Been a while since I posted a new deck here, and since the game is living a huge reneissasance in my area with sealed/constructed events and everything, I'm inspired to once again do so. Here is my latest brew:
Format: Expanded
Author: B0r0m1r
Ring-bearer: 
Frodo, Son of DrogoRing: 
The One Ring, The Great RingAdventure deck:
Buckland HomesteadSteward's TombNeekerbreekers' BogCavern EntranceMithlondGreen Dragon InnDammed Gate-streamThe Prancing PonySirannon RuinsFree Peoples Draw Deck:
1x 
Smeagol, Always Helps3x 
Aragorn, Elessar Telcontar1x 
Aragorn, Thorongil1x 
Faramir, Son of Denethor1x 
Pippin, Wearer of Black and Silver1x 
Sam, Resolute Halfling2x 
Aragorn's Bow, Ranger's Longbow1x 
Faramir's Bow1x 
Faramir's Sword1x 
Flaming Brand2x 
Sting, Elven Long Knife1x 
Anduril, Sword That Was Broken4x 
The Shards of Narsil2x 
Naked Waste2x 
One Good Turn Deserves Another4x 
Something Slimy3x 
Community Living3x 
Mind Your Own Affairs4x 
Unheeded1x 
Follow Smeagol2x 
Gladden Homestead1x 
There's Another Way1x 
Hardy Garrison1x 
Stewards' Legacy2x 
A Light in His Mind2x 
Scouring of the Shire4x 
Shadowplay4x 
Deagol, Fateful Finder2x 
Elendil's Army1x 
Daddy Twofoot, Next-door Neighbor1x 
Robin Smallburrow, Shirriff Cock-RobinShadow Draw Deck:
1x 
Gollum, Her Sneak1x 
Gollum, Old Villain3x 
Shelob, Her Ladyship1x 
Grima, Servant of Another Master1x 
Grima, Wormtongue2x 
The Balrog, Demon of Might2x 
Gothmog, Morgul Leader1x 
Southron Leader1x Úlairë Enquëa, Lieutenant of Morgul
1x Úlairë 
Lemenya, Eternally Threatening2x Úlairë 
Nelya, Third of the Nine Riders2x Úlairë Nertëa, 
Dark Horseman2x 
Web1x 
Ships of Great Draught1x 
A Dark Shape Sprang4x 
Captured by the Ring3x 
Led Astray4x 
Sudden Strike1x 
We Must Have It4x 
Deceit4x 
Evil-smelling Fens1x 
Fat One Wants It1x 
Final Strike1x 
Incited4x 
Not Easily Avoided2x 
Not This Time!2x 
Promise Keeping2x 
They Stole It1x 
Treacherous Little Toad1x 
Unabated in Malice3x 
Saruman, Servant of SauronThe shadow is nothing special, just random Gollum ninja stuff. I'm not the biggest ninja player, so I'm sure it's not optimal or whatever, but the FP side needs the 4 copies of 
Not Easily Avoided to function consistently. A bit of consistency can be give up for a bit more 
raw power and originality with a 
Dark Enemy shadow, in time I'll post a list for that version as well.
So for the FP, it has a bunch of combos, the basic focus is on the healing provided by 
Resolute Halfling. Use 
Son of Drogo to heal himself with Sam, then Sam heals himself. Once you are down to 4 cards stack a 
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
 card on 
The Shards of Narsil, triggering 
A Light in His Mind then take it back then repeat until the rule of 4 allows. Then discard down to 3. This allows 5 heals and 5 burden removal per turn (assuming nothing else is played).
I usually bid 2 to start at 
Green Dragon Inn (but if I get outbid, chances are that it's either 
The Prancing Pony or 
Dammed Gate-stream which are also cool). Since I utuilize all 3 search sites with shadow number of 3, I can't play 
Mount Doom. This is a flaw, which I may address.
The healing enables very liberal usage of 
Sting, ELK, which further enables 
Ranger's Longbow and 
Smeagol, Always Helps. 
The deck also has 
Shadowplay + 
Unheeded combo, which I find very potent in the expanded meta.
There are also maneuver tricks with 
Daddy Twofoot, 
Robin Smallburrow and 
Hardy Garrison. Regain Initiative with 
Daddy Twofoot, then use Robin to lose/regain it in one go (removes the activation cost of Daddy and triggers a wound). Return 
Mind your Own Affairs or 
Unheeded with it, depending on the situation. This will result in an additional loss/gain of initiative.
Playing 
One Good Turn Deserves Another with the additional burden cost on exactly 4 cards also results in initiative loss/gain (so the burden cost is technically free here, and can wound stuff in the regroup).
Now, corsairs are a hard matchup, and there is not a whole lot the deck can do to combat them, but there are a few tricks. 
Shadowplay + 
Unheeded can completely counter 
Corsair Marauder (thanks to the discarded when played rule), but there is another neat trick. If 
Corsair War Galley is already set with 6 tokens, 
Shadowplay + 
Hardy Garrison can also trigger an instant kill (due to the loss of initiative when the first corsair is played), wich can prevent the corsair player from meeting spotting requirements. 
If I see uruks, I a) kill Pippin ASAP and b) fetch 
Gladden Homestead for protection until I do, because 
Greed is very tough to deal with.
I play 2 different copies of Aragorn so I have the option to fetch 
Thorongil with 
The Prancing Pony and also to be able to get him against 
Ugly Fellow. In other cases I prefer 
Elessar Telcontar.
The deck is brand new, my record with it is 7-0 so far, so it will surely be optimized more heavily in the future.
Cards I'm considering right now are 
Birthday Present (probably should be there already to be fair) and 
Nimble Attack (Grond and corsairs are tough). 
Pallando as well, probably would cut a copy of 
Elendil's Army for it, but going up to 4 cultures can be rough. There is also potential with 
Seeing Stone of Orthanc + 
Derufin against the worst matchups of the deck, but getting both out would be hard.
For the shadow, well... a lot: lurker Gollum and more 
Incited, You are a Liar and a Thief, and some more.
Also a version with 
Captain of Ithilien, 
Ranger of the White Tree, and 
Madril, DoO will be tested with Ithilien Blades. Although I have a feeling that it's unnecessary here. Although I love the fact that when people see Madril, they usually (often wrongly) target him. Stewards" Legacy would be stronger, now it's just a random option to fetch with 
Something Slimy if I do draw 
Elendil's Army.
Notable exclusion is 
Don't Look at them. I just can't fuel it. Also considering dropping 
Follow Smeagol as 
One Good Turn Deserves Another is superior here in every way.
Here are some replays:
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=B0r0m1r$etzfuoyrs7ex8iwu - very tough game, narrow site 9 kill
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=B0r0m1r$kpt6oieva7aahj46 - vs 
HKOTN archery / sauron grind
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=B0r0m1r$wctgi2gqq5sae617 - vs Straglers/Hobbits. Heavily favorable matchup
This is just an easy shell, the core combo can be built around in a million of ways, kudos to anyone comming up with a 
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
 Wraith variant. It doesn't even really need 
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
, back in the day I played a full 
![Shire [Shire]](https://lotrtcgdb.com/forums/Smileys/classic/shire.png)
 deck, with just 4 
The Shards of Narsil splashed, just need to draw 2 of them that way. Movie block adoptation very possible with 
The Shire Countryside and such, but I won't spell out everything 

Constructive criticsm, and bad mannered trolling are both welcome, cheers!