Welcome to Fill in the Blank Season 1: Lairs!Each week I'll post the collector's information for one of the cards in the set's card-list.
Contestants are free to create whatever card they see fit for that slot in the card-list, keeping in mind the surrounding cards. As the contest progresses, the card-list will become more and more defined, guiding the contestants' choices.
The theme of our set is Lairs! You're free to interpret this however you want.
Not every card has to fit the theme, of course, but it's something to keep in mind when coming up with entries.
Each week a poll will go up for the previous week's entries. Simply vote for one you like the most. In the event of a tie, I'll let a random result generator make the decision - but each of the tied cards will appear in the final set card list.
On to Stuff!
Before we announce last week's winner...Super - to azogsbane for pointing out that I'd accidentally lost a card from the submission pool. The error has been rectified.
Mountains of Shadow has been added to the misadventure deck with an asterisk, since its game-text has been edited after the vote in order to fit to 7 lines of text.
Last week's winner...It's a split 4-4 tie between
From Morgoth's Lair They Came and
Host of the Upper Hall.
....and the dice go...!
Congrats to Cw0rk for the win!
From Morgoth's Lair They Came gives new fiery life to Balrog decks! (
Host slides over into the misadventure deck.)
Last week's entries to pick from for Card #10... •Saruman's Cloak, Eye-bewilderer
Artifact • Support Area
For each or Wizard you can spot, the number of burdens you can spot and sites you control is +1.
Shadow: Discard an artifact to play an card from your discard pile.
"...the colour of which was not easy to tell, for it changed if they moved their eyes or if he stirred."
Designer's notes: Just Saruman bewildering the eye and mind of the Free Peoples by posing as friend and counselor, gibbering his way either to conquest or out of trouble. The illusion of burdens and controlled sites helps Saruman to kickstart cards like Evil Afoot, Alive and Unspoiled, Banner of Isengard, Isengard Scimitar, We Are The Fighting Uruk-hai and Uruk-hai Mob, assuring their texts will have a decent minimum of utility. The Shadow special ability enables you to cycle out extra copies of it (and Throne of Isengard), gives utility to the otherwise useless Palantir of Orthanc SSS (and a new, different use to Library of Orthanc), and helps Saruman and his Staff to appear more often. Giving Saruman a more predominant role in the deck, a la Gollum ESF / So Polite.
Isengard Test Subject
Minion • Orc
Strength: 5
Vitality: 2
Site Number: 4
Shadow: Remove to stack a tentacle from your discard pile on this minion. Until the end of the turn, this minion gains that tentacle's strength and vitality.
"Twenty other arms came rippling out."
Designer's notes: Coming straight from Saruman's science LAIR! Just thought it would be interesting to give a second use to tentacles. Good luck @menace64 finding an image for that one!
•Saruman, Sharkey
Minion • Wizard
Strength: 6
Vitality: 3
Site Number: 1
Lurker. Saruman is always roaming and may not bear artifacts.
Shadow: Exert Saruman twice (or remove 4 cards in your discard pile from the game) to play an Man from your draw deck or discard pile; that Man is strength +3 until the regroup phase.
Designer's notes: Going for a Scouring-episode Saruman. I wanted this version of Saruman to look weaker "on paper" than any other persona, while also filling a niche: in this case, summoning Men and empowering them to do dastardly things. In the early-game, Sharkey will typically be constrained by his 3 vitality, but towards the end of the site path he gets a little better, since by then you should have enough cards in your discard pile to get a few more Men into play without having to exert for them.
Pursuing Wolf
Minion • Warg
Strength: 6
Vitality: 1
Site: 4
Fierce.
During a fierce skirmish involving this minion, it is strength +3.
Response: If a mounted Orc is killed, play this minion from your hand or discard pile. It is twilight cost -2 and you may not take another response action during this phase.
"...but you shall see that at least the wolves of the mountains do not devour them. It is with their friends, the Orcs, that they hold their feast: such indeed is the friendship of their kind."
