The Last Homely House

Middle-Earth => Chamber of Mazarbul => Topic started by: Elf_Lvr on July 21, 2008, 12:13:54 PM

Title: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 21, 2008, 12:13:54 PM
Hey guys. Now that I'm back up and running on the forums, I figured I might as well get at least one of my old DC sets back again.

I'm not sure if RotR - Silmarillion will ever see the light of day again, but I really liked the style of The Hobbit. So we'll start with that.

I'll probably post a lot of the "old" cards from the set. Like in this first post.

[2] The Most Remarkable Tales [Gandalf]
Event * Fellowship
Tale.
Exert Gandalf to choose one: play the fellowship’s next site if it is a forest or dwelling, remove a burden, or take a [Gandalf] card from your discard pile into hand.
If you had heard only a quarter of what I have heard about him, and I have only heard very little of all there is to hear, you would be prepared for any sort of remarkable tale.

(0) Wizard’s Talk [Gandalf]
Event * Fellowship
Spot Gandalf to choose one: Add [1] to draw a card, add [2] to heal a Hobbit, or add [3] to remove a burden.
"Do you wish me a good morning, or mean that it is a good morning whether I want not; or that you feel good this morning; or that it is morning to be good on?"

[1] A Fair Response [Shire]
Event * Response
If an opponent plays an event, spot a Hobbit to cancel that event. If that event was a maneuver or skirmish event, you may heal a companion.
"All of them at once," said Bilbo.


[1] Troublesome Things [Shire]
Event * Skirmish
Discard a [Shire] card from hand to cancel a skirmish involving a Hobbit.
"I should think so - in these parts! We are plain quiet folk and have no use for adventures. Nasty disturbing uncomfortable things! Make you late for dinner! I can’t think what anybody sees in them."

[1] A Wizard’s Gaze [Gandalf]
Event * Fellowship
Spell.
Spot Gandalf to reveal an opponent’s hand. Then, you may exert him to discard a revealed card with a twilight cost of 3 or less.
He stood leaning on his stick and gazing at the hobbit without saying anything, till Bilbo got quite uncomfortable and even a little cross.


[1] A Fair Rebuttal [Gandalf]
Event * Response
If an opponent uses a special ability, spot Gandalf to cancel its effects. If that ability was a maneuver or skirmish special ability, you may add a threat to return a spell from your discard pile to hand.
"What a lot of things you do use Good morning for!" said Gandalf. "Now you mean that you want to get rid of me, and that it won’t be good till I move off."


[4] The Most Spectacular! [Gandalf]
Condition * Support Area
Spell. Toil 1.
To play, spot Gandalf.
Response: If you play a spell, discard this condition to copy its effects, ignoring costs.
Not the man that used to make such particularly excellent fireworks! I remember those! Splendid! They used to go up like great lilies and snapdragons and laburnums of fire and hang in the twilight all evening!"


Review as you see fit; you've seen these before.

I'm going to change the Dwarves in this set a lot, so they'll be the next up, after I get a few thoughts on these. Thanks.
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on July 21, 2008, 12:57:16 PM
Quote from: Elf_Lvr
[2] The Most Remarkable Tales [Gandalf]
Event * Fellowship
Tale.
Exert Gandalf to choose one: play the fellowship’s next site if it is a forest or dwelling, remove a burden, or take a [Gandalf] card from your discard pile into hand.
If you had heard only a quarter of what I have heard about him, and I have only heard very little of all there is to hear, you would be prepared for any sort of remarkable tale.

Nifty. Can't complain about any of it, though the last one seems a tad easy. Perhaps stack that card on top of your deck instead.

Quote from: Elf_Lvr
(0) Wizard’s Talk [Gandalf]
Event * Fellowship
Spot Gandalf to choose one: Add [1] to draw a card, add [2] to heal a Hobbit, or add [3] to remove a burden.
"Do you wish me a good morning, or mean that it is a good morning whether I want not; or that you feel good this morning; or that it is morning to be good on?"

I think I remember this card, actually. Liked it then; like it now.

Quote from: Elf_Lvr
(0) A Fair Response [Shire]
Event * Response
If an opponent plays an event, spot a Hobbit to cancel that event. If that event was a maneuver or skirmish event, you may heal a companion.
"All of them at once," said Bilbo.

Maybe raise it to [1].

Quote from: Elf_Lvr
[2] Troublesome Things, Adventures [Shire]
Event * Skirmish
Discard a [Shire] card from hand to cancel a skirmish involving a Hobbit.
"I should think so - in these parts! We are plain quiet folk and have no use for adventures. Nasty disturbing uncomfortable things! Make you late for dinner! I can’t think what anybody sees in them."

I'd drop "Adventures" from the title...seems confusing with the comma in there. I like this otherwise, though since you would have to hold this AND another [Shire] card in hand to use it, it's probably okay at [1].

Quote from: Elf_Lvr
[1] A Wizard’s Gaze [Gandalf]
Event * Fellowship
Spell.
Spot Gandalf to reveal an opponent’s hand. Then, you may exert him to discard a revealed card with a twilight cost of 3 or less.
He stood leaning on his stick and gazing at the hobbit without saying anything, till Bilbo got quite uncomfortable and even a little cross.

Don't forget to bold "spell". ;) Nifty card, though might be better if it exerted him.

Quote from: Elf_Lvr
[1] A Fair Rebuttal [Gandalf]
Event * Response
If an opponent uses a special ability, spot Gandalf to cancel its effects. If that ability was a maneuver or skirmish special ability, you may return a spell from your discard pile to hand.
"What a lot of things you do use Good morning for!" said Gandalf. "Now you mean that you want to get rid of me, and that it won’t be good till I move off."

Good, though perhaps the latter part should add more twilight or something to use.

Quote from: Elf_Lvr
[4] The Most Spectacular! [Gandalf]
Condition * Support Area
Spell. Toil 1.
To play, spot Gandalf.
Response: If you play a spell, discard this condition to copy its effects, ignoring costs.
Not the man that used to make such particularly excellent fireworks! I remember those! Splendid! They used to go up like great lilies and snapdragons and laburnums of fire and hang in the twilight all evening!"

I think "repeat" would be better than "copy". I like this a lot, though. :up:
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on July 21, 2008, 02:13:46 PM
[2] The Most Remarkable Tales [Gandalf]
Event * Fellowship
Tale.
Exert Gandalf to choose one: play the fellowship’s next site if it is a forest or dwelling, remove a burden, or take a [Gandalf] card from your discard pile into hand.
If you had heard only a quarter of what I have heard about him, and I have only heard very little of all there is to hear, you would be prepared for any sort of remarkable tale.
I'm never sure of the wording for the first ability. Should it be 'play a forest or dwelling as the next site'? Other than that, it's a good card - but I feel like it should at least have something to do with tales, maybe an option to play a tale condition from your discard pile?

(0) Wizard’s Talk [Gandalf]
Event * Fellowship
Spot Gandalf to choose one: Add [1] to draw a card, add [2] to heal a Hobbit, or add [3] to remove a burden.
"Do you wish me a good morning, or mean that it is a good morning whether I want not; or that you feel good this morning; or that it is morning to be good on?"
Oh yeah, I love these cards! :gp:

[1] A Fair Response [Shire]
Event * Response
If an opponent plays an event, spot a Hobbit to cancel that event. If that event was a maneuver or skirmish event, you may heal a companion.
"All of them at once," said Bilbo.
Perhaps needs to spot more than 1 Hobbit, with the option of just Bilbo.

[1] Troublesome Things [Shire]
Event * Skirmish
Discard a [Shire] card from hand to cancel a skirmish involving a Hobbit.
"I should think so - in these parts! We are plain quiet folk and have no use for adventures. Nasty disturbing uncomfortable things! Make you late for dinner! I can’t think what anybody sees in them."
Perhaps should cost [2]? And is it useful in a set where the only Hobbit is the Ring-bearer?

[1] A Wizard’s Gaze [Gandalf]
Event * Fellowship
Spell.
Spot Gandalf to reveal an opponent’s hand. Then, you may exert him to discard a revealed card with a twilight cost of 3 or less.
He stood leaning on his stick and gazing at the hobbit without saying anything, till Bilbo got quite uncomfortable and even a little cross.
Looking good.

[1] A Fair Rebuttal [Gandalf]
Event * Response
If an opponent uses a special ability, spot Gandalf to cancel its effects. If that ability was a maneuver or skirmish special ability, you may add a threat to return a spell from your discard pile to hand.
"What a lot of things you do use Good morning for!" said Gandalf. "Now you mean that you want to get rid of me, and that it won’t be good till I move off."
Fair enough, but I'm worried these cancelling cards are too cheap - after all up till now it's been a very rare ability.

[4] The Most Spectacular! [Gandalf]
Condition * Support Area
Spell. Toil 1.
To play, spot Gandalf.
Response: If you play a spell, discard this condition to copy its effects, ignoring costs.
Not the man that used to make such particularly excellent fireworks! I remember those! Splendid! They used to go up like great lilies and snapdragons and laburnums of fire and hang in the twilight all evening!"
Fun stuff!

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 21, 2008, 02:20:07 PM
Good point on Troublesome Things. I might add on a "If that Hobbit is the Ring-bearer" clause.

The first canceling card I know of is Strength of Kings, from FotR block, and that's free, so I'm basing their low costs off that. The reason they cost more than (0) is their secondary effect. After all, they are rather circumstantial.
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 21, 2008, 07:23:40 PM
The dwarves of the company are of course central to our story, and so I'm probably going to make multiple DC's of each for the set. However, our most basic set is going to come in right now. The last time I had a go at these they turned out kind of bland... and lacked a common theme. The latter versions of these Dwarves might also be a little off the topic, but these ought to be tied together strongly. So, I'm going to pull a Decipher and resurrect an old theme, with possibly some new twists. These guys are going to key off tales, and maybe a bit of resistance as well.

Let's start with the biggest and best.

[4] •Thorin, In His Own Service [dwarven]
Companion • Dwarf
Strength: 8
Vitality: 4
Resistance: 5
To play, spot 2 Dwarves (or Bilbo).
For each [dwarven] tale you can spot, Thorin is resistance +1 (limit +4).
Skirmish: Discard a [dwarven] tale to make a Dwarf strength +2 (and damage +1 if that Dwarf has resistance 6 or more).
Thorin indeed was very haughty, and said nothing about service; but poor Mr. Baggins said he was sorry so many times, that at last he grunted "pray don’t mention it," and stopped frowning.

[4] •Balin, Whitebeard [dwarven]
Companion • Dwarf
Strength: 6
Vitality: 4
Resistance: 8
Each other Dwarf is resistance +1.
Balin is strength +1 for each [dwarven] tale you can spot (limit +4).
Instead there was a very old-looking dwarf on the step with a white beard and a scarlet hood; and he too hopped inside as soon as the door was open, just as if he had been invited.

And the littlest, but not necessarily worst...

[1] •Kili, At Your Service [dwarven]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
When you play Kili (except in your starting fellowship), you may play Fili from your draw deck or discard pile.
While Kili has resistance 5 or more, he is damage +1.
"Kili at your service!"

[1] •Fili, At Your Service [dwarven]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
When you play Fili (except in your starting fellowship), you may play Kili from your draw deck or discard pile.
While Fili has resistance 5 or more, he can take no more than one wound in each skirmish.
"And Fili!" added the other; and they both swept off their blue hoods and bowed.
Title: Re: Rise of the Ring - The Hobbit
Post by: MR. Lurtzy on July 21, 2008, 07:43:22 PM
[1] •Fili, At Your Service [dwarven]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
When you play Fili, you may play Fili from your draw deck or discard pile.
While Fili has resistance 5 or more, he can take no more than one wound in each skirmish.
"And Fili!" added the other; and they both swept off their blue hoods and bowed.
Prolly mean when you play Fili  you may play Kili right?
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on July 22, 2008, 01:27:13 AM

[4] •Thorin, In His Own Service [dwarven]
Companion • Dwarf
Strength: 8
Vitality: 4
Resistance: 7
To play, spot 2 Dwarves (or Bilbo).
Each other Dwarf is resistance +1.
Skirmish: Discard a [dwarven] tale to make a Dwarf strength +2.
Thorin indeed was very haughty, and said nothing about service; but poor Mr. Baggins said he was sorry so many times, that at last he grunted "pray don’t mention it," and stopped frowning.

Cool, nicely balanced.

[4] •Balin, Whitebeard [dwarven]
Companion • Dwarf
Strength: 6
Vitality: 5
Resistance: 7
Balin is strength +1 and resistance +1 for each [dwarven] tale you can spot (limit +4).
Instead there was a very old-looking dwarf on the step with a white beard and a scarlet hood; and he too hopped inside as soon as the door was open, just as if he had been invited.

I dont think he should have vitality 5, thats insane for a small dwarf comp, its the same as sauron for crying out loud!

[1] •Kili, At Your Service [dwarven]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
When you play Kili, you may play Fili from your draw deck or discard pile.
While Kili has resistance 5 or more, he is damage +1.
"Kili at your service!"

:D

[1] •Fili, At Your Service [dwarven]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
When you play Fili, you may play Kili from your draw deck or discard pile.
While Fili has resistance 5 or more, he can take no more than one wound in each skirmish.
"And Fili!" added the other; and they both swept off their blue hoods and bowed.

:D

Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on July 22, 2008, 01:49:48 AM
[4] •Thorin, In His Own Service [dwarven]
Companion • Dwarf
Strength: 8
Vitality: 4
Resistance: 7
To play, spot 2 Dwarves (or Bilbo).
Each other Dwarf is resistance +1.
Skirmish: Discard a [dwarven] tale to make a Dwarf strength +2.
Thorin indeed was very haughty, and said nothing about service; but poor Mr. Baggins said he was sorry so many times, that at last he grunted "pray don’t mention it," and stopped frowning.
Hmm... I actually don't think that Thorin should be adding to anyone's resistance, nor should he have high resistance - he does after all go mad after treasure and tries to kill Bilbo. Without his first line and at resistance 5/6 with the presumably large amount of tales you're going to introduce, he'd probably be fine, though he might want an option to make that Dwarf gain a damage bonus.

[4] •Balin, Whitebeard [dwarven]
Companion • Dwarf
Strength: 6
Vitality: 5
Resistance: 7
Balin is strength +1 and resistance +1 for each [dwarven] tale you can spot (limit +4).
Instead there was a very old-looking dwarf on the step with a white beard and a scarlet hood; and he too hopped inside as soon as the door was open, just as if he had been invited.
I wholeheartedly agree with lem0n on this one - vitality 5 is Sauron and Balrog territory, no dwarf should have it (not even Durin III has it). Strength 7 vitality 4 is much more acceptable. In fact, I would change his text and put on the resistance bonus currently on Thorin - it makes much more sense on Balin.

[1] •Kili, At Your Service [dwarven]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
When you play Kili, you may play Fili from your draw deck or discard pile.
While Kili has resistance 5 or more, he is damage +1.
"Kili at your service!"

[1] •Fili, At Your Service [dwarven]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
When you play Fili, you may play Kili from your draw deck or discard pile.
While Fili has resistance 5 or more, he can take no more than one wound in each skirmish.
"And Fili!" added the other; and they both swept off their blue hoods and bowed.
Fun! Good stuff.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Anvar on July 22, 2008, 05:15:59 AM
Should Kili and Fili have as a clause "except in your starting fellowship". As currently printed, you could put one of them in your starting fellowship and then immediately play the other, which just seems a little bit odd.

Anvar
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 22, 2008, 12:25:13 PM
Thanks for the advice, guys, especially Thran.  :gp: coming for that.

Anyways, although I wanted a few more people to review (*cough*DainSoP*cough*) I'll go ahead and post a few more Dwarves now.

[3] •Dwalin, At Your Service [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 6
While you can spot 2 Dwarves, Dwalin is twilight cost -1.
At the start of each of your fellowship phases, you may discard a [dwarven] tale to heal a Dwarf (or Bilbo).
Skirmish: If Dwalin has resistance 5 or more, exert him to make him damage +1.
"Dwalin at your service!" he said with a low bow.

[3] •Oin, At Your Service [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 6
While you can spot 2 Dwarves (or Bilbo), Oin is twilight cost -1.
Maneuver: Play a [Dwarven] tale to make an unbound Dwarf resistance +2 until the regroup phase.
...off they marched with their broad hands stuck in their gold and silver belts to join the others.

[3] •Gloin, At Your Service [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 5
When you play Gloin (except in your starting fellowship), you may play a [dwarven] tale from your draw deck or discard pile.
"He looks more like a grocer than a burglar!"

Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on July 22, 2008, 12:33:02 PM
Quote from: Elf_Lvr
Anyways, although I wanted a few more people to review (*cough*DainSoP*cough*) I'll go ahead and post a few more Dwarves now.

Doh! :cpunch: In my reviewing spree this morning, I thought I HAD reviewed that last batch. I know I looked over them, but I guess I never actually reviewed. Sorry, my friend! Allow me to make penance by giving these their first review.

Quote from: Elf_Lvr
[3] •Dwalin, At Your Service [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 6
At the start of each of your fellowship phases, you may discard a [dwarven] tale to heal a Dwarf (or Bilbo).
Skirmish: If Dwalin has resistance 5 or more, exert him to make him damage +1.
"Dwalin at your service!" he said with a low bow.

Seems alright to me. You must have a LOT of tales for that first ability to work properly, but I assume you do.

Quote from: Elf_Lvr
[3] •Oin, At Your Service [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 6
Maneuver: Play a [Dwarven] tale to make an unbound Dwarf resistance +2 until the regroup phase.
...off they marched with their broad hands stuck in their gold and silver belts to join the others.

I think you could get away with making him cost [2], or at least be -1 while you can spot a couple Dwarves.

Quote from: Elf_Lvr
[3] •Gloin, At Your Service [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 5
When you play Gloin (except in your starting fellowship), you may play a [dwarven] tale from your draw deck or discard pile.
"He looks more like a grocer than a burglar!"

Nifty! No complaints here.
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 22, 2008, 01:30:45 PM
I like the -1 cost idea. Thanks.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on July 22, 2008, 01:40:47 PM
[3] •Dwalin, At Your Service [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 6
At the start of each of your fellowship phases, you may discard a [dwarven] tale to heal a Dwarf (or Bilbo).
Skirmish: If Dwalin has resistance 5 or more, exert him to make him damage +1.
"Dwalin at your service!" he said with a low bow.
Seems good, but he needs a twilight reduction for spotting a Dwarf or 2 or in your starting fellowship otherwise he won't be used much.

[3] •Oin, At Your Service [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 6
While you can spot 2 Dwarves (or Bilbo), Oin is twilight cost -1.
Maneuver: Play a [Dwarven] tale to make an unbound Dwarf resistance +2 until the regroup phase.
...off they marched with their broad hands stuck in their gold and silver belts to join the others.
Yeah, a reduction like that one!

[3] •Gloin, At Your Service [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 5
When you play Gloin (except in your starting fellowship), you may play a [dwarven] tale from your draw deck or discard pile.
"He looks more like a grocer than a burglar!"
Looks good. Definitely doesn't need a reduction - he's like Proud and Noble Man. Glóin does have an accent, though, as does Óin.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 22, 2008, 10:34:30 PM
Lets get the rest of these guys done with, shall we?

[2] •Ori, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Each time Ori wins a skirmish, you may heal another Dwarf with resistance 5 or more.
Maneuver: Remove 2 [dwarven] tales from your discard pile from the game to make a Dwarf resistance +2 until the regroup phase.
Very soon two purple hoods, a grey hood, a brown hood, and a white hood were hanging on the pegs...

[2] •Nori, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
At the start of the fellowship phase, you may exert Nori to play a [Dwarven] possession (except a hand weapon) from your draw deck.
Skirmish: Discard 3 cards from hand to play a [dwarven] tale from your discard pile.
Dori, Nori, and Ori brought out flutes from somewhere inside their coats...

[2] •Dori, At Your Service [Dwarven]
Companion * Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While Dori has resistance 5 or more, he has muster.
Regroup: Exert Dori and discard a [dwarven] tale to discard a minion.
He had hardly turned the knob, before they were all inside, bowing and saying "at your service" one after another.

[2] •Bifur, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While the fellowship is in region 1, Bifur is strength +2.
Skirmish: Discard a [dwarven] tale from hand to make Bifur damage +1.
"At your service!" said Bifur, Bofur, and Bombur standing in a row.

[2] •Bofur, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While the fellowship is in region 2, Bofur is resistance +2.
Fellowship: If you cannot spot 3 threats, add a threat to take a [dwarven] tale from your discard pile into hand.
Bifur and Bofur went out too, and came back with clarinets that they had left among the walking-sticks.

[2] •Bombur, At Your Service [Dwarven]
Companion * Dwarf
Strength: 5
Vitality: 4
Resistance: 6
While the fellowship is in region 3, Bombur is damage +1.
Response: If a Dwarf with resistance 5 or more is about to take a wound, exert Bombur to prevent that wound.
For one thing, Bombur was immensely fat and heavy.
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on July 23, 2008, 01:42:47 AM
Stop moving so fast before i get time to review the last lot!

Lets get the rest of these guys done with, shall we? NO WAIT 4 ME!

[2] •Ori, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Each time Ori wins a skirmish, you may heal another companion with resistance 5 or more.
Maneuver: Remove 2 [dwarven] tales from your discard pile from the game to make a Dwarf resistance +2 until the regroup phase.
Very soon two purple hoods, a grey hood, a brown hood, and a white hood were hanging on the pegs...

His maneuver is only slightly ok which balances his awesome first line.

[2] •Nori, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
At the start of the fellowship phase, you may exert Nori to play a possession (except a hand weapon) from your draw deck.
Skirmish: Discard 2 cards from hand to play a [dwarven] tale from your discard pile.
Dori, Nori, and Ori brought out flutes from somewhere inside their coats...

Needs to be played on a dwarf for sure, cant see him equipping anyone else with anything. id make his skirmish ability 3 cards or its a bit good.

[2] •Dori, At Your Service [Dwarven]
Companion * Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While Dori has resistance 5 or more, he has muster.
Regroup: Exert Nori and discard a [dwarven] tale to discard a minion.
He had hardly turned the knob, before they were all inside, bowing and saying "at your service" one after another.

Awesome.

[2] •Bifur, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While the fellowship is in region 1, Bifur is strength +2.
Skirmish: Discard a [dwarven] tale from hand to make Bifur damage +1.
"At your service!" said Bifur, Bofur, and Bombur standing in a row.

Cool again. Nice dwarves here!

[2] •Bofur, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While the fellowship is in region 2, Bofur is resistance +2.
Fellowship: If you cannot spot 3 threats, add a threat to take a [dwarven] tale from your discard pile into hand.
Bifur and Bofur went out too, and came back with clarinets that they had left among the walking-sticks.

Not sure the conditonal res is particularly useful. Ok though.

[2] •Bombur, At Your Service [Dwarven]
Companion * Dwarf
Strength: 5
Vitality: 4
Resistance: 5
While the fellowship is in region 3, Bombur is vitality +1.
Response: If a Dwarf with resistance 5 or more is about to take a wound, exert Bombur to prevent that wound.
For one thing, Bombur was immensely fat and heavy.

Arghh no 5 vitality! Tis silly!

Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on July 23, 2008, 02:42:12 AM
[2] •Ori, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Each time Ori wins a skirmish, you may heal another companion with resistance 5 or more.
Maneuver: Remove 2 [dwarven] tales from your discard pile from the game to make a Dwarf resistance +2 until the regroup phase.
Very soon two purple hoods, a grey hood, a brown hood, and a white hood were hanging on the pegs...
I think I'd prefer if the second ability was removing 1 card for resistance +1, and his first was healing a Dwarf with resistance 5 or more.

[2] •Nori, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
At the start of the fellowship phase, you may exert Nori to play a possession (except a hand weapon) from your draw deck.
Skirmish: Discard 2 cards from hand to play a [dwarven] tale from your discard pile.
Dori, Nori, and Ori brought out flutes from somewhere inside their coats...
Yeah, I'd definitely make his first ability play only [Dwarven] possessions or he's ridiculously good, and his skirmish ability needs to have a higher cost because of the uniqueness of his first ability in the [Dwarven] culture.

[2] •Dori, At Your Service [Dwarven]
Companion * Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While Dori has resistance 5 or more, he has muster.
Regroup: Exert Nori and discard a [dwarven] tale to discard a minion.
He had hardly turned the knob, before they were all inside, bowing and saying "at your service" one after another.
Presumably when it says "Nori" you mean "Dori"? Another slightly strange set of abilities for the [Dwarven] culture, but I think well costed.

[2] •Bifur, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While the fellowship is in region 1, Bifur is strength +2.
Skirmish: Discard a [dwarven] tale from hand to make Bifur damage +1.
"At your service!" said Bifur, Bofur, and Bombur standing in a row.
Very very decent!

[2] •Bofur, At Your Service [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While the fellowship is in region 2, Bofur is resistance +2.
Fellowship: If you cannot spot 3 threats, add a threat to take a [dwarven] tale from your discard pile into hand.
Bifur and Bofur went out too, and came back with clarinets that they had left among the walking-sticks.
Also very decent.

[2] •Bombur, At Your Service [Dwarven]
Companion * Dwarf
Strength: 5
Vitality: 4
Resistance: 5
While the fellowship is in region 3, Bombur is vitality +1.
Response: If a Dwarf with resistance 5 or more is about to take a wound, exert Bombur to prevent that wound.
For one thing, Bombur was immensely fat and heavy.
To be honest, I would remove his vitality bonus in favour of increasing his resistance - regardless of how fat he is, I don't think he's deserved of Thorin/Boromir resistance.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 23, 2008, 06:16:29 AM
Thanks guys for the speedy reviews.

This next batch is going to be fairly large, but they're all cards you've seen before. Maybe suggest a few tweaks to fit in with these better-connected Dwarves.

(0) That's What Bilbo Baggins Hates! [Dwarven]
Event • Skirmish
Tale.
Exert a Hobbit to make a Dwarf strength +3, or exert a Dwarf to make a Hobbit strength +3.
Chip the glasses and crack the plates! / Blunt the knives and bend the forks! / That’s what Bilbo Baggins hates- /Smash the bottles and burn the corks!

[2] On Every Door! [Dwarven]
Event • Maneuver
Tale.
Spot Bilbo and exert a Dwarf (or spot 2 Dwarves and exert Bilbo) to reveal the top three cards of a Shadow player’s draw deck. You may make that player choose to discard those cards or two cards from hand.
Cut the cloth and tread on the fat! / Pour the milk on the pantry floor! / Leave the bones on the bedroom mat! / Splash the wine on every door!

[1] Send Them Down the Hall to Roll! [dwarven]
Condition • Support Area
Tale.
To play, spot a Dwarf.
At the start of the regroup phase, you may discard a [dwarven] possession to heal a companion with resistance 5 or more.
Dump the crocks in a boiling bawl; / Pound them up with a thumping pole; / And when you’ve finished, if any are whole, / Send them down the hall to roll!

(0) Carefully, Carefully With the Plates! [dwarven]
Event • Fellowship
Tale.
Spot a Dwarf to choose one: Add [1] to draw a card, add [2] to remove a threat, or add [3] to play a [dwarven] possession from your draw deck.
That’s what Bilbo Baggins hates! / So, carefully! Carefully with the plates!

[1] •Thorin's Harp, Golden and Beautiful [dwarven]
Possession
Resistance: +1
Bearer must be Thorin.
Maneuver: Exert Thorin and add [1] to play a [dwarven] tale from your discard pile.
It was a beautiful golden harp, and when Thorin struck it the music began all at once, so sudden and sweet that Bilbo forgot everything else, and was swept away into dark lands under strange moons, far over The Water and very far from his hobbit-hole under The Hill.
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on July 23, 2008, 06:24:27 AM

[1] That's What Bilbo Baggins Hates! [Dwarven]
Event • Skirmish
Tale.
Exert a Hobbit to make a Dwarf strength +3, or exert a Dwarf to make a Hobbit strength +3.
Chip the glasses and crack the plates! / Blunt the knives and bend the forks! / That’s what Bilbo Baggins hates- /Smash the bottles and burn the corks!

Dont think this suits a tale, but its ok. Could cost 0.

[1] On Every Door! [Dwarven]
Event • Maneuver
Tale.
Spot Bilbo and exert a Dwarf (or spot 2 Dwarves and exert Bilbo) to reveal the top three cards of a shadow player’s draw deck. You may make that player choose to discard those cards or two cards from hand.
Cut the cloth and tread on the fat! / Pour the milk on the pantry floor! / Leave the bones on the bedroom mat! / Splash the wine on every door!

Urgh horrible NPE but seeing as for some reason dwarves do that id lower the damage to the shadow player somehow.

[1] Send Them Down the Hall to Roll! [dwarven]
Condition • Support Area
Tale.
To play, spot a Dwarf.
Regroup: Discard a [dwarven] possession to heal a companion with resistance 5 or more.
Dump the crocks in a boiling bawl; / Pound them up with a thumping pole; / And when you’ve finished, if any are whole, / Send them down the hall to roll!

Ooof, rather powerful healing, needs tapering me thinks.

(0) Carefully, Carefully With the Plates! [dwarven]
Event • Fellowship
Tale.
Spot a Dwarf to choose one: Add [1] to draw a card, add [2] to play a [dwarven] possession from your draw deck, or add [3] to remove 2 threats.
That’s what Bilbo Baggins hates! / So, carefully! Carefully with the plates!

