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Author Topic: Gemp-LotR enters public beta  (Read 24034 times)

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November 22, 2011, 07:48:37 PM
Reply #150

MarcinS

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Re: Gemp-LotR enters public beta
« Reply #150 on: November 22, 2011, 07:48:37 PM »
I think this is it: http://www.gempukku.com/gemp-lotr/game.html?replayId=Tervlon$ynma3asy43jb8omo

KeeJan attempted to play it on the enduring Cantea at the end of the game. Cantea still had vitality available for the exertion but KeeJan said the option to play it was not available. Perhaps it was player error but KeeJan hadn't passed when he attempted to play it. We played with Skype so no chatting occurred in game to refer to.
if it was enduring cantea then you do realise it can't be exerted during skirmish phase. that's why the card could not have been played...
New/old way to play Lord of the Rings online.
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November 23, 2011, 02:48:52 AM
Reply #151

MarcinS

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Re: Gemp-LotR enters public beta
« Reply #151 on: November 23, 2011, 02:48:52 AM »
Jarnsmid makes possessions +1 twilight cost instead of -1.
Fixed.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

November 23, 2011, 06:52:10 AM
Reply #152

Jerba

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Re: Gemp-LotR enters public beta
« Reply #152 on: November 23, 2011, 06:52:10 AM »
I think this is it: http://www.gempukku.com/gemp-lotr/game.html?replayId=Tervlon$ynma3asy43jb8omo

KeeJan attempted to play it on the enduring Cantea at the end of the game. Cantea still had vitality available for the exertion but KeeJan said the option to play it was not available. Perhaps it was player error but KeeJan hadn't passed when he attempted to play it. We played with Skype so no chatting occurred in game to refer to.
if it was enduring cantea then you do realise it can't be exerted during skirmish phase. that's why the card could not have been played...

LOL. Well is there anyway your game can teach me how to play the game? :)  Thanks and sorry for the work on that. User FAIL. Keep up the great work.

November 23, 2011, 07:11:37 PM
Reply #153

Creator

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Re: Gemp-LotR enters public beta
« Reply #153 on: November 23, 2011, 07:11:37 PM »
This is both a bug report and a rule question.

Unless I'm mistaken, Legolas, Dauntless Hunter should be able to spot Hobbit allies to increase the cost of Shadow events and conditions. As it stands, Gemp is only letting it spot Hobbit companions.

Unless there's a game text modification I don't know about, why shouldn't I be able to spot hobbit allies with Legolas' text? Is this a bug?

November 23, 2011, 09:51:00 PM
Reply #154

Air Power

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Re: Gemp-LotR enters public beta
« Reply #154 on: November 23, 2011, 09:51:00 PM »
This is both a bug report and a rule question.

Unless I'm mistaken, Legolas, Dauntless Hunter should be able to spot Hobbit allies to increase the cost of Shadow events and conditions. As it stands, Gemp is only letting it spot Hobbit companions.

Unless there's a game text modification I don't know about, why shouldn't I be able to spot hobbit allies with Legolas' text? Is this a bug?

From CR 4.0:

"unbound
Only companions can be unbound (not
allies or minions). Any companion without
the Ring-bound keyword is an unbound
companion."
"If the world becomes pagan and perishes, the last man left alive would do well to quote the Iliad and die." -G.K. Chesterton, The Everlasting Man

November 24, 2011, 12:32:10 AM
Reply #155

hsiale

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Re: Gemp-LotR enters public beta
« Reply #155 on: November 24, 2011, 12:32:10 AM »
"games played in last 24 hours: 66"

With all Movie block cards implemented activity has really went up a lot :) Yesterday I played with 7 different opponents.

November 30, 2011, 09:10:46 AM
Reply #156

hsiale

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Re: Gemp-LotR enters public beta
« Reply #156 on: November 30, 2011, 09:10:46 AM »
I still think next skirmish to resolve should be chosen by clicking on your opponent's characters in this skirmish, not on yours, misclicks that make you accidentally use Boromir, Son of Denethor, Gimli, Son of Gloin or any other such card should not decide games (and they sometimes do).

