To start, let me say that I'm actually kind of happy that sites won the last vote. Sites are only partially developed in my mind, and getting it taken care of now will open up a lot of design space as I progress through this project.
So what have I come up with so far?
Unlike their SWCCG counterparts, locations in the LotR TCG engine are under a broader scope, which is to say that most sites are planets. Rather than hone in on places like the Dune Sea, Mos Eisley, or the infamous Cantina, I will try incorporating all the flavor of the planet into a single card. By no means will this be easy, and I foresee slow-going through site design. (As a quick aside, some of the more "major" locales from the Star Wars mythology will likely be sites - the Death Star II
throne room, for example.)
Site keywords will also be getting an overhaul. Not only will there be more site keywords here than in LotR TCG, but some of them may take on loaded abilities, and many cards throughout other cultures will rely on specific site keywords on the current site (take, for instance, the Creature culture to debut later).
Obviously, designing a site will be an evolutionary process - I know in advance that my first take on a given card will be far-off from its finished form. That's why reviews will be more important here than in any other aspect of this design. If you think a site doesn't encapsulate the planet it's representing, let me know first, then offer a suggestion second. I think sites are going to wind up being more of a group effort.
Let's go ahead and get started... with a planet everybody here will be familiar with.

Tatooine
Outer. Desert. The twilight cost of each card played at Tatooine is +1 (except cards with the desert habitat).
Oooh! Now there's a few things here that warrant an explanation. Hehe.
Originally, I was going to base the twilight cost of sites off of their respective planets' proximity to the center of the galaxy. But I knew off the bat that doing so would tip the scale of balance within game text. I tried my hand at something different and came to this:
Outer, Inner, and
Core. One of these three keywords is found on every site, and collectively these keywords are called 'rims'. Quite simply, if you move from one rim to another rim, you add an extra
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
to the twilight pool. Moving from Tatooine to, say, Coruscant, will cost you a little extra! Rim movement cost is in addition to the normal region costs, along with any other movement costs.
And then we come to
habitats. Habitat keywords show up on cards like this: "
Habitat:Desert", and generally find themselves only on characters. Further, the majority of habitat keywords fall into the Creature culture - a collection of the various bugs, beetles, and carnivorous man-eaters in the galaxy. There's nothing loaded with habitat keywords, but you can bet safely that a character with a habitat keyword will rack up some other sweet bonuses for being at his/her/its habitat.
What do you think?