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Author Topic: The ANNOYING Deck (WUB)  (Read 2226 times)

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October 21, 2008, 02:24:07 PM
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SomeRandomDude

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The ANNOYING Deck (WUB)
« on: October 21, 2008, 02:24:07 PM »
// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
    1 [EVE] Springjack Pasture
    3 [EVE] Fetid Heath
    3 [SHM] Sunken Ruins
    3 [SHM] Mystic Gate
    2 [LRW] Vivid Creek
    2 [LRW] Vivid Marsh
    2 [LRW] Vivid Meadow
    4 [SHM] Reflecting Pool
    4 [ALA] Arcane Sanctum

// Creatures
    4 [SHM] Puppeteer Clique
    4 [SHM] Heartmender
    4 [SHM] River Kelpie
    4 [EVE] Glen Elendra Archmage
    4 [SHM] Murderous Redcap
    4 [SHM] Kitchen Finks

// Spells
    4 [10E] Wrath of God
    4 [LRW] Makeshift Mannequin
    4 [LRW] Cryptic Command

Its pretty straightforward. All your creatures persist. Kelpie rocks. Funnest part is to have several of these crits on the board with a Kelpie. Wrath = draw 3, 4, 5 cards. What's usually most annoying is their removal getting killed by the Archmage.

Pasture is just there for a "huh?" factor. No real use at all. :D Mannequin is sweet for bringing back your overworked Archmage that knifed 2 removals that turn, only to have it come back and freeze more removal. Wrath removal? I like that. Hallowed Burial? Eat my Archmage. Burn Removal? I can live with that.
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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Trade List- ft. Aragorn, Defender of Rohan

October 21, 2008, 07:05:41 PM
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FM

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Re: The ANNOYING Deck (WUB)
« Reply #1 on: October 21, 2008, 07:05:41 PM »
That's... evil. I like it! :twisted: