So... I was thinking that I should do a Magic DC set.
My DC set will be based upon the land of Gurthaz. Gurthaz was once a land of skilled trades and crafts, until bitter rivalries turned these skilled artisans to one trade - death. Now the Planeswalkers use these lands to continue their own grand struggle for power.
Theme's for my colours, I am still working on it. I think

will have a naval feel, whilst

will be more heavy duty stuff, and

more of a terrorist feel.
First of, we need special lands
Gurthaz Channel
Land

: Add

to your mana pool
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)


: Add

to your mana pool.
This land cannot be tapped again this
turn
Gurthaz Harvester
Land

: Add

to your mana pool
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)


: Add

to your mana pool.
This land cannot be tapped again this
turn
Gurthaz Rig
Land

: Add

to your mana pool
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)


: Add

to your mana pool
This land cannot be tapped again this
turn
Gurthaz Furnace
Land

: Add

to your mana pool
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)


: Add

to you mana pool
This land cannot be tapped again this
turn
Gurthaz Mill
Land

: Add

to you mana pool
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)


: Add

to your mana pool
This land cannot be tapped again this
turn
Ok, so Gurthaz lands have dual purpose. Play them for the mana you want, and untap them for the mana you need. As you can see the colours are typically opposed, so I am going to follow the Eventide set a little bit in hybrids. As Gurthaz had so mnay skilled trades and crafts, combinations will form strange contraptions.