December 02, 2011, 09:05:29 PM
Reply #157

Elfrond

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Re: Gemp-LotR enters public beta
« Reply #157 on: December 02, 2011, 09:05:29 PM »
MarcinS, the fifth circle fortification card wasn't working.  It asked to exert 2 men or spot 3 knights, but didn't transfer.

December 03, 2011, 11:01:35 AM
Reply #158

MarcinS

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Re: Gemp-LotR enters public beta
« Reply #158 on: December 03, 2011, 11:01:35 AM »
MarcinS, the fifth circle fortification card wasn't working.  It asked to exert 2 men or spot 3 knights, but didn't transfer.
Fixed. Next time, please report it in a bug thread.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

December 03, 2011, 01:26:25 PM
Reply #159

MarcinS

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Re: Gemp-LotR enters public beta
« Reply #159 on: December 03, 2011, 01:26:25 PM »
Due to my recent problems with disconnections (usually happening during the weekend), I've finally decided to move the service to a hosted service. It's already up and running, two things:
- all the Game History is lost (I really didn't wanted to copy it to the host service), so you start with a clean slate,
- if you can't connect to the service, your computer might have cached the old IP of the service, so you might wish to flush your DNS cache, to do that on Windows do the following:
1. Menu Start, and depending on your Windows version, either select "Run" option, or type "cmd" (without quotes) in the "Search programs and files".
2. Type "ipconfig /flushdns" (withough quotes) and press enter.

After that you should restart your browsers (close and open it up again) and you should be able to connect to the new service.
« Last Edit: December 03, 2011, 01:34:13 PM by MarcinS »
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

December 03, 2011, 05:20:27 PM
Reply #160

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Re: Gemp-LotR enters public beta
« Reply #160 on: December 03, 2011, 05:20:27 PM »
I did all those steps and I'm still having major connection issues. I got dropped in the middle of a game and I still can't get back in.

December 03, 2011, 05:28:58 PM
Reply #161

MarcinS

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Re: Gemp-LotR enters public beta
« Reply #161 on: December 03, 2011, 05:28:58 PM »
I did all those steps and I'm still having major connection issues. I got dropped in the middle of a game and I still can't get back in.
these steps should be followed if you can't connect at all, for the first time to the new server.
If you get disconnected from the game, then most likely it's the problem with your connection . you can try letting me know what's the error code you are getting in game (in brackets).
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

December 03, 2011, 07:49:43 PM
Reply #162

Creator

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Re: Gemp-LotR enters public beta
« Reply #162 on: December 03, 2011, 07:49:43 PM »
Server keeps disconnecting in the middle of the game. I switched computers and it's still doing it. I don't think it's just me-- someone else said they're having the same problem. I forgot to look at the error code.

EDIT
Here's the message:

"The game hall had a problem communicating with the server (0), no new updates will be displayed."
« Last Edit: December 03, 2011, 07:51:16 PM by Creator »

December 03, 2011, 09:05:27 PM
Reply #163

Jerba

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Re: Gemp-LotR enters public beta
« Reply #163 on: December 03, 2011, 09:05:27 PM »
I was having chat problems tonight. It would crash and I would miss a bunch of messages. Error I received was:
"Chat had a problem communicating with the server (404), no new messages will be displayed, but your messages still might get sent.
Reload the browser page (press F5) to resume the chat."

It happened several times in a row.

December 03, 2011, 10:04:25 PM
Reply #164

MarcinS

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Re: Gemp-LotR enters public beta
« Reply #164 on: December 03, 2011, 10:04:25 PM »
Ok, I did some changes in the chat code, so it should be more forgiving for people on a bad connection. It will transparently retry connecting a few times before reporting the error so you might play without interruption. I've also changed the error messages.

As for errors you've seen (and reported so far):
- 404 - means the chat room was closed (it's closed 10 minutes after the game is finished), so you should move to Game Hall (error message changed to suggest that),
- 0 - means your browser was unable to connect to the server, with the new hosting, it HAS to be problem with your Internet connection being unstable.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished