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Author Topic: Rise of the Ring - The Hobbit  (Read 69438 times)

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August 28, 2008, 01:25:36 PM
Reply #75

DáinIronfoot

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Re: Rise of the Ring - The Hobbit
« Reply #75 on: August 28, 2008, 01:25:36 PM »
Quote from: Elf_Lvr
[1] Quicker Than Water Flows [Elven]
Event • Maneuver
Spot an Elf to reveal the top 3 cards of your draw deck. You may discard a card from hand to take a revealed card into hand. Replace the remaining cards in any order.
Elves know a lot and are wondrous folk for news, and know what is going on among the peoples of the land, as quick as water flows, or quicker.

A little TOO versatile. Perhaps require the card you take into hand be of the same culture as the card discarded from hand, or require that the card discarded be an [Elven] card, and/or spot more Elves to play it so it's not quite so splashable.

Quote from: Elf_Lvr
[2] •The Last Homely House [Elven]
Condition • Support Area
Epic.
To play, spot 3 [Elven] companions (or Elrond).
Each time you play an Elven tale, add an Elven token here.
Fellowship: Remove 3 Elven tokens from here to heal a companion.
And so at last they all came to the Last Homely House, and found its doors flung wide.

Don't forget to put all your "Elven"s in brackets. ;) Looks good otherwise.

Quote from: Elf_Lvr
[4] •Elrond, Master of the Last Homely House [Elven]
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
To play, spot an Elf or Gandalf.
Each time you play an [Elven] tale, you may draw a card.
Skirmish: Exert Elrond to place an [Elven] event from your discard pile beneath your draw deck.
He was as noble and as fair in face as an elf-lord, as strong as a warrior, as wise as a wizard, as venerable as a king of dwarves, and as kind as summer.

Very Elrond-ish, so much so that I had to make sure his text wasn't already on another version. I am assuming you will have a way to get to cards at the bottom of the deck, though Elves already have enough methods that that's not strictly necessary.

Good batch! :gp:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 28, 2008, 01:35:19 PM
Reply #76

sickofpalantirs

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Re: Rise of the Ring - The Hobbit
« Reply #76 on: August 28, 2008, 01:35:19 PM »
[1] Quicker Than Water Flows [Elven]
Event • Maneuver
Spot an Elf to reveal the top 3 cards of your draw deck. You may discard a card from hand to take a revealed card into hand. Replace the remaining cards in any order.
Elves know a lot and are wondrous folk for news, and know what is going on among the peoples of the land, as quick as water flows, or quicker.
fine

[2] •The Last Homely House [Elven]
Condition • Support Area
Epic.
To play, spot 3 [Elven] companions (or Elrond).
Each time you play an Elven tale, add an Elven token here.
Fellowship: Remove 3 Elven tokens from here to heal a companion.
And so at last they all came to the Last Homely House, and found its doors flung wide.
maybe or 2 tokens if that companion has the gandalf signet? or elrond signet if you are using that...or a certain resistance if you aren't using signets period...

[4] •Elrond, Master of the Last Homely House [Elven]
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
To play, spot an Elf or Gandalf.
Each time you play an [Elven] tale, you may draw a card.
Skirmish: Exert Elrond to place an [Elven] event from your discard pile beneath your draw deck.
He was as noble and as fair in face as an elf-lord, as strong as a warrior, as wise as a wizard, as venerable as a king of dwarves, and as kind as summer.
maybe 2 elves or gandalf?
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August 29, 2008, 01:16:27 AM
Reply #77

lem0nhead

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Re: Rise of the Ring - The Hobbit
« Reply #77 on: August 29, 2008, 01:16:27 AM »

[1] Quicker Than Water Flows [Elven]
Event • Maneuver
Spot an Elf to reveal the top 3 cards of your draw deck. You may discard a card from hand to take a revealed card of the same culture into hand. Replace the remaining cards in any order.
Elves know a lot and are wondrous folk for news, and know what is going on among the peoples of the land, as quick as water flows, or quicker.

OOOo i likey that muchly. Seeing as youre net discarding a card and showing people the top 3 cards of your deck i reckon could cost 0.  :gp: for this one though i simply love it.

[2] •The Last Homely House [Elven]
Condition • Support Area
Epic.
To play, spot 3 [Elven] companions (or Elrond).
Each time you play an [Elven] tale, add an [Elven] token here.
Fellowship: Remove 3 [Elven] tokens from here to heal a companion.
And so at last they all came to the Last Homely House, and found its doors flung wide.

