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Author Topic: Sacrifice for the Ring Set  (Read 11769 times)

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January 04, 2010, 07:04:16 AM
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FredjeBono

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Sacrifice for the Ring Set
« on: January 04, 2010, 07:04:16 AM »
This is a set of cards I made after the Movie Block series. Now I'm trying to edit them to the latest series, changing allies into followers, add hunters, lurkers and musters and change the old cultures to the new ones. I'm not even that familiar with the series after the Movie Block, so I'm not sure how powerful/weak my cards are.

Ill start out with the Rings and Dwarves.

The One Ring, Forbidden Desire
The One Ring
Strength: +1
Vitality: +1
Resistance: +1
Bearer is strength +1 for each 2 unwounded companions you spot.
Bearer is resistance -1 for each companion in the dead pile.
Response: If bearer is about to take a wound, add a burden to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
00R1

The One Ring, The Ruling Ring
The One Ring
Strength: +1
Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.
00C2

Dwarven
[2] Axe of the Mines [Dwarven]
Possession – Hand Weapon
Strength: +2
Bearer must be a Dwarf.
If bearer is skirmishing an Orc, he is strength +2.
00C3

[1] •Break It Down [Dwarven]
Condition – Support Area
Each time a minion is killed in a skirmish involving a Dwarf, add a [Dwarven] token on this condition.
Each time a Dwarf wins a skirmish, you may remove 2 [Dwarven] tokens from here to make a Shadow player discard the top card of his or her draw deck. He or she may discard a card at random from hand to prevent this.
00U4

[1] •Dwarven Halls [Dwarven]
Condition - Support Area
Tale.
To play spot 3 Dwarves.
Plays to your support area.
Each time a Dwarf wins a skirmish, each player may draw a card (limit 2 per site).
00U5

[2]Fearless Mineworkers [Dwarven]
Condition – Support Area
Each time your Dwarf takes a wound in a skirmish, you may add [1] to reinforce a [Dwarven] token.
At the start of the maneuver phase, if you can spot more minions than companions, remove 4 [Dwarven] tokens from a condition to return a minion with the lowest strength to it's owners hand.
00U6

[2] •Frór, Dwarven Emissary [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
To play, spot a Dwarf.
Response: If a [Dwarven] condition is about to be discarded, exert Frór and discard a [Dwarven] card from hand to prevent this.
00U7

[2] •Gimli, Fearless Hunter [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
While you can spot Legolas, Gimli gains hunter 1.
While you can spot Aragorn, Gimli gains hunter 1.
Skirmish: If Gimli is unwounded and hunter X, exert him to make him damage +X.
00R8

[2] •Gimli, Noble Warrior [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time Gimli wins a skirmish, exert him to make each other Dwarf strength +1 until the regroup phase.
00C9

[2]Gimli's Battle Axe, Heavy Protection [Dwarven]
Possession – Hand Weapon
Strength: +2
Bearer must be Gimli. He is damage +1.
At the start of each of your turns, reveal the top card of your draw deck. If it is a [Dwarven] card, you make each Shadow player discard the bottom card of his or her draw deck. Take the revealed card into hand.
00R10

[2] Give me a Row of Orc-Necks and Room to Swing [Dwarven]
Event - Assignment
Exert a [Dwarven] companion to make him defender +1 until the regroup phase. Each time that Dwarf wins a skirmish until the regroup phase, you may wound a minion for each minion that Dwarf was skirmishing.
00R11

[2] •Gloín, Dwarf of Erebor[Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Skirmish: If 2 other Dwarves are assigned to a skirmish, exert Gloín to make him strength +1 for each possession or artifact he bears.
If Gloín wins a skirmish against an Orc, you may exert Gloín to wound 2 Orcs (or 1 Orc twice).
00R12

[2] Let me at Them! [Dwarven]
Event - Response
After all skirmishes have been resolved, assign a minion to a Dwarf who is damage +X for an additional skirmish. If that Dwarf wins that skirmish, the Shadow Player must discard the top X cards from his or her draw deck.
00R13

(0) Our Numbers Are Few [Dwarven]
Event - Skirmish
Make a Dwarf strength +2 (or strength +3 and damage +1 if you can spot fewer than 5 companions).
00C14

[1] Rest [Dwarven]
Event - Regroup
Spot 2 Dwarf companions to heal a companion (except a Dwarf).
00C15

[1]Roäc, The Old Raven of Ravenhill [Dwarven]
Follower
Strength: +1
Aid – Add a Threat.
Each time you transfer this to a companion, except a [Dwarven] companion, exert bearer twice.
When you transfer this to a companion, reveal your opponent's hand.
00R16

[3] •Sprinting [Dwarven]
Condition – Support Area
Toil 1.
To play, spot 2 Dwarves.
When you play this condition, stack the top 3 cards from your draw deck on this condition.
Regroup: Discard a card stacked here or discard this condition to draw a card.
00U17


Elven
[2] •Arwen, In Eternity [Elven]
Companion – Elf
Strength: 6
Vitality: 3
Resistance: 7
At the start of the maneuver phase, spot another Elf (or Aragorn) to make a minion strength -2 until the regroup phase. If that minion is a Nazgûl, you may exert Arwen to wound that minion.
00R18

[2]Asfaloth, Swiftest Steed [Elven]
Possession – Mount
Strength: +2
Bearer must be an Elf.
If bearer is Arwen, she gains hunter 1.
Skirmish: Discard this possession to discard a mount born by a minion skirmishing bearer.
00R19

[1] Blessed [Elven]
Event - Response
If an [Elven] follower is about to be discarded or a companion bearing an [Elven] follower is about to be killed, discard another [Elven] follower to prevent that and transfer that follower to your support area.
00U20

[3] •Cleaving Arrows [Elven]
Condition – Support Area
To play, spot 2 Elves.
Discard this condition at the start of the regroup phase.
Response: After the fellowship archery has been totalled, add X [Elven] tokens here where X is the fellowship archery total.
Skirmish: Remove X [Elven] tokens from this condition to make a minion skirmishing an [Elven] companion strength -X.
00U21

[4] •Elrond, The Wise [Elven]
Companion – Elf
Strength: 8
Vitality: 4
Resistance: 7
The Ring-Bearer is resistance +1.
At the start of each skirmish involving Elrond, reveal the top card of your draw deck. If the revealed card is an [Elven] card, Elrond is strength +3 until the regroup phase.
If Elrond is killed, wound 3 companions (or 2 Elves).
00R22

[1] Elrond's Wisdom [Elven]
Condition – Support Area
Response: If an Elf or (Gondor) Man is about to take a wound, exert Elrond and discard this condition to prevent that wound.
00U23

[3] •Galadriel, Bringer of Light [Elven]
Companion – Elf
Strength: 3
Vitality: 3
Resistance: 8
To play, spot 2 [Elven] companions.
Galadriel cannot bear possessions.
At the start of your fellowship phase, you may discard a card from hand to heal an Elf.
Each time Galadriel wins a skirmish, you may discard a minion.
00R24

[2] •Haldir, Naith Captain [Elven]
Companion – Elf
Strength: 5
Vitality: 3
Resistance: 6
Haldir is strength +1 for each [Rohan] token you spot (limit +3).
Skirmish: Exert Aragorn and Haldir to prevent Haldir from taking wounds during his skirmish.
00U25

[3] Help from the Crenels [Elven]
Event - Archery
Toil 1.
Spot a mounted companion and an [Elven] archer to exert a minion.
00U26

[3] Last Aid [Elven]
Event - Skirmish
Toil 1.
Spot 2 Elves and 2 [Rohan] Men to make an unbound companion strength +2. If that companion is mounted, exert the minion skirmishing that companion. If that companion bears a ranged weapon, exert the minion skirmishing that companion.
00R27

[2] •Legolas, Invulnerable Marksman [Elven]
Companion - Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Response:
If a minion uses an archery special ability, exert Legolas to wound that minion.
00R28

[2] •Legolas, Sharp-Eyed Hunter [Elven]
Companion - Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. Hunter 1.
Each time Legolas wins a skirmish against a non-hunter minion, make another hunter companion strength +2 until the regroup phase.
00C29

[2] Lóthlorien Bow [Elven]
Possession – Ranged Weapon
Bearer must be an Elf.
At the start of the archery phase, you may choose to either exert bearer to make him an archer until the regroup phase or to exert bearer to make him strength +2 until the regroup phase.
00U30

[5] •Naith Archer Troop [Elven]
Companion - Elf
Strength: 8
Vitality: 4
Resistance: 7
Archer.
To play, spot an Elf.
If you can spot more minions than companions, the fellowship archery total is +1.
Each time the archery phase is skipped, wound Naith Archer Troop.
00R31

[2] Naith Warrior [Elven]
Companion - Elf
Strength: 5
Vitality: 3
Resistance: 6
To play, spot an Elf.
The fellowship archery total is -1.
If you can spot 3 [Elven] companions, this companion is strength +1 for each wound on each minion skirmishing him.
00C32

[2] •Recapturing Ground [Elven]
Condition – Support Area
To play, spot 2 Elf companions.
If you cannot spot a minion at the start of the regroup phase, add an [Elven] token here.
Fellowship: Discard this condition to liberate a site for each token on this card (limit 2).
00C33

[2] •Revealed Through the Light [Elven]
Condition – Support Area
To play, spot 2 Elves (or Galadriel).
At the start of the maneuver phase, you may exert an [Elven] companion to reveal the top card of your draw deck. The Shadow player may discard a Shadow card from play or from hand with twilight cost X, where X is the twilight cost of the revealed card to discard the revealed card. If he or she does not, take the revealed card into hand and remove a threat.
00R34

[2] Support from Great Distance [Elven]
Event - Maneuver
Discard an [Elven] follower to discard a follower (and heal an [Elven] companion if at a forest site).
00C35

[2] Tireless [Elven]
Event - Skirmish
Discard a card from hand to make an [Elven] companion strength +4. The Shadow player may then discard X cards from hand to make a minion skirmishing that [Elven] companion strength +X.
00C36


Gandalf
[4] •Ent Band [Gandalf]
Companion – Ent
Strength: 8
Vitality: 4
Resistance: 6
To play, spot a [Gandalf] companion.
Response: If an unbound Hobbit is about to be overwhelmed, exert Ent Band to make that Hobbit strength +1.
00C37

