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Author Topic: Sacrifice for the Ring Set  (Read 11766 times)

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January 12, 2010, 10:41:05 AM
Reply #15

FredjeBono

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Re: Sacrifice for the Ring Set
« Reply #15 on: January 12, 2010, 10:41:05 AM »
After reading the topic about the Balrogs, I added some Balrogs too. And finished the Men.
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January 12, 2010, 12:03:27 PM
Reply #16

Gil-Estel

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Re: Sacrifice for the Ring Set
« Reply #16 on: January 12, 2010, 12:03:27 PM »
Gondor
4 •Aragorn, Leader of Men Gondor
Companion - Man
Strength: 8
Vitality: 4
Resistance: 6
Knight. Ranger.Assignment: Assign a minion bearing a fortification to Aragorn to play a fortification from your discard pile.
Skirmish: Exert Aragorn to make a Gondor ranger or knight strength +X, where X is Aragorn's vitality.
00R55

I'm in to subtitles today: Estel. His name in Rivendel when he was younger. It means Hope and people will find hope in playing this strong companion. With Anduril and a cloak he is a beast!

2 Aragorn's Revenge Gondor
Event
Response: If one of your Men is killed by a minion (or minions), exert Aragorn to discard the minion (or minions) that killed that Man.
Response: If one of your Men is killed by a Shadow card that is not a minion, exert Aragorn to wound a minion.
00U56

Hmmm, oke I guess

1 Avenging Their Brothers Gondor
Event - Response
If a Gondor Man is killed in a skirmish, make each Gondor Man strength +2 until the regroup phase.
00C57

This one I like a lot!!

3 •Boromir, Easily Corrupted Gondor
Companion - Man
Strength: 7
Vitality: 3
Resistance: 5
Ranger.
Boromir cannot be discarded by any Free Peoples card.
Boromir is strength +X and defender +X, where is X is the current region number.
When the fellowship moves to any site 7, 8 or 9, place Boromir in the dead pile and add a burden.
00R58

For cannonfodder in region 2 he could be good, taking 3 minions to the grave with him. The more I think about him, the more I like him, haha. Fits the theme of Boromir, dying with the finish in sight.

2 •Boromir's Shield Gondor
Possession - Shield
Vitality: +2
Bearer must be Boromir.
The minion archery total is -1.
If bearer is Boromir, each minion skirmishing him loses all damage bonuses.
00R59

Ok I guess

2 Broad Daylight Gondor
Event - Fellowship
Shuffle X Gondor cards from your discard pile in your draw deck, where X is the number of Gondor companions in the dead pile.
00C60

Ok

1 Defending Minas Tirith Gondor
Event - Skirmish
Make a knight or a Gondor ranger strength +1 for each of the following cards you can spot: First Level, Second Level, Third Level, Fourth Level, Fifth Level, Sixth Level and Seventh Level.
00R61

I like the flavor!

3 •Denethor, Insane Father Gondor
Companion - Man
Strength: 8
Vitality: 3
Resistance: 5
If you can spot Boromir and Faramir, Denethor's twilight cost is -2.
Boromir and Faramir are strength +2.
If Boromir or Faramir dies, wound Denethor.
When Boromir and Faramir are both in the dead pile, place Denethor in the dead pile.
00R62

Maybe cut the first line, and make the second one also more A Promise style. Like both have to be in play to gain the strength bonus.

2 •Disturbing Their Plans Gondor
Condition - Support Area
If you can spot 3 Gondor Men, Shadow followers cannot be transferred to minions.
Each time the fellowship moves, exert a Gondor Man and add a threat or discard this condition.
00U63

Like the Rotk flavor, nothing far out of the Gondor culture

3 •Faramir, Second in the Rank of Sons Gondor
Companion - Man
Strength: 7
Vitality: 3
Resistance: 6
Ranger.
If you can spot a Gondor ranger, Faramir's twilight cost is -1.
At the start of your fellowship phase, you may exert Faramir to play a Gondor ranger from your draw deck. Each opponent may draw 2 cards.
00R64

Few...Big One... This tastes like OP, cause you would have your starting fellowship in an instant.