Depends on how many tales youre likely to play so maybe drop to 2 tokens and up cost to 3. But i dont know.

[4] •Elrond, Master of the Last Homely House [Elven]
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
To play, spot an Elf or Gandalf.
Each time you play an [Elven] tale, you may draw a card.
Skirmish: Exert Elrond to place an [Elven] event from your discard pile beneath your draw deck.
He was as noble and as fair in face as an elf-lord, as strong as a warrior, as wise as a wizard, as venerable as a king of dwarves, and as kind as summer.

He's extremely good , particularly if like the previous question you play LOTS of tales. But i like him.

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 29, 2008, 08:07:52 PM
Reply #78

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #78 on: August 29, 2008, 08:07:52 PM »
[1] •Countless Tales [Elven]
Condition • Support Area
Tale.
Each time you play an [Elven] tale, you may discard the bottom card of your draw deck. If it is an [Elven] card, you may take it into hand.
Maneuver: Discard this condition to reveal a Shadow player's hand.
I wish I had time to tell you even a few of the tales or one or two of the songs that they heard in that house.

[2] Astounding Discovery [Elven]
Event • Skirmish
Make an Elf strength +2 and reveal a Shadow player's hand. You may discard a revealed Shadow event.
He held up the map and the white light shone through it. "What is this?" he said. "There are moon-letters here, beside the plain runes."

[1] •Moon-Runes [Elven]
Condition • Support Area
To play, spot 2 Elves (or Elrond).
Fellowship: Add [1] to take a card stacked here into hand.
Regroup: If there are no more than 2 cards stacked here, stack a tale from hand here.
They can only be seen when the moon shines behind them, and what is more, with the more cunning sort it must be a moon of the same shape and season as the day when they were written.
« Last Edit: August 31, 2008, 11:04:59 AM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 30, 2008, 10:55:25 AM
Reply #79

FM

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Re: Rise of the Ring - The Hobbit
« Reply #79 on: August 30, 2008, 10:55:25 AM »
[1] •Countless Tales [Elven]
Condition • Support Area
Tale.
Each time you play an [Elven] tale, you may discard the bottom card of your draw deck. If it is an [Elven] card, you may take it into hand.
Maneuver: Discard this condition to reveal a Shadow player's hand.
I wish I had time to tell you even a few of the tales or one or two of the songs that they heard in that house.

Nice enough

[2] Astounding Discovery [Elven]
Event • Skirmish
Make an Elf strength +2. Then, you may exert that Elf to reveal a Shadow player's hand. Discard a revealed Shadow event.
He held up the map and the white light shone through it. "What is this?" he said. "There are moon-letters here, beside the plain runes."

Kind of narrow for a high-cost skirmish event with a low strength pump AND an exertion for the other ability...

[1] Moon-Runes [Elven]
Condition • Support Area
To play, spot 2 Elves (or Elrond).
Fellowship: If there are no more than 2 cards stacked here, stack a tale from hand here.
Fellowship: Add [1] to take a card stacked here into hand.
They can only be seen when the moon shines behind them, and what is more, with the more cunning sort it must be a moon of the same shape and season as the day when they were written.

I'd make it unique, and let the first be a regroup action, so you can "store" unused cards here for the next FP turn.

August 31, 2008, 03:44:33 AM
Reply #80

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #80 on: August 31, 2008, 03:44:33 AM »
I agree with FM on the second 2 cards.

Also, I worry about Elrond because using him in a deck could mean without too much trouble "Draw 4 cards each fellowship phase" which is not something the Elves should be doing. I'd prefer some other effect which is more in line with what Elves do like messing around with the top card.

Thranduil

August 31, 2008, 11:15:46 AM
Reply #81

DáinIronfoot

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Re: Rise of the Ring - The Hobbit
« Reply #81 on: August 31, 2008, 11:15:46 AM »
Quote from: Elf_Lvr
[1] •Countless Tales [Elven]
Condition • Support Area
Tale.
Each time you play an [Elven] tale, you may discard the bottom card of your draw deck. If it is an [Elven] card, you may take it into hand.
Maneuver: Discard this condition to reveal a Shadow player's hand.
I wish I had time to tell you even a few of the tales or one or two of the songs that they heard in that house.

Nifty. Very Elvish.

