LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Movie Masters - Sealed using only Boosters  (Read 2126 times)

0 Members and 1 Guest are viewing this topic.

January 14, 2024, 01:08:27 PM
Read 2126 times

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Movie Masters - Sealed using only Boosters
« on: January 14, 2024, 01:08:27 PM »
Since 2013, I've been toying with the idea of how to run a LotR sealed event using only boosters. Limited in Magic the Gathering is my favourite way to play, but I don't get the same "blank slate" feeling from LotR limited using starter decks or draft packs.  Through sporadic work over a decade, I think I've developed a fun way to play sealed using only boosters, and I think now is the time to share it for two big reasons:
  • With an active Player Council running Sealed Galas regularly, there's a place where something like this could actually be run.
  • I've spent over a decade saying to myself "I'll have time to finish this project next year," and it's time to put it out there.
I think I've come up with something that functions and shows off the potential of boosters-only sealed. It's at the stage where the big thing needed is playtesting and iteration, and I don't have the time or skill to do that well; I'm a mediocre player at best, and not strong enough to balance an environment for limited in the time that I'm willing to give to this project.

My hope is that someone with more time and/or skill thinks this idea is interesting and is willing to try to turn it into a format that could be implemented on GEMP. I'd love to be involved in that process, but it's not something that I have the time or skill to lead.

What is Movie Masters?

Decipher's sets were clearly not designed with limited in mind; the two biggest issues are the large number of situational cards (including equipment that can only be borne by a single character) and too few companions. Inspired by the Modern Masters set that WotC released in 2013, I figured that I could follow the same model: create a reprint-only set that was designed for limited.

Movie Masters is a 468-card set comprised of cards from sets 1-10. I decided to choose cards from the Movie Block sets (1-10) since that's the second most popular constructed format on GEMP, and there aren't enough cards in Fellowship Block to really craft a new limited environment. Importantly, to make every culture a viable option, they each have the same number of cards: 14 commons, 12 uncommons, and 10 rares.

Building and Playtesting

In my playtesting, I've divided the boosters into separate Free Peoples packs and Shadow packs to ensure that I always open a 50/50 split. I've used the following for my sealed pools:
  • 9 Free Peoples Boosters
  • 9 Shadow Boosters
  • 1 Booster containing cards from a single Free Peoples culture
  • 1 Booster containing cards from a single Shadow culture
  • Every Frodo from sets 1-10
  • The One Ring, The Ruling Ring
  • Every site from sets 1-10 (I've been using multipath sites, but King block sites would work too)
The decks I've built have been primarily two cultures on each side. The single-culture boosters help with consistency; using some rough theory-crafting based on MTG limited, I think that without them you'd need 26 packs (13 Free Peoples and 13 Shadow) instead of 20 to get enough cards in a pair of cultures.

Because the set is entirely reprints, playtesting can be done on GEMP without requiring any adjustments to the platform. I have a short Python script to generate sealed pools that can be imported into Zorbec's Decklist Builder, which I'd be happy to share if anyone is interested. Once you have a decklist, you can build it as an "anything goes" deck on GEMP. The decks are very different from any other format, which I find a lot of fun!

Thoughts?

My dream for this set has been for it to appear as a sealed league on GEMP, but that's never going to happen if it just sits on my computer while I wait until I have the time and energy to do more with it. If anyone wants to take any part of this idea and do something with it, that would be amazing! In the meantime, I'd love to know what people think about it!

January 14, 2024, 01:08:45 PM
Reply #1

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Movie Masters - Sealed using only Boosters
« Reply #1 on: January 14, 2024, 01:08:45 PM »
My original post had a couple of mistakes in [Dwarven] and [Rohan]. I've corrected them, with bold card names indicating additions to the original post and strikethrough indicating removals.

[Dwarven] Dwarven [Dwarven]

Commons:
Aggression
Axe Strike
Battle Tested
Calculated Risk
Defending the Keep
Dwarven Armor
Dwarven Axe
Endurance of Dwarves
Farin, Dwarven Emissary
Fror, Gimli's Kinsman
Gimli, Faithful Companion
Gimli, Unbidden Guest
Hand Axe
Here Is Good Rock
Stout and Strong
Suspended Palaces
Uncommons:
Beneath the Mountains
Dark Ways
Dwarven Bracers
From the Armory
Gimli, Counter of Foes
Gimli, Lockbearer
Gimli, Skilled Defender
Gimli, Son of Gloin
Gimli's Battle Axe, TW
More to My Liking
Out of Darkness
Thrarin, Dwarven Smith
Tidings of Erebor
Rares:
Axe of Erebor
Baruk Khazad
Durin III, Dwarven Lord
Ever My Heart Rises
Gimli, Feared Axeman
Gimli's Helm
Linnar, Dwarven Lord
Loyalty Unshaken
Realm of Dwarrowdelf
Sindri, Dwarven Lord

[Elven] Elven [Elven]

Commons:
Agility
Arwen, Elven Rider
Careful Study
Elven Bow
Elven Sword
Feathered
Forearmed
Forewarned
Hosts of the Last Alliance
Legolas, Elven Stalwart
Lorien Swordsman
Naith Longbow
Ordulus, Young Warrior
The Seen and the Unseen
Uncommons:
Ancient Blade
Arwen, Fair Elf Maiden
Asfaloth, Elven Steed
Banner of Elbereth
Company of Archers
Elven Brooch
Glimpse of Fate
Haldir, Emissary of the Galadhrim
Legolas, Fearless Marksman
Shadow Between
Shake Off the Shadow
Still Needed
Rares:
Arwen, Queen of Elves and Men
Bow of the Galadhrim
Elrond, Herald to Gil-galad
Elven Rope
Galadriel, Keeper of Nenya
Legolas, Greenleaf
Lembas
Phial of Galadriel, Star-glass
The Splendor of Their Banners
The Tale of Gil-galad

[Gandalf] Gandalf [Gandalf]

Commons:
Barliman Butterbur, PPP
Depart Silently
Echoes of Valinor
Fireworks
Forest Guardian
Gandalf, Defender of the West
Gandalf, The White Wizard
Have Patience
Intimidate
Mithrandir, Mithrandir!
Servant of the Secret Fire
Treebeard, Oldest Living Thing
Undaunted
Wizard Staff
Uncommons:
Behold the White Rider
Birchseed, Tall Statesman
Fury of the White Rider
Gandalf, Friend of the Shirefolk
Gandalf, Leader of Men
Gathering Wind
Mighty Steed
Not the First Halfling
Numenor's Pride
Shadowfax
Sleep, Caradhras
Task Was Not Done
Rares:
A Wizard Is Never Late
Gandalf, The Grey Pilgrim
Gandalf's Staff
Glamdring, Lightning Brand
Light the Beacons
Moment of Respite
Ottar, Man of Laketown
Quickbeam, Bregalad
Staff Asunder
Treebeard, Guardian of the Forest

[Gollum] Gollum (FP) [Gollum]

Commons:
Follow Smeagol
Nasty
Never
Not Listening
Poor Wretch
Smeagol, Hurried Guide
Smeagol, Poor Creature
Uncommons:
Clever Hobbits
Days Growing Dark
Don't Follow the Lights
Smeagol, Old Noser
Very Nice Friends
Where Shall We Go
Rares:
Be Back Soon
Don't Look at Them
Smeagol, Slinker
Sneaking!
The Dead City

[Gondor] Gondor [Gondor]

Commons:
Anborn, Skilled Huntsman
Aragorn, Driven by Need
Boromir, Son of Denethor
Cirion
Dagger Strike
Garrison of Osgiliath
Gondorian Sword
Gondor's Vengeance
I Will Go
Knight's Spear
Man the Walls
Second Level
Swordarm of the White Tower
Third Level
Uncommons:
A Path Appointed
Aragorn, Captain of Gondor
Banner of Westernesse
Citadel of Minas Tirith
Derufin
Faramir, Son of Denethor
Hardy Garrison
Hearts Raised
Madril, Faramir's Aide
Stand to Arms
We Must Go Warily
While We Yet Live
Rares:
An Able Guide
Anduril, Flame of the West
Aragorn, Heir to the White City
Banner of the White Tree
Boromir, Defender of Minas Tirith
Denethor, Lord of Minas Tirith
Faramir, Captain of Gondor
Flaming Brand
Help in Doubt and Need
No Stranger to the Shadows