0 •Finish the Quest Gondor
Condition
To play, spot 2 Gondor Men.
Bearer must be the Ring-bearer.
The Ring-bearer is resistance +1 for each Gondor companion in the dead pile.
00U65

Haha, again, moviewise it fits the flavor, allthough truely the only threat to Frodo was Boromir. I would limit it to the both of them I think. If Boromir is in the dead pile, Frodo is resistance +2

2 •For Gondor! Gondor
Condition - Support Area
To play, spot 3 Gondor Men.
Each unbound Gondor Man is strength +1 for each 2 Rohan Man in the dead pile.
00C66

Not going to see any play, well not much I think, mostly by those who want something different. I mean you have to have 2 dead companions for a +1 bonus. It is limiting your options for other companions

0 For the King! Gondor
Event - Skirmish
Make Aragorn strength +1 for each unbound companion you spot. If Aragorn wins that skirmish, heal up to 2 companions. If Aragorn loses that skirmish, exert each Free Peoples character.
00U67

Very easy heal....weak minion, 2 heals. Very strong card, would make it rare. This can be a gamewinner. Site 8, 2/3 of these in your hand, assign a weak dude to Gorn and heal 6 times...It should cost pool too

4 •Next Level Gondor
Condition - Support Area
Fortification.
This condition is twilight cost -1 for each knight you spot.
Skirmish: Exert 2 Gondor Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Gondor Man. That minion is strength -1 and vitality -1 for each Gondor Man in your dead pile.
00R68

Nice

1 Remember the Dead Gondor
Event - Skirmish
Make a Gondor companion strength +1 and for each Gondor companion in the dead pile.
00C69

Nice

1 Sacrifice for the Ring Gondor
Event - Regroup
Place a Gondor Man in the dead pile to discard a minion and make the move limit +1.
00C70

Would make it Gondor companion. With the ally from RotK it becomes very cheap.

1 Saving Minas Tirith Gondor
Condition - Support Area
Response: If one or more fortifications are about to be discarded, add X and exert X Gondor Men to prevent X fortifications from being discarded. Discard this condition.
00U71

Could be oke, the cost is high, so yeah, I like it.
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

January 12, 2010, 02:23:22 PM
Reply #17

Thranduil

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Re: Sacrifice for the Ring Set
« Reply #17 on: January 12, 2010, 02:23:22 PM »
[1] Battle for the Ring [gollum]
Event - Maneuver
Spot Gollum and a companion with less resistance than the Ring-bearer. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, exert that companion.
00U47
Seems okay. Good flavour.

[2] •Déagol, Betrayed Friend [gollum]
Companion
Strength: 3
Vitality: 4
Ring-Bound.
To play, add a burden.
Response: If Sméagol is about to take a wound, exert Déagol twice to prevent that wound.
Skirmish: If Sméagol is about to be overwhelmed, discard Déagol to make Sméagol strength +3.
00R48
Hmm... Ring-bound is a little bit nonsensical, but I suppose a Déagol companion is already quite a flavour stretch. Would he not be better as a follower? I dunno.

[2] •Gollum, Murderer [gollum]
Minion
Strength: 5
Vitality: 4
Roaming: 3
Assignment: Exert Gollum twice to assign him to the Ring-bearer. The Free Peoples player may exert the Ring-bearer to prevent this.
If the Ring-bearer is assigned to a skirmish, Gollum is strength +4.
00R49
Very cool.

[1] •Gollum's Betrayal [gollum]
Condition – Support Area
Regroup: Discard Gollum to play Shelob from your discard pile. Her twilight cost is -6 and she comes into play exhausted.
00U50
Whoah! I think the exhausted thing is a bit much. Last Child of Ungoliant? A bit too much to stomach I feel!

[5] Master Broke His Promise [gollum]
Event - Regroup
Exert Gollum three times to wound each companion. The move limit for this turn is -1.
00R51
Fun reprint.

[6] •Shelob, Eight-Legged Shadow [gollum]
Minion
Strength: 8
Vitality: 8
Roaming: 8
Enduring. Fierce.
Shelob is strength +3 for each companion in the dead pile.
Each time an Orc is killed in a skirmish, you may exert Shelob to add 2.
00R52
Do you mean [2]? I quite like the first line but am less convinced by the second, and convinced even less that the two lines do not work together coherently. Wouldn't something that triggers off companions dying be more appropriate, or else have the first line trigger of Orcs in the discard pile?

(0) •Sméagol, Treacherous Friend [gollum]
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-Bound.
To play, add a burden.
When Frodo is the Ring-bearer, Sméagol is strength +2.
Skirmish: When Sméagol is not assigned to a skirmish, spot Frodo and add 4 burdens to have Sméagol replace him in a skirmish.
Response: When Sam takes over The One Ring from Frodo, discard Sméagol. He cannot be played again.
00R53
As a response action, you get the choice of whether you do it or not so it doesn't make sense. That said, I don't think it's an issue to simply not have that text at all - it's a lot of text to represent a small amount of flavour which is kind of already inherent in the card as he stops helping when your Ring-bearer is not Frodo.

