// Deck file for Magic Workstation (
http://www.magicworkstation.com)
// Lands
1 [EVE] Springjack Pasture
3 [EVE] Fetid Heath
3 [SHM] Sunken Ruins
3 [SHM] Mystic Gate
2 [LRW] Vivid Creek
2 [LRW] Vivid Marsh
2 [LRW] Vivid Meadow
4 [SHM] Reflecting Pool
4 [ALA] Arcane Sanctum
// Creatures
4 [SHM] Puppeteer Clique
4 [SHM] Heartmender
4 [SHM] River Kelpie
4 [EVE] Glen Elendra Archmage
4 [SHM] Murderous Redcap
4 [SHM] Kitchen Finks
// Spells
4 [10E] Wrath of God
4 [LRW] Makeshift Mannequin
4 [LRW] Cryptic Command
Its pretty straightforward. All your creatures persist. Kelpie rocks. Funnest part is to have several of these crits on the board with a Kelpie. Wrath = draw 3, 4, 5 cards. What's usually most annoying is their removal getting killed by the Archmage.
Pasture is just there for a "huh?" factor. No real use at all.

Mannequin is sweet for bringing back your overworked Archmage that knifed 2 removals that turn, only to have it come back and freeze more removal. Wrath removal? I like that. Hallowed Burial? Eat my Archmage. Burn Removal? I can live with that.