[Rohan] Rohan [Rohan]

Commons:
An Honorable Charge
Deor
Enraged Horseman
Eowyn, Daughter of Eomund
Fey He Seemed
Horse of Rohan
Hrethel, Rider of Rohan
Long Spear
Rider's Mount
Rider's Spear
Rohirrim Bow
Rohirrim Guard
Rohirrim Herdsman
Rohirrim Javelin
Theoden, Son of Thengel
They Sang as They Slew
We Left None Alive
Uncommons:
Brego
Charged Headlong
Doom Drove Them
Elite Rider
Eomer, Rohirrim Captain
Ever the Hope of Men
Fell Deeds Awake
Fortress Never Fallen
Hama, Doorward of Theoden
Leowyn
Riding Armor
Theoden, Leader of Spears
Unyielding
Veteran Horseman
Weapon Store
Rares:
Eomer, Third Marshal of Riddermark
Eowyn, Lady of Ithilien
Eowyn's Sword, Dernhelm's Blade
Firefoot
Fortress Never Fallen
Gamling, Warrior of Rohan
Herugrim
Seeking New Foes
Simbelmyne
Theoden, Tall and Proud
With Strength to Fight

[Shire] Shire [Shire]

Commons:
A Marvel
Bounder
Brace of Coneys
Good Work
Halfling Deftness
Hobbit Sword
Kept Safe
Knocked on the Head
Merry, Rohirrim Squire
Nine-fingered Frodo and the Ring of Doom   
Noble Intentions
Pippin, Sworn to Service
Sam, Son of Hamfast
Warmed Up a Bit
Uncommons:
A Talent for Not Being Seen
Brave and Loyal
Closer and Closer He Bent
Filibert Bolger, Wily Rascal
Frying Pan
Merry, From O'er the Brandywine   
Narrow Escape
Pippin, Hastiest of All
Sam, Proper Poet
Shadowplay
Song of the Shire
The Tale of the Great Ring
Rares:
Bill the Pony
Merry, Friend to Sam
Mithril-coat
Pippin, Wearer of Black and Silver
Power According to His Stature
Rosie Cotton, Hobbiton Lass
Sam, Great Elf Warrior
Sting, Bane of the Eight Legs
The Shire Countryside
Unheeded
« Last Edit: January 20, 2024, 12:51:35 PM by eomund »

January 14, 2024, 01:08:56 PM
Reply #2

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Movie Masters - Sealed using only Boosters
« Reply #2 on: January 14, 2024, 01:08:56 PM »
[Dunland] Dunland [Dunland]

Commons:
Bound By Rage
Burn Every Village
Dark Fury
Dunlending Elder
Dunlending Headman
Dunlending Looter
Dunlending Madman
Dunlending Rampager
Dunlending Ransacker
Dunlending Savage
Dunlending Warrior
Hillman Band
Hillman Tribe
Iron Axe
Uncommons:
Anger
Constantly Threatening
Dunlending Pillager
Dunlending Renegade
Dunlending Robber
Freca, Hungry Savage
Hides
Hillman Rabble
Ready to Fall
War Club
War Cry of Dunland
Wulf, Dunlending Chieftain
Rares:
Hill Chief
Hill Clan
Hillman Horde
Leaping Blaze
No Refuge
No Retreat
Ravage the Defeated
Saruman, Rabble-rouser
Wake of Destruction
Wild Men of the Hills

[Gollum] Gollum (Shadow) [Gollum]

Commons:
Captured by the Ring
Gollum, Old Villain
Gollum, Plotting Deceiver
Gollum, Vile Creature
Hidden Even From Her
We Must Have It
Web
Uncommons:
Gollum, Stinker
Hobbitses Are Dead
Let Her Deal With Them
Shelob, Last Child of Ungoliant
So Polite
You're a Liar and a Thief
Rares:
A Dark Shape Sprang
Final Strike
Gollum, Mad Thing
Master Broke His Promise
Shelob, Her Ladyship

[Isengard] Isengard [Isengard]

Commons:
Abandoning Reason for Madness
Attack on Helm's Deep
Down to the Last Child
Orthanc Warrior
Saruman's Ambition
Uruk Regular
Uruk Stormer
Uruk Veteran
Uruk Warrior
Uruk-hai Band
Uruk-hai Berserker
Uruk-hai Marauder
Uruk-hai Raiding Party
We Are the Fighting Uruk-hai
Uncommons:
Hunt Them Down!
Parry
Saruman, Servant of the Eye
Saruman's Snows
Traitor's Voice
Troop of Uruk-hai
Uruk Brood
Uruk Captain
Uruk Lieutenant
Uruk Slayer
Uruk Trooper
Uruk-hai Rampage
Rares:
Lieutenant of Orthanc
Lurtz, Servant of Isengard
No Dawn for Men
Orthanc Assassin
Orthanc Champion
Pillage of Rohan
Saruman, Keeper of Isengard
Savagery to Match Their Numbers
Tower of Orthanc
Uruk-hai Horde

[Moria] Moria [Moria]

Commons:
Denizens Enraged
Goblin Backstabber
Goblin Bowman
Goblin Marksman
Goblin Pursuer
Goblin Reinforcements
Goblin Runner
Goblin Scavengers
Goblin Scimitar
Goblin Sneak
Goblin Spear
Goblin Wallcrawler
Host of Thousands
They Are Coming
Uncommons:
Ancient Chieftain
Archer Commander
Goblin Armory
Goblin Flankers
Goblin Patrol Troop
Goblin Spearman
Goblin Swarms
Moria Archer Troop
Moria Axe
Plundered Armories
Threat of the Unknown
Troll's Keyward
Rares:
Cave Troll of Moria, Scourge of the Black Pit
Dangerous Gamble
Depths of Moria
Fool of a Took!
Guard Commander
Host of Moria, Legion of the Underdeeps
Relics of Moria
The Balrog, Terror of Flame and Shadow
The End Comes
Throw Yourself in Next Time

[Raider] Raider [Raider]

Commons:
Dark Tidings
Desert Fighter
Desert Nomad
Desert Scout
Desert Soldier
Desert Villain
Harsh Tongues
Mumakil of the Harad
New Strength Came Now
Raider Bow
Southron Bowman
Southron Savage
Southron Wanderer
Troop of Haradrim
Uncommons:
Cast Unto the Winds
Elite Archer
Haradrim Marksman
Mumakil
Rallying Call
Red Wrath
Southron Bandit
Southron Captain
Southron Chieftain
Southron Commander
Southron Thief
Thrice Outnumbered
Rares:
Desert Lord
Far Harad Mercenaries
Fierce in Despair
Mumak Commander
Southron Archer Legion
Southron Assassin
Southron Bow
Southron Conqueror
Southron Leader
Southron Marksmen

[Wraith] Ringwraith [Wraith]

Commons:
Black Breath
Black Marshal
Blade Tip
Nazgul Sword
Threshold of Shadow
Too Late
Ulaire Attea, Wraith on Wings
Ulaire Cantea, Faster Than Winds
Ulaire Enquea, Faster Than Winds
Ulaire Lemenya, Lieutenant of Morgul
Ulaire Nelya, Ringwraith in Twilight
Ulaire Nertea, Messenger of Dol Guldur   
Ulaire Otsea, Ringwraith in Twilight
Ulaire Toldea, Winged Sentry
Uncommons:
Drawn to Its Power
Fell Beast
Gates of the Dead City
Morgul Answers
Out of Sight and Shot
The Ring Draws Them
The Witch-king, Lord of the Nazgul
They Will Find the Ring
Ulaire Cantea, Thrall of the One
Ulaire Enquea, Lieutenant of Morgul   
Ulaire Nelya, Thrall of the One
Ulaire Nertea, Winged Hunter
Rares:
Bent on Discovery
Beyond All Darkness
Black Steed
Put Forth His Strength
The Twilight World
The Witch-king, Lord of Angmar
Ulaire Attea, Keeper of Dol Guldur
Ulaire Lemenya, Winged Hunter
Ulaire Otsea, Black-Mantled Wraith
Ulaire Toldea, Messenger of Morgul

[Sauron] Sauron [Sauron]

Commons:
A Host Avails Little
Gate Veteran
Mordor Defender
Mordor Regular
Mordor Savage
Mordor Soldier
Orc Assault Band
Orc Butcher
Orc Guard
Orc Runner
Orc Taskmaster
Teeth of Mordor
Window of the Eye
You Bring Great Evil
Uncommons:
Flames Within
I'd Make You Squeak
Mordor Fiend
Mordor Trooper
Mordor Veteran
Morgul Hunter
Orc Pillager
Orc Savage
Orc Scouting Band
Sauron's Hatred
Shadow's Reach
The Number Must Be Few
Rares:
Army of Udun
Breached
Enheartened Foe
Fires Raged Unchecked
Gate Troll
Grishnakh, Orc Captain
Grond, Hammer of the Underworld
Mordor Assassin
Orc Banner
Orc Seeker
« Last Edit: January 14, 2024, 01:31:38 PM by eomund »

January 15, 2024, 02:45:05 PM
Reply #3

Tunadan

  • **
  • Information Offline
  • Tracker
  • Posts: 148
Re: Movie Masters - Sealed using only Boosters
« Reply #3 on: January 15, 2024, 02:45:05 PM »
So to clarify, you're using custom boosters that pull from a custom pool?
He who breaks a thing to find out what it is has left the path of wisdom.

