The Last Homely House

Undying Lands => Valinor => Topic started by: MarcinS on September 17, 2011, 01:04:23 PM

Title: Gemp-LotR enters public beta
Post by: MarcinS on September 17, 2011, 01:04:23 PM
So I've finally decided to do an open-beta of the Gemp-LotR. You can find it at the following address:
http://www.gempukku.com/gemp-lotr

Feel free to register and play. Invite your friends, family and whoever you wish to join, the more - the marrier.

It should be fully functional now and all the Fellowship of the Rings set cards are there for you to use.

Browsers supported - Chrome, Mozilla Firefox, Internet Explorer, Android phones and most likely iPhone/iPad (need confirmation from someone). If you run anything else - give it a try, there is a very big change it will work.

If you run into any problems or find a bug, for example card not working properly - post in this thread. All feedback is appreciated. The server runs official rules.

Be sure to check out the Settings tabs on the lower-left during playing a game to speed up your gameplay. To get information on the card - shift+click it during game or "swipe up" it if on touch-screen device.
Title: Re: Gemp-LotR enters public beta
Post by: Not a Zombie on September 17, 2011, 01:29:20 PM
Not a big deal, but in the deck builder the top arrows for navigating the collection both have a pop out box that says previous page. Awesome job though!
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 17, 2011, 01:42:43 PM
Not a big deal, but in the deck builder the top arrows for navigating the collection both have a pop out box that says previous page. Awesome job though!

Thanks, fixed it. The change will be visible, once I restart the server.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 17, 2011, 04:46:56 PM
I gave Safari a try. It didn't work. Just thought you might be interested to know.
Will look into it tomorrow.
Title: Re: Gemp-LotR enters public beta
Post by: azogsbane on September 17, 2011, 04:49:29 PM
Oh, wait! I spoke to soon. It does seem to work, the main page just looked really funny. Sweet!!!

Update: I built a deck and played a game using Safari. It worked perfectly.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 17, 2011, 04:52:14 PM
Oh, wait! I spoke to soon. It does seem to work, the main page just looked really funny. Sweet!!!
Yeah, I need some graphics on the main page, it looks a bit empty...
Title: Re: Gemp-LotR enters public beta
Post by: bebpc on September 17, 2011, 05:16:45 PM
there is some way to zoom the cards??im trying built a deck on a netbook 7 pol i cant read the cards .other else seem very good, congratz
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 17, 2011, 05:27:52 PM
there is some way to zoom the cards??im trying built a deck on a netbook 7 pol i cant read the cards .other else seem very good, congratz
During game - shift+click, in deck builder - not yet. On touch-screen devices "swipe up" gesture during game for the same effect
Title: Re: Gemp-LotR enters public beta
Post by: azogsbane on September 18, 2011, 11:21:58 AM
I had a great experience using your beta! I hope lots of people start using this.

However, one problem I ran into, in terms of the built-in rules of the game, is that when I had various cards that all had "at the start of the turn..." texts it seemed I was limited to choosing only one of them to use. But in the official rulesyou may use any number of them in any order you choose (though you can only use any particular one once).
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 18, 2011, 11:29:54 AM
I had a great experience using your beta! I hope lots of people start using this.

However, one problem I ran into, in terms of the built-in rules of the game, is that when I had various cards that all had "at the start of the turn..." texts it seemed I was limited to choosing only one of them to use. But in the official rulesyou may use any number of them in any order you choose (though you can only use any particular one once).

Please give an example so I could test it. I believe should have an opportunity to use all of them, game just asks you to choose one to resolve at a time. Once there is only one required action remaining, game resolves it without asking, so you might perceive it wasn't done, when in fact it was. I'll look into it, when I get an example.

I remember that when I tested it, it worked for me with multiple Goblin Armories (required action).

Thanks for the feedback.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 18, 2011, 05:58:45 PM
Thank you for all the feedback I've received. I've managed to find and fix quite a few bugs, both with single cards and the system itself, here is the list off the top of my head.

1. Sanctuary now heals 5 rather than 6 wounds.
2. Ulaire Cantea can now discard weapon borne by character in its skirmish.
3. When card is attached to your opponent card (i.e. Black Breath, Blade Tip), the display no longer hangs, which prevents you from playing when you reload the page, it still does if Frodo is killed, will fix it later, as it requires a bit more changes... but the game is over at that point anyway...
4. When player moves, the next site is now correctly played from opponent's site deck, rather than from free people player's deck.
5. Aragorn's Pipe supposedly didn't work, in fact it did, it was just a bit complicated to use it. Pipes have the magical "spot X" which means you can choose to spot less than all of the matching cards, therefore the game has to give you a chance to choose a different number. In the past, the default was "0" for this action. Right now the default is always logically chosen based on the card. So if it's a beneficial effect (as in case of Aragorn's Pipe), the default will be maximum possible, but player will always be given an option to change it via popup, similar to the one where you choose number of burdens to bid.
6. Mithril Mine no longer allows Shadow player to play FP possessions on opponent's characters from discard.
7. Game no longer freezes when player has Wariness or any other event card that responds to "playing card X" in hand, when a new site is played.
8. When you move to site 9 in Regroup phase, you no longer instantly win. You actually have to go through the Shadow...Regroup phases again. But I got a free win off that once, haha. ;)
9. If you have finished one game, you should be able to join another one, even if the previous one is still displayed in the Game Hall as "Finished".
10. Added lots of stuff to Deck Builder (you might have to reload the page while you're in Deck Builder) - counts of cards FP/Shadow are displayed once you have ring-bearer, ring and sites chosen. Also the validity of the deck is checked and displayed. The collection on the right now also allows to filter the cards based on Culture. The buttons with images look bad, I need someone to do nicer icons with transparent background - please...

Once again, thanks for feedback, and keep it coming.

I've managed to play a couple of games and it seems that most of the stuff is working as intended. The game might require a bit of getting used to, especially the fact, that you have to click on the optional effects for them to work, even if they don't make sense to be optional (Goblin Runner, Goblin Scimitar). But it plays fine, once you get used to that and configure the "Settings" tab to your liking.
Title: Re: Gemp-LotR enters public beta
Post by: Not a Zombie on September 18, 2011, 09:15:54 PM
Changes all look great :up: Huge help for what you did with the deckbuilder! One other thing, I noticed earlier that if you change the caps on your username it will still log you in but as a different user.
Title: Re: Gemp-LotR enters public beta
Post by: Ringbearer on September 19, 2011, 12:55:06 AM
ON the deckbuilder: I couldnt find a button to go back to the main game site.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 19, 2011, 04:12:32 AM
ON the deckbuilder: I couldnt find a button to go back to the main game site.
Yes, the navigation at this point does not exist. That is for two reasons:
1. Browsers offer easy navigation that can be used at the moment (back button). So for now, I'd advise you to use the "Back" button on browser to return to game hall from Deck builder or Finished game.
2. I'm planning to add the navigation later in a form of small tabs on the left, so you could quickly take a peek at the game hall, or watch another game while waiting for someone to join your table.

Working on this is not a priority for me at the moment, as I'd rather fix any bugs that are found first, before adding this. Hope you agree, but just wanted to let you know, that I have it planned to fix it.
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on September 19, 2011, 12:58:04 PM
Hi, I just tried to edit a deck (haven't created one yet) and everytime I tried to click on a card (I'm assuming to add it)  it doesn't do anything.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 19, 2011, 01:12:39 PM
Hi, I just tried to edit a deck (haven't created one yet) and everytime I tried to click on a card (I'm assuming to add it)  it doesn't do anything.
What's your browser and system?
Title: Re: Gemp-LotR enters public beta
Post by: Bascas on September 19, 2011, 04:05:51 PM
I'm a big fan already. Thanks again.

Notes from our game:

There and Back Again edit to effect Frodo, too.

Display Archery total.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 19, 2011, 06:04:14 PM
I'm a big fan already. Thanks again.

Notes from our game:

There and Back Again edit to effect Frodo, too.

Display Archery total.

Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on September 20, 2011, 07:09:24 AM
Hi, I just tried to edit a deck (haven't created one yet) and everytime I tried to click on a card (I'm assuming to add it)  it doesn't do anything.
What's your browser and system?
Windows 7,  Explorer
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 20, 2011, 07:58:42 AM
Windows 7,  Explorer

One more question, which version of Internet Explorer? I'm running Windows 7 and tested it on Internet Explorer 9 and it was working for me. If you are running anything below IE8, you should consider updating.

You can also try downloading a different browser if possible. I would recommend Chrome, as it does image anti-aliasing, which makes the game look much smoother. :D
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on September 20, 2011, 08:51:24 AM
Windows 7,  Explorer

One more question, which version of Internet Explorer? I'm running Windows 7 and tested it on Internet Explorer 9 and it was working for me. If you are running anything below IE8, you should consider updating.

You can also try downloading a different browser if possible. I would recommend Chrome, as it does image anti-aliasing, which makes the game look much smoother. :D

I'm running IE8 - do you think Firefox would work?
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 20, 2011, 08:54:13 AM
I'm running IE8 - do you think Firefox would work?
Firefox worked for me. I've been testing in Chrome, Firefox and IE - all in latest versions.
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on September 20, 2011, 09:05:07 AM
I'm running IE8 - do you think Firefox would work?
Firefox worked for me. I've been testing in Chrome, Firefox and IE - all in latest versions.

I just tried Chrome - Wow! much faster than IE - and it works with the beta!
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on September 20, 2011, 11:33:50 AM
Just ran into some slight problems - played a game and had Legolas (PoM) against a Nazgul - played the card to make Legolas Strength +4 and the Nazgul was given 30 strength total - I still had 9.  Then fiece battle - Nazgul was given 24 strength and aragorn with 8.  so two dead companions at site 2 - definetley needs to be fixed.
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on September 20, 2011, 11:39:57 AM
I had to stop my game - but everytime I try to go back into the beta it brings me back into the game - how do I quit a game?
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 20, 2011, 03:17:33 PM
Just ran into some slight problems - played a game and had Legolas (PoM) against a Nazgul - played the card to make Legolas Strength +4 and the Nazgul was given 30 strength total - I still had 9.  Then fiece battle - Nazgul was given 24 strength and aragorn with 8.  so two dead companions at site 2 - definetley needs to be fixed.
Already fixed that, Drachu reported it. The problem was, that Toldea was assigned to skirmish via ability and then also by the FP player. To the game it meant that there were 2 Toldeas in the skirmish (hence the 24 strength). I don't know where the 30 strength came from though...
I've fixed the problem by preventing the FP player from assigning a minion if it was already assigned by card effect.

Sorry for the inconvenience.

Edit:
Ok, after discussion with Drachu, I've found out where the 30 was coming from. The Common Legolas had a bug, that was adding +3 Strength to all the characters (including minions) in the skirmish if opposed by Nazgul. So (12+3)*2 = 30. So the 30 was coming from 2 bugs at the same time. Tough to find...

Legolas is already fixed, as well as many other cards that have been found to have errors. Seems the Nazgul and Moria are tested well, as these are the cultures played most...
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 20, 2011, 03:20:07 PM
I had to stop my game - but everytime I try to go back into the beta it brings me back into the game - how do I quit a game?
At the moment it's not possible. I'll add very soon option to concede a game.
You will be able to start a new game, once the previous one finishes via means of timing out one of the players - either total time exceeded per game per player (30 minutes), or time per decision (play) exceeded (10 minutes).

I'll add an option to concede very soon, in fact, I'll add it now. It will be available in the game tabs, next to "Chat" and "Settings". Sorry for the inconvenience.
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on September 20, 2011, 06:42:56 PM
no need to be Sorry, it's a beta :)

Did Drachu also mention the problem with the sites?  Specifically the Ford of Bruinen was applying the -5 to every nazgul at the site and every site after that for both players.
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on September 20, 2011, 07:35:31 PM
One other thing that came up in the game was Arwen's Fate automatically exerted both Arwen and Aragorn and added a bunch of strength to the minions.

I think the problem I had earlier with not drawing cards was that I had selected the auto-pass option in the settings.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 21, 2011, 01:20:06 AM
no need to be Sorry, it's a beta :)

Did Drachu also mention the problem with the sites?  Specifically the Ford of Bruinen was applying the -5 to every nazgul at the site and every site after that for both players.
Already fixed.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 21, 2011, 02:42:06 AM
One other thing that came up in the game was Arwen's Fate automatically exerted both Arwen and Aragorn and added a bunch of strength to the minions.
Fixed, will be on the server later today. Thanks for the report.

I think the problem I had earlier with not drawing cards was that I had selected the auto-pass option in the settings.
The auto-pass can't have anything to do with it. All it does, is that if there is no cards to click for the user, it automatically sends "Pass" to the server.

Please describe the drawing cards problem.
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on September 21, 2011, 07:48:57 AM
Basically, I went first and moved twice at the end of the second move regroup phase I had no cards and it didn't draw any cards.  My opponent went and on his regroup phase I couldn't draw cards.  Then I had a turn again and moved once and during the regroup, it didn't draw any cards.  Maybe it was a problem that because I moved twice on the first turn, it applied the 'don't draw cards' in the first move regroup phase from there on out.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 21, 2011, 08:07:49 AM
Basically, I went first and moved twice at the end of the second move regroup phase I had no cards and it didn't draw any cards.  My opponent went and on his regroup phase I couldn't draw cards.  Then I had a turn again and moved once and during the regroup, it didn't draw any cards.
Haha, like 2 days ago I've added a "fix" that if you have no cards in hand, it will not ask you to discard a card during reconcile. Instead what I did, I not only removed the discard a card part if you have no cards, but also the "Draw to 8 cards" effect. I'll fix it today.
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on September 24, 2011, 06:14:07 PM
Certain sites are having their text apply no matter how far the fellowship has moved.  I think this needs to be changed so that the site's text only applies when the fellowship is at that site.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 24, 2011, 10:04:12 PM
Certain sites are having their text apply no matter how far the fellowship has moved.  I think this needs to be changed so that the site's text only applies when the fellowship is at that site.
Back in the day when I played LotR, I played the way you describe. But after reading carefully the Comprehensive rules, I found that:
- "site texts are always active", I assume it means that their static abilities apply all the time, this makes sense since some sites specifically mention that their text only applies when the fellowship is there, for example compare Ford of Bruinen and Dimrill Dale,
- "you can use only site where the current fellowship is", I assume "use" here means activate phase/response ability.

That is how its currently implemented. If the general consensus is that it should work any other way, I'm fine changing thay, not a lot of work.

Unfortunately, the Comprehensive rules raise more questions than they answer if you want to know some rule intricacies. I guess it would be nice to have a rule liaison...
Title: Re: Gemp-LotR enters public beta
Post by: Not a Zombie on September 25, 2011, 08:25:55 AM
Hmm, what you say makes sense. This would change the game hugely... No one plays that way, but it does make sense. Implications: East Road*, Moria Stairway*, Trollshaw forest*, Weatherhills*, Bree Gate, Great Chasm, Lothlorien woods, and a couple more, just to name some from FotR block. This is really insane, gonna have to get a rules expert here.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on September 25, 2011, 09:32:38 AM
It's "sites are always active", not "sites' texts are always active. A site being active means that you can play a card on it, play a card that will replace it, stack a card there, spot a keyword that is on a site etc. Site's text may be used only when the fellowship (currently active one) is there and this applies to all texts, no matter if it's static one, phase action, response action or anything else.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 26, 2011, 04:54:09 AM
It's "sites are always active", not "sites' texts are always active. A site being active means that you can play a card on it, play a card that will replace it, stack a card there, spot a keyword that is on a site etc. Site's text may be used only when the fellowship (currently active one) is there and this applies to all texts, no matter if it's static one, phase action, response action or anything else.
I'll change it that way. Though I'm not in the country now, so I won't be able to apply the fix to server till Friday.
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on September 26, 2011, 07:11:35 AM
Is the Beta currently down?  I can't get into the website.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 26, 2011, 08:29:44 AM
Is the Beta currently down?  I can't get into the website.
Yes, it appears it's down. My guess would be - a friend of mine who takes care of my apartment when I'm away, probably thought I forgot to turn off the PC and did that. I'll try to contact him and get him to start the server again. I'll post here, when it's back up.

Sorry.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on September 26, 2011, 10:14:21 AM
Server is back up.

Sorry for the inconvenience.
Title: Re: Gemp-LotR enters public beta
Post by: Not a Zombie on October 09, 2011, 04:48:43 PM
Twice now the game has frozen at site 2, first time was during assignment and second was during archery. Both timers stopped ticking and neither of us could do anything
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on October 10, 2011, 12:59:51 AM
Twice now the game has frozen at site 2, first time was during assignment and second was during archery. Both timers stopped ticking and neither of us could do anything
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: Not a Zombie on October 17, 2011, 04:17:07 PM
Everything is looking amazing so far :up: Coming for the ring goes into the deck as a free peoples card though.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on October 17, 2011, 04:49:50 PM
Everything is looking amazing so far :up: Coming for the ring goes into the deck as a free peoples card though.
Thanks! Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: Shapeshifter on October 23, 2011, 02:08:26 AM
Here are some things that I´ve found so far:

1C331 Ettenmoors - when using the site ability on Moria Scout, he doesn´t exert.

1C133 Saruman´s Ambition - doesn´t work on Orthanc Assassin(he doesn´t get any strength bonus)

1C121 Bred for Battle - doesn´t exert Orthanc Assassin.

1U178 Goblin Runner - no twilight tokens are removed(probably had something to do with 1U350 Dimrill Dale not turning itself off, as, if I recall correctly, it worked on earlier sites)

Occasionally some card´s special ability doesn´t work(they are skipped). I don´t know if there´s something wrong with the cards themselves or if the auto-pass feature is bugged.

1C349 The Bridge of Khazad-dum - doesn´t let me choose to play the Balrog when I click the site.

1C179 Goblin Scavengers - isn´t playing a weapon from the discard pile, even though Goblin Scimitar is in there.

1P365 Aragorn, King in Exile - skips the option of healing a companion with the Aragorn signet.

1R289 Frodo, Old Bilbo´s Heir - skips Hobbit ally healing(in this case Bounder).

Deckbuilder:

When filtering to Fellowship Block/Isengard/Minions, 4C207 Uruk-hai Raiding Party appears amongst the cards.

It would be more convenient if the close-up window that pops up when you Shift-click a card could be at the size of the cards.

The size of 6U117 Meduseld thumbnail is odd compared to the rest.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on October 23, 2011, 05:58:30 AM
Fixed all 3 problems (yeah all the things you listed had just 3 causes):
- Sites not turning off themselves properly when you left them (therefore Moria Orcs were cheaper after Dimril's Dale was left),
- If an action had only one valid choice (Frodo healing Bounder, Aragorn healing Aragorn signet char, Goblin Scimitar played from discard, Bred for Battle, Ettenmoors, etc), now it fires off correctly,
- Fixed the sites mapping for sets 05 and 06, so now the game client correctly recognizes sites from these sets and displays them horizontally.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on October 23, 2011, 06:01:58 AM
When filtering to Fellowship Block/Isengard/Minions, 4C207 Uruk-hai Raiding Party appears amongst the cards.
That's because Uruk-hai Raiding Party was also printed in set 1 (1C158), and therefore the one from set 4 is playable in Fellowship Block.
Title: Re: Gemp-LotR enters public beta
Post by: Creator on October 28, 2011, 07:06:16 PM
Can't find Eowyn, Daughter of Eomund in the card list...? Also, is there a zoom feature in the decklist builder like in GCCG? The card images are too small.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on October 29, 2011, 03:40:34 AM
Hold Shift key + click on card to see a bigger view. Both in deck builder and while playing.

