Let me preface this by explaining how I ended up here:
Enjoying the creative process of deckbuilding, I always try to set new challanges for myself, and in this case, I wanted to both include, as well as exclude some cards, try to "make them work", as they say. On the Free People side, the idea was to build a Dwarf Deck around
Gimli, FA and conditions, without including
Durin III, but centered around lesser used stuff like
Toss Me +
Loyalty Unshaken and
Sindri. Meanwhile, on the Shadow Side, the general concept relies on gaining initiative through Morgul Orcs and
SttF, and then using
Gollum, PD with his buffs from the discard pile (
LHDwT and
Hobbitses are Dead) with a large toolbox of Nazgul to round it out. The "glue" that holds this deck together is the Pokémon Trainer Gollum-esque recursion engine around
evil-smelling fens.
So as I was building this deck, it kept evolving more and more into a "light" version of what sgt. draini likes to play, the "
Ever my Heart Rises" pile, without any intent of previously going there, albeit with some major difference. First of all, as the pinnacle of LotR TCG game esperience is undisputedly real life play against a human being face to face, showing up with a pile of approximately 700'000 cards that cost about the same as a car is just not realistic. Secondly, the goal isn't to imitate that deck per se, rather use the gained knowledge of the ideas that emerged throughout the years of testing (and me playing against the deck, for that matter), to take some functioning concepts, and port them over to this deck. I'll go into detailed card choices and later, as this deck is very much a scetch/work in progress.
So here goes nothing:
Condition Dwarves/ Initiative Gollum
Format: Movie Block
Author: Witchkinxg5
Ring-bearer:
Frodo, Resolute HobbitRing:
The One Ring, Answer To All RiddlesAdventure deck:
Dunharrow PlateauWest RoadHall of the KingsPelennor PlainPelennor FlatMinas Tirith Second CircleRuined CapitolMorgulduinDagorladFree Peoples Draw Deck:
1x
Gimli, Feared Axeman (start)
1x
Linnar, Dwarven Lord2x
Sindri, Dwarven Lord1x
Legolas, Greenleaf (start)
1x
Smeagol, Poor Creature (start)
2x
Sam, Son of Hamfast2x
Elrond, Herald to Gil-galad2x
Axe of Erebor2x
Dwarven Axe1x
Sting, Baggins Heirloom1x
Vilya2x
Axe Strike4x
Battle Tested1x
Rest by Blind Night3x
Slaked Thirsts4x
Toss Me1x
Ever My Heart Rises3x
Loyalty Unshaken2x
Preparations1x
Shoulder to Shoulder1x
The Tale of the Great RingShadow Draw Deck:
1x
Gollum, Plotting Deceiver1x
Gorbag, Covetous Captain1x
Gothmog, Morgul Commander4x
Morgul Destroyer1x
Morgul Detachment4x
Morgul Lurker1x
The Witch-king, Morgul King1x Úlaire
Cantea, Faster Than Winds2x Úlaire
Enquea, Lieutenant of Morgul1x Úlaire
Lemenya, Assailing Minion1x Úlaire
Nelya, Thrall of the One1x Úlaire
Nertea, Thrall of the One1x Úlaire
Otsea, Thrall of the One1x Úlaire
Toldea, Wraith on Wings4x
Captured by the Ring3x
Hobbitses Are Dead4x
Evil-smelling Fens3x
Let Her Deal With Them3x
Streaming to the FieldStrategy:
Bid high (2-3 depending on meta/opponent) to go first, strting Gimli, Legolas nd Smeagol, pull
Ever my Heart Rises, and start churning through the deck. The initial idea was to start
Sindri, but I'm afraid that setup would be too fragile and could be easily moved down early -
Greenleaf was first added as a potential splash for
slaked thirsts, but he helps with early- (and lategame) protection overall. The general idea is to have a few buffed dwarves through conditions/events, and slked thirsts+greenlef to prevent yourself dying from swarms.
Elrond, HtGG ,
Vilya and
Shoulder to Shoulder provide some healing flexibilita, while
Linnar does the rest. The deck cycles extremely fast, and could possibly be even larger, but I wanna start modestly, while
Rest By Blind Night is my "last resort", or potential Shadow kill setup card.
The Shadow highly profits from the Freeps cycling, and can access a large variety of tools depending in the situation through Gollum and
Evil-Smelling Fens. You can either go the Swarm, or Big Bad Beatdown route, where
LHDwT on a Nazgul can be devastating. Holding on to
Streaming to the Field, depending kn matchup, can be vital, but overall, the deck tries to not rely on conditions too much, and, thanks to the nature of all the drawing the dwarves do, we'll have lots of Shadow cards for most of our Shadow hands.
Now to address some ommissions:
Ring of Fury,
BRC and
Durin III: not the direction this deck is taking, as you want to setup and protect your conditions/engines early, and these cards don't really help. I found Elrond with Shouler to Shoulder takes care of most of the problems, while
Gimli, FA does a d ecent job at protecting most of your stuff from Grond.
More Dwarven Equipment: Not enough space/synergy.
Faramir, SoD and
Aragorn, RotN: I'm very torn on these, as I'd love to include them, but again... they don't ckntribute to the general game plan, and it's hard to figure out what to cut. Maybe going down on
Toss Me could work, but Toos Me +
Loyalty Unshaken is one of the big reasons why this deck works.
Shelob, HL: Could be included, but she doesn't do "anything" on her own, while even without Gollum, this deck can do a decent Morc impression. But she could definitely replace Gothmog or Gorbag, although I do like the fact that these cards can be included in this build.
Morgul Brute,
Morgul Whelp: Powerful cards, but they only partially help the deck's plan, or should I say, one of the deck's plans.
Morgul Destroyer synergizes quite well with some of the deck's recursion toolbox engines, while also generally being a bigger beater than the other 2 on average.
Morgul Ambusher: While gnerating threats, they are more of a byproduct of the game going on, and while useful, I'm not sure if I can get to 3 threats reliably for this card to be worth it. Initative is priority number 1, while the toolbox helps rounding out whatever setup you're going for, or serves as a plan B. I'm afraid this card would stretch the confines of what this deck is trying to do a bit too far.
Grima, Wormtongue. Definitely a consideration, but I'm not sure what is worse/should be cut.
So... these are just some ideas. Maybe I went too far with some aspects of the deck, and should cut those down (e.g. Gollum's recurring cards), it's really hard to say - which is why I'm throwing this list out here and would love to start a discussion about it! Especially curious about Sgt. Draino's and Dmaz's inputs to this pile of cards, as I've "borrowed" a lot of their innovative ideas to create something that I'd like to imagine as "slightly different".
Cheers!