[1] •This Way! [gollum]
Condition - Support Area
Each time you play the fellowship's next site (or replace the current site), you may exert Sméagol to wound a minion.
00R54
Interesting.

[4] •Aragorn, Leader of Men [Gondor]
Companion - Man
Strength: 8
Vitality: 4
Resistance: 6
Knight. Ranger.Assignment: Assign a minion bearing a fortification to Aragorn to play a fortification from your discard pile.
Skirmish: Exert Aragorn to make a [Gondor] ranger or knight strength +X, where X is Aragorn's vitality.
00R55
I like everything except the assignment ability which I'm not sure about. How about something like "When you play Aragorn, you may play a fortification from your discard pile" or "Each time Aragorn wins a skirmish, you may play a fortification from your discard pile."?

[2] Aragorn's Revenge [Gondor]
Event
Response: If one of your Men is killed by a minion (or minions), exert Aragorn to discard the minion (or minions) that killed that Man.
Response: If one of your Men is killed by a Shadow card that is not a minion, exert Aragorn to wound a minion.
00U56
Interesting. Seems rare to me.

[1] Avenging Their Brothers [Gondor]
Event - Response
If a [Gondor] Man is killed in a skirmish, make each [Gondor] Man strength +2 until the regroup phase.
00C57
Fun times. Maybe throw in a damage bonus there?

[3] •Boromir, Easily Corrupted [Gondor]
Companion - Man
Strength: 7
Vitality: 3
Resistance: 5
Ranger.
Boromir cannot be discarded by any Free Peoples card.
Boromir is strength +X and defender +X, where is X is the current region number.
When the fellowship moves to any site 7, 8 or 9, place Boromir in the dead pile and add a burden.
00R58
Interesting, but I don't think you necessarily need the first drawback.

[2] •Boromir's Shield [Gondor]
Possession - Shield
Vitality: +2
Bearer must be Boromir.
The minion archery total is -1.
If bearer is Boromir, each minion skirmishing him loses all damage bonuses.
00R59
Vitality +1 is fine.

[2] Broad Daylight [Gondor]
Event - Fellowship
Shuffle X [Gondor] cards from your discard pile in your draw deck, where X is the number of [Gondor] companions in the dead pile.
00C60
Weird. Could be good.

[1] Defending Minas Tirith [Gondor]
Event - Skirmish
Make a knight or a [Gondor] ranger strength +1 for each of the following cards you can spot: First Level, Second Level, Third Level, Fourth Level, Fifth Level, Sixth Level and Seventh Level.
00R61
Though I see the flavour you're going for, but would it not be simpler to say +1 for each fortification and increase the cost?

[3] •Denethor, Insane Father [Gondor]
Companion - Man
Strength: 8
Vitality: 3
Resistance: 5
If you can spot Boromir and Faramir, Denethor's twilight cost is -2.
Boromir and Faramir are strength +2.
If Boromir or Faramir dies, wound Denethor.
When Boromir and Faramir are both in the dead pile, place Denethor in the dead pile.
00R62
Cool.

[2] •Disturbing Their Plans [Gondor]
Condition - Support Area
If you can spot 3 [Gondor] Men, Shadow followers cannot be transferred to minions.
Each time the fellowship moves, exert a [Gondor] Man and add a threat or discard this condition.
00U63
Doesn't need uniqueness and perhaps only one of those drawbacks (either exert or add a threat). Also this has given me an idea - what about a fortification that when transferred discards all followers borne by that minion, and prevents further followers from being attached?

[3] •Faramir, Second in the Rank of Sons [Gondor]
Companion - Man
Strength: 7
Vitality: 3
Resistance: 6
Ranger.
If you can spot a [Gondor] ranger, Faramir's twilight cost is -1.
At the start of your fellowship phase, you may exert Faramir to play a [Gondor] ranger from your draw deck. Each opponent may draw 2 cards.
00R64
Interesting. He could have resistance 7?

(0) •Finish the Quest [Gondor]
Condition
To play, spot 2 [Gondor] Men.
Bearer must be the Ring-bearer.
The Ring-bearer is resistance +1 for each [Gondor] companion in the dead pile.
00U65
Interesting theme you've got going here.

[2]For Gondor! [Gondor]
Condition - Support Area
To play, spot 3 [Gondor] Men.
Each unbound [Gondor] Man is strength +1 for each 2 [Rohan] Man in the dead pile.
00C66
I don't think you need 2 [Rohan] Men, just 1 would be fine. Also For Gondor! is already a(n albeit bad) card.

