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January 24, 2009, 10:09:53 AM
Reply #60

Thranduil

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Re: Light & Shadow - Gollum
« Reply #60 on: January 24, 2009, 10:09:53 AM »
Okay, I've changed Duplicitous Creature. Thanks guys!

So now we have some basic support cards for these [Gollum] strategies.

(0) A Dramatic Change [Gollum] (FP)
Event • Skirmish
Make Sméagol strength +2 (or strength +3 if the Ring-bearer is not wearing The One Ring).
"‘No, no!' said Gollum. ‘Sméagol promised.'"
L C 50

(0) We Wants It! [Gollum] (SH)
Event • Skirmish
Make Gollum strength +2 (or strength +4 if the Ring-bearer is wearing The One Ring).
"‘Lord Sméagol? Gollum the Great? The Gollum?'"
L C 62

(0) Serving the Master [Gollum] (FP)
Event • Response
If the Ring-bearer is about to take a wound, exert Sméagol or Gollum to prevent that wound.
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
"He would cackle with laughter and caper, if any jest was made, or even if Frodo spoke kindly to him, and weep if Frodo rebuked him."
L U 58

(0) Grisly Ambitions [Gollum] (SH)
Event • Response
If the Ring-bearer is about to take a wound, exert Gollum or Sméagol to add a burden.
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
"‘But if we was master, then we could help ourselfs, yes, and still keep promises.'"
L U 54
« Last Edit: January 26, 2009, 10:19:17 AM by Thranduil »

January 26, 2009, 01:09:20 AM
Reply #61

lem0nhead

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Re: Light & Shadow - Gollum
« Reply #61 on: January 26, 2009, 01:09:20 AM »

(0) A Dramatic Change [Gollum] (FP)
Event • Skirmish
Make Sméagol strength +2 (or strength +4 if the Ring-bearer is not wearing The One Ring).
"‘No, no!' said Gollum. ‘Sméagol promised.'"
L C 50

+3 perhaps as most of the tie you wont be wearing the ring.

(0) We Wants It! [Gollum] (SH)
Event • Skirmish
Make Gollum strength +2 (or strength +4 if the Ring-bearer is wearing The One Ring).
"‘Lord Sméagol? Gollum the Great? The Gollum?'"
L C 62

Fine.

(0) Serving the Master [Gollum] (FP)
Event • Response
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
If the Ring-bearer is about to take a wound, exert Sméagol or Gollum to prevent that wound.
"He would cackle with laughter and caper, if any jest was made, or even if Frodo spoke kindly to him, and weep if Frodo rebuked him."
L U 58

Alright but not that useful so major hand clog.

(0) Grisly Ambitions [Gollum] (SH)
Event • Response
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
If the Ring-bearer is about to take a wound, exert Gollum or Sméagol to add a burden.
"‘But if we was master, then we could help ourselfs, yes, and still keep promises.'"
L U 54

Fine, but again quite limited.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

January 26, 2009, 10:12:33 AM
Reply #62

Anvar

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Re: Light & Shadow - Gollum
« Reply #62 on: January 26, 2009, 10:12:33 AM »

(0) Serving the Master [Gollum] (FP)
Event • Response
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
If the Ring-bearer is about to take a wound, exert Sméagol or Gollum to prevent that wound.
"He would cackle with laughter and caper, if any jest was made, or even if Frodo spoke kindly to him, and weep if Frodo rebuked him."
L U 58

(0) Grisly Ambitions [Gollum] (SH)
Event • Response
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
If the Ring-bearer is about to take a wound, exert Gollum or Sméagol to add a burden.
"‘But if we was master, then we could help ourselfs, yes, and still keep promises.'"
L U 54

All the cards are fine but I would reverese the sentences on these two cards, so you can see the main point of the card first and then foresee afterwards. The order doesn't really matter on these cards anyway.

