Welcome to Fill in the Blank Season 1: Lairs!Each week I'll post the collector's information for one of the cards in the set's card-list.
Contestants are free to create whatever card they see fit for that slot in the card-list, keeping in mind the surrounding cards. As the contest progresses, the card-list will become more and more defined, guiding the contestants' choices.
The theme of our set is Lairs! You're free to interpret this however you want.
Not every card has to fit the theme, of course, but it's something to keep in mind when coming up with entries.
Each week a poll will go up for the previous week's entries. Simply vote for one you like the most. In the event of a tie, I'll let a random result generator make the decision - but each of the tied cards will appear in the final set card list.
On to Stuff!
Before we announce last week's winner......here's the updated image for
Inspire's Pippin!Last week's winner...It came down to a coinflip this week for the card slot! (And you'd better believe I waited until after midnight to flip that coin.)
The vote ran clean down the middle for both
Cw0rk's
Oath of Cirion and
azogsbane's
Commandeered Vessel.
.
.
.
.
Azogsbane wins the tie with
Commandeered Vessel!
(
Oath of Cirion is bound for the misadventure deck!)
Last week's entries to pick from for Card #9... Ill-Gotten Weed
Possession • Support Area
Pipeweed.
When you play this possession, you may discard up to 2 cards from hand.
Regroup: Spot Saruman and discard a Free Peoples possession to heal Saruman X times, where X is the number of Free Peoples possessions you can spot (limit once).
"My dear Gimli, it is Longbottom Leaf! How it came here I can't imagine. For Saruman's private use I fancy."
Designer's notes: The reason for the first sentence of game text is right there in the lore. The effect of the special ability could be quite useful in combination with Saruman, Rabble-Rouser and No Retreat, though of course the cost is even more useful than the effect. With the pipeweed keyword, your opponents' companions can smoke it too (if they've got their pipes with 'em) -- but that's all to the good since it's exactly what happens in the story.
Key of Orthanc
Artifact • Support Area
Regroup: Stack Saruman on a site you control.
Shadow: Play Saruman stacked on a site you control. Until the regroup phase, replace the first sentence of his game text with the game text of that site.
"Saruman remains to nurse his hatred and weave again such webs as he can."
Designer's notes: Note: An alternative to the staff. Can also be good in movie block with King's Tent or some of the site 4 (if you can manage to control it).
Informant of Orthanc
Minion • Man
Strength: 8
Vitality: 2
Site: 3
conditions may be played on any character regardless of race (except the Ring-bearer).
"‘...are you not a wizard, some spy from Saruman, or phantoms of his craft?'"
Cold and Perilous
Condition • Support Area
Free Peoples cards borne by your minions lose their game text.
Maneuver: Exert an Wizard or Man to transfer a card borne by a character to another eligible bearer (regardless of culture). Its bearer may exert instead.
"'...as if a cold laughter was in his heart.'"
Designer's notes: So Saruman can finally steal a Wizard Staff (or Ash Staff) and other equipment from Wizards (Radagast's Herb Bag, Roaring Wind, GotM, Brego), while Men can confiscate and use the weapons and gear of Free Men. They can try to resist, but that only turns the stealing into grind (for SotE's joy). The first sentence is there to block the FP player from using those stolen cards' skills against their new owners (and protects your minions from text-based fortifications). Them Isengarders can rip off things they cannot benefit from for the mere pleasure of stealing (Boromir's Gauntlets, TLAOEAM, Rohirrim Helm, I Will Go, horses...), or transfer things they cannot bear to suboptimal bearers in order to weaken the Fellowship (like giving a Hobbit Sword or Elven Bow to an ally; kill an exhausted guy bearing Ent Draught / Ranger's Cloak...). Or pile them upon the same companion to trigger Wormtongue.
•Gríma, Taken by Dark Powers
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
You may play this minion any time you could play a regroup event.
Regroup: Exert Gríma to add a threat.
Regroup: Exert Gríma to wound an ally.
Regroup: Exert Gríma to make the move limit for this turn -1.
"'You see much, Éomer, son of Éomund. Too much.'"
Designer's notes: It took a few passes on this one to get the right sort of scheminess into the card. Like other Grima cards out there, he lacks cultural enforcement, enabling him to slip into whatever matchup you're expecting to run into, and can handle threat generation (an exceedingly rare power in , perhaps a unique example within the culture), ally-trimming, and/or speedy fellowships. Grima effs ess up, as you kids might say. ...also, yes, this fits on a card template.
This week's contest is...Card #4!Eliminating a BUNCH of cultures this week.
- A card (after Balin, Lord of Moria)
- An card
- A card
- A card (before Sméagol Lied)
Closing date: August 29th! Good luck!
Lairs Card List Number - Name - (Culture • Type) - Contestant - Week it won
1. Burned Village (
• Condition] -
Dictionary - 12
2. •Stronghold of the Adorn River (
• Possession) -
Durin's Heir - 3
3. •Balin, Lord of Moria (
• Ally) -
menace64 - 8
4. IN CREATION THIS WEEK
5. Sméagol Lied (
• Event) -
SGollum - 4
6. Worse Than Orcs (
• Event) -
menace64 - 9
7. Commandeered Vessel (
• Possession) -
azogsbane - 16
8. Sheltered Hollow (
• Condition) -
TelTura - 6
9. SUBJECT OF THIS WEEK'S VOTE
10.
11. Smoke From Isengard (
• Condition) -
menace64 - 13
12.
13.
14. •Wrested Kingdom (
• Condition) -
menace64 - 1
15.
16. •Úlairë Attëa, Khamûl (
• Minion) -
SGollum - 7
17. Angmar Haunts Us Still (
• Condition) -
TelTura - 15
18. Southern Stranger (
• Minion) -
Inspire - 10
19.
20. •Bag End Hearth (
• Condition) -
Inspire - 2
21. •Merry, Conspirator (
• Companion) -
Inspire - 5
22. •Pippin, Out of the Bog and Briar (
• Companion] -
Inspire - 14
23. The Black Gate (Site) -
SGollum - 11
24.
25.
The Misadventure Deck (cards that lost due to tied-decision but will appear in final cardlist! Maybe?)
26. •Durin's Axe, Omen of Fortune
27. From Lowest Dungeon to Highest Peak
28. Oath of Cirion
29. Orkish Whip
30. •Mountains of Shadow[/list]