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Author Topic: The Way Into Mordor - Isengard (12/31: Token Machine Stuff)  (Read 112199 times)

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July 14, 2008, 07:36:05 AM
Reply #120

lem0nhead

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Re: The Way Into Mordor - Isengard (7/14: "Things go ill, my friends....")
« Reply #120 on: July 14, 2008, 07:36:05 AM »

[2] Exhaustion [Isengard]
Condition
Strength -1
Response: If a skirmish involving an Uruk-hai is about to end, exert that Uruk-hai to play this condition on a Free Peoples character in that skirmish.
Each time bearer uses a special ability in his or her game text, he or she must exert.
"...as he ran he stumbled in his weariness. At once his enemies leapt forward."

Make it unique if youre having playable on any target as a sneak attack. Takes out your worst enemy without them seeing it coming so needs some restriction.

[1] Evil News [Isengard]
Condition
Skirmish: Play this condition on a companion skirmishing an Uruk-hai.
Bearer may not be spotted by other Free Peoples cards (unless borne by bearer) and may not spot other Free Peoples cards (unless borne by bearer).
Discard this condition at the start of the regroup phase.
"‘I last saw him fighting on the ground behind the wall, but the enemy swept us apart.'"

I see what youre going for but without too much thought effort (im tried) this could have more ramifications on gameplay than you might think. Removing a char as being spottable might mess up rules perhaps.

[1] Things Go Ill [Isengard]
Event • Skirmish
Exert a companion bearing an [Isengard] condition in a skirmish involving an Uruk-hai.
"Up came the Orcs, yelling, with their long arms stretched out to seize him."

Phrase it exert a comp skirmishing an x bearing an x. And id up the cost somehow, dont mind twilight or otherwise but seems excessively cheap.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

July 14, 2008, 08:16:59 AM
Reply #121

DáinIronfoot

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Re: The Way Into Mordor - Isengard (7/14: "Things go ill, my friends....")
« Reply #121 on: July 14, 2008, 08:16:59 AM »
Quote from: lem0nhead
Quote from: DáinIronfoot
[1] Evil News [Isengard]
Condition
Skirmish: Play this condition on a companion skirmishing an Uruk-hai.
Bearer may not be spotted by other Free Peoples cards (unless borne by bearer) and may not spot other Free Peoples cards (unless borne by bearer).
Discard this condition at the start of the regroup phase.
"‘I last saw him fighting on the ground behind the wall, but the enemy swept us apart.'"

I see what youre going for but without too much thought effort (im tried) this could have more ramifications on gameplay than you might think. Removing a char as being spottable might mess up rules perhaps.

Possibly, but I THINK it be alright since it "expires" in regroup. But those are the kinds of things I have you faithful reviewers to help me wade through! :P

Quote from: lem0nhead
Quote from: DáinIronfoot
[1] Things Go Ill [Isengard]
Event • Skirmish
Exert a companion bearing an [Isengard] condition in a skirmish involving an Uruk-hai.
"Up came the Orcs, yelling, with their long arms stretched out to seize him."

Phrase it exert a comp skirmishing an x bearing an x. And id up the cost somehow, dont mind twilight or otherwise but seems excessively cheap.

I'll exert the Uruk and rephrase it. :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 14, 2008, 10:44:37 AM
Reply #122

sickofpalantirs

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Re: The Way Into Mordor - Isengard (7/14: "Things go ill, my friends....")
« Reply #122 on: July 14, 2008, 10:44:37 AM »
Like I said, FM wasn't "the first to recommend assigning C/U/R/R+ status to my cards". Who did you THINK I meant when I told him that, my juicy friend? ;)

Alright, I've done conditions that play on companions for [Isengard] Men and [Isengard] trackers, so why not a couple for our [Isengard] warriors, too? :twisted: Enjoy!

[3] Exhaustion [Isengard]
Condition
Strength -1
Response: If a skirmish involving an Uruk-hai is about to end, exert that Uruk-hai to play this condition on a Free Peoples character in that skirmish.
Each time bearer uses a special ability in his or her game text, he or she must exert.
"...as he ran he stumbled in his weariness. At once his enemies leapt forward."
I think its fine...