Title: Re: Gemp-LotR enters public beta
Post by: hsiale on October 29, 2011, 05:47:29 AM
Orc Trooper is incorrectly named "Orc Tropper" in the game.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on October 29, 2011, 07:02:51 AM
Fixed the missing Eowyn and also the name of Orc Trooper
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on October 29, 2011, 08:30:31 AM
Ok, now you can get the same information window about a card, in addition to the Shift+click option, by dragging the card "up", try it.

Now also, by popular demand - if the information window is showing, clicking anywhere in the window closes it.

Fixed the size of the information window in deck-builder and in-game.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on October 29, 2011, 09:30:09 AM
Ok, now you can get the same information window about a card, in addition to the Shift+click option, by dragging the card "up", try it.
Great idea :) works as intended for me
Title: Re: Gemp-LotR enters public beta
Post by: Creator on October 29, 2011, 05:31:19 PM
I have to say, I absolutely love gemp-LOTR right now. It's really well done.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on October 29, 2011, 07:48:42 PM
I have to say, I absolutely love gemp-LOTR right now. It's really well done.
I'm happy you like it. Hopefully more people will give it a try and stay...
Title: Re: Gemp-LotR enters public beta
Post by: Shapeshifter on October 30, 2011, 04:32:00 AM
Gandalfs Staff is missing when filtering FoTR block/Gandalf/possessions, and also for Mines of Moria/Gandalf/Possessions.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on October 30, 2011, 06:02:29 AM
Gandalf's Staff is an artifact and it appears when filtering for artifacts.

That said, it definitely wouldn't hurt if we got two extra filters, "Objects" (returning artifacts and possessions) and "Characters" (returning companions, allies and minions). But I feel this is a low priority thing to do when deck builder will be reworked, together with other search and sorting options.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on October 30, 2011, 06:39:18 AM
That said, it definitely wouldn't hurt if we got two extra filters, "Objects" (returning artifacts and possessions) and "Characters" (returning companions, allies and minions). But I feel this is a low priority thing to do when deck builder will be reworked, together with other search and sorting options.
Added "Items" and "Characters".
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on October 30, 2011, 03:23:22 PM
One really useful thing that I guess will be not hard to implement with game replays already available: dealing with connection issues. GCCG handles it perfectly: games can be saved (and are autosaved anytime one of the players gets disconnected) and finished anytime later.

Also an option to declare game undecided (both players need to agree) would be good, especially useful when someone new to Gemp plays and screws up his situation because of some misclick.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on October 30, 2011, 04:13:15 PM
Uruk Spear doesn't give +2 strength bonus it should give.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on October 31, 2011, 07:57:55 AM
Uruk Spear doesn't give +2 strength bonus it should give.
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on October 31, 2011, 08:33:33 AM
Minions don't die when a fortification (like Citadel of the Stars) reduces their vitality to 0.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on October 31, 2011, 10:55:28 AM
Minions don't die when a fortification (like Citadel of the Stars) reduces their vitality to 0.
Fixed (I hope).
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on October 31, 2011, 11:02:16 AM
I'll test when I use this deck next time :)
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 02, 2011, 06:45:17 AM
I'm afraid that together with my latest opponent we managed to freeze the server completely.

I guess we put a lot of pressure on it. I had a fully loaded fellowship (5 companions, each bearing 4-5 cards, a few cards in support area, deck contained almost no events, I managed to play everything and nothing got discarded) and Moria with 4 Goblin Armories (which I activated quite frequently), 2 Goblin Swarms reloaded each site and a few other conditions. My opponent was not far from me - I killed most his companions but still he had something like 10 FP cards in support area/on Frodo, together with a Nazgul shadow with 4x Gates of the Dead City (which he activated a few times). The game was working quite slowly when I started abusing armories, then when he used all 4 gates the final one didn't work, finally the server stopped responding at all when I went into Summit of Amon Hen with 5 burdens letting my opponent draw 5 cards - this is when everything froze, server didn't respond for a few minutes and when it went up again, we both were moved to game hall.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 02, 2011, 06:49:40 AM
I'm afraid that together with my latest opponent we managed to freeze the server completely.

I guess we put a lot of pressure on it. I had a fully loaded fellowship (5 companions, each bearing 4-5 cards, a few cards in support area, deck contained almost no events, I managed to play everything and nothing got discarded) and Moria with 4 Goblin Armories (which I activated quite frequently), 2 Goblin Swarms reloaded each site and a few other conditions. My opponent was not far from me - I killed most his companions but still he had something like 10 FP cards in support area/on Frodo, together with a Nazgul shadow with 4x Gates of the Dead City (which he activated a few times). The game was working quite slowly when I started abusing armories, then when he used all 4 gates the final one didn't work, finally the server stopped responding at all when I went into Summit of Amon Hen with 5 burdens letting my opponent draw 5 cards - this is when everything froze, server didn't respond for a few minutes and when it went up again, we both were moved to game hall.
Naah, the program uses my computer in less than 1%, so it's definitely not the problem. I'd rather blame my internet connection at home, it gets unstable from time to time and disconnects occur sometimes.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 02, 2011, 08:21:22 AM
O Elbereth! Gilthoniel! when used during a skirmish gives an empty dropdown list to choose from and when you click OK, the window reappears, with no way to get out of there.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 02, 2011, 08:51:52 AM
Cards borne by opponents of Orc Pillager give him +1 strength instead of -1 to those opponents.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 02, 2011, 09:33:21 AM
O Elbereth! Gilthoniel! when used during a skirmish gives an empty dropdown list to choose from and when you click OK, the window reappears, with no way to get out of there.
Fixed (I hope).
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 02, 2011, 09:36:40 AM
Cards borne by opponents of Orc Pillager give him +1 strength instead of -1 to those opponents.
Fixed, all fixes will be visible on server, when I restart it (later tonight).
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 02, 2011, 01:59:57 PM
Forearmed (Elven, Ents of Fangorn) doesn't activate during skirmish.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 02, 2011, 02:15:56 PM
Forearmed (Elven, Ents of Fangorn) doesn't activate during skirmish.
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: Sabrien Reed on November 03, 2011, 11:20:38 AM
Hey Marcin, I keep forgetting that your site exists, but I went back there today and had a look.  It's looking absolutely FANTASTIC!

I've found a few ex-LOTR players on the Shadow Era website, so hopefully I can get them to come along and play and help you find your bugs and generally have some fun!
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 03, 2011, 04:16:15 PM
Eomer's Spear gives damage bonus even when Eomer is not mounted.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 03, 2011, 04:25:28 PM
Eomer's Spear gives damage bonus even when Eomer is not mounted.
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 04, 2011, 10:28:37 AM
Somebody play a game with me.  I'll be waiting in the lobby.  Hit me up!
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 04, 2011, 01:08:06 PM
Ulaire Toldea (FotR) cannot use his ability during the fierce skirmish.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 05, 2011, 07:27:47 AM
Ulaire Toldea (FotR) cannot use his ability during the fierce skirmish.
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 06, 2011, 02:40:43 PM
Morannon decreases twilight cost not only of the first [Sauron] Orc played at site 4T, but also of the next ones (at least the second one).
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 06, 2011, 03:08:34 PM
Morannon decreases twilight cost not only of the first [Sauron] Orc played at site 4T, but also of the next ones (at least the second one).
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 06, 2011, 05:22:55 PM
My Axe Is Notched and Final Count do not increase Legolas and Gimli's respectives strengths when both cards have tokens on them.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 07, 2011, 02:21:10 AM
My Axe Is Notched and Final Count do not increase Legolas and Gimli's respectives strengths when both cards have tokens on them.
Found the problem, fix will be applied in the evening.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 08, 2011, 04:07:26 PM
Ancient Roads increases minions' site number even when you can't spot 3 rangers.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 08, 2011, 06:11:43 PM
Ancient Roads increases minions' site number even when you can't spot 3 rangers.
Fixed. How was it missed before? I saw plenty of people playing with that card...
Title: Re: Gemp-LotR enters public beta
Post by: Not a Zombie on November 08, 2011, 06:50:03 PM
House of Elrond gives shadow player option to remove a burden
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 08, 2011, 11:37:08 PM
Ancient Roads increases minions' site number even when you can't spot 3 rangers.
Fixed. How was it missed before? I saw plenty of people playing with that card...
Probably those who went below 3 rangers were dead quick enough so that they didn't notice. And earlier, when curent site number of an active minion was not displayed, it was harder to see this.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 09, 2011, 02:13:42 AM
House of Elrond gives shadow player option to remove a burden
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: Not a Zombie on November 09, 2011, 01:47:34 PM
Trust me as you once did doesn't have a limit if used more than once
http://lotrtcgdb.com/forums/index.php/topic,6025.0.html
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 09, 2011, 01:49:33 PM
Trust Me As You Once Did needs fixing.  Apparently you can exert more than once per copy per skirmish.  For example, if there's only one copy of TMAYOD in play, you can exert Gandalf more than once per skirmish.
Title: Re: Gemp-LotR enters public beta
Post by: Not a Zombie on November 09, 2011, 02:28:39 PM
Using Toss Me to put itself under the draw deck freezes the game.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 09, 2011, 03:23:28 PM
Trust Me As You Once Did needs fixing.  Apparently you can exert more than once per copy per skirmish.
You should be able to exert as much as you wish. But total strength bonus (from one copy of TMAYOD in play) you should get during a single skirmish should be 3. For example, if you have only two Gandalf signets in fellowship, first exert should give +2 and next one +1.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 09, 2011, 04:00:19 PM
Trust Me As You Once Did needs fixing.  Apparently you can exert more than once per copy per skirmish.  For example, if there's only one copy of TMAYOD in play, you can exert Gandalf more than once per skirmish.
Yes, this needs fixing, just keep in mind, you can exert as many times as you want (can), but it only should give a maximum +3 strength bonus total per copy per phase. Will fix that tomorrow.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 09, 2011, 04:54:52 PM
Using Toss Me to put itself under the draw deck freezes the game.
Fixed, also fixed Trust Me As You Once Did.
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 09, 2011, 07:54:33 PM
Dark Places doesn't allow you to replace your opponent's site to a marsh or underground version of yours.
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 09, 2011, 08:52:09 PM
Sam, Samwise The Brave can prevent a burden from being added using Vision From Afar although the FP player adds the burden, not the shadow card.  That can't be right, is it?
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 10, 2011, 02:07:28 AM
Dark Places doesn't allow you to replace your opponent's site to a marsh or underground version of yours.
From Comprehensive Rules (Individual Card Rulings):
Quote
This card can replace sites only in the Fellowship block format.