January 16, 2024, 09:47:13 AM
Reply #4

Orophoin

  • *
  • Information Offline
  • Orc
  • Posts: 44
Re: Movie Masters - Sealed using only Boosters
« Reply #4 on: January 16, 2024, 09:47:13 AM »
This looks very interesting. You haven't said what distribution of boosters you would give (is it all random, or are certain pairings guaranteed-such as are dwarves always paired with Nazgul etc?, and how do you deal with Gollum?)

My first impression is that there's a lot of variation in the power of the rares. Staff Asunder and Dangerous Gamble are not on the same power level as Desert Lord or Eomer, TMotR, and I'm sure many people pulling the former are likely to not bother playing any further. There's also a large disparity in companion control for the shadow sides, and if you only get one gandalf booster, it may well be totally useless if you don't pull the wizard.

I'd certainly be keen on trying it out, but I'd be even more keen to hear more about it.

January 16, 2024, 11:23:24 AM
Reply #5

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Movie Masters - Sealed using only Boosters
« Reply #5 on: January 16, 2024, 11:23:24 AM »
So to clarify, you're using custom boosters that pull from a custom pool?

Exactly!

This looks very interesting. You haven't said what distribution of boosters you would give (is it all random, or are certain pairings guaranteed-such as are dwarves always paired with Nazgul etc?, and how do you deal with Gollum?)

The 9 "regular" boosters on each side are completely random - they could contain any combination of cultures, but on average should contain 1-2 cards from each culture.

The culture-specific boosters could be chosen randomly or by the player. I've been doing independent random choices while testing, so any FP culture could be paired with any Shadow culture. I think independent choices is the right way to go, but players would probably have more fun getting a choice of culture after opening the "regular" boosters. That way, they could shore up a culture that has a good rare but not enough support, or push towards playing a single-culture shadow.

Gollum is tricky. For symmetry, I went with the same number of cards (36) as every other culture, but split 18 FP, 18 Shadow. With only one companion and two minions, it was only ever going to be a support/splash culture; it shows up in the "regular" boosters, but cannot be chosen for the culture-specific boosters.

My first impression is that there's a lot of variation in the power of the rares. Staff Asunder and Dangerous Gamble are not on the same power level as Desert Lord or Eomer, TMotR, and I'm sure many people pulling the former are likely to not bother playing any further. There's also a large disparity in companion control for the shadow sides, and if you only get one gandalf booster, it may well be totally useless if you don't pull the wizard.

There is definitely power level variation in the rares, but I think less than in Decipher's boosters. Moria and Dundland in particular have small card pools to choose from, so they got a few weird rares in order to put more powerful cards at uncommon to try to balance them with the other shadows. Each pool has 20 rares in it, so everyone should get a mix of strong and weak rares. That said, power level is an area where this concept could definitely do with more sets of eyes!

Regarding Gandalf in particular, since he shows up twice at common, twice at uncommon, and once at rare, most pools will have 2-3 copies, depending on whether the culture-specific booster is Gandalf. (More technically, the expected number of Gandalfs in the 9 regular boosters is 2.21, and the expected number in a Gandalf-specific booster is 1.6). It's not a guarantee, but you would have to be really unlucky to not open at least one copy.

I'd certainly be keen on trying it out, but I'd be even more keen to hear more about it.

I'm very happy to talk about it! Let me know if you have any specific questions; if not, maybe I'll post what a sample pool looks like.

January 18, 2024, 02:04:04 PM
Reply #6

Phallen Cassidy

  • ****
  • Information Offline
  • Bowman
  • Posts: 495
Re: Movie Masters - Sealed using only Boosters
« Reply #6 on: January 18, 2024, 02:04:04 PM »
Neat idea! Is each booster 11 cards, same as the Decipher ones? Designing a balanced environment is tough, but I've never seen this sort of approach before. I do think you'll want to make sure you don't have any bum rares, especially when some of these uncommons and even commons are some of the best cards in the game. It's all in a context though. Are you intending rarity to correlate to a card's accessibility (how powerful it is) or a card's worthiness (how usable it is)? Having one copy of Dangerous Gamble makes more sense than having 4 (it is less usable), but it is not very powerful compared to Relics of Moria which you're intending to make less accessible. Personally, I'm not sure you needed to move as many staple cards to the common/uncommon level as you did either. Moria can swarm very efficiently with 0 Goblin Armory, for example, and that card is so warping that having 4 of it matters a lot more than, well, really much of anything else. I appreciate that you want anyone who pulls Moria to have a good shot of at least 1, but that's why I asked the question. It seems some are ranked lower to be more accessible while others are ranked higher to be more usable. That different perspective isn't necessarily bad, though I think it'd be important to make clear up front.

Similarly, with the culture-specific pack you're basically telling players "go for these cards." The contents of the other 9 booster packs can very clearly be separated into "splash" and "core" based on whether they're in that culture. Shadow sides are naturally much more flexible in accepting different splashes so that probably doesn't need much attention. However, not many cards in FP packs -- especially commons where it matters most -- are really that splashable, so I think most cards in the 9 boosters are basically unusable. If someone gets enough Dwarf support to throw Dwarves in with their Elves then great, if not then oh well. That's pretty much how sealed goes, though I think it kind of betrays the ingenuity of it all to see the same thing happen here.

Unfortunately, I'm not sure what the best solution would be. The randomness is the fun of it. I notice you didn't give multi-culture hate to Shadow packs (a good thing), maybe instead of a culture-specific booster pack you could design some sort of "here's the bones of your deck" base pack? Perhaps containing just companions, even just some basic version of the other 8 members of The Fellowship. Gets tricky for Rohan though. And it's not as if any FP deck is going to be able to competently include 4-5 different cultures anyway. Hard to figure out how to remain random enough without either sabotaging players (here's some random stuff, figure something out) or pigeonholing them (here's Elven cards, go play Elves). Selecting a FP pack at the end does solve most of the issue, though inelegantly.

I think what I would try is splitting up rarity by splashability and power. So commons are the "any deck can use this if they want" sort of cards: namely companions but also some gear or generally-helpful conditions. Usable, but perhaps not very good. Uncommons would then be the better cards that may require a bit more devotion, and rares are the best cards. The good news is many cards already follow this, the bad news is you would still have to redo everything :P And it's not even a rule that works all the time. So yeah, I don't know. Something to consider I guess.

The last thing I'll note is that no matter what, everyone needs RB support. If you don't get Hobbit Sword you are in trouble from the start. That's the sort of thing that could go in a "base pack" I mentioned earlier. Of course, most Shire cards you pull are going to go towards this so you'd have to be very unlucky to wind up totally unarmed. I really like that Gondor gets Dagger Strike and Gandalf gets Servant of the Secret Fire for commons though. Maybe Dwarves can have Disquiet of Our People or Here Lies Balin, Son of Fundin? Rohan could get Rohirrim Bow or Forth Eorlingas. The Elven cards that fill this role best all have their own problems, from near-useless to annoying to rightfully rare, and Smeagol's best card would be Don't Follow the Lights which is already in a good spot as uncommon. If one-and-a-half cultures out of 6 don't have any common-level options then that's not so bad anyway.