[1] Evil News [Isengard]
Condition
Skirmish: Play this condition on a companion skirmishing an Uruk-hai.
Bearer may not be spotted by other Free Peoples cards (unless borne by bearer) and may not spot other Free Peoples cards (unless borne by bearer).
Discard this condition at the start of the regroup phase.
"‘I last saw him fighting on the ground behind the wall, but the enemy swept us apart.'"
wait...so you play it from your hand instead of transferring it? tad odd, but ok

[1] Things Go Ill [Isengard]
Event • Skirmish
Exert an Uruk-hai (or heal that Uruk-hai if it has Berserk or Berserker in its title) to exert a companion skirmishing that Uruk-hai and bearing an [Isengard] condition.
"Up came the Orcs, yelling, with their long arms stretched out to seize him."
couldn't this be 0?
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
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July 15, 2008, 07:03:41 AM
Reply #123

DáinIronfoot

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Re: The Way Into Mordor - Isengard (7/14: "Things go ill, my friends....")
« Reply #123 on: July 15, 2008, 07:03:41 AM »
Where is Thran? ??? I thought he was back by now. I was waiting on a review from him, but....

Oh well. Just one card for now. Yeah, I'm stalling a bit. :P

[2]The Two Towers [Isengard]
Condition • Support Area
To play, spot an [Isengard] minion and a [Sauron] minion.
Each time a [Sauron] event or condition adds a threat, you may exert an [Isengard] minion to add a threat.
Each time an [Isengard] event or condition adds [X], you may exert a [Sauron] minion to add [X] (limit [3]).
"‘The world is changing. Who now has the strength to stand against the armies of Isengard and Mordor?'"
« Last Edit: July 15, 2008, 07:30:09 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 15, 2008, 07:10:23 AM
Reply #124

lem0nhead

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Re: The Way Into Mordor - Isengard (7/14: "Things go ill, my friends....")
« Reply #124 on: July 15, 2008, 07:10:23 AM »
Where is Thran? ??? I thought he was back by now. I was waiting on a review from him, but....

Thats a question thats been puzzling me, he said he was back now hes vanished, and Anvar's not about either.  ???

[3]The Two Towers [Isengard]
Condition • Support Area
To play, spot an [Isengard] minion and a [Sauron] minion.
Each time a [Sauron] event or condition adds X threats, you may exert an [Isengard] minion to add X threats.
Each time an [Isengard] event or condition adds [X], you may exert a [Sauron] minion to add [X].
"‘The world is changing. Who now has the strength to stand against the armies of Isengard and Mordor?'"

I like the idea but it has acres of potential to be broken, a card that adds 4 threats shouldnt be doubled just for an exertion. Perhaps cap it?
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

July 15, 2008, 07:30:55 AM
Reply #125

DáinIronfoot

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Re: The Way Into Mordor - Isengard (7/15: "The world is changing....")
« Reply #125 on: July 15, 2008, 07:30:55 AM »
Tweaked the card rather significantly, and dropped the cost a little to compensate. Better, or has it gone too far the OTHER way now?
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 15, 2008, 07:42:49 AM
Reply #126

lem0nhead

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Re: The Way Into Mordor - Isengard (7/15: "The world is changing....")
« Reply #126 on: July 15, 2008, 07:42:49 AM »
Bingo  :up: Spot on.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

July 15, 2008, 10:18:55 AM
Reply #127

sickofpalantirs

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Re: The Way Into Mordor - Isengard (7/15: "The world is changing....")
« Reply #127 on: July 15, 2008, 10:18:55 AM »
listen to the lem0n...it works for me
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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July 18, 2008, 08:47:26 AM
Reply #128

DáinIronfoot

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Sorry for the lack of updates lately. Been trying to decide where to go next with this culture. I think that question will be answered in everybody's minds after the cards that follow. ;) Enjoy!