I think you were playing with the towers sites at the time... correct me if I'm wrong.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 10, 2011, 02:16:21 AM
Sam, Samwise The Brave can prevent a burden from being added using Vision From Afar although the FP player adds the burden, not the shadow card.  That can't be right, is it?

I wish the rules were any clearer, but here is something that remotely might explain how the cards work:
Quote
The source of an effect is the card on which that effect is printed. Even though a card like an event may require a minion to exert to pay its cost, the source of that effect is the event card and not the minion.

So it's not the FP player adding burden, but the shadow card, it's just the FP player making a choice to add burden or not.

Anyways, there is a different rule creep in this case:
Quote
If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.

So, in case of this interaction, here is what IMO should happen:
Shadow player plays Vision From Afar, FP chooses to add a burden to prevent the effect. FP player has an option to prevent the burden with Sam, as the source of the burden is a shadow card (it's printed on it). But if the FP player chooses to prevent the burden the original Vision From Afar effect (assigning minion to Ring-bearer) will still happen.

I hope that's correct.


Title: Re: Gemp-LotR enters public beta
Post by: legolas3333 on November 10, 2011, 02:37:36 AM
Sam, Samwise The Brave can prevent a burden from being added using Vision From Afar although the FP player adds the burden, not the shadow card.  That can't be right, is it?

Anyways, there is a different rule creep in this case:

Quote
If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.

So, in case of this interaction, here is what IMO should happen:
Shadow player plays Vision From Afar, FP chooses to add a burden to prevent the effect. FP player has an option to prevent the burden with Sam, as the source of the burden is a shadow card (it's printed on it). But if the FP player chooses to prevent the burden the original Vision From Afar effect (assigning minion to Ring-bearer) will still happen.

I hope that's correct.




Correct.
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 11, 2011, 09:01:51 AM
There is a bug with Eowyn, Daughter of Eomund's gametext.  It allows you to play a Rohan possession from your discard pile to heal her during the Maneuver phase.  You should only be able to play Rohan possessions from hand to heal her.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 11, 2011, 09:34:36 AM
There is a bug with Eowyn, Daughter of Eomund's gametext.  It allows you to play a Rohan possession from your discard pile to heal her during the Maneuver phase.  You should only be able to play Rohan possessions from hand to heal her.
Fixed, will be online very late tonight.
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 11, 2011, 11:39:28 AM
Morgul Blade doesn't allow you to transfer Blade Tip from your support area to a companion.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 11, 2011, 04:00:21 PM
Morgul Blade doesn't allow you to transfer Blade Tip from your support area to a companion.
Fixed (I hope).
Title: Re: Gemp-LotR enters public beta
Post by: Not a Zombie on November 12, 2011, 10:51:10 AM
With Barrows of Edoras, the player should get to choose in what order the cards are placed on bottom of the deck
Title: Re: Gemp-LotR enters public beta
Post by: Not a Zombie on November 12, 2011, 12:27:41 PM
Uruk Stormer ability doesn't work, at least not with trackers.
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 12, 2011, 01:14:07 PM
Where are threats placed in RotK block?  Better yet, where are they collected?  I'm playing a RotK block deck and we can't see the threats on the screen.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 13, 2011, 06:50:25 AM
Uruk Stormer ability doesn't work, at least not with trackers.
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: Haplo on November 13, 2011, 09:10:01 AM
 using orc-bane freezes the game, could not exert
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 13, 2011, 10:11:30 AM
using orc-bane freezes the game, could not exert
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 13, 2011, 01:49:36 PM
Where are threats placed in RotK block?  Better yet, where are they collected?  I'm playing a RotK block deck and we can't see the threats on the screen.
Next to deck and hand size displays, now the wound token symbolizes threats.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 14, 2011, 07:05:22 AM
With Barrows of Edoras, the player should get to choose in what order the cards are placed on bottom of the deck
Fixed, as always - online in the evening.
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 15, 2011, 04:41:29 PM
After winning a skirmish with Impatient And Angry, the Shadow player also has the option of removing a burden from the ring-bearer.  Strange.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 16, 2011, 03:28:01 AM
After winning a skirmish with Impatient And Angry, the Shadow player also has the option of removing a burden from the ring-bearer.  Strange.
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: -Enola- on November 16, 2011, 05:04:34 AM
Can't play Get On and Get Away in Fellowship phase.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 16, 2011, 05:16:53 AM
Can't play Get On and Get Away in Fellowship phase.
Fixed, will be available online when server is restarted. Because I had multiple problems like that with events in the past, I've introduced extra check to prevent that from happening in the future.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 16, 2011, 10:25:06 AM
Game doesn't go to Skirmish phase correctly, it stays in Assignment during skirmishes. Because of this it's impossible to play skirmish events and use skirmish special abilities.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 16, 2011, 10:52:46 AM
Game doesn't go to Skirmish phase correctly, it stays in Assignment during skirmishes. Because of this it's impossible to play skirmish events and use skirmish special abilities.
Fixed (and on server). I blame "A Dark Shape Sprang", as I had to change how the skirmish phase works.
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 16, 2011, 02:50:53 PM
Morgul Destroyer doesn't allow you to remove threats to boost his strength during the skirmish phase. 

The threats added by Mordor Guard do not get removed when it is discarded.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 16, 2011, 03:12:48 PM
Morgul Destroyer doesn't allow you to remove threats to boost his strength during the skirmish phase. 

The threats added by Mordor Guard do not get removed when it is discarded.
Fixed:
- "Morgul Destroyer" can now remove threat during Skirmish phase to add +3 strength to itself.
- Discarding cards at the end of regroup, when not moving on, now triggers effects off discarding (i.e. "Mordor Guard").
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 17, 2011, 01:13:37 PM
Foul Things allows you to play any Moria culture card from your discard instead of only minions.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 17, 2011, 01:23:28 PM
Foul Things allows you to play any Moria culture card from your discard instead of only minions.
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 17, 2011, 03:46:46 PM
Players are unable to leave the hall in order to start a game.  Just thought I'd let you know.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 17, 2011, 05:29:29 PM
Players are unable to leave the hall in order to start a game.  Just thought I'd let you know.
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: Jerba on November 18, 2011, 06:39:39 PM
Is there any way to create a table format that will allow me to play any site path? My brothers and I play mixed path format which mixes the block sites and allows players to play sites from any block as long as they are in numerical order. Right now I'm not allowed to create a table as the sites aren't all valid in any existing or test format.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 19, 2011, 08:04:22 PM
Is there any way to create a table format that will allow me to play any site path? My brothers and I play mixed path format which mixes the block sites and allows players to play sites from any block as long as they are in numerical order. Right now I'm not allowed to create a table as the sites aren't all valid in any existing or test format.
I will add some format to accommodate you. Meanwhile - Reflections set is available. Say hi to alternative Ring-bearers.
Title: Re: Gemp-LotR enters public beta
Post by: Arcanite on November 20, 2011, 09:14:35 AM
Just had a game, it's great!
Title: Re: Gemp-LotR enters public beta
Post by: Jerba on November 20, 2011, 04:45:03 PM
Marcin, I have played a few games and really love the program! An error I noticed: new errand doesn't allow the free peoples player to choose which minions to wound. Also, Uruk Foot Soldier is strength 5 according to the card but is strength 4 according to the program. The rotk site Stewards Tomb is site 5 but shows up in the site 4 selection box and is unavailable as a site 5.

Thanks for all of your hard work. I noticed the resistance is starting to show up on characters during the game, is it possible to turn that off during blocks that don't include the cards from set 11 on?
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 20, 2011, 06:36:46 PM
Marcin, I have played a few games and really love the program! An error I noticed: new errand doesn't allow the free peoples player to choose which minions to wound. Also, Uruk Foot Soldier is strength 5 according to the card but is strength 4 according to the program. The rotk site Stewards Tomb is site 5 but shows up in the site 4 selection box and is unavailable as a site 5.

Fixed, I will try to get it on the server in the morning. Thanks for the report.

Thanks for all of your hard work. I noticed the resistance is starting to show up on characters during the game, is it possible to turn that off during blocks that don't include the cards from set 11 on?
Yeah, I don't really know how to make both possible - signets and resistance, because even in movie block, it's good to know resistance of your ring-bearer, in case of bearers like Gimli or Galadriel with variable resistance. I'll try to figure out something, maybe a switch button in "Settings" tab to turn it off/on depending on the game you wish to play.
Title: Re: Gemp-LotR enters public beta
Post by: Jerba on November 20, 2011, 06:54:48 PM

Fixed, I will try to get it on the server in the morning. Thanks for the report.Yeah, I don't really know how to make both possible - signets and resistance, because even in movie block, it's good to know resistance of your ring-bearer, in case of bearers like Gimli or Galadriel with variable resistance. I'll try to figure out something, maybe a switch button in "Settings" tab to turn it off/on depending on the game you wish to play.