January 20, 2024, 12:43:08 PM
Reply #7

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Movie Masters - Sealed using only Boosters
« Reply #7 on: January 20, 2024, 12:43:08 PM »
Neat idea! Is each booster 11 cards, same as the Decipher ones?

Yes, I've been the same type of boosters as Decipher (11 cards: 7 common, 3 uncommon, 1 rare); it felt appropriate and actually makes the math relatively simple. With the size of set I used, each common appears twice as often as a particular uncommon and five times as often as a particular rare.

Are you intending rarity to correlate to a card's accessibility (how powerful it is) or a card's worthiness (how usable it is)?

Rarity (especially in a reprint-only set) has to incorporate a large number of factors:
  • How powerful is the card?
  • How reliable/niche is the card? (is it a card like Host of Thousands that every Moria deck wants to use, or a card like Moria Archer Troop, which is only good if you open other archers?)
  • How splashable is the card? (from a set design standpoint, splashability can be a positive or a negative, depending on the card)
  • Does the card require multiple copies to be effective?
  • How powerful is the rest of the culture? (more on this below)
As you've noted, many of these purposes pull in opposite directions: niche cards are often less powerful, and so want to be at a high rarity (so players don't open lots of copies of a card they don't want) but also at a low rarity (so players aren't disappointed opening a weak rare). In a perfect world, the answer would be to only include niche cards if they're powerful, but with a reprint-only set, there are going to be compromises.

The way I generated sealed pools opened all packs at once, and so I was always evaluating the rares as a group instead of pack-by-pack. I think that led to me under-appreciating the feel-bad moment of "the rare in this pack isn't very good," because I just lumped the rares that weren't strong in with the rares that were off-culture from the bulk of my pool. Tightening up the power band of the rares is something that may be worth prioritizing more than I have.

Moria can swarm very efficiently with 0 Goblin Armory, for example, and that card is so warping that having 4 of it matters a lot more than, well, really much of anything else.

I think Goblin Armory is a good example of how I tried to think about rarity. Here are the probabilities for opening 0, 1 or 2+ of a particular card in a sealed pool if it's not in the same culture as the culture-specific pack:

CUR
050%   71%   87%   
135%25%12%
2 or more   15%5%1%

and if it is in the same culture as the culture-specific pack:

CUR
030%   54%   78%   
137%34%20%
2 or more   34%12%2%

Goblin Armory is a card that most Moria players will want multiple copies of, but it would warp the environment if they got it too consistently. Uncommon felt like the right spot because players who open a Moria pack will get at least one copy 46% of the time, and will get multiple copies about 12% of the time. That means that you have the chance to build around it, but it's far from a guarantee.

Beyond the individual card consideration, there's the overall culture consideration. In my playtesting, I found Moria to be one of the weaker shadow cultures; swarming requires more synergy than beatdown, and so is less consistent in limited. Having a powerful card like Goblin Armory at uncommon was an attempt to balance Moria with the other shadow cultures. (While I stand by this general comment, the specifics may be wrong. It's very possible that I was just making poor deckbuilding decisions with my Moria decks, and the culture is actually more powerful than I think.)

Shadow sides are naturally much more flexible in accepting different splashes so that probably doesn't need much attention. However, not many cards in FP packs -- especially commons where it matters most -- are really that splashable, so I think most cards in the 9 boosters are basically unusable.

The FP cards being less splashable than the Shadow cards is a deliberate choice on my part, although it's certainly possible it's an incorrect choice. While splashing minions is easy, because they don't stick around, shadow support cards in a multi-culture deck have a high chance of getting stuck in your hand (what if you draw your Moria minions and Dunland support, for example).

On the FP side, companions do stick around from turn to turn, and so cultural enforcement is easier to meet. A two-culture deck that can start one companion of each culture won't have any problem with spotting the necessary characters, provided they can keep them out of the dead pile. I tried to include multiple two-twilight companions in each culture at common to make this possible (this was hardest in [Gandalf], and Leader of Men has switched between common and uncommon multiple times).

Unfortunately, I'm not sure what the best solution would be. The randomness is the fun of it. I notice you didn't give multi-culture hate to Shadow packs (a good thing), maybe instead of a culture-specific booster pack you could design some sort of "here's the bones of your deck" base pack?

Having a "bones of your deck" base pack is an idea that I've wrestled with the whole time I've been working on this set. It would help with reliability immensely, but at the cost of making the format feel a lot closer to the already-existing draft and sealed formats on GEMP. I decided to challenge myself to make it work without any sort of base pack, but I absolutely acknowledge that it might be necessary.

Hard to figure out how to remain random enough without either sabotaging players (here's some random stuff, figure something out) or pigeonholing them (here's Elven cards, go play Elves). Selecting a FP pack at the end does solve most of the issue, though inelegantly.

I agree completely! Opening one culture-specific pack felt like the best option to me, and it's the only one I've tested. Some other solutions I considered:
  • Have a fixed list of cards that everyone opens, including 2-3 low-power companions of each culture and some ring-bearer support (like Hobbit Sword), as discussed above.
  • Include a "Companion pack" in everyone's pool that only contains companions to ensure everyone gets enough without having a fixed list. In the end I felt that by adjusting rarity distributions, I could ensure everyone opened enough companions without a dedicated pack.
  • Just open more packs. I think 26 packs (13 per side) would give enough cards in each culture to reliably build a deck without having culture-specific packs, but I was worried about the pool getting too large.
  • Open multiple culture-specific packs, chosen at random. Again, I haven't tested this, but imagine opening 3 culture-specific packs per side instead of 1. You would probably play 2 of those 3 cultures, and the cards in the regular packs would be a major factor in deciding which 2. This might also allow you to open fewer regular packs.

I think what I would try is splitting up rarity by splashability and power. So commons are the "any deck can use this if they want" sort of cards: namely companions but also some gear or generally-helpful conditions. Usable, but perhaps not very good.

The big issue I found with making splashability a primary consideration is that there are a large number of important cards that are unsplashable: most possessions can only be borne by a single culture, and most skirmish events only affect a single culture. When there was an option between a splashable and non-splashable version of an effect, I tried to go with the splashable option, but often that option wasn't there (ex: Rider's Spear) or I felt both needed to be at common (ex: Rider's Mount and Horse of Rohan). Again, without creating new cards, there are compromises to be made.

The last thing I'll note is that no matter what, everyone needs RB support. If you don't get Hobbit Sword you are in trouble from the start. That's the sort of thing that could go in a "base pack" I mentioned earlier. Of course, most Shire cards you pull are going to go towards this so you'd have to be very unlucky to wind up totally unarmed.

Ring-bearer support is another tricky one. As you say, Shire cards automatically fill this role to some degree, and I've tried to make sure common in that culture fills that role, with cards like Bounder, Hobbit Sword, and multiple strength-boosting events. Like I mentioned above, I tried to make a set that wouldn't need a base pack, but giving everyone a couple of Hobbit Swords might be necessary.

In response to your specific cards comments:
  • I also really like Dagger Strike and Servant of the Secret Fire! I wish Decipher had made more cards like these.
  • I tried to avoided cards that call out specific cultures and races in your opponent's deck, but Disquiet of Our People and Here Lies Balin, Son of Fundin are worth considering (like Frying Pan).
  • I completely avoided cards that call out signets (like Forth Eorlingas) so that I didn't have to worry about whether the set contained an appropriate balance of signets.
  • Rohirrim Bow should be in the set at common for exactly this reason! Looking back over my posts, it seems I used an old version of the Dwarven and Rohan lists (the other cultures are all correct). I'll fix that now!

Thank you so much for your detailed feedback! It's amazing to finally talk about this set and get some different perspectives on it.

January 23, 2024, 07:50:45 PM
Reply #8

Phallen Cassidy

  • ****
  • Information Offline
  • Bowman
  • Posts: 495
Re: Movie Masters - Sealed using only Boosters
« Reply #8 on: January 23, 2024, 07:50:45 PM »
Beyond the individual card consideration, there's the overall culture consideration. In my playtesting, I found Moria to be one of the weaker shadow cultures; swarming requires more synergy than beatdown, and so is less consistent in limited. Having a powerful card like Goblin Armory at uncommon was an attempt to balance Moria with the other shadow cultures. (While I stand by this general comment, the specifics may be wrong. It's very possible that I was just making poor deckbuilding decisions with my Moria decks, and the culture is actually more powerful than I think.)

