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11
Towers Standard / Re: Mithrandir
« Last post by ununtrium on March 20, 2025, 10:54:28 AM »
Well, after just a couple of years I have managed to come up with an updated version of the Mithrandir deck idea ;)

Here goes the Free Peoples side only:

Free Peoples (37)      
n/a   2C102   Frodo, Reluctant Adventurer
n/a   1R1   The One Ring, Isildur's Bane
      
1x   1P365   Aragorn, King in Exile (starting)
1x   6C45   Smeagol, Poor Creature (starting)
      
1x   6R30   Gandalf, Mithrandir
1x   1R96   Boromir, Lord of Gondor
1x   1R307   Pippin, Hobbit of some Intelligence
      
2x   2R22   Gandalf’s staff
1x   3R34   Narya
1x   4R100   Shadowfax
3x   1R83   Servant of the Secret Fire
2x   6U36   Threw down my Enemy
1x   4R92   Grown suddenly tall
      
2x   4U123   Hard Choice
1x   4U132   Ranger’s Sword, Blade of Aragorn (maybe Aragorn's Bow, instead?)
3x   3R41   Gondor Bowmen
      
2x   1U91   Aragorn’s Pipe
2x   1U74   Gandalf’s Pipe
3x   1C300   Longbottom Leaf
3x   1C305   Old Toby
2x   3C32   Fireworks
      
1x   5R116   Sting, Baggins Heirloom
1x   2R105   Mithril Coat
2x   3C31   Depart Silently
      
Sitepath      
1x   6U116   Westfold
1x   4U333   Plains of Rohan Camp
1x   4U337   Barrows of Edoras
1x   4U344   Westemnet Hills
1x   4U351   Hornburg Parapet
1x   4U354   Hornburg Armory
1x   4U356   Hornburg Causeway
1x   6U119   Valley of Saruman
1x   4U363   Palantir Chamber

I have taken onboard pretty much all the advice given above (I think) and I added a pipes package for healing and burden removal. Otherwise, I am trying to make the most of Aragorn Signet Healing and kitting out Gandalf. Smeagol and the Pipeweeds are supposed to help me cycle through the rather large deck. Boromir and Pippin are splash companion support, especially if things get rough(er).

Since I hardly ever play online (which is a shame!), I have NOT tested the deck yet. Any ideas and suggestions on how to improve the deck would be most appreciated.

Cheers, everyone!
12
Chamber of Mazarbul / Re: FotR Uruk Possessions
« Last post by Not a Zombie on March 18, 2025, 09:57:02 AM »
Thanks for the feedback PC! Just a few clarifications: this is definitely intended to help the uruk beat down strategy and give some variety to FotR uruk decks. I don't expect anyone to ever have all of these possessions in a single deck, more pick a few to shore up weaknesses or support some different strategies.  Uruk-hai Sword was never a great possession unless you plan on doing a discard deck, otherwise there are better event options generally, so I wasn't particularly worried if a few of these were stronger that it.

Now on to some specifics:
Uruk shield: Agreed, this is my favorite. It would have a place in many decks without breaking anything.

Uruk Bow: I was thinking this could open up a uruk archer strat in FotR block. I debated on the cost, and I think you are right, (2) is too much. It becomes super powerful then in TTT (maybe) with uruk archers, but also takes up valuable deck space, so maybe its still fine at (1). I couldn't think of another interesting ability to add.

Uruk Armor: Agreed, not much use for extra vitality in FotR block on uruks. However, extra vitality can help vs archers. Basically anything that can keep uruks alive can help stop a double.

Uruk Helm I agree is very strong, but somewhat forces you to go the possession strategy.