Ah, yes. That makes sense. Its not a big deal, definitely a nitpick thing that is not worth much time. I won't be playing anything outside the Movie Block sets so outside of the Ring Bearer I don't need to know anything about resistance.

In the final version will there be any way to clone a deck and work on it without changing the original deck file? Or example, if I have a shadow side that I really want to use with a couple different Free Peoples decks I have to manually build it out for each deck, it would be great to be able to clone a deck and be able to replace some cards but not jeopardize the original build.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 21, 2011, 03:15:34 AM
In Movie and all other formats that use only ring-bearer's resistance it can be displayed on the ring instead of on the companion.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 21, 2011, 03:20:36 AM
In Movie and all other formats that use only ring-bearer's resistance it can be displayed on the ring instead of on the companion.
It's either this, or I was thinking of the resistance background box being in the color of the signet - yellow for Gandalf, green for Frodo, white for Aragorn and that weird color for Theoden, if there is no signet, the default one used now...
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 21, 2011, 06:41:49 AM
Fifth Level is not a fortification as it should be (at least it doesn't appear in deck builder when filtering all fortifications, I haven't checked this during a game yet).
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 21, 2011, 07:40:09 AM
Fifth Level is not a fortification as it should be (at least it doesn't appear in deck builder when filtering all fortifications, I haven't checked this during a game yet).
Fixed, will be on server later tonight.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 21, 2011, 10:17:46 AM
Gate Sentry discards a minion instead of a condition.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 21, 2011, 10:21:07 AM
Gate Sentry discards a minion instead of a condition.
Fixed, will be on server later tonight.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 21, 2011, 10:29:50 AM
Blood Runs Chill doesn't let shadow player choose which cards are discarded (I think there may be a similar problem with Eowyn, Lady of Ithilien but I'm not sure yet).
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 21, 2011, 11:00:02 AM
Blood Runs Chill doesn't let shadow player choose which cards are discarded (I think there may be a similar problem with Eowyn, Lady of Ithilien but I'm not sure yet).
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 21, 2011, 03:10:06 PM
Eomer, Keeper of Oaths lets you play any of the revealed cards, not only [Rohan] possessions.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 21, 2011, 03:31:33 PM
Eomer, Keeper of Oaths lets you play any of the revealed cards, not only [Rohan] possessions.
Thanks, fixed. Will be online when I get a chance to restart the server.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 22, 2011, 09:15:52 AM
Could you change the deck builder so that when I rename the deck it is automatically saved under that name (unless the name is already in use, then a warning is displayed and I get a chance to use another name to avoid overwriting)? I think it's at least 3rd time when I build a deck, rename it and get out of deck builder without saving it :)
Title: Re: Gemp-LotR enters public beta
Post by: Arcanite on November 22, 2011, 10:16:28 AM
I can't stack narsil blade of the faithful on the shards of narsil
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 22, 2011, 11:10:18 AM
I can't stack narsil blade of the faithful on the shards of narsil
I can't see anything that could stop you. Are you sure you pressed The Shards of Narsil first?
Title: Re: Gemp-LotR enters public beta
Post by: Haplo on November 22, 2011, 11:56:29 AM
Terrible and Evil wounds a minon twice with one exertion from gandalf even if its not a nazgul
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 22, 2011, 12:17:50 PM
Terrible and Evil wounds a minon twice with one exertion from gandalf even if its not a nazgul
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 22, 2011, 04:16:34 PM
Minas Tirith Seventh Level doesn't allow you to heal every Elf companion upon moving to it during the regroup phase.
Title: Re: Gemp-LotR enters public beta
Post by: Jerba on November 22, 2011, 06:57:38 PM
Beyond All Darkness isn't allowing the shadow player to use the card.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 22, 2011, 07:00:45 PM
Minas Tirith Seventh Level doesn't allow you to heal every Elf companion upon moving to it during the regroup phase.
it heals when you move FROM the site in regroup.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 22, 2011, 07:07:11 PM
Beyond All Darkness isn't allowing the shadow player to use the card.
code looks fine, please provide replay link. thanks
Title: Re: Gemp-LotR enters public beta
Post by: OneFathom on November 22, 2011, 07:34:23 PM
Jarnsmid makes possessions +1 twilight cost instead of -1.
Title: Re: Gemp-LotR enters public beta
Post by: Jerba on November 22, 2011, 07:44:06 PM
Beyond All Darkness isn't allowing the shadow player to use the card.
code looks fine, please provide replay link. thanks

I think this is it: http://www.gempukku.com/gemp-lotr/game.html?replayId=Tervlon$ynma3asy43jb8omo

KeeJan attempted to play it on the enduring Cantea at the end of the game. Cantea still had vitality available for the exertion but KeeJan said the option to play it was not available. Perhaps it was player error but KeeJan hadn't passed when he attempted to play it. We played with Skype so no chatting occurred in game to refer to.

Thanks!
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 22, 2011, 07:48:37 PM
I think this is it: http://www.gempukku.com/gemp-lotr/game.html?replayId=Tervlon$ynma3asy43jb8omo

KeeJan attempted to play it on the enduring Cantea at the end of the game. Cantea still had vitality available for the exertion but KeeJan said the option to play it was not available. Perhaps it was player error but KeeJan hadn't passed when he attempted to play it. We played with Skype so no chatting occurred in game to refer to.
if it was enduring cantea then you do realise it can't be exerted during skirmish phase. that's why the card could not have been played...
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on November 23, 2011, 02:48:52 AM
Jarnsmid makes possessions +1 twilight cost instead of -1.
Fixed.
Title: Re: Gemp-LotR enters public beta
Post by: Jerba on November 23, 2011, 06:52:10 AM
I think this is it: http://www.gempukku.com/gemp-lotr/game.html?replayId=Tervlon$ynma3asy43jb8omo

KeeJan attempted to play it on the enduring Cantea at the end of the game. Cantea still had vitality available for the exertion but KeeJan said the option to play it was not available. Perhaps it was player error but KeeJan hadn't passed when he attempted to play it. We played with Skype so no chatting occurred in game to refer to.
if it was enduring cantea then you do realise it can't be exerted during skirmish phase. that's why the card could not have been played...

LOL. Well is there anyway your game can teach me how to play the game? :)  Thanks and sorry for the work on that. User FAIL. Keep up the great work.
Title: Re: Gemp-LotR enters public beta
Post by: Creator on November 23, 2011, 07:11:37 PM
This is both a bug report and a rule question.

Unless I'm mistaken, Legolas, Dauntless Hunter should be able to spot Hobbit allies to increase the cost of Shadow events and conditions. As it stands, Gemp is only letting it spot Hobbit companions.

Unless there's a game text modification I don't know about, why shouldn't I be able to spot hobbit allies with Legolas' text? Is this a bug?
Title: Re: Gemp-LotR enters public beta
Post by: Air Power on November 23, 2011, 09:51:00 PM
This is both a bug report and a rule question.

Unless I'm mistaken, Legolas, Dauntless Hunter should be able to spot Hobbit allies to increase the cost of Shadow events and conditions. As it stands, Gemp is only letting it spot Hobbit companions.

Unless there's a game text modification I don't know about, why shouldn't I be able to spot hobbit allies with Legolas' text? Is this a bug?

From CR 4.0:

"unbound
Only companions can be unbound (not
allies or minions). Any companion without
the Ring-bound keyword is an unbound
companion."
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 24, 2011, 12:32:10 AM
"games played in last 24 hours: 66"

With all Movie block cards implemented activity has really went up a lot :) Yesterday I played with 7 different opponents.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on November 30, 2011, 09:10:46 AM
I still think next skirmish to resolve should be chosen by clicking on your opponent's characters in this skirmish, not on yours, misclicks that make you accidentally use Boromir, Son of Denethor, Gimli, Son of Gloin or any other such card should not decide games (and they sometimes do).
Title: Re: Gemp-LotR enters public beta
Post by: Elfrond on December 02, 2011, 09:05:29 PM
MarcinS, the fifth circle fortification card wasn't working.  It asked to exert 2 men or spot 3 knights, but didn't transfer.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on December 03, 2011, 11:01:35 AM
MarcinS, the fifth circle fortification card wasn't working.  It asked to exert 2 men or spot 3 knights, but didn't transfer.
Fixed. Next time, please report it in a bug thread.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on December 03, 2011, 01:26:25 PM
Due to my recent problems with disconnections (usually happening during the weekend), I've finally decided to move the service to a hosted service. It's already up and running, two things:
- all the Game History is lost (I really didn't wanted to copy it to the host service), so you start with a clean slate,
- if you can't connect to the service, your computer might have cached the old IP of the service, so you might wish to flush your DNS cache, to do that on Windows do the following:
1. Menu Start, and depending on your Windows version, either select "Run" option, or type "cmd" (without quotes) in the "Search programs and files".
2. Type "ipconfig /flushdns" (withough quotes) and press enter.

After that you should restart your browsers (close and open it up again) and you should be able to connect to the new service.
Title: Re: Gemp-LotR enters public beta
Post by: Creator on December 03, 2011, 05:20:27 PM
I did all those steps and I'm still having major connection issues. I got dropped in the middle of a game and I still can't get back in.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on December 03, 2011, 05:28:58 PM
I did all those steps and I'm still having major connection issues. I got dropped in the middle of a game and I still can't get back in.
these steps should be followed if you can't connect at all, for the first time to the new server.
If you get disconnected from the game, then most likely it's the problem with your connection . you can try letting me know what's the error code you are getting in game (in brackets).
Title: Re: Gemp-LotR enters public beta
Post by: Creator on December 03, 2011, 07:49:43 PM
Server keeps disconnecting in the middle of the game. I switched computers and it's still doing it. I don't think it's just me-- someone else said they're having the same problem. I forgot to look at the error code.