Looking at the lists with that in mind, you're right. It's worth discussing whether you want that though. A swarm deck has to comprise of a lot of cheap minions and I'm not sure there's any way to get that together here. I count around 35 cards that'll give you a minion costing 2 or less (including cards which pull other cards and minions that can play for less in some circumstances like Goblin Scavengers with Goblin Armory), out of a pool of, what, 234 cards? Only 10 of those could cost 1 or less. Swarm doesn't usually need very much synergy at all, stupid swarm (playing 1-cost minions regardless of culture) has won tournaments. In this pool of cards, though, you probably do need a lot of it. With that in mind, Goblin Armory doesn't seem very impactful after all. Strange to say, but true.

I think the probability of being able to build a dedicated swarm deck, assuming you pull the Moria pack and start with 10 swarm-enabling cards, is below 1% (and 1/6th of that to get Moria in the first place). Out of 99 Shadow cards you need at least 10 1-cost minions and 5 2-cost minions to get you up to 25, then fill in the gaps with any other swarm-enabling support you may have pulled. 10 successes from a sample of 90 in a population of 2100 plus 5 successes from a sample of 315 in a population of 2100. Instead, the way to go would be a deck that is probably 2/3rds swarm and 1/3rd beatdown -- play the biggest minions you can get and hope that stops opponents while you cultivate a swarm hand for key sites. Something around a 50% chance to at least get that together on top of those 10 swarm-oriented Moria cards from the pack.

All of that assumes that 7 minions on the table is competitive in a format where people are probably not too attached to any particular companion and have little to lose if Enquea kills one. There's a reason cards like Far Harad Mercenaries were printed as commons. If I didn't do anything wrong, swarm decks aren't really going to happen. Now, maybe that's good. I really disliked playing against swarm for my first few years in the game, and it means you don't need to worry nearly as much about RB support. Here Lies Balin is probably not a card worth handing out in that case. Players are led to pick between wounding and beatdown, more straightforward decks that play into the game's core mechanics rather than a deep understanding of the game itself. Up to you, really. Or I did do something wrong and swarm's fine :P

The FP cards being less splashable than the Shadow cards is a deliberate choice on my part, although it's certainly possible it's an incorrect choice. While splashing minions is easy, because they don't stick around, shadow support cards in a multi-culture deck have a high chance of getting stuck in your hand (what if you draw your Moria minions and Dunland support, for example).

I think for the most part, you don't bother with many Shadow support cards in a multicultural deck for this very reason. Even Goblin Scimitar isn't worth using if Moria minions aren't at least 50% of your deck, because odds are when you finally can play it you'll just draw a FP card. I don't know if the counterpart of stupid swarm has one single name, but it's the same concept. In sealed even a 9 strength minion can be terrifying, beating or tying most armed companions. A minion at 12 or more will require significant investment to beat. Cards with no spot cost like Saruman's Ambition and Goblin Swarms make sense with just a few minions of the culture since they're primarily helping you cycle. All that to say, I wouldn't have any concern at all with getting something usable from these pools for a beatdown or wounding deck. One primary culture and really any number of secondary cultures.

On the FP side, companions do stick around from turn to turn, and so cultural enforcement is easier to meet. A two-culture deck that can start one companion of each culture won't have any problem with spotting the necessary characters, provided they can keep them out of the dead pile. I tried to include multiple two-twilight companions in each culture at common to make this possible (this was hardest in [Gandalf], and Leader of Men has switched between common and uncommon multiple times).

I disagree here; just as you really don't need to arm minions, you really do need to arm companions. With your base of 11 cards from one culture and 99 cards split between 6 (and a half), even if you get 20 cards for another culture you may not have the cards to really draw you towards it for your deck. And if the bulk of those are commons that can't really contribute on their own, I would expect a real risk of players having one culture given to them at random and then whatever they can get from the 6 others to fill out a deck. Smeagol being a free starting companion would make him and any decent support a shoe-in for me.

Now, I agree with your hesitancy to just up the number of packs. It's not really sealed when you've got all the cards you want anyway. At the same time, without enough cards to build towards some direction it's still not really sealed. I think there's not enough room for strategy in the current layout. But again, I might be looking at this all wrong. You've done some simulations, maybe you can share a sample deck? Or perhaps PM me the code you used so I can run a few for myself?

Another option for a "base pack" is to format it the same way as the others. A group of 36 cards where you get 11 of them based on rarity. That's what I was thinking, at least, although again it might require the other packs to be restructured and I don't think that's a good thing at this point. But you can ensure that these are characters with little to no cultural enforcement and that the rares are solid starting companions or somesuch. I have not looked at companions the same way I looked at e.g. swarm above though, it's quite possible that things are fine now. That's why I was saying prioritize splashability for Free Peoples commons though, if a player only has 50 reasonably-usable cards then deckbuilding is more about detail than direction.

Ultimately, one of the reasons Draft works so well in Magic is that you can make your deck work after you get your cards. You don't really draft the core, you draft that cards you want to go around that core and then choose the core yourself. The core for Magic, of course, is lands. The draft pack and Hobbit Draft Game base deck basically serve this purpose, just provide it up front. You know what you're building from in those cases, and in Magic where you know what you're building toward. Either way, there's an anchor for it all. I think FPs in particular really need an anchor.

This is a tangent, but there's also an as-of-yet-unused part of Gemp's draft where you pull multiple cards at once. Players could have a choice between, for example, Legolas with two weapons vs Aragorn with his two weapons vs Gandalf with his sword and staff. It would be awfully complicated to wedge such a thing into this concept, I just felt it was worth mentioning for some reason. I guess we've talked about every other way to spice up sealed already so it seemed to fit :P

January 27, 2024, 02:37:47 PM
Reply #9

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Movie Masters - Sealed using only Boosters
« Reply #9 on: January 27, 2024, 02:37:47 PM »
Looking at the lists with that in mind, you're right. It's worth discussing whether you want that though. A swarm deck has to comprise of a lot of cheap minions and I'm not sure there's any way to get that together here. I count around 35 cards that'll give you a minion costing 2 or less (including cards which pull other cards and minions that can play for less in some circumstances like Goblin Scavengers with Goblin Armory), out of a pool of, what, 234 cards? Only 10 of those could cost 1 or less. Swarm doesn't usually need very much synergy at all, stupid swarm (playing 1-cost minions regardless of culture) has won tournaments. In this pool of cards, though, you probably do need a lot of it. With that in mind, Goblin Armory doesn't seem very impactful after all. Strange to say, but true.

When I said swarm requires synergy, I meant that swarm cards (like 1-cost minions) aren't very powerful unless you play a lot of them. "Mostly swarm with a splash of beatdown" works, but "mostly beatdown with a splash of swarm" doesn't.

One thing I'm embarassed to say I hadn't considered was the spread of 1-cost minions over the whole shadow pool; I mostly looked at curves one culture at a time. I think it would make a lot of sense to add more 1-cost and 2-cost minions in other shadow cultures so that a Moria-based swarm deck has more options to splash from other cultures. That, combined with dedicating 1/4-1/3 of the deck as beatdown to slow the opposing fellowship, should make swarm strategies far more plausible.

All of that assumes that 7 minions on the table is competitive in a format where people are probably not too attached to any particular companion and have little to lose if Enquea kills one. There's a reason cards like Far Harad Mercenaries were printed as commons. If I didn't do anything wrong, swarm decks aren't really going to happen. Now, maybe that's good. I really disliked playing against swarm for my first few years in the game, and it means you don't need to worry nearly as much about RB support.

I don't think swarm is ever going to be the most reliable/powerful strategy in this format, but I would like it to exist. Using very rough numbers, I think having it be a strategy that works in 5%-10% of pools (in other words, around 1/2 or 2/3 of Moria pools) would be a good goal. That way players can't ignore RB support, but can still be competitive if they don't open much.

The power level and frequency of large fellowship hate is something absolutely needs to be fine-tuned by someone with more competitive experience than me.

Now, I agree with your hesitancy to just up the number of packs. It's not really sealed when you've got all the cards you want anyway. At the same time, without enough cards to build towards some direction it's still not really sealed. I think there's not enough room for strategy in the current layout. But again, I might be looking at this all wrong. You've done some simulations, maybe you can share a sample deck? Or perhaps PM me the code you used so I can run a few for myself?