Hmm thats a rather awesome threat removal for dwarves that they previously dont really have, id change that bit. And i never understand a card that can be used to draw another. Makes no sense. Surely ud just put in a different card, playing 1 to draw 1 more is no net gain and pointless to me.

[1] •Thorin's Harp, Golden and Beautiful [dwarven]
Possession
Resistance: +1
Bearer must be Thorin.
Maneuver: Exert Thorin to play a [dwarven] tale from your discard pile.
It was a beautiful golden harp, and when Thorin struck it the music began all at once, so sudden and sweet that Bilbo forgot everything else, and was swept away into dark lands under strange moons, far over The Water and very far from his hobbit-hole under The Hill.

Might be a bit too good a recursion. Renders shadow condition discard pointless.

Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on July 23, 2008, 06:28:07 AM
[1] That's What Bilbo Baggins Hates! [Dwarven]
Event • Skirmish
Tale.
Exert a Hobbit to make a Dwarf strength +3, or exert a Dwarf to make a Hobbit strength +3.
Chip the glasses and crack the plates! / Blunt the knives and bend the forks! / That’s what Bilbo Baggins hates- /Smash the bottles and burn the corks!
Good stuff, but I'd make it cost (0). Things like A Marvel and Noble Intentions are not particularly good, and this one only sits this high because it's a tale.

[1] On Every Door! [Dwarven]
Event • Maneuver
Tale.
Spot Bilbo and exert a Dwarf (or spot 2 Dwarves and exert Bilbo) to reveal the top three cards of a shadow player’s draw deck. You may make that player choose to discard those cards or two cards from hand.
Cut the cloth and tread on the fat! / Pour the milk on the pantry floor! / Leave the bones on the bedroom mat! / Splash the wine on every door!
Interesting. 'Shadow' with a capital 'S', but otherwise I'm thinking [2] sits better.

[1] Send Them Down the Hall to Roll! [dwarven]
Condition • Support Area
Tale.
To play, spot a Dwarf.
Regroup: Discard a [dwarven] possession to heal a companion with resistance 5 or more.
Dump the crocks in a boiling bawl; / Pound them up with a thumping pole; / And when you’ve finished, if any are whole, / Send them down the hall to roll!
This is very good healing for a culture that is pretty poor at it, and it's not even limited to Dwarves. Needs some big penalty for keeping it in play in a similar manner to Dark Ways et al.

(0) Carefully, Carefully With the Plates! [dwarven]
Event • Fellowship
Tale.
Spot a Dwarf to choose one: Add [1] to draw a card, add [2] to play a [dwarven] possession from your draw deck, or add [3] to remove 2 threats.
That’s what Bilbo Baggins hates! / So, carefully! Carefully with the plates!
I would make it add [2] to remove 1 threat and add [3] to play a [Dwarven] possession from your draw deck because they're both weaknesses of the [Dwarven] culture and need to be stronger controlled. I'd like it even more if it was replay instead of fetching, which is absolutely the strength of Dwarves. I still love this cycle though, so I'm giving you another :gp:!

[1] •Thorin's Harp, Golden and Beautiful [dwarven]
Possession
Resistance: +1
Bearer must be Thorin.
Maneuver: Exert Thorin to play a [dwarven] tale from your discard pile.
It was a beautiful golden harp, and when Thorin struck it the music began all at once, so sudden and sweet that Bilbo forgot everything else, and was swept away into dark lands under strange moons, far over The Water and very far from his hobbit-hole under The Hill.
Looks good. Perhaps, following lem0n's fear, it should be at the start of the maneuver phase?

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 23, 2008, 07:45:33 AM
The funny thing is a lot of these reviews completely contradict the reviews you guys gave me back at CC.

I'll make some changes.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on July 23, 2008, 07:46:53 AM
The funny thing is a lot of these reviews completely contradict the reviews you guys gave me back at CC.

I'll make some changes.
I've noticed exactly the same thing on occasion: you most some cards, then a few months later you recap them and suddenly there's a whole host of completely different opinions! I guess it depends on how everyone's feeling at the time... ;)

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on July 23, 2008, 07:48:16 AM
Haha can i ask though, why do people post DC's twice?
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on July 23, 2008, 08:01:02 AM
Quote from: lem0nhead
Haha can i ask though, why do people post DC's twice?

Couple different reasons....

Sometimes we post them a second (or third, or even fourth!) time specifically to see if people's opinions have changed. I know I've done this with cards that were first posted while LOTR TCG was still being made, then posted them again after the game was near death or finished to see if newer game concepts had changed what reviewers throught about them and their balance.

Sometimes we post them again because it's been SO long since the first posting that we've FORGOTTEN what people thought. :P

Sometimes we post them again because we want to remind reviewers of a concept that appeared in some of our older cards, usually because new ones we're posting at the same time refer back to them or work with them in some way. I usually refer back to a handful of cards in old sets when I move on to a new set, to tie them together and make people go "ooooooooh yeeeeeeeah, I remember that now!" :P

Anyway, just my thoughts. On to the revised cards....

Quote from: Elf_Lvr
(0) That's What Bilbo Baggins Hates! [Dwarven]
Event • Skirmish
Tale.
Exert a Hobbit to make a Dwarf strength +3, or exert a Dwarf to make a Hobbit strength +3.
Chip the glasses and crack the plates! / Blunt the knives and bend the forks! / That’s what Bilbo Baggins hates- /Smash the bottles and burn the corks!

Yep, better at (0).

Quote from: Elf_Lvr
[2] On Every Door! [Dwarven]
Event • Maneuver
Tale.
Spot Bilbo and exert a Dwarf (or spot 2 Dwarves and exert Bilbo) to reveal the top three cards of a shadow player’s draw deck. You may make that player choose to discard those cards or two cards from hand.
Cut the cloth and tread on the fat! / Pour the milk on the pantry floor! / Leave the bones on the bedroom mat! / Splash the wine on every door!

Capitalize "Shadow". :up: Rest is fine, though. Hurtful, but fine.

Quote from: Elf_Lvr
[1] Send Them Down the Hall to Roll! [dwarven]
Condition • Support Area
Tale.
To play, spot a Dwarf.
At the start of the regroup phase, you may discard a [dwarven] possession to heal a companion with resistance 5 or more.
Dump the crocks in a boiling bawl; / Pound them up with a thumping pole; / And when you’ve finished, if any are whole, / Send them down the hall to roll!

Since it's non-unique, I think that's fine.

Quote from: Elf_Lvr
(0) Carefully, Carefully With the Plates! [dwarven]
Event • Fellowship
Tale.
Spot a Dwarf to choose one: Add [1] to draw a card, add [2] to remove a threat, or add [3] to play a [dwarven] possession from your draw deck.
That’s what Bilbo Baggins hates! / So, carefully! Carefully with the plates!

That last one seems awfully expensive...but for the purposes of keeping the cycle, it's fine. :up:

Quote from: Elf_Lvr
[1] •Thorin's Harp, Golden and Beautiful [dwarven]
Possession
Resistance: +1
Bearer must be Thorin.
Maneuver: Exert Thorin to play a [dwarven] tale from your discard pile.
It was a beautiful golden harp, and when Thorin struck it the music began all at once, so sudden and sweet that Bilbo forgot everything else, and was swept away into dark lands under strange moons, far over The Water and very far from his hobbit-hole under The Hill.

Maybe add [1] as well for that maneuver ability to give the Shadow player more to work with.
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 23, 2008, 08:22:09 AM
[2] •Dungeons Deep and Caverns Old [Dwarven]
Condition • Support Area
Tale.
Skirmish:
Discard this condition and exert a Dwarf to make that Dwarf strength +X, where X is that Dwarf's resistance.
Far over the misty mountains cold / To dungeons deep and caverns old / We must away ere break of day / To seek the pale enchanted gold.

(0) In Places Deep, Where Dark Things Sleep [Dwarven]
Event • Maneuver
Tale.
Exert a Dwarf at an underground site to discard a minion. That minion's owner may then play a minion from their discard pile, it is twilight cost -3.
The dwarves of yore made mighty spells, / While hammers fell like ringing bells / In places deep, where dark things sleep, / In hollow halls beneath the fells.

[1] On Hilt of Sword [Dwarven]
Event • Fellowship
Tale.
Spot a Dwarf with resistance 5 or more and discard a [Dwarven] card from hand to play a [dwarven] artifact from your draw deck or discard pile.
For ancient king and elvish lord / There many a gloaming golden hoard / They shaped and wrought, and light they caught / To hide in gems on hilt of sword.

(0) The Blazing Fire Spread [Dwarven]
Event • Maneuver
Tale.
Spot a Dwarf to draw a card. If you can spot a (R) minion, you may exert a Dwarf to draw 3 cards instead.
The pines were roaring on the height, / The winds were moaning in the night. / The fire was red, it flaming spread; / The trees like torches blazed with light.

[2] •To Win Our Harps And Gold! [Dwarven]
Condition • Support Area
Tale.
Each time a Dwarf kills a minion in a skirmish, you may play a [Dwarven] possession from your discard pile.
Regroup: If 3 Dwarves won skirmishes this turn, discard this condition to play a [dwarven] artifact from your discard pile.
Far over the misty mountains grim / To dungeons deep and caverns dim / We must away, ere break of day, / To win our harps and gold from him!

All cards you've seen before. Pretty much unedited. Go crazy.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on July 23, 2008, 08:28:50 AM
[2] •Dungeons Deep and Caverns Old [Dwarven]
Condition • Support Area
Tale.
Skirmish:
Discard this condition and exert a Dwarf to make that Dwarf strength +X, where X is his resistance.
Far over the misty mountains cold / To dungeons deep and caverns old / We must away ere break of day / To seek the pale enchanted gold.
Looks good.

(0) In Places Deep, Where Dark Things Sleep [Dwarven]
Event • Maneuver
Tale.
Exert a Dwarf at an underground site to discard a minion. The first shadow player may then play a minion from their discard pile, it is twilight cost -3.
The dwarves of yore made mighty spells, / While hammers fell like ringing bells / In places deep, where dark things sleep, / In hollow halls beneath the fells.
Now this one is very cool! I think perhaps the afflicted Shadow player should get the chance to play a minion instead.

[1] On Hilt of Sword [Dwarven]
Event • Fellowship
Tale.
Spot a Dwarf with resistance 5 or more and discard a [Dwarven] card from hand to play an artifact from your draw deck or discard pile.
For ancient king and elvish lord / There many a gloaming golden hoard / They shaped and wrought, and light they caught / To hide in gems on hilt of sword.
Again with the fetching, but this one's tough so I'll let it be. Just remember that it only took [Rohan] a single card (Simbelmeyne) to become the best Free Peoples culture at fetching.

(0) The Blazing Fire Spread [Dwarven]
Event • Maneuver
Tale.
Spot a Dwarf to draw a card. If you can spot a (R) minion, you may exert a Dwarf to draw 3 cards instead.
The pines were roaring on the height, / The winds were moaning in the night. / The fire was red, it flaming spread; / The trees like torches blazed with light.
That doesn't seem like much of a bonus, though I suppose it kind of isn't! I might want to see more on that theme as a cycle; it's a very interesting concept.

[1] •To Win Our Harps And Gold! [Dwarven]
Condition • Support Area
Tale.
Each time a Dwarf kills a minion in a skirmish, you may play a Dwarven possession from your discard pile.
Regroup: If 3 Dwarves won skirmishes this turn, discard this condition to play an artifact from your discard pile.
Far over the misty mountains grim / To dungeons deep and caverns dim / We must away, ere break of day, / To win our harps and gold from him!
You need some square brackets on the first ability, and I would make the second play a [Dwarven] artifact (depending on what you're doing with things like the Mithril-Coat or other Dwarven-things that could belong in other cultures), but otherwise good stuff.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on July 23, 2008, 08:40:15 AM
Quote from: Elf_Lvr
[2] •Dungeons Deep and Caverns Old [Dwarven]
Condition • Support Area
Tale.
Skirmish:
Discard this condition and exert a Dwarf to make that Dwarf strength +X, where X is his resistance.
Far over the misty mountains cold / To dungeons deep and caverns old / We must away ere break of day / To seek the pale enchanted gold.

"that Dwarf's" instead of "his", I think. I think it'd be best if it was only unbound Dwarves, but that's not strictly necessary.

Quote from: Elf_Lvr
(0) In Places Deep, Where Dark Things Sleep [Dwarven]
Event • Maneuver
Tale.
Exert a Dwarf at an underground site to discard a minion. The first shadow player may then play a minion from their discard pile, it is twilight cost -3.
The dwarves of yore made mighty spells, / While hammers fell like ringing bells / In places deep, where dark things sleep, / In hollow halls beneath the fells.

Capitalize "Shadow", and I like Thran's suggestion. This is a very NOLINKnasty way to rid yourself of, say, Sauron. :twisted:

Quote from: Elf_Lvr
[1] On Hilt of Sword [Dwarven]
Event • Fellowship
Tale.
Spot a Dwarf with resistance 5 or more and discard a [Dwarven] card from hand to play an artifact from your draw deck or discard pile.
For ancient king and elvish lord / There many a gloaming golden hoard / They shaped and wrought, and light they caught / To hide in gems on hilt of sword.

I'd limit it to certain artifacts, like [Dwarven], [Gandalf] (assuming you plan featuring the Lakemen), and perhaps [Shire] ones. Otherwise, this becomes a rather unfair way to snag, say, Anduril.

Quote from: Elf_Lvr
(0) The Blazing Fire Spread [Dwarven]
Event • Maneuver
Tale.
Spot a Dwarf to draw a card. If you can spot a (R) minion, you may exert a Dwarf to draw 3 cards instead.
The pines were roaring on the height, / The winds were moaning in the night. / The fire was red, it flaming spread; / The trees like torches blazed with light.

Nifty. :up:

Quote from: Elf_Lvr
[1] •To Win Our Harps And Gold! [Dwarven]
Condition • Support Area
Tale.
Each time a Dwarf kills a minion in a skirmish, you may play a [Dwarven] possession from your discard pile.
Regroup: If 3 Dwarves won skirmishes this turn, discard this condition to play a [dwarven] artifact from your discard pile.
Far over the misty mountains grim / To dungeons deep and caverns dim / We must away, ere break of day, / To win our harps and gold from him!

Again, I'd limit the applicable artifacts for the second part, perhaps strictly to [Dwarven] (and MAYBE [Shire]) ones here. I'd also recommend making this a little more expensive and/or adding a little twilight each time the skirmish ability is used.
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 23, 2008, 09:04:25 PM
(0) Tookishness [Shire]
Event • Skirmish
Spot a Hobbit and add a threat to make that hobbit strength +3. If you can spot a Dwarf or Gandalf, you may draw a card.
He wished to go and see the great mountains, and hear the pine-trees and the waterfalls, and explore the caves, and wear a sword instead of a walking-stick.

[2] Rationalization [Shire]
Condition • Support Area
At the end of each of your turns, add a threat or discard this condition.
Skirmish: Exert a Hobbit not assigned to a skirmish twice to cancel a skirmish involving another Hobbit.
Suddenly in the wood beyond The Water a flame leapt up, and he thought of plundering dragons settling on his quiet Hill and kindling it all to flames. He shuddered; and very quickly he was plain Mr. Baggins of Bag-End, Under-Hill, again.

(0) •Bilbo, The Burglar [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bearer.
While you can spot Gandalf, Bilbo is resistance +2.
Skirmish: Exert Bilbo twice to discard a possession borne by a minion he is skirmishing.
"Tell me what you want done, and I will try it, if I have to walk from here to the East of East and fight the wild Were-worms in the Last Desert."

[1] Not the Last Time! [shire]
Event • Response
If a Hobbit is about to be overwhelmed, make that Hobbit strength +2.
If the fellowship is in region 1 or 2, you may play this event from your discard pile. Then, remove it from the game.
"Bother burgling and everything to do with it! I wish I was at home in my nice hole by the fire, with the kettle just beginning to sing!" It was not the last time that he wished that!

...and a reprint.

[2] Intimidate [Gandalf] (reprint)
Event • Response
Spell.
If a companion is about to take a wound, spot Gandalf to prevent that wound.
He turned and frowned at him and stuck out his bushy eyebrows, till Bilbo shut his mouth tight with a snap.
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on July 24, 2008, 01:30:42 AM
STOP POSTING SO FAST!

(0) Tookishness [Shire]
Event • Skirmish
Spot a Hobbit and add a threat to discard a shadow possession or make that hobbit strength +3. If you can spot a Dwarf or Gandalf, you may draw a card.
He wished to go and see the great mountains, and hear the pine-trees and the waterfalls, and explore the caves, and wear a sword instead of a walking-stick.

Wow way overpowered, hobbits dont have possession discard, and its awesome enough for a 0 cost +3 pump and then you give it the potential to draw a card! Tone some asepct of it down.

[2] Rationalization [Shire]
Condition • Support Area
At the end of each of your turns, add a threat or discard this condition.
Skirmish: Exert a Hobbit not assigned to skirmish twice to cancel a skirmish involving another Hobbit.
Suddenly in the wood beyond The Water a flame leapt up, and he thought of plundering dragons settling on his quiet Hill and kindling it all to flames. He shuddered; and very quickly he was plain Mr. Baggins of Bag-End, Under-Hill, again.

Ok.

(0) •Bilbo, The Burglar [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
While you can spot Gandalf, Bilbo is resistance +2.
Skirmish: Exert Bilbo twice to discard a possession borne by a minion he is skirmishing.
"Tell me what you want done, and I will try it, if I have to walk from here to the East of East and fight the wild Were-worms in the Last Desert."

Whats with this hobbit possession nuking? I get the flavour of it but hobbits cant do that!

[2] Not the Last Time! [shire]
Event • Response
If a Hobbit is about to be overwhelmed, make that Hobbit strength +2.
If the fellowship is in region 1 or 2, you may play this event from your discard pile. Remove it from the game instead of placing it in your discard pile.
"Bother burgling and everything to do with it! I wish I was at home in my nice hole by the fire, with the kettle just beginning to sing!" It was not the last time that he wished that!

Sound, phrase it: If the fellowship is in region 1 or 2, you may play this event from your discard pile then remove it from the game.

Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on July 24, 2008, 02:22:19 AM
(0) Tookishness [Shire]
Event • Skirmish
Spot a Hobbit and add a threat to discard a shadow possession or make that hobbit strength +3. If you can spot a Dwarf or Gandalf, you may draw a card.
He wished to go and see the great mountains, and hear the pine-trees and the waterfalls, and explore the caves, and wear a sword instead of a walking-stick.
Discarding a Shadow possession is not equivalent to making a Hobbit strength +3. The strength bonus says it's fine at (0), but the discarding requires it to cost [2] at least, I reckon. Perhaps you should save the Shadow possession thing for another card which is more focused on Bilbo rather than Tooks as a whole.

[2] Rationalization [Shire]
Condition • Support Area
At the end of each of your turns, add a threat or discard this condition.
Skirmish: Exert a Hobbit not assigned to skirmish twice to cancel a skirmish involving another Hobbit.
Suddenly in the wood beyond The Water a flame leapt up, and he thought of plundering dragons settling on his quiet Hill and kindling it all to flames. He shuddered; and very quickly he was plain Mr. Baggins of Bag-End, Under-Hill, again.
Again: Is this useful in your set? How many Hobbits do you have?

(0) •Bilbo, The Burglar [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
While you can spot Gandalf, Bilbo is resistance +2.
Skirmish: Exert Bilbo twice to discard a possession borne by a minion he is skirmishing.
"Tell me what you want done, and I will try it, if I have to walk from here to the East of East and fight the wild Were-worms in the Last Desert."
This one looks good, except perhaps it should be at the start of the skirmish so that you can only do it once per fight. Is he the Ring-bearer?

[2] Not the Last Time! [shire]
Event • Response
If a Hobbit is about to be overwhelmed, make that Hobbit strength +2.
If the fellowship is in region 1 or 2, you may play this event from your discard pile. Remove it from the game instead of placing it in your discard pile.
"Bother burgling and everything to do with it! I wish I was at home in my nice hole by the fire, with the kettle just beginning to sing!" It was not the last time that he wished that!
Very nice, but I think it could cost [1].

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on July 24, 2008, 06:58:13 AM
Quote from: Elf_Lvr
(0) Tookishness [Shire]
Event • Skirmish
Spot a Hobbit and add a threat to discard a shadow possession or make that hobbit strength +3. If you can spot a Dwarf or Gandalf, you may draw a card.
He wished to go and see the great mountains, and hear the pine-trees and the waterfalls, and explore the caves, and wear a sword instead of a walking-stick.

I don't think you necessarily have to split it into two cards (though that wouldn't be a terrible idea), but if you keep it as is, I'd do this:

Spot a Hobbit and add a threat to choose one: add [2] to discard a Shadow possession; or make that Hobbit strength +3. If you can spot a Dwarf or Gandalf, you may draw a card.

Note the capitalization changes, too. ;)

Quote from: Elf_Lvr
[2] Rationalization [Shire]
Condition • Support Area
At the end of each of your turns, add a threat or discard this condition.
Skirmish: Exert a Hobbit not assigned to skirmish twice to cancel a skirmish involving another Hobbit.
Suddenly in the wood beyond The Water a flame leapt up, and he thought of plundering dragons settling on his quiet Hill and kindling it all to flames. He shuddered; and very quickly he was plain Mr. Baggins of Bag-End, Under-Hill, again.

"not assigned to a skirmish". Otherwise seems fine, though Thran makes a good point about this set.

Quote from: Elf_Lvr
(0) •Bilbo, The Burglar [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
While you can spot Gandalf, Bilbo is resistance +2.
Skirmish: Exert Bilbo twice to discard a possession borne by a minion he is skirmishing.
"Tell me what you want done, and I will try it, if I have to walk from here to the East of East and fight the wild Were-worms in the Last Desert."

NOT the Ring-bearer? That's a little surprising...who is?

And if he isn't, he needs to cost his normal [2].

Quote from: Elf_Lvr
[2] Not the Last Time! [shire]
Event • Response
If a Hobbit is about to be overwhelmed, make that Hobbit strength +2.
If the fellowship is in region 1 or 2, you may play this event from your discard pile. Remove it from the game instead of placing it in your discard pile.
"Bother burgling and everything to do with it! I wish I was at home in my nice hole by the fire, with the kettle just beginning to sing!" It was not the last time that he wished that!

See lem0n's comments for wording. Okay other than that, though [1] might indeed be better.

Quote from: Elf_Lvr
[2] Intimidate [Gandalf] (reprint)
Event • Response
Spell.
If a companion is about to take a wound, spot Gandalf to prevent that wound.
He turned and frowned at him and stuck out his bushy eyebrows, till Bilbo shut his mouth tight with a snap.

Nifty. Good one to reprint. :up:
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 24, 2008, 09:36:58 PM
Thanks for the reviews guys.  :up: Appropriate changes made.

There will probably be more Hobbits in this set somewhere. Although I have trouble thinking where... hmm...  ???

Anyways, I'll cover my confusion by posting more DCs! Time for... The Three Trolls!

[2] •Three Large Persons [Orc]
Condition • Support Area
Tom, Bert, and William are twilight cost -2.
Shadow: Discard this condition to take an [Orc] Troll from your discard pile into hand.
They were toasting mutton on long spits of wood, and licking the gravy off their fingers.

[8] •Bert, Very Large Person [Orc]
Minion • Troll
Strength: 13
Vitality: 4
Site: 3
Damage +1.
While you can spot William and Tom, Bert is fierce.
Assignment: Exert 3 [Orc] minions to assign Bert to an unbound companion. That companion may exert to prevent this.
"Mutton yesterday, mutton today, and blimey, if it don’t look like mutton again tomorrer."

[8] •William, Very Large Person [Orc]
Minion • Troll
Strength: 13
Vitality: 4
Site: 3
Fierce.
While you can spot Bert and Tom, William is twilight cost -2.
Each time you use an assignment ability or play an [Orc] assignment event, you may heal William.
"What the ’ell William was a-thinkin’ of to bring us into these parts at all, beats me - and the drink runnin’ short, what’s more."

[8] •Tom, A Very Large Person [Orc]
Minion • Troll
Strength: 15
Vitality: 4
Site: 3
While you can spot Bert and William, Tom is damage +1.
Assignment: Exert Tom to make him fierce until the regroup phase.
"And can yer cook ’em?" said Tom.

[1] Good Mutton [Orc]
Possession • Support Area
When you play this possession, add X [Orc] tokens here, where X is the current region number.
Skirmish or Assignment: Remove an [Orc] token from here (or discard this possession) to heal an [Orc] Troll.
"And time’s been up our way, when yer’d have said ’thank yer Bill’ for a nice bit o’ fat valley mutton like what this is."

(0) Troll’s Purse [Orc]
Possession • Support Area
When you play this possession, spot an [Orc] Troll to add an [Orc] token here for each [Orc] possession you can spot.
Assignment: Remove 3 [Orc] tokens from here to discard a possession. If that possession was an [Orc] possession, you may exert a companion.
Trolls’ purses are the mischief, and this was no exception.
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on July 25, 2008, 07:03:20 AM
Quote from: Elf_Lvr
[2] •Three Large Persons [Orc]
Condition • Support Area
Tom, Bert, and William are twilight cost -2.
Shadow: Discard this condition to take an [Orc] Troll from your discard pile into hand.
They were toasting mutton on long spits of wood, and licking the gravy off their fingers.

"...are each twilight cost -2", I think. Love it, though.

Quote from: Elf_Lvr
[6] •Bert, Very Large Person [Orc]
Minion • Troll
Strength: 13
Vitality: 4
Site: 3
Damage +1.
While you can spot William and Tom, Bert is fierce.
Assignment: Exert 3 [Orc] minions to assign Bert to an unbound companion. That companion may exert to prevent this.
"Mutton yesterday, mutton today, and blimey, if it don’t look like mutton again tomorrer."

Considering other 13/4 minions, and his low (though understandable) site number, and the potential cost reduction these guys get from the above condition, I'd make him cost [7] at least, and probably [8]. Balanced with that higher cost; OP without it.

Quote from: Elf_Lvr
[6] •William, Very Large Person [Orc]
Minion • Troll
Strength: 13
Vitality: 4
Site: 3
Fierce.
While you can spot Bert and Tom, William is twilight cost -2.
Each time you use an assignment ability or play an [Orc] assignment event, you may heal William.
"What the ’ell William was a-thinkin’ of to bring us into these parts at all, beats me - and the drink runnin’ short, what’s more."

Same story here, especially since he has a built-in FURTHER cost reduction. [8] is really must here. I'd also consider limiting that assignment ability to "each time you use a Troll's assignment ability", or at least "each time you use an [Orc] minion's assignment ability".

Quote from: Elf_Lvr
[6] •Tom, A Very Large Person [Orc]
Minion • Troll
Strength: 15
Vitality: 4
Site: 3
While you can spot Bert and William, Tom is damage +1.
Assignment: Exert Tom to make him fierce until the regroup phase.
"And can yer cook ’em?" said Tom.

DEFINATELY needs a higher cost here. [8] is the bare minimum for a beatstick like this. Heck, the Witch-king has less strength and HE costs [8]!

Quote from: Elf_Lvr
[1] Good Mutton [Orc]
Possession • Support Area
When you play this possession, add X [Orc] tokens here, where X is the current region number.
Skirmish or Assignment: Remove an [Orc] token from here (or discard this possession) to heal an [Orc] Troll.
"And time’s been up our way, when yer’d have said ’thank yer Bill’ for a nice bit o’ fat valley mutton like what this is."

The order of assignment and skirmish should be switched, but that's a minor thing. Nice card, though I'd consider making it unique. :up:

Quote from: Elf_Lvr
(0) Troll’s Purse [Orc]
Possession • Support Area
When you play this possession, spot an [Orc] Troll to add an [Orc] token here for each [Orc] possession you can spot.
Assignment: Remove 3 [Orc] tokens from here to discard a possession. If that possession was an [Orc] possession, you may exert a companion.
Trolls’ purses are the mischief, and this was no exception.

Nifty. I like the versatility of that assignment ability.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on July 26, 2008, 07:15:04 PM
There will probably be more Hobbits in this set somewhere. Although I have trouble thinking where... hmm...  ???
In the final set to my Hobbit block, I made The Old Took, Bullroarer, Belladonna Took and Bungo Baggins as companions.

[2] •Three Large Persons [Orc]
Condition • Support Area
Tom, Bert, and William are twilight cost -2.
Shadow: Discard this condition to take an [Orc] Troll from your discard pile into hand.
They were toasting mutton on long spits of wood, and licking the gravy off their fingers.
Seems reasonable.

[6] •Bert, Very Large Person [Orc]
Minion • Troll
Strength: 13
Vitality: 4
Site: 3
Damage +1.
While you can spot William and Tom, Bert is fierce.
Assignment: Exert 3 [Orc] minions to assign Bert to an unbound companion. That companion may exert to prevent this.
"Mutton yesterday, mutton today, and blimey, if it don’t look like mutton again tomorrer."

[6] •William, Very Large Person [Orc]
Minion • Troll
Strength: 13
Vitality: 4
Site: 3
Fierce.
While you can spot Bert and Tom, William is twilight cost -2.
Each time you use an assignment ability or play an [Orc] assignment event, you may heal William.
"What the ’ell William was a-thinkin’ of to bring us into these parts at all, beats me - and the drink runnin’ short, what’s more."

[6] •Tom, A Very Large Person [Orc]
Minion • Troll
Strength: 15
Vitality: 4
Site: 3
While you can spot Bert and William, Tom is damage +1.
Assignment: Exert Tom to make him fierce until the regroup phase.
"And can yer cook ’em?" said Tom.
I remember these cards, and pretty sure I liked them then, and I still like them now! Though costing [8] sounds all round like a good idea.

