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Author Topic: League kit manuals (2002 & Race to Mt Doom) complete scans posted  (Read 3168 times)

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May 21, 2020, 04:08:13 AM
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ununtrium

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2002 League kit - Ranger's Manual











« Last Edit: May 27, 2020, 09:20:45 PM by ununtrium »
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May 21, 2020, 04:23:26 AM
Reply #1

ununtrium

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Re: League kit manuals
« Reply #1 on: May 21, 2020, 04:23:26 AM »
2002 League kit - Ringbearer's Journal

















« Last Edit: May 21, 2020, 04:30:55 AM by ununtrium »
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May 21, 2020, 04:34:26 AM
Reply #2

ununtrium

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Re: League kit manuals
« Reply #2 on: May 21, 2020, 04:34:26 AM »
Race to Mount Doom - Two Towers Edition - Organized-Play Environment Rules







I am a Lieutenant Commander on the G.A.B. Saffron team. My trade lists:
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May 21, 2020, 05:04:09 AM
Reply #3

ununtrium

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Re: League kit manuals
« Reply #3 on: May 21, 2020, 05:04:09 AM »
Previously, I typed up the cling sheets that were included with the RtMD kits. The "TTT" had one cling sheet, the "RotK" two. Both the retailer kits and the home kits contain the same cling sheets.

Race to Mount Doom – The Two Towers Edition
•   Your starting companions may have a total twilight cost of 6 instead of 4.
•   At the start of each of your fellowship phases, you may take any card into hand from your draw deck.
•   Each time your fellowship moves, you may draw a card.
•   Your weapons lose all damage bonuses.
•   For each companion over 4, each of your opponents may draw a card at the start of his or her Shadow phase.
•   Each time your fellowship moves, add a burden.
•   Your opponent's minions are not roaming.
•   While you can spot 5 or more companions, your move limit is -1.
•   Each time a companion is played, that companion comes into play exhausted (except at site 1).
•   Skirmish: Discard 3 cards from hand to make your companion or minion strength +1.
•   Skirmish: Discard 3 cards from hand to play a condition from your discard pile.
•   While you can spot a [Dwarven] companion, an [Elven] companion, and Gandalf, your move limit is +1.
•   You may not perform a maneuver phase action.
•   Your starting companions must have a total twilight cost of 3 or less.
•   You may not play a Man.
•   At the start of each regroup phase, you must discard a card from your hand.
•   Each time your fellowship moves, add [3] ([6] if you spot 6 companions).
•   You must bid at least 6 burdens.

Race to Mount Doom – Return of the King Edition
•   Your adventure deck may contain sites from any block.
•   Shadow: Exert a Nazgul twice to play a Nazgul from your discard pile.
•   Fellowship: Play a companion. Its twilight cost is -4.
•   Shadow: Play a weather condition to draw a card. Its twilight cost is -2.
•   Skirmish: Exert your companion to make another companion of the same culture strength +1.
•   Your Nazgul are non-unique.
•   Each time your fellowship moves, add [1] for each burden on the Ring-bearer.
•   Each time your fellowship moves, add [1] for each Free Peoples possession.
•   Each time your fellowship moves, discard your hand.
•   Fellowship or Shadow: Play an artifact from your draw deck (once per turn).
•   Shadow: Open and reveal a sealed booster pack (once per turn). You may play one shadow card revealed, ignoring all costs.
•   At the start of each of your Shadow phases, you may remove [2] to draw a card.
•   Fellowship: Exert two [Elven] companions to make a Shadow player discard a Shadow condition.
•   Fellowship: Exert a companion to heal another companion with the same signet.
•   At the start of each of your Shadow phases, you may take one card with ‘initiative' in its game text into hand from your draw deck.
•   Each companion may bears no more than one possession.
•   While at a sanctuary, you may heal no more than one wound from each character.
•   You cannot have more than 5 companions in your fellowship. Fellowship: Exert the Ring-bearer to discard another companion.
•   Your draw deck may contain up to six copies of any card (instead of four).
•   Shadow: Once per turn, exert your [Isengard] Man to play an [Isengard] condition from your draw deck.
•   All sites are underground.
•   Fellowship: Play a pipe to play a pipeweed from your draw deck (or vice versa).
•   Fellowship: Exert X companions to remove [X].
•   The twilight cost of each of your mounts is -5.
•   You must play with your hand revealed.
•   Each time you play a companion, you must exert the Ring-bearer.
•   While your fellowship is at site [Towers 6] or higher, companions cannot be played.
•   Shadow: Discard three cards from hand to play a minion from your discard pile.
•   If the fellowship has moved more than once this turn, your minions are each strength +1.
•   While you are the Shadow player, skip the archery phase.
•   Shadow: Play a possession to make the Free Peoples player exert a companion.
•   Shadow: Play 3 [Raider] minions to discard Sam.
•   Your Dwarves are each strength +1 and each cannot take more than one wound during each skirmish phase.
•   Gollum and Smeagol cannot take wounds.
•   Each time your fellowship moves, add a threat.
•   Each time your fellowship moves, discard one non-Hobbit companion (two if at site 7 or higher).

These rules that were mentioned above in previous postings are not on the cling sheets. Can anyone verify their origins and authenticity?
•   Skirmish: Exert a companion to make another companion of the same culture strength +1.
•   The twilight number of each site is +1 for each burden on the Ring-bearer.
•   At the start of each of your Fellowship phases, add [1] for each Free Peoples possession you can spot.
•   The Ring-bearer is resistance -X, where X is the Fellowship's current site number.
« Last Edit: May 21, 2020, 05:09:31 AM by ununtrium »
I am a Lieutenant Commander on the G.A.B. Saffron team. My trade lists:
http://lotrtcgdb.com/forums/index.php/topic,3255.0.html
http://www.tradecardsonline.com/user/ununtrium