Quote from: Elf_Lvr
[2] Astounding Discovery [Elven]
Event • Skirmish
Make an Elf strength +2 and reveal a Shadow player's hand. You may discard a revealed Shadow event.
He held up the map and the white light shone through it. "What is this?" he said. "There are moon-letters here, beside the plain runes."

Much better with the rewrite, methinks. :up:

Quote from: Elf_Lvr
[1] •Moon-Runes [Elven]
Condition • Support Area
To play, spot 2 Elves (or Elrond).
Fellowship: Add [1] to take a card stacked here into hand.
Regroup: If there are no more than 2 cards stacked here, stack a tale from hand here.
They can only be seen when the moon shines behind them, and what is more, with the more cunning sort it must be a moon of the same shape and season as the day when they were written.

With it being unique, I think you can increase the number of cards stacked here to 3.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 31, 2008, 11:41:41 AM
Reply #82

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #82 on: August 31, 2008, 11:41:41 AM »
[2] Rivendell Border Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
Skirmish: Discard an [Elven] tale from hand or play to make this companion gain hunter 1.
Evil things did not come into that valley.

[1] Refreshed and Strong [Elven]
Event • Fellowship
Tale.
Spot 2 Elves to heal a companion and remove a threat.
All of them, the ponies as well, grew refreshed and strong in a few days there. Their clothes were mended as well as their bruises, their tempers and their hopes.

[1] The Fair Valley of Rivendell [Elven]
Condition • Support Area
Tale.
Skirmish: Discard an [Elven] tale from hand or play to make an Elf strength +2.
O! tril-lil-lil-lolly / the valley is jolly, / ha! ha!

[1] Jocularity [Elven]
Event • Skirmish
Tale.
Spot a Dwarf to make an Elf strength +3, or spot an Elf to make a Dwarf strength +3.
"Don't dip your beard in the foam, father!" they cried to Thorin, who was bent almost on to his hands and knees. "It is long enough without watering it."

I guess these are the last [Elven] cards we'll probably have in this set, and also the end of cards you've seen before. Whoopee!
« Last Edit: September 01, 2008, 09:32:39 AM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 31, 2008, 12:13:20 PM
Reply #83

DáinIronfoot

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Re: Rise of the Ring - The Hobbit
« Reply #83 on: August 31, 2008, 12:13:20 PM »
Quote from: Elf_Lvr
[2] Rivendell Border Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
Skirmish: Discard an [Elven] tale from hand or play to make this companion gain hunter 1.
Evil things did not come into that valley.

I'm tempted to say the ability is OP since there's no cap, but it's probably fine since it requires discarding a goodly amount of cards to make a significant difference. Perhaps require spotting an Elf to play him.

Quote from: Elf_Lvr
[1] Refreshed and Strong [Elven]
Event • Fellowship
Tale.
Spot 2 Elves to heal a companion and remove a threat.
All of them, the ponies as well, grew refreshed and strong in a few days there. Their clothes were mended as well as their bruises, their tempers and their hopes.

Nifty, but perhaps make the threat part conditional on being at certain sites (like sanctuaries, forests, dwellings, etc.) or in a certain region.

Quote from: Elf_Lvr
(0) The Fair Valley of Rivendell [Elven]
Condition • Support Area
Tale.
Skirmish: Discard an [Elven] tale from hand to play to make an Elf strength +2.
O! tril-lil-lil-lolly / the valley is jolly, / ha! ha!

Nice. I like how it can discard itself. :up:

Quote from: Elf_Lvr
[1] Jocularity [Elven]
Event • Skirmish
Tale.
Spot a Dwarf to make an Elf strength +3, or spot an Elf to make a Dwarf strength +3.
"Don't dip your beard in the foam, father!" they cried to Thorin, who was bent almost on to his hands and knees. "It is long enough without watering it."

Awesome! I should make a card like this. :hey:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 31, 2008, 02:26:16 PM
Reply #84

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #84 on: August 31, 2008, 02:26:16 PM »
[2] Rivendell Border Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
Skirmish: Discard an [Elven] tale from hand or play to make this companion gain hunter 1.
Evil things did not come into that valley.
Fair enough. But I do agree with DI: he should spot an Elf to play.

[1] Refreshed and Strong [Elven]
Event • Fellowship
Tale.
Spot 2 Elves to heal a companion and remove a threat.
All of them, the ponies as well, grew refreshed and strong in a few days there. Their clothes were mended as well as their bruises, their tempers and their hopes.
I think this should cost [2] - I would still absolutely use it!