[1] Good Mutton [Orc]
Possession • Support Area
When you play this possession, add X [Orc] tokens here, where X is the current region number.
Skirmish or Assignment: Remove an [Orc] token from here (or discard this possession) to heal an [Orc] Troll.
"And time’s been up our way, when yer’d have said ’thank yer Bill’ for a nice bit o’ fat valley mutton like what this is."
Surely these trolls should be better earlier on, not later? I would make a different token adding trigger.

(0) Troll’s Purse [Orc]
Possession • Support Area
When you play this possession, spot an [Orc] Troll to add an [Orc] token here for each [Orc] possession you can spot.
Assignment: Remove 3 [Orc] tokens from here to discard a possession. If that possession was an [Orc] possession, you may exert a companion.
Trolls’ purses are the mischief, and this was no exception.
This one looks fun!

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 26, 2008, 09:09:36 PM
Upped twilight on the Three Trolls. Now, some more.

[2] Caught in a Sack [Orc]
Event • Assignment
Exert an [Orc] Troll to spot a companion. That companion cannot be assigned to a skirmish until the start of the regroup phase. That companion may exert to prevent this.
As each dwarf came up and looked at the fire, and the spilled jugs, and the gnawed mutton, in surprise, pop! went a nasty smelly sack over his head, and he was down.

(0) Disarguement [Orc]
Event • Assignment
Spot an [Orc] Troll to choose one: remove [1] to play an [Orc] possession from your discard pile, remove [2] to exert a companion, or remove [3] to spot a companion; that companion may not be assigned to skirmishes this turn.
...arguing whether they should roast them slowly, or mince them fine and boil them, or just sit on them one by one and squash them into jelly.


[2] •An Unpleasant Surprise [Orc]
Condition • Support Area
William, Bert, and Tom cannot be the target of maneuver events or maneuver special abilities.
Assignment: Spot an [Orc] minion and discard this condition to play an [Orc] Troll from your discard pile.
"It’s trolls!" said Bilbo from behind a tree. They had forgotten all about him. "They’re hiding in the bushes with sacks," said he.

(0) Mighty Suspicion [Orc]
Event • Shadow
Exert an [Orc] Troll to add [1] (or [2] if you can spot 6 companions) for each Free Peoples culture you can spot.
"A burrahobbit?" said they a bit startled. Trolls are slow in the uptake, and mighty suspicious about anything new to them.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on July 27, 2008, 04:43:02 AM
[2] Caught in a Sack [Orc]
Event • Assignment
Exert an [Orc] Troll to spot a companion. That companion cannot be assigned to a skirmish until the start of the regroup phase. That companion may exert to prevent this.
As each dwarf came up and looked at the fire, and the spilled jugs, and the gnawed mutton, in surprise, pop! went a nasty smelly sack over his head, and he was down.
Again, I seem to remember this one as well. No problems, I think.

(0) Disarguement [Orc]
Event • Assignment
Spot an [Orc] Troll to choose one: remove [1] to play an [Orc] possession from your discard pile, remove [2] to exert a companion, or remove [3] to spot a companion; that companion may not be assigned to skirmishes this turn.
...arguing whether they should roast them slowly, or mince them fine and boil them, or just sit on them one by one and squash them into jelly.
The second two might both be a bit too good. Perhaps you want an extra spotting cost to balance it out.

[2] •An Unpleasant Surprise [Orc]
Condition • Support Area
William, Bert, and Tom cannot be the target of maneuver events or special abilities.
Assignment: Spot an [Orc] minion and discard this condition to play an [Orc] Troll from your discard pile.
"It’s trolls!" said Bilbo from behind a tree. They had forgotten all about him. "They’re hiding in the bushes with sacks," said he.
You should specify "maneuver events or maneuver special abilities" which is presumably what you mean. I think it should perhaps exert that minion and maybe give a minor twilight reduction.

(0) Mighty Suspicion [Orc]
Event • Shadow
Exert an [Orc] Troll to add [2] for each Free Peoples culture you can spot.
"A burrahobbit?" said they a bit startled. Trolls are slow in the uptake, and mighty suspicious about anything new to them.
Seems very strong. Perhaps [1], with an option of becoming [2] (like if you can spot 6 companions).

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on July 29, 2008, 08:35:45 PM
[1] Mutton Skewer [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be an [Orc] Troll.
When you play this possession, you may draw a card.
Skirmish: Discard this possession to play an [Orc] support area possession from your discard pile.
"Yer can try," said Bert, picking up a skewer.

[2] Barrel of Good Drink [Orc]
Possession • Support Area
Vitality: +1
You may play this possession any time you could play a skirmish event.
When you play this possession, you may heal an [Orc] Troll from your support area.
Assignment: Transfer this condition to your [Orc] Troll.
Regroup: Return this possession to your support area.
Also there was a barrel of good drink at hand, and they were drinking out of jugs.

[2] Gluttony [Orc]
Event • Skirmish
Choose one: Make an [Orc] Troll strength +3, or discard all [Orc] possessions you can spot. If at least 4 possessions were discarded in this way, make an [Orc] Troll strength +5 and damage +2.
You’ve et a village and a half between yer, since we come down from the mountains. How much more d’yer want?

[2] •Swift Snatch [Orc]
Condtion • Support Area
To play, spot an [Orc] Troll.
If the Free Peoples player is about to prevent an assignment action (except involving the Ring-bearer) or cancel a skirmish, discard this condition to prevent that.
William turned round at once and grabbed Bilbo by the neck, before he could duck behind the tree.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on July 30, 2008, 01:46:51 AM
[1] Mutton Skewer [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be an Orc Troll.
When you play this possession, you may draw a card.
Skirmish: Discard this possession to play an [Orc] support area possession from your discard pile.
"Yer can try," said Bert, picking up a skewer.
You're missing square brackets on the first "Orc". Seems fine otherwise.

[2] Barrel of Good Drink [Orc]
Possession • Support Area
Vitality: +1
You may play this possession any time you could play a skirmish event.
When you play this possession, heal an Orc Troll.
Assignment: Transfer this condition to your Orc Troll.
Regroup: Return this possession to your support area.
Also there was a barrel of good drink at hand, and they were drinking out of jugs.
Again with missing square brackets. Are you sure that you shouldn't have a choice whether you heal an [Orc] Troll or not? And I think there should be at least some minor cost to transfer this back to your support area.

[2] Gluttony [Orc]
Event • Skirmish
Choose one: Make an [Orc] Troll strength +2, or discard all [Orc] possessions you can spot. If at least 4 possessions were discarded in this way, make an [Orc] Troll strength +5 and damage +2.
You’ve et a village and a half between yer, since we come down from the mountains. How much more d’yer want?
[2] for strength +2 is not a good deal. I would make the first +3 at least or the whole thing cost [1] (losing 4 possessions is a lot of twilight wasted anyway).

[1] •Swift Snatch [Orc]
Condtion • Support Area
To play, spot an [Orc] Troll.
If the Free Peoples player is about to prevent an assignment action (except involving the Ring-bearer) or cancel a skirmish, discard this condition to prevent that.
William turned round at once and grabbed Bilbo by the neck, before he could duck behind the tree.
Yep, seems good. Evil, but good!

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on July 30, 2008, 02:57:31 AM

[1] Mutton Skewer [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be an Orc Troll.
When you play this possession, you may draw a card.
Skirmish: Discard this possession to play an [Orc] support area possession from your discard pile.
"Yer can try," said Bert, picking up a skewer.

Meh ok.

[2] Barrel of Good Drink [Orc]
Possession • Support Area
Vitality: +1
You may play this possession any time you could play a skirmish event.
When you play this possession, heal an Orc Troll.
Assignment: Transfer this condition to your Orc Troll.
Regroup: Return this possession to your support area.
Also there was a barrel of good drink at hand, and they were drinking out of jugs.

Wow bandying about several of these could get messy, id rather see it unique or something.

[2] Gluttony [Orc]
Event • Skirmish
Choose one: Make an [Orc] Troll strength +2, or discard all [Orc] possessions you can spot. If at least 4 possessions were discarded in this way, make an [Orc] Troll strength +5 and damage +2.
You’ve et a village and a half between yer, since we come down from the mountains. How much more d’yer want?

Nice.

[1] •Swift Snatch [Orc]
Condtion • Support Area
To play, spot an [Orc] Troll.
If the Free Peoples player is about to prevent an assignment action (except involving the Ring-bearer) or cancel a skirmish, discard this condition to prevent that.
William turned round at once and grabbed Bilbo by the neck, before he could duck behind the tree.

Nasty up cost to 3 as it could force an auto kill on the RB in certain circumstances.

Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on July 30, 2008, 08:34:26 AM
You only got one review on the last batch, so I'll go back and cover those, too. :up:

Quote from: Elf_Lvr
[2] Caught in a Sack [Orc]
Event • Assignment
Exert an [Orc] Troll to spot a companion. That companion cannot be assigned to a skirmish until the start of the regroup phase. That companion may exert to prevent this.
As each dwarf came up and looked at the fire, and the spilled jugs, and the gnawed mutton, in surprise, pop! went a nasty smelly sack over his head, and he was down.

Looks good to me. :up:

Quote from: Elf_Lvr
(0) Disarguement [Orc]
Event • Assignment
Spot an [Orc] Troll to choose one: remove [1] to play an [Orc] possession from your discard pile, remove [2] to exert a companion, or remove [3] to spot a companion; that companion may not be assigned to skirmishes this turn.
...arguing whether they should roast them slowly, or mince them fine and boil them, or just sit on them one by one and squash them into jelly.

Yeah, that last one is a little tough. I'd exert the Troll instead of simply spotting it. That would help a bit. I'd also limit the last one until the regroup phase.

Quote from: Elf_Lvr
[2] •An Unpleasant Surprise [Orc]
Condition • Support Area
William, Bert, and Tom cannot be the target of maneuver events or maneuver special abilities.
Assignment: Spot an [Orc] minion and discard this condition to play an [Orc] Troll from your discard pile.
"It’s trolls!" said Bilbo from behind a tree. They had forgotten all about him. "They’re hiding in the bushes with sacks," said he.

See Thran's comments.

Quote from: Elf_Lvr
(0) Mighty Suspicion [Orc]
Event • Shadow
Exert an [Orc] Troll to add [1] (or [2] if you can spot 6 companions) for each Free Peoples culture you can spot.
"A burrahobbit?" said they a bit startled. Trolls are slow in the uptake, and mighty suspicious about anything new to them.

Seems about right now.

Quote from: Elf_Lvr
[1] Mutton Skewer [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be an Orc Troll.
When you play this possession, you may draw a card.
Skirmish: Discard this possession to play an [Orc] support area possession from your discard pile.
"Yer can try," said Bert, picking up a skewer.

Hey...funny how I've looked at such things when using them and thought "man, I could really hurt someone with this thing if I wanted to!" :P Seems okay to me.

Quote from: Elf_Lvr
[2] Barrel of Good Drink [Orc]
Possession • Support Area
Vitality: +1
You may play this possession any time you could play a skirmish event.
When you play this possession, heal an Orc Troll.
Assignment: Transfer this condition to your Orc Troll.
Regroup: Return this possession to your support area.
Also there was a barrel of good drink at hand, and they were drinking out of jugs.

I agree with Thran: there should be some sort of cost for transferring these to or from the support area. I'd also limit that assignment ability to transferring them from your support area; as written, you could transfer it from one Troll to another, which could get...messy.

Quote from: Elf_Lvr
[2] Gluttony [Orc]
Event • Skirmish
Choose one: Make an [Orc] Troll strength +2, or discard all [Orc] possessions you can spot. If at least 4 possessions were discarded in this way, make an [Orc] Troll strength +5 and damage +2.
You’ve et a village and a half between yer, since we come down from the mountains. How much more d’yer want?

+3 would be better for the first part. And make sure to always bold damage bonuses.

Quote from: Elf_Lvr
[1] •Swift Snatch [Orc]
Condtion • Support Area
To play, spot an [Orc] Troll.
If the Free Peoples player is about to prevent an assignment action (except involving the Ring-bearer) or cancel a skirmish, discard this condition to prevent that.
William turned round at once and grabbed Bilbo by the neck, before he could duck behind the tree.

Perhaps [2] would be better. :up:
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on August 08, 2008, 01:02:44 PM
[4] Hold ’Em In The Fire! [Orc]
Event • Assignment
Toil 2.
Assign an [Orc] Troll to a companion. The Free Peoples player may exert that companion to prevent this. If that Troll was William, Bert, or Tom, you may remove 2 [Orc] tokens to return this event from your discard pile to hand.
"Not till he says what he means by lots and none at all," said Bert. "I don’t want to have me throat cut in me sleep. Hold his toes in the fire, till he talks!"

[1] Perfectly Honest Insult [Orc]
Event • Skirmish
Spot an [Orc] Troll to make an [Orc] minion strength +2. If that minion wins this skirmish, you may reinforce an [Orc] token.
They were fighting like dogs, and calling one another all sorts of perfectly true and applicable names in very loud voices.

[3] Detestable, Delicious! [Orc]
Event • Maneuver
Toil 1.
Exert an [Orc] Troll to discard a condition (or two conditions if you can spot a Dwarf).
Trolls simply detest the very sight of dwarves (uncooked).

[1] •Troll Tactics [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
Each time you play an [Orc] assignment event, add an [Orc] token here.
Each time a Troll wins a skirmish, you may remove 3 [Orc] tokens from here to exert a companion.
He was sent spinning up into the top of some bushes, when Tom kicked the sparks up in Thorin’s face.

(0) •The Secret Key [Orc]
Possession • Support Area
When you play this possession, add an [Orc] token here for each [Orc] Troll you can spot.
Assignment: Remove an [Orc] token from here (or discard this possession) to play an [Orc] possession from your draw deck.
He held out a largish key, though no doubt William had thought it very small and secret.

[2] •Troll’s Hoard [Orc]
Possession • Support Area
To play, exert an [Orc] minion.
Shadow: Remove [1] to play your [Orc] possession stacked here.
Regroup: Remove [3] and spot an [Orc] Troll to stack a possession from a discard pile here.
There was a good deal of food jumbled carelessly on shelves and on the ground, among an untidy litter of plunder, of all sorts from brass buttons to pots full of gold coins standing in a corner.

More old cards. Some new ones for sure in the next batch.
Title: Re: Rise of the Ring - The Hobbit
Post by: FM on August 08, 2008, 09:02:43 PM
Could you try to post a smaller number at a time? Makes it a whole lot easier to review, you know! :P
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on August 08, 2008, 09:06:47 PM
Six cards is nothing compared to some of the DC posts I've made.

Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on August 09, 2008, 03:24:16 PM
[4] Hold ’Em In The Fire! [Orc]
Event • Assignment
Toil 2.
Assign an [Orc] Troll to a companion. The Free Peoples player may exert that companion to prevent this. If that Troll was William, Bert, or Tom, you may remove 2 [Orc] tokens to return this event from your discard pile to hand.
"Not till he says what he means by lots and none at all," said Bert. "I don’t want to have me throat cut in me sleep. Hold his toes in the fire, till he talks!"
No problems here.

[3] Perfectly Honest Insult [Orc]
Event • Skirmish
Spot an [Orc] Troll to make another [Orc] minion strength +2. If that minion wins this skirmish, you may reinforce an [Orc] token on each of your support area possessions and conditions.
They were fighting like dogs, and calling one another all sorts of perfectly true and applicable names in very loud voices.
Shadow events that are too expensive are too tough to use (and for [3], I expect a little more strength). I would reduce the cost (I normally don't want to spend more than [1] on a skirmish event unless I have ambush) and just reinforce 1 token.

[3] Detestable, Delicious! [Orc]
Event • Maneuver
Toil 1.
Exert an [Orc] Troll to discard a condition (or two conditions if you can spot a Dwarf).
Trolls simply detest the very sight of dwarves (uncooked).
This is fine. Perhaps a Shadow event fits better with the [Orc] culture, though.

[1] •Troll Tactics [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
Each time you play an [Orc] assignment event, add an [Orc] token here.
Each time a Troll wins a skirmish, remove 3 [Orc] tokens from here to exert a companion.
He was sent spinning up into the top of some bushes, when Tom kicked the sparks up in Thorin’s face.
Did you mean for there not to be a choice? Because currently if a Troll wins and you have 3 tokens here, you have to do it.

(0) •The Secret Key [Orc]
Possession • Support Area
When you play this possession, add an [Orc] token here for each [Orc] Troll you can spot.
Assignment: Remove an [Orc] token from here (or discard this possession) to play an [Orc] possession from your draw deck.
He held out a largish key, though no doubt William had thought it very small and secret.
I'd prefer discard pile; [Orc] culture is much more about recursion than fetching.

[3] •Troll’s Hoard [Orc]
Possession • Support Area
To play, exert an [Orc] minion.
Shadow: Remove [1] to play an [Orc] possession stacked here.
Regroup: Remove [3] and spot an [Orc] Troll to stack a possession from a discard pile here.
There was a good deal of food jumbled carelessly on shelves and on the ground, among an untidy litter of plunder, of all sorts from brass buttons to pots full of gold coins standing in a corner.
So if you're playing another [Orc] deck, you can snatch their possession and play them? Seems a bit much, doesn't it? Other than that the card's fine, though I don't think it needs the exertion or could cost [2] easily.

Six cards is nothing compared to some of the DC posts I've made.
Yes, I've noticed! :P

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on August 11, 2008, 01:44:26 AM
Just cos 6 isnt high compared to what you HAVE posted doesnt mean its ok! I did mention a limit of 5 without me having to try to kill you....

[4] Hold ’Em In The Fire! [Orc]
Event • Assignment
Toil 2.
Assign an [Orc] Troll to a companion. The Free Peoples player may exert that companion to prevent this. If that Troll was William, Bert, or Tom, you may remove 2 [Orc] tokens to return this event from your discard pile to hand.
"Not till he says what he means by lots and none at all," said Bert. "I don’t want to have me throat cut in me sleep. Hold his toes in the fire, till he talks!"

Cool.

[3] Perfectly Honest Insult [Orc]
Event • Skirmish
Spot an [Orc] Troll to make another [Orc] minion strength +2. If that minion wins this skirmish, you may reinforce an [Orc] token on each of your support area possessions and conditions.
They were fighting like dogs, and calling one another all sorts of perfectly true and applicable names in very loud voices.

Dont think this needs to cost 3, 2 would be ok.

[3] Detestable, Delicious! [Orc]
Event • Maneuver
Toil 1.
Exert an [Orc] Troll to discard a condition (or two conditions if you can spot a Dwarf).
Trolls simply detest the very sight of dwarves (uncooked).

Sound.

[1] •Troll Tactics [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
Each time you play an [Orc] assignment event, add an [Orc] token here.
Each time a Troll wins a skirmish, remove 3 [Orc] tokens from here to exert a companion.
He was sent spinning up into the top of some bushes, when Tom kicked the sparks up in Thorin’s face.

Could cost 0.

(0) •The Secret Key [Orc]
Possession • Support Area
When you play this possession, add an [Orc] token here for each [Orc] Troll you can spot.
Assignment: Remove an [Orc] token from here (or discard this possession) to play an [Orc] possession from your draw deck.
He held out a largish key, though no doubt William had thought it very small and secret.

Way too OP, this level of weapon recursion is just obscene, using this with an orc spear or hammer in orc twilight adding decks makes me shudder. You could keep reinforcing this and never run out of weapons. Not very often i say this but the card just needs cutting.

[3] •Troll’s Hoard [Orc]
Possession • Support Area
To play, exert an [Orc] minion.
Shadow: Remove [1] to play an [Orc] possession stacked here.
Regroup: Remove [3] and spot an [Orc] Troll to stack a possession from a discard pile here.
There was a good deal of food jumbled carelessly on shelves and on the ground, among an untidy litter of plunder, of all sorts from brass buttons to pots full of gold coins standing in a corner.

More balanced way of retrieivng weapons. Also note its your discard pile not a discard pile, and if you intended it to be able to knick other peoples im gonna moan about it!

Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on August 11, 2008, 07:09:41 AM
I was ready to review, but then I realized that I really don't have anything to add to what my esteemed colleagues have already posted. So...uh...just re-read their stuff and imagine my name attached to it. :P
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on August 11, 2008, 01:19:37 PM
Just cos 6 isnt high compared to what you HAVE posted doesnt mean its ok! I did mention a limit of 5 without me having to try to kill you....

That was for another thread!

Quote
Way too OP, this level of weapon recursion is just obscene, using this with an orc spear or hammer in orc twilight adding decks makes me shudder. You could keep reinforcing this and never run out of weapons. Not very often i say this but the card just needs cutting.

1) You'd run out of weapons once you ran out of them in your deck.

2) The tokens are placed by spotting trolls. How many trolls will you be able to spot on average? Pretty easy to get 3 (with the 3 new ones) but not much beyond that.

3) Reinforce with what? I think [Orc] culture has one reinforcing card (from T&D, event, remove a threat to reinforce an [Orc] token) so I don't think that would get out of hand. I only added one [Orc] reinforcing card in this set myself, again, an event and can only reinforce that card once.

I don't know how to deal with this card; Thran says he prefers recursion, Lem0n seems to hate the recursion possibilities, and Dain fails to specify whom he agrees with.

Quote
More balanced way of retrieivng weapons. Also note its your discard pile not a discard pile, and if you intended it to be able to knick other peoples im gonna moan about it!

I intended it to steal other peoples possessions. Moan if you wish. Remember Twisted Tales? That stole FP possessions too... and FROM PLAY, no less. Mine only steals from the discard pile. Besides, a "Troll Hoard" is a place trolls put weapons they steal from people... so flavor-wise, that's what the card is supposed to do. I know I can't sacrifice gameplay for flavor, but as I pointed out, there is a precedent to this.   
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on August 11, 2008, 04:19:58 PM
shouldn't it be as if from hand? on the first ability?
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on August 12, 2008, 01:33:02 AM
Just cos 6 isnt high compared to what you HAVE posted doesnt mean its ok! I did mention a limit of 5 without me having to try to kill you....

That was for another thread!

Ok well it now applies to all your threads so beware of nasty pointy sticks in the dark!

Quote
Way too OP, this level of weapon recursion is just obscene, using this with an orc spear or hammer in orc twilight adding decks makes me shudder. You could keep reinforcing this and never run out of weapons. Not very often i say this but the card just needs cutting.

1) You'd run out of weapons once you ran out of them in your deck.

Completely failed to notice that! So ignore my comments!

2) The tokens are placed by spotting trolls. How many trolls will you be able to spot on average? Pretty easy to get 3 (with the 3 new ones) but not much beyond that.

My point was that you only needed one and then you could reinforce.... Which leads me to....

3) Reinforce with what? I think [Orc] culture has one reinforcing card (from T&D, event, remove a threat to reinforce an [Orc] token) so I don't think that would get out of hand. I only added one [Orc] reinforcing card in this set myself, again, an event and can only reinforce that card once.

Hmmm if thats the case i was completely wrong in my review!

I don't know how to deal with this card; Thran says he prefers recursion, Lem0n seems to hate the recursion possibilities, and Dain fails to specify whom he agrees with.

I like recursion i just misjudged this card's power.

Quote
More balanced way of retrieivng weapons. Also note its your discard pile not a discard pile, and if you intended it to be able to knick other peoples im gonna moan about it!

I intended it to steal other peoples possessions. Moan if you wish. Remember Twisted Tales? That stole FP possessions too... and FROM PLAY, no less. Mine only steals from the discard pile. Besides, a "Troll Hoard" is a place trolls put weapons they steal from people... so flavor-wise, that's what the card is supposed to do. I know I can't sacrifice gameplay for flavor, but as I pointed out, there is a precedent to this.   


Yeah and i moaned last time i hate ppl knicking other peoples cards its just wrong! Moan moan moan moan moan.....

Moan...
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on August 12, 2008, 05:43:12 AM
I have no problems nicking other people's stuff, just when you then have the capability to play with your opponent's cards! It's a bit much, methinks.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on August 12, 2008, 05:55:03 AM
I have no problems nicking other people's stuff, just when you then have the capability to play with your opponent's cards! It's a bit much, methinks.

Yeah. I'll add something like "play a possession you own stacked here" or something.

Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on August 12, 2008, 05:56:07 AM
I have no problems nicking other people's stuff, just when you then have the capability to play with your opponent's cards! It's a bit much, methinks.

Yeah. I'll add something like "play a possession you own stacked here" or something.
Just "your [Orc] possession" would do the trick.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on August 16, 2008, 12:03:47 PM
A few  :gp: for the faithful reviewers. I think that's all for the Three Trolls, but let's back up a bit - and cover this little encounter from the other side.

We'll begin with good Mr. Bilbo. Now, while the [dwarven] culture explores tales in this set, [shire], surprisingly, probably won't. We'll focus on some stealth cards, for now.

(0) Scuttle off Ahead [Shire]
Event • Fellowship
Stealth.
Exert a Hobbit (or spot Bilbo) to play the fellowship's next site (replacing an opponent's site if necessary).
"Now it is the burglar's turn," they said, meaning Bilbo. "You must go on and find out all about that light, and what it is for, and if all is perfectly safe and canny," said Thorin to the hobbit.

[1] The Burglar's Duty [Shire]
Event • Fellowship
Stealth.
Exert a Hobbit (or spot Bilbo) to reveal a Shadow player's hand. If you reveal more Shadow cards than Free Peoples cards, remove [3].
"After all, we have got a burglar with us," they said...

[1] Halfling Stealth [Shire]
Event • Skirmish
Stealth.
In region 1, cancel a skirmish involving a Hobbit.
At any other site, make a Hobbit strength +2.
But at any rate hobbits can move quietly in woods, absolutely quietly.

It's sort of a reprint, but modernized.

[2] •A Burglar's Legacy [Shire]
Condition • Support Area
Stealth. Tale.
Each time you play a [shire] stealth card, you may add a [shire] token here.
Skirmish: Remove 2 [shire] tokens from here to make a Hobbit strength +2.
Skirmish: Remove 3 [shire] tokens from here to discard a Shadow possession.
A really first-class and legendary burglar would at this point have picked the trolls' pockets-it is nearly always worthwhile if you can manage it-, pinched the very mutton off the spite, purloined the beer, and walked off without their noticing him.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on August 16, 2008, 07:41:52 PM
(0) Scuttle off Ahead [Shire]
Event • Fellowship or Regroup
Stealth.
Exert a Hobbit (or spot Bilbo) to play the fellowship's next site (replacing an opponent's site if necessary).
"Now it is the burglar's turn," they said, meaning Bilbo. "You must go on and find out all about that light, and what it is for, and if all is perfectly safe and canny," said Thorin to the hobbit.
Not sure [Shire] should have such good site path control. Perhaps it should only be a fellowship event.

[1] The Burglar's Duty [Shire]
Event • Fellowship or Regroup
Stealth.
Exert a Hobbit (or spot Bilbo) to reveal a Shadow player's hand. If you reveal more Shadow cards than Free Peoples cards, remove [2].
"After all, we have got a burglar with us," they said...
Given that you're adding [1] for the event, I think you should remove [3] but again Hobbits are generally better at stuff like this in the fellowship phase not the regroup phase so perhaps it should be a fellowship only event.

[1] Halfling Stealth [Shire]
Event • Skirmish
Stealth.
In region 1, cancel a skirmish involving a Hobbit.
At any other site, make a Hobbit strength +2.
But at any rate hobbits can move quietly in woods, absolutely quietly.
Fine, though if Bilbo is your only Hobbit in block and if he's the Ring-bearer...

[2] •A Burglar's Legacy [Shire]
Condition • Support Area
Stealth. Tale.
Each time you play a [shire] stealth card, you may add a [shire] token here.
Skirmish: Remove 2 [shire] tokens from here to make a Hobbit strength +2.
Skirmish: Remove 3 [shire] tokens from here to discard a Shadow possession.
A really first-class and legendary burglar would at this point have picked the trolls' pockets-it is nearly always worthwhile if you can manage it-, pinched the very mutton off the spite, purloined the beer, and walked off without their noticing him.
I was expecting a card like this! Seems very strong for a culture that is already very good at tokens. Perhaps requiring an exertion to play? Or limiting the possession discard to possessions borne by minions?

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on August 17, 2008, 08:16:43 AM
A few  :gp: for the faithful reviewers. I think that's all for the Three Trolls, but let's back up a bit - and cover this little encounter from the other side.

We'll begin with good Mr. Bilbo. Now, while the [dwarven] culture explores tales in this set, [shire], surprisingly, probably won't. We'll focus on some stealth cards, for now.

(0) Scuttle off Ahead [Shire]
Event • Fellowship or Regroup
Stealth.
Exert a Hobbit (or spot Bilbo) to play the fellowship's next site (replacing an opponent's site if necessary).
"Now it is the burglar's turn," they said, meaning Bilbo. "You must go on and find out all about that light, and what it is for, and if all is perfectly safe and canny," said Thorin to the hobbit.
hobbits have reality little pathfinding so I guess it works as a nice simple card.

