Dear all,
This is a little gift from me, to everyone. Having played lots of Fellowship Block on GEMP recently, I noticed Nazgul being highly overrepresented, which led me to building and refining this deck. There might be possible regrets from my side that for making this deck public, but I feel like it's a great starting point to tackle the current metagame online, and many newer players might profit from having such an amazing weapon to their disposal.
So without further ado, here it goes:
Anti-Nazgul
Format: Fellowship Block
Author: Witchkinxg5
Ring-bearer:
Frodo, Reluctant AdventurerRing:
The One Ring, Isildur's BaneAdventure deck:
Green Dragon Inn*Bree GateCouncil CourtyardHollinThe Bridge of Khazad-dum*Caras Galadhon*Silverlode BanksPillars of the KingsSlopes of Amon HenFree Peoples Draw Deck:
1x
Arwen, Daughter of Elrond1x
Legolas, Greenleaf4x
Aragorn, Heir to the White City3x
Boromir, Lord of Gondor1x
Sam, Son of Hamfast1x
Thrarin, Dwarven Smith3x
Elrond, Herald to Gil-galad1x
Galadriel, Lady of the Golden Wood1x
Gwemegil1x
Aragorn's Bow1x
Armor3x
Athelas1x
Blade of Gondor2x
Flaming Brand1x
Horn of Boromir1x
Ranger's Sword1x
Sting1x
Vilya1x
Secret Sentinels2x
Hobbit Stealth2x
The Last Alliance of Elves and Men2x
No Stranger to the Shadows1x
O Elbereth! Gilthoniel!Shadow Draw Deck:
3x
Lurtz, Servant of Isengard4x
Saruman, Keeper of Isengard4x
Troop of Uruk-hai2x
Uruk Captain4x
Uruk Lieutenant4x
Uruk Ravager3x
Uruk Warrior1x
Lurtz's Battle Cry1x
Saruman's Power4x
Savagery To Match Their Numbers2x
Greed4x
Saruman's AmbitionThe strategy is very simple: Bid 3, go first, get Sam, eat all Burdens and then sac him off at the right time. Since he's usuallynot a part of my fellowship for Site 9, he can be used as great cannon fodder to throw under a Balrog, WK or Cave Troll.
The Deck is constructed in a way to be able to deal with the annoying Nazgul Conditions easily, hence the 3
Athelas. You can actually sac off and win with as few as 2 companions against Nazgul, since they do come out strong in the beginning, but even with an average Hand, doubling to 3 against Nazgul is often times a real possibility, even with a WK on the board. Other than that, you might want to preserve an ally or 2 in case of
Anduin Confluence, but I often still discard
Vilya quite early. Make your fighters (
Aragorn, HttWC Boromir, LoG and Elrond, DoE) as large as possible, snipe off any minions that might make the math awkward with Legolas, and after a setup, you can choke your opponent pretty well while having several large companions in play. There's an abundance of healing effects to regenerate your fellowship over and over again.
Swarms can be annoying, but are very beatbale thanks to the allies and some archery. Uruks is not the most amazing matchup (only 1 armor), but the relatively high base strength of your buffed companions will demand lots of pumps from your opponent.
The Shadow is a typical Tier 1 Uruk deck with
Saruman, KoI, just the way I like it. In my testing,
BthoM was more often useless than any good, and I like the possibility to both Swarm and/or play a few large minions that hit hard. Cycle accordingly to your opponent's fellowship (e.g. Lurtz being bad against archery) and
Saruman, KoI can often be played quite early as a move-stopper, particularly on Site 4.
The Deck is currently at 82% win rate, because of a few minor screw-ups in a very tired state. There were only 2-3 games which I legitimately could not win, the rest would have been winnable if I was a slightly better player. I'm not looking forward to my win% dropping soon, with people knowing about it, but that might make games more interesting again. At this point, whenever I feel like winning a game, a load it up and sit back while this well-oiled machine does its thing.
Enjoy.