EDIT
Here's the message:

"The game hall had a problem communicating with the server (0), no new updates will be displayed."
Title: Re: Gemp-LotR enters public beta
Post by: Jerba on December 03, 2011, 09:05:27 PM
I was having chat problems tonight. It would crash and I would miss a bunch of messages. Error I received was:
"Chat had a problem communicating with the server (404), no new messages will be displayed, but your messages still might get sent.
Reload the browser page (press F5) to resume the chat."

It happened several times in a row.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on December 03, 2011, 10:04:25 PM
Ok, I did some changes in the chat code, so it should be more forgiving for people on a bad connection. It will transparently retry connecting a few times before reporting the error so you might play without interruption. I've also changed the error messages.

As for errors you've seen (and reported so far):
- 404 - means the chat room was closed (it's closed 10 minutes after the game is finished), so you should move to Game Hall (error message changed to suggest that),
- 0 - means your browser was unable to connect to the server, with the new hosting, it HAS to be problem with your Internet connection being unstable.
Title: Re: Gemp-LotR enters public beta
Post by: Creator on December 03, 2011, 10:48:53 PM
I should add that I was getting the 404 BEFORE I was getting the 0. I'd hit refresh a couple of times then I'd get a 0. My connection is super stable; even when I had problems with Gemp, I was able to access other sites fine.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on December 04, 2011, 06:30:18 AM
When you can't enter the game directly, try going into Game Hall (main page). Maybe your game was already finished (opponent conceded), or something. If your game is in progress you will be redirected to it from Game Hall automatically.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on December 15, 2011, 11:24:23 AM
Marcin, this is the Promo list :) Promos 56-60 and 62-67 are promo-only cards with no copy in any other set.

0_1,1_324
0_2,3_106
0_3,3_32
0_4,1_337
0_5,3_42
0_6,1_343
0_7,3_1
0_8,1_351
0_9,3_24
0_10,2_51
0_11,3_69
0_12,1_13
0_13,1_50
0_14,1_89
0_15,3_121
0_16,4_117
0_17,4_270
0_18,5_128
0_19,5_93
0_20,12_161
0_21,6_37
0_22,6_83
0_23,7_81
0_24,8_10
0_25,7_86
0_26,7_36
0_27,10_121
0_28,7_16
0_29,7_228
0_30,6_76
0_31,1_221
0_32,6_30
0_33,4_274
0_34,1_15
0_35,4_116
0_36,2_74
0_37,2_85
0_38,4_91
0_39,4_271
0_40,4_41
0_41,1_90
0_42,2_50
0_43,2_84
0_44,6_31
0_45,4_267
0_46,5_7
0_47,6_50
0_48,8_26
0_49,8_87
0_50,9_16
0_51,9_26
0_52,9_51
0_53,9_52
0_54,9_48
0_55,10_87
0_61,8_84
0_68,9_1
0_69,11_25
0_70,11_33
0_71,11_57
0_72,11_58
0_73,11_68
0_74,11_95
0_75,11_111
0_76,11_139
0_77,11_154
0_78,11_172
0_79,11_15
0_80,12_112
0_81,12_180
0_82,12_184
0_83,11_219
0_84,11_173
0_85,11_108
0_86,11_170
0_87,11_21
0_88,11_146
0_89,12_30
0_90,13_43
0_91,13_111
0_92,12_90
0_93,11_163
0_94,13_153
0_95,12_144
0_96,11_211
0_97,11_222
0_98,12_176
0_99,12_177
0_100,12_73
0_101,12_20
0_102,13_92
0_103,12_179
0_104,12_54
0_105,11_224
0_106,13_128
0_107,13_67
0_108,11_226
0_109,11_219
0_110,11_222
0_111,11_220
0_112,11_221
0_113,13_182
0_114,11_224
0_115,11_225
0_116,11_223
0_117,13_66
0_118,13_124
0_119,13_71
0_120,15_110
0_121,15_158
0_122,15_17
0_123,15_5
0_124,15_18
0_125,15_54
0_126,15_162
0_127,17_93
0_128,17_47
0_129,18_59
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on December 15, 2011, 11:25:22 AM
Thanks! I'll add it to the deck builder on next restart. :D
Title: Re: Gemp-LotR enters public beta
Post by: jahataku on December 16, 2011, 05:11:49 AM
is there a way to import .deck files from gccg?

i'm kinda lazy to make 40 decks all over again :P
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on December 16, 2011, 05:46:45 AM
Nope. what's the format of the file?
Title: Re: Gemp-LotR enters public beta
Post by: jahataku on December 16, 2011, 05:55:34 AM
.deck is the format of all decks in gccg. maybe you could contact kralik for some programming mumbo jumbo to get them working on gemp?
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on December 16, 2011, 05:56:40 AM
.deck is the format of all decks in gccg. maybe you could contact kralik for some programming mumbo jumbo to get them working on gemp?
Hehe, I can try, though he did not reply to my previous message.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on December 22, 2011, 07:34:58 AM
A nice feature would be a text box in the deck builder where you could enter some text that would be saved together with the deck and displayed as "Deck info" at the beginning of the game, above the window where you enter your bid (and disappear once you bid). I would definitely keep some notes about starting fellowship and bidding there, probably also a quick strategy reminder - once you have 15-20 decks (which is not hard at all if you want to be able to play all formats) it will happen from time to time that you play a deck first time for a month and a quick read of what it is supposed to do during the game is very helpful :)
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on January 17, 2012, 08:48:49 AM
With card collections implemented and filling, I think the "My cards" tab in deck builder needs new filtering possibility - we need to be able to display only cards of a given rarity (or of some rarities, e.g. only C and U), also a filter for foil/non-foil/all would be useful.
Title: Re: Gemp-LotR enters public beta
Post by: Felagund on January 17, 2012, 03:40:25 PM
Also, sorting by site number for sites!  Maybe even turned on by default.  Right now adding sites to a deck is the one part that really feels like a chore.
Title: Re: Gemp-LotR enters public beta
Post by: Arcanite on January 20, 2012, 06:19:02 AM
Also, sorting by site number for sites!  Maybe even turned on by default.  Right now adding sites to a deck is the one part that really feels like a chore.

Yes, This!
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on January 20, 2012, 07:09:54 AM
Also, sorting by site number for sites!  Maybe even turned on by default.  Right now adding sites to a deck is the one part that really feels like a chore.

Yes, This!

I'm working on this.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on January 22, 2012, 03:20:19 AM
Effective stats in card info box should display resistance. For ringbearer only on pre-Shadows adventure path, for all companions otherwise.

You should be able to view cards remaining in your adventure deck during the game.
Title: Re: Gemp-LotR enters public beta
Post by: ellesar on January 28, 2012, 03:37:09 AM
i have a question about opp. win%.
in first week i have a 63.29 opp win%
in the second week it is 54.69%
yet in overall results it is only 52.67%
this doesn't seems logic to me.
Title: Re: Gemp-LotR enters public beta
Post by: mcfion on January 28, 2012, 05:16:50 AM
Hello... I'm a starter here... I don't LotR in a long time, but I'm teaching some friends how to play with my few cards...

I have a suggestion to help new players: pre-build decks! Some decks already ready to use, my suggestion is to use the official pre-build decks and the decks by top players of the official tournament! Like those tournament decks of magic... This way new players can play right away and after having a more accurate idea of the game, he can make his own decks! What you guys think?
Title: Re: Gemp-LotR enters public beta
Post by: Air Power on January 28, 2012, 09:30:53 AM
Hello... I'm a starter here... I don't LotR in a long time, but I'm teaching some friends how to play with my few cards...

I have a suggestion to help new players: pre-build decks! Some decks already ready to use, my suggestion is to use the official pre-build decks and the decks by top players of the official tournament! Like those tournament decks of magic... This way new players can play right away and after having a more accurate idea of the game, he can make his own decks! What you guys think?

I'm not involved in the program, but let me know if you need some starter decklists and I'll post what I have.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on January 28, 2012, 01:51:15 PM
i have a question about opp. win%.
in first week i have a 63.29 opp win%
in the second week it is 54.69%
yet in overall results it is only 52.67%
this doesn't seems logic to me.
Lets say in Week 1 you play one opponent and you win. That opponent will not play anyone else.
Your opponent win % in Week 1 will be 0%. Lets say, the same thing happens in second week, with a different opponent, your opponent win % in Week 2 will be 0% as well.

If your opponent from Week 1 won his only game in week 2, and your opponent from Week 2 won his only game in week 1, your total opp win % for the whole league (after week 2) will be 50%.

So to summarize - there is no mathematical formula to figure out the Opp Win % of the whole league, based on Opp Win % for each week.
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on March 14, 2012, 04:04:51 PM
(long post alert)

For some time I've been noting down various things that I found could be useful, I guess with all sets done this is good time to post the list so that you can go over the suggestions and choose what to implement (I hope you choose all ;) ). Those are mostly usability issues, aimed at saving time and allowing more efficient use of the site.

1. Deck builder

1a. [Gollum] culture button should be also in the shadow cultures row, with the already existing one displaying FP [Gollum] cards and the new displaying Shadow [Gollum] cards.

1b. Sites should not be a card type, there should be a separate button for switching from draw deck building to adventure deck building (when this button is on, card type selection and culture buttons should be deactivated and keywords list should be changed so that you can search sites by terrain keywords). When the button is off, no sites should be displayed, when it's on, only sites can be displayed (as we can use merchant as collection manager now, there's no need to display sites and non-sites together in deck builder).