[1] The Burglar's Duty [Shire]
Event • Fellowship or Regroup
Stealth.
Exert a Hobbit (or spot Bilbo) to reveal a Shadow player's hand. If you reveal more Shadow cards than Free Peoples cards, remove [2].
"After all, we have got a burglar with us," they said...
should be some penalty of bonus for reviewing more freeps card IMSO

[1] Halfling Stealth [Shire]
Event • Skirmish
Stealth.
In region 1, cancel a skirmish involving a Hobbit.
At any other site, make a Hobbit strength +2.
But at any rate hobbits can move quietly in woods, absolutely quietly.
workey

[2] •A Burglar's Legacy [Shire]
Condition • Support Area
Stealth. Tale.
Each time you play a [shire] stealth card, you may add a [shire] token here.
Skirmish: Remove 2 [shire] tokens from here to make a Hobbit strength +2.
Skirmish: Remove 3 [shire] tokens from here to discard a Shadow possession.
A really first-class and legendary burglar would at this point have picked the trolls' pockets-it is nearly always worthwhile if you can manage it-, pinched the very mutton off the spite, purloined the beer, and walked off without their noticing him.
works for me...could cost 1 though IMSO
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on August 18, 2008, 02:01:36 AM

(0) Scuttle off Ahead [Shire]
Event • Fellowship or Regroup
Stealth.
Exert a Hobbit (or spot Bilbo) to play the fellowship's next site (replacing an opponent's site if necessary).
"Now it is the burglar's turn," they said, meaning Bilbo. "You must go on and find out all about that light, and what it is for, and if all is perfectly safe and canny," said Thorin to the hobbit.

I dont think double running is a massive strength of hobbits so id cut the regroup ability bit.

[1] The Burglar's Duty [Shire]
Event • Fellowship or Regroup
Stealth.
Exert a Hobbit (or spot Bilbo) to reveal a Shadow player's hand. If you reveal more Shadow cards than Free Peoples cards, remove [2].
"After all, we have got a burglar with us," they said...

Nice, but youre exerting and only removing 2 so could cost 0 to make it worth it, also id say look at not reveal as the distinction is important is multiplayer.

[1] Halfling Stealth [Shire]
Event • Skirmish
Stealth.
In region 1, cancel a skirmish involving a Hobbit.
At any other site, make a Hobbit strength +2.
But at any rate hobbits can move quietly in woods, absolutely quietly.

Sound.

[2] •A Burglar's Legacy [Shire]
Condition • Support Area
Stealth. Tale.
Each time you play a [shire] stealth card, you may add a [shire] token here.
Skirmish: Remove 2 [shire] tokens from here to make a Hobbit strength +2.
Skirmish: Remove 3 [shire] tokens from here to discard a Shadow possession.
A really first-class and legendary burglar would at this point have picked the trolls' pockets-it is nearly always worthwhile if you can manage it-, pinched the very mutton off the spite, purloined the beer, and walked off without their noticing him.

Ok.

Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on August 20, 2008, 03:09:33 PM
(0) •Brand of Fire [Dwarven]
Possession • Hand Weapon
Strength: +1
Bearer must be a Dwarf. This hand weapon may be borne in addition to 1 other hand weapon.
While skirmishing a troll, bearer is strength +1 and damage +1.
He caught up a big branch all on fire at one end; and Bert got that end in his eye before he could step aside.

(0) •Bilbo, Burrahobbit [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bearer.
In region 1, skirmishes involving Bilbo may be canceled.
Response: If you play a [shire] stealth card, exert Bilbo to draw a card (limit once per phase).
"A burrahobbit?" said they a bit startled.

Something I HAD to do, under the circumstances. Yes, there'll be other Hobbits in this set... but I figured we ought to have this guy right now.

[1] Confusing Answers [Shire]
Event • Maneuver
Add a burden to exert a minion. You may add [1] to repeat this.
"Yes, lots," said Bilbo, before he remembered not to give his friends away. "No, none at all, not one," he said immediately afterwards.
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on August 20, 2008, 04:29:08 PM
(0) •Brand of Fire [Dwarven]
Possession • Hand Weapon
Strength: +1
Bearer must be a Dwarf. This hand weapon may be borne in addition to 1 other hand weapon.
While skirmishing a troll, bearer is strength +1 and damage +1.
He caught up a big branch all on fire at one end; and Bert got that end in his eye before he could step aside.
humm...where have I seen this before ;) seriously, surely you can think of a better title

(0) •Bilbo, Burrahobbit [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-bearer.
In region 1, skirmishes involving Bilbo may be canceled.
"A burrahobbit?" said they a bit startled.
good, yes...worth it? maybeee...the 10 resistance certainly helps but I really don't think he a should have that much...give him 8-9 and maybe a loaded keyword

[1] Confusing Answers [Shire]
Event • Maneuver
Add a burden to exert a minion. You may add [1] to repeat this.
"Yes, lots," said Bilbo, before he remembered not to give his friends away. "No, none at all, not one," he said immediately afterwards.
fine
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on August 20, 2008, 05:05:19 PM
(0) •Brand of Fire [Dwarven]
Possession • Hand Weapon
Strength: +1
Bearer must be a Dwarf. This hand weapon may be borne in addition to 1 other hand weapon.
While skirmishing a troll, bearer is strength +1 and damage +1.
He caught up a big branch all on fire at one end; and Bert got that end in his eye before he could step aside.
Obviously capital 'T' in Troll, but I'd prefer something subtler rather than the overtness of Flaming Brand. Maybe it could somehow discard possessions or prevent assignment actions to combat the Troll strategy.

(0) •Bilbo, Burrahobbit [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-bearer.
In region 1, skirmishes involving Bilbo may be canceled.
"A burrahobbit?" said they a bit startled.
Quite interesting. I think I'd be inclined to agree with SoP: 8 resistance with some other text would be very nice.

[1] Confusing Answers [Shire]
Event • Maneuver
Add a burden to exert a minion. You may add [1] to repeat this.
"Yes, lots," said Bilbo, before he remembered not to give his friends away. "No, none at all, not one," he said immediately afterwards.
Certainly entertaining, though very dangerous as you might end up completely killing yourself!

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on August 21, 2008, 01:06:27 AM

(0) •Brand of Fire [Dwarven]
Possession • Hand Weapon
Strength: +1
Bearer must be a Dwarf. This hand weapon may be borne in addition to 1 other hand weapon.
While skirmishing a troll, bearer is strength +1 and damage +1.
He caught up a big branch all on fire at one end; and Bert got that end in his eye before he could step aside.

Hmmm deja vu!

(0) •Bilbo, Burrahobbit [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-bearer.
In region 1, skirmishes involving Bilbo may be canceled.
"A burrahobbit?" said they a bit startled.

Bit UP but then again if you start allowing other regions it becomes too good. Maybe give him res 11 or something else?

[1] Confusing Answers [Shire]
Event • Maneuver
Add a burden to exert a minion. You may add [1] to repeat this.
"Yes, lots," said Bilbo, before he remembered not to give his friends away. "No, none at all, not one," he said immediately afterwards.

Could cost 0.

Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on August 21, 2008, 06:41:15 AM
I agree with the others, and with Thran in particular. :up:
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on August 21, 2008, 12:47:49 PM
I added some text to Bilbo.

I really intended for NOLINKBrand of Fire to be an image of flaming brand, and I like it that way. But it seems that most of you are pretty well against it. So I'll think of something else to do with it.

Anyways, a few more cards.

[2] Dawn Take You! [Gandalf]
Event • Assignment
Spell.
Spot Gandalf and add a burden to wound a minion twice. If that minion was a Troll, that minion may not be assigned to skirmishes this turn.
"Dawn take you all, and be stone to you!"

[1] Encouraged Argument [Gandalf]
Event • Response
Spell.
If a minion exerts as the cost of a special ability or event, spot Gandalf to wound that minion.
It was the wizard’s voice that had kept the trolls bickering and quarrelling, until the light came and made an end of them.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on August 21, 2008, 02:31:44 PM
I really intended for NOLINKBrand of Fire to be an image of flaming brand, and I like it that way. But it seems that most of you are pretty well against it. So I'll think of something else to do with it.
I think the problem comes from the fact that I don't like Flaming Brand!

New cards look fine to me, though.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on August 22, 2008, 01:24:19 AM
Both look ok, the second could maybe cost 0 not sure as its potential hand clog.
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on August 22, 2008, 07:40:51 AM
Like 'em both! =D>
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on August 22, 2008, 11:23:55 AM
have a :gp:
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on August 22, 2008, 03:40:56 PM
Wow. I don't think I've ever had unanimous approval before. Maybe I should make more short/normal DC posts....






Nah.

Anyways, now we're back on to the Rivendell Elves, the only [elven] cards we're gonna get out of this set. Oh well. I'm gonna change this culture significantly from how it was last time around - less focus on hand revealing, more on tales.

[1] Elf-Song [Elven] (reprint)
Event • Fellowship
Tale.
Spot an Elf to remove a burden.
’O! Will you be staying, / Or will you be flying? / Your ponies are straying! / The daylight is dying! / To fly would be folly, / To stay would be jolly / And listen and hark / to our tune / ha! ha!’

(0) Light-Heartedness [Elven]
Event • Maneuver or Regroup
Exert an Elf to discard a Shadow card borne by a companion.
Not that they would care; they would only laugh all the more if you told them so.

[1] Elf-Lantern [Elven]
Possession • Lantern
Resistance: +1
To play, spot an Elf. Bearer must be a companion.
Fellowship: Discard this possession to heal bearer or reveal a Shadow player’s hand.
The elves had brought bright lanterns to the shore, and they sang a merry song as the party went across.

[2] Bruinen Border-Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
At the start of each of your fellowship phases, you may add [2] to take an [Elven] tale from your draw deck into hand.
"We will set you right, but you had best get on foot, until you are over the bridge. Are you going to stay a bit and sing with us, or will you go straight on?"
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on August 22, 2008, 07:53:22 PM
Wow. I don't think I've ever had unanimous approval before. Maybe I should make more short/normal DC posts....






Nah.
no its a good idea, see if it had only been one card I would've reviewed it...but 4 is too daunting for me so instead I am going to turn off the computer and go to sleep. even though by now I could've actually reviewed...guess you will have to wait till tomorrow.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on August 23, 2008, 02:50:14 PM
[1] Elf-Song [Elven] (reprint)
Event • Fellowship
Tale.
Spot an Elf to remove a burden.
’O! Will you be staying, / Or will you be flying? / Your ponies are straying! / The daylight is dying! / To fly would be folly, / To stay would be jolly / And listen and hark / to our tune / ha! ha!’
Fair enough (and a new lore?) but the [Elven] culture doesn't really remove burdens anymore (apart from this card).

(0) Light-Heartedness [Elven]
Event • Maneuver or Regroup
Exert an Elf to discard a Shadow card borne by a companion.
Not that they would care; they would only laugh all the more if you told them so.
Quite a [Gondor] ability, but fair enough. Perhaps it could do something else as an option which is more [Elven].

[1] Elf-Lantern [Elven]
Possession
Resistance: +1
To play, spot an Elf. Bearer must be a companion. Limit 1 per bearer.
Fellowship: Discard this possession to heal bearer or reveal a Shadow player’s hand.
The elves had brought bright lanterns to the shore, and they sang a merry song as the party went across.
Fair enough. Perhaps should not be the Ring-bearer? Or perhaps borne only by an Elf?

[2] Bruinen Border-Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
At the start of each of your fellowship phases, you may add [2] to take an [Elven] tale from your discard pile into hand.
"We will set you right, but you had best get on foot, until you are over the bridge. Are you going to stay a bit and sing with us, or will you go straight on?"
I'd prefer draw deck - recursion is not an [Elven] strength (apart from events).

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on August 25, 2008, 08:20:45 AM
Quote from: Elf_Lvr
[1] Elf-Song [Elven] (reprint)
Event • Fellowship
Tale.
Spot an Elf to remove a burden.
’O! Will you be staying, / Or will you be flying? / Your ponies are straying! / The daylight is dying! / To fly would be folly, / To stay would be jolly / And listen and hark / to our tune / ha! ha!’

Yeah, good reprint. :up:

Quote from: Elf_Lvr
(0) Light-Heartedness [Elven]
Event • Maneuver or Regroup
Exert an Elf to discard a Shadow card borne by a companion.
Not that they would care; they would only laugh all the more if you told them so.

Maybe do "exert an Elf (or spot Elrond)", though that's certainly not necessary.

Quote from: Elf_Lvr
[1] Elf-Lantern [Elven]
Possession
Resistance: +1
To play, spot an Elf. Bearer must be a companion. Limit 1 per bearer.
Fellowship: Discard this possession to heal bearer or reveal a Shadow player’s hand.
The elves had brought bright lanterns to the shore, and they sang a merry song as the party went across.

Awesome on RBs especially.

Quote from: Elf_Lvr
[2] Bruinen Border-Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
At the start of each of your fellowship phases, you may add [2] to take an [Elven] tale from your discard pile into hand.
"We will set you right, but you had best get on foot, until you are over the bridge. Are you going to stay a bit and sing with us, or will you go straight on?"

I agree with Thran here: draw deck would be better. Otherwise they make perhaps too good a combo with Elf-Song.
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on August 25, 2008, 10:34:18 AM
light hearted could maybe havbe the option of boosting resistance?
the lantern is fine
make the bruinen guard exert him IMSO, than you are fine.
Title: Re: Rise of the Ring - The Hobbit
Post by: FM on August 25, 2008, 03:14:20 PM
Well, if your heart is lighter, that means you're less worried, less burdened by stuff. So I think it could do something to burdens, as well. Perhaps as an option?
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on August 26, 2008, 02:01:54 AM

(0) Light-Heartedness [Elven]
Event • Maneuver or Regroup
Exert an Elf to discard a Shadow card borne by a companion.
Not that they would care; they would only laugh all the more if you told them so.

Cool.

[1] Elf-Lantern [Elven]
Possession
Resistance: +1
To play, spot an Elf. Bearer must be a companion. Limit 1 per bearer.
Fellowship: Discard this possession to heal bearer or reveal a Shadow player’s hand.
The elves had brought bright lanterns to the shore, and they sang a merry song as the party went across.

Sound.

[2] Bruinen Border-Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
At the start of each of your fellowship phases, you may add [2] to take an [Elven] tale from your discard pile into hand.
"We will set you right, but you had best get on foot, until you are over the bridge. Are you going to stay a bit and sing with us, or will you go straight on?"

Cool.

Title: Re: Rise of the Ring - The Hobbit
Post by: Anvar on August 26, 2008, 05:54:41 AM
[1] Elf-Song [Elven] (reprint)
Event • Fellowship
Tale.
Spot an Elf to remove a burden.
’O! Will you be staying, / Or will you be flying? / Your ponies are straying! / The daylight is dying! / To fly would be folly, / To stay would be jolly / And listen and hark / to our tune / ha! ha!’

Isn't it a bit odd to do a reprint but add a keyword? The original isn't a tale.

[1] Elf-Lantern [Elven]
Possession
Resistance: +1
To play, spot an Elf. Bearer must be a companion. Limit 1 per bearer.
Fellowship: Discard this possession to heal bearer or reveal a Shadow player’s hand.
The elves had brought bright lanterns to the shore, and they sang a merry song as the party went across.

Why not make this a "possession • Lantern"? Then you can remove the limit 1 per bearer bit.

[2] Bruinen Border-Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
At the start of each of your fellowship phases, you may add [2] to take an [Elven] tale from your discard pile into hand.
"We will set you right, but you had best get on foot, until you are over the bridge. Are you going to stay a bit and sing with us, or will you go straight on?"

I would prefer draw deck, but then the cost might need to go up. [2] and an exertion perhaps.

Anvar
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on August 26, 2008, 07:57:37 AM
Quote from: Anvar
Quote from: Elf_Lvr
[1] Elf-Song [Elven] (reprint)
Event • Fellowship
Tale.
Spot an Elf to remove a burden.
’O! Will you be staying, / Or will you be flying? / Your ponies are straying! / The daylight is dying! / To fly would be folly, / To stay would be jolly / And listen and hark / to our tune / ha! ha!’

Isn't it a bit odd to do a reprint but add a keyword? The original isn't a tale.

Eh, you can get away with it, I think. I've done the same thing for a couple of "reprints" in my sets. I don't think it changes the card significantly enough to warrant an all-new version. It's one of the few under-the-table tricks we honest DCers have in our bag.

Quote from: Anvar
Quote from: Elf_Lvr
[1] Elf-Lantern [Elven]
Possession
Resistance: +1
To play, spot an Elf. Bearer must be a companion. Limit 1 per bearer.
Fellowship: Discard this possession to heal bearer or reveal a Shadow player’s hand.
The elves had brought bright lanterns to the shore, and they sang a merry song as the party went across.

Why not make this a "possession • Lantern"? Then you can remove the limit 1 per bearer bit.

I second that. :up: Hey, if they can do it with one-of-a-kind possessions like Salt From The Shire, Dwarven Bracers, Elven Brooch, Boromir's Gauntlets, etc., why not this? ;)
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on August 28, 2008, 01:02:59 PM
[1] Quicker Than Water Flows [Elven]
Event • Maneuver
Spot an Elf to reveal the top 3 cards of your draw deck. You may discard a card from hand to take a revealed card of the same culture into hand. Replace the remaining cards in any order.
Elves know a lot and are wondrous folk for news, and know what is going on among the peoples of the land, as quick as water flows, or quicker.

[2] •The Last Homely House [Elven]
Condition • Support Area
Epic.
To play, spot 3 [Elven] companions (or Elrond).
Each time you play an [Elven] tale, add an [Elven] token here.
Fellowship: Remove 3 [Elven] tokens from here to heal a companion.
And so at last they all came to the Last Homely House, and found its doors flung wide.

[4] •Elrond, Master of the Last Homely House [Elven]
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
To play, spot an Elf or Gandalf.
Each time you play an [Elven] tale, you may draw a card.
Skirmish: Exert Elrond to place an [Elven] event from your discard pile beneath your draw deck.
He was as noble and as fair in face as an elf-lord, as strong as a warrior, as wise as a wizard, as venerable as a king of dwarves, and as kind as summer.
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on August 28, 2008, 01:25:36 PM
Quote from: Elf_Lvr
[1] Quicker Than Water Flows [Elven]
Event • Maneuver
Spot an Elf to reveal the top 3 cards of your draw deck. You may discard a card from hand to take a revealed card into hand. Replace the remaining cards in any order.
Elves know a lot and are wondrous folk for news, and know what is going on among the peoples of the land, as quick as water flows, or quicker.

A little TOO versatile. Perhaps require the card you take into hand be of the same culture as the card discarded from hand, or require that the card discarded be an [Elven] card, and/or spot more Elves to play it so it's not quite so splashable.

Quote from: Elf_Lvr
[2] •The Last Homely House [Elven]
Condition • Support Area
Epic.
To play, spot 3 [Elven] companions (or Elrond).
Each time you play an Elven tale, add an Elven token here.
Fellowship: Remove 3 Elven tokens from here to heal a companion.
And so at last they all came to the Last Homely House, and found its doors flung wide.

Don't forget to put all your "Elven"s in brackets. ;) Looks good otherwise.

Quote from: Elf_Lvr
[4] •Elrond, Master of the Last Homely House [Elven]
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
To play, spot an Elf or Gandalf.
Each time you play an [Elven] tale, you may draw a card.
Skirmish: Exert Elrond to place an [Elven] event from your discard pile beneath your draw deck.
He was as noble and as fair in face as an elf-lord, as strong as a warrior, as wise as a wizard, as venerable as a king of dwarves, and as kind as summer.

Very Elrond-ish, so much so that I had to make sure his text wasn't already on another version. I am assuming you will have a way to get to cards at the bottom of the deck, though Elves already have enough methods that that's not strictly necessary.

Good batch! :gp:
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on August 28, 2008, 01:35:19 PM
[1] Quicker Than Water Flows [Elven]
Event • Maneuver
Spot an Elf to reveal the top 3 cards of your draw deck. You may discard a card from hand to take a revealed card into hand. Replace the remaining cards in any order.
Elves know a lot and are wondrous folk for news, and know what is going on among the peoples of the land, as quick as water flows, or quicker.
fine

[2] •The Last Homely House [Elven]
Condition • Support Area
Epic.
To play, spot 3 [Elven] companions (or Elrond).
Each time you play an Elven tale, add an Elven token here.
Fellowship: Remove 3 Elven tokens from here to heal a companion.
And so at last they all came to the Last Homely House, and found its doors flung wide.
maybe or 2 tokens if that companion has the gandalf signet? or elrond signet if you are using that...or a certain resistance if you aren't using signets period...

[4] •Elrond, Master of the Last Homely House [Elven]
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
To play, spot an Elf or Gandalf.
Each time you play an [Elven] tale, you may draw a card.
Skirmish: Exert Elrond to place an [Elven] event from your discard pile beneath your draw deck.
He was as noble and as fair in face as an elf-lord, as strong as a warrior, as wise as a wizard, as venerable as a king of dwarves, and as kind as summer.
maybe 2 elves or gandalf?
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on August 29, 2008, 01:16:27 AM

[1] Quicker Than Water Flows [Elven]
Event • Maneuver
Spot an Elf to reveal the top 3 cards of your draw deck. You may discard a card from hand to take a revealed card of the same culture into hand. Replace the remaining cards in any order.
Elves know a lot and are wondrous folk for news, and know what is going on among the peoples of the land, as quick as water flows, or quicker.

OOOo i likey that muchly. Seeing as youre net discarding a card and showing people the top 3 cards of your deck i reckon could cost 0.  :gp: for this one though i simply love it.

[2] •The Last Homely House [Elven]
Condition • Support Area
Epic.
To play, spot 3 [Elven] companions (or Elrond).
Each time you play an [Elven] tale, add an [Elven] token here.
Fellowship: Remove 3 [Elven] tokens from here to heal a companion.
And so at last they all came to the Last Homely House, and found its doors flung wide.

Depends on how many tales youre likely to play so maybe drop to 2 tokens and up cost to 3. But i dont know.

[4] •Elrond, Master of the Last Homely House [Elven]
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
To play, spot an Elf or Gandalf.
Each time you play an [Elven] tale, you may draw a card.
Skirmish: Exert Elrond to place an [Elven] event from your discard pile beneath your draw deck.
He was as noble and as fair in face as an elf-lord, as strong as a warrior, as wise as a wizard, as venerable as a king of dwarves, and as kind as summer.

He's extremely good , particularly if like the previous question you play LOTS of tales. But i like him.

Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on August 29, 2008, 08:07:52 PM
[1] •Countless Tales [Elven]
Condition • Support Area
Tale.
Each time you play an [Elven] tale, you may discard the bottom card of your draw deck. If it is an [elven] card, you may take it into hand.
Maneuver: Discard this condition to reveal a Shadow player's hand.
I wish I had time to tell you even a few of the tales or one or two of the songs that they heard in that house.

[2] Astounding Discovery [Elven]
Event • Skirmish
Make an Elf strength +2 and reveal a Shadow player’s hand. You may discard a revealed Shadow event.
He NOLINKheld up the map and the white light shone through it. "What is this?" he said. "There are moon-letters here, beside the plain runes."

[1] •Moon-Runes [Elven]
Condition • Support Area
To play, spot 2 Elves (or Elrond).
Fellowship: Add [1] to take a card stacked here into hand.
Regroup: If there are no more than 2 cards stacked here, stack a tale from hand here.
They can only be seen when the moon shines behind them, and what is more, with the more cunning sort it must be a moon of the same shape and season as the day when they were written.
Title: Re: Rise of the Ring - The Hobbit
Post by: FM on August 30, 2008, 10:55:25 AM
[1] •Countless Tales [Elven]
Condition • Support Area
Tale.
Each time you play an [Elven] tale, you may discard the bottom card of your draw deck. If it is an [elven] card, you may take it into hand.
Maneuver: Discard this condition to reveal a Shadow player's hand.
I wish I had time to tell you even a few of the tales or one or two of the songs that they heard in that house.

Nice enough

[2] Astounding Discovery [Elven]
Event • Skirmish
Make an Elf strength +2. Then, you may exert that Elf to reveal a Shadow player’s hand. Discard a revealed Shadow event.
He held up the map and the white light shone through it. "What is this?" he said. "There are moon-letters here, beside the plain runes."

Kind of narrow for a high-cost skirmish event with a low strength pump AND an exertion for the other ability...

[1] Moon-Runes [Elven]
Condition • Support Area
To play, spot 2 Elves (or Elrond).
Fellowship: If there are no more than 2 cards stacked here, stack a tale from hand here.
Fellowship: Add [1] to take a card stacked here into hand.
They can only be seen when the moon shines behind them, and what is more, with the more cunning sort it must be a moon of the same shape and season as the day when they were written.

I'd make it unique, and let the first be a regroup action, so you can "store" unused cards here for the next FP turn.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on August 31, 2008, 03:44:33 AM
I agree with FM on the second 2 cards.

Also, I worry about Elrond because using him in a deck could mean without too much trouble "Draw 4 cards each fellowship phase" which is not something the Elves should be doing. I'd prefer some other effect which is more in line with what Elves do like messing around with the top card.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on August 31, 2008, 11:15:46 AM
Quote from: Elf_Lvr
[1] •Countless Tales [Elven]
Condition • Support Area
Tale.
Each time you play an [Elven] tale, you may discard the bottom card of your draw deck. If it is an [elven] card, you may take it into hand.
Maneuver: Discard this condition to reveal a Shadow player's hand.
I wish I had time to tell you even a few of the tales or one or two of the songs that they heard in that house.

Nifty. Very Elvish.

Quote from: Elf_Lvr
[2] Astounding Discovery [Elven]
Event • Skirmish
Make an Elf strength +2 and reveal a Shadow player’s hand. You may discard a revealed Shadow event.
He NOLINKheld up the map and the white light shone through it. "What is this?" he said. "There are moon-letters here, beside the plain runes."

Much better with the rewrite, methinks. :up:

Quote from: Elf_Lvr
[1] •Moon-Runes [Elven]
Condition • Support Area
To play, spot 2 Elves (or Elrond).
Fellowship: Add [1] to take a card stacked here into hand.
Regroup: If there are no more than 2 cards stacked here, stack a tale from hand here.
They can only be seen when the moon shines behind them, and what is more, with the more cunning sort it must be a moon of the same shape and season as the day when they were written.

With it being unique, I think you can increase the number of cards stacked here to 3.
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on August 31, 2008, 11:41:41 AM
[2] Rivendell Border Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
Skirmish: Discard an [elven] tale from hand or play to make this companion gain hunter 1.
Evil things did not come into that valley.

[1] Refreshed and Strong [Elven]
Event • Fellowship
Tale.
Spot 2 Elves to heal a companion and remove a threat.
All of them, the ponies as well, grew refreshed and strong in a few days there. Their clothes were mended as well as their bruises, their tempers and their hopes.

[1] The Fair Valley of Rivendell [Elven]
Condition • Support Area
Tale.
Skirmish: Discard an [elven] tale from hand or play to make an Elf strength +2.
O! tril-lil-lil-lolly / the valley is jolly, / ha! ha!

[1] Jocularity [Elven]
Event • Skirmish
Tale.
Spot a Dwarf to make an Elf strength +3, or spot an Elf to make a Dwarf strength +3.
"Don't dip your beard in the foam, father!" they cried to Thorin, who was bent almost on to his hands and knees. "It is long enough without watering it."

I guess these are the last [elven] cards we'll probably have in this set, and also the end of cards you've seen before. Whoopee!
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on August 31, 2008, 12:13:20 PM
Quote from: Elf_Lvr
[2] Rivendell Border Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
Skirmish: Discard an [elven] tale from hand or play to make this companion gain hunter 1.
Evil things did not come into that valley.

I'm tempted to say the ability is OP since there's no cap, but it's probably fine since it requires discarding a goodly amount of cards to make a significant difference. Perhaps require spotting an Elf to play him.

Quote from: Elf_Lvr
[1] Refreshed and Strong [Elven]
Event • Fellowship
Tale.
Spot 2 Elves to heal a companion and remove a threat.
All of them, the ponies as well, grew refreshed and strong in a few days there. Their clothes were mended as well as their bruises, their tempers and their hopes.

Nifty, but perhaps make the threat part conditional on being at certain sites (like sanctuaries, forests, dwellings, etc.) or in a certain region.

Quote from: Elf_Lvr
(0) The Fair Valley of Rivendell [Elven]
Condition • Support Area
Tale.
Skirmish: Discard an [elven] tale from hand to play to make an Elf strength +2.
O! tril-lil-lil-lolly / the valley is jolly, / ha! ha!

Nice. I like how it can discard itself. :up:

Quote from: Elf_Lvr
[1] Jocularity [Elven]
Event • Skirmish
Tale.
Spot a Dwarf to make an Elf strength +3, or spot an Elf to make a Dwarf strength +3.
"Don't dip your beard in the foam, father!" they cried to Thorin, who was bent almost on to his hands and knees. "It is long enough without watering it."

Awesome! I should make a card like this. :hey:
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on August 31, 2008, 02:26:16 PM
[2] Rivendell Border Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
Skirmish: Discard an [elven] tale from hand or play to make this companion gain hunter 1.
Evil things did not come into that valley.
Fair enough. But I do agree with DI: he should spot an Elf to play.

[1] Refreshed and Strong [Elven]
Event • Fellowship
Tale.
Spot 2 Elves to heal a companion and remove a threat.
All of them, the ponies as well, grew refreshed and strong in a few days there. Their clothes were mended as well as their bruises, their tempers and their hopes.
I think this should cost [2] - I would still absolutely use it!

(0) The Fair Valley of Rivendell [Elven]
Condition • Support Area
Tale.
Skirmish: Discard an [elven] tale from hand to play to make an Elf strength +2.
O! tril-lil-lil-lolly / the valley is jolly, / ha! ha!
Has some wording issues. I think it should cost [1] because it's quite good and [Elven] cards like to be on the expensive side.

