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Author Topic: GEMP Merchant Changes Announced  (Read 20404 times)

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January 24, 2014, 10:14:34 AM
Reply #60

Cthulhu

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Re: GEMP Merchant Changes Announced
« Reply #60 on: January 24, 2014, 10:14:34 AM »
And that's assuming that all 18 of those tengwars you mentioned are rare. I'm guessing one of them is probably Shotgun Enquea?

2 of them, actually. And its not like we get to play the 1-7 format that often too.

@johnthespud: like mentioned read the tabs on top of Game Hall on Gemp, starting with "Instructions", "Code of Conduct" and "League Rules". You get 50 gold every Monday and you can sell cards from the boosters you win in Leagues ("Leagues" tab) and tournaments (those are found in "Tournament queues") to the merchant.
But collecting cards is just an option, you have All Cards in Casual so you dont have to buy anything if you just want to play Casual games.
« Last Edit: January 24, 2014, 10:21:22 AM by Cthulhu »
My current Gemp Tengwar count: 133 + 4

February 04, 2014, 05:34:51 AM
Reply #61

bibfortuna25

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Re: GEMP Merchant Changes Announced
« Reply #61 on: February 04, 2014, 05:34:51 AM »
Is there a problem with the merchant lately? I just tried to filter by 'packs' so I could buy a starter deck for my collection, but I got a message saying there was a problem communicating with the server.
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February 06, 2014, 11:15:53 AM
Reply #62

sgtdraino

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Re: GEMP Merchant Changes Announced
« Reply #62 on: February 06, 2014, 11:15:53 AM »
Q: Are the prices for the dailys going to remain at 10 gold to play in one?
A: Yes.  The price for the daily tournaments and any time tournaments has gone to 10G to encourage participation, but to somewhat limit the amount of prize support that is given out.  Each person who participates in the daily or any time tournament, whether they win a game or not will receive 1 pack as prize support to compensate them for their efforts or time.  Prizes have been increased to all participants as well.

It has been generally noted by the players that there is currently not enough incentive to play the Single Elimination All Cards Tournaments, even with every player getting at least one booster pack. A poll documenting these feelings is ongoing here:

http://lotrtcgwiki.com/forums/index.php/topic,8780.0.html

Would you consider adjusting the SE Tournaments to provide more incentive to play? If you would zero the entry fee but do away with a guaranteed pack for every player, that would be good enough for me. Alternatively, perhaps you might keep the guaranteed pack for every player, but lower the entry fee from 10g to 4g? This would allow every player to at least almost break even, by selling the cards they get back to the Merchant.

What do you say?

Also, FYI, I was unable to bring up packs in the Merchant using Chrome, Firefox, or Explorer. None of them worked for me, error every time.
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