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King Standard / Re: Dwarves And Nazgul
« Last post by Phallen Cassidy on January 20, 2021, 11:37:02 AM »
As a deck in general, there are a few problems that stand out. Flurry of Blows is your only way to generate twilight for Gandalf, did you mean Defender of the West? Either way, Gandalf is a very expensive splash when you're not taking advantage of the cards he can use. There might be a better companion for the job instead. Book of Mazarbul unfortunately will only draw cards in Fellowship block -- it's confusing at first, but unless a card says "Any site X" (see Anduril, Flame of the West) then no site symbol means Fellowship block. It's a tale for Gloin, but since you have Endurance of Dwarves and not Sleep, Caradhras you're clearly not against using conditions so you'll be better off with another tale instead. Farin isn't necessarily a great companion, but you're probably going to come up against Orcs more often than Uruks in KS and you need some brave volunteers to go up against The Witch King after Gimli is exhausted.

Your Shadow side is incredibly twilight hungry -- your only card costing less than [5] is a skirmish event! You're going to be able to play 1-2 Shadow cards most turns if you're lucky, and without anything to discard cards from hand I suspect by site 5 your Free Peoples are going to be on their last leg after not drawing much 3 sites in a row. You have so many unique minions that the odds of you having 2 or 3 of the same guy in your hand skyrocket, which is just going to make the hand clog worse and drastically reduce the number of choices you can make -- with 3x Lord of Angmar, 2x Lieutenant of Dol Guldur, and 20 twilight (which should give your 5-card Shadow hand a lot of freedom!) on the table, you can play just two cards.

There are other suggestions I could make, but really what you have here is a nice pile of cards -- neither side seems to have any direction. If this worked perfectly every game, what would it be doing? Once you have a goal in mind you can shape the pile of cards into a real deck. Until then, if something goes wrong how would you know where to improve?
Esgaroth Marketplace / Re: 6,000 cards to sell...
« Last post by Air Power on January 20, 2021, 08:29:29 AM »
PM sent
King Standard / Dwarves And Nazgul
« Last post by JamesCB on January 20, 2021, 07:19:53 AM »
I just wanted to do a normal, standard, and (hopefully) good deck, and here are the results.

Ring-bearer: Frodo, Courteous Halfling
Ring: The One Ring, Answer To All Riddles

Adventure deck:
Dunharrow Plateau
West Road
Beacon of Minas Tirith
Anduin Banks*
Pelennor Flat*
Minas Tirith First Circle
Pelennor Grassland
Slag Mounds*

Free Peoples Draw Deck:
2x Fror, Gimli's Kinsman
1x Gimli, Son of Gloin
1x Gloin, Friend to Thorin
3x Gandalf, The White Wizard
2x Book of Mazarbul
3x Dwarven Armor
2x Dwarven Axe
3x Dwarven Bracers*
3x Gimli's Battle Axe, Trusted Weapon
3x Hand Axe
2x Battle Fury
4x Flurry of Blows
3x Endurance of Dwarves

Shadow Draw Deck:
3x Gorbag, Lieutenant of Cirith Ungol
3x Morgul Detachment
4x Morgul Regiment
4x The Witch-king, Lord of Angmar
3x Ulaire Attea, Keeper of Dol Guldur
3x Ulaire Cantea, Lieutenant of Dol Guldur
4x Ulaire Enquea, Lieutenant of Morgul
4x Ulaire Nelya, Ringwraith in Twilight
4x All Veils Removed

Neither side are unique or special, just Nazgul/ [wraith] Orcs on the one side and Dwarves on the other.
Bag End / Re: 2021 Player's Council Survey
« Last post by TelTura on January 19, 2021, 10:13:16 PM »
Bump!  We've hit about 40 respondents, so thank you to everyone who has responded so far!  Last time we ran a survey about six months ago we got about 80, so if you haven't filled out the survey yet, then please do so!  Every answer we get gives us an ever-clearer view of what it is people value, and we want to make the decisions that help the most number of people enjoy the game.

Help us help you!
Esgaroth Marketplace / 6,000 cards to sell...
« Last post by TheGoose3M on January 19, 2021, 09:32:25 AM »
Hi everyone - I am a Pokemon card collector (and general picker) who happened upon a large collection of LOTR TCG cards. Based on what I am seeing, never played/sorted. There is one orignal 3-ring binder (never used) otherwise just all loose cards. I don't have a good idea what the value is, and have sold large collections before on eBay, but after a while, you get sick of the eBay fees... Hoping to get $300-400 and sell it all as one. Would be interested in trade offers too (esp Pokemon cards) If anyone is located near the Twin Cites/western WI, I would be happy to deliver. Here is a google sheet of the lot - I put regular in one column and foils in another: https://docs.google.com/spreadsheets/d/1aMtQTXfRC4mNEc_cnSnSBMSFtV9WgmJEjS0SMko77GA/edit?usp=sharing

Figured I would throw it up here and see if anyone is interested in the whole lot before I chunk it out by set on eBay. Includes 53 foreign language cards (first set) not in the google sheet. Thanks!
Chamber of Mazarbul / Re: LotR-TCG Card Generator using nanDECK
« Last post by TelTura on January 17, 2021, 09:07:18 PM »
Card Generator v2.0.0 Update

THIS IS A BIG UPDATE.  In particular, it alters the behavior of some of the csv columns, so read carefully if you've got existing spreadsheets that you are moving to a new version, as those will not work until they have been properly adjusted!