1c. Deck builder should show in some way if there are unsaved changes done to the deck you are currently working on.

1d. When deck is saved, cards in each box should be sorted (for example by: 1. Card type 2. Culture 3. Quantity in deck 4. Collector's number - in draw deck boxes, in adventure deck box by site number if old style sitepath is used, by twilight cost if shadows sitepath is used). If a deck is changed, after a few versions it is a complete mess and sometimes I need to note down the decklist, delete all cards and build the deck from scratch, so that I can clearly see what is in it.

1e. Automatically generated text deck list should be available when needed (useful to post a deck to forum/website/send to someone) - for example in this (http://lotrtcgdb.com/forums/index.php/topic,6969.0.html) thread formatting used is very nice and easy to read.

1f. Advanced deck settings. Together with the deck, there should be a possibility of saving:
- default bid,
- default starting fellowships,
- autopass settings,
- some notes about the deck.

Default bid and starting fellowship can be set using the same way we use now to bid and play fellowship during each game. Both for bid and starting fellowship there should be a choice whether to use it automatically skipping game start procedure or just hint but leave the procedure as it is (so that you bid/play companions, but default bid is not 0 but your set amount and in companions choice the one you should play to get default fellowship is highlighted), and the choice should be done independently for casual and tournament games. If due to a change in deck default bid results in autocorrupt it should be reset to 0, also if starting fellowship becomes impossible to play it should be reset.

For autopass, there should be a choice for each phase (for maneuver, archery, assignment, skirmish and regroup separate choice for FP and shadow sides of the deck) and also for each response event in the deck (there's nothing more annoying than FP player finding out you hold All Blades Perish in hand because the game waits for you to respond, when playing a deck with this card I definitely prefer losing some time by having to pass every time my Nazgul takes a wound, even if I don't have the event in hand, so that my opponent can't be sure if I have it). The choice saved with deck would be loaded at the game start and should be possible to change during the game if for example you are low on time and want to autopass more.

Notes about deck: I play mainly FotR block and Movie. I have 9 decks for each of those formats (and things will get worse when I get into some more formats building decks for them) and sometimes a quick reminder of main deck's strategy displayed above bidding box would really help me if for example I play a deck first time for a month.

2. Game hall

2a. When you put mouse over "Watch game" button, list of all players in game room should be displayed (so that you can find someone who is watching a game quickly).

2b. It would be nice if game hall chat was available also from some other places - merchant or game room if you're watching the game, not playing.

3. Game room

3a. Each site on the adventure path (or in support area) should have its owner listed in the info box. Adventure decks should be treated like discard piles - you should see number of cards in each of them and be able to look through your adventure deck at any time.

3b. When choosing a site on new style adventure path, next to each possibility amount of twilight you will have at the start of the shadow phase should be displayed next to each site (of course amount you'd have if no optional actions are used).

3c. Game should show somehow if current assignment/skirmish phase is normal or fierce one.

3d. If there are less than 3 minutes left to player decision time-out, additional clock warning about it should be displayed (complicated assignment phases can take close to 10 minutes and it would be good to avoid losses because you don't know you're thinking for too long).

3e. "Pass" and "Done" buttons should appear in opposite corners of box they are in so that it's harder to misclick.

3f. For the same reasons, choosing next skirmish to resolve should look differently than using ability of a companion in that skirmish (for example by using a different colour around the card when choosing a skirmish, or making it go around both companion and minions when choosing a skirmish).

4. Merchant

4a. Next to "Owned" selection there should be also second one "Wanted" so that you can look for cards you need. Deck builder should have a button "Add deck to want list", when used, deck is compared with "My cards" and all cards you lack to build it are added to want list (and removed once you buy them or remove from the list).

4b. Sorting by collector's info should be available. Turning off merchant's prices display should be possible (so that merchant can also become a good tool to look through your collection without unneeded info clogging the picture).

----------
That's everything that's on my list now, I hope you find it useful :) Two things to remember: for 1f purposes The Witch-king, Black Lord and Orc Crusher are also "response events", for 3c there are two possibilities to have a skirmish that's neither normal nor fierce (A Dark Shape Sprang and The Witch-king's Beast, Fell Creature).
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on March 15, 2012, 03:54:43 AM
Quick comments:

Deck builder
- 1a - won't do it, at least not soon, a culture is a culture, there is no distinction between FP Gollum and Shadow Gollum,
- 1b - won't do it, both merchant and deck builder use the same mechanism for filtering and sorting and I would like to keep it the same across both, to avoid code duplication,
- 1c - will do that,
- 1d - won't do it on save, will do it on load of deck, so when you load a deck, all the cards will be properly sorted (in one way, or another),
- 1e - this requires a bit of work, as I need to add sub-titles to all the unique cards that have them, will do that at some point,
- 1f - will do the following - notes about the deck, default bid and autopass settings, will not do - starting fellowship, as to validate it during deck building, if the starting fellowship is playable, it would have to start the game in background, to check card interactions (-1 twilight if you can spot, etc), it's also difficult for effects that trigger of playing a card, like R Pippin from FotR,
- extra - will also add extra checkbox for "is about to wound one of your characters" pausing and waiting for your input, please note, that deck builder is not able to check what the cards do for the same reason as above for starting fellowship, so I can't check what type of "is about to" events are in your deck, also at the moment there are 12 types of "is about to" effects, and 38 types of "when/whenever/for each" effects and you probably don't want to fill 50 checkboxes to "tune" each of your decks,

Game hall
- 2a - won't do it - that's too much extra information sent too often, for a very narrow use,
- 2b - won't do it - that's what browser tabs are for,

Game room
- 3a - will do that,
- 3b - won't do it - you should be able to easily count it and for a game itself it might be difficult in some cases,
- 3c - already done (after restart),
- 3d - will add that,
- 3e - will do that,
- 3f - will do that,

Merchant
- 4a - I will do something a bit different, the purpose is to see what you need to build your deck using "My cards" - so in the merchant, there will be an extra box to select a deck, and it will filter only cards that you need to buy, to have that deck,
- 4b - will do that,
Title: Re: Gemp-LotR enters public beta
Post by: bibfortuna25 on March 15, 2012, 05:56:41 AM
3B: The problem is that the window for choosing a new site covers up the spot where the twilight counter is. I can move that window a little bit, but not far enough to see how much is currently in the pool.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on March 15, 2012, 07:00:48 AM
3B: The problem is that the window for choosing a new site covers up the spot where the twilight counter is. I can move that window a little bit, but not far enough to see how much is currently in the pool.
You can resize the window with the site cards... If it's still a problem, I can try figuring out something else.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on March 15, 2012, 09:40:17 AM
Progress report (after restart):
- done - 1d, 3a, 3c, 3f, 4b
- remaining - 1c, 1e, 3d, 3e, 4a
Title: Re: Gemp-LotR enters public beta
Post by: Gartax on March 20, 2012, 07:59:48 PM
It should be cool to have a foil filter in the deck builder and in the merchant. Thanks
Title: Re: Gemp-LotR enters public beta
Post by: ellesar on March 21, 2012, 03:20:13 AM
there is already a foil filter :p
Title: Re: Gemp-LotR enters public beta
Post by: bibfortuna25 on March 24, 2012, 08:45:14 PM
It seems MarcinS has disappeared off the face of the earth. There haven't been any updates to the program's latest bugs.
Title: Re: Gemp-LotR enters public beta
Post by: TelTura on March 25, 2012, 01:09:10 AM
He's only been gone a week.  Don't be so quick to jump to conclusions.
Title: Re: Gemp-LotR enters public beta
Post by: Nitsuj on March 25, 2012, 01:55:32 PM
It seems MarcinS has disappeared off the face of the earth. There haven't been any updates to the program's latest bugs.

Wow, do you sound spoiled here.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on March 25, 2012, 11:00:12 PM
It seems MarcinS has disappeared off the face of the earth. There haven't been any updates to the program's latest bugs.
I'm in Malaysia at the moment. I'll be back to "normal duties" on Friday, I'll fix all the reported bugs during the weekend.
Title: Re: Gemp-LotR enters public beta
Post by: TelTura on March 25, 2012, 11:35:36 PM
See?  It's not even something stupid, like "I was hit by a semi and can barely move my shattered hands", it's "I'm stuck using fracking satellite internet and can barely load this forum, let alone my repository and test environment".

Lag is always a good reason.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on March 26, 2012, 12:15:37 AM
Lol, yeah.

I'm an aspiring-to-be-pro Magic player, which requires travelling. Not that I'm complaining - I'm loving it!
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on March 31, 2012, 04:49:17 AM
Progress report:
- done - 1c, 1d, 1e, 3a, 3c, 3e, 3f, 4b
- remaining - 3d, 4a
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on March 31, 2012, 04:56:05 AM
Example deck list produced by the server:

Ring-bearer: Frodo, Reluctant Adventurer
Ring: The One Ring, The Ruling Ring

Adventure deck:
Farmer Maggot's Fields
Trollshaw Forest
Frodo's Bedroom
Balin's Tomb
The Bridge of Khazad-dum
Dimrill Dale
Anduin Confluence
Shores of Nen Hithoel
Summit of Amon Hen

Free Peoples Draw Deck:
1x Arwen, Elven Rider
2x Legolas, Prince of Mirkwood
2x Gandalf, The Grey Pilgrim
3x Boromir, Son of Denethor
2x Merry, From O'er the Brandywine
1x Sam, Proper Poet
1x Thrarin, Dwarven Smith
1x Dinendal, Silent Scout
1x Golradir, Councilor of Imladris
1x Barliman Butterbur, Prancing Pony Proprietor
1x Filibert Bolger, Wily Rascal
1x Rosie Cotton, Hobbiton Lass
2x Wizard Staff
1x Flaming Brand
1x Shield of Boromir
1x Frying Pan
2x Hobbit Sword
3x Intimidate
4x Mysterious Wizard
3x Strength of Spirit
2x Swordarm of the White Tower
2x Deft in Their Movements
2x Hobbit Intuition
1x Hobbit Stealth
1x Hobbit Sword-play
1x There and Back Again

Shadow Draw Deck:
1x Goblin Backstabber
4x Goblin Flankers
3x Goblin Runner
4x Goblin Scavengers
3x Goblin Spearman
1x The Balrog, Durin's Bane
2x Orc Butcher
3x Orc Guard
1x Orc Pillager
1x Orc Scout
1x Orc Soldier
2x Úlairë Enquëa, Ringwraith in Twilight
1x Úlairë Otsëa, Lieutenant of Morgul
1x Goblin Scimitar
4x Goblin Spear
2x Drums in the Deep
2x Host of Thousands
3x Old Differences
1x The Long Dark
1x Orc Bowmen
2x Under the Watching Eye
Title: Re: Gemp-LotR enters public beta
Post by: Rhyme on April 06, 2012, 09:53:56 AM
Hello... I love you site... may I suggest the following....