(0) For the King! [Gondor]
Event - Skirmish
Make Aragorn strength +1 for each unbound companion you spot. If Aragorn wins that skirmish, heal up to 2 companions. If Aragorn loses that skirmish, exert each Free Peoples character.
00U67
Cool.

[4] •Next Level [Gondor]
Condition - Support Area
Fortification.
This condition is twilight cost -1 for each knight you spot.
Skirmish: Exert 2 [Gondor] Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [Gondor] Man. That minion is strength -1 and vitality -1 for each [Gondor] Man in your dead pile.
00R68
I can just imagine piling up the bodies.

[1] Remember the Dead [Gondor]
Event - Skirmish
Make a [Gondor] companion strength +1 and for each [Gondor] companion in the dead pile.
00C69
Not very powerful, but it's fine.

[1] Sacrifice for the Ring [Gondor]
Event - Regroup
Place a [Gondor] Man in the dead pile to discard a minion and make the move limit +1.
00C70
Sure. I like it. Perhaps this theme needs more of these ideas? Though I am seeing an awesome [Gondor] / [Gandalf] deck with SftF, Traveled Leader and Falls of Rauros.

[1] Saving Minas Tirith [Gondor]
Condition - Support Area
Response: If one or more fortifications are about to be discarded, add X and exert X [Gondor] Men to prevent X fortifications from being discarded. Discard this condition.
00U71
Sure.

You post too many cards at once! I'll get to the others in a few days, but it really makes it difficult to give you the in depth reviews you deserve. Also, some poeple might come along and see a whole page of cards and not feel that they have the time to step in.

And I made the whole set with drawback. That's why I named it Sacrifice for the Ring. I changed some things you mentioned, but with some of the things you say I don't agree, so I'm sorry if i can't please everyone with these cards.
You shouldn't try to please everyone - it's impossible. Not every card is for everyone, and not every set either. For published sets you need to be aware that there are different sorts of players that are looking for different sorts of cards (read some MTG articles about Timmy, Jonny and Spike if you're interested about Mark Rosewater's theory) but ultimately a dream set is really for you anyway, not for any of us!

Thranduil

January 13, 2010, 11:01:20 AM
Reply #18

FredjeBono

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Re: Sacrifice for the Ring Set
« Reply #18 on: January 13, 2010, 11:01:20 AM »
You post too many cards at once! I'll get to the others in a few days, but it really makes it difficult to give you the in depth reviews you deserve. Also, some poeple might come along and see a whole page of cards and not feel that they have the time to step in.

Alright. Then I'll wait a bit with posting more. ;) The thing is, originally it was a 365 card set for the movie block, now Im changing things to a smaller Standard series. So the cards are kind of already made, they just need to be edited with the new rules. I was trying to aim for 121 cards, but it looks like Im going far over it with still some cultures to go.
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January 13, 2010, 12:43:28 PM
Reply #19

ket_the_jet

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Re: Sacrifice for the Ring Set
« Reply #19 on: January 13, 2010, 12:43:28 PM »
[1] Battle for the Ring [gollum]
Event - Maneuver
Spot Gollum and a companion with less resistance than the Ring-bearer. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, exert that companion.
00U47
This card is quite cool. I think that most characters would have less resistance than the Ring-Bearer though, so I'm not sure that it needs the less resistance part as much...

[2] •Déagol, Betrayed Friend [gollum]
Companion
Strength: 3
Vitality: 4
Ring-Bound.
To play, add a burden.
Response: If Sméagol is about to take a wound, exert Déagol twice to prevent that wound.
Skirmish: If Sméagol is about to be overwhelmed, discard Déagol to make Sméagol strength +3.
00R48
Eh...Deagol as a companion? I've got to go with Thranduil...that's a stretch. Furthermore, it makes Smeagol quite strong...not sure about him.

[2] •Gollum, Murderer [gollum]
Minion
Strength: 5
Vitality: 4
Roaming: 3
Assignment: Exert Gollum twice to assign him to the Ring-bearer. The Free Peoples player may exert the Ring-bearer to prevent this.
If the Ring-bearer is assigned to a skirmish, Gollum is strength +4.
00R49
Fair enough.

[1] •Gollum's Betrayal [gollum]
Condition – Support Area
Regroup: Discard Gollum to play Shelob from your discard pile. Her twilight cost is -6 and she comes into play exhausted.
00U50
Hmm....seems awfully powerful with Shelob, Her Ladyship and Last Child.

[5] Master Broke His Promise [gollum]
Event - Regroup
Exert Gollum three times to wound each companion. The move limit for this turn is -1.
00R51
This is one of the worst cards ever. Why would you ever use this?! Oh, and I'm not being sarcastic. I actually think this card is quite terrible.

