LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Gondor Ranger Wounding - Free Peoples (Expanded)  (Read 371 times)

0 Members and 1 Guest are viewing this topic.

August 15, 2025, 05:49:32 PM
Read 371 times

wrigh516

  • *
  • Information Offline
  • Orc
  • Posts: 32
Gondor Ranger Wounding - Free Peoples (Expanded)
« on: August 15, 2025, 05:49:32 PM »
As the physical cards are getting harder to find these days, I gathered a large physical collection of common and nostalgic decks to play with family and friends as a pre-built game.  I'm posting these decks as a reference and for feedback.
The decks are split into free peoples and shadow sides, all interchangeable at 35 (36 as I added more cycling and discard decks) cards each.  There are some obvious drawbacks to doing it this way, but it is 100% worth it to allow mixing/matching.  It allows enough combinations to keep each game unique and interesting.  The idea is to have thematic and fun strategies while maintaining a balance.  These are built with physical cards, so any in the $150+ range are not always going to make it in due to the costs and to maintain balance among the decks.  I follow the Expanded format and rules before errata, but some decks might also fit into other formats.  This is one of those decks:

[Gondor] [Shire] Gondor Ranger Wounding - Free Peoples (Expanded)
This one is an old-school ranger wounding deck with the Pippin, Wearer of Black and Silver and Shadowplay strategy.

Starting:
The One Ring, Such a Weight to Carry
Frodo, Tired Traveller
Pippin, Wearer of Black and Silver
Faramir, Son of Denethor

Compansions:
Aragorn, Guide and Protector (pull with Prancing Pony site)
Mablung, Soldier of Gondor
Madril, Faramir's Aide x2
Gondorian Ranger x4

Possessions:
Faramir's Bow x2
Aragorn's Bow x2
Ranger's Bow x2

Conditions:
Boromir, My Brother
Shadowplay x3
Ancient Roads x4
Citadel of Minas Tirith x2
Gondor Bowmen x4
Hardy Garrison x2
Henneth Annun x2
Cliffs of Emyn Muil x2


Strategy:
Get and keep 3 rangers out as soon as possible.  Prancing Pony helps get one.  This is so Ancient Roads goes into effect.
Hardy Garrison combines well with Madril, Faramir's Aide, which combines well with Pippin, Wearer of Black and Silver, which combines well with Shadowplay.  Every time you pull Pippin, he comes back fully healed.
The rest are all ways to wound minions cheaply.


Faramir's Bow, Ithilien Longbow would be better, but they are hard to get a hold of.
I'm aware that The One Ring, The Great Ring would be better.  I shy away from it for this set.
There are a lot of new ranger cards post-reflections, but the initiative and shadowplay tricks here work well for an old-school ranger deck.
I would love to hear any feedback/suggestions.
« Last Edit: March 19, 2026, 12:17:47 PM by wrigh516 »