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Author Topic: Angelfire  (Read 3140 times)

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December 12, 2008, 02:41:39 PM
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SomeRandomDude

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Angelfire
« on: December 12, 2008, 02:41:39 PM »

// Lands
    4 [9E] Plains (3)
    4 [RAV] Island (2)
    2 [US] Mountain (3)
    2 [GP] Steam Vents
    4 [RAV] Sacred Foundry
    4 [DIS] Hallowed Fountain
    4 [TSP] Flagstones of Trokair

// Creatures
    1 [EVE] Dominus of Fealty
    2 [PLC] Numot, the Devastator
    3 [FUT] Cryptic Annelid
    4 [CHP] Serra Avenger
    4 [TSB] Lightning Angel

// Spells
    4 [RAV] Lightning Helix
    2 [RAV] Boros Signet
    2 [DIS] Azorius Signet
    4 [10E] Wrath of God
    3 [DIS] Demonfire
    3 [LRW] Cryptic Command
    4 [RAV] Compulsive Research

It ramps. It accelerates into a turn 3 Lightning Angel, a turn 4 pair of Serra Avengers and a turn 5 Numot!

Ideally. In reality, it still does pretty well. The Annelid is a bit...meh, trying to think about what could replace him.

On the other hand, multiple Annelids are great vs Evil Eye of Urborg.
NB- 4 year veteran of CC/TLHH

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Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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Trade List- ft. Aragorn, Defender of Rohan

December 12, 2008, 09:02:54 PM
Reply #1

FM

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Re: Angelfire
« Reply #1 on: December 12, 2008, 09:02:54 PM »
You don't need more than 2 Demonfires. Also, you DO need to lose Flagstones and pack fetchlands, WAY better. You can lose Avenger, Dominus and Annelid in favor of a set of Court Hussar and possibly 2 Aeon Chronicler. Lose 1 Numot, not that necessary. Then, pack the fourth command, maindeck Pyroclasm and consider Remand.