[4] Uruk-hai Ravager [Isengard]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Damage +1.
This minion is strength +2 for each site you control.
"‘They bring fire, and they are burning as they come, rick, cot, and tree.'"

[9]Uruk-hai Footmen [Isengard]
Minion • Uruk-hai
Strength: 17
Vitality: 3
Site: 5
Damage +1.
While you control a site, Uruk-hai Footmen is twilight cost -2.
While you control 2 sites, Uruk-hai Footmen is fierce.
While you control 4 sites, Uruk-hai Footmen gains hunter 4.
"‘Now they could hear, borne over the dark, the sound of harsh singing.'"

(0) Burning As They Come [Isengard]
Event • Shadow
Play an Uruk-hai; its twilight cost is -1 for each site you control (limit -4).
"Then they saw torches countless points of fiery light upon the black fields behind, scattered like red flowers, or winding up from the lowlands in long flickering lines. Here and there a larger blaze leapt up."
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 19, 2008, 07:29:59 AM
Reply #129

FM

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Pretty cool, I loved site-controlling Uruks in Tower Block.

July 21, 2008, 01:53:57 AM
Reply #130

lem0nhead

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Sorry for the lack of updates lately. Been trying to decide where to go next with this culture. I think that question will be answered in everybody's minds after the cards that follow. ;) Enjoy!

Where have you gone with them?  ???

 ;)

[4] Uruk-hai Ravager [Isengard]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Damage +1.
This minion is strength +2 for each site you control.
"‘They bring fire, and they are burning as they come, rick, cot, and tree.'"

Fine.

[9]Uruk-hai Footmen [Isengard]
Minion • Uruk-hai
Strength: 17
Vitality: 3
Site: 5
Damage +1.
While you control a site, Uruk-hai Footmen is twilight cost -2.
While you control 2 sites, Uruk-hai Footmen is fierce.
While you control 4 sites, Uruk-hai Footmen gains hunter 4.
"‘Now they could hear, borne over the dark, the sound of harsh singing.'"

Ouch vanguard eat your heart out. Run for your lives!

(0) Burning As They Come [Isengard]
Event • Shadow
Play an Uruk-hai; its twilight cost is -1 for each site you control (limit -4).
"Then they saw torches countless points of fiery light upon the black fields behind, scattered like red flowers, or winding up from the lowlands in long flickering lines. Here and there a larger blaze leapt up."

Dark Approach for uruks? Ichee wowa.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

July 21, 2008, 09:25:19 AM
Reply #131

Thranduil

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[5]Saruman & Gríma, The Wizard and the Worm [Isengard]
Minions • Wizard & Man
Strength: 11
Vitality: 4
Site: 4
When you play Saruman & Gríma, you may play an [Isengard] machine from your draw deck.
Saruman & Gríma may not be assigned to a skirmish.
Shadow: Exert Saruman & Gríma to make an [Isengard] minion strength +2 until the regroup phase.
"‘This night the land will be stained with the blood of Rohan! March to Helm's Deep!'"
I want at least something to tie Saruman and Grima to [Isengard] conditions played on companions, but other than that looks fine. How about make the first ability play an [Isengard] machine or [Isengard] condition?

[2] Pressed Into Service [Isengard]
Event • Shadow
Exert 2 Uruk-hai to wound each villager and each Man companion that does not have a keyword.
"‘Farmers, farriers, stable boys...these are no soldiers.'"
Every Man companion has a keyword: 2, in fact - companion, and Man. You mean 'game text keyword' in which case it's very interesting, but I think it should be a maneuver event. Nice though.

[3] Berserk Grunt [Isengard]
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
Damage +1.
This minion is strength +1 for each wound on a character in its skirmish.
While exhausted, this minion is fierce.
"Again and again the Orcs gained the summit of the outer wall...."
Seems decent.

