•Shelob, Dark Terror of Cirith Ungol ![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
Minion • Spider
Strength: 8
Vitality: 8
Site: 8
Enduring. Damage +1. Fierce. Toil 2. Ambush
.
Shelob may not be exerted by other Shadow cards.
Each time Shelob wins a skirmish, you may exert or heal her.
"As for Sauron: he knew where she lurked....So they both lived, delighting in their own devices, and feared no assault, nor wrath, nor any end to their wickedness. Never yet had any fly escaped from Shelob's webs, and the greater now was her rage and hunger."
I've longed to make a solid Shelob that connects to Gollum...but isn't reliant on him, like Shelob, Her Ladyship and Shelob, Menace are. I figured toil was a great way to do this, as it lets you get Shelob cheaper if you have Gollum around (and are willing to exert him); basically, it takes away her normal roaming cost. Of course, the fact that you can't exert Shelob (or Gollum much, if you exerted him to get Shelob cheaply) means that many
cards which require some exerting are then out of reach, but the payoff should be worth it, methinks. The fact that she's a perma-damage +1 should help make up for the lack of her other versions' killer text.
Her Ladyship can singlehandedly save Ninja Gollum decks from the terror of
Faramir SoD and
Eowyn LoI, so if it's a choice between a properly functioning deck and a cool bonus, HL will be around for a while yet. But this is one shock troop I will definitely want to try (strictly better than
LCoU, if that's any concern).
The restriction to prevent her from being exerted by Shadow cards is a bit out-of-the-blue, I think. Non-enduring versions of Shelob can already get a +14 bonus at
Ettenmoors, but I haven't seen too many (any) decks really capitalizing on that. Cards that can exert her will also have to take into account the other enduring versions, so hopefully they'll already be self-restricting.
•Gollum, Brings Nice Food ![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
Minion
Strength: 5
Vitality: 4
Site: 3
When you play Gollum, you may remove X threats (limit 2) to make his twilight cost -X.
Skirmish: Exert Gollum to make a
minion strength +1 (or +2 if skirmishing a Ring-bound companion).
"Gollum withdrew himself, and a green glint flickered under his heavy lids. Almost spider-like he looked now, crouched back on his bent limbs, with his protruding eyes."
And here's the nasty little traitor himself. Combine him with 2 threats and the Shelob above, and under the right circumstances, you can get BOTH for only
twilight. Not too shabby, eh? Oh, and then you can give some nice little strength pumps, too. Nasty! 
Subtitles for the most part read properly following "is" (though they're not always a noun phrase). Sam is
Frodo's gardener. Frodo is
weary from the journey. Shelob is a dark terror of Cirith Ungol. Gollum would then be a "Bringer of Nice Food." ("
Smeagol, Always Helps" caused a bit of an uproar back in its day.

)
I'm very stingy with threats in NG since each one removed is the loss of one or more wounds. It's like a 2-cost
![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
archer with text saying "make the minion archery total -X (limit 2) until the regroup phase to make the twilight cost of this minion -X." It's a nice backup though if proper beatdown takes off.
As for his skirmish ability, it's great to see another way to boost Shelob. (
Not Easily Avoided is my favorite.

)
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Always wanted to have a proper skirmishing Shelob to get some extra mileage out of
Promise Keeping. These are looking good.