[1][6] •Ent Legion [Gandalf]
Companion - Ent
Strength: 12
Vitality: 5
Resistance: 6
Ent Legion is twilight cost -2 for each Ent you spot.
Wound Ent Legion at the start of each of your turns, unless you spot a Wizard.
While you can spot Treebeard, Ent Legion cannot take more than one wound during each skirmish.
Skirmish: Exert Ent Legion three times to make an Ent or Wizard strength +1 for each Ent you spot.
00R38

[4] •Gandalf, Leader of the Forest [Gandalf]
Companion - Wizard
Strength: 7
Vitality: 4
Resistance: 7
If you can spot 3 Ents, Gandalf is strength +2.
Maneuver: Exert Gandalf twice to wound Saruman or Gríma twice.
00C39

[4] •Gandalf, Tharkun [Gandalf]
Companion – Wizard
Strength: 7
Vitality: 4
Resistance: 7
When Gandalf bears a Staff, Gandalf cannot take wounds except during skirmishes.
Regroup: Discard a staff borne by Gandalf to discard a minion and make the move limit +1.
00R40

[3] Gandalf's Power [Gandalf]
Event - Maneuver
Spell.
Spot Gandalf and discard each follower to heal Gandalf for each follower discarded this way.
00R41

[2]Gandalf's Staff, Wizard's Device [Gandalf]
Artifact - Staff
Vitality: +1
Bearer must be a Wizard.
At the start of the maneuver phase, exert bearer to make him strength +X until the regroup phase, where X is the twilight cost of the minion with the lowest strength.
Regroup: Add 2 burdens to discard a follower.
00R42

[2] •Landroval, Wide-Winged [Gandalf]
Follower
Resistance: +1
Aid - [2]
Each time you transfer this to a companion, except a [Gandalf] companion, exert bearer.
Each time you transfer this to a companion, you may discard a Shadow condition borne by bearer.
00U43

[1] Sacrifice [Gandalf]
Event - Response
If a unique minion is played and Gandalf is unwounded, exhaust him to exhaust that minion.
00R44

[5] The Eagles are Coming! [Gandalf]
Event - Maneuver
Toil 2.
Play a [Gandalf] follower from your discard pile to discard all mounts. The Shadow player may make you discard a minion to prevent that.
00U45

[1] Troubled [Gandalf]
Condition
Resistance: +1
To play, spot a Wizard.
Bearer must be an unbound companion (limit 1 per companion).
If bearer is resistance 10 or more, he or she is strength +1.
00C46


Gollum
[1] Battle for the Ring [gollum]
Event - Maneuver
Spot Gollum and a companion with less resistance than the Ring-bearer. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, exert that companion.
00U47

[2] •Déagol, Betrayed Friend [gollum]
Follower
Strength: +1
Aid - Add a burden.
Response: If Sméagol is about to take a wound, return Déagol to your support are to prevent that.
Response: If Sméagol is about to be overwhelmed, discard Déagol to make Sméagol strength +4.
00R48

[2] •Gollum, Murderer [gollum]
Minion
Strength: 5
Vitality: 4
Roaming: 3
Assignment: Exert Gollum twice to assign him to the Ring-bearer. The Free Peoples player may exert the Ring-bearer to prevent this.
If the Ring-bearer is assigned to a skirmish, Gollum is strength +4.
00R49

[1] •Gollum's Betrayal [gollum]
Condition – Support Area
Regroup: Discard Gollum to play Shelob from your discard pile. Her twilight cost is -6 and she comes into play exhausted. The Free Peoples player may discard a companion to discard Shelob.
00U50

[6] •Shelob, Eight-Legged Shadow [gollum]
Minion
Strength: 8
Vitality: 8
Roaming: 8
Enduring. Fierce.
Shelob is strength +3 for each companion in the dead pile.
Each time a companion is killed in a skirmish, you may exert Shelob twice to add [2].
00R51

(0) •Sméagol, Treacherous Friend [gollum]
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-Bound.
To play, add a burden.
When Frodo is the Ring-bearer, Sméagol is strength +2.
Skirmish: When Sméagol is not assigned to a skirmish, spot Frodo and add 4 burdens to have Sméagol replace him in a skirmish.
When Frodo dies, discard Sméagol.
00R52

[1] •This Way! [gollum]
Condition - Support Area
Each time you play the fellowship's next site (or replace the current site), you may exert Sméagol to wound a minion.
00R53


Gondor
[4] •Aragorn, Leader of Men [Gondor]
Companion - Man
Strength: 8
Vitality: 4
Resistance: 6
Knight. Ranger.
Fellowship: Play a [Gondor] companion to play a fortification from your discard pile.
Skirmish: Exert Aragorn twice to make a [Gondor] ranger or knight strength +X, where X is Aragorn's vitality.
00R54

[2] Aragorn's Revenge [Gondor]
Event
Response: If one of your Men is killed by a minion (or minions), exert Aragorn to discard the minion (or minions) that killed that Man.
Response: If one of your Men is killed by a Shadow card that is not a minion, exert Aragorn to wound a minion.
00R55

[1] Avenging Their Brothers [Gondor]
Event - Response
If a [Gondor] Man is killed in a skirmish, make each [Gondor] Man strength +2 until the regroup phase.
00C56

[3] •Boromir, Easily Corrupted [Gondor]
Companion - Man
Strength: 7
Vitality: 3
Resistance: 5
Ranger.
Boromir cannot be discarded by any Free Peoples card.
Boromir is strength +X and defender +X, where is X is the current region number.
When the fellowship moves to any site 7, 8 or 9, place Boromir in the dead pile and add a burden.
00R57

[2] •Boromir's Shield [Gondor]
Possession - Shield
Vitality: +1
Bearer must be Boromir.
The minion archery total is -1.
If bearer is Boromir, each minion skirmishing him loses all damage bonuses.
00R58

[2] Broad Daylight [Gondor]
Event - Fellowship
Shuffle X [Gondor] cards from your discard pile in your draw deck, where X is the number of [Gondor] companions in the dead pile.
00C59

[1] Defending Minas Tirith [Gondor]
Event - Skirmish
Make a knight or a [Gondor] ranger strength +1 for each of the following cards you can spot: First Level, Second Level, Third Level, Fourth Level, Fifth Level, Sixth Level and Seventh Level.
00R60

[3] •Denethor, Insane Father [Gondor]
Companion - Man
Strength: 8
Vitality: 3
Resistance: 5
While you can spot Boromir and Faramir, they are strength +2.
If Boromir or Faramir dies, wound Denethor.
When Boromir and Faramir are both in the dead pile, place Denethor in the dead pile.
00R61

[2] •Disturbing Their Plans [Gondor]
Condition - Support Area
Fortification.
Skirmish: Exert a [Gondor] Man or spot 3 [Gondor] Men to transfer this condition to a minion skirmishing a [Gondor] Man. Discard all followers that minion bears and that minion cannot bear followers.
00U62

[3] •Faramir, Second in the Rank of Sons [Gondor]
Companion - Man
Strength: 7
Vitality: 3
Resistance: 6
Ranger.
At the start of your fellowship phase, you may exert Faramir to play a [Gondor] ranger from your draw deck. Each opponent may draw 2 cards.
00R63

(0) •Finish the Quest [Gondor]
Condition
To play, spot 2 [Gondor] Men.
Bearer must be the Ring-bearer.
The Ring-bearer is resistance +1 for each [Gondor] companion in the dead pile.
00U64

(0) For the King! [Gondor]
Event - Skirmish
Make Aragorn strength +1 for each unbound companion you spot. If Aragorn wins that skirmish, you may heal a companion. If Aragorn loses that skirmish, exert each Free Peoples character.
00U65

[2] •For the White Tree! [Gondor]
Condition - Support Area
To play, spot 3 [Gondor] Men.
Each unbound [Gondor] Man is strength +1 for each [Rohan] Man in the dead pile.
00C69

[4] •Next Level [Gondor]
Condition - Support Area
Fortification.
This condition is twilight cost -1 for each knight you spot.
Skirmish: Exert 2 [Gondor] Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [Gondor] Man. That minion is strength -1 and vitality -1 for each [Gondor] Man in your dead pile.
00R67

[1] Remember the Dead [Gondor]
Event - Skirmish
Make a [Gondor] companion strength +1 and for each [Gondor] companion in the dead pile.
00C68

[1] Sacrifice for the Ring [Gondor]
Event - Regroup
Place a [Gondor] Man in the dead pile to discard a minion and make the move limit +1.
00C69

[1] Saving Minas Tirith [Gondor]
Condition - Support Area
Response: If one or more fortifications are about to be discarded, add X and exert X [Gondor] Men to prevent X fortifications from being discarded. Discard this condition.
00U70


Isengard
[5] Agents of Orthanc, Corrupted Men [Isengard]
Minion - Man
Strength: 9
Vitality: 3
Roaming: 4
Agents of Orthanc is strength +1 and damage +1 for each other [Isengard] Man you spot.
Assignment: Exert Agents of Orthanc twice to assign him to a companion bearing no possessions (except the Ring-bearer). That companion may exert to prevent this.
00R71

[2] •Cloud of Spies [Isengard]
Follower
Vitality: +1
Aid - Remove a burden.
To play, spot Saruman.
Each time you transfer this to a minion, make the Free Peoples player exert a companion for each Free Peoples culture you can spot.
00R72

[2] •Gríma, Twisted Sneak [Isengard]
Minion – Man
Strength: 4
Vitality: 3
Roaming: 4
Maneuver: Exert Gríma twice and spot 2 Free Peoples cultures to make the Free Peoples player discard a possession or artifact (or 2 of those if you spot a [Rohan] companion).
00R73

[1] Poisoned [Isengard]
Event - Skirmish
Spot Saruman or an [Isengard] Man to make a minion strength +1 for each companion bearing an [Isengard] condition.
00U74

[1] Rohirrim Spy [Isengard]
Follower
Strength: +1
Aid - 2
Each time you transfer this to a minion other than an [Isengard] minion, exert bearer.
If you can spot Saruman or 2 [Isengard] minions, bearer is strength +1 for each card a companion skirmishing bearer is bearing.
00C75