[6]Battle-Scarred Berserker [Isengard]
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site: 5
Damage +1. Hunter 2.
Battle-Scarred Berserker is strength +1 for each wound on each character in its skirmish.
While exhausted, Battle-Scarred Berserker is fierce.
Regroup: Discard Battle-Scarred Berserker to wound X companions, where X is the number of Free Peoples cultures you spot over 2.
Few of Saruman's berserkers survive to become veterans. Those that do are incredibly deadly warriors.
Again looks good. I would prefer though a reduction of 1 or 2 strength in favour of 1 additional vitality.

[3] Exhaustion [Isengard]
Condition
Strength -1
Response: If a skirmish involving an Uruk-hai is about to end, exert that Uruk-hai to play this condition on a Free Peoples character in that skirmish.
Each time bearer uses a special ability in his or her game text, he or she must exert.
"...as he ran he stumbled in his weariness. At once his enemies leapt forward."
Seems fine with such a hefty cost.

[1] Evil News [Isengard]
Condition
Skirmish: Play this condition on a companion skirmishing an Uruk-hai.
Bearer may not be spotted by other Free Peoples cards (unless borne by bearer) and may not spot other Free Peoples cards (unless borne by bearer).
Discard this condition at the start of the regroup phase.
"‘I last saw him fighting on the ground behind the wall, but the enemy swept us apart.'"
Very interesting card. Also interesting that you've gone for surprise conditions rather than the Blade Tip/Black Breath/Lost in the Woods approach when you know that your doom is nigh! I think it should be discarded at the end of the turn, otherwise it doesn't seem like the most useful thing.

[1] Things Go Ill [Isengard]
Event • Skirmish
Exert an Uruk-hai (or heal that Uruk-hai if it has Berserk or Berserker in its title) to exert a companion skirmishing that Uruk-hai and bearing an [Isengard] condition.
"Up came the Orcs, yelling, with their long arms stretched out to seize him."
Seems good. Could even cost (0) because you have to get the condition on them first.

[2]The Two Towers [Isengard]
Condition • Support Area
To play, spot an [Isengard] minion and a [Sauron] minion.
Each time a [Sauron] event or condition adds a threat, you may exert an [Isengard] minion to add a threat.
Each time an [Isengard] event or condition adds [X], you may exert a [Sauron] minion to add [X] (limit [3]).
"‘The world is changing. Who now has the strength to stand against the armies of Isengard and Mordor?'"
Have I seen this card before? Looks fun. Not actually sure how useful it is, though, not knowing off-hand how many [Sauron] events add threats and how many [Isengard] cards add twilight.

[4] Uruk-hai Ravager [Isengard]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Damage +1.
This minion is strength +2 for each site you control.
"‘They bring fire, and they are burning as they come, rick, cot, and tree.'"
This looks reasonable. I hate site control, but it looks fine. Perhaps he could even have strength 9.

[9]Uruk-hai Footmen [Isengard]
Minion • Uruk-hai
Strength: 17
Vitality: 3
Site: 5
Damage +1.
While you control a site, Uruk-hai Footmen is twilight cost -2.
While you control 2 sites, Uruk-hai Footmen is fierce.
While you control 4 sites, Uruk-hai Footmen gains hunter 4.
"‘Now they could hear, borne over the dark, the sound of harsh singing.'"
I'd be far more likely to use this guy if his twilight cost was 1 or 2 less, with his strength down to match. Of course, I probably wouldn't anyway because I hate site control!

(0) Burning As They Come [Isengard]
Event • Shadow
Play an Uruk-hai; its twilight cost is -1 for each site you control (limit -4).
"Then they saw torches countless points of fiery light upon the black fields behind, scattered like red flowers, or winding up from the lowlands in long flickering lines. Here and there a larger blaze leapt up."
My problem is that Uruk-hai are not Nazgûl and this seems very good for Uruk-hai, as well as also diminishing the uniqueness of Dark Approach. I'd want a lower limit, or a spotting requirement, or a fixed reduction for X sites or something like that.

