • Orc
Str: 7
Vit: 3
Sit: 4
Besieger.
Each time a companion is overwhelmed in skirmish involving an [Orc] or besieger minion, you may add 3 burdens.
B U 73

[4] Orkish Underling [Orc]
Minion • Orc
Str: 9
Vit: 2
Sit: 4
Ambush [1]. Tracker.
When you play this minion, you may spot a companion with resistance 4 or less to take into hand a Shadow event from your discard pile.
B C 74

[3] Time of the Orc [Orc]
Event • Skirmish
Spot an [Orc] card to reveal the top X cards of your draw deck, where X is the number of companions with resistance 4 or less. Play any number of [Orc] or besieger minions revealed as if from hand; their twilight costs are each -1.
B R 75

[1] •Ufthak, Tasty Snack [Orc]
Minion • Orc
Str: 5
Vit: 1
Sit: 6
Traitor.
While Ufthak is in your discard pile or stacked on a [Gollum] possession, Shelob is strength +2 and damage +1.
B R 76
Title: Re: Back to the Light - Review
Post by: Not a Zombie on January 30, 2010, 06:52:57 PM


[1] •Ufthak, Tasty Snack [Orc]
Minion • Orc
Str: 5
Vit: 1
Sit: 6
Traitor.
While Ufthak is in your discard pile or stacked on a [Gollum] possession, Shelob is strength +2 and damage +1.
B R 76


Haha, love this guy. Very flavorful :D
Title: Re: Back to the Light - Review
Post by: TelTura on January 31, 2010, 12:59:58 PM

hmmm...interesting.  I had wondered how someone might put in extra loaded keywords, but it seems you've done so with "foresee" and "unyielding"(which may be volatile if used one doesn't watch oneself).  congrats, you've broken my game already...time to recode!  dang it.
This is always going to happen! You can't prepare for every eventuality. Most keywords are normally summaries or special cases of others anyway, or just a way of saving text, so that should be built in already.

my system already supports any currently-used unloaded keywords, as well as up to three custom unloaded keywords per card...however, loaded keywords are another story altogether...they change the way the game is played significantly enough, and, technically, if you're using a loaded keyword, it's assumed that other cards potentially have that same functionality.  After thinking about it, it's not as big a deal as I originally thought it was, but it still pushed back releasing the cardmaker tool I wrote...oh, well, back to the coding board.

also...


Quote
Most keywords are normally summaries or special cases of others anyway...

in what way? 
Title: Re: Back to the Light - Review
Post by: Thranduil on February 02, 2010, 06:04:55 AM
Quote
Most keywords are normally summaries or special cases of others anyway...

in what way?  
Well it's not really present in LotR, but it would have happened had the game run for longer. What I was really referring to was in MTG where basically every mechanic is essentially kicker.

ROHAN - 8 (3/3/2)
[3] •Éomer, Saviour of Helm’s Deep [Rohan]
Companion • Man
Str: 7
Vit: 3
Res: 7
Knight. Valiant.
Regroup: Exert Éomer to play a companion from your hand. If that companion is a knight or valiant companion, you may discard a minion.
B U 77

[2] •Haldir, Naith Leader [Rohan]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Valiant.
While you can spot a valiant companion, Haldir’s twilight cost is -1.
B C 78

[2] •Herugrim [Rohan] (reprint)
Possession • Hand Weapon
Str: +2
Vit: +1
Bearer must be Théoden.
He is damage +1.
B U 79

[2] •Merry, !Rider of Rohan [Rohan]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Valiant.
Maneuver: Exert Merry twice to exert a minion for each [Rohan] companion you can spot.
B R 80

[1] Muster the Host [Rohan]
Condition • Support Area
Fellowship: Exert a [Rohan] companion and either a [Gondor] companion or a [Shire] companion to add a [Rohan] token here.
Regroup: Remove a [Rohan] token here to draw a card.
B C 81

[1] Old Alliance [Rohan]
Event • Skirmish
Toil 1.
Make a [Gondor] companion with resistance 5 or more strength +2 for each wound on each minion he or she is skirmishing.
B C 82