[6] •Shelob, Eight-Legged Shadow [gollum]
Minion
Strength: 8
Vitality: 8
Roaming: 8
Enduring. Fierce.
Shelob is strength +3 for each companion in the dead pile.
Each time an Orc is killed in a skirmish, you may exert Shelob to add 2.
00R52
I don't see how the two parts of the card are related. And enduring and the strength bonus for the dead pile guys...chance for an awfully strong Lady.

(0) •Sméagol, Treacherous Friend [gollum]
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-Bound.
To play, add a burden.
When Frodo is the Ring-bearer, Sméagol is strength +2.
Skirmish: When Sméagol is not assigned to a skirmish, spot Frodo and add 4 burdens to have Sméagol replace him in a skirmish.
Response: When Sam takes over The One Ring from Frodo, discard Sméagol. He cannot be played again.
00R53
"Takes over" is not how the card would be worded, rather:
Response: If Sam becomes the Ring-Bearer, discard Smeagol. Smeagol cannot be played.

[1] •This Way! [gollum]
Condition - Support Area
Each time you play the fellowship's next site (or replace the current site), you may exert Sméagol to wound a minion.
00R54
Very cool.
-wtk

January 21, 2010, 08:11:12 AM
Reply #20

FredjeBono

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Re: Sacrifice for the Ring Set
« Reply #20 on: January 21, 2010, 08:11:12 AM »
Edited Gollum and Gondor, added Orcs.
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January 21, 2010, 03:47:26 PM
Reply #21

TelTura

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Re: Sacrifice for the Ring Set
« Reply #21 on: January 21, 2010, 03:47:26 PM »
Quote from: FredjeBono on January 04, 2010, 07:04:16 AM
 •Disturbing Their Plans
Condition - Support Area
If you can spot 3  Men, Shadow followers cannot be transferred to minions.
Each time the fellowship moves, exert a  Man and add a threat or discard this condition.
00U63
Doesn't need uniqueness and perhaps only one of those drawbacks (either exert or add a threat). Also this has given me an idea - what about a fortification that when transferred discards all followers borne by that minion, and prevents further followers from being attached?


and isn't there only...I think....one, shadow follower in the whole game?  although no doubt you could have more in your sets (which you are completely entitled to do), that seems an awfully limited card, but, hey, i could be wrong.
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January 22, 2010, 02:36:47 AM
Reply #22

Thranduil

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Re: Sacrifice for the Ring Set
« Reply #22 on: January 22, 2010, 02:36:47 AM »
[5]Agents of Orthanc, Corrupted Men [Isengard]
Minion - Man
Strength: 9
Vitality: 3
Roaming: 4
Agents of Orthanc is strength +1 and damage +1 for each other [Isengard] minion you spot.
Assignment: Exert Agents of Orthanc twice to assign him to a companion bearing no possessions (except the Ring-bearer). That companion may exert to prevent this.
00R71
Seems like the damage +1 is a bit much. But maybe not - [Isengard] Men are a bit bad so far... Oh and this is already a non-unique card, to make a unique version of it is really weird (like Mumak Commander and GatS... weird interactions - you can play any number of the [Raider] versions then play a [Men] version as long as it's the last version you play).

[2] •Cloud of Spies [Isengard]
Follower
Vitality: +1
Aid - Remove a burden.
To play, spot Saruman.
Each time you transfer this to a minion, make the Free Peoples player exert a companion for each Free Peoples culture.
00R72
"... culture you can spot" is more precise wording. Sure, but I think I'd prefer to have the spotting requirement in the transferring not the playing.

[2] •Gríma, Twisted Sneak [Isengard]
Minion – Man
Strength: 4
Vitality: 3
Roaming: 4
Maneuver: Exert Gríma twice and spot 2 Free Peoples cultures to make the Free Peoples player discard a possession or artifact (or 2 of those if you spot a [Rohan] companion).
00R73
This is not that good, but that's fine. If you want it to be a more powerful card, you should at least choose the thing you discard.

[1] Poisoned [Isengard]
Event - Skirmish
Spot Saruman or an [Isengard] minion to make a minion strength +1 for each companion bearing an [Isengard] condition.
00U74
Yeah sure. Tis good.

[1] Rohirrim Spy [Isengard]
Follower
Strength: +1
Aid - 2
Each time you transfer this to a minion other than an [Isengard] or enduring minion, exert bearer.
If you can spot Saruman or 2 [Isengard] minions, bearer is strength +1 for each card a companion skirmishing bearer is bearing.
00C75
I understand what you're trying to do with the enduring clause, but it just reads very weirdly to me. I don't think I'd bother, and instead I might change exert to wound to make it more dangerous. Good otherwise.