Uruk armory was definitely only intended to arm uruks, the orc interaction was an oversight on my part. However, it doesn't seem too bad? I could go either way on this. One other option for this card that you did not mention, but was top of my mind: you can basically include a few "splash" possessions that don't normally see much play but help against specific strategies, and be able to pull exactly the right possession consitantly to make a difference. Kind of opens up a toolkit for uruks that is otherwise a bit lacking


Now I'm curious what your thoughts are in context of TTT and TS, and even movie block
13
Valinor / Re: Sealed Masters Tournament Decklists
« Last post by Cw0rk on March 09, 2025, 08:46:08 AM »
Thank you for organizing this!
14
Valinor / Sealed Masters Tournament Decklists
« Last post by bign19 on March 06, 2025, 09:53:16 PM »
The first gala in the Sealed Masters Tournament will be Big Baddies. The King Block site path will be used for this league. Players will be given the following:

-One starter deck (see 4 options below)
-One booster pack from each of the first 10 sets (excluding Reflections)

Decklists:

Gorbag's Command Starter
Ring-bearer: Frodo, Courteous Halfling
Ring: The One Ring, The Ruling Ring

Adventure deck:
Edoras Hall
West Road
Hall of the Kings
Pelennor Prairie
Steward's Tomb
Minas Tirith Fourth Circle
Osgiliath Crossing
Watchers of Cirith Ungol
Haunted Pass

Free Peoples Draw Deck:
1x Enraged Horseman
1x Grimbold, Marshal of Rohan
1x Rohirrim Guard
1x Théoden, Leader of Spears
1x Éomer, Keeper of Oaths
1x Éowyn, Dernhelm
1x Merry, Noble Warrior
1x Herugrim
1x Horn of the Mark
1x King's Mail
2x Long Spear
1x Merry's Armor
3x Rider's Mount
2x Rohirrim Javelin
1x Éowyn's Sword, Dernhelm's Blade
2x Hobbit Sword
1x Mithril-coat
2x An Honorable Charge
1x Fey He Seemed
1x Morning Came
2x No Living Man
1x Noble Intentions
1x With Strength to Fight

Shadow Draw Deck:
4x Gorbag, Covetous Captain
2x Morgul Brawler
3x Morgul Destroyer
2x Morgul Hound
1x Morgul Mongrel
2x Morgul Spearman
1x Morgul Whelp
1x Úlairë Enquëa, Faster Than Winds
1x Úlairë Nelya, Black-Mantled Wraith
2x Úlairë Nertëa, Winged Hunter
1x Úlairë Otsëa, Black-Mantled Wraith
2x Gorbag's Sword
1x Morgul Axe
2x Ten Times Outnumbered
2x War Long Planned
1x Flung Into the Fray
2x Stronghold of Minas Morgul


Gothmog's Conquering Starter
Ring-bearer: Frodo, Courteous Halfling
Ring: The One Ring, The Ruling Ring

Adventure deck:
Steps of Edoras
West Road
Base of Mindolluin
Osgiliath Fallen
Crashed Gate
Minas Tirith Sixth Circle
Pelennor Grassland
Morgul Vale
Dagorlad

Free Peoples Draw Deck:
1x Denethor, Steward of the City
1x Faramir, Defender of Osgiliath
1x Ingold
1x Iorlas
1x Knight of Dol Amroth
1x Turgon, Man of Belfalas
1x Pippin, Guard of Minas Tirith
1x Armor
1x Gondor Bow
1x Gondorian Sword
1x Knight's Mount
2x Knight's Spear
1x Pippin's Armor
2x Hobbit Sword
1x Dagger Strike
1x Great Gate
1x Greatest Stronghold
2x War Must Be
1x Noble Intentions
1x Citadel of the Stars
1x City Wall
1x Fifth Level
2x First Level
1x Garrison of Osgiliath
1x Guarded
1x Seventh Level

Shadow Draw Deck:
3x Gorgoroth Axeman
2x Gorgoroth Keeper
2x Gorgoroth Swarm
4x Gothmog, Lieutenant of Morgul
2x Mordor Pillager
2x Orc Captain
2x Orc Fighter
2x Orc Infantry
1x Siege Troop
2x Banner of the Eye
2x Gothmog's Warg
2x Beaten Back
1x Din of Arms
1x Morgai
1x Tower Walkway
1x Troop Tower


Sauron's Corruption Starter
Ring-bearer: Frodo, Tired Traveller
Ring: The One Ring, The Ruling Ring

Adventure deck:
Rohirrim Road
Rohirrim Camp
Hall of the Kings
City of the Dead
City Gates
Minas Tirith Seventh Circle
Ruined Capitol
Cross Roads
Slag Mounds