"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

January 26, 2009, 01:58:25 PM
Reply #63

Thranduil

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Re: Light & Shadow - Gollum
« Reply #63 on: January 26, 2009, 01:58:25 PM »
Well, those cards were pretty straightforward. Now let's continue our mirroring through some fun stuff! 8-)

[2] Filthy Little Thieves [Gollum] (SH)
Event • Maneuver
Search.
Spot Gollum to exert the Ring-bearer (or exert the Ring-bearer twice if he or she has resistance 6 or less).
L C 51

[2] Off We Go! [Gollum] (FP)
Event • Maneuver
Stealth.
Spot Sméagol to heal the Ring-bearer (or heal the Ring-bearer twice if he or she has resistance 6 or more).
L C 57

[1] Cruel Little Hobbitses [Gollum] (SH)
Spot Gollum to make a minion strength +2 (or +4 if the Ring-bearer is exhausted).
"‘But that would kill us, kill us…'"
L U 49

[1] Nice Little Hobbitses [Gollum] (FP)
Event • Skirmish
Spot Sméagol to make a Ring-bound companion strength +2 (or +4 if the Ring-bearer is unwounded).
"‘They won't hurt us will they…'"
L U 56

[1] Wickedness [Gollum] (SH)
Condition • Support Area
Search.
When you play this condition, you may reveal the top card of your draw deck. If it is a [Gollum] event, you may take it into hand.
While the Ring-bearer has resistance 6 or less, Gollum's twilight cost is -2.
L U 63

[1] Wretchedness [Gollum] (FP)
Condition • Support Area
Stealth.
When you play this condition, you may reveal the top card of your draw deck. If it is a [Gollum] event, you may take it into hand.
While your [Shire] Ring-bearer has resistance 6 or more, Sméagol cannot be overwhelmed unless his strength is tripled.
L U 64
« Last Edit: January 29, 2009, 12:17:37 AM by Thranduil »

January 26, 2009, 02:11:34 PM
Reply #64

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Re: Light & Shadow - Gollum
« Reply #64 on: January 26, 2009, 02:11:34 PM »
I like them all.

January 26, 2009, 08:04:50 PM
Reply #65

DáinIronfoot

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Re: Light & Shadow - Gollum
« Reply #65 on: January 26, 2009, 08:04:50 PM »
Quote from: Thranduil
[1] Filthy Little Thieves [Gollum] (SH)
Event • Maneuver
Search.
Spot Gollum to exert the Ring-bearer (or exert the Ring-bearer twice if he or she has resistance 6 or less).
L C 51

Ironically, this is most painful against non-[Shire] RBs. But it's all fine and good.

Quote from: Thranduil
[1] Off We Go! [Gollum] (FP)
Event • Maneuver
Stealth.
Spot Sméagol to heal the Ring-bearer (or heal the Ring-bearer twice if he or she has resistance 6 or more).
L C 57

Good stuff.

Quote from: Thranduil
[1] Cruel Little Hobbitses [Gollum] (SH)
Spot Gollum to make a minion strength +3 (or +5 if the Ring-bearer is exhausted).
"‘But that would kill us, kill us…'"
L U 49

Okay, I suppose. Might opt for [2] or exerting Gollum...it's borderline.

Quote from: Thranduil
[1] Nice Little Hobbitses [Gollum] (FP)
Event • Skirmish
Spot Sméagol to make a Ring-bound companion strength +2 (or +4 if the Ring-bearer is unwounded).
"‘They won't hurt us will they…'"
L U 56

Awfully powerful Ring-bearer protection. I think it should be +2/+3.

Quote from: Thranduil
[1] Wickedness [Gollum] (SH)
Condition • Support Area
Search.
When you play this condition, you may reveal the top card of your draw deck. If it is a [Gollum] event, you may take it into hand.
While the Ring-bearer has resistance 6 or less, Gollum's twilight cost is -2.
L U 63

Should be unique, methinks. Or else make the reduction -1 so it's stackable.

Quote from: Thranduil
[1] Wretchedness [Gollum] (FP)
Condition • Support Area
Stealth.
When you play this condition, you may reveal the top card of your draw deck. If it is a [Gollum] event, you may take it into hand.
While the Ring-bearer has resistance 6 or more, Sméagol cannot be overwhelmed unless his strength is tripled.
L U 64

Very cool. I think I'd prefer [2] cost, though.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

January 27, 2009, 12:56:12 AM
Reply #66

lem0nhead

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Re: Light & Shadow - Gollum
« Reply #66 on: January 27, 2009, 12:56:12 AM »
Well, those cards were pretty straightforward. Now let's continue our mirroring through some fun stuff! 8-)

[1] Filthy Little Thieves [Gollum] (SH)
Event • Maneuver
Search.
Spot Gollum to exert the Ring-bearer (or exert the Ring-bearer twice if he or she has resistance 6 or less).
L C 51

Wow cheap wound on the RB, maybe 2 cost?

