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Author Topic: Return to the Paths of the Dead - Abandoning All Reason  (Read 132461 times)

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May 19, 2008, 01:02:35 PM
Reply #75

DáinIronfoot

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Re: Return to the Paths of the Dead - Tomb of Gilraen
« Reply #75 on: May 19, 2008, 01:02:35 PM »
Quote from: Anvar
[8] •The Witch-King, Lord of the Twilight [Wraith]
Minion • Nazgul
Strength: 14
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play spot a Wraith or a twilight card.
Return - Remove a threat.
If the Witch-King is killed, remove him from the game.
"'No living man may hinder me!'"
Agree with Thran. Nice one, though.

Quote from: Anvar
(0) Morgul Wound [Wraith]
Condition • Support Area
Strength: -1
Resistance: -2
Twilight.
Bearer gains twilight.
Response: If your [Wraith] or twilight minion wins a skirmish, transfer this condition from your support area to a companion he was skirmishing.
"Ever since the sun had begun to sink the mist before his eyes had darkened..."
I'd prevent you from transferring this to the Ring-bearer, as that resistance -2 is just mean in that case. Probably raise the cost to [1] or even [2] as well. But I like it.

Quote from: Anvar
[6] •Ulaire Enquea, Creature of Twilight [Wraith]
Minion • Nazgul
Strength: 11
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play spot a Wraith or a twilight card.
Each twilight companion is resistance -2.
Each companion with resistance 2 or less is strength -2.
"In their white faces burned keen and merciless eyes..."
I think that lore is in use somewhere else, but beyond that, looks okay to me. Same note here as with Wikkie, though...makes more sense to spot a Nazzie than a Wraith. And actually...yeah, Thran's probably right. Enduring 1 would be better.

Quote from: Anvar
[5] •Ulaire Nelya, Hunter in Twilight [Wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site: 2
Twilight.
The twilight cost of each twilight card is -1.
Each time a [Wraith] minion wins a skirmish, you may shuffle a twilight card from your discard pile into your draw deck.
"...in their haggard hands were swords of steel."
Probably "each other twilight card" for clarity. But I like it.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 19, 2008, 01:16:37 PM
Reply #76

Anvar

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Re: Return to the Paths of the Dead - Tomb of Gilraen
« Reply #76 on: May 19, 2008, 01:16:37 PM »
Quote
I'd prevent you from transferring this to the Ring-bearer, as that resistance -2 is just mean in that case. Probably raise the cost to [1] or even [2] as well. But I like it.

If your ring-bearer is fighting, and losing, a skirmish with a nazgul, you are most often dead anyway. I see your point but flavour-wise it just would be a shame not to allow it to transfer to the ring-bearer.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 19, 2008, 01:30:16 PM
Reply #77

sickofpalantirs

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Re: Return to the Paths of the Dead - Wraiths
« Reply #77 on: May 19, 2008, 01:30:16 PM »
So, back to the Wraiths. I posted a few cards just before CC went down, here they are again in slightly revised fashion:

[8] •The Witch-King, Lord of the Twilight [Wraith]
Minion • Nazgul
Strength: 14
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play spot a [Wraith] minion or a twilight card.
Return - Remove a threat.
If the Witch-King is killed, remove him from the game.
"'No living man may hinder me!'"
noice...I want a deck based around this punk ;)

[1] Morgul Wound [Wraith]
Condition • Support Area
Strength: -1
Resistance: -2
Twilight.
Bearer gains twilight.
Response: If your [Wraith] or twilight minion wins a skirmish, transfer this condition from your support area to a companion he was skirmishing.
"Ever since the sun had begun to sink the mist before his eyes had darkened..."
works for me.

[6] •Ulaire Enquea, Creature of Twilight [Wraith]
Minion • Nazgul
Strength: 11
Vitality: 4
Site: 3
Twilight. Enduring 1.
To play spot a [Wraith] minion or a twilight card.
Each twilight companion is resistance -2.
Each companion with resistance 2 or less is strength -2.
"In their white faces burned keen and merciless eyes..."
make it 0 IMSO or 1 or less.

[5] •Ulaire Nelya, Hunter in Twilight [Wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site: 2
Twilight.
The twilight cost of each other twilight card is -1.
Each time a [Wraith] minion wins a skirmish, you may shuffle a twilight card from your discard pile into your draw deck.
"...in their haggard hands were swords of steel."
fine by me!
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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May 19, 2008, 01:32:20 PM
Reply #78

DáinIronfoot

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Re: Return to the Paths of the Dead - Tomb of Gilraen
« Reply #78 on: May 19, 2008, 01:32:20 PM »
Quote
I'd prevent you from transferring this to the Ring-bearer, as that resistance -2 is just mean in that case. Probably raise the cost to [1] or even [2] as well. But I like it.

