Thanks for the reply Phallen!
So this is basically Expanded format with enforced casualness? Not a bad idea; is anyone else on board?
That is effectively the aim, yeah. I think most expanded players who enjoy the deckbuilding portion of the game are itching for something that accomplishes this.
I'm not an expanded player myself, but conversations about which individual cards are OP and which are fine always end in tragedy. I mean, just look at Pre-Shadows Multipath: it aims to fix a lot of problems people have with Movie block and yet nobody plays it. I'd look for some support before getting too far ahead of yourself.
For sure, I didn't expect to get the list entirely correct on first pass. That said, decades in, I don't think it's an inane task to identify a list of cards that the majority of regular players agree are markedly overpowered in expanded. Biases will show, but there are just a handful of decks that negate the viability of maybe 50+? other strategies.
The tricky thing is you're not simply making lesser strategies more viable, you're changing the meta. The reason Expanded falls flat for me is that while it has the most cards available, the meta constricts that card pool quite a bit. It's hard for me to see Narrow "fixing" that since you'll wind up with a different meta and a different pool of worthwhile cards. On the whole I think you'll still be limited to the top tier Movie strategies (minus Elvents) plus the new stuff, which means it's still Standard but with buffs from cards in 1-6. A different meta from Expanded perhaps, yet not really a different format. But hey, Expanded is consistently the third most popular format on Gemp: maybe a breath of fresh air for the fans is all it needs to be.
The thing that makes the current expanded meta unfun is not that there are good decks, but that the
best decks shut down entire design spaces. It's not fun to deckbuild if you know your deck, because it relies on conditions or has no counter site manipulation, has no chance of winning before ever playing a game.
The aim of Narrow isn't to take a weedwhacker to T1 decks just to allow a few new ones to rise up, but instead to get rid of individual cards that obsolesce entire strategies.
A few examples...
- The Faithful Stone isn't just meta, it often stops swarm deck from skirmishing even once in the late game
- Madril, Defender of Osgiliath + What Are They? prevents beatdown decks from using strong minions
- Elven condition removal wipes out dozens of shadow builds that rely on any conditions
- Heavy shadow site manipulation sours the entire game mechanic of moving + sanctuaries
For the list, it seems as if some bans aren't needed in conjunction. Madril, Defender of Osgiliath being banned makes What Are They? a lot less problematic, right?
I think that's fair. May also be true of Toldea +
Dark ApproachOthers confuse me, but that's probably just because I'm not an expanded player. Why ban Shelob, Her Ladyship instead of Promise Keeping, for example?... There are plenty of strategies which go around one buffed up fighter instead of through, Her Ladyship is just another one of them. Why take out Dark Horseman...
I included both
Shelob, Her Ladyship and
Dark Horseman for the same reason. Expanded players have watched dozens games where both minions forced a site 2 or 3 concession with an assignment to the Ringbearer. They existentially threaten decks designed with small fellowships that set up a bit more slowly (which was most in earlier sets). And they force unequal usage of
The One Ring, The Great Ring.
I've spoken with several players who wish they could be errata'd to exclude assignment to the ringbearer. Though to be fair, I think Shelob is less of a problem than
Dark Horseman.
Why not Blood Runs Chill?
Open to debate here, but IMO
Blood Runs Chill is beautifully-designed and well-balanced. Requires a heavy cost (double exertion), is conditional (only discards up to damage +), isn't splashable, and is the only tool dwarves have to remove sticky shadow cards. Narrow's aim isn't to ban all removal, but instead that which makes removal far too easy.
...mono Dwarf / Knight / Elf / Hobbit strategies, especially without weakening any of them...
Dwarves: Would need suggestions here. To me, Dwarves are strong, but they don't have cards that shut down entire shadow strategies. My feeling is that they are not invincible against any particular kinds of shadow (minus, of course, the
Slaked Thirsts loop with other cultures).
Hobbits: IMO banning
A Light In His Mind and restricting
Scouring of the Shire and and
Everyone Knows hits solo Hobbits hard. It also solves the main problem with them, which is that a good early draw makes their snowball unstoppable. Another player also suggested that
Fates Entwined should be R-listed in Narrow, which is obvious.
Knight: My understanding is that Knights aren't even considered T1 in expanded. Without
Throne of Minas Tirith and
The Faithful Stone, are there cards that make them problematic?
Elves I felt were hit pretty hard in the initial list?