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Author Topic: Hobbit Game on Gemp - Current Status and Bugs  (Read 34434 times)

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November 13, 2017, 06:52:14 PM
Reply #30

daisukeman

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Re: Hobbit Game on Gemp - Current status and Bugs
« Reply #30 on: November 13, 2017, 06:52:14 PM »
Great, thanks MarcinS.

Though, regarding #2, I do think I would have been erroneously able to play another condition (because the cards show up).
I didn't as a gentleman's code, but now I think it wouldve been better for testing purposes.
At this replay link:
http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$zl70vcqx5fcpb84t
you can see how site 3 also would seem to allow this.

From this newer link, I'm also reporting an issue with site2 which didn't let me pick glamdring or sting, or orcrist or a dwarven axe. Apparently because I chose first the "at the start of maneuver phase.." action from a follower and not from the site.

Cheers!
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November 14, 2017, 01:39:53 AM
Reply #31

-Enola-

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Re: Hobbit Game on Gemp - Current status and Bugs
« Reply #31 on: November 14, 2017, 01:39:53 AM »
I corrected the text of Forest River, Goblin Runner and Beorn.
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November 14, 2017, 04:16:44 AM
Reply #32

Phallen Cassidy

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Re: Hobbit Game on Gemp - Current status and Bugs
« Reply #32 on: November 14, 2017, 04:16:44 AM »
Better than Nothing seems to work as intended, but Battle of Anulzibar will cause a game-ending error until the next reset.

Corrected twilight cost for If He Loses (is currently 1, rather than 2)
« Last Edit: November 14, 2017, 04:24:14 AM by Phallen Cassidy »

November 14, 2017, 08:56:10 AM
Reply #33

Dictionary

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Re: Hobbit Game on Gemp - Current status and Bugs
« Reply #33 on: November 14, 2017, 08:56:10 AM »
In a test game with Sibiatu, Emeralds of Girion (Regroup) caused a crash.

I think there were no Men to exert (Or even spot), but it was usable regardless?

http://www.gempukku.com/gemp-lotr/game.html?replayId=Dictionary$z68mu47vmbe8g61d

EDIT: Fix submitted by Phallen.
« Last Edit: November 14, 2017, 09:03:52 AM by Dictionary »
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November 14, 2017, 04:50:17 PM
Reply #34

daisukeman

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Re: Hobbit Game on Gemp - Current Status and Bugs
« Reply #34 on: November 14, 2017, 04:50:17 PM »
This one just to insist, that site 3 and 4 are both bugged in the sense that neither considers the "once per turn limit".
For example this time, I purposedly played 2 conditions:
http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$xhqea4acdtcp1spc
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November 14, 2017, 07:39:38 PM
Reply #35

daisukeman

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Re: Hobbit Game on Gemp - Current Status and Bugs
« Reply #35 on: November 14, 2017, 07:39:38 PM »
My opinions may have changed, but not the fact that i'm right...

November 15, 2017, 12:22:08 AM
Reply #36

MarcinS

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Re: Hobbit Game on Gemp - Current Status and Bugs
« Reply #36 on: November 15, 2017, 12:22:08 AM »
Hi All,
Nori doesn't seem to work:
http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$iinn6v7uk9sl2poq

Regards,

The card image says "Maneuver", but the card text that was sent to us says "Skirmish", so the question is - is it intended to be Maneuver or Skirmish?
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November 15, 2017, 01:20:36 AM
Reply #37

Durin's Heir

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Re: Hobbit Game on Gemp - Current Status and Bugs
« Reply #37 on: November 15, 2017, 01:20:36 AM »
Nori was always meant to work during Maneuver.

Updated the Bugged Cards list. Found 2 when watching replays: Beorn gets discarded by Shadow cards, and Ancestral Knowledge's "limit -3" doesn't apply.

I believe the new bug with limits for LOTR TCG sites (the Nazgul Swarm at Ford of Bruinen) can be related to the lack of limit for Hobbit cards like sites 2 and 4 (Trollshaw Forest and Underground Lake) and Ancestral Feuds.