I've tried to attached the code to this post; if that doesn't work, I can dm it to you. It's a short python script (CreatePool.py) that uses the other two attached files (Template.txt and MasterCardlist.csv) to create a file that can be imported as a format into Zorbec's Decklist Builder. The "format" is one in which the only legal cards are the ones that you opened (including limits based on how many you opened). I'll also pop a couple of examples as a follow-up post for people who are interested to see what they look like without having to create their own.

Another option for a "base pack" is to format it the same way as the others. A group of 36 cards where you get 11 of them based on rarity. That's what I was thinking, at least, although again it might require the other packs to be restructured and I don't think that's a good thing at this point. But you can ensure that these are characters with little to no cultural enforcement and that the rares are solid starting companions or somesuch. I have not looked at companions the same way I looked at e.g. swarm above though, it's quite possible that things are fine now. That's why I was saying prioritize splashability for Free Peoples commons though, if a player only has 50 reasonably-usable cards then deckbuilding is more about detail than direction.

I haven't found problems building a functioning FP side, but I would love to hear what you think after looking at some pools yourself!

Ultimately, one of the reasons Draft works so well in Magic is that you can make your deck work after you get your cards. You don't really draft the core, you draft that cards you want to go around that core and then choose the core yourself. The core for Magic, of course, is lands. The draft pack and Hobbit Draft Game base deck basically serve this purpose, just provide it up front. You know what you're building from in those cases, and in Magic where you know what you're building toward. Either way, there's an anchor for it all. I think FPs in particular really need an anchor.

This is a really interesting perspective! The difference, of course, is that lands are deliberately simple/uninteresting, whereas starting companions are hopefully exciting. A better analogy might be the commander in a Commander Legends draft: ideally you pick an exciting one during the draft, but there's always Prismatic Piper to fall back on if you have to. That leads me personally towards having some "basic" versions of companions available to everyone to make sure they can always fill out a deck. It's still something I'd prefer to avoid, but it deserves some serious thought.

This is a tangent, but there's also an as-of-yet-unused part of Gemp's draft where you pull multiple cards at once. Players could have a choice between, for example, Legolas with two weapons vs Aragorn with his two weapons vs Gandalf with his sword and staff. It would be awfully complicated to wedge such a thing into this concept, I just felt it was worth mentioning for some reason. I guess we've talked about every other way to spice up sealed already so it seemed to fit :P

As you say, this would be complicated to wedge into this concept, but it seems like a very efficient way to make narrow support cards like Ranger's Sword work in a draft environment.
« Last Edit: February 15, 2024, 08:15:10 PM by eomund »

January 27, 2024, 03:10:10 PM
Reply #10

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Movie Masters - Sealed using only Boosters
« Reply #10 on: January 27, 2024, 03:10:10 PM »
Here are three sample pools along with the decks I made out of them. The first and third are from an older version of the setlist, so has a few cards that I've since swapped out. The cultures indicated are the ones opened for the special one-culture boosters.

Sample Pool 1  [Dwarven]  [Isengard]

Free PeoplesShadowMy Decklist
2   Aggression
1   Battle Tested
1   Dark Ways
1   Defending the Keep
1   Dwarven Bracers
1   Farin, Dwarven Emissary
1   Fror, Gimli's Kinsman
2   Gimli, Son of Gloin
2   Hand Axe
1   Here Is Good Rock
1   Linnar, Dwarven Lord
1   Loyalty Unshaken
1   Stout and Strong
2   Suspended Palaces
1   Tidings of Erebor

1   Ancient Blade
1   Arwen, Elven Rider
2   Asfaloth, Elven Steed
1   Careful Study
1   Company of Archers
3   Elven Sword
1   Feathered
4   Forearmed
1   Galadriel, Keeper of Nenya
1   Legolas, Elven Stalwart
2   Lorien Swordsman
1   Ordulus, Young Warrior
1   Still Needed

1   Depart Silently
1   Fury of the White Rider
1   Gandalf, Friend of the Shirefolk
1   Gandalf, Leader of Men
1   Gandalf, The White Wizard
1   Mighty Steed
2   Mithrandir, Mithrandir!
1   Servant of the Secret Fire
1   Sleep, Caradhras
1   Treebeard, Oldest Living Thing
2   Wizard Staff

1   Be Back Soon
1   Clever Hobbits
1   Follow Smeagol
1   Not Listening
1   Smeagol, Hurried Guide
1   Where Shall We Go

1   An Able Guide
1   Anborn, Skilled Huntsman
1   Banner of Westernesse
1   Boromir, Son of Denethor
1   Cirion
1   Citadel of Minas Tirith
1   Denethor, Lord of Minas Tirith
1   Garrison of Osgiliath
1   Help in Doubt and Need
1   I Will Go
3   Knight's Spear
1   Madril, Faramir's Aide
2   Man the Walls
1   No Stranger to the Shadows
2   Second Level
1   Stand to Arms

1   An Honorable Charge
1   Charged Headlong
1   Eowyn, Daughter of Eomund
1   Ever the Hope of Men
1   Horse of Rohan
2   Long Spear
1   Rider's Spear
1   Riding Armor
2   Rohirrim Herdsman
3   Rohirrim Javelin
1   We Left None Alive

2   A Marvel
1   A Talent for Not Being Seen
1   Brace of Coneys
1   Brave and Loyal
1   Good Work
2   Kept Safe
1   Knocked on the Head
2   Merry, From O'er the Brandywine
1   Merry, Rohirrim Squire
1   Narrow Escape
1   Nine-fingered Frodo and the Ring of Doom
1   Pippin, Hastiest of All
1   Rosie Cotton, Hobbiton Lass
1   Unheeded
1   Anger
1   Bound By Rage
1   Burn Every Village
1   Constantly Threatening
1   Dark Fury
2   Dunlending Headman
1   Dunlending Looter
1   Dunlending Madman
1   Dunlending Rampager
1   Dunlending Ransacker
2   Dunlending Renegade
2   Dunlending Warrior
1   Hides
1   Hill Chief
1   Wulf, Dunlending Chieftain

1   A Dark Shape Sprang
1   Gollum, Plotting Deceiver
1   Gollum, Stinker
1   Gollum, Vile Creature
3   Hidden Even From Her
2   Shelob, Last Child of Ungoliant
1   We Must Have It
1   Web

1   Abandoning Reason for Madness
1   Attack on Helm's Deep
1   Down to the Last Child
1   Lieutenant of Orthanc
1   No Dawn for Men
1   Orthanc Warrior
1   Saruman, Keeper of Isengard
1   Saruman, Servant of the Eye
1   Uruk Brood
1   Uruk Regular
1   Uruk Trooper
1   Uruk Veteran
2   Uruk Warrior
3   Uruk-hai Band
1   Uruk-hai Raiding Party
1   Uruk-hai Rampage
4   We Are the Fighting Uruk-hai

1   Dangerous Gamble
1   Denizens Enraged
1   Goblin Backstabber
2   Goblin Bowman
1   Goblin Flankers
1   Goblin Pursuer
1   Goblin Swarms
1   Goblin Wallcrawler
1   Host of Thousands
1   Moria Archer Troop
2   Moria Axe
1   They Are Coming

1   Dark Tidings
1   Desert Lord
1   Desert Nomad
1   Desert Soldier
2   Elite Archer
1   New Strength Came Now
1   Raider Bow
1   Southron Assassin
1   Southron Chieftain
1   Southron Savage

1   Black Breath
2   Black Marshal
1   Blade Tip
1   Drawn to Its Power
1   Morgul Answers
1   Out of Sight and Shot
1   Threshold of Shadow
2   Too Late
2   Ulaire Cantea, Faster Than Winds
1   Ulaire Nelya, Ringwraith in Twilight
1   Ulaire Otsea, Ringwraith in Twilight
1   Ulaire Toldea, Winged Sentry

1   Gate Veteran
2   Grishnakh, Orc Captain
1   I'd Make You Squeak
1   Mordor Defender
1   Mordor Fiend
4   Mordor Soldier
1   Mordor Trooper
1   Orc Butcher
1   Orc Guard
1   Orc Pillager
2   Orc Savage
1   Teeth of Mordor
1   Window of the Eye
Ring-bearer: Frodo, Resolute Hobbit
Ring: The One Ring, The Ruling Ring