[1] Jocularity [Elven]
Event • Skirmish
Tale.
Spot a Dwarf to make an Elf strength +3, or spot an Elf to make a Dwarf strength +3.
"Don't dip your beard in the foam, father!" they cried to Thorin, who was bent almost on to his hands and knees. "It is long enough without watering it."
Fair enough.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on September 01, 2008, 01:46:53 AM

[2] Rivendell Border Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
Skirmish: Discard an [elven] tale from hand or play to make this companion gain hunter 1.
Evil things did not come into that valley.

Seems quite good for just a generic elf. Meh ok.

[1] Refreshed and Strong [Elven]
Event • Fellowship
Tale.
Spot 2 Elves to heal a companion and remove a threat.
All of them, the ponies as well, grew refreshed and strong in a few days there. Their clothes were mended as well as their bruises, their tempers and their hopes.

Wow quite excellent seeing as elf threat removal isnt particularly a strong point.

(0) The Fair Valley of Rivendell [Elven]
Condition • Support Area
Tale.
Skirmish: Discard an [elven] tale from hand to play to make an Elf strength +2.
O! tril-lil-lil-lolly / the valley is jolly, / ha! ha!

"to" should be "or" yes? This seems a little good for free.

[1] Jocularity [Elven]
Event • Skirmish
Tale.
Spot a Dwarf to make an Elf strength +3, or spot an Elf to make a Dwarf strength +3.
"Don't dip your beard in the foam, father!" they cried to Thorin, who was bent almost on to his hands and knees. "It is long enough without watering it."

Fair enough. Silly name though.

Title: Re: Rise of the Ring - The Hobbit
Post by: FM on September 01, 2008, 05:49:18 AM
[2] Rivendell Border Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
Skirmish: Discard an [elven] tale from hand or play to make this companion gain hunter 1.
Evil things did not come into that valley.

Pretty nice, although I'm not sure his ability would be used a lot. Perhaps if it made it an Archer as well... After all, it IS pretty narrow (even with the huge amount of tales) and the bonus is not that great.

[1] Refreshed and Strong [Elven]
Event • Fellowship
Tale.
Spot 2 Elves to heal a companion and remove a threat.
All of them, the ponies as well, grew refreshed and strong in a few days there. Their clothes were mended as well as their bruises, their tempers and their hopes.

Fair. For flavor reasons, due to its title, I'd allow it to remove a burden, perhaps as an option to either the healing or the threat, or conditionally, if there were no threats for instance.

(0) The Fair Valley of Rivendell [Elven]
Condition • Support Area
Tale.
Skirmish: Discard an [elven] tale from hand to play to make an Elf strength +2.
O! tril-lil-lil-lolly / the valley is jolly, / ha! ha!

Not following, would you be actually putting it into play without paying its cost? If so, SERIOUSLY overpowered, unless you discard this condition afterwards.

[1] Jocularity [Elven]
Event • Skirmish
Tale.
Spot a Dwarf to make an Elf strength +3, or spot an Elf to make a Dwarf strength +3.
"Don't dip your beard in the foam, father!" they cried to Thorin, who was bent almost on to his hands and knees. "It is long enough without watering it."

Pretty straightforward. Nice.
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on September 04, 2008, 06:43:17 PM
[2] •Dreadful Paths [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
While the Shadow has initiative, the fellowship's current site is a mountain.
Shadow: Discard this condition to play an [Orc] minion; it's twilight cost is -2.
But most of the paths were cheats and deceptions and led nowhere or to bad ends; and most of the passes were infested by evil things and dreadful dangers.

[2] Wail of Wind and Crack of Stone [Orc]
Condition • Site
Weather.
To play, exert an [Orc] minion. Limit 1 per site.
Each time an [Orc] minion wins a skirmish at this site, the Free Peoples player must exert a companion or add a burden.
It was getting bitter cold up here, and the wind came shrill among the rocks.

[5] Rain of Stone [Orc]
Event • Maneuver
Weather. Toil 2.
Spot an [Orc] minion to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
Boulders, too, at times came galloping down the mountain-sides, let loose by midday sun upon the snow, and passed among them (which was lucky), or over their heads (which was alarming).

[1] Chilling Echoes [Orc]
Condition • Site
Weather.
To play, spot an [Orc] minion. Limit one per site.
Each time a companion heals at this site, you may discard a weather condition to add a burden.
The nights were comfortless and chill, and they did not dare to sing or talk too loud, for the echoes were uncanny, and the silence seemed to dislike being broken-except by the noise of water and the wail of wind and the crack of stone.
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on September 05, 2008, 03:18:46 AM

[2] •Dreadful Paths [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
While the Shadow has initiative, the fellowship's current site is a mountain.
Shadow: Discard this condition to play an [Orc] minion; it's twilight cost is -2.
But most of the paths were cheats and deceptions and led nowhere or to bad ends; and most of the passes were infested by evil things and dreadful dangers.

Id make this spot 2 orc minions as its very cool.

[2] Wail of Wind and Crack of Stone [Orc]
Condition • Site
Weather.
To play, exert an [Orc] minion. Limit 1 per site.
Each time an [Orc] minion wins a skirmish at this site, the Free Peoples player must exert a companion or add a burden.
It was getting bitter cold up here, and the wind came shrill among the rocks.

Wow nasty as heck. Not sure if OP, w8 for other reviews.

[5] Rain of Stone [Orc]
Event • Maneuver
Weather. Toil 2.
Spot an [Orc] minion to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
Boulders, too, at times came galloping down the mountain-sides, let loose by midday sun upon the snow, and passed among them (which was lucky), or over their heads (which was alarming).

Holy crud, this could be catastrophic, up cost. Plus burdens arent really related to a rain of stones so flavour is a little off.

[1] Chilling Echoes [Orc]
Condition • Site
Weather.
To play, spot an [Orc] minion. Limit one per site.
Each time a companion heals at this site, you may discard a weather condition to add a burden.
The nights were comfortless and chill, and they did not dare to sing or talk too loud, for the echoes were uncanny, and the silence seemed to dislike being broken-except by the noise of water and the wail of wind and the crack of stone.

Nice if youre controilling the site path , play next site and stick it on a sanctuary but hard to pull off so well balanced.

Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on September 05, 2008, 05:57:58 AM
[2] •Dreadful Paths [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
While the Shadow has initiative, the fellowship's current site is a mountain.
Shadow: Discard this condition to play an [Orc] minion; it's twilight cost is -2.
But most of the paths were cheats and deceptions and led nowhere or to bad ends; and most of the passes were infested by evil things and dreadful dangers.
Seems fine, a bit of a rethink of Barren Land.

[2] Wail of Wind and Crack of Stone [Orc]
Condition • Site
Weather.
To play, exert an [Orc] minion. Limit 1 per site.
Each time an [Orc] minion wins a skirmish at this site, the Free Peoples player must exert a companion or add a burden.
It was getting bitter cold up here, and the wind came shrill among the rocks.
Fair enough. I don't think it's OP.

[5] Rain of Stone [Orc]
Event • Maneuver
Weather. Toil 2.
Spot an [Orc] minion to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
Boulders, too, at times came galloping down the mountain-sides, let loose by midday sun upon the snow, and passed among them (which was lucky), or over their heads (which was alarming).
I'd rather make the weather theme a bigger deal by making the X here weather cards. Other than that, maybe [6] or [7] would sit more comfortably.

[1] Chilling Echoes [Orc]
Condition • Site
Weather.
To play, spot an [Orc] minion. Limit one per site.
Each time a companion heals at this site, you may discard a weather condition to add a burden.
The nights were comfortless and chill, and they did not dare to sing or talk too loud, for the echoes were uncanny, and the silence seemed to dislike being broken-except by the noise of water and the wail of wind and the crack of stone.
Looks fine.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on September 05, 2008, 08:36:28 AM
Quote from: Elf_Lvr
[2] •Dreadful Paths [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
While the Shadow has initiative, the fellowship's current site is a mountain.
Shadow: Discard this condition to play an [Orc] minion; it's twilight cost is -2.
But most of the paths were cheats and deceptions and led nowhere or to bad ends; and most of the passes were infested by evil things and dreadful dangers.

I agree with lem0n...though it's not a critical change, I don't think. Perhaps "To play, spot 2 [Orc] minions (or a Giant)."

Quote from: Elf_Lvr
[2] Wail of Wind and Crack of Stone [Orc]
Condition • Site
Weather.
To play, exert an [Orc] minion. Limit 1 per site.
Each time an [Orc] minion wins a skirmish at this site, the Free Peoples player must exert a companion or add a burden.
It was getting bitter cold up here, and the wind came shrill among the rocks.

Perhaps limit it to playing on mountain sites? Or reduce its cost when played on a mountain site?

Quote from: Elf_Lvr
[5] Rain of Stone [Orc]
Event • Maneuver
Weather. Toil 2.
Spot an [Orc] minion to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
Boulders, too, at times came galloping down the mountain-sides, let loose by midday sun upon the snow, and passed among them (which was lucky), or over their heads (which was alarming).

LOVE Than's suggestion about weather cards, and it's probably best to limit it to [Orc] weather cards. I'd drop the toil to 1.

Quote from: Elf_Lvr
[1] Chilling Echoes [Orc]
Condition • Site
Weather.
To play, spot an [Orc] minion. Limit one per site.
Each time a companion heals at this site, you may discard a weather condition to add a burden.
The nights were comfortless and chill, and they did not dare to sing or talk too loud, for the echoes were uncanny, and the silence seemed to dislike being broken-except by the noise of water and the wail of wind and the crack of stone.

I'd change it to "Limit 1 per site" to match the other card above. Hey, it's the little things. ;)

I like how it can discard weather conditions played on sites the fellowship has already passed, but perhaps up the cost a little bit.
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on September 05, 2008, 01:27:48 PM
I'm hesitant to change rain of stone - using exertions/healing to help corrupt is going to be the strategy of the [Orc] culture right here. With perhaps a bit of swarm thrown in.

Once I post some minions and more conditions, maybe we can revisit and revise these, because I don't really know exactly how this culture is going to play out yet.

[3] Clash of Thunder [Orc]
Event • Maneuver
Weather.
When you play this event, you may exert 3 [Orc] minions to make it twilight cost -3.
Spot an [Orc] minion to make the Free Peoples player exert two companions or add a burden.
The lightning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hollow; and the darkness is filled with overwhelming noise and sudden light.

[1][2] Clashing Stone-Giant [Orc]
Minion • Giant
Strength: 18
Vitality: 4
Site: 4
Damage +1.
This minion is twilight cost -1 for each wound on the Ring-bearer and each burden.
Response: If this minion wins a skirmish, exert it and spot an [Orc] weather condition to make it fierce until the regroup phase.
He saw that across the valley the stone-giants were out and were hurling rocks at one another for a game...

[1](0) Giant of the Misty Mountains [Orc]
Minion • Giant
Strength: 14
Vitality: 4
Site: 4
Damage +1. Fierce.
This minion is twilight cost -1 for each [Orc] weather condition you can spot.
Shadow: Exert this minion twice to take an [Orc] weather card from your discard pile into hand.
They could hear the giants guffawing and shouting all over the mountainsides.

[4] •Hindering Storm [Orc]
Condition • Support Area
Toil 1. Weather.
To play, spot an [Orc] minion.
Each Giant at a mountain is strength +2.
Regroup: Remove 2 burdens to make the move limit for this turn -1. Discard this condition.
The wind was howling and the thunder still growling, and they had a business getting themselves and their ponies along.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on September 06, 2008, 01:27:04 PM
[3] Clash of Thunder [Orc]
Event • Maneuver
Weather.
When you play this event, you may exert 3 [Orc] minions to make it twilight cost -3.
Spot an [Orc] minion to make the Free Peoples player exert two companions or add a burden.
The lightning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hollow; and the darkness is filled with overwhelming noise and sudden light.
A rethink of Cruel Caradhras, then. Perhaps "3 [Orc] minions (or a Giant)..."

[1][2] Clashing Stone-Giant [Orc]
Minion • Giant
Strength: 18
Vitality: 4
Site: 4
Damage +1.
This minion is twilight cost -1 for each wound on the Ring-bearer and each burden.
Response: If this minion wins a skirmish, exert it and spot an [Orc] weather condition to make it fierce until the regroup phase.
He saw that across the valley the stone-giants were out and were hurling rocks at one another for a game...
Fair enough. I think he'd be more interesting with less vitality and less cost.

[1](0) Giant of the Misty Mountains [Orc]
Minion • Giant
Strength: 16
Vitality: 4
Site: 4
Damage +1. Fierce.
This minion is twilight cost -1 for each [Orc] weather condition you can spot.
Shadow: Exert this minion twice to take an [Orc] weather card from your discard pile into hand.
They could hear the giants guffawing and shouting all over the mountainsides.
Seems good - not sure if he's too good as damage +1, fierce and high strength makes a deadly combination. Perhaps he could lose a few points of strength, especially because he has a twilight reduction?

[4] •Hindering Storm [Orc]
Condition • Support Area
Toil 1. Weather.
To play, spot an [Orc] minion.
Each Giant at a mountain is strength +2.
Regroup: Remove 2 burdens to make the move limit for this turn -1. Discard this condition.
The wind was howling and the thunder still growling, and they had a business getting themselves and their ponies along.
Yeah, looks good.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on September 06, 2008, 05:13:25 PM
I'm hesitant to change rain of stone - using exertions/healing to help corrupt is going to be the strategy of the [Orc] culture right here. With perhaps a bit of swarm thrown in.

Once I post some minions and more conditions, maybe we can revisit and revise these, because I don't really know exactly how this culture is going to play out yet.

[3] Clash of Thunder [Orc]
Event • Maneuver
Weather.
When you play this event, you may exert 3 [Orc] minions to make it twilight cost -3.
Spot an [Orc] minion to make the Free Peoples player exert two companions or add a burden.
The lightning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hollow; and the darkness is filled with overwhelming noise and sudden light.
why not just make it toil 1?

[1][2] Clashing Stone-Giant [Orc]
Minion • Giant
Strength: 18
Vitality: 4
Site: 4
Damage +1.
This minion is twilight cost -1 for each wound on the Ring-bearer and each burden.
Response: If this minion wins a skirmish, exert it and spot an [Orc] weather condition to make it fierce until the regroup phase.
He saw that across the valley the stone-giants were out and were hurling rocks at one another for a game...
burden and RB should be reversed IMSO

[1](0) Giant of the Misty Mountains [Orc]
Minion • Giant
Strength: 16
Vitality: 4
Site: 4
Damage +1. Fierce.
This minion is twilight cost -1 for each [Orc] weather condition you can spot.
Shadow: Exert this minion twice to take an [Orc] weather card from your discard pile into hand.
They could hear the giants guffawing and shouting all over the mountainsides.
fine

[4] •Hindering Storm [Orc]
Condition • Support Area
Toil 1. Weather.
To play, spot an [Orc] minion.
Each Giant at a mountain is strength +2.
Regroup: Remove 2 burdens to make the move limit for this turn -1. Discard this condition.
The wind was howling and the thunder still growling, and they had a business getting themselves and their ponies along.
toil 2 IMSO
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on September 07, 2008, 11:19:12 AM
[2] Thieving! [Orc]
Event • Maneuver
Exert an [Orc] Orc to discard a Free Peoples possession (except a weapon).
A crack had opened at the back of the cave, and was already a wide passage. He was just in time to see the last of the ponies' tails disappearing into it.

[3] Goblin Opportunist [Orc]
Minion • Orc
Strength: 8
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.

[6] Horde of Goblins [Orc]
Minion • Orc
Strength: 14
Vitality: 3
Site: 4
Goblin.
This minion is twilight cost -1 for each weather condition you can spot (limit -3).
There were six to each dwarf, at least, and two even for Bilbo.

[2] Goblin Thief [Orc]
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
...they were all grabbed and carried through the crack, before you could say tinder and flint.

[2] •Goblin Tormentor [Orc]
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Goblin.
To play, spot a Goblin.
When you play this minion, if you cannot spot a burden, add a burden.
The goblins were very rough, and pinched unmercifully, and chuckled and laughed in their horrible stony voices.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on September 07, 2008, 05:01:44 PM
[2] Thieving! [Orc]
Event • Maneuver
Exert an [Orc] Orc to discard a Free Peoples possession (except a weapon).
A crack had opened at the back of the cave, and was already a wide passage. He was just in time to see the last of the ponies' tails disappearing into it.
Okay, fair enough.

[3] Goblin Opportunist [Orc]
Minion • Orc
Strength: 9
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.
Interesting. Depending on how useful the Goblin keyword is, I might want him to have strength 8. Ah, but he should probably exempt the Ring-bearer - even at 8 it could easily become a Frodo kill.

[5] Horde of Goblins [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
While you can spot a weather condition, this minion is twilight cost -2.
There were six to each dwarf, at least, and two even for Bilbo.
Not sure how much the Orcs should interact with weather cards - after all it had nothing to do with them, it was all about the Giants. That said, I suppose you could take the angle that the Orcs take advantage of the weather rather than necessarily cause it so it's probably fine.

[2] Goblin Thief [Orc]
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
...they were all grabbed and carried through the crack, before you could say tinder and flint.
Yeah, fair enough. Again though with the Ring-bearer exemption to keep with the cycle.

[2] •Goblin Tormentor [Orc]
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Goblin.
To play, spot a Goblin.
When you play this minion, if you cannot spot a burden, add a burden.
The goblins were very rough, and pinched unmercifully, and chuckled and laughed in their horrible stony voices.
He could have strength 7 or strength 6 vitality 3 because he's unique and has a spotting requirement.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on September 08, 2008, 02:40:33 AM

[2] Thieving! [Orc]
Event • Maneuver
Exert an [Orc] Orc to discard a Free Peoples possession (except a weapon).
A crack had opened at the back of the cave, and was already a wide passage. He was just in time to see the last of the ponies' tails disappearing into it.

Sound.

[3] Goblin Opportunist [Orc]
Minion • Orc
Strength: 9
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.

Niiiiice.

[5] Horde of Goblins [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
While you can spot a weather condition, this minion is twilight cost -2.
There were six to each dwarf, at least, and two even for Bilbo.

Ooof nice, might make it 2 weather conditions.

[2] Goblin Thief [Orc]
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
...they were all grabbed and carried through the crack, before you could say tinder and flint.

Yeah.

[2] •Goblin Tormentor [Orc]
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Goblin.
To play, spot a Goblin.
When you play this minion, if you cannot spot a burden, add a burden.
The goblins were very rough, and pinched unmercifully, and chuckled and laughed in their horrible stony voices.

Lower vitality to 1.

Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on September 08, 2008, 08:45:58 AM
Quote from: Elf_Lvr
[2] Thieving! [Orc]
Event • Maneuver
Exert an [Orc] Orc to discard a Free Peoples possession (except a weapon).
A crack had opened at the back of the cave, and was already a wide passage. He was just in time to see the last of the ponies' tails disappearing into it.

I'd limit it to possessions borne by companions, but good enough.

Quote from: Elf_Lvr
[3] Goblin Opportunist [Orc]
Minion • Orc
Strength: 9
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.

I agree with the 8 strength bit, especially since he can add burdens rather easily.

Quote from: Elf_Lvr
[5] Horde of Goblins [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
While you can spot a weather condition, this minion is twilight cost -2.
There were six to each dwarf, at least, and two even for Bilbo.

I'd like it better at [6] and twilight cost -1 for each weather card you can spot (limit -3).

Quote from: Elf_Lvr
[2] Goblin Thief [Orc]
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
...they were all grabbed and carried through the crack, before you could say tinder and flint.

Hmmm...I worry about the burden-adding power of these guys comboed with the Opportunist. Perhaps, considering this guy's title, discard a card borne by that companion instead of adding a burden? 'Twould make him much nastier in battle anyway.

Quote from: Elf_Lvr
[2] •Goblin Tormentor [Orc]
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Goblin.
To play, spot a Goblin.
When you play this minion, if you cannot spot a burden, add a burden.
The goblins were very rough, and pinched unmercifully, and chuckled and laughed in their horrible stony voices.

I'd give him 6 strength at least...even 7 might be okay.
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on September 08, 2008, 10:57:17 AM
[2] Thieving! [Orc]
Event • Maneuver
Exert an [Orc] Orc to discard a Free Peoples possession (except a weapon).
A crack had opened at the back of the cave, and was already a wide passage. He was just in time to see the last of the ponies' tails disappearing into it.
could cost 1 IMSO

[3] Goblin Opportunist [Orc]
Minion • Orc
Strength: 9
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.
fine

[5] Horde of Goblins [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
While you can spot a weather condition, this minion is twilight cost -2.
There were six to each dwarf, at least, and two even for Bilbo.
fine but its a horde, shouldn't it be a tad more powerful?

[2] Goblin Thief [Orc]
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Goblin.
Assignment: Heal a companion (except the Ring-bearer) to assign this minion to that companion. If that companion is then unwounded, you may add a burden.
...they were all grabbed and carried through the crack, before you could say tinder and flint.
fine

[2] •Goblin Tormentor [Orc]
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Goblin.
To play, spot a Goblin.
When you play this minion, if you cannot spot a burden, add a burden.
The goblins were very rough, and pinched unmercifully, and chuckled and laughed in their horrible stony voices.
yeah up yo 6
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on September 14, 2008, 12:19:35 PM
[3] Pinching Goblin [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Goblin.
When you play this minion, you may spot another Goblin to exert a companion with resistance 3 or less.
"Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!"

[4] Singing Goblin [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site:4
Goblin.
When you play this minion, you may remove a burden to take a Goblin from your discard pile into hand.
"Clash, crash! Crush, smash! / Hammer and tongs! Knocker and gongs! / Pound, pound, far underground! / Ho, ho! my lad!"

[6] •Goblin Taskmaster [Orc]
Minion • Orc
Strength: 13
Vitality: 3
Site: 4
Goblin.
To play, spot a Goblin.
Each time this minion wins a skirmish, you may exert a companion.
Regroup: Exert this minion twice and spot an exhausted companion to add a burden.
"Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work!"

[1] Goblin-Song [Orc]
Event • Shadow
Goblin.
Exert 2 Goblins to add a burden. The Free Peoples player may exert 2 companions to prevent this.
"Nor dare to shirk, / While Goblins quaff, and Goblins laugh, / Round and round far underground / Below, my lad!"
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on September 14, 2008, 05:18:43 PM
[3] Pinching Goblin [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Goblin.
When you play this minion, you may exert a companion with resistance 3 or less.
"Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!"
Cough! Demoralized. Cough! Cough! :hey: Seems a bit too strong, I would prefer vitality 1 or make the Free Peoples player choose.

[4] Singing Goblin [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site:4
Goblin.
When you play Singing Goblin, you may remove a burden to take a Goblin from your discard pile into hand.
"Clash, crash! Crush, smash! / Hammer and tongs! Knocker and gongs! / Pound, pound, far underground! / Ho, ho! my lad!"
Sorry, but a bad title! "Chanting Goblin"? Also non-unique minions don't tend to reference themselves by name, they normally just have "this minion".

[6] •Goblin Taskmaster [Orc]
Minion • Orc
Strength: 14
Vitality: 3
Site: 4
Goblin.
To play, spot a Goblin.
Each time this minion wins a skirmish, you may exert a companion.
Regroup: Exert this minion twice and spot an exhausted companion to add a burden.
"Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work!"
He's good. Maybe strength 13 would fit better, just because it's easier for a minion to have an odd strength than even.

[1] Goblin-Song [Orc]
Event • Shadow
Goblin.
Exert 2 Goblins and heal a companion to add a burden.
"Nor dare to shirk, / While Goblins quaff, and Goblins laugh, / Round and round far underground / Below, my lad!"
Do the Goblins' chants heal the fellowship? I don't feel that flavour, I'm afraid. Maybe "Exert 2 Goblins to add a burden. The Free Peoples player may exert 2 companions to prevent this." as [Orc] culture likes giving unreasonable choices. Also, "Goblin Chant" sounds more menacing. And having an event which is also a Goblin is very MTG - not sure whether it makes sense in LotR.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on September 15, 2008, 11:30:37 AM
[3] Pinching Goblin [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Goblin.
When you play this minion, you may exert a companion with resistance 3 or less.
"Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!"
pinching? seriously....fine

[4] Singing Goblin [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site:4
Goblin.
When you play Singing Goblin, you may remove a burden to take a Goblin from your discard pile into hand.
"Clash, crash! Crush, smash! / Hammer and tongs! Knocker and gongs! / Pound, pound, far underground! / Ho, ho! my lad!"
fine

[6] •Goblin Taskmaster [Orc]
Minion • Orc
Strength: 14
Vitality: 3
Site: 4
Goblin.
To play, spot a Goblin.
Each time this minion wins a skirmish, you may exert a companion.
Regroup: Exert this minion twice and spot an exhausted companion to add a burden.
"Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work!"
cool.

[1] Goblin-Song [Orc]
Event • Shadow
Goblin.
Exert 2 Goblins and heal a companion to add a burden.
"Nor dare to shirk, / While Goblins quaff, and Goblins laugh, / Round and round far underground / Below, my lad!"
fine, maybe 1 goblin though
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on September 15, 2008, 01:57:40 PM
Quote from: Elf_Lvr
[3] Pinching Goblin [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Goblin.
When you play this minion, you may exert a companion with resistance 3 or less.
"Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!"

Eh, I think I disagree with my esteemed colleague Thranduil here: this guy's ability is fine. I WOULD, however, require him to spot another [Orc] minion or goblin to play, however. Way too splashable right now.

Quote from: Elf_Lvr
[4] Singing Goblin [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site:4
Goblin.
When you play Singing Goblin, you may remove a burden to take a Goblin from your discard pile into hand.
"Clash, crash! Crush, smash! / Hammer and tongs! Knocker and gongs! / Pound, pound, far underground! / Ho, ho! my lad!"

Here, I agree with Thran, and with his recommended name change.

Quote from: Elf_Lvr
[6] •Goblin Taskmaster [Orc]
Minion • Orc
Strength: 14
Vitality: 3
Site: 4
Goblin.
To play, spot a Goblin.
Each time this minion wins a skirmish, you may exert a companion.
Regroup: Exert this minion twice and spot an exhausted companion to add a burden.
"Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work!"

Nifty. 12 or 13 strength might be a little better, though.

Quote from: Elf_Lvr
[1] Goblin-Song [Orc]
Event • Shadow
Goblin.
Exert 2 Goblins and heal a companion to add a burden.
"Nor dare to shirk, / While Goblins quaff, and Goblins laugh, / Round and round far underground / Below, my lad!"

I'm with Thran again on all counts. :up:
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on September 17, 2008, 04:12:07 AM

[3] Pinching Goblin [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Goblin.
When you play this minion, you may exert a companion with resistance 3 or less.
"Clap! Snap! the black crack! / Grip, grab! Pinch, nab! / And down down to Goblin-town / You go, my lad!"

Agree more with Thran than Dain. "Make the free peoples player" would be much less OP for such a standard guy.

[4] Singing Goblin [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site:4
Goblin.
When you play Singing Goblin, you may remove a burden to take a Goblin from your discard pile into hand.
"Clash, crash! Crush, smash! / Hammer and tongs! Knocker and gongs! / Pound, pound, far underground! / Ho, ho! my lad!"

Niiiice, Thran is right about referencing himself.

[6] •Goblin Taskmaster [Orc]
Minion • Orc
Strength: 14
Vitality: 3
Site: 4
Goblin.
To play, spot a Goblin.
Each time this minion wins a skirmish, you may exert a companion.
Regroup: Exert this minion twice and spot an exhausted companion to add a burden.
"Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work!"

Fair enough.

[1] Goblin-Song [Orc]
Event • Shadow
Goblin.
Exert 2 Goblins and heal a companion to add a burden.
"Nor dare to shirk, / While Goblins quaff, and Goblins laugh, / Round and round far underground / Below, my lad!"

Cool, but i would leave it at 2 otherwise with event recursion such as the underling this could get out of hand.


O btw, Dain and Thran are right; Simply hideous names dude!
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on September 26, 2008, 12:11:04 PM
(0) Goblin Whip [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be a Goblin.
When you play this possession, reveal an opponent's hand. Discard a revealed card with twilight cost 1 or less.
The general meaning of the song was only too plain; for now the goblins took out whips and whipped them with a swish, smack!

[5] •Goblin Conclave [Orc]
Condition • Support Area
Epic. Toil 2.
Shadow: Remove [1] to play a minion stacked here.
Regroup: Remove a burden to stack a Goblin here.
It was lit by a great red fire in the middle, and by torches along the walls, and it was full of goblins.

[3] Goblin Appraisal [Orc]
Event • Shadow
Toil 1.
Spot a Goblin to discard a possession and draw 2 cards. The Free Peoples player may add a burden to prevent this.
The ponies were already there huddled in a corner; and there were all the baggages and packages lying broken open, and being rummaged by goblins, and smelt by goblins, and fingered by goblins, and quarreled over by goblins.

[8] •The Great Goblin, Lord Under Mountains [Orc]
Minion • Orc
Strength: 15
Vitality:4
Site: 4
Goblin. Lurker. Toil 1.
Each time a companion exerts, you may exert The Great Goblin to add a burden.
Regroup: Discard a minion to play a weather condition from your discard pile.
"Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes, and never let them see the light again!"

[5] Goblin Bodyguards [Orc]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Goblin. Lurker.
Each time a burden is added, you may heal Goblin Bodyguards.
Response: If another Goblin is about to take a wound, exert this minion to prevent that.
There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.