Free Peoples Draw Deck:
1x Elrond, Witness to History
2x Lórien Swordsman
1x Elendil, High-king of Gondor
1x Gondorian Knight
1x Isildur, Heir of Elendil
1x Knight of Gondor
2x Elven Bow
1x Elven Sword
1x Footman's Armor
2x Knight's Spear
2x Hobbit Sword
1x Aiglos
1x Vilya, Ring of Air
1x Narsil, Blade of the Faithful
2x Ancient Enmity
1x Flee in Terror
1x Might of Númenor
2x Stout Resistance
1x Halfling Deftness
1x Ancient Blade
1x Hosts of the Last Alliance
1x The Last Alliance of Elves and Men
1x Foes of Mordor
1x Garrison of Osgiliath

Shadow Draw Deck:
3x Desert Fighter
3x Desert Villain
3x Easterling Guard
3x Easterling Lieutenant
2x Easterling Pillager
2x Easterling Regiment
1x Easterling Sergeant
4x Sauron, The Lord of the Rings
4x War Towers
1x Rallying Call
2x Surging Up
2x Window of the Eye


Shelob's Web Starter
Ring-bearer: Frodo, Hope of Free Peoples
Ring: The One Ring, The Ruling Ring

Adventure deck:
Sleeping Quarters
King's Tent
Hall of the Kings
Anduin Banks
Pelennor Flat
Minas Tirith Third Circle
Ruined Capitol
Northern Ithilien
Haunted Pass

Free Peoples Draw Deck:
1x Sméagol, Slippery Sneak
1x Sam, Great Elf Warrior
2x Hobbit Sword
2x Orc Armor
1x Sting, Bane of the Eight Legs
1x Phial of Galadriel, Star-glass
2x Sneaking!
1x Where Shall We Go
1x A Marvel
2x Chance Observation
1x Hobbit Intuition
1x It Burns Us
1x Narrow Escape
2x Nine-fingered Frodo and the Ring of Doom
1x Orc-bane
2x Severed His Bonds
2x You Must Help Us
1x A Light in his Mind
2x A Promise
1x Morgai Foothills
1x Rare Good Ballast
1x There and Back Again

Shadow Draw Deck:
3x Gollum, Old Villain
4x Shelob, Eater of Light
3x Goblin Man
3x Isengard Shaman
1x Isengard Smith
1x Gate Veteran
1x Morgul Skirmisher
2x Orc Assassin
2x Orc Savage
3x Cirith Ungol Watchman
2x Larder
1x Spider Poison
2x Web
1x Let Her Deal With Them
1x Unabated in Malice
15
Council of Cobra / Re: Custom Lotr cards
« Last post by TelTura on March 06, 2025, 06:39:10 PM »
Blank templates may be found here: https://lotrtcgpc.net/templates.html

And a fully-fledged card generator is here: https://lotrtcgpc.net/cardgen.html
16
Movie / Re: Dwarves - Initiative Corruption
« Last post by Ruhster on March 03, 2025, 08:02:29 PM »
I like this deck.  I was able to go 5-5 with it.  It has been the best so far.  If the shadow can get set up, it is mean, especially against the alternate ring bearers.  I found that the Dwarf have is mostly there to survive, and allow the shadow to go for the win.  If I had to change anything, I would add Barrak Khazad for the dwarves and Great and Terrible as the dawn, or maybe thin and streched and desperate defense of the ring for the shadow.
17
Valinor / My Cards Relaunch
« Last post by Phallen Cassidy on March 02, 2025, 01:46:05 PM »
Ever since the death of My Cards many years ago, I've periodically brought up that the system should be rethought and relaunched. Past discussion has always been philosophical: if we relaunch My Cards, how should we do it? Most recently was 2 years ago on the PC discord, where I had quite a bit of discussion with a few members of the PC. Ultimately, a complete overhaul of My Cards is a lot of effort and the PC isn't willing to prioritize it over other things. I think this is something worth working for though, so over the past few months I've worked out how to move forward on my own. Now discussion can be practical: I am relaunching my cards, what do you think? I have most of it figured out, the few minor gaps I'm planning to fill in along the way. Suggestions are still appreciated :)

Overview
My Cards will be a long-term way to play the game without having access to all the cards. While players can and should play to win, it will strive to be the sealed equivalent of casual constructed play. Players will have more and more of their decks completed as time goes on, meaning the meta is constantly and naturally evolving as decks contain more and more of the best cards. To prevent players from eventually having all the cards they could want, My Cards will always take place during a "season." Collections are reset at the start of every season, currently planned for around 11 months. In addition to the long duration, two key distinguishing factors between My Cards and any other way to play: The Merchant and Daily Swiss Tournaments.