[1] Off We Go! [Gollum] (FP)
Event • Maneuver
Stealth.
Spot Sméagol to heal the Ring-bearer (or heal the Ring-bearer twice if he or she has resistance 6 or more).
L C 57

Because of the brackets id say the same as above, or alter it so the res is like 7 or more.

[1] Cruel Little Hobbitses [Gollum] (SH)
Spot Gollum to make a minion strength +3 (or +5 if the Ring-bearer is exhausted).
"‘But that would kill us, kill us…'"
L U 49

Fine.

[1] Nice Little Hobbitses [Gollum] (FP)
Event • Skirmish
Spot Sméagol to make a Ring-bound companion strength +2 (or +4 if the Ring-bearer is unwounded).
"‘They won't hurt us will they…'"
L U 56

Nice.

[1] Wickedness [Gollum] (SH)
Condition • Support Area
Search.
When you play this condition, you may reveal the top card of your draw deck. If it is a [Gollum] event, you may take it into hand.
While the Ring-bearer has resistance 6 or less, Gollum's twilight cost is -2.
L U 63

Sweeeeeeet.

[1] Wretchedness [Gollum] (FP)
Condition • Support Area
Stealth.
When you play this condition, you may reveal the top card of your draw deck. If it is a [Gollum] event, you may take it into hand.
While the Ring-bearer has resistance 6 or more, Sméagol cannot be overwhelmed unless his strength is tripled.
L U 64

Sound.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

January 27, 2009, 07:58:20 AM
Reply #67

Thranduil

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Re: Light & Shadow - Gollum
« Reply #67 on: January 27, 2009, 07:58:20 AM »
Okay, I'll stew those over a bit and take into account your comments. But now for the final [Gollum] cards of the set:

[1]My Precious [Gollum] (SH)
Condition • Support Area
To play, spot Gollum.
While you can spot a [Shire] Ring-bearer, Gollum is an aggressor (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Skirmish: Discard this condition and exert Gollum twice to make the Ring-bearer wear The One Ring until the regroup phase.
"‘The thieves, the filthy little thieves. Where are they with my Precious? Curse them! We hates them.'"
L R 55

[1]Sméagol's Promise [Gollum] (FP)
Condition • Support Area
To play, spot Sméagol.
While you can spot a [Shire] Ring-bearer, Sméagol is resistance +2.
Skirmish: Discard this condition and exert Sméagol twice to make the Ring-bearer take off The One Ring.
"‘I will serve the master of the Precious.'"
L R 61

I'm a bit bored, so let's also have a SAURON! :twisted:

[1][6]Sauron, Always Searching [Sauron]
Minion • Maia
Str: 24
Vit: 5
Sit: 6
Damage +1. Fierce.
Response: If the Ring-bearer puts on The One Ring, play Sauron from your hand; his twilight cost is -8.
When you play Sauron, you may foresee 3 (look at the top 3 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
L R 141
« Last Edit: January 28, 2009, 01:47:39 AM by Thranduil »

January 27, 2009, 08:14:41 PM
Reply #68

DáinIronfoot

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Re: Light & Shadow - Gollum
« Reply #68 on: January 27, 2009, 08:14:41 PM »
Quote from: Thranduil
[1]My Precious [Gollum] (SH)
Condition • Support Area
To play, spot Gollum.
While you can spot a [Shire] Ring-bearer, Gollum is an aggressor (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Maneuver: Discard this condition and exert Gollum twice to make the Ring-bearer wear The One Ring until the regroup phase.
"‘The thieves, the filthy little thieves. Where are they with my Precious? Curse them! We hates them.'"
L R 55

Yowch. Probably balanced, but ugly.

Quote from: Thranduil
[1]Sméagol's Promise [Gollum] (FP)
Condition • Support Area
To play, spot Sméagol.
While you can spot a [Shire] Ring-bearer, Sméagol is resistance +2.
Skirmish: Discard this condition and exert Sméagol twice to make the Ring-bearer take off The One Ring.
"‘I will serve the master of the Precious.'"
L R 61

Probably doesn't need the spotting requirement since both parts require Sméagol anyway.