[1] Goblin Artifice [Orc]
Event • Shadow
Spot a Goblin to play an [Orc] weapon from your discard pile (or exert a Goblin to play an [Orc] weapon from your draw deck).
Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well.

[5] Delight In Death [Orc]
Event • Regroup
Spot 3 [Orc] minions and 5 burdens to place an unbound companion in the dead pile.
It is not unlikely that they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on September 26, 2008, 03:12:30 PM
blugh. 7 cards... :wuh?:

(0) Goblin Whip [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be a Goblin.
When you play this possession, reveal an opponent's hand. Discard a card with twilight cost 1 or less.
The general meaning of the song was only too plain; for now the goblins took out whips and whipped them with a swish, smack!
perhaps, you may discard a card?

[5] •Goblin Conclave [Orc]
Condition • Support Area
Epic. Toil 2.
Shadow: Remove [1] to play a minion stacked here.
Regroup: Remove a burden to stack a Goblin here.
It was lit by a great red fire in the middle, and by torches along the walls, and it was full of goblins.
fine

[3] Goblin Appraisal [Orc]
Event • Shadow
Toil 1.
Spot a Goblin and discard a possession to draw 2 cards. The Free Peoples player may add a burden to prevent this.
The ponies were already there huddled in a corner; and there were all the baggages and packages lying broken open, and being rummaged by goblins, and smelt by goblins, and fingered by goblins, and quarreled over by goblins.
fine. would it prevent the discarding, the drawing, or both?

[8] •The Great Goblin, Lord Under Mountains [Orc]
Minion • Orc
Strength: 15
Vitality:4
Site: 4
Goblin. Lurker. Toil 1.
Each time a companion exerts, you may exert The Great Goblin to add a burden.
Regroup: Discard a minion to play a weather condition from your discard pile.
"Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes, and never let them see the light again!"
finebut toil 1 is worthless, so i would make it toil 2, and cut his vitality to 3

[5] Goblin Bodyguards [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
Each time a burden is added, you may heal Goblin Bodyguards.
Response: If another Goblin is about to take a wound or be exerted, exert this minion to prevent that.
There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.
fine perhaps 11 strength.

[1] Goblin Artifice [Orc]
Event • Shadow
Exert a Goblin to play an [Orc] hand weapon from your draw deck or discard pile.
Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well.
works

[7] Delight In Death [Orc]
Event • Regroup
Spot 2 [Orc] minions and 5 burdens to place an unbound companion in the dead pile.
It is not unlikely that they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them
kinda like fierce in despair...snazzy.
Title: Re: Rise of the Ring - The Hobbit
Post by: FM on September 26, 2008, 04:23:31 PM
Appraisal is OP, you can discard a FP possession as it's worded right now.
Conclave is too expensive.
The Great Goblin's first line should be a response ability.
Artifice doesn't need the exertion if you limit it to the discard pile, or you could play a weapon from the discard pile OR exert an orc to play one from your draw deck. You see, flavor-speaking, this way, either the artificer recognized a valuable weapon tossed in a battlefield and picked it up, or he actually went through the trouble of forging one (thus, the exertion).
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on September 27, 2008, 01:06:42 PM
(0) Goblin Whip [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be a Goblin.
When you play this possession, reveal an opponent's hand. Discard a card with twilight cost 1 or less.
The general meaning of the song was only too plain; for now the goblins took out whips and whipped them with a swish, smack!
Fair enough (though it does currently say discard a card from play!). I would perhaps do something a bit weirder like "Set aside each revealed card with a twilight cost of 1 or less. Discard one of those cards at random." Dunno why, it just sounds more fun.

[5] •Goblin Conclave [Orc]
Condition • Support Area
Epic. Toil 2.
Shadow: Remove [1] to play a minion stacked here.
Regroup: Remove a burden to stack a Goblin here.
It was lit by a great red fire in the middle, and by torches along the walls, and it was full of goblins.
Remind me what Epic does again? I think I would swap the costs of playing and stacking.

[3] Goblin Appraisal [Orc]
Event • Shadow
Toil 1.
Spot a Goblin and discard a possession to draw 2 cards. The Free Peoples player may add a burden to prevent this.
The ponies were already there huddled in a corner; and there were all the baggages and packages lying broken open, and being rummaged by goblins, and smelt by goblins, and fingered by goblins, and quarreled over by goblins.
Yeah, should probably be a Shadow or [Orc] possession, or instead word it part of the effect so that the prevention text prevents the discarding as well.

[8] •The Great Goblin, Lord Under Mountains [Orc]
Minion • Orc
Strength: 15
Vitality:4
Site: 4
Goblin. Lurker. Toil 1.
Each time a companion exerts, you may exert The Great Goblin to add a burden.
Regroup: Discard a minion to play a weather condition from your discard pile.
"Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes, and never let them see the light again!"
I am not happy with the regroup ability - the Goblins did not create the weather; taking advantage of it is one thing, but playing it like that I don't like. Also, he lives underground. It seems to me that he should be much more a utility lurker guy that supports all your Goblins.

[5] Goblin Bodyguards [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
Each time a burden is added, you may heal Goblin Bodyguards.
Response: If another Goblin is about to take a wound or be exerted, exert this minion to prevent that.
There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.
Very nice! Strength 11 lurker might be better.

[1] Goblin Artifice [Orc]
Event • Shadow
Exert a Goblin to play an [Orc] hand weapon from your draw deck or discard pile.
Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well.
Alright. I'd rather it was (0) and played from the discard pile. I do agree with FM though.

[7] Delight In Death [Orc]
Event • Regroup
Spot 2 [Orc] minions and 5 burdens to place an unbound companion in the dead pile.
It is not unlikely that they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them
I think I would make it [6] or [5] and maybe 3 minions - it's not that good.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on September 29, 2008, 02:38:38 AM
Ditto SoP, 7 cards is an effort.

(0) Goblin Whip [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be a Goblin.
When you play this possession, reveal an opponent's hand. Discard a card with twilight cost 1 or less.
The general meaning of the song was only too plain; for now the goblins took out whips and whipped them with a swish, smack!

Ooof heck evil for 0.

[5] •Goblin Conclave [Orc]
Condition • Support Area
Epic. Toil 2.
Shadow: Remove [1] to play a minion stacked here.
Regroup: Remove a burden to stack a Goblin here.
It was lit by a great red fire in the middle, and by torches along the walls, and it was full of goblins.

Its like a teeth of mordor for orcs. Sound.

[3] Goblin Appraisal [Orc]
Event • Shadow
Toil 1.
Spot a Goblin and discard a possession to draw 2 cards. The Free Peoples player may add a burden to prevent this.
The ponies were already there huddled in a corner; and there were all the baggages and packages lying broken open, and being rummaged by goblins, and smelt by goblins, and fingered by goblins, and quarreled over by goblins.

To draw 1 card would sit better with me.

[8] •The Great Goblin, Lord Under Mountains [Orc]
Minion • Orc
Strength: 15
Vitality:4
Site: 4
Goblin. Lurker. Toil 1.
Each time a companion exerts, you may exert The Great Goblin to add a burden.
Regroup: Discard a minion to play a weather condition from your discard pile.
"Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes, and never let them see the light again!"

Cool, wicked.

[5] Goblin Bodyguards [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
Each time a burden is added, you may heal Goblin Bodyguards.
Response: If another Goblin is about to take a wound or be exerted, exert this minion to prevent that.
There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.

I think id remove the be exerted bit, as it allows you to keep re using exert abilities which is a bit powerful.

[1] Goblin Artifice [Orc]
Event • Shadow
Exert a Goblin to play an [Orc] hand weapon from your draw deck or discard pile.
Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well.

Fair enough.

[7] Delight In Death [Orc]
Event • Regroup
Spot 2 [Orc] minions and 5 burdens to place an unbound companion in the dead pile.
It is not unlikely that they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them

Fair enough, just.

Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on November 04, 2008, 07:28:52 PM
[4] Raging Goblins [Orc]
Minion • Orc
Strength: 10
Vitality: 2
Site: 4
Goblin.
Regroup: Discard Raging Goblins to add a burden.
The Great Goblin gave a truly awful howl of rage when he looked at it, and all his soldiers gnashed their teeth, clashed their shields, and stamped.

[3] •Orcrist, Biter [Dwarven]
Artifact • Hand Weapon
Strength: +3
Bearer must be a Dwarf. If bearer is Thorin, he is damage +1.
Each time bearer wins a skirmish involving an Orc, you may draw a card or discard the top card of a Shadow player's draw deck.
They knew the sword at once. It had killed hundreds of goblins in its time, when the fair elves of Gondolin hunted them in the hills or did battle before their walls.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on November 05, 2008, 03:12:15 AM
[4] Raging Goblins [Orc]
Minion • Orc
Strength: 10
Vitality: 2
Site: 4
Goblin.
Regroup: Discard Raging Goblins to add a burden.
The Great Goblin gave a truly awful howl of rage when he looked at it, and all his soldiers gnashed their teeth, clashed their shields, and stamped.
Seems fair enough. Could have strength 11 without much trouble, I think.

[3] •Orcrist, Biter [Dwarven]
Artifact • Hand Weapon
Strength: +3
Bearer must be a Dwarf. If bearer is Thorin, he is damage +1.
Each time bearer wins a skirmish involving an Orc, you may draw a card or discard the top card of a Shadow player's draw deck.
They knew the sword at once. It had killed hundreds of goblins in its time, when the fair elves of Gondolin hunted them in the hills or did battle before their walls.
Yeah, seems fun. Though, Glamdring and Sting are possessions...

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on November 05, 2008, 04:11:14 PM
I honestly don't know why Glamdring is only a possession. And, well [dwarven] can be pretty artifact-heavy and whatnot. I think artifact works fine for Orcrist.

[2] Dramatic Entry [Gandalf]
Event • Skirmish
Spell.
Play Gandalf from your hand or discard pile. Then, you may add 2 burdens to remove all twilight from the twilight pool.
Just at that moment all the lights in the cavern went out, and the great fire went off poof! into a tower of blue glowing smoke, right up to the roof, that scattered piercing white sparks all among the goblins.

[3] Flash of Lightning [Gandalf]
Event • Assignment
Spell.
Return Gandalf and all cards he bears to your hand to return a minion and all cards it bears to its owner's hand.
It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrible flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.

(0) Sudden Stroke [Gandalf]
Event • Skirmish
Make a [gandalf] or [dwarven] companion bearing a hand weapon strength +2 (or strength +3 and damage +1 if that hand weapon is Orcrist or Glamdring).
Suddenly a sword flashed in its own light. Bilbo saw it go right through the Great Goblin as he stood dumbfounded in the middle of his rage.
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on November 05, 2008, 04:34:04 PM
I honestly don't know why Glamdring is only a possession. And, well [dwarven] can be pretty artifact-heavy and whatnot. I think artifact works fine for Orcrist.
more artifacts i wuv artifacts! just don't discard them, wait you've heard that before?

have you hear about my artifact collection?
only 2 dozen times?
oh well...I'll review


[2] Dramatic Entry [Gandalf]
Event • Skirmish
Spell.
Play Gandalf from your hand or discard pile. You may add 2 burdens to remove all twilight from the twilight pool.
Just at that moment all the lights in the cavern went out, and the great fire went off poof! into a tower of blue glowing smoke, right up to the roof, that scattered piercing white sparks all among the goblins.
luvvin the title.  really, I think one burden would be sufficient.

[3] Flash of Lightning [Gandalf]
Event • Assignment
Spell.
Return Gandalf and all cards he bears to your hand to discard a minion (or two wounded minions).
It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrible flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.
fine by me.
I wonder, how did the hobbits know what gunpowder smelled like? or is he describing the smell to us?


(0) Sudden Stroke [Gandalf]
Event • Skirmish
Make a [gandalf] or [dwarven] companion bearing a hand weapon strength +3 (and damage +1 if skirmishing an Orc).
Suddenly a sword flashed in its own light. Bilbo saw it go right through the Great Goblin as he stood dumbfounded in the middle of his rage.
fine.
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on November 06, 2008, 03:05:55 AM

[2] Dramatic Entry [Gandalf]
Event • Skirmish
Spell.
Play Gandalf from your hand or discard pile. You may add 2 burdens to remove all twilight from the twilight pool.
Just at that moment all the lights in the cavern went out, and the great fire went off poof! into a tower of blue glowing smoke, right up to the roof, that scattered piercing white sparks all among the goblins.

Id stick a "then" in after you may.

[3] Flash of Lightning [Gandalf]
Event • Assignment
Spell.
Return Gandalf and all cards he bears to your hand to discard a minion (or two wounded minions).
It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrible flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.

Id maybe cap the strength of the minion youre returning so he cant make sauron or balrog for example disappear.

(0) Sudden Stroke [Gandalf]
Event • Skirmish
Make a [gandalf] or [dwarven] companion bearing a hand weapon strength +3 (and damage +1 if skirmishing an Orc).
Suddenly a sword flashed in its own light. Bilbo saw it go right through the Great Goblin as he stood dumbfounded in the middle of his rage.

Wow way too good for a 0 cost pump, its generic, easy requirements and rock hard. Gotta be +2 like dagger strike.

Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on November 06, 2008, 06:50:33 AM
I honestly don't know why Glamdring is only a possession.
I can tell you the reason. Glamdring is from the Fellowship of the Ring: the card type "artifact" was introduced in Mines of Moria.

[2] Dramatic Entry [Gandalf]
Event • Skirmish
Spell.
Play Gandalf from your hand or discard pile. You may add 2 burdens to remove all twilight from the twilight pool.
Just at that moment all the lights in the cavern went out, and the great fire went off poof! into a tower of blue glowing smoke, right up to the roof, that scattered piercing white sparks all among the goblins.
I agree with lem0n. Fine card.

[3] Flash of Lightning [Gandalf]
Event • Assignment
Spell.
Return Gandalf and all cards he bears to your hand to discard a minion (or two wounded minions).
It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrible flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.
How about a double bounce? "Return Gandalf and all cards he bears to its owner's hand to return a minion and all cards it bears to its owner's hand." This seems more fun and perhaps a bit more balanced for a pre-skirmish ability (you could have the two wounded minions as well). SoP: there are a lot of anachronisms in the Hobbit, like Beorn is described making a noise like "drums and guns" - it's only a children's book!

(0) Sudden Stroke [Gandalf]
Event • Skirmish
Make a [gandalf] or [dwarven] companion bearing a hand weapon strength +3 (and damage +1 if skirmishing an Orc).
Suddenly a sword flashed in its own light. Bilbo saw it go right through the Great Goblin as he stood dumbfounded in the middle of his rage.
Rather, I'd make the damage bonus trigger if that hand weapon is Orcrist or Glamdring. How about "Make a [Gandalf] or [Dwarven] companion strength +2 (or strength +3 and damage +1 if that companion bears Orcrist or Glamdring)"?

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Gate Troll on November 06, 2008, 05:59:24 PM

[2] Dramatic Entry [Gandalf]
Event • Skirmish
Spell.
Play Gandalf from your hand or discard pile. You may add 2 burdens to remove all twilight from the twilight pool.
Just at that moment all the lights in the cavern went out, and the great fire went off poof! into a tower of blue glowing smoke, right up to the roof, that scattered piercing white sparks all among the goblins.

Gandalf's back!  8-) It looks like it would work great with Flash of Lightning.

[3] Flash of Lightning [Gandalf]
Event • Assignment
Spell.
Return Gandalf and all cards he bears to your hand to discard a minion (or two wounded minions).
It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrible flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.

I likey.  :P The card's ability really fits the title and lore. Good one.

(0) Sudden Stroke [Gandalf]
Event • Skirmish
Make a [gandalf] or [dwarven] companion bearing a hand weapon strength +3 (and damage +1 if skirmishing an Orc).
Suddenly a sword flashed in its own light. Bilbo saw it go right through the Great Goblin as he stood dumbfounded in the middle of his rage.

I'd probably make it: "Make a [gandalf] or [dwarven] companion bearing a hand weapon strength +2 (or strength +4
and damage +1 if skirmishing an Orc)."


I love DCs from The Hobbit! I'm surprised I haven't seen this before...
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on November 11, 2008, 07:25:11 PM
Thanks, Thran, for the idea on Sudden Stroke. I think I might make a cycle of those that involve Sting as well. Hmm...

Anyways, on to the other elven blade we see in the goblins' lair, Glamdring! I have a couple different ideas for it. One follows in Orcrist's path, the other is a little more unique. Which one do you prefer?

[2] •NOLINKGlamdring, Beater [gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time Gandalf wins a skirmish involving an Orc, you may exert a minion or remove a threat.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.

[2] •NOLINKGlamdring, Beater [gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time GAndalf wins a skirmish, you may discard a Shadow possession.
It made no trouble whatever of cutting through the goblin-chains and setting all the prisoners free as quickly as possible.
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on November 12, 2008, 12:43:17 AM

[2] •NOLINKGlamdring, Beater [gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time Gandalf wins a skirmish involving an Orc, you may exert a minion or remove a threat.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.

Nice, not massively good as quite limited but obviously done for flavour.

[2] •NOLINKGlamdring, Beater [gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time GAndalf wins a skirmish, you may discard a Shadow possession.
It made no trouble whatever of cutting through the goblin-chains and setting all the prisoners free as quickly as possible.

Ok i guess. Doesnt quite have the flavour feel of the other one. Id go for the first.

Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on November 12, 2008, 01:34:06 AM
[2] •NOLINKGlamdring, Beater [gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time Gandalf wins a skirmish involving an Orc, you may exert a minion or remove a threat.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.
This one is overshadowed a lot by other Glamdrings. In order to make it useful, you'd have to have a generic winning a skirmish text with a bonus for Orcs.

[2] •NOLINKGlamdring, Beater [gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time GAndalf wins a skirmish, you may discard a Shadow possession.
It made no trouble whatever of cutting through the goblin-chains and setting all the prisoners free as quickly as possible.
This one I think is of the right power level and does make a certain amount of sense so it's good. But if you want Orc-hate, you need to up the power of the first one.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on November 17, 2008, 03:43:00 PM
I kind of put the two Glamdrings together. I hope it looks okay.

[2] •NOLINKGlamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf.
Each time Gandalf wins a skirmish, you may exert a minion or remove a threat.
Maneuver: Exert Gandalf and spot an Orc to discard a Shadow possession borne by a character.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.

And another card because I was bored.

(0) Two Steps Ahead [Gandalf]
Event • Response
Choose one: If a companion is about to take a wound, exert Gandalf to prevent that wound, or if the fellowship moves during the regroup phase, exert Gandalf to play the fellowship's next site.
Gandalf thought of most things; and though he could not do everything, he could do a great deal for friends in a tight comer.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on November 17, 2008, 04:09:44 PM
[2] •NOLINKGlamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf.
Each time Gandalf wins a skirmish, you may exert a minion or remove a threat.
Maneuver: Exert Gandalf and spot an Orc to discard a Shadow possession.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.
Yeah, seems good. Glamdring doesn't normally have 2 abilities like that, but fair enough.

[2] Two Steps Ahead [Gandalf]
Event • Response
Choose one: If a companion is about to take a wound, exert Gandalf to prevent that wound, or if the fellowship moves during the regroup phase, exert Gandalf to play the fellowship's next site.
Gandalf thought of most things; and though he could not do everything, he could do a great deal for friends in a tight comer.
This could cost (0) or [1], but it's good!

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on November 17, 2008, 05:22:36 PM
Quote from: Elf_Lvr
[2] •NOLINKGlamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf.
Each time Gandalf wins a skirmish, you may exert a minion or remove a threat.
Maneuver: Exert Gandalf and spot an Orc to discard a Shadow possession.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.

I'd prefer if that maneuver ability was unable to spot the same Orc over and over. Perhaps "At the start of the maneuver phase, you may spot X Orcs and exert Gandalf X times to discard X Shadow possessions." Maybe?

Quote from: Elf_Lvr
[2] Two Steps Ahead [Gandalf]
Event • Response
Choose one: If a companion is about to take a wound, exert Gandalf to prevent that wound, or if the fellowship moves during the regroup phase, exert Gandalf to play the fellowship's next site.
Gandalf thought of most things; and though he could not do everything, he could do a great deal for friends in a tight comer.

Niftiness! I think you could reduce the cost to [1], though. And make sure to put a semicolon between "wound" and "or if".
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on November 18, 2008, 12:40:55 AM
I kind of put the two Glamdrings together. I hope it looks okay.

[2] •NOLINKGlamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf.
Each time Gandalf wins a skirmish, you may exert a minion or remove a threat.
Maneuver: Exert Gandalf and spot an Orc to discard a Shadow possession.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.

Wow seems kinda powerful, such a box of tricks for a sword. Id maybe control the posession discard to discarding one born by an orc, that way it retains flavour without being amazing.

[2] Two Steps Ahead [Gandalf]
Event • Response
Choose one: If a companion is about to take a wound, exert Gandalf to prevent that wound, or if the fellowship moves during the regroup phase, exert Gandalf to play the fellowship's next site.
Gandalf thought of most things; and though he could not do everything, he could do a great deal for friends in a tight comer.

Hmm ok nothing special.

Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on November 18, 2008, 10:29:51 AM
two steps should definitly be 0 or 1. I'm leaning towards 0.
go with lem0ns suggestion on beater.
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on December 23, 2008, 01:11:30 AM
[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [shire], [dwarven], and [gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"

There was a "and in your discard pile" addendum to that skirmish ability, but I changed it. But, I think there will be other ways to spot more than 9 companions!

[1] •The Dwarven Twins [dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."

Perhaps this is one of them?

I had to change this A LOT already so that 1) It doesn't add to the Rule of 9 and 2) you couldn't play Filli, Killi, then another copy of this condition to make THEM not count toward the Rule of 9. How complicated!

[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard any number of Free Peoples possessions.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"

Burrrrrrrrrrrritoooooooooooo!

Burrahobbit? Whats a burrahobbit?

[1] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [dwarven], [shire], or [gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [gandalf] and [dwarven] companion bearing a unique hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [gandalf] or [dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"

Forgive me if the cards are weird (or if there are too many), it is by now 4:00 in the morning, after all.
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on December 23, 2008, 01:45:02 AM

[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [shire], [dwarven], and [gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"

Cool but i think it could cost 1.

[1] •The Dwarven Twins [dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."

Is it really worth the effort of the crazy wording and the reward?

[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard each Free Peoples possession.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"

Erm, wth? I actually like it crazy as it seems but its quite dangerous moving without ur weapons!

[2] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [dwarven], [shire], or [gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.

Doesnt need to cost 2 me thinks. 1 is ok.

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [gandalf] and [dwarven] companion bearing a hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [gandalf] or [dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"

Well OP. The first line is ridiculoulsy good. And the ability is fine expect for the crazy last sentence, which makes the ability completely not worth the risk and thus redundant. You would never use it so really this a 1 cost no spotting requirement condition that makes all your dwraves and gandalf people so hard its broken.

Forgive me if the cards are weird (or if there are too many), it is by now 4:00 in the morning, after all.

Yes theyre all weird without exception and no there arent too mnay for once, and yes you are forgiven but for the love of god, return when youre awake and fix them!

Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on December 23, 2008, 11:00:47 AM
[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [shire], [dwarven], and [gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"
fine by me.

[1] •The Dwarven Twins [dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."
fine.

[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard each Free Peoples possession.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"
I'd make it discard X freeps possessions. than you could decide what benefits you wanted. and make it cost 1

[2] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [dwarven], [shire], or [gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.
fine the other returns are 2 lem0n...

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [gandalf] and [dwarven] companion bearing a hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [gandalf] or [dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"
wth are you doing awake at that ungodly hour>
anyway on the card...I would make it each of them bearing more than a certain amount of possessions, say 3.
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on December 23, 2008, 12:03:00 PM
Quote from: Elf_Lvr
[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [shire], [dwarven], and [gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"

Since the skirmish ability works even if every companion is of one of the listed cultures, I think [2] is fine.

Quote from: Elf_Lvr
[1] •The Dwarven Twins [dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."

Got an extra "l" in one of your Kilis.

I'd say just change it to an event that plays either (like A Wizard Is Never Late), but I get that you're trying to have it act a companion-but-not-really-a-companion card as well. So I guess it's okay.

Quote from: Elf_Lvr
[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard each Free Peoples possession.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"

I agree with SoP: make it so you can decide how many to toss.

Quote from: Elf_Lvr
[2] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [dwarven], [shire], or [gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.

I agree with lem0n here. I know other similiar cards cost [2], but they don't require spotting a specific companion like this one does, nor do they require having a companion in the discard pile.

Quote from: Elf_Lvr
[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [gandalf] and [dwarven] companion bearing a hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [gandalf] or [dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"

I'm with the others: simply too good on the first part and too tough on the second. How about this?

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [Gandalf] and [Dwarven] companion bearing a unique hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [Gandalf] or [Dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, add 3 burdens.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"

NOW we might be talking. The first part is now limited to unique weapons, which forces you to work with things like Glamdring, Gimli's Battle Axe, and Orcrist...which I imagine is what you really intended anyway. The maneuver part is now still quite risky, but a bit more viable.

Just my thoughts. I was up quite late with the baby and a non-functioning furnace in the house (LONG story), so take my comments with a grain of salt. :P
Title: Re: Rise of the Ring - The Hobbit
Post by: FM on December 23, 2008, 08:35:42 PM
[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [shire], [dwarven], and [gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"

I have a question concerning the following card. That card can be spotted as Fili or Kili, and although I ASSUME all of their versions ARE [Dwarven] cards, with that wording, cards that say "spot a Dwarf" or "spot a [Dwarven] companion" TECHNICALLY wouldn't work with it. I'm working with a technicality, yes, but one that, unless there are rule changes, wouldn't be circunvented with good ol' common sense. So, basically, the next card could not be spotted as a requirement for this card. Was it the intention? If not, it needs a bit of rewording.

[1] •The Dwarven Twins [dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."

Awesome, but as I said above, it might STILL need a bit of work. Sorry to annoy you with it. ;)

[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard each Free Peoples possession.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"

AWESOME! Reminds me of MtG's archetype Suicide Black! :D

[2] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [dwarven], [shire], or [gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.

Really good, really good indeed. Are you planning to make a The One Ring that can be spotted as Bilbo, Smeagol or Frodo? To show how much their "essence" was impregnated within the Ring? Perhaps even Isildur? Or sam! Of course, it would be one of the Ring's abilities, not just "for free"!

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [gandalf] and [dwarven] companion bearing a hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [gandalf] or [dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"

This last one is ridiculously overpowered, I'd probably lose the "you lose the game" clause and make it discard itself at eot.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on December 24, 2008, 09:31:02 AM
[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [shire], [dwarven], and [gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"
Fun!

[1] •The Dwarven Twins [dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."
I'm asking the same question as lem0n: is the reward of this card really worth the crazy wording? Interesting certainly, but I'm sure there's a cleaner way to represent the flavour. I might make a keyword which has something like: "Proxy - [Dwarven] Kili, [Dwarven] Fili." as a keyword to allow you to spot a [Dwarven] card called "Kili" and a [Dwarven] card called "Fili". Obviously "proxy" is an unflavourful word, but you get the idea.

[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard each Free Peoples possession.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"
The numbers might be a bit high. I'm sure 2/4/6 would be enough. This card is nice because it scales; it becomes better later in the game which for the FP player is a hard thing to get.

[2] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [dwarven], [shire], or [gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.
Yep, [1] is fine. I like FM's idea though (though it has nothing to do with this card... :ninja: )

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [gandalf] and [dwarven] companion bearing a hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [gandalf] or [dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"
This is hilariously funny I love it! :gp: It doesn't need the hand weapon restriction on the maneuver action, I think. There's something to be said for DI's idea as well.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on January 03, 2009, 07:59:42 PM
[2] •Goblin-Wrought Tunnels [Orc]
Condition • Support Area
To play, spot a Goblin.
Each time the fellowship moves from an underground site, the Free Peoples player must exert a companion.
Still goblins go faster than dwarves, and these goblins knew the way better (they had made the NOLINKpaths themselves), and were madly angry; so that do what they could the dwarves heard the cries and howls getting closer and closer.

[1] Exhaustion [Orc]
Condition • Support Area
Resistance: -1
Each time bearer is assigned to skirmish a Goblin, the Free Peoples player must exert bearer or add a burden.
Skirmish: Remove a burden to transfer this condition from your support area to a companion skirmishing an [Orc] minion.
The blink of red torches could be seen behind them in the tunnel they were following; and they were getting deadly tired.

[4] Seeking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Goblin. Fierce.
For every 2 underground sites on the adventure path, this minion gains hunter 1.
They put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.

[2] Swiftly in the Dark [Orc]
Event • Skirmish
Make a Goblin gain hunter 1 for each underground site on the adventure path.
These ran forward, as swift as weasels in the dark, and with hardly any more noise than bats.

[4] Stalking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Goblin.
While you can spot 3 burdens, this minion gains hunter 2 and fierce.
Nor did they see them. But they were seen by the goblins that ran silently up behind, for Gandalf was letting his wand give out a faint light to help the dwarves as they went along.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on January 04, 2009, 06:38:22 AM
[2] Goblin-Wrought Tunnels [Orc]
Condition • Support Area
To play, spot a Goblin.
Each time the fellowship moves from an underground site, the Free Peoples player must exert a companion.
Still goblins go faster than dwarves, and these goblins knew the way better (they had made the NOLINKpaths themselves), and were madly angry; so that do what they could the dwarves heard the cries and howls getting closer and closer.
This seems to me like a unique condition. Or perhaps you could keep it non-unique if you moved the spotting requirement from playing the card to using the ability.