The Merchant will be the primary way that players acquire cards for their decks. Players will have a weekly allowance to buy packs and cards from The Merchant. In addition to the money, free packs will be given out every week to bolster collections. The price of packs will stay the same throughout the season but the price of a card price will rise as more players buy it and fall the longer it goes without any purchases. For the first season I have set prices based on a few tangible metrics, but for future seasons the initial price will be based on the card's sales from the last season.

Daily Tournaments will be the primary way to play My Cards. Rather than create a table whenever you want, twice per day a swiss tournament queue will open up for 3-game bouts. The format for these tournament queues will change from day to day: first they are both Fellowship Block, then Movie Block, then Fellowship again. For now, these are the only two formats that My Cards will entertain.

Alright, there's my plan. Here are the details for anyone who wants to know them.

Currency and Collection Reboot
Currency will be reworked: "gold" will be singularly for My Cards and "silver" will be turned into "tickets" for everything else (currently only used to cover event fees). Existing gold and silver amounts will have to be cleared out. I had considering doing something with the gold amount as a kind of "years of service" award, but I dunno anymore. Nothing really makes sense except figure it out later and move all gold over to tickets pending a ticket rework. Ticket income will carry forward the same as the current gold income, though new accounts will start with nothing instead of 250. This will serve only to cause a minor delay in new accounts joining a league to make abuse a tiny bit harder.

A new personal collection simply called "Collection" will be created and everything currently in the My Cards collections will be moved there without loss. I have a separate plan to rework this "Collection" into something fun, though I suspect it'll take longer to create.

My Cards Reboot
My Cards will run for a "season," current plan is for them to last around 11 months. Players start with 60 gold (packs cost 10 gold), both non-deluxe starters in sets 1 and 7, and one of every pack from 1-10. Latecomers (new accounts) get the same cards without any starting gold. With the possible exception of this starting pool, anything added to My Cards will no longer pop up on Gemp so that those who wish to ignore it can ignore it.

The season will kick off with a My Cards league, either Fellowship or Movie depending on which is next up in the usual Sealed rotation. This will last 2 weeks. Daily swiss tournaments will be changed back to using My Cards (likely with adjusted times). At the end of the league, these daily tournaments ("dailies") will be the only way to regularly play My Cards. Fellowship and Movie will continue to be the only two supported formats.

When the season ends, prizes will be divvied out based on how the season has gone. Most decks should be "completed" for My Cards by then: they won't have everything, but the end result will still be something players can be proud of. Rather than start a new season immediately after, we'll have a 1 month post-season. In the post-season there will be no more income (gold or pack) and the merchant will close up shop. Daily tournaments will continue so that players can enjoy their creations for a time.

While the economy goes home for the holidays, players will get cards from Shadows+ every week and a My Cards Expanded league will run for the whole of the post-season for those interested. Pivoting to a totally different format may seem odd, but there's a lot of upside to this. First, players can continue progressing towards a better deck without creeping the Fellowship and Movie block decks over into full-blown Constructed or slowing the progress in prior months. Second, players can take the smallest step into that format using decks they are already familiar with against other players doing the same. And third, it throws a bone to the players who really enjoy Expanded. Besides all of that, breaks are good.

After the post-season, a new season starts with a reset. Anything obtained in My Cards will be moved to the appropriate place ("Collection" for almost everything, "Trophy" for any lucky masterwork pulls), gold is set to 0, and the cycle begins again with a clean slate. The new season's card prices will be set based on the number of times the card was bought from the merchant and the maximum price the card reached.

There's just one thing: I don't know what to call "My Cards." The name worked great when it was the only personal collection, but now there's 2 and with this reboot there will be 3. "Season" is descriptive and fine, I guess. Better would be to make something up. Anybody got any LotR-ish concepts in mind? My best idea is that some sort of low nobility would be nice; it isn't "poorman's" format but it certainly isn't "king's" format either. Calling it a "Steward" collection has a negative connotation, though otherwise it would be quite fitting -- we are caretakers of these cards for a time :P

The Merchant Reboot
The Merchant will sell packs and individual cards up to set 10. Pack prices stay the same while card prices can change based on demand. Buying a card indicates that the card is in demand, and will cause the price to go up a small amount. A card not being bought for an extended time indicates that it is not in demand, causing the price to go down a small amount. There will be no way to sell your unwanted cards, for every reason why packs are part of the income plus it's a chore.