Adventure deck:
Hobbiton Woods
Breeland Forest
Rivendell Valley
Moria Lake
The Bridge of Khazad-dum
Galadriel's Glade
Anduin Confluence
Gates of Argonath
Emyn Muil

Starting Fellowship:
1x Gimli, Son of Gloin
1x Legolas, Elven Stalwart

Free Peoples Draw Deck:
1x Farin, Dwarven Emissary
1x Fror, Gimli's Kinsman
1x Linnar, Dwarven Lord
1x Arwen, Elven Rider
2x Lorien Swordsman
1x Ordulus, Young Warrior
1x Galadriel, Keeper of Nenya
1x Dwarven Bracers
2x Hand Axe
2x Asfaloth, Elven Steed
3x Elven Sword
1x Battle Tested
1x Defending the Keep
1x Tidings of Erebor
1x Company of Archers
1x Feathered
2x Forearmed
1x Still Needed
1x Aggression
1x Dark Ways
1x Here Is Good Rock
1x Loyalty Unshaken
1x Stout and Strong

Shadow Draw Deck:
1x Dunlending Looter
2x Dunlending Renegade
2x Dunlending Warrior
1x Hill Chief
1x Lieutenant of Orthanc
1x Orthanc Warrior
1x Saruman, Keeper of Isengard
1x Saruman, Servant of the Eye
1x Uruk Brood
1x Uruk Regular
1x Uruk Trooper
1x Uruk Veteran
2x Uruk Warrior
3x Uruk-hai Band
1x Uruk-hai Raiding Party
1x Desert Lord
1x Southron Assassin
1x Southron Savage
1x No Dawn for Men
4x We Are the Fighting Uruk-hai
1x Attack on Helm's Deep
1x Down to the Last Child
1x Uruk-hai Rampage

Sample Pool 2  [Gondor]  [Wraith]

Free PeoplesShadowMy Decklist
1   Battle Tested
1   Calculated Risk
1   Dwarven Armor
1   Dwarven Axe
1   From the Armory
1   Hand Axe
1   Loyalty Unshaken
1   More to My Liking
2   Stout and Strong
1   Tidings of Erebor

1   Ancient Blade
1   Banner of Elbereth
1   Careful Study
1   Elven Bow
1   Forewarned
1   Hosts of the Last Alliance
1   Legolas, Elven Stalwart
1   Legolas, Fearless Marksman
1   Naith Longbow
1   Ordulus, Young Warrior
1   Phial of Galadriel, Star-glass
1   Shadow Between
1   Shake Off the Shadow
2   The Seen and the Unseen

1   Birchseed, Tall Statesman
2   Depart Silently
1   Forest Guardian
1   Fury of the White Rider
1   Gandalf, Defender of the West
1   Gandalf, Leader of Men
1   Gathering Wind
2   Have Patience
1   Intimidate
1   Light the Beacons
1   Mithrandir, Mithrandir!
1   Numenor's Pride
1   Sleep, Caradhras
2   Treebeard, Oldest Living Thing

1   Don't Look at Them
1   Nasty
1   Never
1   Not Listening
1   Smeagol, Slinker
1   Where Shall We Go

1   Anborn, Skilled Huntsman
1   Aragorn, Captain of Gondor
2   Aragorn, Driven by Need
1   Banner of Westernesse
2   Boromir, Defender of Minas Tirith
2   Boromir, Son of Denethor
2   Dagger Strike
1   Flaming Brand
1   Garrison of Osgiliath
2   Gondorian Sword
2   Gondor's Vengeance
2   Hardy Garrison
2   Hearts Raised
1   I Will Go
1   Knight's Spear
1   Madril, Faramir's Aide
2   Swordarm of the White Tower
2   Third Level
1   While We Yet Live

1   An Honorable Charge
1   Fell Deeds Awake
1   Herugrim
2   Horse of Rohan
1   Hrethel, Rider of Rohan
1   Rohirrim Herdsman
1   Theoden, Leader of Spears
1   Theoden, Son of Thengel
1   They Sang as They Slew

2   A Marvel
2   A Talent for Not Being Seen
1   Bounder
1   Brace of Coneys
1   Brave and Loyal
1   Closer and Closer He Bent
1   Good Work
1   Halfling Deftness
2   Hobbit Sword
1   Kept Safe
3   Knocked on the Head
1   Narrow Escape
1   Nine-fingered Frodo and the Ring of Doom
1   Noble Intentions
1   Pippin, Sworn to Service
1   The Shire Countryside
1   Warmed Up a Bit
1   Anger
1   Burn Every Village
1   Dunlending Elder
1   Dunlending Madman
1   Dunlending Ransacker
1   Dunlending Savage
1   Dunlending Warrior
1   Hill Clan
1   Hillman Rabble
2   Hillman Tribe
2   Iron Axe
1   Leaping Blaze
1   War Cry of Dunland

1   Captured by the Ring
1   Gollum, Plotting Deceiver
1   Hidden Even From Her
1   Shelob, Last Child of Ungoliant
1   We Must Have It

1   Orthanc Warrior
1   Saruman, Servant of the Eye
3   Saruman's Ambition
1   Saruman's Snows
1   Troop of Uruk-hai
1   Uruk Regular
1   Uruk Stormer
1   Uruk Trooper
1   Uruk-hai Berserker
3   Uruk-hai Marauder

1   Archer Commander
2   Depths of Moria
1   Goblin Backstabber
2   Goblin Bowman
1   Goblin Flankers
1   Goblin Reinforcements
1   Goblin Scavengers
1   Goblin Spear
3   Host of Thousands
1   Moria Archer Troop
1   Relics of Moria

1   Cast Unto the Winds
3   Dark Tidings
2   Desert Nomad
1   Desert Soldier
1   Far Harad Mercenaries
2   Mumakil of the Harad
1   Raider Bow
1   Red Wrath
2   Southron Assassin
1   Southron Thief
1   Southron Wanderer
1   Thrice Outnumbered

1   Beyond All Darkness
2   Black Breath
1   Black Marshal
1   Blade Tip
1   Drawn to Its Power
2   Gates of the Dead City
2   Nazgul Sword
2   Out of Sight and Shot
1   Put Forth His Strength
1   The Ring Draws Them
1   Threshold of Shadow
1   Too Late
1   Ulaire Attea, Wraith on Wings
1   Ulaire Cantea, Faster Than Winds
1   Ulaire Cantea, Thrall of the One
1   Ulaire Enquea, Faster Than Winds
1   Ulaire Enquea, Lieutenant of Morgul
2   Ulaire Nelya, Ringwraith in Twilight
1   Ulaire Nelya, Thrall of the One
1   Ulaire Nertea, Messenger of Dol Guldur
3   Ulaire Nertea, Winged Hunter
2   Ulaire Otsea, Ringwraith in Twilight
1   Ulaire Toldea, Winged Sentry

1   Flames Within
1   I'd Make You Squeak
1   Mordor Defender
1   Mordor Regular
1   Mordor Savage
1   Orc Butcher
2   Orc Guard
1   Orc Runner
1   Shadow's Reach
2   Teeth of Mordor
1   Window of the Eye
Ring-bearer: Frodo, Hope of Free Peoples
Ring: The One Ring, The Ruling Ring

Adventure deck:
Steps of Edoras
West Road
Base of Mindolluin
Pelennor Prairie
Pelennor Flat
Minas Tirith Sixth Circle
Ruined Capitol
Morgulduin
Slag Mounds

Starting Fellowship:
1x Boromir, Defender of Minas Tirith
1x Pippin, Sworn to Service

Free Peoples Draw Deck:
1x Anborn, Skilled Huntsman
1x Aragorn, Captain of Gondor
2x Aragorn, Driven by Need
1x Madril, Faramir's Aide
1x Banner of Westernesse
1x Flaming Brand
2x Gondorian Sword
1x Knight's Spear
2x Hobbit Sword
2x Dagger Strike
2x Gondor's Vengeance
2x Swordarm of the White Tower
1x While We Yet Live
2x A Marvel
1x Halfling Deftness
1x Nine-fingered Frodo and the Ring of Doom
1x Warmed Up a Bit
1x Garrison of Osgiliath
2x Hardy Garrison
2x Hearts Raised
1x Kept Safe