If your ring-bearer is fighting, and losing, a skirmish with a nazgul, you are most often dead anyway. I see your point but flavour-wise it just would be a shame not to allow it to transfer to the ring-bearer.

I understand. Flavor-wise, I do agree. But in terms of balance, it's really, REALLY nasty.

Perhaps have it -1 for all, then an additional -1 if bearer is unbound or something. -1 would still be brutal, but less so for sure.

Oh, and I also just noticed something else: you need to limit it to 1 per bearer. Imagine slapping four of those on the same companion! Bye-bye companion....
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 20, 2008, 04:18:35 AM
Reply #79

lem0nhead

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Re: Return to the Paths of the Dead - Wraiths
« Reply #79 on: May 20, 2008, 04:18:35 AM »

[8] •The Witch-King, Lord of the Twilight [Wraith]
Minion • Nazgul
Strength: 14
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play spot a [Wraith] minion or a twilight card.
Return - Remove a threat.
If the Witch-King is killed, remove him from the game.
"'No living man may hinder me!'"

Lord of Twilight not "the" surely? Seems fine to me.

[1] Morgul Wound [Wraith]
Condition • Support Area
Strength: -1
Resistance: -2
Twilight.
Bearer gains twilight.
Response: If your [Wraith] or twilight minion wins a skirmish, transfer this condition from your support area to a character he was skirmishing. Limit 1 per character.
"Ever since the sun had begun to sink the mist before his eyes had darkened..."

"to the losing character" is better.

[6] •Ulaire Enquea, Creature of Twilight [Wraith]
Minion • Nazgul
Strength: 11
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play spot a [Wraith] minion or a twilight card.
Each twilight companion is resistance -2.
Each companion with resistance 0 or less is strength -2.
"In their white faces burned keen and merciless eyes..."

Cool but he doesnt seem enquea without 6 companion punishment. How about add While you can spot 6 companions each companions is resistance -1 or 2?

[5] •Ulaire Nelya, Hunter in Twilight [Wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site: 2
Twilight.
The twilight cost of each other twilight card is -1.
Each time a [Wraith] minion wins a skirmish, you may shuffle a twilight card from your discard pile into your draw deck.
"...in their haggard hands were swords of steel."

Good but none of these guys feel like theyre being balanced with lack of fierce.

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May 20, 2008, 08:35:28 AM
Reply #80

Anvar

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Re: Return to the Paths of the Dead - Wraiths
« Reply #80 on: May 20, 2008, 08:35:28 AM »
Thanks for the comments, some changes made.

A few more cards today, playing around with themes of burdens and threats. My wraith minions are partly designed to be supported by other cultures as I think multi-culture shadow sides are under supported and fun, so we may come back to some of these cards later.

[4] •Ulaire Otsea, Twilight Stalker [Wraith]
Minion • Nazgul
Strength: 9
Vitality: 3
Site: 3
Twilight. Enduring 2.
Each time Ulaire Otsea wins a skirmish you may heal him to add a burden for each Shadow card borne by a character he was skirmishing.
"...under their mantles were long grey robes..."

[2] Ride Through the Twilight [Wraith]
Condition • Support Area
To play spot a [Wraith] minion.
Each time the fellowship moves you may scour 3 cards. For each twilight card you scour, add a threat. For each Free Peoples card you scour, remove a threat.
"He stared downward at the hateful Road, leading back westward - to his home. Suddenly, he was aware that two black specks were moving slowly along it, going westward; and looking again he saw that three others were creeping eastward to meet them. He gave a cry and clutched Strider's arm."

[3] Back from the Dead [Wraith]
Condition • Support Area
Desperation - each [Wraith] minion gains "Return - remove a burden or a threat" and "Legendary - [1]".
"'Their horses must have perished, and without them they are crippled. But the Ringwraiths themselves cannot be so easily destroyed.'"
« Last Edit: May 20, 2008, 11:16:36 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 20, 2008, 08:43:44 AM
Reply #81

DáinIronfoot

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Re: Return to the Paths of the Dead - Wraiths
« Reply #81 on: May 20, 2008, 08:43:44 AM »
Quote from: Anvar
[4] •Ulaire Otsea, Twilight Stalker [Wraith]
Minion • Nazgul
Strength: 9
Vitality: 3
Site: 3
Twilight. Enduring 2.
Each time Ulaire Otsea wins a skirmish you may exert him to add a burden for each shadow card borne by a character he was skirmishing.
"...under their mantles were long grey robes..."

"Shadow" should be capitalized, but the biggest problem I see here is that his text is just too good when comboed with his enduring. Yes, he's not fierce, but there are ways to MAKE Nazzies fierce, and it would be a very painful discouragement to double-moving. I like the general idea, I just think it's too good. Perhaps heal him for the effect instead?