Distant Howl
Event • Shadow
Play an mount or warg-rider from your discard pile to add and draw a card.
"Where the wolf howls, there the orc prowls."
Designer's notes: The warg-riders' biggest downfall is that they require a pairing of orc and animal, of minion and mount, two cards to make one decent minion. It kills to have three wargs and no riders, or three riders and no wargs. But having four copies of this new card in your deck should make either scenario much less likely. You might almost say that it squeezes the well-known combo of Host of Thousands + Goblin Scavengers + Goblin Scimitar + Goblin Armory into one simple event. The lore is of a saying that Aragorn quotes in The Fellowship of the Ring.
•Saruman, Lord of Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each weather condition is twilight cost -2.
Shadow: Exert Saruman to play a condition or event from your discard pile.
Shadow: Exert Saruman to discard a free peoples condition.
Designer's notes: The idea here is simple. Key weather conditions, specifically Saruman's Snows and Saruman's Frost now cost only an exertion (But that's why Isengard Worker exists.) We don't what Saruman taken out, in case of a double move, so we can take out something like... Betrayal of Isengard.
This week's contest is...Card #24!Here's what we've got this week, and it's a big one!
- A Site (of any block and regardless of titles of other sites)
- A Premium-level card (with some form of themed justification)
Any entry for a Premium-level card should
probably be a character, but since any entry going this route requires a written justification aimed at tying into the theme of "Lairs", I'm cool with any card type here. Hmm. Yeah. This is basically a Wild Card slot, since you can submit pretty much anything! Just make it Lair-y!
Closing date: October 10th!
Lairs Card List Number - Name - (Culture • Type) -
Contestant - Week It Won
1. Burned Village (
• Condition) -
Dictionary - 12
2. •Stronghold of the Adorn River (
• Possession) -
Durin's Heir - 3
3. •Balin, Lord of Moria (
• Ally) -
menace64 - 8
4. •Mithril Gates (
• Condition) -
azogsbane - 18
5. Sméagol Lied (
• Event) -
SGollum - 4
6. Worse Than Orcs (
• Event) -
menace64 - 9
7. Commandeered Vessel (
• Possession) -
azogsbane - 16
8. Sheltered Hollow (
• Condition) -
TelTura - 6
9. Cold and Perilous (
• Condition) -
Durin's Heir - 17
10. SUBJECT OF THIS WEEK'S VOTE
11. Smoke From Isengard (
• Condition) -
menace64 - 13
12. From Morgoth's Lair They Came (
• Event) -
Cw0rk - 21
13.
14. •Wrested Kingdom (
• Condition) -
menace64 - 1
15. Primitive Cave Paintings (
• Event) -
Cw0rk - 19
16. •Úlairë Attëa, Khamûl (
• Minion) -
SGollum - 7
17. Angmar Haunts Us Still (
• Condition) -
TelTura - 15
18. Southern Stranger (
• Minion) -
Inspire - 10
19. Dark Communion (
• Event) -
menace64 - 20
20. •Bag End Hearth (
• Condition) -
Inspire - 2
21. •Merry, Conspirator (
• Companion) -
Inspire - 5
22. •Pippin, Out of the Bog and Briar (
• Companion) -
Inspire - 14
23. The Black Gate (Site) -
SGollum - 11
24. IN CREATION THIS WEEK
25.
The Misadventure Deck (cards that lost due to coin-flip but will appear in the final cardlist! Maybe?)
26+. •Durin's Axe, Omen of Fortune (
• Artifact) -
Durin's Heir - 4
26+. From Lowest Dungeon to Highest Peak (
• Event) -
menace64 - 4
26+. Oath of Cirion (
• Condition) -
Cw0rk - 16
26+. Key of Orthanc (
• Artifact) -
Cw0rk - 17
26+. Host of the Upper Hall (
• Minion) -
menace64 - 21
26+. Orkish Whip (
• Possession) -
Durin's Heir - 7
26+. •Alliance (
• Condition) -
azogsbane - 19
26+*. •Mountains of Shadow (
• Condition) -
menace64 - 2[/list]