Welcome to Fill in the Blank Season 2: Lords!Lords is a Movie-block set - meaning no 11+ cultures, and
is Ringwraith, not Wraith. Shadows-era sites are acceptable.
Each week I'll post the collector's information for one of the cards in the set's cardlist. Contestants are free to create whatever card they see fit for that slot in the card-list, keeping in mind the card titles of previously-victorious cards. As the contest progresses, the cardlist will become more and more defined, guiding the contestants' choices. Not every card has to fit the theme, of course, but it's something to keep in mind when coming up with submissions.
To become a contestant, you gotta do three things: PM me your card submission for the active round; Vote on the last round's submissions; and leave a Comment in the current round describing your vote (yes you can vote for yourself), along with any card reviews you wish to provide. (Any unclaimed votes are subject to invalidation!)
By constraining card submissions to PMs, I hope to buff some of the excitement each week, as well as develop a private line of communication with each contestant in order to help eliminate 8-liners and other basic formatting errors that typically kill a submission before it even makes it to a vote. This should also make each newly-posted round more exciting!
In the event of any ties, I'm still unsure exactly what I want to do. It'll either be the same as season 1 (randomized tie-breaker), or we'll start some sort of showdown mechanic I haven't quite worked out yet. Dunno! Whatever the solution, I'd be thrilled to end this season without a single card landing on the misadventure list (but it'll be there should we need it).
If you every have any questions about what to do or who to do it to, please don't hesitate to ask!
VOTING RULES UPDATE:It was a blessing in disguise that we had a three-way tie in our first round of voting this season, since it primed us for sorting out just what we want to do if/when this comes up again.
Here is the new sequence of tiebreaker rules. As always, we'll keep fiddling with the dials as-needed; just lemme know if you think there's a better way!
- At first light on the fifth day of each round (Thursday), if two or more submissions are tied for the win, I will reset the votes and remove all losing submissions from the voting pool. During this second round of votes, you will still need to announce your vote.
- On the last day of each round (Saturday), if we're somehow back into a tiebreaker situation, the winner of the previous round (The Tiecider) will step in to settle things once and for all.
- (And if that person isn't available, I'll roll for it.)
(Unfortunately, this doesn't resolve
this week's tie...)
Last week's winner...I'm applying a one-off set of tiebreaking rules this week just to get us moving along again. I'm choosing to eliminate Golasgil due to a self-vote. (Note: under every other conceivable circumstance, I endeavor to refrain from penalizing those who self-vote.) And since Inspire was the most-recent winner of a round - having claimed the final card slot in season 1 - I have (entirely-unbeknownst-to-him) made him our Tiecider this week and cast his vote a second time in favor of...
Saruman, Lord of Industry, by azogsbane! Congrats on claiming the first card slot, AB! This makes you
The Tiecider this week: if Saturday rolls around and we don't have a clear winner, it'll be up to you!
Last week's entries to pick from for Card #26... •Théoden, Lord of Rohan
Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
While you can spot another Man, Théoden is strength +1.
While you can spot a valiant Man, Théoden is strength +1.
While you can spot 3 Men, Théoden is strength +2.
•Aragorn, Bewitched
Minion • Man
Strength: 8
Vitality: 4
Site Number: 6
Enduring. When you play Aragorn, spot X Shadow artifacts to play X cards on him from your discard pile.
Strength penalties from cards borne by Aragorn apply to each companion (or apply twice if Aragorn is in the dead pile).
"'You have looked into that accursed stone...'"
Designer's notes: The first part of the game text works with The Weight of a Legacy and Mordor Enraged (good with Enduring). The second part of the game text also works with The Weight of a Legacy and acts as an anti-fortification card, which would make sense if the Lord of Gondor turned evil. If the Free Peoples player plays Aragorn, you wont be able to play the minion version until you kill him. This is why I felt like giving a huge bonus if you managed to get rid of him: If you kill the Aragorn companion and manage to have 4 The Weight of a Legacy on your Aragorn minion, all companions would be strength -8, which would be a huge (but not impossible) combo to pull off. As a card in general, it also works with Can You Protect Me From Yourself? (good with Enduring) and Beyond Dark Mountains.
Flickering Phantoms
Minion • Wraith
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, if you can spot more twilight minions than burdens, add a burden.
Skirmish: Spot a twilight minion skirmishing and remove a burden to resolve the current skirmish in favor of the side with the lowest strength.
Designer's notes: Including an excerpt from the rulebook on the overwhelm rules for reference since I had to look them up myself: "If the total strength of one side is at least double the total strength of the other side, all the characters on the losing side are killed (regardless of how many wounds or how much vitality each has)."
Where There's a Whip, There's a Way
Condition • Support Area
While you cannot spot a unique minion, discard all Orcs.
Shadow: Exert a unique Orc and remove to play a non-unique Orc without any printed keywords from your discard pile. It comes into play exhausted.
"'We're going to march all day and night.'"
Designer's notes: The card itself was designed to strike a balance: cracking the whip will get more (tired) orcs to war, but it doesn't buy loyalty: as soon as the leader disappears, the whelps will run away, and the more you crack the whip, the more likely you are to lose your leader and see it all come down. Orc Guard can be useful here, as can Orc Veteran in removing the condition once you've set the swarm.
•Bilbo, Translator of Elvish Verse
Ally • Home 1 & 3 • Hobbit
Strength: 2
Vitality: 3
Each time you play a tale (except a tale), you may exert Bilbo to take a tale into hand from your draw deck or discard pile.
"'He was mighty book-learned was dear old Mr. Bilbo.'"
Full of Pip and Merriment
Condition
Vitality +1
To play, exert a Hobbit ally. Bearer must be Merry or Pippin. Limit 1 per bearer.
Response: If bearer wins a skirmish, heal each Hobbit ally. Discard this condition.
"'Lordly' folk called them, meaning nothing but good; for it warmed all hearts to see them go riding by with their mail-shirts so bright and their shields so splendid."
This week's contest is...Card #7!This week's submission must be:
I'm going to carry forward my soft-throttling of what cultures you are allowed to submit this week. While
,
,
, and
are all
technically viable options, any of those cultures landing on #7 will irretrievably skew the final cardlist beyond sensibility.
Closing Date: November 21st! LORDS Card List Number - Name - (Culture • Type) -
Contestant - Week It Won
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7. IN CREATION THIS WEEK
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9.
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14.
15. •Saruman, Lord of Industry (
• Minion) -
azogsbane - 1
16.
17.
18.
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21.
22.
23.
24.
25.
26. SUBJECT OF THIS WEEK'S VOTE
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