[1] Rohirrim !Armory [Rohan]
Event • Maneuver or Skirmish
Spot a [Rohan] companion with resistance 3 or more to foresee 2. Then reveal the top card of your draw deck. If it is a possession or artifact, you may play it. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B U 83

[2] •Shadowfax, Pride of Rohan [Rohan]
Possession • Mount
Bearer must be Gandalf.
At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.
Skirmish: If Gandalf is not assigned to a skirmish, exert him twice to have him replace an unbound companion with resistance 6 or more in a skirmish.
B R 84
Title: Re: Back to the Light - Review
Post by: Thranduil on February 03, 2010, 03:37:33 PM
SAURON - 5 (2/1/2)
[5] Agent of Sauron [Sauron]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor.
When you play this minion, you may foresee X, where X is the number of Shadow cultures you can spot (limit 3). (To foresee X, look at the top X cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B C 85

[X] The Call to War [Sauron]
Condition • Support Area
(When you play this card, you choose the value of X. Except when you play this card, its twilight cost is 0).
When you play this condition, spot a unique minion to place X [Sauron] tokens here.
Shadow: Remove 3 tokens from here to draw a card.
Skirmish: Remove 2 tokens from here to make a minion strength +1.
Regroup: Remove a token from here to add [2].
B R 86

(0) Mark of the Red Eye [Sauron]
Condition • Support Area
To play, remove a burden or spot a [Sauron] traitor character.
Each minion gains the [Sauron] culture.
Discard this condition at the end of the turn.
B C 87

[2] Spies in His Service [Sauron]
Condition • Support Area
While you can spot a traitor character, the roaming penalty for your minions is -1.
Skirmish: Discard this condition to make a traitor minion strength +1 for each culture you can spot.
B R 88

[8] •The Witch-King, General of Mordor [Sauron]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 5
Aggressor. Besieger. Fierce. (For each aggressor minion assigned to a skirmish, each Shadow card you play is twilight cost -1).
Each other besieger minion is fierce.
While The Witch-King is in your discard pile, your minions are strength -1.
B U 89
Title: Re: Back to the Light - Review
Post by: Not a Zombie on February 03, 2010, 03:40:26 PM
that was a quick fix :P

I love call to war, especially vs an ent deck or something, gets that extra twilight removed.
Title: Re: Back to the Light - Review
Post by: legolas3333 on February 04, 2010, 03:51:17 AM
personally i think call to war and spies in his service need cultural enforcement, but that's just me
I would like Old Alliance as cost 1 toil 1, ala Rally Cry
Title: Re: Back to the Light - Review
Post by: Thranduil on February 05, 2010, 06:07:41 AM

SHIRE - 9 (3/3/3)
[2] •Beregond, Friend to Pippin [Shire]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight. Valiant.
Skirmish: Exert Beregond twice to make an unbound companion strength +1 for each [Shire] or [Gondor] card in your discard pile.
B R 90

[3] Bilbo’s Legacy [Shire]
?Event • Fellowship
Tale. Toil 2.
Spot a [Dwarven] companion with resistance 4 or more to draw 3 cards.
B C 91

[3] •Boromir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 5
Valiant.
At the start of the assignment phase, you may exert Boromir and another [Shire] or [Gondor] companion to make Boromir defender +1 and unable to take more than 1 wound in a skirmish until the regroup phase.
B U 92

[1] Brief Respite [Shire]
Event • Maneuver or Regroup
Spot a [Shire] companion to foresee 2. Then reveal the top card of your draw deck; if it is a stealth card, you may heal a companion 3 times. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B R 93

[3] •Faramir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 7
Ring-bound.
At the start of the maneuver phase, you may exert Faramir and another [Shire] or [Gondor] companion to cancel a minion’s game text until the regroup phase.
B U 94

(0) •Phial of Galadriel, A Light in !Dark Places [Shire]
Artifact
Res: +1
To play, spot an [Elven] character. Bearer must be the Ring-bearer.
Skirmish: Discard this artifact to reveal the top card of your draw deck. If it is a Free Peoples card, discard a Shadow card with twilight cost equal to or less than the revealed card.
B R 95