(0) The Fair Valley of Rivendell [Elven]
Condition • Support Area
Tale.
Skirmish: Discard an [Elven] tale from hand to play to make an Elf strength +2.
O! tril-lil-lil-lolly / the valley is jolly, / ha! ha!
Has some wording issues. I think it should cost [1] because it's quite good and [Elven] cards like to be on the expensive side.

[1] Jocularity [Elven]
Event • Skirmish
Tale.
Spot a Dwarf to make an Elf strength +3, or spot an Elf to make a Dwarf strength +3.
"Don't dip your beard in the foam, father!" they cried to Thorin, who was bent almost on to his hands and knees. "It is long enough without watering it."
Fair enough.

Thranduil

September 01, 2008, 01:46:53 AM
Reply #85

lem0nhead

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Re: Rise of the Ring - The Hobbit
« Reply #85 on: September 01, 2008, 01:46:53 AM »

[2] Rivendell Border Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
Skirmish: Discard an [Elven] tale from hand or play to make this companion gain hunter 1.
Evil things did not come into that valley.

Seems quite good for just a generic elf. Meh ok.

[1] Refreshed and Strong [Elven]
Event • Fellowship
Tale.
Spot 2 Elves to heal a companion and remove a threat.
All of them, the ponies as well, grew refreshed and strong in a few days there. Their clothes were mended as well as their bruises, their tempers and their hopes.

Wow quite excellent seeing as elf threat removal isnt particularly a strong point.

(0) The Fair Valley of Rivendell [Elven]
Condition • Support Area
Tale.
Skirmish: Discard an [Elven] tale from hand to play to make an Elf strength +2.
O! tril-lil-lil-lolly / the valley is jolly, / ha! ha!

"to" should be "or" yes? This seems a little good for free.

[1] Jocularity [Elven]
Event • Skirmish
Tale.
Spot a Dwarf to make an Elf strength +3, or spot an Elf to make a Dwarf strength +3.
"Don't dip your beard in the foam, father!" they cried to Thorin, who was bent almost on to his hands and knees. "It is long enough without watering it."

Fair enough. Silly name though.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

September 01, 2008, 05:49:18 AM
Reply #86

FM

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Re: Rise of the Ring - The Hobbit
« Reply #86 on: September 01, 2008, 05:49:18 AM »
[2] Rivendell Border Guard [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
Skirmish: Discard an [Elven] tale from hand or play to make this companion gain hunter 1.
Evil things did not come into that valley.

Pretty nice, although I'm not sure his ability would be used a lot. Perhaps if it made it an Archer as well... After all, it IS pretty narrow (even with the huge amount of tales) and the bonus is not that great.

[1] Refreshed and Strong [Elven]
Event • Fellowship
Tale.
Spot 2 Elves to heal a companion and remove a threat.
All of them, the ponies as well, grew refreshed and strong in a few days there. Their clothes were mended as well as their bruises, their tempers and their hopes.

Fair. For flavor reasons, due to its title, I'd allow it to remove a burden, perhaps as an option to either the healing or the threat, or conditionally, if there were no threats for instance.

(0) The Fair Valley of Rivendell [Elven]
Condition • Support Area
Tale.
Skirmish: Discard an [Elven] tale from hand to play to make an Elf strength +2.
O! tril-lil-lil-lolly / the valley is jolly, / ha! ha!

Not following, would you be actually putting it into play without paying its cost? If so, SERIOUSLY overpowered, unless you discard this condition afterwards.

[1] Jocularity [Elven]
Event • Skirmish
Tale.
Spot a Dwarf to make an Elf strength +3, or spot an Elf to make a Dwarf strength +3.
"Don't dip your beard in the foam, father!" they cried to Thorin, who was bent almost on to his hands and knees. "It is long enough without watering it."

Pretty straightforward. Nice.
« Last Edit: September 01, 2008, 05:50:52 AM by Felipe Musco »

September 04, 2008, 06:43:17 PM
Reply #87

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #87 on: September 04, 2008, 06:43:17 PM »
[2] •Dreadful Paths [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
While the Shadow has initiative, the fellowship's current site is a mountain.
Shadow: Discard this condition to play an [Orc] minion; it's twilight cost is -2.
But most of the paths were cheats and deceptions and led nowhere or to bad ends; and most of the passes were infested by evil things and dreadful dangers.

[2] Wail of Wind and Crack of Stone [Orc]
Condition • Site
Weather.
To play, exert an [Orc] minion. Limit 1 per site.
Each time an [Orc] minion wins a skirmish at this site, the Free Peoples player must exert a companion or add a burden.
It was getting bitter cold up here, and the wind came shrill among the rocks.