Shadow Draw Deck:
1x Gollum, Plotting Deceiver
1x Shelob, Last Child of Ungoliant
1x Ulaire Attea, Wraith on Wings
1x Ulaire Cantea, Faster Than Winds
1x Ulaire Cantea, Thrall of the One
1x Ulaire Enquea, Faster Than Winds
1x Ulaire Enquea, Lieutenant of Morgul
2x Ulaire Nelya, Ringwraith in Twilight
1x Ulaire Nelya, Thrall of the One
1x Ulaire Nertea, Messenger of Dol Guldur
3x Ulaire Nertea, Winged Hunter
2x Ulaire Otsea, Ringwraith in Twilight
1x Ulaire Toldea, Winged Sentry
2x Nazgul Sword
1x Captured by the Ring
1x Beyond All Darkness
1x Threshold of Shadow
2x Black Breath
1x Black Marshal
1x Blade Tip
1x Drawn to Its Power
2x Out of Sight and Shot
1x Put Forth His Strength
1x The Ring Draws Them
1x Too Late

Sample Pool 3  [Shire] [Moria]

Free PeoplesShadowMy Decklist
2   Aggression
1   Axe Strike
1   Battle Tested
1   Calculated Risk
1   Dwarven Axe
2   Dwarven Bracers
1   Gimli, Skilled Defender
1   Gimli, Son of Gloin
1   Here Is Good Rock
1   Stout and Strong
1   Suspended Palaces

1   Arwen, Elven Rider
1   Arwen, Fair Elf Maiden
1   Banner of Elbereth
1   Careful Study
1   Elrond, Herald to Gil-galad
1   Elven Bow
1   Elven Brooch
1   Feathered
1   Forearmed
2   Forewarned
1   Glimpse of Fate
1   Legolas, Elven Stalwart
1   Naith Longbow
1   Behold the White Rider
1   Echoes of Valinor
1   Forest Guardian
2   Fury of the White Rider
1   Gandalf, Defender of the West
1   Have Patience
2   Intimidate
1   Mighty Steed
1   Mithrandir, Mithrandir!
2   Ottar, Man of Laketown
1   Task Was Not Done
1   Treebeard, Oldest Living Thing
1   Wizard Staff

1   Days Growing Dark
1   Don't Look at Them
1   Never
1   Not Listening
1   Poor Wretch
2   Smeagol, Hurried Guide
1   Very Nice Friends

1   A Path Appointed
1   Anborn, Skilled Huntsman
1   Aragorn, Captain of Gondor
1   Banner of the White Tree
1   Dagger Strike
1   Garrison of Osgiliath
2   Gondorian Sword
1   Hardy Garrison
2   Madril, Faramir's Aide
1   Man the Walls
1   Second Level
1   Third Level
2   We Must Go Warily

2   An Honorable Charge
2   Deor
1   Eomer, Rohirrim Captain
1   Eowyn, Daughter of Eomund
1   Fell Deeds Awake
2   Horse of Rohan
1   Hrethel, Rider of Rohan
1   Leowyn
1   Long Spear
1   Rider's Spear
1   Rohirrim Guard
2   Rohirrim Herdsman
2   Theoden, Son of Thengel
2   Theoden, Tall and Proud

1   A Marvel
1   Bill the Pony
2   Bounder
1   Brace of Coneys
2   Filibert Bolger, Wily Rascal
3   Halfling Deftness
1   Hobbit Sword
1   Kept Safe
1   Knocked on the Head
1   Merry, From O'er the Brandywine
1   Merry, Rohirrim Squire
3   Nine-fingered Frodo and the Ring of Doom
1   Noble Intentions
2   Pippin, Wearer of Black and Silver
1   Sam, Proper Poet
1   The Tale of the Great Ring
1   Anger
1   Constantly Threatening
3   Dark Fury
1   Dunlending Elder
2   Dunlending Madman
1   Dunlending Robber
1   Dunlending Warrior
1   Freca, Hungry Savage
1   Hides
1   Hillman Rabble
1   Hillman Tribe
1   No Refuge
1   Ravage the Defeated
1   War Cry of Dunland

1   Captured by the Ring
2   Gollum, Old Villain
1   Hidden Even From Her
1   Hobbitses Are Dead
1   Let Her Deal With Them
1   You're a Liar and a Thief

1   Down to the Last Child
1   No Dawn for Men
1   Orthanc Champion
1   Orthanc Warrior
1   Tower of Orthanc
1   Troop of Uruk-hai
1   Uruk Regular
1   Uruk Stormer
3   Uruk Veteran
2   Uruk-hai Band
1   Uruk-hai Marauder
2   Uruk-hai Raiding Party

1   Goblin Bowman
1   Goblin Flankers
1   Goblin Marksman
2   Goblin Pursuer
2   Goblin Reinforcements
1   Goblin Runner
1   Goblin Scavengers
1   Goblin Sneak
3   Goblin Spear
2   Goblin Wallcrawler
1   Host of Moria, Legion of the Underdeeps
1   Host of Thousands
2   Moria Axe
1   Plundered Armories
1   They Are Coming
1   Threat of the Unknown
1   Troll's Keyward

1   Cast Unto the Winds
1   Desert Fighter
1   Desert Nomad
2   Desert Soldier
1   Harsh Tongues
1   Mumak Commander
1   Rallying Call
1   Red Wrath
1   Southron Assassin
1   Southron Captain
2   Southron Savage
1   Thrice Outnumbered

1   Black Breath
1   Black Marshal
1   Blade Tip
2   Morgul Answers
1   Nazgul Sword
1   The Twilight World
1   Threshold of Shadow
1   Ulaire Cantea, Faster Than Winds
1   Ulaire Enquea, Lieutenant of Morgul
1   Ulaire Nelya, Ringwraith in Twilight
1   Ulaire Nertea, Winged Hunter
1   Ulaire Otsea, Ringwraith in Twilight
2   Ulaire Toldea, Winged Sentry

1   Enheartened Foe
1   Mordor Defender
1   Mordor Regular
1   Mordor Savage
1   Mordor Veteran
1   Morgul Hunter
2   Orc Assault Band
1   Orc Butcher
2   Orc Pillager
1   Orc Runner
1   Orc Taskmaster
2   Teeth of Mordor
1   Window of the Eye
2   You Bring Great Evil
Ring-bearer: Frodo, Courteous Halfling
Ring: The One Ring, The Ruling Ring

Adventure deck:
Farmer Maggot's Fields
Midgewater Moors
Rivendell Terrace
Great Chasm
The Bridge of Khazad-dum
Dimrill Dale
Anduin Wilderland
Shores of Nen Hithoel
Summit of Amon Hen

Starting Fellowship:
1x Eowyn, Daughter of Eomund
1x Merry, Rohirrim Squire
1x Pippin, Wearer of Black and Silver

Free Peoples Draw Deck:
1x Hrethel, Rider of Rohan
1x Rohirrim Guard
2x Theoden, Tall and Proud
1x Eomer, Rohirrim Captain
1x Sam, Proper Poet
1x Elrond, Herald to Gil-galad
2x Deor
1x Leowyn
2x Bounder
2x Filibert Bolger, Wily Rascal
1x Long Spear
1x Rider's Spear
1x Bill the Pony
1x Hobbit Sword
1x Dagger Strike
1x A Marvel
3x Halfling Deftness
2x Nine-fingered Frodo and the Ring of Doom
1x Fell Deeds Awake
1x Kept Safe
1x The Tale of the Great Ring

Shadow Draw Deck:
1x Goblin Bowman
1x Goblin Flankers
1x Goblin Marksman
2x Goblin Pursuer
2x Goblin Reinforcements
1x Goblin Runner
1x Goblin Scavengers
1x Goblin Sneak
2x Goblin Wallcrawler
1x Host of Moria, Legion of the Underdeeps
1x Troll's Keyward
1x Desert Fighter
1x Mordor Defender
1x Mordor Veteran
1x Orc Runner
1x Orc Taskmaster
1x Ulaire Enquea, Lieutenant of Morgul
3x Goblin Spear
2x Moria Axe
1x Host of Thousands
1x Threat of the Unknown
1x Plundered Armories
1x They Are Coming
2x Teeth of Mordor
« Last Edit: January 27, 2024, 03:13:04 PM by eomund »