Quote from: Thranduil
[1][6]Sauron, Searching for the Ring [Sauron]
Minion • Maia
Str: 24
Vit: 5
Sit: 6
Damage +1. Fierce.
Response: If the Ring-bearer puts on The One Ring, play Sauron from your hand; his twilight cost is -8.
When you play Sauron, you may foresee 3 (look at the top 3 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
L R 141

I certainly understand the subtitle and how it ties in with the text here, but it just doesn't seem worthy of the Dark Lord. Perhaps "The Great Eye" or "Always Searching" or something?
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

January 28, 2009, 12:55:52 AM
Reply #69

lem0nhead

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Re: Light & Shadow - Gollum
« Reply #69 on: January 28, 2009, 12:55:52 AM »
Okay, I'll stew those over a bit and take into account your comments. But now for the final [Gollum] cards of the set:

[1]My Precious [Gollum] (SH)
Condition • Support Area
To play, spot Gollum.
While you can spot a [Shire] Ring-bearer, Gollum is an aggressor (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Maneuver: Discard this condition and exert Gollum twice to make the Ring-bearer wear The One Ring until the regroup phase.
"‘The thieves, the filthy little thieves. Where are they with my Precious? Curse them! We hates them.'"
L R 55

Should cost 2. From the maneuver phase?? ouch. Maybe in skirmish...

[1]Sméagol's Promise [Gollum] (FP)
Condition • Support Area
To play, spot Sméagol.
While you can spot a [Shire] Ring-bearer, Sméagol is resistance +2.
Skirmish: Discard this condition and exert Sméagol twice to make the Ring-bearer take off The One Ring.
"‘I will serve the master of the Precious.'"
L R 61

Fair enough.

[1][6]Sauron, Searching for the Ring [Sauron]
Minion • Maia
Str: 24
Vit: 5
Sit: 6
Damage +1. Fierce.
Response: If the Ring-bearer puts on The One Ring, play Sauron from your hand; his twilight cost is -8.
When you play Sauron, you may foresee 3 (look at the top 3 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
L R 141

Nice, great flavour but really limited. Like him though.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

January 28, 2009, 03:51:26 AM
Reply #70

Elf_Lvr

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Re: Light & Shadow - Gollum
« Reply #70 on: January 28, 2009, 03:51:26 AM »
[1]My Precious [Gollum] (SH)
Condition • Support Area
To play, spot Gollum.
While you can spot a [Shire] Ring-bearer, Gollum is an aggressor (for each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Skirmish: Discard this condition and exert Gollum twice to make the Ring-bearer wear The One Ring until the regroup phase.
"‘The thieves, the filthy little thieves. Where are they with my Precious? Curse them! We hates them.'"
L R 55

Awesome.

Quote
[1]Sméagol's Promise [Gollum] (FP)
Condition • Support Area
To play, spot Sméagol.
While you can spot a [Shire] Ring-bearer, Sméagol is resistance +2.
Skirmish: Discard this condition and exert Sméagol twice to make the Ring-bearer take off The One Ring.
"‘I will serve the master of the Precious.'"
L R 61

Still awesome.

Quote
[1][6]Sauron, Always Searching [Sauron]
Minion • Maia
Str: 24
Vit: 5
Sit: 6
Damage +1. Fierce.
Response: If the Ring-bearer puts on The One Ring, play Sauron from your hand; his twilight cost is -8.
When you play Sauron, you may foresee 3 (look at the top 3 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
L R 141

Entertaining. I really like it.

Quote
I'm a bit bored, so let's also have a SAURON!

May I have another?
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

January 28, 2009, 04:07:52 AM
Reply #71

Thranduil

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Re: Light & Shadow - Gollum
« Reply #71 on: January 28, 2009, 04:07:52 AM »
May I have another?
NO! You'll get what's given to you! :twisted: ;)

Anyway, I feel like a slight tangent. This is mainly because I'm avoiding doing work for my exam this afternoon! ;D

Now I've always thought that one of the most important things about this game was that everyone should have the chance to play with their favourite characters, which is why in the early sets there was always a common and rare version of awesome companions, and in some cases, minions like Saruman and The Balrog, for example.