[1] Exhaustion [Orc]
Condition • Support Area
Resistance: -1
Each time bearer is assigned to skirmish a Goblin, the Free Peoples player must exert bearer or add a burden.
Skirmish: Remove a burden to transfer this condition to a companion skirmishing an [Orc] minion.
The blink of red torches could be seen behind them in the tunnel they were following; and they were getting deadly tired.
Do you mean the skirmish ability to be able to move the condition around companions? If not you need to specify "... transfer this condition from your support area to..." The transferal cost is a bit steep right now; I think removing [1] or [2] would be enough.

[4] Seeking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Goblin. Fierce.
For every 2 underground sites on the adventure path, this minion gains hunter 1.
They put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.
Fair enough.

[2] Swiftly in the Dark [Orc]
Event • Skirmish
Make a Goblin gain hunter 1 for each underground site on the adventure path.
These ran forward, as swift as weasels in the dark, and with hardly any more noise than bats.
I'd make it cost [1], but fair enough.

[4] Stalking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Goblin.
While you can spot 3 burdens, this minion gains hunter 2 and fierce.
Nor did they see them. But they were seen by the goblins that ran silently up behind, for Gandalf was letting his wand give out a faint light to help the dwarves as they went along.
Again fair enough.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: FM on January 04, 2009, 11:00:19 AM
[2] Goblin-Wrought Tunnels [Orc]
Condition • Support Area
To play, spot a Goblin.
Each time the fellowship moves from an underground site, the Free Peoples player must exert a companion.
Still goblins go faster than dwarves, and these goblins knew the way better (they had made the NOLINKpaths themselves), and were madly angry; so that do what they could the dwarves heard the cries and howls getting closer and closer.

I think it's way too abusable, and not really in flavor with the whole idea behind Orcs. Thran's second suggestion is nice, thought it might still render it too abusable. I think you could leave it as it is, and DISCARD Orcs to activate it.

[1] Exhaustion [Orc]
Condition • Support Area
Resistance: -1
Each time bearer is assigned to skirmish a Goblin, the Free Peoples player must exert bearer or add a burden.
Skirmish: Remove a burden to transfer this condition to a companion skirmishing an [Orc] minion.
The blink of red torches could be seen behind them in the tunnel they were following; and they were getting deadly tired.

Right now, I'm torn. This is not the greatest card to transfer to a Ring-bearer outside of a fighting Ring-bearer strategy, but it DOES transfer to the R-b "for free". However, with it not being unique, if you can get 2-3 burdens to play with, you could seriously hamper a fellowship with ease, and actually pull out Orc curruption without even trying that hard, so I'd either tone it up and throw it on the R-b only (kinda like the Thin and Stretched strategy), or tone it down to pass it around companions.

[4] Seeking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Goblin. Fierce.
For every 2 underground sites on the adventure path, this minion gains hunter 1.
They put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.

Name is kinda dull, "Goblin Search Party" or something along these lines not an option? The card seems fine, though.

[2] Swiftly in the Dark [Orc]
Event • Skirmish
Make a Goblin gain hunter 1 for each underground site on the adventure path.
These ran forward, as swift as weasels in the dark, and with hardly any more noise than bats.

Nice. Huge bonus potential, but then again, maybe no bonus at all. I like it.

[4] Stalking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Goblin.
While you can spot 3 burdens, this minion gains hunter 2 and fierce.
Nor did they see them. But they were seen by the goblins that ran silently up behind, for Gandalf was letting his wand give out a faint light to help the dwarves as they went along.

You're missing an "is", the minion "is fierce" it does not "gain fierce". This is kinda "meh" when compared to those other guys up there, I'd probably cut down the burden requirement to 2 (and maybe slash the hunter bonus in half as well), I mean, Ulaire Nelya, Ringwraith in Twilight was much more awesome at a "smaller" cost (early site number)
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on January 05, 2009, 02:21:34 AM
[2] Goblin-Wrought Tunnels [Orc]
Condition • Support Area
To play, spot a Goblin.
Each time the fellowship moves from an underground site, the Free Peoples player must exert a companion.
Still goblins go faster than dwarves, and these goblins knew the way better (they had made the NOLINKpaths themselves), and were madly angry; so that do what they could the dwarves heard the cries and howls getting closer and closer.

Nice though id spot at least 2 goblins to play.

[1] Exhaustion [Orc]
Condition • Support Area
Resistance: -1
Each time bearer is assigned to skirmish a Goblin, the Free Peoples player must exert bearer or add a burden.
Skirmish: Remove a burden to transfer this condition to a companion skirmishing an [Orc] minion.
The blink of red torches could be seen behind them in the tunnel they were following; and they were getting deadly tired.

Powerful but ok.

[4] Seeking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Goblin. Fierce.
For every 2 underground sites on the adventure path, this minion gains hunter 1.
They put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.

Ok.

[2] Swiftly in the Dark [Orc]
Event • Skirmish
Make a Goblin gain hunter 1 for each underground site on the adventure path.
These ran forward, as swift as weasels in the dark, and with hardly any more noise than bats.

Cool.

[4] Stalking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Goblin.
While you can spot 3 burdens, this minion gains hunter 2 and fierce.
Nor did they see them. But they were seen by the goblins that ran silently up behind, for Gandalf was letting his wand give out a faint light to help the dwarves as they went along.

Fine.

Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on January 05, 2009, 10:36:50 AM
[2] Goblin-Wrought Tunnels [Orc]
Condition • Support Area
To play, spot a Goblin.
Each time the fellowship moves from an underground site, the Free Peoples player must exert a companion.
Still goblins go faster than dwarves, and these goblins knew the way better (they had made the NOLINKpaths themselves), and were madly angry; so that do what they could the dwarves heard the cries and howls getting closer and closer.
should be unique I think.

[1] Exhaustion [Orc]
Condition • Support Area
Resistance: -1
Each time bearer is assigned to skirmish a Goblin, the Free Peoples player must exert bearer or add a burden.
Skirmish: Remove a burden to transfer this condition to a companion skirmishing an [Orc] minion.
The blink of red torches could be seen behind them in the tunnel they were following; and they were getting deadly tired.
fine

[4] Seeking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Goblin. Fierce.
For every 2 underground sites on the adventure path, this minion gains hunter 1.
They put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.
why fierce?

[2] Swiftly in the Dark [Orc]
Event • Skirmish
Make a Goblin gain hunter 1 for each underground site on the adventure path.
These ran forward, as swift as weasels in the dark, and with hardly any more noise than bats.
I'd say cut cost to 1

[4] Stalking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Goblin.
While you can spot 3 burdens, this minion gains hunter 2 and fierce.
Nor did they see them. But they were seen by the goblins that ran silently up behind, for Gandalf was letting his wand give out a faint light to help the dwarves as they went along.
fine
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on January 06, 2009, 12:45:50 PM
Blast...late to the party again. Nothing new to add, but I do like them. :up:
Title: Re: Rise of the Ring - The Hobbit
Post by: Gate Troll on January 07, 2009, 05:15:57 AM
[2] Goblin-Wrought Tunnels [Orc]
Condition • Support Area
To play, spot a Goblin.
Each time the fellowship moves from an underground site, the Free Peoples player must exert a companion.
Still goblins go faster than dwarves, and these goblins knew the way better (they had made the NOLINKpaths themselves), and were madly angry; so that do what they could the dwarves heard the cries and howls getting closer and closer.

I have to agree with SoP here, this could get really broken if it isn't unique.

[1] Exhaustion [Orc]
Condition • Support Area
Resistance: -1
Each time bearer is assigned to skirmish a Goblin, the Free Peoples player must exert bearer or add a burden.
Skirmish: Remove a burden to transfer this condition to a companion skirmishing an [Orc] minion.
The blink of red torches could be seen behind them in the tunnel they were following; and they were getting deadly tired.

Seems okay, the only part that confuses me is that the first part references 'a Goblin' and the second part references any old [orc] minion. I think you should change the second part to
Skirmish: Remove a burden to transfer this condition to a companion skirmishing a Goblin minion.  ;)

[4] Seeking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Goblin. Fierce.
For every 2 underground sites on the adventure path, this minion gains hunter 1.
They put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.

Cool.  :P

[2] Swiftly in the Dark [Orc]
Event • Skirmish
Make a Goblin gain hunter 1 for each underground site on the adventure path.
These ran forward, as swift as weasels in the dark, and with hardly any more noise than bats.
I'd say cut cost to 1

Another nice one.  :)

[4] Stalking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Goblin.
While you can spot 3 burdens, this minion gains hunter 2 and fierce.
Nor did they see them. But they were seen by the goblins that ran silently up behind, for Gandalf was letting his wand give out a faint light to help the dwarves as they went along.

An Ambush bonus would be neat.. Aside from that, great card.  :up:
Title: Re: Rise of the Ring - The Hobbit (Riddles in the Dark!)
Post by: Elf_Lvr on January 14, 2009, 11:39:55 AM
Alright. THAT part of the adventure is over now (I think), and now it's time to move on to something I'VE been looking forward to a lot - Riddles in the Dark!

For now, though, let's start with our two stars - good 'ol Bilbo and Gollum.

(0) •Bilbo, Mr. Baggins [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bearer.
Each time you play a riddle, you may make Bilbo strength +1 until the regroup phase (limit +3).
Regroup: Exert Bilbo twice to reinforce a [shire] token.
"I am Mr. Bilbo Baggins. I have lost the dwarves and I have lost the wizard, and I don't know where I am; and "I don't want to know, if only I can get away."

[2] •Gollum, Asker of Riddles [gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
When you play Gollum, you may take a [Gollum] riddle from your discard pile into hand.
He was Gollum - as dark as darkness, except for two big round pale eyes in his thin face.

[2] •Gollum, Denizen of the Black Lake [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
Each time you play a [Gollum] riddle, the Free Peoples player must choose to exert the Ring-bearer or add a burden.
"Sssss," said Gollum, and became quite polite. "Praps ye sits here and chats with it a bitsy, my preciousss. It like riddles, praps it does, does it?"

[2] •The Riddle-Game [Gollum]
Condition • Support Area
Riddle.
Each time a [gollum] riddle is discarded from play, add a [gollum] token here.
Skirmish: Remove 3 [gollum] tokens from here to make Gollum strength +2.
Regroup: If you can spot 7 tokens here, discard this condition to exhaust the Ring-bearer.
He was anxious to appear friendly, at any rate for the moment, and until he found out more about the sword and the hobbit, whether he was quite alone really, whether he was good to eat, and whether Gollum was really hungry.

[2] •A Dire Competition [Shire]
Condition • Support Area
Riddle.
Each time a [shire] riddle is discarded from play, add a [shire] token here.
Skirmish: Remove 2 [shire] tokens from here to heal Bilbo.
Regroup: If you can spot 7 tokens here, discard this condition to discard each minion, remove all twilight from the twilight pool, and reconcile your hand.
"Very well," said Bilbo, who was anxious to agree, until he found out more about the creature, whether he was quite alone, whether he was fierce or hungry, and whether he was a friend of the goblins.

Title: Re: Rise of the Ring - The Hobbit (Riddles in the Dark!)
Post by: DáinIronfoot on January 14, 2009, 11:55:53 AM
Yay! I love riddles. And I see you're doing a simple riddle keyword like I did. I look forward to this.... ;D

Quote from: Elf_Lvr
(0) •Bilbo, Mr. Baggins [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bearer.
Each time you play a riddle, you may make Bilbo strength +1 until the regroup phase (limit +3).
Regroup: Exert Bilbo twice to reinforce a [shire] token.
"I am Mr. Bilbo Baggins. I have lost the dwarves and I have lost the wizard, and I don't know where I am; and "I don't want to know, if only I can get away."

Nice how he's useful even without riddles. Don't forget Ring-bound, though!

Quote from: Elf_Lvr
[2] •Gollum, Denizen of the Black Lake [gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
Each time Gollum wins a skirmish, you may take a [Gollum] riddle from your discard pile into hand.
He was Gollum - as dark as darkness, except for two big round pale eyes in his thin face.

Seems good. I'll have to see more riddles to be sure, but....

Quote from: Elf_Lvr
[2] •Gollum, Asker of Riddles [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
Each time you play a [Gollum] riddle, the Free Peoples player must choose to exert the Ring-bearer or add a burden.
"Sssss," said Gollum, and became quite polite. "Praps ye sits here and chats with it a bitsy, my preciousss. It like riddles, praps it does, does it?"

Ouch! I much prefer this guy to the one above. But praps they both have their uses, Precious....

Quote from: Elf_Lvr
[2] •The Riddle-Game [Gollum]
Condition • Support Area
Riddle.
Each time a [gollum] riddle is discarded from play, add a [gollum] token here.
Skirmish: Remove 3 [gollum] tokens from here to make Gollum strength +2.
Regroup: If you can spot 7 tokens here, discard this condition to exhaust the Ring-bearer.
He was anxious to appear friendly, at any rate for the moment, and until he found out more about the sword and the hobbit, whether he was quite alone really, whether he was good to eat, and whether Gollum was really hungry.

Nifty! Gotta see more riddles soon, Precious, soon.

Quote from: Elf_Lvr
[2] •A Dire Competition [Shire]
Condition • Support Area
Riddle.
Each time a [shire] riddle is discarded from play, add a [shire] token here.
Skirmish: Remove 2 [shire] tokens from here to heal Bilbo.
Regroup: If you can spot 7 tokens here, discard this condition to discard each minion, remove all twilight from the twilight pool, and reconcile your hand.
"Very well," said Bilbo, who was anxious to agree, until he found out more about the creature, whether he was quite alone, whether he was fierce or hungry, and whether he was a friend of the goblins.

WOW. Impossible to judge that regroup without seeing the rest of the riddles, but it is PROBABLY okay. Maybe. I'll reevaluate this one later. :up:
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on January 14, 2009, 12:44:31 PM
Alright. THAT part of the adventure is over now (I think), and now it's time to move on to something I'VE been looking forward to a lot - Riddles in the Dark!

For now, though, let's start with our two stars - good 'ol Bilbo and Gollum.

(0) •Bilbo, Mr. Baggins [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bearer.
Each time you play a riddle, you may make Bilbo strength +1 until the regroup phase (limit +3).
Regroup: Exert Bilbo twice to reinforce a [shire] token.
"I am Mr. Bilbo Baggins. I have lost the dwarves and I have lost the wizard, and I don't know where I am; and "I don't want to know, if only I can get away."
seems that once would be enoguh, with the bottom card you'd still lose an exertion...though on the other hand, it'd be easy to do it 5 times with ATAR, maybe exert 3 times to reinforce twice?

[2] •Gollum, Denizen of the Black Lake [gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
Each time Gollum wins a skirmish, you may take a [Gollum] riddle from your discard pile into hand.
He was Gollum - as dark as darkness, except for two big round pale eyes in his thin face.
fine

[2] •Gollum, Asker of Riddles [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
Each time you play a [Gollum] riddle, the Free Peoples player must choose to exert the Ring-bearer or add a burden.
"Sssss," said Gollum, and became quite polite. "Praps ye sits here and chats with it a bitsy, my preciousss. It like riddles, praps it does, does it?"
fine

[2] •The Riddle-Game [Gollum]
Condition • Support Area
Riddle.
Each time a [gollum] riddle is discarded from play, add a [gollum] token here.
Skirmish: Remove 3 [gollum] tokens from here to make Gollum strength +2.
Regroup: If you can spot 7 tokens here, discard this condition to exhaust the Ring-bearer.
He was anxious to appear friendly, at any rate for the moment, and until he found out more about the sword and the hobbit, whether he was quite alone really, whether he was good to eat, and whether Gollum was really hungry.
I'd say 2 tokens on the first ability, and exhaust a hobbit perhaps instead of Rb on the second?

[2] •A Dire Competition [Shire]
Condition • Support Area
Riddle.
Each time a [shire] riddle is discarded from play, add a [shire] token here.
Skirmish: Remove 2 [shire] tokens from here to heal Bilbo.
Regroup: If you can spot 7 tokens here, discard this condition to discard each minion, remove all twilight from the twilight pool, and reconcile your hand.
"Very well," said Bilbo, who was anxious to agree, until he found out more about the creature, whether he was quite alone, whether he was fierce or hungry, and whether he was a friend of the goblins.
nice.
Title: Re: Rise of the Ring - The Hobbit
Post by: FM on January 14, 2009, 12:53:18 PM
[2] •A Dire Competition [Shire]
Condition • Support Area
Riddle.
Each time a [shire] riddle is discarded from play, add a [shire] token here.
Skirmish: Remove 2 [shire] tokens from here to heal Bilbo.
Regroup: If you can spot 7 tokens here, discard this condition to discard each minion, remove all twilight from the twilight pool, and reconcile your hand.
"Very well," said Bilbo, who was anxious to agree, until he found out more about the creature, whether he was quite alone, whether he was fierce or hungry, and whether he was a friend of the goblins.

This, with that number 7 in there, you based it on the Ultimatums, didn't ya? ;)
Title: Re: Rise of the Ring - The Hobbit (Riddles in the Dark!)
Post by: lem0nhead on January 15, 2009, 01:17:51 AM

(0) •Bilbo, Mr. Baggins [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bearer.
Each time you play a riddle, you may make Bilbo strength +1 until the regroup phase (limit +3).
Regroup: Exert Bilbo twice to reinforce a [shire] token.
"I am Mr. Bilbo Baggins. I have lost the dwarves and I have lost the wizard, and I don't know where I am; and "I don't want to know, if only I can get away."

The regroup ability is too costly, other than that ok.

[2] •Gollum, Denizen of the Black Lake [gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
Each time Gollum wins a skirmish, you may take a [Gollum] riddle from your discard pile into hand.
He was Gollum - as dark as darkness, except for two big round pale eyes in his thin face.

Erm ok. Is that it?

[2] •Gollum, Asker of Riddles [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
Each time you play a [Gollum] riddle, the Free Peoples player must choose to exert the Ring-bearer or add a burden.
"Sssss," said Gollum, and became quite polite. "Praps ye sits here and chats with it a bitsy, my preciousss. It like riddles, praps it does, does it?"

Nice.

[2] •The Riddle-Game [Gollum]
Condition • Support Area
Riddle.
Each time a [gollum] riddle is discarded from play, add a [gollum] token here.
Skirmish: Remove 3 [gollum] tokens from here to make Gollum strength +2.
Regroup: If you can spot 7 tokens here, discard this condition to exhaust the Ring-bearer.
He was anxious to appear friendly, at any rate for the moment, and until he found out more about the sword and the hobbit, whether he was quite alone really, whether he was good to eat, and whether Gollum was really hungry.

Depends on how easy tokens are to achieve.

[2] •A Dire Competition [Shire]
Condition • Support Area
Riddle.
Each time a [shire] riddle is discarded from play, add a [shire] token here.
Skirmish: Remove 2 [shire] tokens from here to heal Bilbo.
Regroup: If you can spot 7 tokens here, discard this condition to discard each minion, remove all twilight from the twilight pool, and reconcile your hand.
"Very well," said Bilbo, who was anxious to agree, until he found out more about the creature, whether he was quite alone, whether he was fierce or hungry, and whether he was a friend of the goblins.

See above. But also the pay off on the regroup ability is insanely high.

Title: Re: Rise of the Ring - The Hobbit (Riddles in the Dark!)
Post by: Thranduil on January 15, 2009, 04:51:21 AM
(0) •Bilbo, Mr. Baggins [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bearer.
Each time you play a riddle, you may make Bilbo strength +1 until the regroup phase (limit +3).
Regroup: Exert Bilbo twice to reinforce a [shire] token.
"I am Mr. Bilbo Baggins. I have lost the dwarves and I have lost the wizard, and I don't know where I am; and "I don't want to know, if only I can get away."
Okay, I would say this guy was solid.

[2] •Gollum, Denizen of the Black Lake [gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
Each time Gollum wins a skirmish, you may take a [Gollum] riddle from your discard pile into hand.
He was Gollum - as dark as darkness, except for two big round pale eyes in his thin face.
To be honest, that seems too difficult. I'd just let him grab a riddle as soon as you play him. Then I would also swap the subtitles round for your Gollums, I think.

[2] •Gollum, Asker of Riddles [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
Each time you play a [Gollum] riddle, the Free Peoples player must choose to exert the Ring-bearer or add a burden.
"Sssss," said Gollum, and became quite polite. "Praps ye sits here and chats with it a bitsy, my preciousss. It like riddles, praps it does, does it?"
I like this guy.

[2] •The Riddle-Game [Gollum]
Condition • Support Area
Riddle.
Each time a [gollum] riddle is discarded from play, add a [gollum] token here.
Skirmish: Remove 3 [gollum] tokens from here to make Gollum strength +2.
Regroup: If you can spot 7 tokens here, discard this condition to exhaust the Ring-bearer.
He was anxious to appear friendly, at any rate for the moment, and until he found out more about the sword and the hobbit, whether he was quite alone really, whether he was good to eat, and whether Gollum was really hungry.

[2] •A Dire Competition [Shire]
Condition • Support Area
Riddle.
Each time a [shire] riddle is discarded from play, add a [shire] token here.
Skirmish: Remove 2 [shire] tokens from here to heal Bilbo.
Regroup: If you can spot 7 tokens here, discard this condition to discard each minion, remove all twilight from the twilight pool, and reconcile your hand.
"Very well," said Bilbo, who was anxious to agree, until he found out more about the creature, whether he was quite alone, whether he was fierce or hungry, and whether he was a friend of the goblins.
Have to see more of these riddles, but it all seems good.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on January 15, 2009, 08:28:40 AM
This, with that number 7 in there, you based it on the Ultimatums, didn't ya? ;)

Maybe a little. It just seemed like a good number... for some reason... :whistle:

Anyways, it seems people want to see more riddles! Well, here we go!     

(0) Mountain, I Suppose [Gollum]
Condition • Support Area
Riddle.
Each time the fellowship moves to a mountain site, add a [gollum] token here.
Regroup: If you can spot 3 [gollum] tokens here, discard this condition and spot Gollum to add a burden.
"What has roots as nobody sees, / Is taller than trees, / Up, up it goes, / And yet never grows?"

[1] Biting Wind [Gollum]
Condition • Support Area
Riddle.
When you play this condition, add a [gollum] token here.
Maneuver: If you can spot 2 [gollum] tokens here, discard this condition to make the Free Peoples player exert a companion.
Voiceless it cries, / Wingless flutters, / Toothless bites, / Mouthless mutters.

I think it's also time for some other [gollum] cards.

[2] •Gollum's Boat [Gollum]
Possession • Support Area
Each time Gollum wins a skirmish, you may reinforce a [gollum] token.
Skirmish: Remove 3 [Gollum] tokens from Shadow conditions to exert a companion Gollum is skirmishing.
He had a little boat, and he rowed about quite quietly on the lake.

[1] Unreasonable Game [Gollum]
Event • Shadow
Toil 1.
Spot Gollum to take a [Gollum] riddle into hand from your discard pile. The Free Peoples player may exert the Ring-bearer to prevent this.
"Does it guess easy? It must have a competition with us, my preciouss! If precious asks, and it doesn't answer, we eats it, my preciousss. If it asks us, and we doesn't answer, then we does what it wants, eh? We shows it the way out, yes!"

[1] Questions and Answers [Gollum]
Condition • Support Area
Maneuver: Spot Gollum and remove [2] to add a [gollum] token to a riddle.
"It's got to ask uss a quesstion, my preciouss, yes, yess, yesss. Jusst one more quesstion to guess, yes, yess," said Gollum.

Now you have some other riddles. More to come, as soon as we get some reviews!
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on January 15, 2009, 08:45:53 AM
[2] Biting Wind [Gollum]
Condition • Support Area
Riddle.
When you play this condition, add a [gollum] token here.
Maneuver: If you can spot 2 [gollum] tokens here, discard this condition to make the Free Peoples player exert a companion.
Voiceless it cries, / Wingless flutters, / Toothless bites, / Mouthless mutters.
[1] or (0) would be fine cost for this, except that you should only add a token here if you can spot Gollum.

[2] •Gollum's Boat [Gollum]
Possession • Support Area
Each time Gollum wins a skirmish, you may reinforce a [gollum] token.
Skirmish: Remove 3 [Gollum] tokens from shadow conditions to exert a companion Gollum is skirmishing.
He had a little boat, and he rowed about quite quietly on the lake.
I like this one. And you can reinforce your opponent's Sméagol cards just for fun! ;)

[2] Unreasonable Game [Gollum]
Event • Shadow
Spot Gollum to take a [Gollum] riddle into hand from your discard pile. The Free Peoples player may exert the Ring-bearer to prevent this.
"Does it guess easy? It must have a competition with us, my preciouss! If precious asks, and it doesn't answer, we eats it, my preciousss. If it asks us, and we doesn't answer, then we does what it wants, eh? We shows it the way out, yes!"
Seems like this could cost (0).

[1] •Questions and Answers [Gollum]
Condition • Support Area
Maneuver: Spot Gollum and remove [2] to add a [gollum] token to a riddle.
"It's got to ask uss a quesstion, my preciouss, yes, yess, yesss. Jusst one more quesstion to guess, yes, yess," said Gollum.
I like it. Doesn't need uniqueness though.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on January 15, 2009, 01:11:34 PM
Quote from: Elf_Lvr
(0) Mountain, I Suppose [Gollum]
Condition • Support Area
Riddle.
To play, spot Gollum.
Each time the Fellowship moves to a mountain site, add a [gollum] token here.
Regroup: If you can spot 3 [gollum] tokens here, discard this condition to add a burden.
"What has roots as nobody sees, / Is taller than trees, / Up, up it goes, / And yet never grows?"

No need to capitalize "Fellowship", Mr. Format Police. :cop: :P

Other than that, looks good to me, assuming you don't have tons and tons of mountain sites. I MIGHT prefer dropping the spotting requirement and instead spotting Gollum when adding the tokens or triggering the ability...yeah, require spotting Gollum to add that burden. Keeps it from getting out of line. This kicks serious butt against Dwarves!

Quote from: Elf_Lvr
[2] Biting Wind [Gollum]
Condition • Support Area
Riddle.
When you play this condition, add a [gollum] token here.
Maneuver: If you can spot 2 [gollum] tokens here, discard this condition to make the Free Peoples player exert a companion.
Voiceless it cries, / Wingless flutters, / Toothless bites, / Mouthless mutters.

Agree with Thran. [1] would probably be best.

Quote from: Elf_Lvr
[2] •Gollum's Boat [Gollum]
Possession • Support Area
Each time Gollum wins a skirmish, you may reinforce a [gollum] token.
Skirmish: Remove 3 [Gollum] tokens from shadow conditions to exert a companion Gollum is skirmishing.
He had a little boat, and he rowed about quite quietly on the lake.

Unlike Fellowship, "Shadow" should ALWAYS be capitalized. Seems okay other than that.

Quote from: Elf_Lvr
[2] Unreasonable Game [Gollum]
Event • Shadow
Spot Gollum to take a [Gollum] riddle into hand from your discard pile. The Free Peoples player may exert the Ring-bearer to prevent this.
"Does it guess easy? It must have a competition with us, my preciouss! If precious asks, and it doesn't answer, we eats it, my preciousss. If it asks us, and we doesn't answer, then we does what it wants, eh? We shows it the way out, yes!"

Perhaps slap a toil 2 on it.

Quote from: Elf_Lvr
[1] •Questions and Answers [Gollum]
Condition • Support Area
Maneuver: Spot Gollum and remove [2] to add a [gollum] token to a riddle.
"It's got to ask uss a quesstion, my preciouss, yes, yess, yesss. Jusst one more quesstion to guess, yes, yess," said Gollum.

Yoikes! I'd specify [Gollum] riddles just to avoid confusion...unless you intend to do something with [Gollum] tokens on, say, [Shire] riddles. My only worry here is that this turns Gollum and his riddles into a beast at later sites. :-k Perhaps remove [X], where X is the region number, or exert Gollum to add the tokens and build in some riddle-related healing (perhaps using twilight) to make it a bit more combo-intensive to turn twilight into tokens. Does any of that make sense? @-/
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on January 16, 2009, 12:53:49 AM
   
(0) Mountain, I Suppose [Gollum]
Condition • Support Area
Riddle.
To play, spot Gollum.
Each time the Fellowship moves to a mountain site, add a [gollum] token here.
Regroup: If you can spot 3 [gollum] tokens here, discard this condition to add a burden.
"What has roots as nobody sees, / Is taller than trees, / Up, up it goes, / And yet never grows?"

Seems a bit of a long way to get a burden, cant see it would have much deck use, unless reinforcing was big then this could become a major strategy if you could recurse it.

[2] Biting Wind [Gollum]
Condition • Support Area
Riddle.
When you play this condition, add a [gollum] token here.
Maneuver: If you can spot 2 [gollum] tokens here, discard this condition to make the Free Peoples player exert a companion.
Voiceless it cries, / Wingless flutters, / Toothless bites, / Mouthless mutters.

Why does it cost 2 for 1 (untargeted) exertion that requires effort?

[2] •Gollum's Boat [Gollum]
Possession • Support Area
Each time Gollum wins a skirmish, you may reinforce a [gollum] token.
Skirmish: Remove 3 [Gollum] tokens from shadow conditions to exert a companion Gollum is skirmishing.
He had a little boat, and he rowed about quite quietly on the lake.

Now this really makes the first one useful.