[1] Saruman's Control [Isengard]
Condition
Strength: -1
To play, spot Saruman or an [Isengard] minion.
Bearer must be an unbound companion (limit 1 per companion).
While you can spot Saruman or an [Isengard] Man, skirmishes involving bearer cannot be cancelled.
00C76
I don't think you need the double spotting requirement - choose one to stick with. This one I'm okay with the playing requirement.

[2] Twisted [Isengard]
Condition
Strength: -1
Resistance: -1
To play, spot an [Isengard] minion.
Bearer must be an unbound companion (limit 1 per companion).
Each time bearer exerts, you may remove [2] to exert an unbound companion.
00R77
Sure.

[2]Unferth, Gríma's Right Hand [Isengard]
Minion - Man
Strength: 6
Vitality: 2
Roaming: 4
Gríma cannot take wounds.
Assignment: Assign Unferth to a [Rohan] Man or to a companion bearing an [Isengard] condition.
00U78
Not bad! I like this guy.

[2] •Bill Ferny, Town Traitor [men]
Follower
Strength: +3
Aid - [2]
Bearer must be a [men] or [Wraith] minion.
At the start of the assignment phase, the Free Peoples player may add a burden to discard Bill Ferny.
00R79
Interesting. I think with the drawback you can make the aid cost more aggressive at [1].

[5] Dunlending Reinforcements [men]
Minion – Man
Strength: 12
Vitality: 1
Roaming: 3
Response: If Dunlending Reinforcements is played during a skirmish phase, you may discard X [men] minions to make this minion damage +X.
00U80
If he's played during the skirmish phase, he won't skirmish, so you need an "until the regroup phase". Plus, I may be proved wrong in the following cards, but currently getting played in the skirmish phase is hard enough as it is without having to discard your minions to get something! Why don't you make him a bit more like those Battle of Helm's Deep Dunlendings?

[2] Desert Spy [men]
Minion – Man
Strength: 5
Vitality: 2
Roaming: 4
When this is the first minion you play, you may spot a [men] card to reconcile.
00C81
"... reconcile your hand." I like this guy, very cool and great homage to Underfoot. But should be a rare I feel.

[2] Fur Coat [men]
Possession - Armor
Bearer must be a [men] minion.
Bearer cannot take wounds during skirmishes.
If bearer loses a skirmish to a companion with a damage bonus, discard bearer.
00U82
I'm always suspicious of Shadow possessions borne by minions that cost more than (0). I think this could be fine at [1].

[1](0) •Hill Horde [men]
Minion – Man
Strength: 20
Vitality: 1
Roaming: 3
To play, spot a [men] minion.
Hill Horde is twilight cost -1 for each Free Peoples possession and artifact in your opponents discard pile.
Each time Hill Horde wins a skirmish, you may discard a possession or artifact.
00R83
Great! Though I might prefer strength 17 or 19 given that he's got such a low site number.

[4] •Hill Tribe [men]
Minion - Man
Strength: 10
Vitality: 2
Roaming: 4
To play, spot a [men] minion.
Each time Hill Tribe wins a skirmish, you may stack him on a site you control.
The Free Peoples player cannot liberate the site Hill Tribe is stacked on.
If the Free Peoples player cannot spot a [men] minion at the start of the regroup phase, he or she may exert a companion to discard Hill Tribe from a site.
00R84
Also interesting.

[2] •Mysterious Men From Bree [men]
Follower
Aid - [2]
Bearer must be a [men] or [Wraith] minion.
Skirmish: Spot 3 burdens and discard a card from hand to make bearer strength +1.
Skirmish: Spot 6 burdens and discard a card from hand to make bearer strength +2.
00U85
Sure. Nice Easterling homage.

[5] •Pirate Chief [men]
Minion - Man
Strength: 11
Vitality: 3
Roaming: 4
Fierce.
Pirate Chief is strength +1 for each [men] card you spot with a [men] token on it.
00U86
Yeah sure. This could definitely be common.

[7] •Pirate Warlord [men]
Minion - Man
Strength: 14
Vitality: 4
Roaming: 4
Fierce.
To play, spot 2 [men] minions.
At the start of each skirmish involving Pirate Warlord, you may exert him to exert the companion skirmishing him.
Regroup: Exert Pirate Warlord twice and remove 2 tokens from a [men] card to make the Free Peoples player wound an unbound companion.
00R87
I do think that names characters are always cooler. Not that there's anything wrong with Hill Tribe and Pirate Warlord, but wouldn't they be infinitely cooler if they were Wulf and Castamir?