1. Crazy cob is not working.
Orcs were killed and discarded but nothing triggered.
Works correctly. Says "play a Spider" without a surname, so that always means from hand (and you had none). [Men] Last Days has the same wording and creates the same confusion.

Regarding this I have a question: stacking orcs in goblin swarms would count? I would prefer it doesn't, but anyway..
"Stack" and "discard" are different actions, so should never count.
« Last Edit: November 15, 2017, 01:43:08 AM by Durin's Heir »
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November 15, 2017, 04:22:08 AM
Reply #38

Phallen Cassidy

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Re: Hobbit Game on Gemp - Current Status and Bugs
« Reply #38 on: November 15, 2017, 04:22:08 AM »
"Bilbo, Reliable Companion" currently doesn't have a limit to the number of times he can reconcile

November 15, 2017, 09:41:21 AM
Reply #39

Dictionary

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Re: Hobbit Game on Gemp - Current Status and Bugs
« Reply #39 on: November 15, 2017, 09:41:21 AM »
Site 4 - Couldn't kill an exhausted Bolg with Dawn Take you All when he was alone. Seems to be same issue as Deathless Lord (Can't kill an exhausted, solitary ally even when all companions are exhausted).

Site 4 - Couldn't attach newly played [Gandalf] follower with The Eagles are Coming - Is this intended?

http://www.gempukku.com/gemp-lotr/game.html?replayId=Dictionary$yomgijyjni4niw22
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November 15, 2017, 11:21:36 AM
Reply #40

Eowyn_M_W

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Re: Hobbit Game on Gemp - Current Status and Bugs
« Reply #40 on: November 15, 2017, 11:21:36 AM »
Just tried to play Dawn Take You All and it didn't wound the minion. It could be because the minion only had one vitality left - I'm not sure if that's a bug or intended?

http://www.gempukku.com/gemp-lotr/game.html?replayId=Eowyn M W$mxlad0idspa6fcf7

(Doing two archery was a deliberate test. Not a mistake at all).

November 15, 2017, 12:54:14 PM
Reply #41

mathes

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Re: Hobbit Game on Gemp - Current Status and Bugs
« Reply #41 on: November 15, 2017, 12:54:14 PM »
just found a bug during a game - the game got cancelled

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November 15, 2017, 04:07:24 PM
Reply #42

Durin's Heir

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Re: Hobbit Game on Gemp - Current Status and Bugs
« Reply #42 on: November 15, 2017, 04:07:24 PM »
@mathes: It's a known bug with Battle of Azanulbizar. It's due to followers now having a race... The fix is already done, only waiting for the next server restart. Thanks for your collaboration!

@Phallen: A lot of troubles have appeared recently with limits on cards (like the "Nazgul Swarm at the Ford"). So I believe it's another effect of that bug in Gemp's general code (and not a bug in the card's own code).

@Dictionary: Yes, the Eagles Are Coming is failing to attach a follower, that's by no means intended.

Dawn Take You All is worded exactly like the ally part of Deathless Lord, so it's probably as you say (a bug in Gemp's general code about *choosing the option that can be completed most) and not a bug with the card's code.

* "If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible)." (Comprehensive Rules 4)

(Doing two archery was a deliberate test. Not a mistake at all).
Thanks Eowyn for the experiment. That's the right spirit!


Dawn Takes You All is now added to the bugs list. All the others were already present, but anyway your help gives us more information to track their roots. Thanks again!
« Last Edit: November 15, 2017, 04:15:12 PM by Durin's Heir »
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November 15, 2017, 05:05:49 PM
Reply #43

Dictionary

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Re: Hobbit Game on Gemp - Current Status and Bugs
« Reply #43 on: November 15, 2017, 05:05:49 PM »
Same replay, noticing Riddles in the Dark prompt is "Would you like to - null to prevent - Choose a SHIRE card" and He Gives Me Courage seemed willing to exert non- [Elven] Wise allies.
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November 15, 2017, 06:22:50 PM
Reply #44

daisukeman

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Re: Hobbit Game on Gemp - Current Status and Bugs
« Reply #44 on: November 15, 2017, 06:22:50 PM »
Thanks DurinsHeir.
Though, I did think "dawn take you all" was intended to NOT work if the minion has 1 vitality.
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