[1] Saruman's Control [Isengard]
Condition
Strength: -1
To play, spot an [Isengard] minion.
Bearer must be an unbound companion (limit 1 per companion).
While you can spot Saruman or an [Isengard] Man, skirmishes involving bearer cannot be cancelled.
00C76

[2] Twisted [Isengard]
Condition
Strength: -1
Resistance: -1
To play, spot an [Isengard] minion.
Bearer must be an unbound companion (limit 1 per companion).
Each time bearer exerts, you may remove [2] to exert an unbound companion.
00R77

[2]Unferth, Gríma's Right Hand [Isengard]
Minion - Man
Strength: 6
Vitality: 2
Roaming: 4
Gríma cannot take wounds.
Assignment: Assign Unferth to a [Rohan] Man or to a companion bearing an [Isengard] condition.
00U78


Men
[2] •Bill Ferny, Town Traitor [men]
Follower
Strength: +3
Aid - [1]
Bearer must be a [men] or [Wraith] minion.
At the start of the assignment phase, the Free Peoples player may add a burden to discard Bill Ferny.
00R79

[5] Dunlending Reinforcements [men]
Minion – Man
Strength: 12
Vitality: 1
Roaming: 3
Damage +2.
When you play Dunlending Reinforcements, the Free Peoples player may discard X cards from hand to make this minion damage -X.
00U80

[2] Desert Spy [men]
Minion – Man
Strength: 5
Vitality: 2
Roaming: 4
When this is the first minion you play, you may spot a [men] card to reconcile your hand.
00U81

[1] Fur Coat [men]
Possession - Armor
Bearer must be a [men] minion.
Bearer cannot take wounds during skirmishes.
If bearer loses a skirmish to a companion with a damage bonus, discard bearer.
00U82

[1](0) •Hill Horde [men]
Minion – Man
Strength: 19
Vitality: 1
Roaming: 4
To play, spot a [men] minion.
Hill Horde is twilight cost -1 for each Free Peoples possession and artifact in your opponents discard pile.
Each time Hill Horde wins a skirmish, you may discard a possession or artifact.
00R83

[4]Wulf, Son of Freca [men]
Minion - Man
Strength: 10
Vitality: 2
Roaming: 4
To play, spot a [men] minion.
Each time Hill Tribe wins a skirmish, you may stack him on a site you control.
The Free Peoples player cannot liberate the site Hill Tribe is stacked on.
If the Free Peoples player cannot spot a [men] minion at the start of the regroup phase, he or she may exert a companion to discard Hill Tribe from a site.
00R84

[2] •Mysterious Men From Bree [men]
Follower
Aid - [2]
Bearer must be a [men] or [Wraith] minion.
Skirmish: Spot 3 burdens and discard a card from hand to make bearer strength +1.
Skirmish: Spot 6 burdens and discard a card from hand to make bearer strength +2.
00U85

[5] •Pirate Chief [men]
Minion - Man
Strength: 11
Vitality: 3
Roaming: 4
Fierce.
Pirate Chief is strength +1 for each [men] card you spot with a [men] token on it.
00C86

[7] •Pirate Warlord [men]
Minion - Man
Strength: 14
Vitality: 4
Roaming: 4
Fierce.
To play, spot 2 [men] minions.
At the start of each skirmish involving Pirate Warlord, you may exert him to exert the companion skirmishing him.
Regroup: Exert Pirate Warlord twice and remove 2 tokens from a [men] card to make the Free Peoples player wound an unbound companion.
00R87

[1] Prepared for Battle [men]
Condition - Support Area
Skirmish: If each companion is wounded, discard this condition to make each [men] minion strength +1.
00C88

[1] Ruthless [men]
Event - Skirmish
Make a [men] Man strength +2 (or strength +5 if you can spot 3 or more Free Peoples possessions in the Free Peoples discard pile).
00C89

[2] Southron Bowmen [men]
Event - Archery
Choose one: While all companions are wounded, exert a [men] minion to wound a companion. If that companion is killed, [men] minions cannot take wounds during the archery phase; or, exert a [men] minion to exert an unwounded companion.
00R90

[2] •Spy of Bree [men]
Follower
Strength: +1
Aid - [1]
Bearer must be a [men] or [Wraith] minion.
Each time your Shadow card adds a burden, you may draw a card.
00C91

[4] •Troop of the South [men]
Minion – Man
Strength: 9
Vitality: 3
Roaming: 4
To play, spot a [men] minion.
When you play Troop of the South, you may wound X unwounded companions, where X is the total number of companions in the dead pile.
While each companion is wounded, each [men] minion is strength +2.
00R92

[5] Warriors of the Desert [men]
Minion – Man
Strength: 9
Vitality: 3
Roaming: 4
When you play Warriors of the Desert, you may heal a companion to wound an unwounded companion.
While each companion is wounded, Warriors of the Desert is strength +3 and fierce.
00U93


Moria
[1][4] •The Balrog of Moria, Nameless Terror [Moria]
Minion - Balrog
Strength: 15
Vitality: 5
Roaming: 4
Enduring. Fierce. Damage +1.
Discard all other minions at the end of the Shadow phase (except Balrogs).
Assignment: Assign the Balrog to Gandalf.
If the Balrog kills Gandalf, discard the Balrog.
00R94

[1](0) Balrog of the Deepest Pit [Moria]
Minion - Balrog
Strength: 13
Vitality: 4
Roaming: 4
Damage +1. Toil 2.
Discard all other minions at the end of the Shadow phase (except Balrogs).
When the current site is an underground site, this minion is fierce.
00C95

[2] Balrog's Blade [Moria]
Possession - Hand Weapon
Strength: +3
Bearer must be a Balrog.
This weapon may be born in addition to one other hand weapon.
Regroup: Exert bearer twice and discard this possession to wound an unbound companion.
00R96

[2] •Eternal Flames [Moria]
Condition - Support Area
Each Balrog is strength +2.
Shadow: Discard this condition to play a Balrog from your discard pile.
00R97

[1][4] •Lord Gothmog, Lord of the Balrogs [Moria]
Minion - Balrog
Strength: 17
Vitality: 5
Roaming: 4
Fierce. Damage +1.
The twilight cost of each other Balrog is -4.
Discard all other minions at the end of the Shadow phase (except Balrogs).
Skirmish: Exert a Balrog to make Gothmog strength +1.
00R98


Orc
[2] All at Once [Orc]
Event - Assignment
Spot 6 [Orc] Orcs (or 3 [Orc] Orcs and a Dwarf) to make an unbound companion defender +1 and make the Free Peoples player assign as many [Orc] Orcs to that companion as his limit allows.
00U99

[1](0) •Cave Troll of Moria, Raging Beast [Orc]
Minion – Troll
Strength: 15
Vitality: 4
Roaming: 4
Damage +1. Fierce.
To play, spot an [Orc] minion.
When you play Cave Troll of Moria at an underground site, you may remove [2] to discard a Free Peoples possession.
Skirmish: Discard an [Orc] Orc to make Cave Troll of Moria strength +2.
00R100

[3] Mordor Destroyer [Orc]
Minion - Orc
Strength: 8
Vitality: 2
Roaming: 4
Each time your Shadow card adds a threat, you may make Mordor Destroyer strength +2 until the regroup phase.
00R101

[4] •Mordor Infantry [Orc]
Minion - Orc
Strength: 6
Vitality: 3
Roaming: 4
Skirmish: Exert Mordor Infantry and discard an [Orc] Orc to add that [Orc] Orc's strength to the strength of Mordor Infantry.
00U102

[7] •Mordor's Front Line [Orc]
Minion - Orc
Strength: 15
Vitality: 3
Roaming: 4
Each time Mordor's Front Line wins a skirmish, the Free Peoples player must discard the top card of his or her draw deck for each burden you spot.
Each time Mordor's Front Line loses a skirmish, you must discard the top card of your draw deck for each burden you spot.
00R103

[2] Rumbling Feet [Orc]
Event - Skirmish
Make an [Orc] Troll strength +2. If that [Orc] Troll wins the skirmish, you may wound the companion that [Orc] Troll was skirmishing.
00U104

[2] Sauron's Power [Orc]
Event - Shadow
Exert your [Orc] minion to skip the maneuver phase. The Free Peoples player may discard 2 Free Peoples conditions to prevent this.
00U105

[1](0) Tyrannical Troll [Orc]
Minion – Troll
Strength: 14
Vitality: 3
Roaming: 6
Fierce.
If you can spot another Troll, Tyrannical Troll's twilight cost is -3.
Tyrannical Troll is strength +1 for each companion in the dead pile.
If you can spot 3 companions in the dead pile, Tyrannical Troll is damage +2.
00C106


Rohan
[3] •Éomer, Rohirrim Marshal [Rohan]
Companion – Man
Strength: 7
Vitality: 3
Resistance: 7
While you can spot a (Rohan) Man, Éomer's twilight cost is -1.
Assignment: Assign Éomer to an Uruk-Hai to make him strength +2 until the regroup phase.
Assignment: If Éomer is mounted, assign a Man to Éomer to exhaust that Man (limit 1).

[2] •For Rohan! [Rohan]
Condition – Support Area
To play, spot 3 [Rohan] Men.
Each [Rohan] Man is strength +1 for each [Gondor] Man in the dead pile.




Special
[4] •Aragorn, Bringer of Unity [Gondor][Rohan]
Companion - Man
Strength: 8
Vitality: 4
Resistance: 8
Aragorn is both a [Gondor] companion and a [Rohan] companion.
Response: If a [Gondor] Man is about to take a wound in a skirmish, exert a [Rohan] man and add [2] to prevent that wound.
Response: If a [Rohan] Man is about to take a wound in a skirmish, exert a [Gondor] man and add [2] to prevent that wound.
00R??
« Last Edit: January 22, 2010, 04:48:18 AM by FredjeBono »
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January 04, 2010, 08:49:59 AM
Reply #1

ket_the_jet

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Re: Sacrifice for the Ring Set
« Reply #1 on: January 04, 2010, 08:49:59 AM »
•The One Ring, Forbidden Desire
The One Ring
Strength: +X
Vitality: +1
Resistance: -X
Bearer is strength +X, where X is the total number of unwounded companions.
Bearer is resistance -X, where X is the number of companions in the dead pile.
Response: If bearer is about to take a wound, add 2 burdens to wear The One Ring until the regroup phase.
Each time the Ring-bearer is about to take a wound, add a burden instead.
00R1

The One Ring is never unique. And let's be honest with ourselves...would you ever use this One Ring because I certainly never would. I don't think you should have the strength and resistance -X part unless it was vitality +5 or something absolutely ridiculous--which I don't recommend either.