1)  Deck builder : since there will be many new leagues going on soon... it will save a lot of time for players to build deck if you include the filter for such league in the pull down button to filter out the card for a specific league (e.g. set 4 and 5 only)

2) Game hall : when creating a game table, I think it will be better to have a box for let us to input a short description/comment (let say max 30 characters) for that game.  it make us find player to test decks easier...

3) Merchant :  it's great that now you already have all sets included.   and we can purchase boosters too... will it be very trouble to also have starter deck for sale too?  I can see that you will eventually host leagues that only use self-owned cards... it will be faster for us to start collecting starting with starter deck??

Title: Re: Gemp-LotR enters public beta
Post by: hsiale on April 06, 2012, 03:55:37 PM
One more thing I forgot about previously, but would be very useful, especially when playing on public computers (and I guess not hard to implement either). We need a "Logout" button somewhere in the game hall :)
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on April 09, 2012, 09:09:58 AM
I remember you said once that "Collector's" leagues and tournaments will have higher prize support. First of such events is coming, could you tell us what are the current prize support schemes in Gemp? All I know 100% is a non-collector's weekly prizes:

1st win - a booster choice,
2nd win - a foil common,
3rd win - a booster choice,
4th win - a non-foil promo,
5th win - a booster choice,
6th win - a foil promo,
7th win - a foil uncommon,
8th win - a booster choice,
9th win - a foil common and a non-foil promo,
10th win - a booster choice.

Knowing what prizes are possible to win would help us choose the leagues to join when we have limited time to play :)
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on April 09, 2012, 09:35:10 AM
The prizes for individual game wins are the same. The only difference is the end of the league booster count. It will be twice as much as sealed leagues, and over 5 times as many as non-collector's constructed (excluding current one).
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on April 09, 2012, 10:10:16 AM
Is there a reason for exact numbers/formulae not to be revealed (and added to League Rules on Gemp site). It is of course clear that it's worth entering a league if you are going to play all games (unless you lose (close to) all games), but with many leagues available people will need this knowledge to decide if they should enter a league when they know they will have time only to play part of the games.

Why do the sealed leagues have better prize support than non-collector's constructed now that the only difference is card pool available - as the cards you use in sealed league no longer go to your collection after it is finished?
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on April 09, 2012, 10:16:27 AM
Is there a reason for exact numbers/formulae not to be revealed (and added to League Rules on Gemp site). It is of course clear that it's worth entering a league if you are going to play all games (unless you lose (close to) all games), but with many leagues available people will need this knowledge to decide if they should enter a league when they know they will have time only to play part of the games.

Why do the sealed leagues have better prize support than non-collector's constructed now that the only difference is card pool available - as the cards you use in sealed league no longer go to your collection after it is finished?

Here is the formula:
        int count = (int) Math.floor((2 * playersCount + 24) / (position + 9) - 2.4);
        if (count > 0)
            count = 1 + (int) Math.floor((count - 1) * multiplier);

Where the multipliers are:
0.35 - for constructed leagues (excluding the current one)
1 - for sealed league
2 - for collector's constructed leagues

The reason for sealed leagues having better prize support than non-collector's constructed being, that there is no way of making collector's sealed events.
Title: Re: Gemp-LotR enters public beta
Post by: jahataku on April 16, 2012, 04:29:32 AM
Thanks for implementing starter decks :)

When can we expect starters for ROTK, SoG and MD to be added?

Are you planning to add anything else to the merchant option? New products or something like that?
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on April 16, 2012, 06:26:06 AM
Thanks for implementing starter decks :)

When can we expect starters for ROTK, SoG and MD to be added?

Are you planning to add anything else to the merchant option? New products or something like that?

I'll get all the other starters, when I find a monkey to type them in the format I need. ;)

I'm planning to add the promo collections to the merchant at some point.
Title: Re: Gemp-LotR enters public beta
Post by: bibfortuna25 on April 16, 2012, 08:11:57 AM
One suggestion for the program:

Could you make it so when a card is played to a player's support area, it is placed next to all other cards of that title? It would be much more convenient if, say all the copies of Goblin Armory or A Promise or whatever are grouped together on the playing surface.
Title: Re: Gemp-LotR enters public beta
Post by: MarcinS on April 16, 2012, 08:16:30 AM
One suggestion for the program:

Could you make it so when a card is played to a player's support area, it is placed next to all other cards of that title? It would be much more convenient it, say all the copies of Goblin Armory or A Promise or whatever are grouped together on the playing surface.
That would mean, that the client side has to know the name of the card (it doesn't at the moment). This would have to be sent to the client, which might increase the amount of information sent too much.

Anyway - at the moment you can easily drag the cards around their zones (hand, support, minions, companions) with your mouse, so you can arrange them anyway you want.
Title: Re: Gemp-LotR enters public beta
Post by: bibfortuna25 on April 16, 2012, 08:22:51 AM
Oh, I didn't know I could drag cards around. That's a good solution!
Title: Re: Gemp-LotR enters public beta
Post by: hsiale on April 20, 2012, 03:49:10 AM
I feel that with multiple leagues running simultaneously we need a more predictable league system. Currently we don't know what leagues are coming next, when do they come and how long will they last. And all those things must be decided each time for a single league, which increases maintenance time.

A proposal of a simple system that would require only decisions on what format a new league uses:

1. Each league consists of 4 series. Each serie lasts 9 days.
2. At any given time, 3 leagues are running. One sealed, one constructed, one collector's constructed. As soon as a league ends, another one (of the same type, but with different format) starts.
3. A league starts every 12 days.

This gives us a system that spreads events evenly on the calendar (a league series would start exactly every third day). People know what to expect and they can prepare.

How to start this:

Current Towers Constructed league ends on 22.04. Let's call this Day 0.

Day 0 (22.04.2012) TTT Constructed #1 ends.            
Day 1 (23.04.2012) New Constructed Serie 1 starts.
Day 2 (24.04.2012)                  
Day 3 (25.04.2012)                  
Day 4 (26.04.2012) FotR Collector's Constructed Serie 3 starts.               
Day 5 (27.04.2012)                  
Day 6 (28.04.2012) TTT Sealed #2 Serie 4 starts.         
Day 7 (29.04.2012)                  
Day 8 (30.04.2012)                  
Day 9 (1.05.2012)                  
Day 10 (2.05.2012) FotR Collector's Constructed ends. New Constructed Serie 2 starts.
Day 11 (3.05.2012)                  
Day 12 (4.05.2012) TTT Sealed #2 ends.         
Day 13 (5.05.2012) New Sealed Serie 1 starts.   
Day 14 (6.05.2012)                  
Day 15 (7.05.2012)                  
Day 16 (8.05.2012)                  
Day 17 (9.05.2012)                  
Day 18 (10.05.2012)                  
Day 19 (11.05.2012) New Constructed Serie 3 starts.
Day 20 (12.05.2012)                  
Day 21 (13.05.2012)                  
Day 22 (14.05.2012) New Sealed Serie 2 starts.   
Day 23 (15.05.2012)                  
Day 24 (16.05.2012)                  
Day 25 (17.05.2012) New Collector's Serie 1 starts. System fully working from now on.      
Day 26 (18.05.2012)                  
Day 27 (19.05.2012)                  
Day 28 (20.05.2012) New Constructed Serie 4 starts.
Day 29 (21.05.2012)                  
Day 30 (22.05.2012)                  
Day 31 (23.05.2012) New Sealed Serie 3 starts.   
Day 32 (24.05.2012)                  
Day 33 (25.05.2012)                  
Day 34 (26.05.2012) New Collector's Serie 2 starts.      
Day 35 (27.05.2012)                  
Day 36 (28.05.2012) New Constructed ends.

Transition costs are two weeks without a Collector's league running (both Constructed and Sealed leagues fit into the schedule and a new can start as soon as the current finishes). I think that's not a lot, especially as two weeks more for people to get cards and build decks will not do any harm. This league still would start less than a month from now, so its format should be announced soon, collector's leagues need to be announced well in advance.

What do you think of this?
Title: Re: Gemp-LotR enters public beta
Post by: bibfortuna25 on April 25, 2012, 05:44:32 PM
For the merchant, could there be a way to filter sets by which cards I actually have? When I'm selling cards, I would like to browse through without seeing a bunch of cards that have a 0 in front of them.
Title: Re: Gemp-LotR enters public beta
Post by: Not a Zombie on April 25, 2012, 06:11:37 PM
On the right upper corner near the cards, there is a quantity owned >= [dropdown box]. Just make the dropdown box 1 or greater
Title: Re: Gemp-LotR enters public beta
Post by: bibfortuna25 on April 25, 2012, 09:53:54 PM
I did not see that part of the merchant. Thanks!