I have set the initial prices of cards based on a few metrics which, while not exactly realistic, will allow them to be close enough for a start:
- Booster packs are always 10 gold
- Reflections packs are always 20 gold
- Starter decks are always 30 gold
- Initial prices are set per card within these bounds:
- R+ prices are 15-150
- Rare prices are 12-120
- Uncommon prices are 4-40 (Premium rarity stops at 16 instead)
- Common prices are 1-10

Other than Premium, each rarity has 10 steps of prices. For example, rare base prices are 12, 24, 36, and so on until 120. Oh, and the starters from sets 5 and 6 will have random rares in The Merchant instead of AI rares.

Every time a card is bought, its price goes up by 10% of the initial price. The merchant will keep track of cards worth a fraction of a coin, but players will always pay in whole coins. A common at 1 gold will sell for 1 gold the first 5 times, but the 5th sale will push the card up to 1.5 and the next player will have to pay 2 (or wait for the price to go back down). There will be no upper limit on price. If a card hasn't been bought in the two weeks, its price will go down by 1% of the current price at the start of the week (following the same rounding rules). The price increase is what players get for being bold, the price decrease is what players get for being patient.

The main criticism against price changes has been that it isn't fair. The purpose of the merchant isn't to be fair though, it's to be realistic for the meta. If I pay 60 for Goblin Armory and you'd have to pay 70, you may say that's not "fair." However, if I pay my first 60 for Goblin Armory I am not able to pay for Relics of Moria. Or Goblin Swarms. Or Scourge of the Black Pit, or Savagery to Match Their Numbers, or Aragorn's Bow or Secret Sentinels or anything else. You are! And when you do, I will be stuck with the higher prices on those cards. Meanwhile, if Goblin Armory is that much better than any other rare, I won't be able to pay 70 for my second copy either. Someone else will see that 70 gold is an opportunity and the price will continue to go up.

I think some people will be surprised at how little some of these "power rares" are actually worth on their own, especially compared to filling in 5 core uncommons or buying 6 packs to get a culture established. I wager that doing well will have less to do with having the right cards and more to do with finding the right alternatives.

Income Reboot
Weekly income will be 20 gold, no longer dependent on logging in. In addition to the gold, every week the server will hand out a free pack cycling through the sets: first FotR, then Mines, and so on until Siege of Gondor, then Mount Doom, then FotR again. A few Reflections packs will be given out over the course of the league too. Late accounts will not get any of the missed gold income, but will get all packs distributed up to the point that they join.

Why do give out pack instead of just increasing the weekly income, you ask? Two main reasons. First, it unifies the community: Fellowship block is more popular than Movie, and this way all players will have a Movie collection whether they want one or not. Since the daily tournament format alternates, may as well put something together with the cards! Second, it makes it easier to balance the costs of rares. This is a year-long event: people need enough cards to make good decks by the end of it. And yet, giving the full amount of gold per week means either allowing players to buy any deck card by card (undercuts the desired environment of My Cards and is probably a losing tactic anyway) or making the most coveted rares so expensive they may as well not be for sale.

There are smaller reasons too. For example, it allows continual progress regardless of merchant strategy, which enables players to save their gold (either for a big rare or in anticipation of price decreases down the road) without necessarily stalling out in the meantime. Players with a terrible merchant strategy are protected from themselves. It also, along with the starting card pool, provides a foundation for players to build on. If I spend my first 150 gold on FP cards and decide to start looking at beefing up my Shadow, I still going to try to buy that Goblin Armory when I've already got 2 rare Nazgul and a few decent supporting Ringwraith cards? Or would it make more sense to spend half as much gold on the Nazgul starter deck and lean into those? I don't want every player to start with 400 gold and an empty collection. That could be a cool way to play, and those sorts of things can be built up because of My Cards, but it isn't My Cards. A blank slate does not make sense for this environment.