[1] •Break it Down [Dwarven]
Condition – Support Area
Response: Each time a minion is killed in a skirmish involving a Dwarf, add a [Dwarven] token on this condition.
Response: Each time a Dwarf wins a skirmish, remove 2 [Dwarven] tokens from this condition to make the Shadow player discard the top card of his draw deck.
00U3
This is cool...bringing back the Dwarven discard decks...It may be underpowered for an uncommon, but it is fine.

[1] Dwarven Axe [Dwarven]
Possession – Hand Weapon
Strength: +2
Bearer must be a Dwarf.
If bearer is at an underground site, he is strength +2 if he is skirmishing an Orc.
00C4
There is already a card named Dwarven Axe...you would have to have a different title if you wanted a different card. And frankly, I would never use this axe over the old one.

[1] •Dwarven Halls [Dwarven]
Possession
To play spot 3 Dwarves.
Plays to your support area.
Each time a Dwarf wins a skirmish, you and your opponent may draw a card (limit 2 per site).
00U5
"Each time a Dwarf wins a skirmish, each player may draw a card (limit 2 per site)."

[2] •Frór, Dwarven Emissary [Dwarven]
Companion – Dwarf
Strength: 5
Vitality: 3
Resistance: 6
To play, spot a Dwarf.
Response: If a [Dwarven] condition is about to be discarded, exert Thrór and discard another [Dwarven] condition to prevent this.
00U6
Why would Fror need to exert Thror? I think this guy is underpowered compared to the Reflections Dwarves and also if you are going with Movie Block mechanics, he would not have resistance.

[2] •Gimli, Fearless Hunter [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
While you can spot Legolas, Gimli gains hunter 2.
While you can spot Aragorn, Gimli gains hunter 2.
Skirmish: Make Gimli lose hunter X to make him damage +X.
00R7
Again, movie block? Why Hunter then?

[2]Gimli, Lord of the Glittering Caves [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time Gimli wins a skirmish, spot another Dwarf to draw a card.
Each time Gimli wins a skirmish from an Orc or Uruk-Hai, you may heal another Dwarf.
00C8
There is already a Gimli with this title...and this guy is really strong...not sure that he a common. In fact, he is overpowered.

[1]Gimli's Battle Axe, Heavy Protection [Dwarven]
Possession – Hand Weapon
Strength: +2
Bearer must be Gimli. He is damage +1.
At the start of each of your turns, you may draw a card. If that card is a [dwarves] card, you may remove a threat.
00R9
Gimli's Battle Axe should cost [2]--all the other ones do--and I think you mean [Dwarven] card, not [dwarves] card.

[2] Give me a Row of Orc-Necks and Room to Swing [Dwarven]
Event
Regroup: Spot two [Dwarven] companions and suspend the current phase to assign a minion to a Dwarf. Start a skirmish phase immediately. If that Dwarf wins the skirmish, make the Move Limit +1. The Shadow player may draw 2 cards. Resume the current phase.
00R10
I don't like the idea of giving [Dwarven] access to making the move limit +1...every culture needs their drawbacks.

[4] •Gloín, Masher of Orc [Dwarven]
Companion – Dwarf
Strength: 5
Vitality: 5
Resistance: 6
Damage +1.
If Gloín is in your starting fellowship, his twilight cost is -2.
Skirmish: If 2 other Dwarves are assigned to a skirmish, exert Gloín to make him strength +1 for each possession or artifact he bears.
If Gloín wins a skirmish against an Orc, you may exert Gloín to wound 2 Orcs (or 1 Orc twice).
If Gloín wins a skirmish against a minion other than an Orc , wound Gloín and exert another Dwarf.
00R11
Far too much gametext for a card, and 5 vitality is no good. Keep him [2], 5 strength, 3 vitality, or make him 6 strength and still keep him [2]. Look at previous cards for precedents!

[2] Let me at them! [Dwarven]
Event
Maneuver: Spot 2 Dwarves and suspend the current phase to make the Shadow player assign a minion to skirmish one of those Dwarves. Start a skirmish phase immediately. If that Dwarf wins the skirmish, the Shadow player must discard X cards from his draw deck, where X is that Dwarfs damage bonus (limit 3). Resume the current phase.
00R12
Hmm...I don't know that the suspending phase stuff is a good free people's mechanic. I like it reserved for nasty Shadow cards...

[2] •Moria's Death Chamber [Dwarven]
Condition – Support Area
Response: Each time you can spot more minions than companions and your Dwarf takes a wound in a skirmish, you may reinforce a [Dwarven] token.
At the start of the maneuver phase, if you can spot more minions than companions, remove 4 [Dwarven] tokens from a condition to return a minion with the lowest strength to it's owners hand.
00U13
The title of this card sounds like a Shadow card (do you think Moria actually had a "Death Chamber?"). I like the gametext well enough...

(0) Our Numbers Are Few [Dwarven]
Event
Skirmish: While you can spot fewer than 5 companions, make a Dwarf strength +2 and damage +1. If that Dwarf wins the skirmish, you may draw a card for each minion that was skirmishing that Dwarf.
00C14
Fair enough...add this to the list of pumps I would never use.

[1] Rest [Dwarven]
Event
Regroup: Spot 2 Dwarf companions to remove a threat and heal a companion.
00C15
This is another powerful card that gives [Dwarven] something that they did not have access to before...threat removal and nice healing capabilities. Not a fan.

[1]Roäc, The Old Raven of Ravenhill [Dwarven]
Follower
Strength: +1
Aid – Add a Threat.
Each time you transfer this to a companion, except a [Dwarven] companion, exert bearer twice.
When you transfer this to a companion, reveal your opponent's hand.
00R16
Why a follower in a Movie Block expansion?

[3] •Sprinting [Dwarven]
Condition – Support Area
Toil 1.
To play, spot 2 Dwarves.
When you play this condition, stack the top 3 cards from your draw deck on this condition.
Regroup: Discard a card stacked here or discard this condition to draw a card.
00U17
I don't mind this except for Toil.


Keep more coming, but I'd like to see some major changes to several of these cards first!
-wtk





[/quote]

January 04, 2010, 08:58:14 AM
Reply #2

TheJord

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Re: Sacrifice for the Ring Set
« Reply #2 on: January 04, 2010, 08:58:14 AM »
Quote from: FredjeBono on Today at 03:04:16 PM
1 •Break it Down Dwarven
Condition – Support Area
Response: Each time a minion is killed in a skirmish involving a Dwarf, add a Dwarven token on this condition.
Response: Each time a Dwarf wins a skirmish, remove 2 Dwarven tokens from this condition to make the Shadow player discard the top card of his draw deck.
00U3
This is cool...bringing back the Dwarven discard decks...It may be underpowered for an uncommon, but it is fine.

This card is horribly broken, I can respond to the killing of a minion infinite times, then respond to winning a skirmish infinite times!
"The rule of Gondor is mine!"

January 04, 2010, 09:10:42 AM
Reply #3

ket_the_jet

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Re: Sacrifice for the Ring Set
« Reply #3 on: January 04, 2010, 09:10:42 AM »
Ah! Yes, it should not say "Response: Each time..."

Rather, it should just say, "Each time...
-wtk

January 04, 2010, 10:49:24 AM
Reply #4

FredjeBono

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Re: Sacrifice for the Ring Set
« Reply #4 on: January 04, 2010, 10:49:24 AM »
@ ket: Thanks for the comments. I changed some things in a hurry, so some cards aren't spelled out correctly yet. But about the coments on movie block, they are meant to be made for the standard series, so that's why I added hunter, toil, etc. I will change the cards, and will think of something for the Ring. More cards coming soon.
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January 04, 2010, 02:34:36 PM
Reply #5

ket_the_jet

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Re: Sacrifice for the Ring Set
« Reply #5 on: January 04, 2010, 02:34:36 PM »
Gimli, Fearless Hunter is a potential strength 10. That's probably overkill with bonus game text.

I suggest looking at other versions of characters to compare. There may be a few key companions that are not good enough to see much play; however, no version is 100x more powerful than the others.
-wtk

January 04, 2010, 04:18:53 PM
Reply #6

Sam, Great Elf Warrior

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Re: Sacrifice for the Ring Set
« Reply #6 on: January 04, 2010, 04:18:53 PM »
•The One Ring, Forbidden Desire
The One Ring
Strength: +X
Vitality: +1
Resistance: -X
Bearer is strength +X, where X is the total number of unwounded companions.
Bearer is resistance -X, where X is the number of companions in the dead pile.
Response: If bearer is about to take a wound, add 2 burdens to wear The One Ring until the regroup phase.
Each time the Ring-bearer is about to take a wound, add a burden instead.

Technically, you don't normally put "X" in a strength/vitality/resistance slot, and using X to mean two different numbers at once may not be appropriate. Also, the current text could be interpreted as making it turn wounds into burdens whether it's worn or not. I'd word it:

The One Ring, Forbidden Desire
The One Ring
Vitality: +1
Bearer is strength +1 for each unwounded companion you can spot.
Bearer is resistance -1 for each companion in the dead pile.
Response: If bearer is about to take a wound, add 2 burdens to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

It might be useful if there are a lot of hardcore swarm decks in your meta, but I'm still not sure about it. Maybe remove the part about adding 2 burdens to put it on or even replace the vitality bonus with resistance +2 or something (to dampen the impact of the dead companion penalty). I do like the flavor, though.

January 05, 2010, 09:04:46 AM
Reply #7

FredjeBono

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Re: Sacrifice for the Ring Set
« Reply #7 on: January 05, 2010, 09:04:46 AM »
I changed all cards with help of your comments. Hopefully it's a little more balanced now. And i added Elves!
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January 05, 2010, 12:33:19 PM
Reply #8

Thranduil

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Re: Sacrifice for the Ring Set
« Reply #8 on: January 05, 2010, 12:33:19 PM »
The One Ring, Forbidden Desire
The One Ring
Strength: +1
Vitality: +1
Resistance: +1
Bearer is strength +1 for each unwounded companion.
Bearer is resistance -1 for each companion in the dead pile.
Response: If bearer is about to take a wound, add a burden to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
00R1
I don't love the strength bonus as it seems like it could be very powerful. I think I would be okay with it without the strength and resistance bonuses on the card.

The One Ring, The Ruling Ring
The One Ring
Strength: +1
Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.
00C2
SOOOO broken! What were you thinking?

[1] Axe of the Mines [Dwarven]
Possession – Hand Weapon
Strength: +2
Bearer must be a Dwarf.
If bearer is at an underground site, he is strength +1 (or strength +2 if skirmishing an Orc).
00C3
I think I would either choose "While the fellowship is at an underground site, bearer is strength +2" or "While skirmishing an Orc, bearer is strength +2" but I wouldn't use both. I might go for the latter.

[1] •Break it Down [Dwarven]
Condition – Support Area
Each time a minion is killed in a skirmish involving a Dwarf, add a [Dwarven] token on this condition.
Each time a Dwarf wins a skirmish, remove 2 [Dwarven] tokens from this condition to make the Shadow player discard the top card of his draw deck. The Shadow Player may prevent this by discarding a card at random from his/her hand.
00U4
Better wording: "Each time a Dwarf wins a skirmish, you may remove 2 [Dwarven] tokens from here to make a Shadow player discard the top card of his or her draw deck. He or she may discard a card at random to prevent this."

[1] •Dwarven Halls [Dwarven]
Possession
To play spot 3 Dwarves.
Plays to your support area.
Each time a Dwarf wins a skirmish, each player may draw a card (limit 2 per site).
00U5
Maybe make it a tale? Interesting and fun.

[2]Fearless Mineworkers [Dwarven]
Condition – Support Area
Response: Each time you can spot more minions than companions and your Dwarf takes a wound in a skirmish, you may reinforce a [Dwarven] token.
At the start of the maneuver phase, if you can spot more minions than companions, remove 4 [Dwarven] tokens from a condition to return a minion with the lowest strength to it's owners hand.
00U6
You can't have a response and each time action - they are mutually exclusive. In this case, due to response actions being infinitely repeatable, you need an each time. So it should look like: "Each time your Dwarf takes a wound in a skirmish and you can spot more minions than companions, you may reinforce a [Dwarven] token." Again seems interesting, but I'm not sure you actually need that qualification on the first ability.

[2] •Frór, Dwarven Emissary [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
To play, spot a Dwarf.
Response: If a [Dwarven] condition is about to be discarded, exert Frór and discard another [Dwarven] condition or a [Dwarven] event from hand to prevent this.
00U7
Trading a condition in play for a condition in hand + exertion doesn't seem amazing to me. It might be better and simpler as "... exert Frór and discard a [Dwarven] card from hand to prevent this."

[2] •Gimli, Fearless Hunter [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
While you can spot Legolas, Gimli gains hunter 1.
While you can spot Aragorn, Gimli gains hunter 1.
Skirmish: Make Gimli lose hunter X to make him damage +X.
00R8
He's fine but not that interesting, and I might be disappointed opening him as my rare in a pack.

[2] •Gimli, Noble Warrior [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time Gimli wins a skirmish, exert him and spot another Dwarf to draw a card.
00C9
Presumably you need a "you may" in there. He is also straight worse than Lively Combatant - and that guy isn't even very good!

[2]Gimli's Battle Axe, Heavy Protection [Dwarven]
Possession – Hand Weapon
Strength: +2
Bearer must be Gimli. He is damage +1.
At the start of each of your turns, you may draw a card. If that card is a [Dwarven] card, you may remove a threat.
00R10
In order to make this card work you need to say something like "At the start of your turn, you may draw a card. If that card is a [Dwarven] card, you may reveal it to remove a threat". Threat removal is also something that the [Dwarven] culture has never done before. Does it need that bit? Maybe you could do something instead Dwarfish, like make an opponent discard cards from their deck?

[2] Give me a Row of Orc-Necks and Room to Swing [Dwarven]
Event
Assignment: Exert a Dwarf companion to make him defender +1 (or defender +2 if you can only spot Orc minions). If that Dwarf wins a skirmish, you may wound a minion for each minion that Dwarf was skirmishing.
00R11
The problem with this card is that an assignment event doesn't affect a skirmish phase. You need some qualifier so that the effect lasts.

[2] •Gloín, Masher of Orc [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Skirmish: If 2 other Dwarves are assigned to a skirmish, exert Gloín to make him strength +1 for each possession or artifact he bears.
If Gloín wins a skirmish against an Orc, you may exert Gloín to wound 2 Orcs (or 1 Orc twice).
If Gloín wins a skirmish against a minion other than an Orc , wound Gloín and exert another Dwarf.
00R12
Not sure the subtitle works! I like the fact that he casts Here Lies Balin Son of Fundin, but I don't think he needs the drawback. He's certainly a fun card.

[2] Let me at Them! [Dwarven]
Event
After all skirmishes have been resolved, assign a minion to a Dwarf for an additional skirmish. If that Dwarf wins that skirmish, the Shadow Player must discard the top X cards from his draw deck, where X is the damage bonus of that Dwarf (limit 3).
00R13
Firstly, it needs to have a timing, probably Response. Secondly, I would word it like this:

"Response: If the last skirmish has just resolved, assign a minion to a Dwarf who is damage +X for an additional skirmish phase. If that Dwarf wins the skirmish, that minion's owner must discard the top X cards of his or her draw deck (limit 3)."

That said, I'm not sure you need the limit. Very cool card.

(0) Our Numbers Are Few [Dwarven]
Event
Skirmish: Make a Dwarf strength +2 (or strength +3 and damage +1 if you can spot fewer than 5 companions). If that Dwarf wins the skirmish, you may draw a card for each minion that was skirmishing that Dwarf.
00C14
Not bad, but I'm not sure you need the card draw text.

[1] Rest [Dwarven]
Event
Regroup: Spot 2 Dwarf companions to heal a companion (except a Dwarf).
00C15
Interesting. Healing is again not normally something that Dwarves do, but I don't mind this. Maybe it should be uncommon?

[1]Roäc, The Old Raven of Ravenhill [Dwarven]
Follower
Strength: +1
Aid – Add a Threat.
Each time you transfer this to a companion, except a [Dwarven] companion, exert bearer twice.
When you transfer this to a companion, reveal your opponent's hand.
00R16
Very very cool. :gp:

[3] •Sprinting [Dwarven]
Condition – Support Area
Toil 1.
To play, spot 2 Dwarves.
When you play this condition, stack the top 3 cards from your draw deck on this condition.
Regroup: Discard a card stacked here or discard this condition to draw a card.
00U17
Sure.

[2] •Arwen, In Eternity [Elven]
Companion – Elf
Strength: 6
Vitality: 3
Resistance: 7
At the start of the maneuver phase, spot another Elf (or Aragorn) to make a minion strength -2 until the regroup phase. If that minion is a Nazgûl, you may make another minion strength -2 until the regroup phase.
00R18
Perhaps her ability should exert that companion?

[2]Asfaloth, Swiftest Steed [Elven]
Possession – Mount
Strength: +2
Bearer must be an Elf.
When you play this possession, you may reinforce an [Elven] token.
Skirmish: Discard this possession to discard a mount born by a minion skirmishing bearer.
If bearer is Arwen, she gains hunter 1.
00R19
Seems fine, but I don't love the 3 unrelated abilities. If it reinforces tokens, then I think the rest of the card should deal with tokens, like Swift Blossom.

(0) Blessed [Elven]
Event
Response: If an [Elven] follower is about to be discarded, discard another [Elven] follower instead. If that [Elven] follower was attached to a companion that is about to be placed in the dead pile, transfer that [Elven] follower to the support area.
00C20
It's not clear who the [Elven] follower referred to in the second sentence is. Also, this feels rare to me, or at least uncommon. I might word it like "If an [Elven] follower is about to be discarded or a companion bearing an [Elven] follower is about to be killed, discard another [Elven] follower to prevent that and transfer that follower to your support area."

[3] •Cleaving Arrows [Elven]
Condition – Support Area
To play, spot 2 Elves.
Discard this condition at the start of the regroup phase.
At the end of the archery phase, place an [Elven] token on this condition for each archery wound assigned to a minion.
Skirmish: Remove X [Elven] tokens from this condition to make a minion skirmishing an [Elven] companion strength -X.
00U21
I think it's better to do one of either: "After the fellowship archery has been totalled, add X [Elven] tokens here where X is the fellowship archery total" or "At the end of the archery phase, add an [Elven] token here for each wounded minion". Cool card.

[4] •Elrond, The Wise
Companion – Elf
Strength: 8
Vitality: 4
Resistance: 7
At the start of each skirmish involving Elrond, reveal the top card of your draw deck. If the revealed card is an [Elven] card, Elrond is strength +2 until the regroup phase.
If Elrond is killed, wound 3 companions (or 2 Elves).
00R22
He's missing a culture. He's fine, but he needs a bigger first ability to warrant that drawback, I feel.

[2] •Elrond's Wisdom
Condition – Support Area
Response: If an Elf or (Gondor) Man is about to take a wound, exert Elrond and discard this condition to prevent that wound.
00U23
Cool. Doesn't have to be unique, and could cost (0). Or make it spot Elrond and it could be [1].

[3] •Galadriel, Bringer of Light
Companion – Elf
Strength: 3
Vitality: 3
Resistance: 8
To play, spot 2 [Elven] companions.
Galadriel cannot bear possessions.
At the start of your fellowship phase, discard a card from hand to heal an Elf.
Each time Galadriel wins a skirmish, you may discard a minion.
00R24
Why can't she bear possessions? I'm not feeling the flavour. And surely you need a "you may" in the first ability. Fun third ability.

[2] •Haldir, Naith Captain
Companion – Elf
Strength: 5
Vitality: 3
Resistance: 6
Haldir is strength +1 for each [Rohan] token you spot (limit +3).
Skirmish: Exert Aragorn and Haldir to prevent Haldir from taking wounds during his skirmish.
00U25
Very cool.

[3] Help from the Crenels
Event
Toil 1.
Archery: Spot a mounted companion and an [Elven] archer to exert a minion.
00U26
Yeah good.

[3] Last Aid [Elven]
Event
Toil 1.
Skirmish: Spot 2 Elves and 2 [Rohan] Men to make an unbound companion strength +2. If that companion or ally is mounted, exert the minion skirmishing that companion or ally. If that companion or ally bears a ranged weapon, exert the minion skirmishing that companion or ally.
00R27
Pretty swish. I love it!

[2] •Legolas, Invulnerable Marksman
Companion - Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Response:
If a minion uses an archery special ability, exert Legolas to exert that minion.
00C28
Sure. Complicated for a common.

[2] •Legolas, Sharp-Eyed Hunter
Companion - Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. Hunter 1.
Each time Legolas wins a skirmish against a non-hunter minion, make another hunter companion assigned to a skirmish strength +X for that companion's next skirmish, where X is the difference between Legolas' strength and the losing character's strength.
00R29
Better to word it "... strength +X until the regroup phase..." You could swap the rarities of these guys by making the ability something like "make another hunter companion strength +2 until the regroup phase."

[1] Lóthorien Bow
Possession – Ranged Weapon
Bearer must be an Elf.
At the start of the archery phase, the Free Peoples player may choose to exert bearer to make him an archer until the regroup phase or to exert bearer to make him strength +2 until the regroup phase.
00U30
You're missing an l in Lothlórien. ;) Sure.

[5] •Naith Archer Troop [Elven]
Companion - Elf
Strength: 8
Vitality: 4
Resistance: 7
Archer.
To play, spot an Elf.
If you can spot more minions than companions, the fellowship archery total is +1.
Each time the archery phase is skipped, wound Naith Archer Troop.
This companion cannot be assigned to a minion with a higher strength than this companion.
00R31
I don't get the third ability.

[2] Naith Warrior
Companion - Elf
Strength: 6
Vitality: 3
Resistance: 6
To play, spot an Elf.
The fellowship archery total is -1.
If you can spot 3 [Elven] companions, this companion is strength +1 for each wound on each minion skirmishing him.
00C32
Very interesting. Not sure he's so good at common.

[2] •Recapturing Ground
Condition – Support Area
To play, spot 2 Elf companions.
If you cannot spot a minion at the start of the regroup phase, add an [Elven] token here.
Fellowship: Discard this condition to liberate a site for each token on this card (limit 2).
00C33
Good stuff.

[2] •Revealed Through the Light
Condition – Support Area
To play, spot 2 Elves (or Galadriel).
At the start of the maneuver phase, you may exert an [Elven] companion to reveal the top card of your draw deck. The Shadow player may discard a Shadow card from play or from hand with twilight cost X, where X is the twilight cost of the revealed card to discard the revealed card. If he or she does not, take the revealed card into hand and remove a threat.
00U34
Ooooooooh! Very cool. But feels like a rare.

[2] Support from Great Distance
Event
Maneuver: Discard an [Elven] follower to discard a follower (and heal an [Elven] companion if at a forest site).
00C35
Obviously this card only makes sense if you have Shadow followers.

[2] Tireless
Event
Skirmish: Discard a card from hand to make a minion skirmishing an [Elven] companion strength -4. The Shadow player may then discard X cards from hand to make that minion strength +X.
00C36
Sure, but for a common it doesn't need the second sentence.

In general, all very good stuff! Please post more!

Thranduil

January 06, 2010, 06:53:38 AM
Reply #9

FredjeBono

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Re: Sacrifice for the Ring Set
« Reply #9 on: January 06, 2010, 06:53:38 AM »
I did some editing again. I had the most problems with finding a solution to the 'Give me a Row of Orc-necks and Room to Swing' problem.

As far as Galadriel is concerned, I thought if she'd be able to bear possessions, it's too easy to win a skirmish with her and then you can discard any powerful minion every turn and besides, have you ever seen Galadriel with a sword ;).

And about Naith Archer Troop, I thought Elves didn't really need another powerful companion that's also archer, so I figured he couldn't be assigned to the stronger minions. I changed it a bit.

Also added Gandalf culture!
They Fear the Whole World. The Whole World Fears Them! Pirates are coming!

January 07, 2010, 09:18:19 AM
Reply #10

Thranduil

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Re: Sacrifice for the Ring Set
« Reply #10 on: January 07, 2010, 09:18:19 AM »
[4] •Ent Band [Gandalf]
Companion – Ent
Strength: 8
Vitality: 4
Resistance: 6
To play, spot a [Gandalf] companion.
Response: If an unbound Hobbit is about to be overwhelmed, exert Ent Band to make that Hobbit strength +1.
00C37
I think he could certainly stand to be a bit better, minimum +2, or perhaps something like "... exert Ent Band to prevent that. Any Shadow player may discard 2 cards from hand to prevent that." or something.

[16] •Ent Legion [Gandalf]
Companion - Ent
Strength: 12
Vitality: 5
Resistance: 6
Ent Legion is twilight cost -2 for each Ent you spot.
Wound Ent Legion at the start of each of your turns, unless you spot a Wizard.
While you can spot Treebeard, Ent Legion cannot take more than one wound during each skirmish.
Skirmish: Exert Ent Legion three times to make an Ent or Wizard strength +1 for each Ent you spot.
00R38
I love this guy!

[4] •Gandalf, Leader of the Forest [Gandalf]
Companion - Wizard
Strength: 7
Vitality: 4
Resistance: 7
If you can spot 3 other [Gandalf] companions, Gandalf is strength +3.
Maneuver: Exert Gandalf twice to wound Saruman or Gríma twice.
00C39
Yeah he's fine, but I think I would slightly skew the balance of his 2 abilities. I think +3 is too much and that the second ability could be a little bit broader, so I might try something like:

"If you can spot 3 other [Gandalf] companions, Gandalf is strength +2. Maneuver: Exert Gandalf twice to wound an [Isengard] minion (or wound Saruman or Gríma twice)."

[4] •Gandalf, Wielder of the Staff [Gandalf]
Companion – Wizard
Strength: 7
Vitality: 4
Resistance: 7
When Gandalf bears a Staff, Gandalf cannot take wounds except during skirmishes.
Regroup: Discard a staff borne by Gandalf to discard a minion and make the move limit +1.
00R40
Fun card!

[3] Gandalf's Power [Gandalf]
Event
Spell.
Maneuver:
Spot Gandalf to discard all followers to heal Gandalf for each follower discarded this way.
00R41
It would be more 'proper' to say "Spot Gandalf and discard each follower to heal him for each follower discarded in this way." I might make it discard any number of followers?

[2]Gandalf's Staff, Walking Stick [Gandalf]
Artifact - Staff
Vitality: +1
Bearer must be a Wizard.
At the start of the maneuver phase, exert bearer to make him strength +X, where X is the twilight cost of the minion with the lowest strength.
Regroup: Add 2 burdens to discard a follower.
00R42
This is already a card. Maybe you could try a different subtitle? Wizard's Device, for example? The card seems fine.

[2] •Landroval, Wide-Winged [Gandalf]
Follower
Resistance: +1
Aid - [2]
Each time you transfer this to a companion, except a [Gandalf] companion, exert bearer.
Each time you transfer this to a companion, you may discard a Shadow condition borne by bearer.
00U43
Sure.

[1] Sacrifice [Gandalf]
Event
Response: If a unique minion is played, exhaust an unwounded Gandalf bearing Glamdring or a staff to exhaust that minion.
00R44
"an" seems weird on this card - how many Gandalfs are there! "If a unique minion is played and Gandalf is unwounded and bearing a hand weapon or staff, exhaust him to exhaust that minion."

[7] The Eagles are Coming! [Gandalf]
Event
Toil 2.
Maneuver: Play a [Gandalf] follower from your discard pile to discard all mounts. The Shadow player may make you discard a minion to prevent that.
00U45
Fair enough. Not very useful, and stops you playing Rohandalf, but these are not necessarily bad things.

[1] Troubled [Gandalf]
Condition
Resistance: +1
To play, spot a Wizard.
Bearer must be an unbound companion (limit 1 per companion).
If bearer is resistance 10 or more, he or she is strength +2.
00C46
Very cool! I wish I'd designed that card! :gp:

Thranduil

January 07, 2010, 01:30:40 PM
Reply #11

ket_the_jet

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Re: Sacrifice for the Ring Set
« Reply #11 on: January 07, 2010, 01:30:40 PM »
The One Ring, Forbidden Desire
The One Ring
Strength: +1
Vitality: +1
Resistance: +1
Bearer is strength +1 for each 2 unwounded companions you spot.
Bearer is resistance -1 for each companion in the dead pile.
Response: If bearer is about to take a wound, add a burden to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
00R1
I am still not sold on this Ring. I think it isn't worded well enough and is kind of too outside of what the other One Rings do to really work. I don't think the Ring itself should ever make someone's resistance less.

[1] Axe of the Mines [Dwarven]
Possession – Hand Weapon
Strength: +2
Bearer must be a Dwarf.
If bearer is skirmishing an Orc, he is strength +2.
00C3
Hmm...maybe a strength +2 bonus and then strength +1 while skirmishing an Orc. I think it should cost [2] otherwise.

[1] •Break it Down [Dwarven]
Condition – Support Area
Each time a minion is killed in a skirmish involving a Dwarf, add a [Dwarven] token on this condition.
Each time a Dwarf wins a skirmish, you may remove 2 [Dwarven] tokens from here to make a Shadow player discard the top card of his or her draw deck. He or she may discard a card at random from hand to prevent this.
00U4
Break It Down sounds like something said in a dance hall. On record, "it" in the title would be capitalized. Like earlier, I like what this card does.

[1] •Dwarven Halls [Dwarven]
Possession
Tale.
To play spot 3 Dwarves.
Plays to your support area.
Each time a Dwarf wins a skirmish, each player may draw a card (limit 2 per site).
00U5
Hmm...I don't really see Dwarven Halls as a possession...maybe a condition though that plays on a companion and then is "Each time bearer wins a skirmish..."

[2]Fearless Mineworkers [Dwarven]
Condition – Support Area
Each time your Dwarf takes a wound in a skirmish, you may add [1] to reinforce a [Dwarven] token.
At the start of the maneuver phase, if you can spot more minions than companions, remove 4 [Dwarven] tokens from a condition to return a minion with the lowest strength to it's owners hand.
00U6
I don't really know if you are planning on employing Weta to set up some Dwarves mining #$&*@!, but...

You have a lot of "Each time" conditions and not very many events. Make some one-time cards!

[2] •Frór, Dwarven Emissary [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
To play, spot a Dwarf.
Response: If a [Dwarven] condition is about to be discarded, exert Frór and discard a [Dwarven] card from hand to prevent this.
00U7
I guess he's fair enough so that people can use Gimli, Bearer of Grudges and still have condition protection...

[2] •Gimli, Fearless Hunter [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
While you can spot Legolas, Gimli gains hunter 1.
While you can spot Aragorn, Gimli gains hunter 1.
Skirmish: If Gimli is unwounded and hunter X, exert him to make him damage +X.
00R8
I have never been a fan of the Hunter mechanic. That said, maybe save some space on the card by writing it like this:
Gimli gains hunter 1 for each of the following companions you can spot: Legolas, Aragorn.

That way you can do the same for Legolas and Aragorn and have room for lore.

[2] •Gimli, Noble Warrior [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time Gimli wins a skirmish, exert him to make each other Dwarf strength +1 until the regroup phase.
00C9
Fair enough. I feel like too many of your [Dwarven] cards are benefiting other Dwarves and there is not much in terms of multi-cultural help. Like Gimli making Legolas and Aragorn or Eomer or something stronger...just a thought.

[2]Gimli's Battle Axe, Heavy Protection [Dwarven]
Possession – Hand Weapon
Strength: +2
Bearer must be Gimli. He is damage +1.
At the start of your turn, you may draw a card. If that card is a [Dwarven] card, you may reveal it to make each Shadow player discard the bottom card of his or her draw deck.
00R10
"At the start of each of your turns..."

The card is actually worded backwards for what you are trying to do. It should be:
"At the start of each of your turns, reveal the top card of your draw deck. If it is a [Dwarven] card, you make each Shadow player discard the bottom card of his or her draw deck. Take the revealed card into hand."

If you just draw a card and conditionally reveal it, the tendency to cheat becomes too high.

[2] Give me a Row of Orc-Necks and Room to Swing [Dwarven]
Event
Assignment: Exert a [Dwarven] companion to make him defender +1 until the regroup phase (or defender +2 if you can only spot Orc minions). Each time that Dwarf wins a skirmish until the regroup phase, you may wound a minion for each minion that Dwarf was skirmishing.
00R11
Hmm...this card does a lot and something that [Dwarven] really hasn't had access to...that said, it seems okay if it is just defender +1 and doesn't have the +2 clause.

[2] •Gloín, Masher of Orc [Dwarven]
Companion – Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Skirmish: If 2 other Dwarves are assigned to a skirmish, exert Gloín to make him strength +1 for each possession or artifact he bears.
If Gloín wins a skirmish against an Orc, you may exert Gloín to wound 2 Orcs (or 1 Orc twice).
If Gloín wins a skirmish against a minion other than an Orc , exert Gloín.
00R12
Is he the masher of only one Orc? Also, he was pretty old as of the time of the movie, I don't see him mashing anyone at all. As for a subtitle, maybe Gloin, Dwarf of Erebor or something like that.

He has too many things going on to fit onto one card. Pick one or two of the abilities tops. Also, how does him winning skirmishes hurt him outside of trying to balance putting too many abilities onto a card in the first place? If I drew him as a rare, I would be thoroughly disappointed, and I love [Dwarven]!

[2] Let me at Them! [Dwarven]
Event
Response: After all skirmishes have been resolved, assign a minion to a Dwarf who is damage +X for an additional skirmish. If that Dwarf wins that skirmish, the Shadow Player must discard the top X cards from his or her draw deck.
00R13
This card has the possibility of being very broken.

(0) Our Numbers Are Few [Dwarven]
Event
Skirmish: Make a Dwarf strength +2 (or strength +3 and damage +1 if you can spot fewer than 5 companions).
00C14
Here's a pump. Nothing to say...it's fine.

[1] Rest [Dwarven]
Event
Regroup: Spot 2 Dwarf companions to heal a companion (except a Dwarf).
00C15
I think it should still be able to heal a Dwarf...maybe wound manipulation like exert a Dwarf to heal a companion or something...

[1]Roäc, The Old Raven of Ravenhill [Dwarven]
Follower
Strength: +1
Aid – Add a Threat.
Each time you transfer this to a companion, except a [Dwarven] companion, exert bearer twice.
When you transfer this to a companion, reveal your opponent's hand.
00R16
Cool. It gives Dwarves something they didn't really have access to, but something that I don't really mind giving them access to.

[3] •Sprinting [Dwarven]
Condition – Support Area
Toil 1.
To play, spot 2 Dwarves.
When you play this condition, stack the top 3 cards from your draw deck on this condition.
Regroup: Discard a card stacked here or discard this condition to draw a card.
00U17
Fair enough.

[2] •Arwen, In Eternity [Elven]
Companion – Elf
Strength: 6
Vitality: 3
Resistance: 7
At the start of the maneuver phase, exert another Elf (or Aragorn) to make a minion strength -2 until the regroup phase. If that minion is a Nazgûl, you may make another minion strength -2 until the regroup phase.
00R18
This card is very powerful, not that it is a bad thing. Maybe making a minion strength -2 and then wounding the minion if it is a [Wraith] minion...I don't like the idea of making too many minions -2 with cards like Glimpse of Fate and Cirdan that [Elven] have access to.

[2]Asfaloth, Swiftest Steed [Elven]
Possession – Mount
Strength: +2
Bearer must be an Elf.
Skirmish: Discard this possession to discard a mount born by a minion skirmishing bearer.
If bearer is Arwen, she gains hunter 1.
00R19
Okay, the card is backwards. The bearer is Arwen thing should be before the Skirmish ability.

[1] Blessed [Elven]
Event
Response: If an [Elven] follower is about to be discarded or a companion bearing an [Elven] follower is about to be killed, discard another [Elven] follower to prevent that and transfer that follower to your support area.
00U20
If a companion is killed, that follower is discarded anyways, so you can just have the part about being discarded, if I'm not mistaken.

[3] •Cleaving Arrows [Elven]
Condition – Support Area
To play, spot 2 Elves.
Discard this condition at the start of the regroup phase.
Response: After the fellowship archery has been totalled, add X [Elven] tokens here where X is the fellowship archery total.
Skirmish: Remove X [Elven] tokens from this condition to make a minion skirmishing an [Elven] companion strength -X.
00U21
Hmm...okay. I probably would not use it, but I can see its merit.

[4] •Elrond, The Wise [Elven]
Companion – Elf
Strength: 8
Vitality: 4
Resistance: 7
The Ring-Bearer is resistance +1.
At the start of each skirmish involving Elrond, reveal the top card of your draw deck. If the revealed card is an [Elven] card, Elrond is strength +3 until the regroup phase.
If Elrond is killed, wound 3 companions (or 2 Elves).
00R22
How does Elrond being killed wound people? I could see it if it was an ultra-powerful Gandalf or something, but not sure about your decisions to make strong companions with a lot of text and a major downside. Maybe just make Elrond, The Wise with the "start of the skirmish" part, although he wouldn't be much different than Venerable Lord. That's not a bad thing, though.

[1] Elrond's Wisdom [Elven]
Condition – Support Area
Response: If an Elf or (Gondor) Man is about to take a wound, exert Elrond and discard this condition to prevent that wound.
00U23
Okay. Not for me, but it's fine.

[3] •Galadriel, Bringer of Light [Elven]
Companion – Elf
Strength: 3
Vitality: 3
Resistance: 8
To play, spot 2 [Elven] companions.
Galadriel cannot bear possessions.
At the start of your fellowship phase, you may discard a card from hand to heal an Elf.
Each time Galadriel wins a skirmish, you may discard a minion.
00R24
Why can she not bear possessions? I don't really understand that. She was an active warrior in the Silmarillion for a bit. I don't see her as being a fighter in the game, sure, but then why give her a bonus for winning skirmishes? I think she should be a telepath-type card in general, or a healer like Elronds.

[2] •Haldir, Naith Captain [Elven]
Companion – Elf
Strength: 5
Vitality: 3
Resistance: 6
Haldir is strength +1 for each [Rohan] token you spot (limit +3).
Skirmish: Exert Aragorn and Haldir to prevent Haldir from taking wounds during his skirmish.
00U25
You could make it like Wizard's Pupil and just have to exert Aragorn and that would be fine.

[3] Help from the Crenels [Elven]
Event
Toil 1.
Archery: Spot a mounted companion and an [Elven] archer to exert a minion.
00U26
That's pretty cool. Like this one a lot.

[3] Last Aid [Elven]
Event
Toil 1.
Skirmish: Spot 2 Elves and 2 [Rohan] Men to make an unbound companion strength +2. If that companion or ally is mounted, exert the minion skirmishing that companion or ally. If that companion or ally bears a ranged weapon, exert the minion skirmishing that companion or ally.
00R27
You specifically make a companion strength +2 then say "if that companion or ally..." Go for consistency! It's a very strong card with the ability to exhaust a four vitality minion (if bearing a standard [Rohan] mount)...but seems okay.


[2] •Legolas, Invulnerable Marksman [Elven]
Companion - Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Response:
If a minion uses an archery special ability, exert Legolas to wound that minion.
00R28
That's cool. I like this one, except the subtitle.

[2] •Legolas, Sharp-Eyed Hunter [Elven]
Companion - Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. Hunter 1.
Each time Legolas wins a skirmish against a non-hunter minion, make another hunter companion strength +2 until the regroup phase.
00C29
I would have thought that you would have the Hunter Legolas similar to the Hunter Gimli where you get bonuses from Aragorn and Gimli.

[1] Lóthlorien Bow [Elven]
Possession – Ranged Weapon
Bearer must be an Elf.
At the start of the archery phase, you may choose to either exert bearer to make him an archer until the regroup phase or to exert bearer to make him strength +2 until the regroup phase.
00U30
Hmm...not sure about this. Seems too good for a [1] cost weapon.