[4] Old Forest Ent [Shire]
Companion • Ent
Str: 8
Vit: 4
Res: 6
Unhasty. !Unyielding. (This companion cannot be assigned to skirmishes by the Free Peoples player unless a Free Peoples card allows it to do so, and his resistance is not reduced by the number of burdens).
Assignment: Exert another [Shire] or [Gandalf] companion with resistance 6 or more to allow this companion to be assigned to a skirmish.
B C 96

[2] Rise of the Ents [Shire]
Condition • Support Area
While you can spot 2 [Shire] companions with resistance 8 or more, each unhasty companion may be assigned to skirmishes.
Maneuver: Discard this condition and spot a [Gandalf] companion to discard an engine.
B U 97

[1] Song of the Shire [Shire] (reprint)
Condition • Support Area
Fellowship: Exert a [Shire] companion and either a [Rohan] companion or a [Gandalf] companion to add a [Shire] token here.
Skirmish: Remove a [Shire] token here to prevent an unbound companion from being overwhelmed unless his or her strength is tripled.
B C 98
Title: Re: Back to the Light - Review
Post by: legolas3333 on February 05, 2010, 10:47:33 AM
question, shouldn't faramir's text say, "to prevent a minion from using it's game text until the regroup phase."
Title: Re: Back to the Light - Review
Post by: Thranduil on February 08, 2010, 03:44:13 PM
question, shouldn't faramir's text say, "to prevent a minion from using it's game text until the regroup phase."
Possibly. I'm not sure. I will look through the database and check.

URUK - 8 (3/3/2)
(0) Browbeat [Uruk]
Event • Maneuver
Exert an [Uruk] minion to foresee 2, then reveal the top card of your draw deck. If it is a Shadow card, you may make an unbound companion resistance -4 until the regroup phase. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 99

[2] Fury of Isengard [Uruk]
Condition • Support Area
Shadow: Exert an [Uruk] minion and either an [Orc] or [Men] minion to add an [Uruk] token here.
Skirmish: Remove an [Uruk] token here to exert an unbound companion.
B U 100

[3] Isengard Ambusher [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
Ambush [1]. Damage +1. Tracker.
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Men] minion, make a companion lose all gametext keywords until the regroup phase.
B U 101

[4] Isengard Scourer [Uruk]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Damage +1. Tracker.
When you play this minion, you may foresee 2.
B C 102

[2] Isengard Searcher [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
While you can spot a companion with resistance 3 or less, this minion is an aggressor. (For each of your aggressor minions assigned to a skirmish, each Shadow card you play is twilight cost -1).
B C 103

[2] Marked [Uruk]
Condition • Unbound Companion
Str: -1
Res: -1
Search.
To play, exert an [Uruk] or tracker minion.
Bearer may not use his or her special abilities.
B R 104

[2] Tear Them All Down! [Uruk]
Event • Skirmish
Toil 2.
Spot an [Orc] minion to discard a condition. The Free Peoples player may discard the top 5 cards of his or her draw deck to prevent this.
B U 105

[4] •Uglúk, Minion of Isengard [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
Aggressor. Fierce. Tracker.
The roaming penalty for each tracker minion you play is -2.
While you can spot an [Orc] minion in your discard pile, each other tracker minion is strength +2.
B R 106
Title: Re: Back to the Light - Review
Post by: FM on February 09, 2010, 12:31:03 PM
Should be

(0) Browbeat [Uruk]
Event • Maneuver
Exert an [Uruk] minion to foresee 2, then reveal the top card of your draw deck
Title: Re: Back to the Light - Review
Post by: Thranduil on February 09, 2010, 12:38:57 PM
You're right. Done!
Title: Re: Back to the Light - Review
Post by: Thranduil on February 10, 2010, 05:39:47 PM
WRAITH - 10 (4/3/3)
[2] Barrow-Wight Creeper [Wraith]
Minion • Wraith
Str: 5
Vit: 1
Sit: 3
Ambush [1].
When you play this minion, you may foresee 1. (To foresee 1, look at the top 1 card of your draw deck; place it on top of or beneath your draw deck in any order).
B C 107

(0) Beast of Terror [Wraith]
Possession • Mount
Str: +1
Vit: +1
To play, discard 2 cards (or 1 [Wraith] card) from hand
Bearer must be a Nazgûl.
Bearer is fierce.
Bearer cannot take wounds (except during skirmish phases).
B R 108