[2] Unreasonable Game [Gollum]
Event • Shadow
Spot Gollum to take a [Gollum] riddle into hand from your discard pile. The Free Peoples player may exert the Ring-bearer to prevent this.
"Does it guess easy? It must have a competition with us, my preciouss! If precious asks, and it doesn't answer, we eats it, my preciousss. If it asks us, and we doesn't answer, then we does what it wants, eh? We shows it the way out, yes!"

And there we go! The recursion. Wow gollums boat, mountain i suppose and this could add to a burden gollum deck awesomely! Dont think it needs cost 2 though.

[1] •Questions and Answers [Gollum]
Condition • Support Area
Maneuver: Spot Gollum and remove [2] to add a [gollum] token to a riddle.
"It's got to ask uss a quesstion, my preciouss, yes, yess, yesss. Jusst one more quesstion to guess, yes, yess," said Gollum.

Heheh evil, me likey. Doesnt have be unique though.

Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on January 16, 2009, 09:12:43 AM
This, with that number 7 in there, you based it on the Ultimatums, didn't ya? ;)

Maybe a little. It just seemed like a good number... for some reason... :whistle:

and that's biblical!

(0) Mountain, I Suppose [Gollum]
Condition • Support Area
Riddle.
To play, spot Gollum.
Each time the Fellowship moves to a mountain site, add a [gollum] token here.
Regroup: If you can spot 3 [gollum] tokens here, discard this condition to add a burden.
"What has roots as nobody sees, / Is taller than trees, / Up, up it goes, / And yet never grows?"
nice rhyme :)I think 2 would be enough, though i guess since it isn't unique. IDK

[2] Biting Wind [Gollum]
Condition • Support Area
Riddle.
When you play this condition, add a [gollum] token here.
Maneuver: If you can spot 2 [gollum] tokens here, discard this condition to make the Free Peoples player exert a companion.
Voiceless it cries, / Wingless flutters, / Toothless bites, / Mouthless mutters.
cut to one

[2] •Gollum's Boat [Gollum]
Possession • Support Area
Each time Gollum wins a skirmish, you may reinforce a [gollum] token.
Skirmish: Remove 3 [Gollum] tokens from shadow conditions to exert a companion Gollum is skirmishing.
He had a little boat, and he rowed about quite quietly on the lake.
I'd say wound, like don't look at them with tokens

[2] Unreasonable Game [Gollum]
Event • Shadow
Spot Gollum to take a [Gollum] riddle into hand from your discard pile. The Free Peoples player may exert the Ring-bearer to prevent this.
"Does it guess easy? It must have a competition with us, my preciouss! If precious asks, and it doesn't answer, we eats it, my preciousss. If it asks us, and we doesn't answer, then we does what it wants, eh? We shows it the way out, yes!"
fine.

[1] •Questions and Answers [Gollum]
Condition • Support Area
Maneuver: Spot Gollum and remove [2] to add a [gollum] token to a riddle.
"It's got to ask uss a quesstion, my preciouss, yes, yess, yesss. Jusst one more quesstion to guess, yes, yess," said Gollum.
fine.
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on January 16, 2009, 10:12:16 AM
[1] •The Covering Darkness [Gollum]
Condition • Support Area
Riddle.
When you play this condition, spot Gollum to add a [gollum] token here.
Each time the Free Peoples player plays a skirmish event or uses a skirmish special ability, add a [Gollum] token here.
Maneuver: If you can spot 4 [gollum] tokens here, spot Gollum and discard this condition. The Free peoples player may not play skirmish events or use skirmish special abilities until the regroup phase.
It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, / And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.

(0) A Tasty Fish [Gollum]
Condition • Support Area
Riddle.
Each time you play a [gollum] riddle, add a [gollum] token here.
Skirmish: If you can spot a [gollum] token here, discard this condition to heal Gollum for each [Gollum] token here.
Alive without breath, / As cold as death; / Never thirsty, ever drinking, / All in mail never clinking.

[3] •The Ravages of Time [Gollum]
Condition • Support Area
Riddle.
At the start of each turn, add a [Gollum] token here.
Regroup: If you can spot 5 [gollum] tokens here, spot Gollum to discard each card borne by a companion. Discard this condition.
This thing all things devours: / Birds, beasts, trees, flowers; / Gnaws iron, bites steel; / Grinds hard stones to meal; / Slays king, ruins town, / And beats high mountain down.

(0) NOLINKSneaking About [Gollum]
Event • Shadow
Play Gollum from your draw deck or discard pile to reinforce a [Gollum] token.
He just throttled them from behind, if they ever came down alone anywhere near the edge of the water, while he was prowling about.

[3] Solved the Riddle [Gollum]
Event • Shadow
Spot Gollum to reinforce a [gollum] token for each [gollum] riddle you can spot (limit 5).
But suddenly Gollum remembered thieving from nests long ago, and sitting under the river bank teaching his grandmother, teaching his grandmother to suck-"Eggses!" he hissed. "Eggses it is!"
Title: Re: Rise of the Ring - The Hobbit
Post by: FM on January 16, 2009, 10:22:08 AM
They all seem nice, I'd definitely want to play this deck. ;)
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on January 16, 2009, 10:23:34 AM
Hah, thanks. Now go review my MtG set!
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on January 16, 2009, 10:28:26 AM
Quote from: Elf_Lvr
[1] •The Covering Darkness [Gollum]
Condition • Support Area
Riddle.
When you play this condition, add a [gollum] token here.
Each time the Free Peoples player plays a skirmish event or uses a skirmish special ability, add a [Gollum] token here.
Maneuver: If you can spot 4 [gollum] tokens here, spot Gollum and discard this condition. The Free peoples player may not play skirmish events or use skirmish special abilities until the regroup phase.
It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, / And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.

I know it spots Gollum for the ability, but I think I'd still require spotting Gollum either to play it or for that initial token. I like it quite a bit, though.

Quote from: Elf_Lvr
(0) A Tasty Fish [Gollum]
Condition • Support Area
Riddle.
Each time you play a [gollum] riddle, add a [gollum] token here.
Skirmish: If you can spot a [gollum] token here, discard this condition to heal Gollum for each [Gollum] token here.
Alive without breath, / As cold as death; / Never thirsty, ever drinking, / All in mail never clinking.

Heheh. Nice Fish for Gollum. Perhaps allow healing any [Gollum] minion, just for fun. Might be best to keep this unique, too.

Quote from: Elf_Lvr
[3] •The Ravages of Time [Gollum]
Condition • Support Area
Riddle.
At the start of each turn, add a [Gollum] token here.
Regroup: If you can spot 5 [gollum] tokens here, spot Gollum to discard each card borne by a companion. Discard this condition.
This thing all things devours: / Birds, beasts, trees, flowers; / Gnaws iron, bites steel; / Grinds hard stones to meal; / Slays king, ruins town, / And beats high mountain down.

Definately should spot Gollum (or Smeagol) to hit the table. I'd make it discard Gollum for the regroup as well, and perhaps remove some threats or burdens as well, because that is MEAN.

Quote from: Elf_Lvr
[1] NOLINKSneaking About [Gollum]
Event • Shadow
Play Gollum from your draw deck or discard pile to reinforce a [Gollum] token.
He just throttled them from behind, if they ever came down alone anywhere near the edge of the water, while he was prowling about.

Awesome!

Quote from: Elf_Lvr
[1] Solved the Riddle [Gollum]
Event • Shadow
Spot Gollum to reinforce a [gollum] token for every 2 [gollum] riddles you can spot.
But suddenly Gollum remembered thieving from nests long ago, and sitting under the river bank teaching his grandmother, teaching his grandmother to suck-"Eggses!" he hissed. "Eggses it is!"

I'd exert or increase the cost and add toil, but it's a nice idea, like the rest of these. :up:
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on January 17, 2009, 09:51:19 AM
[1] •The Covering Darkness [Gollum]
Condition • Support Area
Riddle.
When you play this condition, add a [gollum] token here.
Each time the Free Peoples player plays a skirmish event or uses a skirmish special ability, add a [Gollum] token here.
Maneuver: If you can spot 4 [gollum] tokens here, spot Gollum and discard this condition. The Free peoples player may not play skirmish events or use skirmish special abilities until the regroup phase.
It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, / And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.
Interesting. I think I agree with DI.

(0) A Tasty Fish [Gollum]
Condition • Support Area
Riddle.
Each time you play a [gollum] riddle, add a [gollum] token here.
Skirmish: If you can spot a [gollum] token here, discard this condition to heal Gollum for each [Gollum] token here.
Alive without breath, / As cold as death; / Never thirsty, ever drinking, / All in mail never clinking.
Solid. Do you need "If you can spot a [Gollum] token here..."?

[3] •The Ravages of Time [Gollum]
Condition • Support Area
Riddle.
At the start of each turn, add a [Gollum] token here.
Regroup: If you can spot 5 [gollum] tokens here, spot Gollum to discard each card borne by a companion. Discard this condition.
This thing all things devours: / Birds, beasts, trees, flowers; / Gnaws iron, bites steel; / Grinds hard stones to meal; / Slays king, ruins town, / And beats high mountain down.
I like this one! Nice title/text interaction! :gp:

[1] NOLINKSneaking About [Gollum]
Event • Shadow
Play Gollum from your draw deck or discard pile to reinforce a [Gollum] token.
He just throttled them from behind, if they ever came down alone anywhere near the edge of the water, while he was prowling about.
Could be free easily.

[1] Solved the Riddle [Gollum]
Event • Shadow
Spot Gollum to reinforce a [gollum] token for every 2 [gollum] riddles you can spot.
But suddenly Gollum remembered thieving from nests long ago, and sitting under the river bank teaching his grandmother, teaching his grandmother to suck-"Eggses!" he hissed. "Eggses it is!"
Rather, I would make it cost [2] or [3] and reinforce a [Gollum] token for each [Gollum] riddle.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on January 19, 2009, 01:14:18 AM

[1] •The Covering Darkness [Gollum]
Condition • Support Area
Riddle.
When you play this condition, add a [gollum] token here.
Each time the Free Peoples player plays a skirmish event or uses a skirmish special ability, add a [Gollum] token here.
Maneuver: If you can spot 4 [gollum] tokens here, spot Gollum and discard this condition. The Free peoples player may not play skirmish events or use skirmish special abilities until the regroup phase.
It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, / And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.

Wow thats hard. I might have chosen one or the other not both. This kills a fellowship at the site.

(0) A Tasty Fish [Gollum]
Condition • Support Area
Riddle.
Each time you play a [gollum] riddle, add a [gollum] token here.
Skirmish: If you can spot a [gollum] token here, discard this condition to heal Gollum for each [Gollum] token here.
Alive without breath, / As cold as death; / Never thirsty, ever drinking, / All in mail never clinking.

Sweeet but might need unique as you could have 4 of these stacked up and do some really messed up combos. Imagine a skrimish phase with a gollum with 16 vitality?

[3] •The Ravages of Time [Gollum]
Condition • Support Area
Riddle.
At the start of each turn, add a [Gollum] token here.
Regroup: If you can spot 5 [gollum] tokens here, spot Gollum to discard each card borne by a companion. Discard this condition.
This thing all things devours: / Birds, beasts, trees, flowers; / Gnaws iron, bites steel; / Grinds hard stones to meal; / Slays king, ruins town, / And beats high mountain down.

Nice. I guess its costed higher due to reinforcing abilities.

[1] NOLINKSneaking About [Gollum]
Event • Shadow
Play Gollum from your draw deck or discard pile to reinforce a [Gollum] token.
He just throttled them from behind, if they ever came down alone anywhere near the edge of the water, while he was prowling about.

Sound.

[1] Solved the Riddle [Gollum]
Event • Shadow
Spot Gollum to reinforce a [gollum] token for every 2 [gollum] riddles you can spot.
But suddenly Gollum remembered thieving from nests long ago, and sitting under the river bank teaching his grandmother, teaching his grandmother to suck-"Eggses!" he hissed. "Eggses it is!"

Nice but due to the power of some of your riddles i might make this cost 2.

Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on January 19, 2009, 04:00:27 PM
[1] •The Covering Darkness [Gollum]
Condition • Support Area
Riddle.
When you play this condition, add a [gollum] token here.
Each time the Free Peoples player plays a skirmish event or uses a skirmish special ability, add a [Gollum] token here.
Maneuver: If you can spot 4 [gollum] tokens here, spot Gollum and discard this condition. The Free peoples player may not play skirmish events or use skirmish special abilities until the regroup phase.
It cannot be seen, cannot be felt, / Cannot be heard, cannot be smelt. / It lies behind stars and under hills, / And empty holes it fills. / It comes first and follows after, / Ends life, kills laughter.
fine,

(0) A Tasty Fish [Gollum]
Condition • Support Area
Riddle.
Each time you play a [gollum] riddle, add a [gollum] token here.
Skirmish: If you can spot a [gollum] token here, discard this condition to heal Gollum for each [Gollum] token here.
Alive without breath, / As cold as death; / Never thirsty, ever drinking, / All in mail never clinking.
fine.

[3] •The Ravages of Time [Gollum]
Condition • Support Area
Riddle.
At the start of each turn, add a [Gollum] token here.
Regroup: If you can spot 5 [gollum] tokens here, spot Gollum to discard each card borne by a companion. Discard this condition.
This thing all things devours: / Birds, beasts, trees, flowers; / Gnaws iron, bites steel; / Grinds hard stones to meal; / Slays king, ruins town, / And beats high mountain down.
coolio.  could cost 2 though.

[1] NOLINKSneaking About [Gollum]
Event • Shadow
Play Gollum from your draw deck or discard pile to reinforce a [Gollum] token.
He just throttled them from behind, if they ever came down alone anywhere near the edge of the water, while he was prowling about.
coolio.

[1] Solved the Riddle [Gollum]
Event • Shadow
Spot Gollum to reinforce a [gollum] token for every 2 [gollum] riddles you can spot.
But suddenly Gollum remembered thieving from nests long ago, and sitting under the river bank teaching his grandmother, teaching his grandmother to suck-"Eggses!" he hissed. "Eggses it is!"
I would say for every one and set a limit
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on January 30, 2009, 05:52:52 AM
Well, that's all the [gollum] riddles, but certainly not all the [gollum] cards - but I think, for sake of comparison - we should do the [shire] riddles next. Sound good? I know it does.  :P

(0) Teeth, Of Course! [Shire]
Condition • Support Area
Riddle.
To play, spot Bilbo.
When you play this condition, add a [shire] token here.
Skirmish: If you can spot 2 [shire] tokens here, discard this condition to make Bilbo strength +2.
"'Thirty white horses on a red hill, / First they champ, / Then they stamp, / Then they stand still.'"

[1] Eggses It Is! [shire]
Condition • Support Area
Riddle.
Each time you play a [shire] Riddle, add a [shire] token here.
Skirmish: If you can spot 3 [shire] tokens here, discard this condition to heal Bilbo twice.
"'A box without hinges, key, or lid, / Yet golden treasure inside is hid.'"

[2] •The Sun on the Daisies [Shire]
Condition • Support Area
Riddle.
To play, spot Bilbo.
Each time the fellowship moves, add a [shire] token here.
Fellowship: Remove 2 [shire] tokens from here to play he fellowship's next site.
Regroup: If you can spot 2 [shire] tokens here and the fellowship is at a dwelling site, discard this condition to reinforce 3 [shire] tokens.
"'An eye in a blue face / Saw an eye in a green face. / "That eye is like to this eye" / Said the first eye, / "But in low place, / Not in high place."'"

The One Ring, The Precious [Ring]
Vitality: +2
While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead.
While the Ring-bearer is the only companion you can spot, bearer is strength +2.
Fellowship: Wear The One Ring until the regroup phase.
"He had a ring, a golden ring, a precious ring."
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on January 30, 2009, 06:46:38 AM

(0) Teeth, Of Course! [Shire]
Condition • Support Area
Riddle.
To play, spot Bilbo.
When you play this condition, add a [shire] token here.
Skirmish: If you can spot 2 [shire] tokens here, discard this condition to make Bilbo strength +2.
"'Thirty white horses on a red hill, / First they champ, / Then they stamp, / Then they stand still.'"

Probably not worth using really. Why use it if you discard it?

[1] Eggses It Is! [shire]
Condition • Support Area
Riddle.
Each time you play a [shire] Riddle, add a [shire] token here.
Skirmish: If you can spot 3 [shire] tokens here, discard this condition to heal Bilbo twice.
"'A box without hinges, key, or lid, / Yet golden treasure inside is hid.'"

Bit more worth it but make it free so its proper worth it.

[2] •The Sun on the Daisies [Shire]
Condition • Support Area
Riddle.
To play, spot Bilbo.
Each time the fellowship moves, add a [shire] token here.
Fellowship: Remove 2 [shire] tokens from here to play he fellowship's next site.
Regroup: If you can spot 2 [shire] tokens here and the fellowship is at a dwelling site, discard this condition to reinforce 3 [shire] tokens.
"'An eye in a blue face / Saw an eye in a green face. / "That eye is like to this eye" / Said the first eye, / "But in low place, / Not in high place."'"

Could cost less.

The One Ring, The Precious [Ring]
Vitality: +2
While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead.
While the Ring-bearer is the only companion you can spot, bearer is strength +2.
Fellowship: Wear The One Ring until the regroup phase.
"He had a ring, a golden ring, a precious ring."

Nice.... I like it!

Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on January 30, 2009, 10:52:04 AM
Well, that's all the [gollum] riddles, but certainly not all the [gollum] cards - but I think, for sake of comparison - we should do the [shire] riddles next. Sound good? I know it does.  :P

(0) Teeth, Of Course! [Shire]
Condition • Support Area
Riddle.
To play, spot Bilbo.
When you play this condition, add a [shire] token here.
Skirmish: If you can spot 2 [shire] tokens here, discard this condition to make Bilbo strength +2.
"'Thirty white horses on a red hill, / First they champ, / Then they stamp, / Then they stand still.'"
sure

[1] Eggses It Is! [shire]
Condition • Support Area
Riddle.
Each time you play a [shire] Riddle, add a [shire] token here.
Skirmish: If you can spot 3 [shire] tokens here, discard this condition to heal Bilbo twice.
"'A box without hinges, key, or lid, / Yet golden treasure inside is hid.'"
fine

[2] •The Sun on the Daisies [Shire]
Condition • Support Area
Riddle.
To play, spot Bilbo.
Each time the fellowship moves, add a [shire] token here.
Fellowship: Remove 2 [shire] tokens from here to play he fellowship's next site.
Regroup: If you can spot 2 [shire] tokens here and the fellowship is at a dwelling site, discard this condition to reinforce 3 [shire] tokens.
"'An eye in a blue face / Saw an eye in a green face. / "That eye is like to this eye" / Said the first eye, / "But in low place, / Not in high place."'"
fine

The One Ring, The Precious [Ring]
Vitality: +2
While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead.
While the Ring-bearer is the only companion you can spot, bearer is strength +2.
Fellowship: Wear The One Ring until the regroup phase.
"He had a ring, a golden ring, a precious ring."
interesting...
Title: Re: Rise of the Ring - The Hobbit
Post by: DáinIronfoot on January 30, 2009, 09:44:53 PM
Quote from: Elf_Lvr
(0) Teeth, Of Course! [Shire]
Condition • Support Area
Riddle.
To play, spot Bilbo.
When you play this condition, add a [shire] token here.
Skirmish: If you can spot 2 [shire] tokens here, discard this condition to make Bilbo strength +2.
"'Thirty white horses on a red hill, / First they champ, / Then they stamp, / Then they stand still.'"

I think I'd prefer it cost [1] or [2], unique it, and the ability be reusable (removing 2 tokens each time, perhaps). But it seems okay this way.

Quote from: Elf_Lvr
[1] Eggses It Is! [shire]
Condition • Support Area
Riddle.
Each time you play a [shire] Riddle, add a [shire] token here.
Skirmish: If you can spot 3 [shire] tokens here, discard this condition to heal Bilbo twice.
"'A box without hinges, key, or lid, / Yet golden treasure inside is hid.'"

No issues here.

Quote from: Elf_Lvr
[2] •The Sun on the Daisies [Shire]
Condition • Support Area
Riddle.
To play, spot Bilbo.
Each time the fellowship moves, add a [shire] token here.
Fellowship: Remove 2 [shire] tokens from here to play he fellowship's next site.
Regroup: If you can spot 2 [shire] tokens here and the fellowship is at a dwelling site, discard this condition to reinforce 3 [shire] tokens.
"'An eye in a blue face / Saw an eye in a green face. / "That eye is like to this eye" / Said the first eye, / "But in low place, / Not in high place."'"

Neato!

Quote from: Elf_Lvr
The One Ring, The Precious [Ring]
Vitality: +2
While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead.
While the Ring-bearer is the only companion you can spot, bearer is strength +2.
Fellowship: Wear The One Ring until the regroup phase.
"He had a ring, a golden ring, a precious ring."

Hey...that's one WEIRD riddle. :whistle:

Should be "each time bearer is about to take a wound", shouldn't it? It's interesting how you simply can't wear it if you double (or triple!), which makes it a bit less attractive in, say, solo Smeagol decks. But this DOES make solo [Shire] Ring-bearer decks much, much more viable.
Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on February 02, 2009, 10:25:43 AM
(0) Teeth, Of Course! [Shire]
Condition • Support Area
Riddle.
To play, spot Bilbo.
When you play this condition, add a [shire] token here.
Skirmish: If you can spot 2 [shire] tokens here, discard this condition to make Bilbo strength +2.
"'Thirty white horses on a red hill, / First they champ, / Then they stamp, / Then they stand still.'"
Seems fair enough. Is Bilbo the Ring-bearer in this set?

[1] Eggses It Is! [shire]
Condition • Support Area
Riddle.
Each time you play a [shire] Riddle, add a [shire] token here.
Skirmish: If you can spot 3 [shire] tokens here, discard this condition to heal Bilbo twice.
"'A box without hinges, key, or lid, / Yet golden treasure inside is hid.'"
Again fair enough. I think I'd rather spot Bilbo, and then heal a Hobbit twice.

[2] •The Sun on the Daisies [Shire]
Condition • Support Area
Riddle.
To play, spot Bilbo.
Each time the fellowship moves, add a [shire] token here.
Fellowship: Remove 2 [shire] tokens from here to play he fellowship's next site.
Regroup: If you can spot 2 [shire] tokens here and the fellowship is at a dwelling site, discard this condition to reinforce 3 [shire] tokens.
"'An eye in a blue face / Saw an eye in a green face. / "That eye is like to this eye" / Said the first eye, / "But in low place, / Not in high place."'"
To me this seems really good site placement in [Shire]. I like the regroup action, but I'm wondering if the card a) needs the fellowship action, and b) would be better if the fellowship action discarded it.

The One Ring, The Precious [Ring]
Vitality: +2
While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead.
While the Ring-bearer is the only companion you can spot, bearer is strength +2.
Fellowship: Wear The One Ring until the regroup phase.
"He had a ring, a golden ring, a precious ring."
I also don't like solo strategies; I think they're boring and un-fun so I would not want to endorse them, but this ring seems fair enough.

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: Elf_Lvr on March 01, 2009, 07:36:52 PM
So... I haven't updated this in a while. But I figured... this is more important than my schoolwork for the moment. I.E. I feel more like it. So, here's some new DC's. Finally.

[2] Fish By the Fire [shire]
Condition • Support Area
Riddle.
Each time a Hobbit wins a skirmish, you may add a [shire] token here.
Maneuver: If you can spot 3 [shire] tokens here, discard this condition to make a minion lose its game text until the regroup phase.
"'No-legs lay on one-leg, two-legs sat near on three-legs, four-legs got some.'"

[1] •The Ring is Found [shire]
Condition
Bearer must be a [shire] Ring-bearer.
Skirmish: Discard this condition to put on or take off the One Ring.
Regroup: Exert the Ring-bearer to remove a burden. Discard this condition.
"He guessed as well as he could, and crawled along for a good way, till suddenly his hand met what felt like a tiny ring of cold metal lying on the floor of the tunnel."

[1] •Sting, Blade of Gondolin [shire]
Possession • Hand Weapon
Strength: +2
Bearer must be a [shire] Ring-bearer.
At the end of each skirmish involving bearer, if bearer wears The One Ring, discard each minion in that skirmish.
"'But somehow he was comforted. It was rather splendid to be wearing a blade made in Gondolin for the goblin-wars of which so many songs had sung...'"

Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on March 02, 2009, 12:50:35 AM

[2] Fish By the Fire [shire]
Condition • Support Area
Riddle.
Each time a Hobbit wins a skirmish, you may add a [shire] token here.
Maneuver: If you can spot 3 [shire] tokens here, discard this condition to make a minion lose its game text until the regroup phase.
"'No-legs lay on one-leg, two-legs sat near on three-legs, four-legs got some.'"

Seems a little too much effort. Why not just remove the tokens and not discard?

[1] •The Ring is Found [shire]
Condition
Bearer must be your [shire] Ring-bearer.
Skirmish: Discard this condition to put on or take off the One Ring.
Regroup: Exert the Ring-bearer to remove a burden. Discard this condition.
"He guessed as well as he could, and crawled along for a good way, till suddenly his hand met what felt like a tiny ring of cold metal lying on the floor of the tunnel."

Dont need the word 'your' just 'a' as only 1 rb is ever active. Think its good enough without the random regroup ability.

[1] •Sting, Blade of Gondolin [shire]
Possession • Hand Weapon
Strength: +2
Bearer must be your [shire] Ring-bearer.
At the end of each skirmish involving bearer, if bearer wears The One Ring, discard each minion in that skirmish.
"'But somehow he was comforted. It was rather splendid to be wearing a blade made in Gondolin for the goblin-wars of which so many songs had sung...'"

See above point. Nice, dont know if it would be used but certainly may lead to an interesting deck type.

Title: Re: Rise of the Ring - The Hobbit
Post by: Thranduil on March 02, 2009, 05:48:10 AM
[2] Fish By the Fire [shire]
Condition • Support Area
Riddle.
Each time a Hobbit wins a skirmish, you may add a [shire] token here.
Maneuver: If you can spot 3 [shire] tokens here, discard this condition to make a minion lose its game text until the regroup phase.
"'No-legs lay on one-leg, two-legs sat near on three-legs, four-legs got some.'"
No I think this does need to discard the condition because it's a very good ability which is not one of [Shire] 's strengths. I'm not a fan of this being non-unique, though. I think with the token adding I'd rather it cost [1] and was unique. Then maybe you could remove tokens instead of discarding.

[1] •The Ring is Found [shire]
Condition
Bearer must be your [shire] Ring-bearer.
Skirmish: Discard this condition to put on or take off the One Ring.
Regroup: Exert the Ring-bearer to remove a burden. Discard this condition.
"He guessed as well as he could, and crawled along for a good way, till suddenly his hand met what felt like a tiny ring of cold metal lying on the floor of the tunnel."
Yeah, I agree with lem0n - it's pretty awesome without the second ability.

[1] •Sting, Blade of Gondolin [shire]
Possession • Hand Weapon
Strength: +2
Bearer must be your [shire] Ring-bearer.
At the end of each skirmish involving bearer, if bearer wears The One Ring, discard each minion in that skirmish.
"'But somehow he was comforted. It was rather splendid to be wearing a blade made in Gondolin for the goblin-wars of which so many songs had sung...'"
Very interesting. I like it! :up:

Thranduil
Title: Re: Rise of the Ring - The Hobbit
Post by: lem0nhead on March 02, 2009, 06:19:43 AM
Changed my mind about the first one after reading Thrans review. I agree with him! I failed to notice the non uniqueness anyway when i reviewed but the elf king definately speaks sense.
Title: Re: Rise of the Ring - The Hobbit
Post by: sickofpalantirs on March 02, 2009, 10:16:57 AM
definitly go with thran on the first.
Title: Re: Rise of the Ring - The Hobbit
Post by: Gerontius on March 02, 2009, 03:31:35 PM
So... I haven't updated this in a while. But I figured... this is more important than my schoolwork for the moment. I.E. I feel more like it. So, here's some new DC's. Finally.

[2] Fish By the Fire [shire]
Condition • Support Area
Riddle.
Each time a Hobbit wins a skirmish, you may add a [shire] token here.
Maneuver: If you can spot 3 [shire] tokens here, discard this condition to make a minion lose its game text until the regroup phase.
"'No-legs lay on one-leg, two-legs sat near on three-legs, four-legs got some.'"

I think you mean, "make a minion lose its game text except for card type and race" (See Phial of Galadriel, Star Glass). I really like the idea, but it seems like the cards so far have been for a solo Bilbo deck, and this wouldn't help much in that deck type.

[1] •The Ring is Found [shire]
Condition
Bearer must be your [shire] Ring-bearer.
Skirmish: Discard this condition to put on or take off the One Ring.
Regroup: Exert the Ring-bearer to remove a burden. Discard this condition.
"He guessed as well as he could, and crawled along for a good way, till suddenly his hand met what felt like a tiny ring of cold metal lying on the floor of the tunnel."

Good!

[1] •Sting, Blade of Gondolin [shire]
Possession • Hand Weapon
Strength: +2
Bearer must be your [shire] Ring-bearer.
At the end of each skirmish involving bearer, if bearer wears The One Ring, discard each minion in that skirmish.
"'But somehow he was comforted. It was rather splendid to be wearing a blade made in Gondolin for the goblin-wars of which so many songs had sung...'"

Seems amazing for Hobbits. Automatic discard at the end of the skirmish isn't common, and compare to Sting, Bane of the Eight Legs. Maybe discard one of the minions, and/or have some sort of penalty?



I really like the riddles. Keep posting cards!