[5] •Naith Archer Troop [Elven]
Companion - Elf
Strength: 8
Vitality: 4
Resistance: 7
Archer.
To play, spot an Elf.
If you can spot more minions than companions, the fellowship archery total is +1.
Each time the archery phase is skipped, wound Naith Archer Troop.
This companion cannot be assigned to a minion with strength 12 or higher.
00R31
I don't see why he can't be assigned to a minion of strength 12 or higher, outside of the cards you have which have steep downsides for having too many things going on. On record, I would never use this companion, ever.

[2] Naith Warrior [Elven]
Companion - Elf
Strength: 5
Vitality: 3
Resistance: 6
To play, spot an Elf.
The fellowship archery total is -1.
If you can spot 3 [Elven] companions, this companion is strength +1 for each wound on each minion skirmishing him.
00C32
I wouldn't use this one either!

[2] •Recapturing Ground [Elven]
Condition – Support Area
To play, spot 2 Elf companions.
If you cannot spot a minion at the start of the regroup phase, add an [Elven] token here.
Fellowship: Discard this condition to liberate a site for each token on this card (limit 2).
00C33
Hmm...okay, not really an [Elven] thing, but seems fine.

[2] •Revealed Through the Light [Elven]
Condition – Support Area
To play, spot 2 Elves (or Galadriel).
At the start of the maneuver phase, you may exert an [Elven] companion to reveal the top card of your draw deck. The Shadow player may discard a Shadow card from play or from hand with twilight cost X, where X is the twilight cost of the revealed card to discard the revealed card. If he or she does not, take the revealed card into hand and remove a threat.
00R34
Well, that certainly is a mouthful. But it seems fair and okay.

[2] Support from Great Distance [Elven]
Event
Maneuver: Discard an [Elven] follower to discard a follower (and heal an [Elven] companion if at a forest site).
00C35
Okay.

[2] Tireless [Elven]
Event
Skirmish: Discard a card from hand to make a minion skirmishing an [Elven] companion strength -5. The Shadow player may then discard X cards from hand to make that minion strength +X.
00C36
Seems too powerful and skewed toward the Free Peoples' side. You would have to play fewer than three minions then discard your hand to even up...I don't like Elves having really powerful pumps.

[4] •Ent Band [Gandalf]
Companion – Ent
Strength: 8
Vitality: 4
Resistance: 6
To play, spot a [Gandalf] companion.
Response: If an unbound Hobbit is about to be overwhelmed, exert Ent Band to make that Hobbit strength +1.
00C37
Nice common.

[16] •Ent Legion [Gandalf]
Companion - Ent
Strength: 12
Vitality: 5
Resistance: 6
Ent Legion is twilight cost -2 for each Ent you spot.
Wound Ent Legion at the start of each of your turns, unless you spot a Wizard.
While you can spot Treebeard, Ent Legion cannot take more than one wound during each skirmish.
Skirmish: Exert Ent Legion three times to make an Ent or Wizard strength +1 for each Ent you spot.
00R38
That's a lot of gametext on that card, and not surprisingly, there is a negative line for having him in play. Why doesn't he just make a [Gandalf] companion strength +1 for each Ent? I know that helps [Gandalf] men too, but why not?

[4] •Gandalf, Leader of the Forest [Gandalf]
Companion - Wizard
Strength: 7
Vitality: 4
Resistance: 7
If you can spot 3 other [Gandalf] companions, Gandalf is strength +3.
Maneuver: Exert Gandalf twice to wound Saruman or Gríma twice.
00C39
Not a fan. I would throw him into any deck with Durin III and not have to worry about Wormtongue. I would make it spotting 3 Ents because [Gandalf] men decks would be much stronger with this guy.

[4] •Gandalf, Wielder of the Staff [Gandalf]
Companion – Wizard
Strength: 7
Vitality: 4
Resistance: 7
When Gandalf bears a Staff, Gandalf cannot take wounds except during skirmishes.
Regroup: Discard a staff borne by Gandalf to discard a minion and make the move limit +1.
00R40
Hmm...alright, I guess. Kind of a lame subtitle. Tharkun, maybe?

[3] Gandalf's Power [Gandalf]
Event
Spell.
Maneuver:
Spot Gandalf to discard all followers to heal Gandalf for each follower discarded this way.
00R41
I want you to read this:
"Spot Gandalf to discard all followers to heal Gandalf...

Ugh...

[2]Gandalf's Staff, Walking Stick [Gandalf]
Artifact - Staff
Vitality: +1
Bearer must be a Wizard.
At the start of the maneuver phase, exert bearer to make him strength +X, where X is the twilight cost of the minion with the lowest strength.
Regroup: Add 2 burdens to discard a follower.
00R42
Needs a new subtitle. A lot going on with discarding Shadow followers...as far as I know, Saruman is the only one, n'est-ce pas?

[2] •Landroval, Wide-Winged [Gandalf]
Follower
Resistance: +1
Aid - [2]
Each time you transfer this to a companion, except a [Gandalf] companion, exert bearer.
Each time you transfer this to a companion, you may discard a Shadow condition borne by bearer.
00U43
Sure, why not?

[1] Sacrifice [Gandalf]
Event
Response: If a unique minion is played, exhaust an unwounded Gandalf bearing Glamdring or a staff to exhaust that minion.
00R44
"If a unique minion is played and Gandalf is unwounded, exhaust Gandalf to exhaust that minion."

Don't worry about the Glamdring/Staff part. That's too many stipulations.

[7] The Eagles are Coming! [Gandalf]
Event
Toil 2.
Maneuver: Play a [Gandalf] follower from your discard pile to discard all mounts. The Shadow player may make you discard a minion to prevent that.
00U45
Yeah, this would never see the light of day in my meta...and my meta has Mumak and Fell Beast, etc.

[1] Troubled [Gandalf]
Condition
Resistance: +1
To play, spot a Wizard.
Bearer must be an unbound companion (limit 1 per companion).
If bearer is resistance 10 or more, he or she is strength +2.
00C46
REALLY powerful common. This card is pretty sweet, but how does being troubled make you more healthy and possibly stronger?


General thoughts:
1. Your events should follow the new pattern of:
"Event • Phase (or Response)" rather than:
Event
Phase or Response:
Just a thought.

2. I am not really a fan of the companions with superfluous game text and abilities and then a large drawback. Remember, less is often better and simple, but strong things are very nice!

3. Where are the events? If I was starting to learn the game with this set, I would be disappointed because all my companions would be dying because of the lack of events and pumps. The pumps that are there are too powerful for the most part...make some nice, average pumps (strength +2 and +4 if some condition is met).

I have more thoughts, but that was a #$&*@!-ton of cards to go through and I forgot some of them!
-wtk




[/quote]

January 08, 2010, 03:17:11 AM
Reply #12

FredjeBono

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Re: Sacrifice for the Ring Set
« Reply #12 on: January 08, 2010, 03:17:11 AM »
Added Gollum and Gondor!

And I made the whole set with drawback. That's why I named it Sacrifice for the Ring. I changed some things you mentioned, but with some of the things you say I don't agree, so I'm sorry if i can't please everyone with these cards.
They Fear the Whole World. The Whole World Fears Them! Pirates are coming!

January 10, 2010, 09:42:03 AM
Reply #13

FredjeBono

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Re: Sacrifice for the Ring Set
« Reply #13 on: January 10, 2010, 09:42:03 AM »
Added Isengard and Men, though Men isn't finished yet. Need to add some possessions, conditions and events still.
They Fear the Whole World. The Whole World Fears Them! Pirates are coming!

January 12, 2010, 03:50:38 AM
Reply #14

Gil-Estel

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Re: Sacrifice for the Ring Set
« Reply #14 on: January 12, 2010, 03:50:38 AM »
Quote from: FredjeBono
Gollum
 Battle for the Ring
Event - Maneuver
Spot Gollum and a companion with less resistance than the Ring-bearer. You may discard a card from hand to exert that companion. The Free Peoples player may discard a card from hand to prevent this. You may repeat this until you stop discarding a card.
00U47

Wording could be done better I guess, something like the RotK events that also do the discard from hand trick.

Quote from: FredjeBono
•Déagol, Starter of All Troubles
Companion
Strength: 3
Vitality: 4
Ring-Bound.
To play, add a burden.
Response: If Sméagol is about to take a wound, exert Déagol twice to prevent that wound.
Skirmish: If Sméagol is about to be overwhelmed, discard Déagol to make Sméagol strength +3.
00R48
Well Deagol wasn't really the starter, he was a Betrayed Friend least to say ;)

Quote from: FredjeBono
•Gollum, Murderer
Minion
Strength: 5
Vitality: 4
Roaming: 3
Assignment: Exert Gollum twice to assign him to the Ring-bearer. The Free Peoples player may exert the Ring-bearer to prevent this.
If the Ring-bearer is assigned to a skirmish, Gollum is strength +4.
00R49

Nice, I like it.

Quote from: FredjeBono
•Gollum's Betrayal
Condition – Support Area
Regroup: Discard Gollum to play Shelob from your discard pile. Her twilight cost is -6 and she comes into play exhausted.
00U50

With Sweeter Meets a nasty card, good enough I guess

Quote from: FredjeBono
Master Broke His Promise
Event - Regroup
Exert Gollum three times to wound each companion. The move limit for this turn is -1.
00R51
Sounds familiair :D

Quote from: FredjeBono
•Shelob, Eight-Legged Shadow
Minion
Strength: 8
Vitality: 8
Roaming: 8
Enduring. Fierce.
Shelob is strength +2 for each companion in the dead pile.
Each time an Orc is killed in a skirmish, you may exert Shelob to add 2.
00R52
I would make here str +3 for each companion, she is allowed to be a threat.

Quote from: FredjeBono
•Sméagol, Servant to Frodo
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-Bound.
To play, add a burden.
When Frodo is the Ring-bearer, Sméagol is strength +2.
Skirmish: When Sméagol is not assigned to a skirmish, spot Frodo and add 4 burdens to have Sméagol replace him in a skirmish.
Response: When Sam takes over The One Ring from Frodo, discard Sméagol. He cannot be played again.
00R53
In the light of Deagol in this set I would go for Treacherous Friend or something like that. He was servant of no-one, he only served him self. Oh and the wording at the end, don't really like it, but I get where you are going.

Quote from: FredjeBono
•This Way!
Condition - Support Area
Each time you play the fellowship's next site (or replace the current site), you may exert Sméagol to wound a minion.
00R54
Nice!



..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...