[5] Rain of Stone [Orc]
Event • Maneuver
Weather. Toil 2.
Spot an [Orc] minion to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
Boulders, too, at times came galloping down the mountain-sides, let loose by midday sun upon the snow, and passed among them (which was lucky), or over their heads (which was alarming).

[1] Chilling Echoes [Orc]
Condition • Site
Weather.
To play, spot an [Orc] minion. Limit one per site.
Each time a companion heals at this site, you may discard a weather condition to add a burden.
The nights were comfortless and chill, and they did not dare to sing or talk too loud, for the echoes were uncanny, and the silence seemed to dislike being broken-except by the noise of water and the wail of wind and the crack of stone.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 05, 2008, 03:18:46 AM
Reply #88

lem0nhead

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Re: Rise of the Ring - The Hobbit
« Reply #88 on: September 05, 2008, 03:18:46 AM »

[2] •Dreadful Paths [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
While the Shadow has initiative, the fellowship's current site is a mountain.
Shadow: Discard this condition to play an [Orc] minion; it's twilight cost is -2.
But most of the paths were cheats and deceptions and led nowhere or to bad ends; and most of the passes were infested by evil things and dreadful dangers.

Id make this spot 2 orc minions as its very cool.

[2] Wail of Wind and Crack of Stone [Orc]
Condition • Site
Weather.
To play, exert an [Orc] minion. Limit 1 per site.
Each time an [Orc] minion wins a skirmish at this site, the Free Peoples player must exert a companion or add a burden.
It was getting bitter cold up here, and the wind came shrill among the rocks.

Wow nasty as heck. Not sure if OP, w8 for other reviews.

[5] Rain of Stone [Orc]
Event • Maneuver
Weather. Toil 2.
Spot an [Orc] minion to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
Boulders, too, at times came galloping down the mountain-sides, let loose by midday sun upon the snow, and passed among them (which was lucky), or over their heads (which was alarming).

Holy crud, this could be catastrophic, up cost. Plus burdens arent really related to a rain of stones so flavour is a little off.

[1] Chilling Echoes [Orc]
Condition • Site
Weather.
To play, spot an [Orc] minion. Limit one per site.
Each time a companion heals at this site, you may discard a weather condition to add a burden.
The nights were comfortless and chill, and they did not dare to sing or talk too loud, for the echoes were uncanny, and the silence seemed to dislike being broken-except by the noise of water and the wail of wind and the crack of stone.

Nice if youre controilling the site path , play next site and stick it on a sanctuary but hard to pull off so well balanced.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

September 05, 2008, 05:57:58 AM
Reply #89

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #89 on: September 05, 2008, 05:57:58 AM »
[2] •Dreadful Paths [Orc]
Condition • Support Area
To play, spot an [Orc] minion.
While the Shadow has initiative, the fellowship's current site is a mountain.
Shadow: Discard this condition to play an [Orc] minion; it's twilight cost is -2.
But most of the paths were cheats and deceptions and led nowhere or to bad ends; and most of the passes were infested by evil things and dreadful dangers.
Seems fine, a bit of a rethink of Barren Land.

[2] Wail of Wind and Crack of Stone [Orc]
Condition • Site
Weather.
To play, exert an [Orc] minion. Limit 1 per site.
Each time an [Orc] minion wins a skirmish at this site, the Free Peoples player must exert a companion or add a burden.
It was getting bitter cold up here, and the wind came shrill among the rocks.
Fair enough. I don't think it's OP.

[5] Rain of Stone [Orc]
Event • Maneuver
Weather. Toil 2.
Spot an [Orc] minion to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
Boulders, too, at times came galloping down the mountain-sides, let loose by midday sun upon the snow, and passed among them (which was lucky), or over their heads (which was alarming).
I'd rather make the weather theme a bigger deal by making the X here weather cards. Other than that, maybe [6] or [7] would sit more comfortably.

[1] Chilling Echoes [Orc]
Condition • Site
Weather.
To play, spot an [Orc] minion. Limit one per site.
Each time a companion heals at this site, you may discard a weather condition to add a burden.
The nights were comfortless and chill, and they did not dare to sing or talk too loud, for the echoes were uncanny, and the silence seemed to dislike being broken-except by the noise of water and the wail of wind and the crack of stone.
Looks fine.

Thranduil