First of all, many of the size-factor columns have been adjusted.  Before, to adjust e.g. the game text width you had to know that it defaulted to 69% and that if you wanted a wider area you would change it to 70% or 71%, and if you wanted a narrower area you would make it 67% (etc).  This made altering sizes very tedious, as you had to basically experiment just to figure out what the default was, and then make your real adjustments from there.

As of now, all size columns are now MULTIPLIERS instead of absolute values. What this means is, instead of saying "71%" to make the game text area a little wider, you say "1.02" to make it wider, or "0.98" to make it narrower (specifically, 2% wider or 2% narrower, in these examples).  Affected columns have also usually had their names changed to make things less confusing as to their intended use.

A few new columns have also been added:
- title_area_scale permits for modifier cards (Possessions, etc) to have their title area extended, which can affect how long titles are cut into two lines (characters are unaffected as theirs already fills the entire visible area). 
- type_text_scale lets you alter the text size of the text in the type bar. 

To update your CSV to be compatible with the new release, follow these steps:

  • Back up your cards.csv
  • Add new column title_area_scale
  • Add new column type_text_scale
  • Rename column title_font_size -> title_text_scale (and change absolute % values to multipliers)
  • Rename column subtitle_font_size -> subtitle_font_size (and change absolute % values to multipliers)

If you never used any of the columns from game_text_width onward, then I would advise copy-pasting your old card data (but not the columns!) into the included cards.csv with the release.

If you have any problems upgrading your CSV, please let me know here and I will help help you (up to and including doing it for you if you send me the csv).

The generator now has support for more file type outputs than just PNG.  You can now go into the settings.txt file and change output_format to be one of either png, jpg, gif, or bmp to have your output file match your selection.  Note that PNGs are the only file type that will "cut" the corners round, as that relies on transparency.  All others will simply have square corners.

The generator also has support for a new type of output: mockups. 

I don't expect this to be used by anyone outside of the Player's Council, but the basic idea is that cards which are not ready have a mode to be drawn in which looks like it was made with crayons.  To use this mode, either change the force_mockup setting to True, or add "mockup" to any card's tags column, and then bask in the wondrous result:

(crappy mspaint portrait art not included)

As you can see, no one would ever look at this card and think "you know what, that looks ready to print".  For the PC, this can be valuable to communicate the state of a card instantaneously.  For everyone else, well, I guess you don't have to use it.

And as a final note, nanDECK was updated to the non-beta 1.25.3.  Be sure to include that folder when updating your installation. 

Again, if you have any problems with updating your existing spreadsheets, then do not hesitate to reach out to me here or on the PC Discord for help.

Download link in the OP.

Documentation is included as a PDF with each release.  The latest version can also be found here on Google docs.

If you have a previous version installed then close nanDECK, make sure to back up your cards.csv and card_portraits / card_output folders, then copy-paste the contents of the zip into your existing installation folder.

Change Log:

  • Updated nanDECK to the latest 1.25.3 final release.
  • Fixed Dwarven culture icons not showing on full art cards.
  • All absolute size-based columns have been replaced with size-factor columns that treat 1.0 as no change and 0.5 and 2.0 as half and double, respectively.  Some names have been altered as a result.
  • Added a column for manually setting the size of the modifier template title bar
  • Added a column for manually sizing the text in the type bar
  • Fixed a recurring thin spacing bug
  • Added support for creating mockup cards, either via the new force_mockup setting, or on a per-card basis with the mockup tag.
  • Added new output_format setting that can be set to various output formats, notably jpg.
  • Made various small adjustments to alignment/size that were found to be out of whack.
1.  The ring, the evenstar, the phial of galadriel, Are places acceptable?  The Tower of Orthanc, the Bridge of Khazad-dum, the Forests of Lothlorien

2.  The ring

3.  So hard to narrow down! 
FotR: Bilbo's birthday speech, The road goes ever on and on, Frodo and Sam's dialog at the end (going to Mordor alone/of course you are, and I'm coming with you)
TT: Gandalf healing Theoden, Aragorn and Eowyn's dialogs
RotK: Frodo's narration at the end, Sam inspiring Frodo with memories of the Shire, Sam and Frodo on the rocks after the ring was destroyed, Aragorn and Theoden's speeches; Gandalf's farewell

4.  Natural
Bag End / Start to creating a 3d video about Lord of the Rings. Need your opinion!
« Last post by UMisha on January 17, 2021, 01:34:56 AM »
Hi elves, dwarfs, numenors, orcs and wizards!

I'm Misha from Russia. I start to creating an interesting project about Tolkien's trilogy Lord of the Rings & The Hobbit. If you have free time, please answer a few questions.

1. What things, accessories or symbols (not persons) do you want to see in this video?

2. What makes LOTR universe recognizable?

3. What is your favorite scenes, moments or quotes from these movies?

4. Which color scheme do you prefer: Dark (Mordor, Moria, night, dark stone) or Light\Natural (Rivendell, Rohan, Elves, Shire)?

Your answers will help me create a cool video. Thank you for your help!
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