Well, there hasn't been a common Saruman or Balrog for a while, which is definitely something I'm wanting to remedy. With that in mind, let's have some Saruman-ness! 8-) (making up both cards from the [Isengard] culture in this set)

[4]Saruman, Blinded by Greed [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
While you can spot 2 Shadow cultures, Saruman's twilight cost is -2.
When you play Saruman, you may foresee 3. If you foresee a Shadow artifact, you may play it.
L C 79

This is just a toolbox Saruman, basically. In the right deck (and there will be a bit more multiculture Shadow support floating around in this set), he comes out for [2] and you get to fix your deck a bit and get a strength 8 minion.

[4]Saruman, Fallen Istar [Isengard]
Minion • Wizard
Str: 8
Vit: 4
SIt: 4
While skirmishing a companion with resistance 6 or more, Saruman is strength +3 and damage +1.
Maneuver: Exert Saruman to make a companion (except the Ring-bearer) resistance +2 or -2 until the regroup phase.
L R 80

Now you may say that you don't think minions should be benefiting from high resistance, but the whole point of this Saruman is that he's so devious he uses a companion's own strengths against them.
« Last Edit: January 30, 2009, 01:05:27 AM by Thranduil »

January 28, 2009, 04:18:06 AM
Reply #72

lem0nhead

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Re: Light & Shadow - Gollum
« Reply #72 on: January 28, 2009, 04:18:06 AM »

[4]Saruman, Blinded by Greed [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
While you can spot 2 Shadow cultures, Saruman's twilight cost is -2.
When you play Saruman, you may foresee 3. If you foresee a Shadow artifact, you may play it.
L C 79

Hope he gets some good support stuff....

[4]Saruman, Fallen Istar [Isengard]
Minion • Wizard
Str: 8
Vit: 4
SIt: 4
While skirmishing a companion with resistance 6 or more, Saruman is strength +4 and fierce.
Maneuver: Exert Saruman to make a companion (except the Ring-bearer) resistance +2 or -2 until the regroup phase.
L R 80

Fine due to your explanation.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

January 28, 2009, 09:48:15 AM
Reply #73

Anvar

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Re: Light & Shadow - A Detour into Saruman
« Reply #73 on: January 28, 2009, 09:48:15 AM »
May I have another?
NO! You'll get what's given to you! :twisted: ;)

Anyway, I feel like a slight tangent. This is mainly because I'm avoiding doing work for my exam this afternoon! ;D

Now I've always thought that one of the most important things about this game was that everyone should have the chance to play with their favourite characters, which is why in the early sets there was always a common and rare version of awesome companions, and in some cases, minions like Saruman and The Balrog, for example.

Well, there hasn't been a common Saruman or Balrog for a while, which is definitely something I'm wanting to remedy. With that in mind, let's have some Saruman-ness! 8-) (making up both cards from the [Isengard] culture in this set)

[4]Saruman, Blinded by Greed [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
While you can spot 2 Shadow cultures, Saruman's twilight cost is -2.
When you play Saruman, you may foresee 3. If you foresee a Shadow artifact, you may play it.
L C 79

Love the idea. A great toolbox minion.

[4]Saruman, Fallen Istar [Isengard]
Minion • Wizard
Str: 8
Vit: 4
SIt: 4
While skirmishing a companion with resistance 6 or more, Saruman is strength +4 and fierce.
Maneuver: Exert Saruman to make a companion (except the Ring-bearer) resistance +2 or -2 until the regroup phase.
L R 80

I think the first ability doesn't quite work, as he stops being fierce by the time the fierce assignment phase comes around.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

January 28, 2009, 10:01:26 AM
Reply #74

Thranduil

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Re: Light & Shadow - A Detour into Saruman
« Reply #74 on: January 28, 2009, 10:01:26 AM »
I think the first ability doesn't quite work, as he stops being fierce by the time the fierce assignment phase comes around.
You're right - that's because I changed it from damage +1 at the last minute because I was worried about the Throne of Isengard. Do you guys think I should be worried, and is damage +1 or fierce better, do you think?

Thranduil