[1] Prepared for Battle [men]
Condition - Support Area
Skirmish: While each companion is wounded, discard this condition to make each [men] minion strength +1.
00C88
"If each companion is wounded..." but yeah. Good take on Bloodlines [Men] cards, like Dunlending Patriarch.

[1] Ruthless [men]
Event - Skirmish
While you spot more possession in your opponent's discard pile than on the Free Peoples players companions, make a [men] minion strength +5. Otherwise, make a [men] minion strength +2.
00C89
"Make a [Men] minion strength +2 (or +5 if you can spot more Free Peoples possessions in the Free Peoples player's discard pile than borne by companions)." But I would counsel against a card like this - too much counting slows the game down. It would be absolutely fine to do "(or +5 if you can spot a Free Peoples possession in the Free Peoples player's discard pile)".

[2] Southron Bowmen [men]
Event - Archery
Choose one: While all companions are wounded, exert a [men] minion to wound a companion. If that companion is killed, [men] minions cannot take wounds during the archery phase; or, exert a [men] minion to exert an unwounded companion.
00U90
I'm not sure both of these options naturally fit on the same card. I would just do the first one, then make another card to do the second (maybe a minion?).

[2] •Spy of Bree [men]
Follower
Strength: +1
Aid - [1]
Bearer must be a [men] or [Wraith] minion.
Each time you add a burden, you may draw a card.
00C91
Rather, "Each time your Shadow card adds a burden..." Seems like some great open combos!

[4] •Troop of the South [men]
Minion – Man
Strength: 9
Vitality: 3
Roaming: 4
To play, spot a [men] minion.
When you play Troop of the South, you may wound X unwounded companions, where X is the total number of companions in the dead pile.
While each companion is wounded, each [men] minion is strength +2.
00R92
Sure.

[5] Warriors of the Desert [men]
Minion – Man
Strength: 9
Vitality: 3
Roaming: 4
To play, spot a [men] minion.
When you play Warriors of the Desert, you may heal a companion to wound an unwounded companion.
While each companion is wounded, Warriors of the Desert is strength +3 and fierce.
00U93
I like this one very much. Not sure you need the spotting requirement.

[1][4] •The Balrog of Moria, Nameless Terror [Moria]
Minion - Balrog
Strength: 15
Vitality: 5
Roaming: 4
Enduring. Fierce. Damage +1.
Discard all other minions at the end of the Shadow phase (except Balrogs).
The Balrog cannot take wounds or be exerted during the skirmish phase unless the Free Peoples player can spot Gandalf.
Assignment: Assign the Balrog to Gandalf.
Response: If the Balrog kills Gandalf, discard the Balrog.
00R94
Response actions you get a choice to use them or not. Clearly you would not use it! Make it compulsory by losing the timing keyword. I'm also not convinced by any of the last 3 lines of text. Yeah I get the flavour for Gandalf, but it's a bit annoying to have such a limited card, especially one as cool as The Balrog. In particular, how is not taking wounds or being exerted during the skirmish phase a good thing for an enduring minion?

[1](0) Balrog of the Deepest Pit [Moria]
Minion - Balrog
Strength: 13
Vitality: 4
Roaming: 4
Damage +1. Toil 2.
Discard all other minions at the end of the Shadow phase (except Balrogs).
When the current site is an underground site, this minion is fierce.
00R95
Sure. Could be common easily.

[2] Balrog's Sword [Moria]
Possession - Hand Weapon
Strength: +3
Bearer must be a Balrog.
This weapon may be born in addition to one other hand weapon.
Regroup: Exert bearer twice and discard this possession to wound an unbound companion.
00R96
You might want to make a new title so that it doesn't get confused with the unique version of the Balrog's Sword. Maybe Balrog's Blade?

[2] •Eternal Flames [Moria]
Condition - Support Area
Each Balrog is strength +1 for each other Balrog you spot.
Shadow: Discard this condition to play a Balrog from your discard pile.
00R97
I think it would be much easier if it were "Each Balrog is strength +2."

[1][4] •Gothmog, Lord of the Balrogs [Moria]
Minion - Balrog
Strength: 17
Vitality: 5
Roaming: 4
Fierce. Damage +1.
The twilight cost of each other Balrog is -4.
Discard all other minions at the end of the Shadow phase (except Balrogs).
Skirmish: Exert a Balrog to make Gothmog strength +1.
00R98
There's a problem here of course - why can't you have the Lord of the Balrogs with the Morgul Commander? I think I would make his title slightly different, like "Lord Gothmog" or something so that uniqueness doesn't screw that up! Otherwise seems fine.