Daily Tournament Reboot
I don't know why the daily swiss tournaments were created the way that they were. I suspect that they were intended to be, well, tournaments: competitive proving grounds. I won't be using them as a way to determine "who is best" (though that will be known as a result), rather as the way to play My Cards at all. Given that they're not really tournaments in this case, a rename is in order for the dailies. I propose simply "Daily (My Cards)" (whatever My Cards gets renamed to). The on-demand tournaments will stay All Cards. There's another plan for those, but it will have to wait until after the Collections rework :D

Daily My Cards will always be 3 rounds rather than a "proper" swiss tournament. I think we'll use the "championship" timer, 20 minutes per player? Seems slim, maybe I'll make a new timer with 25 or 30 minutes just for this. We'll see if anyone has trouble with timeouts.

Using these daily tournaments to keep My Cards going is probably the most controversial part of the proposal. It has a lot of positives though. Above all else, my goal in this is to recreate that "local card shop" community. Being on a budget and competing with other players also on budgets is handled fine by the merchant, but that alone is just Sealed+. Gathering in person to play, you get to know your opponents a little bit as the weeks go on and you see the same faces. You tune your deck to the meta, which is changing all the time as players get new cards and tune their decks to you. You can't wait to see the look on their faces when you play a third copy of Ulaire Cantea, and you're surprised yourself when that guy who always bids 0 changes his start and bids 2. Obviously we're not local to an area, so with this we're all "local" to a time.

I know that in a way Gemp already does this: if I can play from 15:00-20:00 and you can play from 19:00-23:00, we will probably run into one another from time to time. The difference is that these overlapping zones of availability don't really give a sense of community. We're just names to one another, playing together because we both happen to be online. If we are specifically meeting at the same time to play the same thing day after day, we're playing together because we are both part of something. I'm not saying that anyone is going to suddenly start saying "gl hf" at the start of every match or anything. Community is not pleasantries. It's not even necessarily getting along -- it's working towards the same thing in spite of the fact that we don't get along.

There's another big benefit to this too, for everyone: by largely restricting My Cards to particular times a day, we reduce the competition between My Cards and sealed. Or even competition between My Cards and constructed, since this is really the fusion between the two. LotR is uniquely split amongst about a dozen ways to play the game, adding one more to the pot is to split players further. Again, the purpose is community: coming together, not splitting apart. Obviously I want people to play My Cards, and at the same time I don't want them giving up anything else. If anyone else can think of a way to thread this needle, I'd be interested to hear it.

Some would say this is doomed to fail, pointing to the fact that daily tournaments don't run even when people advocate for them in chat despite some attractive prizes. That's true now, and it's true because the current daily tournaments are essentially pointless. They ask the question: do you want to play a game now, or wait around and play a game later? Prizes generally aren't enough, even before it was easy to get them in other ways. Daily Tournaments were originally created for My Cards, and My Cards died off long before the tournaments did. Changing them to All Cards renewed interest despite their pointless nature. They're just plain neat. I have no concerns about the daily tournaments being a hindrance to My Cards, and I'm actually considering bringing the number of required players from 4 back up to 6 once things get going.

If you still hate the idea, that's okay. It's my idea, not yours ;) The merchant provides a unique experience, of course, but without the "meeting point" of daily tournaments I don't think My Cards will live up to its fullest potential. Besides, My Cards isn't really "restricted" to the dailies anyway. You can still coordinate casual games and just use My Cards decks.

The thing not quite set here is the timing. There are 3 major regions involved - Europe, Brazil, and US. Right now there are 2 times for the swiss queues, 19:30 and 0:30 GMT. They were done to be evening EU and evening US, which is perfectly reasonable but perhaps not the most representative of when people play... whether they're supposed to or not. I suspect that there are in fact 2 peak server times though, one sometime before 19:30 and another perhaps around 0:30. I'd like to use those for the two daily tournament times, perhaps adding a third time as far away from those two as possible if there's any decent-size player base there.

Prize Reboot
The old system used prizes to feed My Cards. There's one obvious problem with this: those who win get prizes to help them win. It had many legitimate reasons for being, but none of them fit the new system. Therefore no cards will be awarded to My Cards. Pending the collection rework, packs and "regular" cards from sets 1-19 will simply be removed from all prize pools. Other than that, I have no interest in reworking league prizes. Pending an All Cards tournament rework, I don't care what happens to those prizes either.