Quote from: Anvar
[1] Ride Through the Twilight [Wraith]
Condition • Support Area
To play spot a [Wraith] minion.
Each time the fellowship moves you may scour 3 cards. For each twilight card you scour, add a threat. For each free peoples card you scour, remove a threat.
"He stared downward at the hateful Road, leading back westward - to his home. Suddenly, he was aware that two black specks were moving slowly along it, going westward; and looking again he saw that three others were creeping eastward to meet them. He gave a cry and clutched Strider's arm."

"Free Peoples" should be capitalized. I also think this should probably be either unique or cost somewhere around [3].

Quote from: Anvar
[3] Back from the Dead [Wraith]
Condition • Support Area
Desperation - each [Wraith] minion gains "Return - remove a burden or a threat". Each time a [Wraith] minion is killed, remove it from the game.
"'Their horses must have perished, and without them they are crippled. But the Ringwraiths themselves cannot be so easily destroyed.'"

Nifty! No complaints here.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 20, 2008, 09:02:58 AM
Reply #82

Thranduil

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Re: Return to the Paths of the Dead - Wraiths
« Reply #82 on: May 20, 2008, 09:02:58 AM »
Actually, I think the Ride Through the Twilight would be fine at [2] - it's not that good.

My problem with Back from the Dead is that it makes the Witch-King less unique. Could you not think of a different drawback?

Thranduil

May 20, 2008, 09:21:24 AM
Reply #83

Anvar

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Re: Return to the Paths of the Dead - Wraiths
« Reply #83 on: May 20, 2008, 09:21:24 AM »
What do you think of Back From the Dead now? It now gives all [Wraith] minions legendary, so they go to the dead pile when discarded/killed (if I understand your mechanic correctly).

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 20, 2008, 09:23:40 AM
Reply #84

Thranduil

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Re: Return to the Paths of the Dead - Wraiths
« Reply #84 on: May 20, 2008, 09:23:40 AM »
That brings up the problem of the Witch-King again. Now he circumvents this disadvantage completely by being removed from the game and so doesn't end up in the dead pile and so you can continue to play copies of him. It certainly makes him powerful and unique, but perhaps too much so.

Thranduil

May 20, 2008, 09:42:03 AM
Reply #85

Anvar

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Re: Return to the Paths of the Dead - Wraiths
« Reply #85 on: May 20, 2008, 09:42:03 AM »
If the W-K is killed while the card is out, he removes from the game. But if he is discarded he would go to the dead pile. I like the idea that the W-K is more likely to keep coming back, so this works for me. Did you have another thought in mind?

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 20, 2008, 10:31:37 AM
Reply #86

Thranduil

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Re: Return to the Paths of the Dead - Wraiths
« Reply #86 on: May 20, 2008, 10:31:37 AM »
No, it's probably fine now. You could combine them into a single sentence though.

Thranduil

May 20, 2008, 11:41:15 AM
Reply #87

sickofpalantirs

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Re: Return to the Paths of the Dead - Wraiths
« Reply #87 on: May 20, 2008, 11:41:15 AM »
[4] •Ulaire Otsea, Twilight Stalker [Wraith]
Minion • Nazgul
Strength: 9
Vitality: 3
Site: 3
Twilight. Enduring 2.
Each time Ulaire Otsea wins a skirmish you may heal him to add a burden for each Shadow card borne by a character he was skirmishing.
"...under their mantles were long grey robes..."
maybe heal him to add a burden and leave it at that...anymore seems evil

[2] Ride Through the Twilight [Wraith]
Condition • Support Area
To play spot a [Wraith] minion.
Each time the fellowship moves you may scour 3 cards. For each twilight card you scour, add a threat. For each Free Peoples card you scour, remove a threat.
"He stared downward at the hateful Road, leading back westward - to his home. Suddenly, he was aware that two black specks were moving slowly along it, going westward; and looking again he saw that three others were creeping eastward to meet them. He gave a cry and clutched Strider's arm."
nice what if you scoured a freeps twilight card? nothing happens?

[3] Back from the Dead [Wraith]
Condition • Support Area
Desperation - each [Wraith] minion gains "Return - remove a burden or a threat" and "Legendary - [1]".
"'Their horses must have perished, and without them they are crippled. But the Ringwraiths themselves cannot be so easily destroyed.'"
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

May 20, 2008, 02:31:15 PM
Reply #88

Anvar

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Re: Return to the Paths of the Dead - Wraiths
« Reply #88 on: May 20, 2008, 02:31:15 PM »

nice what if you scoured a freeps twilight card? nothing happens?


Exactly right. Unless you're at maximum threats. If you have three threats and three companions, and your opponent scours 3 FP twilight cards, they try to add three threats, fail, then remvoe three threats. That's why I wrote the effect in that order.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 20, 2008, 05:47:52 PM
Reply #89

sickofpalantirs

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Re: Return to the Paths of the Dead - Wraiths
« Reply #89 on: May 20, 2008, 05:47:52 PM »
now that would proverbially suck...
I feel happy now. I figured something out ;)
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com