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The Last Homely House
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Merfolk
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Topic: Merfolk (Read 2606 times)
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November 02, 2008, 11:13:59 AM
Read 2606 times
TheJord
League Director
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King
Posts:
2294
High King of Rules
Merfolk
«
on:
November 02, 2008, 11:13:59 AM »
This deck needs tweaking. It regularly mana screws me, and takes too long. I added tutors but no help.
// Lands
4 [SA] Seaside Citadel
6 [SA] Plains (4)
4 [SHM] Mystic Gate
8 [SA] Island (4)
// Creatures
3 [LRW] Drowner of Secrets
2 [MOR] Sigil Tracer
2 [LRW] Merrow Reejerey
2 [LRW] Merrow Harbinger
2 [LRW] Judge of Currents
4 [LRW] Fallowsage
2 [EVE] Overbeing of Myth
4 [MOR] Stonybrook Schoolmaster
3 [MOR] Stonybrook Banneret
// Spells
4 [LRW] Merrow Commerce
2 [MOR] Diviner's Wand
3 [LRW] Summon the School
2 [MOR] Stream of Unconsciousness
3 [MOR] Sage's Dousing
Help please!
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"The rule of Gondor is mine!"
November 02, 2008, 06:21:25 PM
Reply #1
FM
Future Judge
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Wizard
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4074
Re: Merfolk
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Reply #1 on:
November 02, 2008, 06:21:25 PM »
I'd lose Stream and Wand, for starters, too slow. I'd probably add in the 4 Dousing, and a set of Cryptic Commands. Needs a 4th Drowner, can pay with only 2 Fallowsage, or even none. I'd play with 3 Commerce only. Needs a 3rd Judge of Currents, and 2 more Rejeereys and a Banneret. I'd add in Sower of Temptation, as well.
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I don't make the crazy rules, I just twist them to my purpose.
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Merfolk