So that's what I'm not doing. What is it am I doing? For the daily swiss tournaments, they are simply "the way to play." Prizes for participating are not necessary. Still, it's not "bad" to have prizes attached even if it isn't my inclination. The current prize structure doesn't appeal to me since players should never be "left out" for performance in a casual setting. If we do prizes, I'd have small prizes distributed by point totals only. As with leagues you will get 2 points for a win and 1 point for a loss. Every 10 points (across multiple dailies, since the max points per daily a person could earn is 6) you will get a prize, about a 50% chance of a foil and a 50% chance of a more traditional "trophy" (both Decipher and PC alternate images, masterworks, tengwar, etc). Foils will go to the "collection" for now, I'm keeping them on only because the merchant will no longer be foiling cards for anyone.

The main rewards will be handed out at the end of the season. I plan for all players to get some loot based on about as many different categories as I can think up: # wins, # games played, value of collection, anything. I'd like to do some kind of ELO to determine who the top players by format, we'll see if that's doable. What will the prizes be? Eh. I dunno. I believe that prizes should be special. The PC believes that everyone should be able to get everything they want. Seeing as the PC runs Gemp, it's pointless to bother fighting on this point. But it means that there's not much left for me to award but more of the same. It's excessive and not very exciting, yet I don't know of any alternatives.

Of course, it's true that there's a world of possibility for customization: adventure path tokens is one I've thought would be neat. The PC has expressed interest in wound tokens, burden tokens, card backs, playmats, anything and everything that one could look at. The trouble is that since these are things that the PC wants to do anyway, they will never stay special as the PC takes them and distributes them out as they see fit. I don't feel I have much choice here but to hitch onto the PC Prize wagon, we'll get whatever they give. The "prize economy" I have no control over, all My Cards prizes will ever be is another way to earn the same things.

There is one thing I plan to do though: badges. Just a little icon to say "thanks for playing My Cards, here are your season statistics: X wins, Y games, Z collection value." A memento. There's that blank "My Account" section waiting for something like that, and I think that even if it won't be a particularly noteworthy "trophy" it'll still be something that players will appreciate.



Okay. I guess that's everything. If I'm able, it'd be nice to do a "partial season" that starts within a few months. In fact, we only need about half the stuff done -- create a new collection to replace "My Cards", rework The Merchant, move currency around a bit, and change daily back to My Cards. Next most important would be the income rework, then removing the "regular card" part of all prizes (to reduce confusion, they won't go to My Cards anymore regardless). I think once those things are done, My Cards will be successfully relaunched. Everything else is improvement on that base and can wait for the first proper season.

I welcome any and all discussion on this. Fair warning, that doesn't mean I'll be easily persuaded to go a different route. I'm steering this ship now ;) In the coming days I'll start with the merchant rework and we'll see how it comes along.
18
Movie / Re: Dwarf-Gondor/Orc Besiegers
« Last post by Ruhster on February 28, 2025, 05:29:45 PM »
I tried out this deck.  Went 2-8 of ten games.  I honestly think it is just too big of a deck.  It gets hammered unless you have every card you need right off the bat.  It also doesn't help that your main fighter, Durin, is buried in the deck.
19
Movie / Re: Cycling Tales - Besiegers
« Last post by Ruhster on February 24, 2025, 05:08:40 PM »
Hello. 
I have been playtesting this on GEMP.  So far it is 0-10.  The deck just does not want to work for me.  It needs to be slimmed down to get some consistency with the card draws.  Also, the fellowship has little staying power.  Sure, you have Durin, but you can't start him.  I was able to get The Red Book of Westmarch out in about half of the games I played.  And the besiegers only got going once.  There is also very little protection for the Ringbearer.  In Addition, using Bilbo really hurts a deck that doesn't like putting out twilight. 
20
Council of Cobra / Custom Lotr cards
« Last post by ElfLord7 on February 12, 2025, 12:33:38 PM »
Hello! This is my first post and don't know if I am doing it correctly or in the correct place, so please have grace. I was wondering if there was a place where I might find a blank card template in which to create custom lotr cards. Thanks in advance.
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