[3] Dead Watcher [Wraith]
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Sauron] or [Gollum] minion, you may make an unbound companion strength -2 until the regroup phase.
B U 109

(0) Drift into Twilight [Wraith]
Event • Response
Twilight.
If a burden is added, spot a twilight card to add an additional burden.
B U 110

[1] Duplicitous Minions [Wraith]
Condition • Support Area
Shadow: Exert a [Wraith] minion and either an [Sauron] or [Men] minion to add a [Wraith] token here.
Skirmish: Remove a [Wraith] token here to make an unbound companion resistance -2 until the regroup phase.
B C 111

[2] Hosts of Minas Morgul [Wraith]
Event • Maneuver or Skirmish
Search.
Spot a [Wraith] minion to foresee 2. Then reveal the top card of your draw deck; if it is a minion, you may exert the Ring-bearer twice.
B C 112

[2] •Seeking the Ring [Wraith]
Condition • Support Area
Twilight.
To play, spot a [Wraith] card in play or in your discard pile.
Each time a companion loses a skirmish, foresee 1.
Each time a corrupted companion loses a skirmish, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase. (Companions with resistance 0 are corrupted).
B R 113

[3] Swift Strike [Wraith]
Event • Skirmish
Search.
Exert a [Gollum] minion to foresee 2. Then, reveal the top card of your draw deck. It it is a Shadow card, you may wound a companion with resistance 6 or less.
B U 114

[6] •Úlairë Enquëa, !Black Shadow [Wraith]
Minion • Nazgûl
Str: 11
Vit: 4
Sit: 3
Ambush [2]. Fierce.
B C 115

[4] •Úlairë Otsëa, !Black Marshal [Wraith]
Minion • Nazgûl
Str: 9
Vit: 3
Sit: 3
Aggressor. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Úlairë Otsëa wins a skirmish, you may reveal the top card of your draw deck. If it is a minion, you may play it as if from hand; it is fierce until the regroup phase.
B R 116

SITES - 4 (0/4/0)
(W) •Bree Gate [1]
Shadow: Spot a companion with resistance 5 or less and exert your traitor minion to reveal a player’s hand.
B U 117

(W) •Helm’s Deep [3]
Battleground.
Valiant companions with resistance 3 or more are strength +2.
B U 118

(W) •Morgul Vale (0)
While you can spot 3 burdens, each twilight card is twilight cost -2.
B U 119

(W) •Slopes of Amon Hen [2]
Battleground.
When the fellowship moves to this site, you may spot your ranger or tracker to foresee 2.
B U 120
Title: Re: Back to the Light - Review
Post by: FM on February 11, 2010, 06:53:49 AM
Beast of Terror should read "Except during the skirmish phase" to work as you intend, or "Except during skirmishes" to stop skirmish-phase wounding shenanigans, your choice.
Title: Re: Back to the Light - Review
Post by: Thranduil on February 11, 2010, 06:59:33 AM
Beast of Terror should read "Except during the skirmish phase" to work as you intend, or "Except during skirmishes" to stop skirmish-phase wounding shenanigans, your choice.
Should it? There's 1 skirmish phase per skirmish.

Thranduil
Title: Re: Back to the Light - Review
Post by: legolas3333 on February 11, 2010, 12:22:53 PM
i think he has it right FM, see Broad-Bladed Sword
Title: Re: Back to the Light - Review
Post by: FM on February 12, 2010, 07:42:55 AM
Right, my bad.
Title: Re: Back to the Light - Review
Post by: Thranduil on February 16, 2010, 05:02:38 AM
Well that was the end of !Back to the Light. But I've had another idea. After reading Mark Rosewater's article this week on MTG, I decided that in order to really see what's going on in this block, I should post some sort of collective skeleton. So now I'm going to go through every culture showing every card from each of the 3 block sets so that comments can come not only on the individual cards, but the shape and direction of the cultures as a whole.

Sounds good?

You can find this project at this link (http://lotrtcgdb.com/forums/index.php/topic,4075.msg47507.html#msg47507).

Thranduil