Thranduil

July 21, 2008, 10:43:41 AM
Reply #132

Elf_Lvr

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[4] Uruk-hai Ravager [Isengard]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Damage +1.
This minion is strength +2 for each site you control.
"‘They bring fire, and they are burning as they come, rick, cot, and tree.'"

Meh. Up strength to 9, at least. Normally you can get 11 strength for 4 twilight, esp. out of an uruk-hai.

Quote
[9]Uruk-hai Footmen [Isengard]
Minion • Uruk-hai
Strength: 17
Vitality: 3
Site: 5
Damage +1.
While you control a site, Uruk-hai Footmen is twilight cost -2.
While you control 2 sites, Uruk-hai Footmen is fierce.
While you control 4 sites, Uruk-hai Footmen gains hunter 4.
"‘Now they could hear, borne over the dark, the sound of harsh singing.'"

Interesting. I think it'd be more "uruk-style" if it got up to D+2 somehow.

Quote
(0) Burning As They Come [Isengard]
Event • Shadow
Play an Uruk-hai; its twilight cost is -1 for each site you control (limit -4).
"Then they saw torches countless points of fiery light upon the black fields behind, scattered like red flowers, or winding up from the lowlands in long flickering lines. Here and there a larger blaze leapt up."

I like the Dark Approach styled card.

In response to Thran's comment, controlled sites are slightly harder to achieve than forests on the adventure path, so the same limit seems reasonable.

Besides, it's a better card for Uruks than Nazzies; site control Uruks were more swarm-based sometimes even without this card, and this is just icing on the big, beautiful, companion-mashing cake.
Happy Hunting!
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Thou cannot unjack what doth hath been jacked. - Menace64
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

July 22, 2008, 12:28:23 PM
Reply #133

DáinIronfoot

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Re: The Way Into Mordor - Isengard (7/22: The Great Host of Isengard)
« Reply #133 on: July 22, 2008, 12:28:23 PM »
Keeping with site control, here are a couple ways to actually GET those sites.

[2]Overmastered [Isengard]
Condition • Support Area
Each time an [Isengard] or [Dunland] minion wins a skirmish, you may exert or discard that minion to place an [Isengard] token here.
Regroup: Remove 2 [Isengard] tokens from here to take control of a site (or 2 sites if you can spot 3 [Isengard] or [Dunland] minions).
"‘Alas for my folk!...It grieves me to fly before them.'"

A relative of both Poised For Assault and Down To The Last Child, the latter of which more or less inspired my choice of lore and the inclusion of [Dunland]. I want to tie those two cultures together a little more anyway.

(0)Greatness of Their Army [Isengard]
Condition
Strength +1
Bearer must be an [Isengard] Uruk-hai.
Each time bearer wins a skirmish, you may choose one: discard an ally; add an [Isengard] token on a machine; or remove an [Isengard] token to take control of a site.
"‘How shall any tower withstand such numbers and such reckless hate?'"

And this is bascially an [Isengard] version of Fury Of The Evil Army.
« Last Edit: July 22, 2008, 01:49:45 PM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 22, 2008, 12:31:27 PM
Reply #134

Elf_Lvr

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[2]Overmastered [Isengard]
Condition • Support Area
Each time an [Isengard] or [Dunland] minion wins a skirmish, you may exert that minion to place an [Isengard] token here.
Regroup: Remove 3 [Isengard] tokens from here to take control of a site (or 2 sites if you can spot 3 [Isengard] or [Dunland] minions).
"‘Alas for my folk!...It grieves me to fly before them.'"

Pretty Similar to DttLC and PfA, like you said. No real complaint, but it seems worse than those two because of two things: The exertion (which by the way is nearly impossible with [Dunland] minions) and a heftier token requirement.

Quote
(0)Greatness of Their Army [Isengard]
Condition
Strength +1
Bearer must be an [Isengard] Uruk-hai.
Each time bearer wins a skirmish, you may choose one: discard an ally; add an [Isengard] token on a machine; or remove an [Isengard] token to take control of a site.
"‘How shall any tower withstand such numbers and such reckless hate?'"

Fine, I guess. Altered FotEA.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.