[2] All at Once [Orc]
Event - Assignment
Spot 3 [Orc] Orcs to make an unbound Dwarf defender +1 (or spot 6 [Orc] Orcs to make an unbound companion defender +1) and make the Free Peoples player assign as many [Orc] Orcs to that companion as his limit allows.
00U99
I think I would do this slightly differently: "Spot 6 [Orc] Orcs (or 3 [Orc] Orcs and a Dwarf) to make an unbound companion..."

[1](0) •Cave Troll of Moria, Raging Beast [Orc]
Minion – Troll
Strength: 15
Vitality: 4
Roaming: 4
Damage +1. Fierce.
To play, spot an [Orc] minion.
When you play Cave Troll of Moria at an underground site, you may remove [2] to discard a Free Peoples possession.
Skirmish: Discard an [Orc] Orc to make Cave Troll of Moria strength +2.
00R100
Good times!

[3] Mordor Destroyer [Orc]
Minion - Orc
Strength: 8
Vitality: 2
Roaming: 4
To play, spot an [Orc] Orc.
Each time you add a threat, you may make Mordor Destroyer strength +1 until the regroup phase.
00R101
"Each time your Shadow card adds a threat..." Not bad, but he could be better. I don't think he needs the spotting requirement firstly, then if you want people to not be disappointed opening him in a pack you might want to increase the bonus to +2 or 3 or have a damage bonus or something.

[4] •Mordor Infantry [Orc]
Minion - Orc
Strength: 6
Vitality: 3
Roaming: 4
Skirmish: Exert Mordor Infantry and discard an [Orc] Orc (except a lurker minion) to add that [Orc] Orc's strength to the strength of Mordor Infantry.
00U102
I don't think the lurker clause adds anything to this card - let good players work out that this guy is good with lurkers and let them build the deck, as it really does not seem broken to me!

[7] •Mordor's Front Line [Orc]
Minion - Orc
Strength: 15
Vitality: 3
Roaming: 4
Each time Mordor's Front Line wins a skirmish, the Free Peoples player must discard the top card of his or her draw deck for each burden you spot.
Each time Mordor's Front Line loses a skirmish, you must discard the top card of your draw deck for each burden you spot.
00R103
Fun times!

[2] Rumbling Feet [Orc]
Event - Skirmish
Make an [Orc] Troll strength +2. If that [Orc] Troll wins the skirmish, you may wound the companion that [Orc] Troll was skirmishing.
00U104
Sure. How about "Make an [Orc] minion strength +2. If that minion is a Troll and wins that skirmish..."

[2] Sauron's Power [Orc]
Event - Shadow
Exert your [Orc] minion to skip the maneuver phase. The Free Peoples player may discard 2 Free Peoples conditions to prevent this.
00C105
Nice I like. But feels at least uncommon or rare.

[1](0) Tyrannical Troll [Orc]
Minion – Troll
Strength: 14
Vitality: 3
Roaming: 6
Fierce.
If you can spot another Troll, Tyrannical Troll's twilight cost is -3.
Tyrannical Troll is strength +1 for each companion in the dead pile.
If you can spot 3 companions in the dead pile, Tyrannical Troll is damage +2.
00R106
Sure. Doesn't have to be rare.

[4] •Aragorn, Bringer of Unity [Gondor][Rohan]
Companion - Man
Strength: 8
Vitality: 4
Resistance: 8
Aragorn is both a [Gondor] companion and a [Rohan] companion.
Response: If a [Gondor] Man is about to take a wound in a skirmish, exert a [Rohan] man and add [2] to prevent that wound.
Response: If a [Rohan] Man is about to take a wound in a skirmish, exert a [Gondor] man and add [2] to prevent that wound.
00R??
Yeah he's good. Make sure to capitalise "Man"! ;)

Thranduil

January 25, 2010, 10:50:34 AM
Reply #23

dalkilthur

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Re: Sacrifice for the Ring Set
« Reply #23 on: January 25, 2010, 10:50:34 AM »
Great work done here!!! I just had the time to take a brief look at this invented set but I can tell you that, with all the appropriate changes and suggestions from other members of this community, I think this could be a set to give some kind of afterlife to the LOTR game! It would be perfect if, after all the cards are reviewed by the community and edited by their talented creator, someone makes a spoiler checklist of the sort Decipher used to do in the past (so its easy to cut the game text and put it in a sleeve with another card to create a proxy), or even taking old cards and changing the game text to fit this invented set. That would be great and me and my friends would surely play this set as if it were an official one.
Continue like this!!!
« Last Edit: January 25, 2010, 11:04:33 AM by dalkilthur »